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Text File  |  2006-01-31  |  75KB  |  2,404 lines

  1. ; FILE: Music.ini /////////////////////////////////////////////////////////////
  2. ; This INI file holds all our music tracks
  3. ; /////////////////////////////////////////////////////////////////////////////
  4.  
  5. ;CURRENT DEFAULT VOLUME = 50
  6.  
  7. #define SX_BFME1_VOLUME 51                        ;44
  8. #define SX_BFME2_AC_VOLUME 49                    ;42
  9. #define SX_BFME2_BA_VOLUME 58                    ;50
  10. #define SX_BFME2_EX_VOLUME 53                    ;46
  11. #define CD_BA_VOLUME 58                            ;50
  12. #define CD_EX_VOLUME 46                            ;40
  13. #define CD_AC_VOLUME 46                            ;40
  14. #define ROTK_THEATRICAL_AC_VOLUME 52            ;45
  15. #define ROTK_THEATRICAL_BA_VOLUME 64            ;55
  16. #define ROTK_THEATRICAL_DI_VOLUME 64            ;55        ;"discovery" functioning as Explore
  17. #define ROTK_THEATRICAL_EX_VOLUME 58            ;50
  18. #define ROTK_THEATRICAL_LIVING_WORLD_VOLUME 64    ;55
  19.  
  20. ; ------------------------------------ begin LOTR ------------------------------------
  21.  
  22. MusicTrack Game_Silent
  23.   Filename = Silence60.mp3
  24. End
  25.  
  26. MusicTrack VolumeSampleMusic
  27.     Filename = Sx_GE_04.mp3
  28.     Volume = SX_BFME1_VOLUME
  29.     Control = RANDOMSTART  
  30. End
  31.  
  32. MusicTrack Silence
  33.   ; use this to play silence.
  34.   Type = FAKE  ; Don't try to test for location of music tracks using this sound
  35. End
  36.  
  37. MusicTrack Credits01
  38.   Filename = Credits01.mp3
  39.   Volume = 60
  40. End
  41.  
  42. ; For ShellLowLOD music
  43. ; Same as normal Credits01, but with a fade_on_kill to sound better when transitioning
  44. ; to subscreens
  45. MusicTrack CreditsLowLOD01
  46.   Filename = Credits01.mp3
  47.   Volume = 60
  48.   Control = fade_on_kill fade_on_start
  49. End
  50.  
  51. MusicTrack Shell01
  52.   Filename = BaGood13_F09.mp3
  53.   Volume = 55
  54. End
  55.  
  56. ; For shell image. Same as Shell but needs to have fade_on_kill / fade_on_start to sound good...
  57. MusicTrack ShellLowLOD01
  58.   Filename = BaGood13_F09.mp3
  59.   Volume = 55
  60.   Control = fade_on_kill fade_on_start
  61. End
  62.  
  63. ;MusicTrack Shell2Music                    ;moved to Multisound section below            
  64. ;  Filename = BaGood23_R13.mp3
  65. ;  Volume = 55
  66. ;End
  67.  
  68. ;MusicTrack ScoreScreenMusic            ;moved to Multisound section below
  69. ;  Filename = ActionEdit08.mp3
  70. ;  Volume = 45
  71. ;End
  72.  
  73. ; Played in the "My Heroes" GUI            ;moved to Multisound section below
  74. ;MusicTrack CreateAHeroGuiMusic
  75. ;  Filename = BaGood23_R13.mp3
  76. ;  Volume = 55
  77. ;End
  78.  
  79. MusicTrack LoadSavedGameMusic
  80.   Filename = BaGood23_R13.mp3
  81.   Volume = 55
  82. End
  83.  
  84. MusicTrack LivingWorldMusicGood01
  85.   Filename = BaGood01_T15.mp3
  86.   Volume = 55
  87. End
  88.  
  89. MusicTrack LivingWorldMusicEvil
  90.   Filename = BaEvil16_T13.mp3
  91.   Volume = 55
  92. End
  93.  
  94.  
  95. ; ----------------------------- Shore Action Good -------------------------------
  96.  
  97. MusicTrack AcGood01
  98.     Filename = AcGood02_F12.mp3
  99.     Volume = #ADD( CD_AC_VOLUME 0 )
  100. End
  101.  
  102. MusicTrack AcGood02            ; similar to ROTK MX Stems
  103.     Filename = AcGood03_R12.mp3
  104.     Volume = #ADD( CD_AC_VOLUME 0 )
  105. End
  106.  
  107. MusicTrack AcGood03            ; similar to ROTK MX Stems
  108.     Filename = AcGood04_R15.mp3
  109.     Volume = #ADD( CD_AC_VOLUME 0 )
  110. End
  111.  
  112. MusicTrack AcGood04
  113.     Filename = AcGood07_T17.mp3
  114.     Volume = #ADD( CD_AC_VOLUME 0 )
  115. End
  116.  
  117. MusicTrack AcGood05
  118.     Filename = AcGood08_T06.mp3
  119.     Volume = #ADD( CD_AC_VOLUME 0 )
  120. End
  121.  
  122. MusicTrack AcGood06
  123.     Filename = ExGood08_T12.mp3
  124.     Volume = #ADD( CD_AC_VOLUME 0 )
  125. End
  126.  
  127.  
  128. ; ----------------------------- Shore Action Evil -------------------------------
  129.  
  130. ;MusicTrack AcEvil05         ; don't use
  131. ;    Filename = AcEvil05_F06.mp3
  132. ;    Volume = #ADD( CD_AC_VOLUME 0 )
  133. ;End
  134.  
  135. ;MusicTrack AcEvil09         ; don't use
  136. ;    Filename = AcEvil09_R06.mp3
  137. ;    Volume = #ADD( CD_AC_VOLUME 0 )
  138. ;End
  139.  
  140. MusicTrack AcEvil07            ; similar to ROTK MX Stems
  141.     Filename = AcEvil07_R11.mp3
  142.     Volume = #ADD( CD_AC_VOLUME 0 )
  143. End
  144.  
  145. MusicTrack AcEvil08            ; similar to ROTK MX Stems
  146.     Filename = AcEvil08_R11.mp3
  147.     Volume = #ADD( CD_AC_VOLUME 0 )
  148. End
  149.  
  150. MusicTrack AcEvil10
  151.     Filename = AcEvil10_T02.mp3
  152.     Volume = #ADD( CD_AC_VOLUME 0 )
  153. End
  154.  
  155.  
  156. ; ----------------------------- Shore BB Good -------------------------------
  157.  
  158. MusicTrack BaGood01
  159.     Filename = BaGood01_T15.mp3     ;Rohan 
  160.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  161. End
  162.  
  163. MusicTrack BaGood02
  164.     Filename = BaGood02_T17.mp3        ;Elvish
  165.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  166. End
  167.  
  168. MusicTrack BaGood03
  169.     Filename = BaGood03_T06.mp3     ;Rohan 
  170.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  171. End
  172.  
  173. MusicTrack BaGood04
  174.     Filename = BaGood04_T06.mp3
  175.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  176. End
  177.  
  178. MusicTrack BaGood05
  179.     Filename = BaGood05_T11.mp3
  180.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  181. End
  182.  
  183. MusicTrack BaGood06
  184.     Filename = BaGood06_T18.mp3
  185.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  186. End
  187.  
  188. MusicTrack BaGood07
  189.     Filename = BaGood07_T09.mp3
  190.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  191. End
  192.  
  193. MusicTrack BaGood08
  194.     Filename = BaGood08_F16.mp3
  195.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  196. End
  197.  
  198. MusicTrack BaGood09
  199.     Filename = BaGood09_F08.mp3 ;Sad (frodo dying)
  200.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  201. End
  202.  
  203. MusicTrack BaGood10
  204.     Filename = BaGood10_F15.mp3
  205.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  206. End
  207.  
  208. MusicTrack BaGood11
  209.     Filename = BaGood11_F14.mp3
  210.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  211. End
  212.  
  213. MusicTrack BaGood12
  214.     Filename = BaGood12_F14.mp3 ;Elvish
  215.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  216. End
  217.  
  218. MusicTrack BaGood13
  219.     Filename = BaGood13_F09.mp3  ;majestic Anduin
  220.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  221. End
  222.  
  223. MusicTrack BaGood14
  224.     Filename = BaGood14_F01.mp3
  225.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  226. End
  227.  
  228. MusicTrack BaGood15
  229.     Filename = BaGood15_F01.mp3
  230.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  231. End
  232.  
  233. MusicTrack BaGood16
  234.     Filename = BaGood16_F11.mp3 ;happy
  235.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  236. End
  237.  
  238. MusicTrack BaGood17
  239.     Filename = BaGood17_F03.mp3 ;dark
  240.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  241. End
  242.  
  243. MusicTrack BaGood18
  244.     Filename = BaGood18_F06.mp3
  245.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  246. End
  247.  
  248. MusicTrack BaGood19
  249.     Filename = BaGood19_F04.mp3 ;Elvish
  250.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  251. End
  252.  
  253. MusicTrack BaGood20            ; similar to ROTK MX Stems
  254.     Filename = BaGood20_R10.mp3
  255.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  256. End
  257.  
  258. MusicTrack BaGood21            ; similar to ROTK MX Stems
  259.     Filename = BaGood21_R12.mp3
  260.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  261. End
  262.  
  263. MusicTrack BaGood22            ; similar to ROTK MX Stems
  264.     Filename = BaGood22_R01.mp3
  265.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  266. End
  267.  
  268. MusicTrack BaGood23            ; similar to ROTK MX Stems but needed for Load Screen
  269.     Filename = BaGood23_R13.mp3 ;Rohanish
  270.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  271. End
  272.  
  273. MusicTrack BaGood24            ; similar to ROTK MX Stems
  274.     Filename = BaGood24_R18.mp3
  275.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  276. End
  277.  
  278. MusicTrack BaGood25            ; similar to ROTK MX Stems
  279.     Filename = BaGood25_R02.mp3
  280.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  281. End
  282.  
  283. MusicTrack BaGood26            ; similar to ROTK MX Stems
  284.     Filename = BaGood26_R14.mp3
  285.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  286. End
  287.  
  288. MusicTrack BaGood27            ; similar to ROTK MX Stems
  289.     Filename = BaGood27_R07.mp3 ;Rohan
  290.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  291. End
  292.  
  293. MusicTrack BaGood28            ; similar to ROTK MX Stems
  294.     Filename = BaGood28_R05.mp3
  295.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  296. End
  297.  
  298. MusicTrack BaGood29            ; similar to ROTK MX Stems
  299.     Filename = BaGood29_R04.mp3
  300.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  301. End
  302.  
  303. MusicTrack BaGood30
  304.     Filename = BaGood30_T07.mp3
  305.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  306. End
  307.  
  308. MusicTrack BaGood31
  309.     Filename = BaGood31_T14.mp3
  310.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  311. End
  312.  
  313. MusicTrack BaGood32
  314.     Filename = BaGood32_T14.mp3
  315.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  316. End
  317.  
  318. MusicTrack BaGood33
  319.     Filename = BaGood33_T20.mp3
  320.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  321. End
  322.  
  323. MusicTrack BaGood34
  324.     Filename = BaGood34_T20.mp3
  325.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  326. End
  327.  
  328. MusicTrack BaGood35
  329.     Filename = BaGood35_T16.mp3
  330.     Volume = #ADD( CD_BA_VOLUME 0 ) 
  331. End
  332.  
  333. MusicTrack BaGood36
  334.     Filename = BaGood36_T01.mp3
  335.     Volume = #ADD( CD_BA_VOLUME 0 )
  336. End
  337.  
  338. MusicTrack BaGood37            ;Fellowship and Shire
  339.     Filename = ExGood01_F10.mp3
  340.     Volume = #ADD( CD_BA_VOLUME 0 )
  341. End
  342.  
  343. MusicTrack BaGood38
  344.     Filename = ExGood02_F12.mp3
  345.     Volume = #ADD( CD_BA_VOLUME -10 )
  346. End
  347.  
  348. MusicTrack BaGood39
  349.     Filename = ExGood04_F03.mp3
  350.     Volume = #ADD( CD_BA_VOLUME 0 )
  351. End
  352.  
  353. MusicTrack BaGood40            ;Rohan
  354.     Filename = ExGood09_T12.mp3
  355.     Volume = #ADD( CD_BA_VOLUME 0 )
  356. End
  357.  
  358. MusicTrack BaGood41
  359.     Filename = ExGood10_T17.mp3
  360.     Volume = #ADD( CD_BA_VOLUME 0 )
  361. End
  362.  
  363.  
  364. ; ----------------------------- Shore BB Evil -------------------------------
  365.  
  366. MusicTrack BaEvil01
  367.     Filename = BaEvil01_T13.mp3
  368.     Volume = #ADD( CD_BA_VOLUME 0 )
  369. End
  370.  
  371. MusicTrack BaEvil02
  372.     Filename = BaEvil02_F13.mp3
  373.     Volume = #ADD( CD_BA_VOLUME 0 )
  374. End
  375.  
  376. MusicTrack BaEvil03
  377.     Filename = BaEvil03_F12.mp3
  378.     Volume = #ADD( CD_BA_VOLUME 0 )
  379. End
  380.  
  381. MusicTrack BaEvil04
  382.     Filename = BaEvil04_F12.mp3
  383.     Volume = #ADD( CD_BA_VOLUME 0 )
  384. End
  385.  
  386. MusicTrack BaEvil05
  387.     Filename = BaEvil05_T10.mp3
  388.     Volume = #ADD( CD_BA_VOLUME 0 )
  389. End
  390.  
  391. MusicTrack BaEvil06
  392.     Filename = BaEvil06_T10.mp3
  393.     Volume = #ADD( CD_BA_VOLUME 0 )
  394. End
  395.  
  396. MusicTrack BaEvil07
  397.     Filename = BaEvil07_T10.mp3
  398.     Volume = #ADD( CD_BA_VOLUME 0 )
  399. End
  400.  
  401. MusicTrack BaEvil08            ; similar to ROTK MX Stems
  402.     Filename = BaEvil08_R09.mp3
  403.     Volume = #ADD( CD_BA_VOLUME 0 )
  404. End
  405.  
  406. MusicTrack BaEvil09            ; similar to ROTK MX Stems
  407.     Filename = BaEvil09_R14.mp3
  408.     Volume = #ADD( CD_BA_VOLUME 0 )
  409. End
  410.  
  411. MusicTrack BaEvil10            ; similar to ROTK MX Stems
  412.     Filename = BaEvil10_R11.mp3
  413.     Volume = #ADD( CD_BA_VOLUME 0 )
  414. End
  415.  
  416. MusicTrack BaEvil11
  417.     Filename = BaEvil11_T06.mp3
  418.     Volume = #ADD( CD_BA_VOLUME 0 )
  419. End
  420.  
  421. MusicTrack BaEvil12
  422.     Filename = BaEvil12_T04.mp3
  423.     Volume = #ADD( CD_BA_VOLUME 0 )
  424. End
  425.  
  426. MusicTrack BaEvil13
  427.     Filename = BaEvil13_T04.mp3
  428.     Volume = #ADD( CD_BA_VOLUME 0 )
  429. End
  430.  
  431. MusicTrack BaEvil14
  432.     Filename = BaEvil14_T18.mp3
  433.     Volume = #ADD( CD_BA_VOLUME 0 )
  434. End
  435.  
  436. MusicTrack BaEvil15
  437.     Filename = BaEvil15_T02.mp3
  438.     Volume = #ADD( CD_BA_VOLUME 0 )
  439. End
  440.  
  441. MusicTrack BaEvil16
  442.     Filename = BaEvil16_T13.mp3
  443.     Volume = #ADD( CD_BA_VOLUME 0 )
  444. End
  445.  
  446. MusicTrack BaEvil17
  447.     Filename = BaEvil17_T13.mp3
  448.     Volume = #ADD( CD_BA_VOLUME 0 )
  449. End
  450.  
  451. MusicTrack BaEvil18
  452.     Filename = BaEvil18_T13.mp3
  453.     Volume = #ADD( CD_BA_VOLUME 0 )
  454. End
  455.  
  456. MusicTrack BaEvil19
  457.     Filename = AcEvil06_F01.mp3
  458.     Volume = #ADD( CD_BA_VOLUME 0 )
  459. End
  460.  
  461.  
  462. ; ----------------------------- Shore Explore Good -------------------------------
  463.  
  464.  
  465. MusicTrack ExGood01
  466.     Filename = ExGood03_F11.mp3
  467.     Volume = #ADD( CD_EX_VOLUME 0 )
  468. End
  469.  
  470. MusicTrack ExGood02
  471.     Filename = ExGood04_F03.mp3
  472.     Volume = #ADD( CD_EX_VOLUME 0 )
  473. End
  474.  
  475. MusicTrack ExGood03            ; similar to ROTK MX Stems
  476.     Filename = ExGood05_R02.mp3
  477.     Volume = #ADD( CD_EX_VOLUME 0 )
  478. End
  479.  
  480. MusicTrack ExGood04            ; similar to ROTK MX Stems
  481.     Filename = ExGood06_R07.mp3
  482.     Volume = #ADD( CD_EX_VOLUME 0 )
  483. End
  484.  
  485. MusicTrack ExGood05
  486.     Filename = ExGood07_T16.mp3
  487.     Volume = #ADD( CD_EX_VOLUME -10 )
  488. End
  489.  
  490. MusicTrack ExGood06
  491.     Filename = ExGood11_T03.mp3
  492.     Volume = #ADD( CD_EX_VOLUME 0 )
  493. End
  494.  
  495. MusicTrack ExGood07
  496.     Filename = ExGood12_T03.mp3
  497.     Volume = #ADD( CD_EX_VOLUME 0 )
  498. End
  499.  
  500. MusicTrack ExGood08
  501.     Filename = ExGood13_T05.mp3
  502.     Volume = #ADD( CD_EX_VOLUME 0 )
  503. End
  504.  
  505. MusicTrack ExGood09
  506.     Filename = ExGood14_T09.mp3
  507.     Volume = #ADD( CD_EX_VOLUME 0 )
  508. End
  509.  
  510.  
  511. ; ----------------------------- Shore Explore 2 Good -------------------------------
  512.  
  513. MusicTrack Ex2Good01
  514.     Filename = AcGood01_F13.mp3
  515.     Volume = #ADD( CD_EX_VOLUME 0 )
  516. End
  517.  
  518. MusicTrack Ex2Good02            ; similar to ROTK MX Stems
  519.     Filename = AcGood05_R03.mp3
  520.     Volume = #ADD( CD_EX_VOLUME 0 )
  521. End
  522.  
  523. MusicTrack Ex2Good03            ; similar to ROTK MX Stems
  524.     Filename = AcGood06_R04.mp3
  525.     Volume = #ADD( CD_EX_VOLUME 0 )
  526. End
  527.  
  528. MusicTrack Ex2Good04
  529.     Filename = AcGood09_T09.mp3
  530.     Volume = #ADD( CD_EX_VOLUME 0 )
  531. End
  532.  
  533. MusicTrack Ex2Good05
  534.     Filename = ExEvil09_T15.mp3
  535.     Volume = #ADD( CD_EX_VOLUME 0 )
  536. End
  537.  
  538.  
  539. ; ----------------------------- Shore Explore Evil -------------------------------
  540.  
  541. MusicTrack ExEvil01
  542.     Filename = ExEvil01_F16.mp3
  543.     Volume = #ADD( CD_EX_VOLUME 0 )
  544. End
  545.  
  546. MusicTrack ExEvil02
  547.     Filename = ExEvil02_F07.mp3
  548.     Volume = #ADD( CD_EX_VOLUME 0 )
  549. End
  550.  
  551. MusicTrack ExEvil03
  552.     Filename = ExEvil03_F04.mp3
  553.     Volume = #ADD( CD_EX_VOLUME 0 )
  554. End
  555.  
  556. MusicTrack ExEvil04
  557.     Filename = ExEvil05_T07.mp3
  558.     Volume = #ADD( CD_EX_VOLUME 0 )
  559. End
  560.  
  561. MusicTrack ExEvil05
  562.     Filename = ExEvil06_T01.mp3
  563.     Volume = #ADD( CD_EX_VOLUME 0 )
  564. End
  565.  
  566. MusicTrack ExEvil06
  567.     Filename = ExEvil07_T04.mp3
  568.     Volume = #ADD( CD_EX_VOLUME 0 )
  569. End
  570.  
  571. MusicTrack ExEvil07
  572.     Filename = ExEvil08_T03.mp3
  573.     Volume = #ADD( CD_EX_VOLUME 0 )
  574. End
  575.  
  576.  
  577.  
  578. ; ----------------------------- Shore Explore 2 Evil -------------------------------
  579.  
  580.  
  581. MusicTrack Ex2Evil01
  582.     Filename = AcEvil01_T05.mp3
  583.     Volume = #ADD( CD_EX_VOLUME 0 )
  584. End
  585.  
  586. MusicTrack Ex2Evil02
  587.     Filename = AcEvil02_F08.mp3
  588.     Volume = #ADD( CD_EX_VOLUME 0 )
  589. End
  590.  
  591. MusicTrack Ex2Evil03
  592.     Filename = AcEvil03_F07.mp3
  593.     Volume = #ADD( CD_EX_VOLUME 0 )
  594. End
  595.  
  596. MusicTrack Ex2Evil04
  597.     Filename = AcEvil04_F03.mp3
  598.     Volume = #ADD( CD_EX_VOLUME 0 )
  599. End
  600.  
  601. MusicTrack Ex2Evil05
  602.     Filename = AcEvil11_T03.mp3
  603.     Volume = #ADD( CD_EX_VOLUME 0 )
  604. End
  605.  
  606. MusicTrack Ex2Evil06            ; similar to ROTK MX Stems
  607.     Filename = ExEvil04_R06.mp3
  608.     Volume = #ADD( CD_EX_VOLUME 0 )
  609. End
  610.  
  611. MusicTrack Ex2Evil07
  612.     Filename = ExEvil09_T15.mp3
  613.     Volume = #ADD( CD_EX_VOLUME 0 )
  614. End
  615.  
  616.  
  617. ; ----------------------------------- Lose Evil ------------------------------------
  618.  
  619. MusicTrack LoseScreenEvil
  620.   Filename = LSEvil01.mp3
  621.   Volume = 80
  622. End
  623.  
  624. ; ----------------------------------- Lose Evil ------------------------------------
  625.  
  626. MusicTrack LoseScreenGood
  627.   Filename = LSEvil01.mp3
  628.   Volume = 80
  629. End
  630.  
  631. ; ----------------------------------- Victory Evil ------------------------------------
  632.  
  633. MusicTrack VictoryScreenEvil
  634.   Filename = VSEvil01.mp3
  635.   Volume = 65
  636. End
  637.  
  638. ; ----------------------------------- Victory Evil ------------------------------------
  639.  
  640. MusicTrack VictoryScreenGood
  641.   Filename = VSGood01.mp3
  642.   Volume = 50
  643. End
  644.  
  645.  
  646. ; --------------------------- ActionEdit (old) -- see other categories --------------------------
  647.  
  648. MusicTrack ActionEdit01
  649.   Filename = ActionEdit01.mp3
  650. End
  651.  
  652. MusicTrack ActionEdit02
  653.   Filename = ActionEdit02.mp3
  654. End
  655.  
  656. MusicTrack ActionEdit03
  657.   Filename = ActionEdit03.mp3
  658. End
  659.  
  660. MusicTrack ActionEdit04
  661.   Filename = ActionEdit04.mp3
  662.   Volume = 40
  663. End
  664.  
  665. MusicTrack ActionEdit05
  666.   Filename = ActionEdit05.mp3
  667. End
  668.  
  669. MusicTrack ActionEdit06
  670.   Filename = ActionEdit06.mp3
  671. End
  672.  
  673. MusicTrack ActionEdit07
  674.   Filename = ActionEdit07.mp3
  675.   Volume = 35
  676. End
  677.  
  678. MusicTrack ActionEdit08
  679.   Filename = ActionEdit08.mp3
  680. End
  681.  
  682. MusicTrack ActionEdit09
  683.   Filename = ActionEdit09.mp3
  684.   Volume = 40
  685. End
  686.  
  687. MusicTrack ActionEdit10
  688.   Filename = ActionEdit10.mp3
  689. End
  690.  
  691. MusicTrack ActionEdit11
  692.   Filename = ActionEdit11.mp3
  693.   Volume = 45
  694. End
  695.  
  696. MusicTrack ActionEdit12
  697.   Filename = ActionEdit12.mp3
  698. End
  699.  
  700. ; ----------------------------------- Soundelux music ------------------------------------
  701.  
  702.     ;----------------- Begin BFME2 Music --------------;
  703.  
  704. MusicTrack SX_BFME2_Ac1Evil01
  705.     Filename    = SX_BFME2_Ac1Evil01.mp3
  706.     Volume        = #ADD( SX_BFME2_AC_VOLUME 0 )
  707. End
  708.  
  709. MusicTrack SX_BFME2_Ac1Evil02
  710.     Filename    = SX_BFME2_Ac1Evil02.mp3
  711.     Volume        = #ADD( SX_BFME2_AC_VOLUME 0 )
  712. End
  713.  
  714. MusicTrack SX_BFME2_Ac1Good01
  715.     Filename    = SX_BFME2_Ac1Good01.mp3
  716.     Volume        = #ADD( SX_BFME2_AC_VOLUME 0 )
  717. End
  718.  
  719. MusicTrack SX_BFME2_Ac1Good02
  720.     Filename    = SX_BFME2_Ac1Good02.mp3
  721.     Volume        = #ADD( SX_BFME2_AC_VOLUME 0 )
  722. End
  723.  
  724. MusicTrack SX_BFME2_Ba1Dwarf01
  725.     Filename    = SX_BFME2_Ba1Dwarf01.mp3
  726.     Volume        = #ADD( SX_BFME2_BA_VOLUME 0 )
  727. End
  728.  
  729. MusicTrack SX_BFME2_Ba1Dwarf02
  730.     Filename    = SX_BFME2_Ba1Dwarf02.mp3
  731.     Volume        = #ADD( SX_BFME2_BA_VOLUME 0 )
  732. End
  733.  
  734. MusicTrack SX_BFME2_Ba1Goblin01
  735.     Filename    = SX_BFME2_Ba1Goblin01.mp3
  736.     Volume        = #ADD( SX_BFME2_BA_VOLUME 0 )
  737. End
  738.  
  739. MusicTrack SX_BFME2_Ba1Goblin02
  740.     Filename    = SX_BFME2_Ba1Goblin02.mp3
  741.     Volume        = #ADD( SX_BFME2_BA_VOLUME 0 )
  742. End
  743.  
  744. MusicTrack SX_BFME2_Ex1Dwarf01
  745.     Filename    = SX_BFME2_Ex1Dwarf01.mp3
  746.     Volume        = #ADD( SX_BFME2_EX_VOLUME 0 )
  747. End
  748.  
  749. MusicTrack SX_BFME2_Ex1Dwarf02
  750.     Filename    = SX_BFME2_Ex1Dwarf02.mp3
  751.     Volume        = #ADD( SX_BFME2_EX_VOLUME 0 )
  752. End
  753.  
  754. MusicTrack SX_BFME2_Ex1Elf01
  755.     Filename    = SX_BFME2_Ex1Elf01.mp3
  756.     Volume        = #ADD( SX_BFME2_EX_VOLUME 0 )
  757. End
  758.  
  759. MusicTrack SX_BFME2_Ex1Elf02
  760.     Filename    = SX_BFME2_Ex1Elf02.mp3
  761.     Volume        = #ADD( SX_BFME2_EX_VOLUME 0 )
  762. End
  763.  
  764. MusicTrack SX_BFME2_Ex1Evil01
  765.     Filename    = SX_BFME2_Ex1Evil01.mp3
  766.     Volume        = #ADD( SX_BFME2_EX_VOLUME 0 )
  767. End
  768.  
  769. MusicTrack SX_BFME2_Ex1Goblin01
  770.     Filename    = SX_BFME2_Ex1Goblin01.mp3
  771.     Volume        = #ADD( SX_BFME2_EX_VOLUME 0 )
  772. End
  773.  
  774. MusicTrack SX_BFME2_Ex1Goblin02
  775.     Filename    = SX_BFME2_Ex1Goblin02.mp3
  776.     Volume        = #ADD( SX_BFME2_EX_VOLUME 0 )
  777. End
  778.  
  779. MusicTrack SX_BFME2_Ex1Good01
  780.     Filename    = SX_BFME2_Ex1Good01.mp3
  781.     Volume        = #ADD( SX_BFME2_EX_VOLUME 0 )
  782. End
  783.  
  784.     ;----------------- End BFME2 Music --------------;
  785.  
  786. MusicTrack SX-EvilAction01
  787.     Filename = Sx_EA_01.mp3
  788.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  789. End
  790.  
  791. MusicTrack SX-EvilAction02
  792.     Filename = Sx_EA_02.mp3
  793.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  794. End
  795.  
  796. MusicTrack SX-EvilAction03
  797.     Filename = Sx_EA_03.mp3
  798.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  799. End
  800.  
  801. MusicTrack SX-EvilAction04
  802.     Filename = Sx_EA_04.mp3
  803.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  804. End
  805.  
  806. MusicTrack SX-EvilAction05
  807.     Filename = Sx_EA_05.mp3
  808.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  809. End
  810.  
  811. MusicTrack SX-EvilAction06
  812.     Filename = Sx_EA_06.mp3
  813.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  814. End
  815.  
  816. MusicTrack SX-EvilExplore1
  817.     Filename = Sx_EE_01.mp3
  818.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  819. End
  820.  
  821. MusicTrack SX-EvilExplore2
  822.     Filename = Sx_EE_02.mp3
  823.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  824. End
  825.  
  826. MusicTrack SX-EvilExplore3
  827.     Filename = Sx_EE_03.mp3
  828.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  829. End
  830.  
  831. MusicTrack SX-EvilExplore4
  832.     Filename = Sx_EE_04.mp3
  833.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  834. End
  835.  
  836. MusicTrack SX-EvilExplore5
  837.     Filename = Sx_EE_05.mp3
  838.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  839. End
  840.  
  841. MusicTrack SX-GoodAction01
  842.     Filename = Sx_GA_01.mp3
  843.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  844. End
  845.  
  846. MusicTrack SX-GoodAction02
  847.     Filename = Sx_GA_02.mp3
  848.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  849. End
  850.  
  851. MusicTrack SX-GoodAction03
  852.     Filename = Sx_GA_03.mp3
  853.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  854. End
  855.  
  856. MusicTrack SX-GoodAction04
  857.     Filename = Sx_GA_04.mp3
  858.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  859. End
  860.  
  861. MusicTrack SX-GoodAction05
  862.     Filename = Sx_GA_05.mp3
  863.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  864. End
  865.  
  866. MusicTrack SX-GoodAction06
  867.     Filename = Sx_GA_06.mp3
  868.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  869. End
  870.  
  871. MusicTrack SX-GoodExplore1
  872.     Filename = Sx_GE_01.mp3
  873.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  874. End
  875.  
  876. MusicTrack SX-GoodExplore2
  877.     Filename = Sx_GE_02.mp3
  878.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  879. End
  880.  
  881. MusicTrack SX-GoodExplore3
  882.     Filename = Sx_GE_03.mp3
  883.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  884. End
  885.  
  886. MusicTrack SX-GoodExplore4
  887.     Filename = Sx_GE_04.mp3
  888.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  889. End
  890.  
  891. MusicTrack SX-GoodExplore5
  892.     Filename = Sx_GE_05.mp3
  893.     Volume = #ADD( SX_BFME1_VOLUME 0 )
  894. End
  895.  
  896. ;------------------------------------ Music edited from ROTK Theatrical Music stems ---------------------
  897.  
  898.     ;-------------------- Credits --------------------
  899.  
  900. MusicTrack Credits02
  901.   Filename = R_Credits101.mp3
  902.   Volume = 70
  903. End
  904.  
  905. MusicTrack Credits03
  906.   Filename = R_Credits102.mp3
  907.   Volume = 65
  908. End
  909.  
  910. ; For ShellLowLOD music
  911. ; Same as normal Credits02 & Credits03, but with a fade_on_kill to sound better when transitioning
  912. ; to subscreens
  913. MusicTrack CreditsLowLOD02
  914.   Filename = R_Credits101.mp3
  915.   Volume = 70
  916.   Control = fade_on_kill fade_on_start
  917. End
  918.  
  919. MusicTrack CreditsLowLOD03
  920.   Filename = R_Credits102.mp3
  921.   Volume = 65
  922.   Control = fade_on_kill fade_on_start
  923. End
  924.  
  925.  
  926.     ;-------------------- LivingWorld ----------------
  927.  
  928. MusicTrack LivingWorldMusicGood02
  929.   Filename = R_Livingworld101.mp3
  930.   Volume = #ADD( ROTK_THEATRICAL_LIVING_WORLD_VOLUME 0 )
  931. End
  932.  
  933. MusicTrack LivingWorldMusicGood03
  934.   Filename = R_Livingworld102.mp3
  935.   Volume = #ADD( ROTK_THEATRICAL_LIVING_WORLD_VOLUME 0 )
  936. End
  937.  
  938. MusicTrack LivingWorldMusicGood04
  939.   Filename = R_Livingworld104.mp3
  940.   Volume = #ADD( ROTK_THEATRICAL_LIVING_WORLD_VOLUME 0 )
  941. End
  942.  
  943. MusicTrack LivingWorldMusicGood05
  944.   Filename = R_Livingworld105.mp3
  945.   Volume = #ADD( ROTK_THEATRICAL_LIVING_WORLD_VOLUME 0 )
  946. End
  947.  
  948. MusicTrack LivingWorldMusicGood06
  949.   Filename = R_Livingworld106.mp3
  950.   Volume = #ADD( ROTK_THEATRICAL_LIVING_WORLD_VOLUME 0 )
  951. End
  952.  
  953.     ;---------------------- Action ------------------------------
  954.  
  955. MusicTrack R_AcEvil101
  956.   Filename = R_AcEvil101.mp3
  957.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  958. End
  959.  
  960. MusicTrack R_AcEvil102
  961.   Filename = R_AcEvil102.mp3
  962.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  963. End
  964.  
  965. MusicTrack R_AcEvil103
  966.   Filename = R_AcEvil103.mp3
  967.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  968. End
  969.  
  970. MusicTrack R_AcEvil104
  971.   Filename = R_AcEvil104.mp3
  972.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  973. End
  974.  
  975. MusicTrack R_AcEvil105
  976.   Filename = R_AcEvil105.mp3
  977.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  978. End
  979.  
  980. MusicTrack R_AcEvil106
  981.   Filename = R_AcEvil106.mp3
  982.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  983. End
  984.  
  985. MusicTrack R_AcEvil107
  986.   Filename = R_AcEvil107.mp3
  987.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  988. End
  989.  
  990. MusicTrack R_AcEvil108
  991.   Filename = R_AcEvil108.mp3
  992.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  993. End
  994.  
  995. MusicTrack R_AcEvil109
  996.   Filename = R_AcEvil109.mp3
  997.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  998. End
  999.  
  1000. MusicTrack R_AcEvil110
  1001.   Filename = R_AcEvil110.mp3
  1002.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1003. End
  1004.  
  1005. MusicTrack R_AcEvil111
  1006.   Filename = R_AcEvil111.mp3
  1007.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1008. End
  1009.  
  1010. MusicTrack R_AcEvil112
  1011.   Filename = R_AcEvil112.mp3
  1012.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1013. End
  1014.  
  1015. MusicTrack R_AcEvil113
  1016.   Filename = R_AcEvil113.mp3
  1017.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1018. End
  1019.  
  1020. MusicTrack R_AcEvil114
  1021.   Filename = R_AcEvil114.mp3
  1022.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1023. End
  1024.  
  1025. MusicTrack R_AcEvil115
  1026.   Filename = R_AcEvil115.mp3
  1027.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1028. End
  1029.  
  1030. MusicTrack R_AcEvil116
  1031.   Filename = R_AcEvil116.mp3
  1032.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1033. End
  1034.  
  1035. MusicTrack R_AcGood101
  1036.   Filename = R_AcGood101.mp3
  1037.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1038. End
  1039.  
  1040. MusicTrack R_AcGood102
  1041.   Filename = R_AcGood102.mp3
  1042.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1043. End
  1044.  
  1045. MusicTrack R_AcGood103
  1046.   Filename = R_AcGood103.mp3
  1047.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1048. End
  1049.  
  1050. MusicTrack R_AcGood104
  1051.   Filename = R_AcGood104.mp3
  1052.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1053. End
  1054.  
  1055. MusicTrack R_AcGood105
  1056.   Filename = R_AcGood105.mp3
  1057.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1058. End
  1059.  
  1060. MusicTrack R_AcGood106
  1061.   Filename = R_AcGood106.mp3
  1062.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1063. End
  1064.  
  1065. MusicTrack R_AcGood107
  1066.   Filename = R_AcGood107.mp3
  1067.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1068. End
  1069.  
  1070. MusicTrack R_AcGood108
  1071.   Filename = R_AcGood108.mp3
  1072.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1073. End
  1074.  
  1075. MusicTrack R_AcGood109
  1076.   Filename = R_AcGood109.mp3
  1077.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1078. End
  1079.  
  1080. MusicTrack R_AcGood110
  1081.   Filename = R_AcGood110.mp3
  1082.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1083. End
  1084.  
  1085. MusicTrack R_AcGood111
  1086.   Filename = R_AcGood111.mp3
  1087.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1088. End
  1089.  
  1090. MusicTrack R_AcGood112
  1091.   Filename = R_AcGood112.mp3
  1092.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1093. End
  1094.  
  1095. MusicTrack R_AcGood113
  1096.   Filename = R_AcGood113.mp3
  1097.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1098. End
  1099.  
  1100. MusicTrack R_AcGood114
  1101.   Filename = R_AcGood114.mp3
  1102.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1103. End
  1104.  
  1105. MusicTrack R_AcGood115
  1106.   Filename = R_AcGood115.mp3
  1107.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1108. End
  1109.  
  1110. MusicTrack R_AcNeutral101
  1111.   Filename = R_AcNeutral101.mp3
  1112.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1113. End
  1114.  
  1115. MusicTrack R_AcNeutral102
  1116.   Filename = R_AcNeutral102.mp3
  1117.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1118. End
  1119.  
  1120. MusicTrack R_AcNeutral103
  1121.   Filename = R_AcNeutral103.mp3
  1122.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1123. End
  1124.  
  1125. MusicTrack R_AcNeutral104
  1126.   Filename = R_AcNeutral104.mp3
  1127.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1128. End
  1129.  
  1130. MusicTrack R_AcNeutral105
  1131.   Filename = R_AcNeutral105.mp3
  1132.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1133. End
  1134.  
  1135. MusicTrack R_AcNeutral106
  1136.   Filename = R_AcNeutral106.mp3
  1137.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1138. End
  1139.  
  1140. MusicTrack R_AcNeutral107
  1141.   Filename = R_AcNeutral107.mp3
  1142.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1143. End
  1144.  
  1145. MusicTrack R_AcNeutral108
  1146.   Filename = R_AcNeutral108.mp3
  1147.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1148. End
  1149.  
  1150. MusicTrack R_AcNeutral109
  1151.   Filename = R_AcNeutral109.mp3
  1152.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1153. End
  1154.  
  1155. MusicTrack R_AcNeutral110
  1156.   Filename = R_AcNeutral110.mp3
  1157.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1158. End
  1159.  
  1160. MusicTrack R_AcNeutral111
  1161.   Filename = R_AcNeutral111.mp3
  1162.   Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
  1163. End
  1164.  
  1165.     ;---------------------- Base Building ------------------------------
  1166.  
  1167. MusicTrack R_BbEvil101
  1168.   Filename = R_BbEvil101.mp3
  1169.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1170. End
  1171.  
  1172. MusicTrack R_BbEvil102
  1173.   Filename = R_BbEvil102.mp3
  1174.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1175. End
  1176.  
  1177. MusicTrack R_BbEvil103
  1178.   Filename = R_BbEvil103.mp3
  1179.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1180. End
  1181.  
  1182. MusicTrack R_BbEvil104
  1183.   Filename = R_BbEvil104.mp3
  1184.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1185. End
  1186.  
  1187. MusicTrack R_BbEvil105
  1188.   Filename = R_BbEvil105.mp3
  1189.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1190. End
  1191.  
  1192. MusicTrack R_BbEvil106
  1193.   Filename = R_BbEvil106.mp3
  1194.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1195. End
  1196.  
  1197. MusicTrack R_BbEvil107
  1198.   Filename = R_BbEvil107.mp3
  1199.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1200. End
  1201.  
  1202. MusicTrack R_BbEvil108
  1203.   Filename = R_BbEvil108.mp3
  1204.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1205. End
  1206.  
  1207. MusicTrack R_BbEvil109
  1208.   Filename = R_BbEvil109.mp3
  1209.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1210. End
  1211.  
  1212. MusicTrack R_BbGood101
  1213.   Filename = R_BbGood101.mp3
  1214.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1215. End
  1216.  
  1217. MusicTrack R_BbGood102
  1218.   Filename = R_BbGood102.mp3
  1219.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1220. End
  1221.  
  1222. MusicTrack R_BbGood103
  1223.   Filename = R_BbGood103.mp3
  1224.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1225. End
  1226.  
  1227. MusicTrack R_BbGood104
  1228.   Filename = R_BbGood104.mp3
  1229.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1230. End
  1231.  
  1232. MusicTrack R_BbGood105
  1233.   Filename = R_BbGood105.mp3
  1234.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1235. End
  1236.  
  1237. MusicTrack R_BbGood106
  1238.   Filename = R_BbGood106.mp3
  1239.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1240. End
  1241.  
  1242. MusicTrack R_BbGood107
  1243.   Filename = R_BbGood107.mp3
  1244.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1245. End
  1246.  
  1247. MusicTrack R_BbGood108
  1248.   Filename = R_BbGood108.mp3
  1249.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1250. End
  1251.  
  1252. MusicTrack R_BbGood109
  1253.   Filename = R_BbGood109.mp3
  1254.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1255. End
  1256.  
  1257. MusicTrack R_BbGood110
  1258.   Filename = R_BbGood110.mp3
  1259.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1260. End
  1261.  
  1262. MusicTrack R_BbGood111
  1263.   Filename = R_BbGood111.mp3
  1264.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1265. End
  1266.  
  1267. MusicTrack R_BbGood112
  1268.   Filename = R_BbGood112.mp3
  1269.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1270. End
  1271.  
  1272. MusicTrack R_BbGood113
  1273.   Filename = R_BbGood113.mp3
  1274.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1275. End
  1276.  
  1277. MusicTrack R_BbGood114
  1278.   Filename = R_BbGood114.mp3
  1279.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1280. End
  1281.  
  1282. MusicTrack R_BbGood115
  1283.   Filename = R_BbGood115.mp3
  1284.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1285. End
  1286.  
  1287. MusicTrack R_BbGood116
  1288.   Filename = R_BbGood116.mp3
  1289.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1290. End
  1291.  
  1292. MusicTrack R_BbGood117
  1293.   Filename = R_BbGood117.mp3
  1294.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1295. End
  1296.  
  1297. MusicTrack R_BbGood118
  1298.   Filename = R_BbGood118.mp3
  1299.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1300. End
  1301.  
  1302. MusicTrack R_BbNeutral101
  1303.   Filename = R_BbNeutral101.mp3
  1304.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1305. End
  1306.  
  1307. MusicTrack R_BbNeutral102
  1308.   Filename = R_BbNeutral102.mp3
  1309.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1310. End
  1311.  
  1312. MusicTrack R_BbNeutral103
  1313.   Filename = R_BbNeutral103.mp3
  1314.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1315. End
  1316.  
  1317. MusicTrack R_BbNeutral104
  1318.   Filename = R_BbNeutral104.mp3
  1319.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1320. End
  1321.  
  1322. MusicTrack R_BbNeutral105
  1323.   Filename = R_BbNeutral105.mp3
  1324.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1325. End
  1326.  
  1327. MusicTrack R_BbNeutral106
  1328.   Filename = R_BbNeutral106.mp3
  1329.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1330. End
  1331.  
  1332. MusicTrack R_BbNeutral107
  1333.   Filename = R_BbNeutral107.mp3
  1334.   Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
  1335. End
  1336.  
  1337.     ;---------------------- Discovery ------------------------------
  1338.  
  1339. MusicTrack R_DsEvil101
  1340.   Filename = R_DsEvil101.mp3
  1341.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1342. End
  1343.  
  1344. MusicTrack R_DsEvil102
  1345.   Filename = R_DsEvil102.mp3
  1346.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1347. End
  1348.  
  1349. MusicTrack R_DsEvil103
  1350.   Filename = R_DsEvil103.mp3
  1351.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1352. End
  1353.  
  1354. MusicTrack R_DsGood101
  1355.   Filename = R_DsGood101.mp3
  1356.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1357. End
  1358.  
  1359. MusicTrack R_DsGood102
  1360.   Filename = R_DsGood102.mp3
  1361.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1362. End
  1363.  
  1364. MusicTrack R_DsGood103
  1365.   Filename = R_DsGood103.mp3
  1366.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1367. End
  1368.  
  1369. MusicTrack R_DsGood104
  1370.   Filename = R_DsGood104.mp3
  1371.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1372. End
  1373.  
  1374. MusicTrack R_DsGood105
  1375.   Filename = R_DsGood105.mp3
  1376.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1377. End
  1378.  
  1379. MusicTrack R_DsNeutral101
  1380.   Filename = R_DsNeutral101.mp3
  1381.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1382. End
  1383.  
  1384. MusicTrack R_DsNeutral102
  1385.   Filename = R_DsNeutral102.mp3
  1386.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1387. End
  1388.  
  1389. MusicTrack R_DsNeutral103
  1390.   Filename = R_DsNeutral103.mp3
  1391.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1392. End
  1393.  
  1394. MusicTrack R_DsNeutral104
  1395.   Filename = R_DsNeutral104.mp3
  1396.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1397. End
  1398.  
  1399. MusicTrack R_DsNeutral105
  1400.   Filename = R_DsNeutral105.mp3
  1401.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1402. End
  1403.  
  1404. MusicTrack R_DsNeutral106
  1405.   Filename = R_DsNeutral106.mp3
  1406.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1407. End
  1408.  
  1409. MusicTrack R_DsNeutral107
  1410.   Filename = R_DsNeutral107.mp3
  1411.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1412. End
  1413.  
  1414. MusicTrack R_DsNeutral108
  1415.   Filename = R_DsNeutral108.mp3
  1416.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1417. End
  1418.  
  1419. MusicTrack R_DsNeutral109
  1420.   Filename = R_DsNeutral109.mp3
  1421.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1422. End
  1423.  
  1424. MusicTrack R_DsNeutral110
  1425.   Filename = R_DsNeutral110.mp3
  1426.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1427. End
  1428.  
  1429. MusicTrack R_DsNeutral111
  1430.   Filename = R_DsNeutral111.mp3
  1431.   Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
  1432. End
  1433.  
  1434.     ;---------------------- Explore ------------------------------
  1435.  
  1436. MusicTrack R_ExEvil101
  1437.   Filename = R_ExEvil101.mp3
  1438.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1439. End
  1440.  
  1441. MusicTrack R_ExEvil102
  1442.   Filename = R_ExEvil102.mp3
  1443.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1444. End
  1445.  
  1446. MusicTrack R_ExEvil103
  1447.   Filename = R_ExEvil103.mp3
  1448.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1449. End
  1450.  
  1451. MusicTrack R_ExEvil104
  1452.   Filename = R_ExEvil104.mp3
  1453.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1454. End
  1455.  
  1456. MusicTrack R_ExEvil105
  1457.   Filename = R_ExEvil105.mp3
  1458.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1459. End
  1460.  
  1461. MusicTrack R_ExEvil106
  1462.   Filename = R_ExEvil106.mp3
  1463.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1464. End
  1465.  
  1466. MusicTrack R_ExEvil107
  1467.   Filename = R_ExEvil107.mp3
  1468.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1469. End
  1470.  
  1471. MusicTrack R_ExEvil108
  1472.   Filename = R_ExEvil108.mp3
  1473.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1474. End
  1475.  
  1476. MusicTrack R_ExEvil109
  1477.   Filename = R_ExEvil109.mp3
  1478.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1479. End
  1480.  
  1481. MusicTrack R_ExEvil110
  1482.   Filename = R_ExEvil110.mp3
  1483.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1484. End
  1485.  
  1486. MusicTrack R_ExGood101
  1487.   Filename = R_ExGood101.mp3
  1488.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1489. End
  1490.  
  1491. MusicTrack R_ExGood102
  1492.   Filename = R_ExGood102.mp3
  1493.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1494. End
  1495.  
  1496. MusicTrack R_ExGood103
  1497.   Filename = R_ExGood103.mp3
  1498.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1499. End
  1500.  
  1501. MusicTrack R_ExGood104
  1502.   Filename = R_ExGood104.mp3
  1503.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1504. End
  1505.  
  1506. MusicTrack R_ExGood105
  1507.   Filename = R_ExGood105.mp3
  1508.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1509. End
  1510.  
  1511. MusicTrack R_ExGood106
  1512.   Filename = R_ExGood106.mp3
  1513.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1514. End
  1515.  
  1516. MusicTrack R_ExGood107
  1517.   Filename = R_ExGood107.mp3
  1518.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1519. End
  1520.  
  1521. MusicTrack R_ExGood108
  1522.   Filename = R_ExGood108.mp3
  1523.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1524. End
  1525.  
  1526. MusicTrack R_ExGood109
  1527.   Filename = R_ExGood109.mp3
  1528.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1529. End
  1530.  
  1531. MusicTrack R_ExGood110
  1532.   Filename = R_ExGood110.mp3
  1533.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1534. End
  1535.  
  1536. MusicTrack R_ExGood111
  1537.   Filename = R_ExGood111.mp3
  1538.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1539. End
  1540.  
  1541. MusicTrack R_ExGood112
  1542.   Filename = R_ExGood112.mp3
  1543.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1544. End
  1545.  
  1546. MusicTrack R_ExGood113
  1547.   Filename = R_ExGood113.mp3
  1548.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1549. End
  1550.  
  1551. MusicTrack R_ExGood114
  1552.   Filename = R_ExGood114.mp3
  1553.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1554. End
  1555.  
  1556. MusicTrack R_ExGood115
  1557.   Filename = R_ExGood115.mp3
  1558.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1559. End
  1560.  
  1561. MusicTrack R_ExGood116
  1562.   Filename = R_ExGood116.mp3
  1563.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1564. End
  1565.  
  1566. MusicTrack R_ExGood117
  1567.   Filename = R_ExGood117.mp3
  1568.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1569. End
  1570.  
  1571. MusicTrack R_ExGood118
  1572.   Filename = R_ExGood118.mp3
  1573.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1574. End
  1575.  
  1576. MusicTrack R_ExGood119
  1577.   Filename = R_ExGood119.mp3
  1578.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1579. End
  1580.  
  1581. MusicTrack R_ExGood120
  1582.   Filename = R_ExGood120.mp3
  1583.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1584. End
  1585.  
  1586. MusicTrack R_ExGood121
  1587.   Filename = R_ExGood121.mp3
  1588.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1589. End
  1590.  
  1591. MusicTrack R_ExGood122
  1592.   Filename = R_ExGood122.mp3
  1593.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1594. End
  1595.  
  1596. MusicTrack R_ExGood123
  1597.   Filename = R_ExGood123.mp3
  1598.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1599. End
  1600.  
  1601. MusicTrack R_ExGood124
  1602.   Filename = R_ExGood124.mp3
  1603.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1604. End
  1605.  
  1606. MusicTrack R_ExNeutral101
  1607.   Filename = R_ExNeutral101.mp3
  1608.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1609. End
  1610.  
  1611. MusicTrack R_ExNeutral102
  1612.   Filename = R_ExNeutral102.mp3
  1613.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1614. End
  1615.  
  1616. MusicTrack R_ExNeutral103
  1617.   Filename = R_ExNeutral103.mp3
  1618.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1619. End
  1620.  
  1621. MusicTrack R_ExNeutral104
  1622.   Filename = R_ExNeutral104.mp3
  1623.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1624. End
  1625.  
  1626. MusicTrack R_ExNeutral105
  1627.   Filename = R_ExNeutral105.mp3
  1628.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1629. End
  1630.  
  1631. MusicTrack R_ExNeutral106
  1632.   Filename = R_ExNeutral106.mp3
  1633.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1634. End
  1635.  
  1636. MusicTrack R_ExNeutral107
  1637.   Filename = R_ExNeutral107.mp3
  1638.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1639. End
  1640.  
  1641. MusicTrack R_ExNeutral108
  1642.   Filename = R_ExNeutral108.mp3
  1643.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1644. End
  1645.  
  1646. MusicTrack R_ExNeutral109
  1647.   Filename = R_ExNeutral109.mp3
  1648.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1649. End
  1650.  
  1651. MusicTrack R_ExNeutral110
  1652.   Filename = R_ExNeutral110.mp3
  1653.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1654. End
  1655.  
  1656. MusicTrack R_ExNeutral111
  1657.   Filename = R_ExNeutral111.mp3
  1658.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1659. End
  1660.  
  1661. MusicTrack R_ExNeutral112
  1662.   Filename = R_ExNeutral112.mp3
  1663.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1664. End
  1665.  
  1666. MusicTrack R_ExNeutral113
  1667.   Filename = R_ExNeutral113.mp3
  1668.   Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
  1669. End
  1670.  
  1671. ; ----------------------------------- Music scripting multisounds ------------------------------------
  1672. ; These are the actual "tracks" played by the music scripting system. Making them multisounds makes it 
  1673. ; much easier to change the list of available tracks, re-weigh them, etc
  1674.  
  1675. Multisound Credits
  1676.     Control = PLAY_ONE LOOP
  1677.     Subsounds = Credits01 Credits02 Credits03
  1678. End
  1679.  
  1680. ; Not actually used now that we play all the music from MiscAudio and none from shell map scripts
  1681. Multisound Shell
  1682.     Control = PLAY_ONE LOOP
  1683.     Subsounds = Credits01 Credits02 Credits03 Shell01
  1684. End
  1685.  
  1686. ; This is best when playing from MiscAudio's shell music
  1687. Multisound ShellLowLOD
  1688.     Control = PLAY_ONE LOOP
  1689.     Subsounds = CreditsLowLOD01 CreditsLowLOD02 CreditsLowLOD03 ShellLowLOD01
  1690. End
  1691.  
  1692. Multisound Shell2Music
  1693.     Control = PLAY_ONE LOOP
  1694.     ;Subsounds = BaGood23
  1695.     ;Subsounds = SX_BFME2_Ex1Dwarf01 SX_BFME2_Ex1Dwarf02 SX_BFME2_Ex1Elf01 SX_BFME2_Ex1Elf02
  1696.     ;Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02 SX_BFME2_Ex1Good01
  1697.     ;Subsounds = SX_BFME2_Ex1Evil01
  1698.  
  1699.     Subsounds = SX_BFME2_Ba1Dwarf01:2000 SX_BFME2_Ba1Dwarf02:2000
  1700.     Subsounds = SX_BFME2_Ba1Goblin01:2000 SX_BFME2_Ba1Goblin02:2000
  1701.  
  1702.     Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
  1703.     Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
  1704.  
  1705.     Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34                    ;Elvish
  1706.     Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
  1707.     Subsounds = BaGood19 BaGood37                                                ;Fellowship and Shire
  1708.     Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
  1709.  
  1710.     Subsounds = R_BbEvil101 R_BbEvil102 R_BbEvil103 R_BbEvil104 R_BbEvil105
  1711.     Subsounds = R_BbEvil106 R_BbEvil107 R_BbEvil108 R_BbEvil109
  1712.  
  1713.     Subsounds = R_BbGood102    R_BbGood114    R_BbGood117                                ;Fellowship
  1714.     Subsounds = R_BbGood103    R_BbGood105    R_BbGood108    R_BbGood109    R_BbGood115        ;Rohan
  1715.     Subsounds = R_BbGood104                                                        ;Felloship and Shire
  1716.     Subsounds = R_BbGood113                                                        ;panflute theme
  1717.     Subsounds = R_BbGood116                                                        ;Dwarvish
  1718.     Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
  1719.  
  1720.     Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
  1721. End
  1722.  
  1723. ; This is the same as Shell2Music, but without the LOOP flag on the Multisound. This is because
  1724. ; LOOPing a multisound doesn't work when we are loading a game or save file. By not putting
  1725. ; LOOP on this multisound, we allow the individual subsounds to loop instead, so at least we
  1726. ; don't go to complete silence during the load.
  1727. ; BTW, it's very important that non of these have fade_on_start flags, because the fade won't happen.
  1728. Multisound Shell2MusicForLoadScreen
  1729.     Control = PLAY_ONE 
  1730.     ;Subsounds = BaGood23
  1731.     ;Subsounds = SX_BFME2_Ex1Dwarf01 SX_BFME2_Ex1Dwarf02 SX_BFME2_Ex1Elf01 SX_BFME2_Ex1Elf02
  1732.     ;Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02 SX_BFME2_Ex1Good01
  1733.     ;Subsounds = SX_BFME2_Ex1Evil01
  1734.  
  1735.     Subsounds = SX_BFME2_Ba1Dwarf01:2000 SX_BFME2_Ba1Dwarf02:2000
  1736.     Subsounds = SX_BFME2_Ba1Goblin01:2000 SX_BFME2_Ba1Goblin02:2000
  1737.  
  1738.     Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
  1739.     Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
  1740.  
  1741.     Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34                    ;Elvish
  1742.     Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
  1743.     Subsounds = BaGood19 BaGood37                                                ;Fellowship and Shire
  1744.     Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
  1745.  
  1746.     Subsounds = R_BbEvil101 R_BbEvil102 R_BbEvil103 R_BbEvil104 R_BbEvil105
  1747.     Subsounds = R_BbEvil106 R_BbEvil107 R_BbEvil108 R_BbEvil109
  1748.  
  1749.     Subsounds = R_BbGood102    R_BbGood114    R_BbGood117                                ;Fellowship
  1750.     Subsounds = R_BbGood103    R_BbGood105    R_BbGood108    R_BbGood109    R_BbGood115        ;Rohan
  1751.     Subsounds = R_BbGood104                                                        ;Felloship and Shire
  1752.     Subsounds = R_BbGood113                                                        ;panflute theme
  1753.     Subsounds = R_BbGood116                                                        ;Dwarvish
  1754.     Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
  1755.  
  1756.     Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
  1757. End
  1758.  
  1759. Multisound LivingWorldMusic
  1760.     Control = PLAY_ONE LOOP
  1761.     Subsounds = LivingWorldMusicGood01 LivingWorldMusicGood02 LivingWorldMusicGood03 LivingWorldMusicGood04 LivingWorldMusicGood05 LivingWorldMusicGood06
  1762. End
  1763.  
  1764. ;Multisound ScoreScreenMusic
  1765. ;    Control = PLAY_ONE LOOP
  1766. ;    Subsounds = SX_BFME2_Ac1Evil01 SX_BFME2_Ac1Evil02 SX_BFME2_Ac1Good01 SX_BFME2_Ac1Good02
  1767. ;End
  1768.  
  1769. MusicTrack ScoreScreenMusic
  1770.   Filename = ActionEdit08.mp3
  1771.   Volume = 45
  1772. End
  1773.  
  1774.     ;-------------- Create-A-Hero GUI Music --------------
  1775.  
  1776. Multisound CreateAHeroGuiMusic
  1777.     Control = PLAY_ONE LOOP
  1778.         ;--- base building ---
  1779.     Subsounds = SX_BFME2_Ba1Dwarf01:9000 SX_BFME2_Ba1Dwarf02:9000
  1780.     Subsounds = SX_BFME2_Ba1Goblin01:9000 SX_BFME2_Ba1Goblin02:9000
  1781.  
  1782.     Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
  1783.     Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
  1784.  
  1785.     Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34                    ;Elvish
  1786.     Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
  1787.     Subsounds = BaGood19 BaGood37                                                ;Fellowship and Shire
  1788.     Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
  1789.  
  1790.     Subsounds = R_BbEvil101 R_BbEvil102 R_BbEvil103 R_BbEvil104 R_BbEvil105
  1791.     Subsounds = R_BbEvil106 R_BbEvil107 R_BbEvil108 R_BbEvil109
  1792.  
  1793.     Subsounds = R_BbGood102    R_BbGood114    R_BbGood117                                ;Fellowship
  1794.     Subsounds = R_BbGood103    R_BbGood105    R_BbGood108    R_BbGood109    R_BbGood115        ;Rohan
  1795.     Subsounds = R_BbGood104                                                        ;Felloship and Shire
  1796.     Subsounds = R_BbGood113                                                        ;panflute theme
  1797.     Subsounds = R_BbGood116                                                        ;Dwarvish
  1798.     Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
  1799.  
  1800.     Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
  1801.  
  1802.         ;--- explore ---
  1803. ;    Subsounds = SX_BFME2_Ex1Dwarf01:9000 SX_BFME2_Ex1Dwarf02:9000
  1804. ;    Subsounds = SX_BFME2_Ex1Elf01:9000 SX_BFME2_Ex1Elf02:9000
  1805. ;    Subsounds = SX_BFME2_Ex1Evil01:9000
  1806. ;    Subsounds = SX_BFME2_Ex1Goblin01:9000 SX_BFME2_Ex1Goblin02:9000
  1807. ;    Subsounds = SX_BFME2_Ex1Good01:9000
  1808. ;
  1809. ;    Subsounds = SX-EvilExplore1:3000 SX-EvilExplore2:3000 SX-EvilExplore3:3000 SX-EvilExplore4:3000 SX-EvilExplore5:3000
  1810. ;    Subsounds = SX-GoodExplore1:3000 SX-GoodExplore2:3000 SX-GoodExplore3:3000 SX-GoodExplore4:3000 SX-GoodExplore5:3000
  1811. ;
  1812. ;    Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
  1813. ;
  1814. ;    Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
  1815. ;
  1816. ;    Subsounds = R_DsEvil102 R_DsEvil103
  1817. ;    Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
  1818. ;
  1819. ;    Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
  1820. ;    Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
  1821. ;
  1822. ;    Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
  1823. ;
  1824. ;    Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
  1825. ;    Subsounds = R_ExGood122 R_ExGood124
  1826. ;
  1827. ;    Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
  1828. ;    Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  1829. ;
  1830. ;    Subsounds = R_AcNeutral110                                     ;better for Explore
  1831. End
  1832.  
  1833.     ;------------ BFME2 War Of The Ring WOTR Music ----------
  1834.  
  1835. Multisound WOTR_MusicDwarvesMS
  1836.     Control = PLAY_ONE LOOP
  1837.         ;--- base building ---
  1838.     Subsounds = SX_BFME2_Ba1Dwarf01:2000 SX_BFME2_Ba1Dwarf02:2000
  1839.     Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
  1840.     Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
  1841.     Subsounds = R_BbGood116:2000                                                        ;Dwarvish
  1842.     Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
  1843.         ;--- explore ---
  1844.     Subsounds = SX_BFME2_Ex1Good01:2000
  1845.     Subsounds = SX_BFME2_Ex1Dwarf01:2000 SX_BFME2_Ex1Dwarf02:2000            ;Dwarf Explore
  1846.     Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
  1847.     Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
  1848.     Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
  1849.     Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
  1850.     Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
  1851.     Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
  1852.     Subsounds = R_ExGood122 R_ExGood124
  1853.     Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  1854.     Subsounds = R_AcNeutral110                                     ;better for Explore
  1855. End
  1856.  
  1857. Multisound WOTR_MusicElvesMS
  1858.     Control = PLAY_ONE LOOP
  1859.         ;--- base building ---
  1860.     Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34                    ;Elvish
  1861.     Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
  1862.     Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
  1863.     Subsounds = R_BbGood113                                                        ;panflute theme
  1864.     Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
  1865.         ;--- explore ---
  1866.     Subsounds = SX_BFME2_Ex1Good01:2000
  1867.     Subsounds = SX_BFME2_Ex1Elf01:2000 SX_BFME2_Ex1Elf02:2000                ;Elf Explore
  1868.     Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
  1869.     Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
  1870.     Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
  1871.     Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
  1872.     Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
  1873.     Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
  1874.     Subsounds = R_ExGood122 R_ExGood124
  1875.     Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  1876.     Subsounds = R_AcNeutral110                                     ;better for Explore
  1877. End
  1878.  
  1879. Multisound WOTR_MusicMenMS
  1880.     Control = PLAY_ONE LOOP
  1881.         ;--- base building ---
  1882.     Subsounds = BaGood19 BaGood37                                                ;Fellowship and Shire
  1883.     Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
  1884.     Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
  1885.     Subsounds = R_BbGood102    R_BbGood114    R_BbGood117                                ;Fellowship
  1886.     Subsounds = R_BbGood103    R_BbGood105    R_BbGood108    R_BbGood109    R_BbGood115        ;Rohan
  1887.     Subsounds = R_BbGood104                                                        ;Felloship and Shire
  1888.     Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
  1889.         ;--- explore ---
  1890.     Subsounds = SX_BFME2_Ex1Good01:2000
  1891.     Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
  1892.     Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
  1893.     Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
  1894.     Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
  1895.     Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
  1896.     Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
  1897.     Subsounds = R_ExGood122 R_ExGood124
  1898.     Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104            ;for Men
  1899.     Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  1900.     Subsounds = R_AcNeutral110                                     ;better for Explore
  1901. End
  1902.  
  1903. Multisound WOTR_MusicGoblinsMS
  1904.     Control = PLAY_ONE LOOP
  1905.         ;--- base building ---
  1906.     Subsounds = SX_BFME2_Ba1Goblin01:2000 SX_BFME2_Ba1Goblin02:2000
  1907.     Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
  1908.     Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
  1909.     Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
  1910.         ;--- explore ---
  1911.     Subsounds = SX_BFME2_Ex1Evil01:2000
  1912.     Subsounds = SX_BFME2_Ex1Goblin01:2000 SX_BFME2_Ex1Goblin02:2000
  1913.     Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
  1914.     Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
  1915.     Subsounds = R_DsEvil102 R_DsEvil103
  1916.     Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
  1917.     Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
  1918.     Subsounds = R_AcNeutral110                                     ;better for Explore
  1919. End
  1920.  
  1921. Multisound WOTR_MusicIsengardMS
  1922.     Control = PLAY_ONE LOOP
  1923.         ;--- base building ---
  1924.     Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
  1925.     Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
  1926.     Subsounds = R_BbEvil106 R_BbEvil107 R_BbEvil108 R_BbEvil109                                ;for Isengard
  1927.     Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
  1928.         ;--- explore ---
  1929.     Subsounds = SX_BFME2_Ex1Evil01:2000
  1930.     Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
  1931.     Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
  1932.     Subsounds = R_DsEvil102 R_DsEvil103
  1933.     Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111                        ;for Isengard
  1934.     Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
  1935.     Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
  1936.     Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  1937.     Subsounds = R_AcNeutral110                                     ;better for Explore
  1938. End
  1939.  
  1940. Multisound WOTR_MusicMordorMS
  1941.     Control = PLAY_ONE LOOP
  1942.         ;--- base building ---
  1943.     Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
  1944.     Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
  1945.     Subsounds = R_BbEvil101 R_BbEvil102 R_BbEvil103 R_BbEvil104 R_BbEvil105                    ;for Mordor
  1946.     Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
  1947.         ;--- explore ---
  1948.     Subsounds = SX_BFME2_Ex1Evil01:2000
  1949.     Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
  1950.     Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
  1951.     Subsounds = R_DsEvil102 R_DsEvil103
  1952.     Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105        ;for Mordor
  1953.     Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
  1954.     Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
  1955.     Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  1956.     Subsounds = R_AcNeutral110                                     ;better for Explore
  1957. End
  1958.  
  1959.     ;-----------------------------------
  1960.  
  1961. Multisound BaseBuildingElvenMusic
  1962.     Control = PLAY_ONE
  1963.  
  1964.     ;Subsounds = BaGood01 BaGood03 BaGood40                                        ;Rohan
  1965.     ;Subsounds = BaGood19 BaGood37                                                ;Fellowship and Shire
  1966.     Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34                    ;Elvish
  1967.     ;Subsounds = BaGood06 BaGood13                                                 ;Shire
  1968.     Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
  1969.     Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
  1970.     ;Subsounds = BaGood20 BaGood21 BaGood22 BaGood23 BaGood24 BaGood25 BaGood26 BaGood27 BaGood28 BaGood29         ;these sound too much like the ROTK MX Stems
  1971.  
  1972.     ;Subsounds = R_BbGood102    R_BbGood114    R_BbGood117                                ;Fellowship
  1973.     ;Subsounds = R_BbGood103    R_BbGood105    R_BbGood108    R_BbGood109    R_BbGood115        ;Rohan
  1974.     ;Subsounds = R_BbGood104                                                        ;Felloship and Shire
  1975.     Subsounds = R_BbGood113                                                        ;panflute theme
  1976.     ;Subsounds = R_BbGood116                                                        ;Dwarvish
  1977.     Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
  1978. End
  1979.  
  1980. Multisound BaseBuildingDwarvenMusic
  1981.     Control = PLAY_ONE
  1982.  
  1983.     Subsounds = SX_BFME2_Ba1Dwarf01 SX_BFME2_Ba1Dwarf02
  1984.  
  1985.     ;Subsounds = BaGood01 BaGood03 BaGood40                                        ;Rohan
  1986.     ;Subsounds = BaGood19 BaGood37                                                ;Fellowship and Shire
  1987.     ;Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34                    ;Elvish
  1988.     ;Subsounds = BaGood06 BaGood13                                                 ;Shire
  1989.     Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
  1990.     Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
  1991.     ;Subsounds = BaGood20 BaGood21 BaGood22 BaGood23 BaGood24 BaGood25 BaGood26 BaGood27 BaGood28 BaGood29         ;these sound too much like the ROTK MX Stems
  1992.  
  1993.     ;Subsounds = R_BbGood102    R_BbGood114    R_BbGood117                                ;Fellowship
  1994.     ;Subsounds = R_BbGood103    R_BbGood105    R_BbGood108    R_BbGood109    R_BbGood115        ;Rohan
  1995.     ;Subsounds = R_BbGood104                                                        ;Felloship and Shire
  1996.     ;Subsounds = R_BbGood113                                                        ;panflute theme
  1997.     Subsounds = R_BbGood116                                                        ;Dwarvish
  1998.     Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
  1999. End
  2000.  
  2001. Multisound BaseBuildingMannishMusic
  2002.     Control = PLAY_ONE
  2003.  
  2004.     ;Subsounds = BaGood01 BaGood03 BaGood40                                        ;Rohan
  2005.     Subsounds = BaGood19 BaGood37                                                ;Fellowship and Shire
  2006.     ;Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34                    ;Elvish
  2007.     ;Subsounds = BaGood06 BaGood13                                                 ;Shire
  2008.     Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
  2009.     Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
  2010.     ;Subsounds = BaGood20 BaGood21 BaGood22 BaGood23 BaGood24 BaGood25 BaGood26 BaGood27 BaGood28 BaGood29         ;these sound too much like the ROTK MX Stems
  2011.  
  2012.     Subsounds = R_BbGood102    R_BbGood114    R_BbGood117                                ;Fellowship
  2013.     Subsounds = R_BbGood103    R_BbGood105    R_BbGood108    R_BbGood109    R_BbGood115        ;Rohan
  2014.     Subsounds = R_BbGood104                                                        ;Felloship and Shire
  2015.     ;Subsounds = R_BbGood113                                                        ;panflute theme
  2016.     ;Subsounds = R_BbGood116                                                        ;Dwarvish
  2017.     Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
  2018. End
  2019.  
  2020. Multisound BaseBuildingMordorMusic
  2021.     Control = PLAY_ONE
  2022.     Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
  2023.     ;Subsounds = BaEvil08 BaEvil09 BaEvil10                                                 ;these sound too much like the ROTK MX Stems
  2024.     Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
  2025.     Subsounds = R_BbEvil101 R_BbEvil102 R_BbEvil103 R_BbEvil104 R_BbEvil105                    ;for Mordor
  2026.     ;Subsounds = R_BbEvil106 R_BbEvil107 R_BbEvil108 R_BbEvil109                            ;for Isengard
  2027.     Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
  2028. End
  2029.  
  2030. Multisound BaseBuildingIsengardMusic
  2031.     Control = PLAY_ONE
  2032.     Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
  2033.     ;Subsounds = BaEvil08 BaEvil09 BaEvil10                                                 ;these sound too much like the ROTK MX Stems
  2034.     Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
  2035.     ;Subsounds = R_BbEvil101 R_BbEvil102 R_BbEvil103 R_BbEvil104 R_BbEvil105                ;for Mordor
  2036.     Subsounds = R_BbEvil106 R_BbEvil107 R_BbEvil108 R_BbEvil109                                ;for Isengard
  2037.     Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
  2038. End
  2039.  
  2040. Multisound BaseBuildingWildMusic
  2041.     Control = PLAY_ONE
  2042.  
  2043.     Subsounds = SX_BFME2_Ba1Goblin01 SX_BFME2_Ba1Goblin02
  2044.  
  2045.     Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
  2046.     ;Subsounds = BaEvil08 BaEvil09 BaEvil10                                                 ;these sound too much like the ROTK MX Stems
  2047.     Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
  2048.     ;Subsounds = R_BbEvil101 R_BbEvil102 R_BbEvil103 R_BbEvil104 R_BbEvil105                ;for Mordor
  2049.     ;Subsounds = R_BbEvil106 R_BbEvil107 R_BbEvil108 R_BbEvil109                            ;for Isengard
  2050.     Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
  2051. End
  2052.  
  2053. Multisound ExploreElvenMusic
  2054.     Control = PLAY_ONE
  2055.  
  2056.     Subsounds = SX_BFME2_Ex1Good01
  2057.     Subsounds = SX_BFME2_Ex1Elf01 SX_BFME2_Ex1Elf02                ;Elf Explore
  2058.  
  2059.     Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
  2060.     Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
  2061.     ;Subsounds = ExGood03 ExGood04                                                     ;these sound too much like the ROTK MX Stems
  2062.  
  2063.     Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
  2064.     Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
  2065.     Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
  2066.     Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
  2067.     Subsounds = R_ExGood122 R_ExGood124
  2068.     ;Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104            ;for Men
  2069.     Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  2070.     Subsounds = R_AcNeutral110                                     ;better for Explore
  2071. End
  2072.  
  2073. Multisound ExploreDwarvenMusic
  2074.     Control = PLAY_ONE
  2075.  
  2076.     Subsounds = SX_BFME2_Ex1Good01
  2077.     Subsounds = SX_BFME2_Ex1Dwarf01 SX_BFME2_Ex1Dwarf02            ;Dwarf Explore
  2078.  
  2079.     Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
  2080.     Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
  2081.     ;Subsounds = ExGood03 ExGood04                                                     ;these sound too much like the ROTK MX Stems
  2082.  
  2083.     Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
  2084.     Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
  2085.     Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
  2086.     Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
  2087.     Subsounds = R_ExGood122 R_ExGood124
  2088.     ;Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104            ;for Men
  2089.     Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  2090.     Subsounds = R_AcNeutral110                                     ;better for Explore
  2091. End
  2092.  
  2093. Multisound ExploreMannishMusic
  2094.     Control = PLAY_ONE
  2095.  
  2096.     Subsounds = SX_BFME2_Ex1Good01
  2097.  
  2098.     Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
  2099.     Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
  2100.     ;Subsounds = ExGood03 ExGood04                                                     ;these sound too much like the ROTK MX Stems
  2101.  
  2102.     Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
  2103.     Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
  2104.     Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
  2105.     Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
  2106.     Subsounds = R_ExGood122 R_ExGood124
  2107.     Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104            ;for Men
  2108.     Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  2109.     Subsounds = R_AcNeutral110                                     ;better for Explore
  2110. End
  2111.  
  2112. Multisound ExploreMordorMusic
  2113.     Control = PLAY_ONE
  2114.  
  2115.     Subsounds = SX_BFME2_Ex1Evil01
  2116.     ;Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02
  2117.  
  2118.     Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
  2119.  
  2120.     Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
  2121.  
  2122.     Subsounds = R_DsEvil102 R_DsEvil103
  2123.     Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105        ;for Mordor
  2124.     ;Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111                        ;for Isengard
  2125.     Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
  2126.     Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
  2127.     Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  2128.     Subsounds = R_AcNeutral110                                     ;better for Explore
  2129. End
  2130.  
  2131. Multisound ExploreIsengardMusic
  2132.     Control = PLAY_ONE
  2133.  
  2134.     Subsounds = SX_BFME2_Ex1Evil01
  2135.     ;Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02
  2136.  
  2137.     Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
  2138.  
  2139.     Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
  2140.  
  2141.     Subsounds = R_DsEvil102 R_DsEvil103
  2142.     ;Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105        ;for Mordor
  2143.     Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111                        ;for Isengard
  2144.     Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
  2145.     Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
  2146.     Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  2147.     Subsounds = R_AcNeutral110                                     ;better for Explore
  2148. End
  2149.  
  2150. Multisound ExploreWildMusic
  2151.     Control = PLAY_ONE
  2152.  
  2153.     Subsounds = SX_BFME2_Ex1Evil01
  2154.     Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02
  2155.  
  2156.     Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
  2157.  
  2158.     Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
  2159.  
  2160.     Subsounds = R_DsEvil102 R_DsEvil103
  2161.     ;Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105        ;for Mordor
  2162.     ;Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111                    ;for Isengard
  2163.     Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
  2164.     Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
  2165.     ;Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  2166.     Subsounds = R_AcNeutral110                                     ;better for Explore
  2167. End
  2168.  
  2169. Multisound Explore2ElvenMusic
  2170.     Control = PLAY_ONE
  2171.  
  2172.     ;------------ same tracks from Explore ----------------
  2173.  
  2174.     Subsounds = SX_BFME2_Ex1Good01
  2175.     Subsounds = SX_BFME2_Ex1Elf01 SX_BFME2_Ex1Elf02                ;Elf Explore
  2176.  
  2177.     Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
  2178.     Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
  2179.     ;Subsounds = ExGood03 ExGood04                                                     ;these sound too much like the ROTK MX Stems
  2180.  
  2181.     Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
  2182.     Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
  2183.     Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
  2184.     Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
  2185.     Subsounds = R_ExGood122 R_ExGood124
  2186.     ;Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104            ;for Men
  2187.     Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  2188.     Subsounds = R_AcNeutral110                                     ;better for Explore
  2189.  
  2190.     ;------------- specifically for Explore2 --------------
  2191.     Subsounds = Ex2Good01 Ex2Good04 Ex2Good05
  2192.     ;Subsounds = Ex2Good02 Ex2Good03                                 ;these sound too much like the ROTK MX Stems
  2193.     Subsounds = R_DsGood102
  2194.     Subsounds = R_DsNeutral106 R_DsNeutral108
  2195.     Subsounds = R_ExGood101 R_ExGood107 R_ExGood109 R_ExGood110 R_ExGood111 R_ExGood112 R_ExGood113 R_ExGood115 R_ExGood116
  2196.     Subsounds = R_ExGood118 R_ExGood119 R_ExGood120 R_ExGood123
  2197.     Subsounds = R_AcGood102    R_AcGood104 R_AcGood115                                ;better for Explore2
  2198.     Subsounds = R_AcNeutral104                                    ;better for Explore2
  2199. End
  2200.  
  2201. Multisound Explore2DwarvenMusic
  2202.     Control = PLAY_ONE
  2203.  
  2204.     ;------------ same tracks from Explore ----------------
  2205.     Subsounds = SX_BFME2_Ex1Good01
  2206.     Subsounds = SX_BFME2_Ex1Dwarf01 SX_BFME2_Ex1Dwarf02            ;Dwarf Explore
  2207.  
  2208.     Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
  2209.     Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
  2210.     ;Subsounds = ExGood03 ExGood04                                                     ;these sound too much like the ROTK MX Stems
  2211.  
  2212.     Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
  2213.     Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
  2214.     Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
  2215.     Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
  2216.     Subsounds = R_ExGood122 R_ExGood124
  2217.     ;Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104            ;for Men
  2218.     Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  2219.     Subsounds = R_AcNeutral110                                     ;better for Explore
  2220.  
  2221.     ;------------- specifically for Explore2 --------------
  2222.     Subsounds = Ex2Good01 Ex2Good04 Ex2Good05
  2223.     ;Subsounds = Ex2Good02 Ex2Good03                                 ;these sound too much like the ROTK MX Stems
  2224.     Subsounds = R_DsGood102
  2225.     Subsounds = R_DsNeutral106 R_DsNeutral108
  2226.     Subsounds = R_ExGood101 R_ExGood107 R_ExGood109 R_ExGood110 R_ExGood111 R_ExGood112 R_ExGood113 R_ExGood115 R_ExGood116
  2227.     Subsounds = R_ExGood118 R_ExGood119 R_ExGood120 R_ExGood123
  2228.     Subsounds = R_AcGood102    R_AcGood104 R_AcGood115                                ;better for Explore2
  2229.     Subsounds = R_AcNeutral104                                    ;better for Explore2
  2230. End
  2231.  
  2232. Multisound Explore2MannishMusic
  2233.     Control = PLAY_ONE
  2234.  
  2235.     ;------------ same tracks from Explore ----------------
  2236.     Subsounds = SX_BFME2_Ex1Good01
  2237.  
  2238.     Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
  2239.     Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
  2240.     ;Subsounds = ExGood03 ExGood04                                                     ;these sound too much like the ROTK MX Stems
  2241.  
  2242.     Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
  2243.     Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
  2244.     Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
  2245.     Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
  2246.     Subsounds = R_ExGood122 R_ExGood124
  2247.     Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104            ;for Men
  2248.     Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  2249.     Subsounds = R_AcNeutral110                                     ;better for Explore
  2250.  
  2251.     ;------------- specifically for Explore2 --------------
  2252.     Subsounds = Ex2Good01 Ex2Good04 Ex2Good05
  2253.     ;Subsounds = Ex2Good02 Ex2Good03                                 ;these sound too much like the ROTK MX Stems
  2254.     Subsounds = R_DsGood102
  2255.     Subsounds = R_DsNeutral106 R_DsNeutral108
  2256.     Subsounds = R_ExGood101 R_ExGood107 R_ExGood109 R_ExGood110 R_ExGood111 R_ExGood112 R_ExGood113 R_ExGood115 R_ExGood116
  2257.     Subsounds = R_ExGood118 R_ExGood119 R_ExGood120 R_ExGood123
  2258.     Subsounds = R_AcGood102    R_AcGood104 R_AcGood115                                ;better for Explore2
  2259.     Subsounds = R_AcNeutral104                                    ;better for Explore2
  2260. End
  2261.  
  2262. Multisound Explore2MordorMusic
  2263.     Control = PLAY_ONE
  2264.  
  2265.     ;------------ same tracks from Explore ----------------
  2266.     Subsounds = SX_BFME2_Ex1Evil01
  2267.     ;Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02
  2268.  
  2269.     Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
  2270.  
  2271.     Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
  2272.  
  2273.     Subsounds = R_DsEvil102 R_DsEvil103
  2274.     Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105        ;for Mordor
  2275.     ;Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111                        ;for Isengard
  2276.     Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
  2277.     Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
  2278.     Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  2279.     Subsounds = R_AcNeutral110                                     ;better for Explore
  2280.  
  2281.     ;------------- specifically for Explore2 --------------
  2282.     Subsounds = Ex2Evil01 Ex2Evil02 Ex2Evil03 Ex2Evil04 Ex2Evil05 Ex2Evil07
  2283.     ;Subsounds = Ex2Evil06                                         ;these sound too much like the ROTK MX Stems
  2284.     Subsounds = R_DsEvil101
  2285.     Subsounds = R_DsNeutral106 R_DsNeutral108
  2286.     Subsounds = R_ExEvil102 R_ExEvil107 R_ExEvil109 R_ExEvil110
  2287.     Subsounds = R_AcEvil111                                     ;sounds more like Explore2
  2288.     Subsounds = R_AcNeutral104                                    ;better for Explore2
  2289. End
  2290.  
  2291. Multisound Explore2IsengardMusic
  2292.     Control = PLAY_ONE
  2293.  
  2294.     ;------------ same tracks from Explore ----------------
  2295.     Subsounds = SX_BFME2_Ex1Evil01
  2296.     ;Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02
  2297.  
  2298.     Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
  2299.  
  2300.     Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
  2301.  
  2302.     Subsounds = R_DsEvil102 R_DsEvil103
  2303.     ;Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105        ;for Mordor
  2304.     Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111                        ;for Isengard
  2305.     Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
  2306.     Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
  2307.     Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  2308.     Subsounds = R_AcNeutral110                                     ;better for Explore
  2309.  
  2310.     ;------------- specifically for Explore2 --------------
  2311.     Subsounds = Ex2Evil01 Ex2Evil02 Ex2Evil03 Ex2Evil04 Ex2Evil05 Ex2Evil07
  2312.     ;Subsounds = Ex2Evil06                                         ;these sound too much like the ROTK MX Stems
  2313.     Subsounds = R_DsEvil101
  2314.     Subsounds = R_DsNeutral106 R_DsNeutral108
  2315.     Subsounds = R_ExEvil102 R_ExEvil107 R_ExEvil109 R_ExEvil110
  2316.     Subsounds = R_AcEvil111                                     ;sounds more like Explore2
  2317.     Subsounds = R_AcNeutral104                                    ;better for Explore2
  2318. End
  2319.  
  2320. Multisound Explore2WildMusic
  2321.     Control = PLAY_ONE
  2322.  
  2323.     ;------------ same tracks from Explore ----------------
  2324.     Subsounds = SX_BFME2_Ex1Evil01
  2325.     Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02
  2326.  
  2327.     Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
  2328.  
  2329.     Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
  2330.  
  2331.     Subsounds = R_DsEvil102 R_DsEvil103
  2332.     ;Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105        ;for Mordor
  2333.     ;Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111                    ;for Isengard
  2334.     Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
  2335.     Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
  2336.     ;Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
  2337.     Subsounds = R_AcNeutral110                                     ;better for Explore
  2338.  
  2339.     ;------------- specifically for Explore2 --------------
  2340.     Subsounds = Ex2Evil01 Ex2Evil02 Ex2Evil03 Ex2Evil04 Ex2Evil05 Ex2Evil07
  2341.     ;Subsounds = Ex2Evil06                                         ;these sound too much like the ROTK MX Stems
  2342.     Subsounds = R_DsEvil101
  2343.     Subsounds = R_DsNeutral106 R_DsNeutral108
  2344.     Subsounds = R_ExEvil102 R_ExEvil107 R_ExEvil109 R_ExEvil110
  2345.     Subsounds = R_AcEvil111                                     ;sounds more like Explore2
  2346.     Subsounds = R_AcNeutral104                                    ;better for Explore2
  2347. End
  2348.  
  2349. Multisound ActionGoodMusic
  2350.     Control = PLAY_ONE
  2351.     Subsounds = SX_BFME2_Ac1Good01 SX_BFME2_Ac1Good02
  2352.  
  2353.     Subsounds = SX-GoodAction01 SX-GoodAction02 SX-GoodAction03 SX-GoodAction04 SX-GoodAction05 SX-GoodAction06
  2354.  
  2355.     Subsounds = AcEvil10                                        ;Neutral sounding, also used for ActionEvil
  2356.     Subsounds = AcGood01 AcGood04 AcGood05 AcGood06
  2357.     ;Subsounds = AcGood02 AcGood03                                 ;these sound too much like the ROTK MX Stems
  2358.  
  2359.     Subsounds = R_AcGood101 R_AcGood107
  2360.  
  2361.     Subsounds = R_AcGood109 R_AcGood110 R_AcGood111 R_AcGood112 R_AcGood113
  2362.     ;Subsounds = R_AcGood102 R_AcGood104 R_AcGood115                            ;better for Explore2
  2363.  
  2364.     Subsounds = R_AcNeutral101 R_AcNeutral103 R_AcNeutral107 R_AcNeutral108 R_AcNeutral111
  2365.     Subsounds = R_AcNeutral102
  2366.     ;Subsounds = R_AcNeutral104                                    ;better for Explore2
  2367.     ;Subsounds = R_AcNeutral110                                     ;better for Explore
  2368. End
  2369.  
  2370. Multisound TriumphalGoodMusic
  2371.     Control = PLAY_ONE
  2372.     Subsounds = R_AcNeutral105 R_AcGood108                            ;ACTION2
  2373.     Subsounds = R_AcGood103 R_AcGood106                                ;KING1 theme ACTION2
  2374.     Subsounds = R_AcGood105 R_AcGood114                                ;ROHAN1 theme ACTION2
  2375.     ;Subsounds = R_AcNeutral106 R_AcNeutral109                        ;sounds more like Ac2Evil
  2376. End
  2377.  
  2378. Multisound ActionEvilMusic
  2379.     Control = PLAY_ONE
  2380.     Subsounds = SX_BFME2_Ac1Evil01 SX_BFME2_Ac1Evil02
  2381.  
  2382.     Subsounds = SX-EvilAction01 SX-EvilAction02 SX-EvilAction03 SX-EvilAction04 SX-EvilAction05 SX-EvilAction06
  2383.  
  2384.     Subsounds = AcEvil10                                         ;Neutral sounding, also used for ActionGood
  2385.     ;Subsounds = AcEvil07 AcEvil08                                 ;these sound too much like the ROTK MX Stems
  2386.  
  2387.     Subsounds = R_AcEvil102 R_AcEvil103 R_AcEvil112 R_AcEvil115 R_AcEvil116
  2388.     ;Subsounds = R_AcEvil104 R_AcEvil105                            ;ISENGARD1 theme
  2389.     ;Subsounds = R_AcEvil106 R_AcEvil107 R_AcEvil110                     ;MORDOR1 theme
  2390.     ;Subsounds = R_AcEvil113                                    ;MORDOR1 OSTINATO
  2391.  
  2392.     Subsounds = R_AcNeutral101 R_AcNeutral103 R_AcNeutral107 R_AcNeutral108 R_AcNeutral111
  2393.     ;Subsounds = R_AcNeutral102                                     ;sounds more like AcGood
  2394.     ;Subsounds = R_AcNeutral104                                    ;better for Explore2
  2395.     ;Subsounds = R_AcNeutral110                                     ;better for Explore
  2396. End
  2397.  
  2398. Multisound TriumphalEvilMusic
  2399.     Control = PLAY_ONE
  2400.     Subsounds = R_AcEvil101 R_AcEvil108 R_AcEvil109                     ;ACTION2
  2401.     Subsounds = R_AcNeutral105 R_AcNeutral106 R_AcNeutral109                ;ACTION2
  2402.     Subsounds = R_AcEvil114                                        ;MORDOR1 theme ACTION2
  2403. End
  2404.