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INI.big
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data_ini_music.ini
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Text File
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2006-01-31
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75KB
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2,404 lines
; FILE: Music.ini /////////////////////////////////////////////////////////////
; This INI file holds all our music tracks
; /////////////////////////////////////////////////////////////////////////////
;CURRENT DEFAULT VOLUME = 50
#define SX_BFME1_VOLUME 51 ;44
#define SX_BFME2_AC_VOLUME 49 ;42
#define SX_BFME2_BA_VOLUME 58 ;50
#define SX_BFME2_EX_VOLUME 53 ;46
#define CD_BA_VOLUME 58 ;50
#define CD_EX_VOLUME 46 ;40
#define CD_AC_VOLUME 46 ;40
#define ROTK_THEATRICAL_AC_VOLUME 52 ;45
#define ROTK_THEATRICAL_BA_VOLUME 64 ;55
#define ROTK_THEATRICAL_DI_VOLUME 64 ;55 ;"discovery" functioning as Explore
#define ROTK_THEATRICAL_EX_VOLUME 58 ;50
#define ROTK_THEATRICAL_LIVING_WORLD_VOLUME 64 ;55
; ------------------------------------ begin LOTR ------------------------------------
MusicTrack Game_Silent
Filename = Silence60.mp3
End
MusicTrack VolumeSampleMusic
Filename = Sx_GE_04.mp3
Volume = SX_BFME1_VOLUME
Control = RANDOMSTART
End
MusicTrack Silence
; use this to play silence.
Type = FAKE ; Don't try to test for location of music tracks using this sound
End
MusicTrack Credits01
Filename = Credits01.mp3
Volume = 60
End
; For ShellLowLOD music
; Same as normal Credits01, but with a fade_on_kill to sound better when transitioning
; to subscreens
MusicTrack CreditsLowLOD01
Filename = Credits01.mp3
Volume = 60
Control = fade_on_kill fade_on_start
End
MusicTrack Shell01
Filename = BaGood13_F09.mp3
Volume = 55
End
; For shell image. Same as Shell but needs to have fade_on_kill / fade_on_start to sound good...
MusicTrack ShellLowLOD01
Filename = BaGood13_F09.mp3
Volume = 55
Control = fade_on_kill fade_on_start
End
;MusicTrack Shell2Music ;moved to Multisound section below
; Filename = BaGood23_R13.mp3
; Volume = 55
;End
;MusicTrack ScoreScreenMusic ;moved to Multisound section below
; Filename = ActionEdit08.mp3
; Volume = 45
;End
; Played in the "My Heroes" GUI ;moved to Multisound section below
;MusicTrack CreateAHeroGuiMusic
; Filename = BaGood23_R13.mp3
; Volume = 55
;End
MusicTrack LoadSavedGameMusic
Filename = BaGood23_R13.mp3
Volume = 55
End
MusicTrack LivingWorldMusicGood01
Filename = BaGood01_T15.mp3
Volume = 55
End
MusicTrack LivingWorldMusicEvil
Filename = BaEvil16_T13.mp3
Volume = 55
End
; ----------------------------- Shore Action Good -------------------------------
MusicTrack AcGood01
Filename = AcGood02_F12.mp3
Volume = #ADD( CD_AC_VOLUME 0 )
End
MusicTrack AcGood02 ; similar to ROTK MX Stems
Filename = AcGood03_R12.mp3
Volume = #ADD( CD_AC_VOLUME 0 )
End
MusicTrack AcGood03 ; similar to ROTK MX Stems
Filename = AcGood04_R15.mp3
Volume = #ADD( CD_AC_VOLUME 0 )
End
MusicTrack AcGood04
Filename = AcGood07_T17.mp3
Volume = #ADD( CD_AC_VOLUME 0 )
End
MusicTrack AcGood05
Filename = AcGood08_T06.mp3
Volume = #ADD( CD_AC_VOLUME 0 )
End
MusicTrack AcGood06
Filename = ExGood08_T12.mp3
Volume = #ADD( CD_AC_VOLUME 0 )
End
; ----------------------------- Shore Action Evil -------------------------------
;MusicTrack AcEvil05 ; don't use
; Filename = AcEvil05_F06.mp3
; Volume = #ADD( CD_AC_VOLUME 0 )
;End
;MusicTrack AcEvil09 ; don't use
; Filename = AcEvil09_R06.mp3
; Volume = #ADD( CD_AC_VOLUME 0 )
;End
MusicTrack AcEvil07 ; similar to ROTK MX Stems
Filename = AcEvil07_R11.mp3
Volume = #ADD( CD_AC_VOLUME 0 )
End
MusicTrack AcEvil08 ; similar to ROTK MX Stems
Filename = AcEvil08_R11.mp3
Volume = #ADD( CD_AC_VOLUME 0 )
End
MusicTrack AcEvil10
Filename = AcEvil10_T02.mp3
Volume = #ADD( CD_AC_VOLUME 0 )
End
; ----------------------------- Shore BB Good -------------------------------
MusicTrack BaGood01
Filename = BaGood01_T15.mp3 ;Rohan
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood02
Filename = BaGood02_T17.mp3 ;Elvish
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood03
Filename = BaGood03_T06.mp3 ;Rohan
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood04
Filename = BaGood04_T06.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood05
Filename = BaGood05_T11.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood06
Filename = BaGood06_T18.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood07
Filename = BaGood07_T09.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood08
Filename = BaGood08_F16.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood09
Filename = BaGood09_F08.mp3 ;Sad (frodo dying)
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood10
Filename = BaGood10_F15.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood11
Filename = BaGood11_F14.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood12
Filename = BaGood12_F14.mp3 ;Elvish
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood13
Filename = BaGood13_F09.mp3 ;majestic Anduin
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood14
Filename = BaGood14_F01.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood15
Filename = BaGood15_F01.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood16
Filename = BaGood16_F11.mp3 ;happy
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood17
Filename = BaGood17_F03.mp3 ;dark
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood18
Filename = BaGood18_F06.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood19
Filename = BaGood19_F04.mp3 ;Elvish
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood20 ; similar to ROTK MX Stems
Filename = BaGood20_R10.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood21 ; similar to ROTK MX Stems
Filename = BaGood21_R12.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood22 ; similar to ROTK MX Stems
Filename = BaGood22_R01.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood23 ; similar to ROTK MX Stems but needed for Load Screen
Filename = BaGood23_R13.mp3 ;Rohanish
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood24 ; similar to ROTK MX Stems
Filename = BaGood24_R18.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood25 ; similar to ROTK MX Stems
Filename = BaGood25_R02.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood26 ; similar to ROTK MX Stems
Filename = BaGood26_R14.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood27 ; similar to ROTK MX Stems
Filename = BaGood27_R07.mp3 ;Rohan
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood28 ; similar to ROTK MX Stems
Filename = BaGood28_R05.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood29 ; similar to ROTK MX Stems
Filename = BaGood29_R04.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood30
Filename = BaGood30_T07.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood31
Filename = BaGood31_T14.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood32
Filename = BaGood32_T14.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood33
Filename = BaGood33_T20.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood34
Filename = BaGood34_T20.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood35
Filename = BaGood35_T16.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood36
Filename = BaGood36_T01.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood37 ;Fellowship and Shire
Filename = ExGood01_F10.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood38
Filename = ExGood02_F12.mp3
Volume = #ADD( CD_BA_VOLUME -10 )
End
MusicTrack BaGood39
Filename = ExGood04_F03.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood40 ;Rohan
Filename = ExGood09_T12.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaGood41
Filename = ExGood10_T17.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
; ----------------------------- Shore BB Evil -------------------------------
MusicTrack BaEvil01
Filename = BaEvil01_T13.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil02
Filename = BaEvil02_F13.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil03
Filename = BaEvil03_F12.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil04
Filename = BaEvil04_F12.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil05
Filename = BaEvil05_T10.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil06
Filename = BaEvil06_T10.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil07
Filename = BaEvil07_T10.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil08 ; similar to ROTK MX Stems
Filename = BaEvil08_R09.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil09 ; similar to ROTK MX Stems
Filename = BaEvil09_R14.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil10 ; similar to ROTK MX Stems
Filename = BaEvil10_R11.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil11
Filename = BaEvil11_T06.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil12
Filename = BaEvil12_T04.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil13
Filename = BaEvil13_T04.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil14
Filename = BaEvil14_T18.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil15
Filename = BaEvil15_T02.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil16
Filename = BaEvil16_T13.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil17
Filename = BaEvil17_T13.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil18
Filename = BaEvil18_T13.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
MusicTrack BaEvil19
Filename = AcEvil06_F01.mp3
Volume = #ADD( CD_BA_VOLUME 0 )
End
; ----------------------------- Shore Explore Good -------------------------------
MusicTrack ExGood01
Filename = ExGood03_F11.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack ExGood02
Filename = ExGood04_F03.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack ExGood03 ; similar to ROTK MX Stems
Filename = ExGood05_R02.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack ExGood04 ; similar to ROTK MX Stems
Filename = ExGood06_R07.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack ExGood05
Filename = ExGood07_T16.mp3
Volume = #ADD( CD_EX_VOLUME -10 )
End
MusicTrack ExGood06
Filename = ExGood11_T03.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack ExGood07
Filename = ExGood12_T03.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack ExGood08
Filename = ExGood13_T05.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack ExGood09
Filename = ExGood14_T09.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
; ----------------------------- Shore Explore 2 Good -------------------------------
MusicTrack Ex2Good01
Filename = AcGood01_F13.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack Ex2Good02 ; similar to ROTK MX Stems
Filename = AcGood05_R03.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack Ex2Good03 ; similar to ROTK MX Stems
Filename = AcGood06_R04.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack Ex2Good04
Filename = AcGood09_T09.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack Ex2Good05
Filename = ExEvil09_T15.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
; ----------------------------- Shore Explore Evil -------------------------------
MusicTrack ExEvil01
Filename = ExEvil01_F16.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack ExEvil02
Filename = ExEvil02_F07.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack ExEvil03
Filename = ExEvil03_F04.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack ExEvil04
Filename = ExEvil05_T07.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack ExEvil05
Filename = ExEvil06_T01.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack ExEvil06
Filename = ExEvil07_T04.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack ExEvil07
Filename = ExEvil08_T03.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
; ----------------------------- Shore Explore 2 Evil -------------------------------
MusicTrack Ex2Evil01
Filename = AcEvil01_T05.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack Ex2Evil02
Filename = AcEvil02_F08.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack Ex2Evil03
Filename = AcEvil03_F07.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack Ex2Evil04
Filename = AcEvil04_F03.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack Ex2Evil05
Filename = AcEvil11_T03.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack Ex2Evil06 ; similar to ROTK MX Stems
Filename = ExEvil04_R06.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
MusicTrack Ex2Evil07
Filename = ExEvil09_T15.mp3
Volume = #ADD( CD_EX_VOLUME 0 )
End
; ----------------------------------- Lose Evil ------------------------------------
MusicTrack LoseScreenEvil
Filename = LSEvil01.mp3
Volume = 80
End
; ----------------------------------- Lose Evil ------------------------------------
MusicTrack LoseScreenGood
Filename = LSEvil01.mp3
Volume = 80
End
; ----------------------------------- Victory Evil ------------------------------------
MusicTrack VictoryScreenEvil
Filename = VSEvil01.mp3
Volume = 65
End
; ----------------------------------- Victory Evil ------------------------------------
MusicTrack VictoryScreenGood
Filename = VSGood01.mp3
Volume = 50
End
; --------------------------- ActionEdit (old) -- see other categories --------------------------
MusicTrack ActionEdit01
Filename = ActionEdit01.mp3
End
MusicTrack ActionEdit02
Filename = ActionEdit02.mp3
End
MusicTrack ActionEdit03
Filename = ActionEdit03.mp3
End
MusicTrack ActionEdit04
Filename = ActionEdit04.mp3
Volume = 40
End
MusicTrack ActionEdit05
Filename = ActionEdit05.mp3
End
MusicTrack ActionEdit06
Filename = ActionEdit06.mp3
End
MusicTrack ActionEdit07
Filename = ActionEdit07.mp3
Volume = 35
End
MusicTrack ActionEdit08
Filename = ActionEdit08.mp3
End
MusicTrack ActionEdit09
Filename = ActionEdit09.mp3
Volume = 40
End
MusicTrack ActionEdit10
Filename = ActionEdit10.mp3
End
MusicTrack ActionEdit11
Filename = ActionEdit11.mp3
Volume = 45
End
MusicTrack ActionEdit12
Filename = ActionEdit12.mp3
End
; ----------------------------------- Soundelux music ------------------------------------
;----------------- Begin BFME2 Music --------------;
MusicTrack SX_BFME2_Ac1Evil01
Filename = SX_BFME2_Ac1Evil01.mp3
Volume = #ADD( SX_BFME2_AC_VOLUME 0 )
End
MusicTrack SX_BFME2_Ac1Evil02
Filename = SX_BFME2_Ac1Evil02.mp3
Volume = #ADD( SX_BFME2_AC_VOLUME 0 )
End
MusicTrack SX_BFME2_Ac1Good01
Filename = SX_BFME2_Ac1Good01.mp3
Volume = #ADD( SX_BFME2_AC_VOLUME 0 )
End
MusicTrack SX_BFME2_Ac1Good02
Filename = SX_BFME2_Ac1Good02.mp3
Volume = #ADD( SX_BFME2_AC_VOLUME 0 )
End
MusicTrack SX_BFME2_Ba1Dwarf01
Filename = SX_BFME2_Ba1Dwarf01.mp3
Volume = #ADD( SX_BFME2_BA_VOLUME 0 )
End
MusicTrack SX_BFME2_Ba1Dwarf02
Filename = SX_BFME2_Ba1Dwarf02.mp3
Volume = #ADD( SX_BFME2_BA_VOLUME 0 )
End
MusicTrack SX_BFME2_Ba1Goblin01
Filename = SX_BFME2_Ba1Goblin01.mp3
Volume = #ADD( SX_BFME2_BA_VOLUME 0 )
End
MusicTrack SX_BFME2_Ba1Goblin02
Filename = SX_BFME2_Ba1Goblin02.mp3
Volume = #ADD( SX_BFME2_BA_VOLUME 0 )
End
MusicTrack SX_BFME2_Ex1Dwarf01
Filename = SX_BFME2_Ex1Dwarf01.mp3
Volume = #ADD( SX_BFME2_EX_VOLUME 0 )
End
MusicTrack SX_BFME2_Ex1Dwarf02
Filename = SX_BFME2_Ex1Dwarf02.mp3
Volume = #ADD( SX_BFME2_EX_VOLUME 0 )
End
MusicTrack SX_BFME2_Ex1Elf01
Filename = SX_BFME2_Ex1Elf01.mp3
Volume = #ADD( SX_BFME2_EX_VOLUME 0 )
End
MusicTrack SX_BFME2_Ex1Elf02
Filename = SX_BFME2_Ex1Elf02.mp3
Volume = #ADD( SX_BFME2_EX_VOLUME 0 )
End
MusicTrack SX_BFME2_Ex1Evil01
Filename = SX_BFME2_Ex1Evil01.mp3
Volume = #ADD( SX_BFME2_EX_VOLUME 0 )
End
MusicTrack SX_BFME2_Ex1Goblin01
Filename = SX_BFME2_Ex1Goblin01.mp3
Volume = #ADD( SX_BFME2_EX_VOLUME 0 )
End
MusicTrack SX_BFME2_Ex1Goblin02
Filename = SX_BFME2_Ex1Goblin02.mp3
Volume = #ADD( SX_BFME2_EX_VOLUME 0 )
End
MusicTrack SX_BFME2_Ex1Good01
Filename = SX_BFME2_Ex1Good01.mp3
Volume = #ADD( SX_BFME2_EX_VOLUME 0 )
End
;----------------- End BFME2 Music --------------;
MusicTrack SX-EvilAction01
Filename = Sx_EA_01.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-EvilAction02
Filename = Sx_EA_02.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-EvilAction03
Filename = Sx_EA_03.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-EvilAction04
Filename = Sx_EA_04.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-EvilAction05
Filename = Sx_EA_05.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-EvilAction06
Filename = Sx_EA_06.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-EvilExplore1
Filename = Sx_EE_01.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-EvilExplore2
Filename = Sx_EE_02.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-EvilExplore3
Filename = Sx_EE_03.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-EvilExplore4
Filename = Sx_EE_04.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-EvilExplore5
Filename = Sx_EE_05.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-GoodAction01
Filename = Sx_GA_01.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-GoodAction02
Filename = Sx_GA_02.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-GoodAction03
Filename = Sx_GA_03.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-GoodAction04
Filename = Sx_GA_04.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-GoodAction05
Filename = Sx_GA_05.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-GoodAction06
Filename = Sx_GA_06.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-GoodExplore1
Filename = Sx_GE_01.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-GoodExplore2
Filename = Sx_GE_02.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-GoodExplore3
Filename = Sx_GE_03.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-GoodExplore4
Filename = Sx_GE_04.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
MusicTrack SX-GoodExplore5
Filename = Sx_GE_05.mp3
Volume = #ADD( SX_BFME1_VOLUME 0 )
End
;------------------------------------ Music edited from ROTK Theatrical Music stems ---------------------
;-------------------- Credits --------------------
MusicTrack Credits02
Filename = R_Credits101.mp3
Volume = 70
End
MusicTrack Credits03
Filename = R_Credits102.mp3
Volume = 65
End
; For ShellLowLOD music
; Same as normal Credits02 & Credits03, but with a fade_on_kill to sound better when transitioning
; to subscreens
MusicTrack CreditsLowLOD02
Filename = R_Credits101.mp3
Volume = 70
Control = fade_on_kill fade_on_start
End
MusicTrack CreditsLowLOD03
Filename = R_Credits102.mp3
Volume = 65
Control = fade_on_kill fade_on_start
End
;-------------------- LivingWorld ----------------
MusicTrack LivingWorldMusicGood02
Filename = R_Livingworld101.mp3
Volume = #ADD( ROTK_THEATRICAL_LIVING_WORLD_VOLUME 0 )
End
MusicTrack LivingWorldMusicGood03
Filename = R_Livingworld102.mp3
Volume = #ADD( ROTK_THEATRICAL_LIVING_WORLD_VOLUME 0 )
End
MusicTrack LivingWorldMusicGood04
Filename = R_Livingworld104.mp3
Volume = #ADD( ROTK_THEATRICAL_LIVING_WORLD_VOLUME 0 )
End
MusicTrack LivingWorldMusicGood05
Filename = R_Livingworld105.mp3
Volume = #ADD( ROTK_THEATRICAL_LIVING_WORLD_VOLUME 0 )
End
MusicTrack LivingWorldMusicGood06
Filename = R_Livingworld106.mp3
Volume = #ADD( ROTK_THEATRICAL_LIVING_WORLD_VOLUME 0 )
End
;---------------------- Action ------------------------------
MusicTrack R_AcEvil101
Filename = R_AcEvil101.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcEvil102
Filename = R_AcEvil102.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcEvil103
Filename = R_AcEvil103.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcEvil104
Filename = R_AcEvil104.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcEvil105
Filename = R_AcEvil105.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcEvil106
Filename = R_AcEvil106.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcEvil107
Filename = R_AcEvil107.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcEvil108
Filename = R_AcEvil108.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcEvil109
Filename = R_AcEvil109.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcEvil110
Filename = R_AcEvil110.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcEvil111
Filename = R_AcEvil111.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcEvil112
Filename = R_AcEvil112.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcEvil113
Filename = R_AcEvil113.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcEvil114
Filename = R_AcEvil114.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcEvil115
Filename = R_AcEvil115.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcEvil116
Filename = R_AcEvil116.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcGood101
Filename = R_AcGood101.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcGood102
Filename = R_AcGood102.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcGood103
Filename = R_AcGood103.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcGood104
Filename = R_AcGood104.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcGood105
Filename = R_AcGood105.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcGood106
Filename = R_AcGood106.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcGood107
Filename = R_AcGood107.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcGood108
Filename = R_AcGood108.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcGood109
Filename = R_AcGood109.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcGood110
Filename = R_AcGood110.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcGood111
Filename = R_AcGood111.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcGood112
Filename = R_AcGood112.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcGood113
Filename = R_AcGood113.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcGood114
Filename = R_AcGood114.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcGood115
Filename = R_AcGood115.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcNeutral101
Filename = R_AcNeutral101.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcNeutral102
Filename = R_AcNeutral102.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcNeutral103
Filename = R_AcNeutral103.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcNeutral104
Filename = R_AcNeutral104.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcNeutral105
Filename = R_AcNeutral105.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcNeutral106
Filename = R_AcNeutral106.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcNeutral107
Filename = R_AcNeutral107.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcNeutral108
Filename = R_AcNeutral108.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcNeutral109
Filename = R_AcNeutral109.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcNeutral110
Filename = R_AcNeutral110.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
MusicTrack R_AcNeutral111
Filename = R_AcNeutral111.mp3
Volume = #ADD( ROTK_THEATRICAL_AC_VOLUME 0 )
End
;---------------------- Base Building ------------------------------
MusicTrack R_BbEvil101
Filename = R_BbEvil101.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbEvil102
Filename = R_BbEvil102.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbEvil103
Filename = R_BbEvil103.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbEvil104
Filename = R_BbEvil104.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbEvil105
Filename = R_BbEvil105.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbEvil106
Filename = R_BbEvil106.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbEvil107
Filename = R_BbEvil107.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbEvil108
Filename = R_BbEvil108.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbEvil109
Filename = R_BbEvil109.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood101
Filename = R_BbGood101.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood102
Filename = R_BbGood102.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood103
Filename = R_BbGood103.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood104
Filename = R_BbGood104.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood105
Filename = R_BbGood105.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood106
Filename = R_BbGood106.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood107
Filename = R_BbGood107.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood108
Filename = R_BbGood108.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood109
Filename = R_BbGood109.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood110
Filename = R_BbGood110.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood111
Filename = R_BbGood111.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood112
Filename = R_BbGood112.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood113
Filename = R_BbGood113.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood114
Filename = R_BbGood114.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood115
Filename = R_BbGood115.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood116
Filename = R_BbGood116.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood117
Filename = R_BbGood117.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbGood118
Filename = R_BbGood118.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbNeutral101
Filename = R_BbNeutral101.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbNeutral102
Filename = R_BbNeutral102.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbNeutral103
Filename = R_BbNeutral103.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbNeutral104
Filename = R_BbNeutral104.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbNeutral105
Filename = R_BbNeutral105.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbNeutral106
Filename = R_BbNeutral106.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
MusicTrack R_BbNeutral107
Filename = R_BbNeutral107.mp3
Volume = #ADD( ROTK_THEATRICAL_BA_VOLUME 0 )
End
;---------------------- Discovery ------------------------------
MusicTrack R_DsEvil101
Filename = R_DsEvil101.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsEvil102
Filename = R_DsEvil102.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsEvil103
Filename = R_DsEvil103.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsGood101
Filename = R_DsGood101.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsGood102
Filename = R_DsGood102.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsGood103
Filename = R_DsGood103.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsGood104
Filename = R_DsGood104.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsGood105
Filename = R_DsGood105.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsNeutral101
Filename = R_DsNeutral101.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsNeutral102
Filename = R_DsNeutral102.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsNeutral103
Filename = R_DsNeutral103.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsNeutral104
Filename = R_DsNeutral104.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsNeutral105
Filename = R_DsNeutral105.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsNeutral106
Filename = R_DsNeutral106.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsNeutral107
Filename = R_DsNeutral107.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsNeutral108
Filename = R_DsNeutral108.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsNeutral109
Filename = R_DsNeutral109.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsNeutral110
Filename = R_DsNeutral110.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
MusicTrack R_DsNeutral111
Filename = R_DsNeutral111.mp3
Volume = #ADD( ROTK_THEATRICAL_DI_VOLUME 0 )
End
;---------------------- Explore ------------------------------
MusicTrack R_ExEvil101
Filename = R_ExEvil101.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExEvil102
Filename = R_ExEvil102.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExEvil103
Filename = R_ExEvil103.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExEvil104
Filename = R_ExEvil104.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExEvil105
Filename = R_ExEvil105.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExEvil106
Filename = R_ExEvil106.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExEvil107
Filename = R_ExEvil107.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExEvil108
Filename = R_ExEvil108.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExEvil109
Filename = R_ExEvil109.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExEvil110
Filename = R_ExEvil110.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood101
Filename = R_ExGood101.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood102
Filename = R_ExGood102.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood103
Filename = R_ExGood103.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood104
Filename = R_ExGood104.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood105
Filename = R_ExGood105.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood106
Filename = R_ExGood106.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood107
Filename = R_ExGood107.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood108
Filename = R_ExGood108.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood109
Filename = R_ExGood109.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood110
Filename = R_ExGood110.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood111
Filename = R_ExGood111.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood112
Filename = R_ExGood112.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood113
Filename = R_ExGood113.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood114
Filename = R_ExGood114.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood115
Filename = R_ExGood115.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood116
Filename = R_ExGood116.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood117
Filename = R_ExGood117.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood118
Filename = R_ExGood118.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood119
Filename = R_ExGood119.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood120
Filename = R_ExGood120.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood121
Filename = R_ExGood121.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood122
Filename = R_ExGood122.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood123
Filename = R_ExGood123.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExGood124
Filename = R_ExGood124.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExNeutral101
Filename = R_ExNeutral101.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExNeutral102
Filename = R_ExNeutral102.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExNeutral103
Filename = R_ExNeutral103.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExNeutral104
Filename = R_ExNeutral104.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExNeutral105
Filename = R_ExNeutral105.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExNeutral106
Filename = R_ExNeutral106.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExNeutral107
Filename = R_ExNeutral107.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExNeutral108
Filename = R_ExNeutral108.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExNeutral109
Filename = R_ExNeutral109.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExNeutral110
Filename = R_ExNeutral110.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExNeutral111
Filename = R_ExNeutral111.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExNeutral112
Filename = R_ExNeutral112.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
MusicTrack R_ExNeutral113
Filename = R_ExNeutral113.mp3
Volume = #ADD( ROTK_THEATRICAL_EX_VOLUME 0 )
End
; ----------------------------------- Music scripting multisounds ------------------------------------
; These are the actual "tracks" played by the music scripting system. Making them multisounds makes it
; much easier to change the list of available tracks, re-weigh them, etc
Multisound Credits
Control = PLAY_ONE LOOP
Subsounds = Credits01 Credits02 Credits03
End
; Not actually used now that we play all the music from MiscAudio and none from shell map scripts
Multisound Shell
Control = PLAY_ONE LOOP
Subsounds = Credits01 Credits02 Credits03 Shell01
End
; This is best when playing from MiscAudio's shell music
Multisound ShellLowLOD
Control = PLAY_ONE LOOP
Subsounds = CreditsLowLOD01 CreditsLowLOD02 CreditsLowLOD03 ShellLowLOD01
End
Multisound Shell2Music
Control = PLAY_ONE LOOP
;Subsounds = BaGood23
;Subsounds = SX_BFME2_Ex1Dwarf01 SX_BFME2_Ex1Dwarf02 SX_BFME2_Ex1Elf01 SX_BFME2_Ex1Elf02
;Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02 SX_BFME2_Ex1Good01
;Subsounds = SX_BFME2_Ex1Evil01
Subsounds = SX_BFME2_Ba1Dwarf01:2000 SX_BFME2_Ba1Dwarf02:2000
Subsounds = SX_BFME2_Ba1Goblin01:2000 SX_BFME2_Ba1Goblin02:2000
Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34 ;Elvish
Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
Subsounds = BaGood19 BaGood37 ;Fellowship and Shire
Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
Subsounds = R_BbEvil101 R_BbEvil102 R_BbEvil103 R_BbEvil104 R_BbEvil105
Subsounds = R_BbEvil106 R_BbEvil107 R_BbEvil108 R_BbEvil109
Subsounds = R_BbGood102 R_BbGood114 R_BbGood117 ;Fellowship
Subsounds = R_BbGood103 R_BbGood105 R_BbGood108 R_BbGood109 R_BbGood115 ;Rohan
Subsounds = R_BbGood104 ;Felloship and Shire
Subsounds = R_BbGood113 ;panflute theme
Subsounds = R_BbGood116 ;Dwarvish
Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
End
; This is the same as Shell2Music, but without the LOOP flag on the Multisound. This is because
; LOOPing a multisound doesn't work when we are loading a game or save file. By not putting
; LOOP on this multisound, we allow the individual subsounds to loop instead, so at least we
; don't go to complete silence during the load.
; BTW, it's very important that non of these have fade_on_start flags, because the fade won't happen.
Multisound Shell2MusicForLoadScreen
Control = PLAY_ONE
;Subsounds = BaGood23
;Subsounds = SX_BFME2_Ex1Dwarf01 SX_BFME2_Ex1Dwarf02 SX_BFME2_Ex1Elf01 SX_BFME2_Ex1Elf02
;Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02 SX_BFME2_Ex1Good01
;Subsounds = SX_BFME2_Ex1Evil01
Subsounds = SX_BFME2_Ba1Dwarf01:2000 SX_BFME2_Ba1Dwarf02:2000
Subsounds = SX_BFME2_Ba1Goblin01:2000 SX_BFME2_Ba1Goblin02:2000
Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34 ;Elvish
Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
Subsounds = BaGood19 BaGood37 ;Fellowship and Shire
Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
Subsounds = R_BbEvil101 R_BbEvil102 R_BbEvil103 R_BbEvil104 R_BbEvil105
Subsounds = R_BbEvil106 R_BbEvil107 R_BbEvil108 R_BbEvil109
Subsounds = R_BbGood102 R_BbGood114 R_BbGood117 ;Fellowship
Subsounds = R_BbGood103 R_BbGood105 R_BbGood108 R_BbGood109 R_BbGood115 ;Rohan
Subsounds = R_BbGood104 ;Felloship and Shire
Subsounds = R_BbGood113 ;panflute theme
Subsounds = R_BbGood116 ;Dwarvish
Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
End
Multisound LivingWorldMusic
Control = PLAY_ONE LOOP
Subsounds = LivingWorldMusicGood01 LivingWorldMusicGood02 LivingWorldMusicGood03 LivingWorldMusicGood04 LivingWorldMusicGood05 LivingWorldMusicGood06
End
;Multisound ScoreScreenMusic
; Control = PLAY_ONE LOOP
; Subsounds = SX_BFME2_Ac1Evil01 SX_BFME2_Ac1Evil02 SX_BFME2_Ac1Good01 SX_BFME2_Ac1Good02
;End
MusicTrack ScoreScreenMusic
Filename = ActionEdit08.mp3
Volume = 45
End
;-------------- Create-A-Hero GUI Music --------------
Multisound CreateAHeroGuiMusic
Control = PLAY_ONE LOOP
;--- base building ---
Subsounds = SX_BFME2_Ba1Dwarf01:9000 SX_BFME2_Ba1Dwarf02:9000
Subsounds = SX_BFME2_Ba1Goblin01:9000 SX_BFME2_Ba1Goblin02:9000
Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34 ;Elvish
Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
Subsounds = BaGood19 BaGood37 ;Fellowship and Shire
Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
Subsounds = R_BbEvil101 R_BbEvil102 R_BbEvil103 R_BbEvil104 R_BbEvil105
Subsounds = R_BbEvil106 R_BbEvil107 R_BbEvil108 R_BbEvil109
Subsounds = R_BbGood102 R_BbGood114 R_BbGood117 ;Fellowship
Subsounds = R_BbGood103 R_BbGood105 R_BbGood108 R_BbGood109 R_BbGood115 ;Rohan
Subsounds = R_BbGood104 ;Felloship and Shire
Subsounds = R_BbGood113 ;panflute theme
Subsounds = R_BbGood116 ;Dwarvish
Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
;--- explore ---
; Subsounds = SX_BFME2_Ex1Dwarf01:9000 SX_BFME2_Ex1Dwarf02:9000
; Subsounds = SX_BFME2_Ex1Elf01:9000 SX_BFME2_Ex1Elf02:9000
; Subsounds = SX_BFME2_Ex1Evil01:9000
; Subsounds = SX_BFME2_Ex1Goblin01:9000 SX_BFME2_Ex1Goblin02:9000
; Subsounds = SX_BFME2_Ex1Good01:9000
;
; Subsounds = SX-EvilExplore1:3000 SX-EvilExplore2:3000 SX-EvilExplore3:3000 SX-EvilExplore4:3000 SX-EvilExplore5:3000
; Subsounds = SX-GoodExplore1:3000 SX-GoodExplore2:3000 SX-GoodExplore3:3000 SX-GoodExplore4:3000 SX-GoodExplore5:3000
;
; Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
;
; Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
;
; Subsounds = R_DsEvil102 R_DsEvil103
; Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
;
; Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
; Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
;
; Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
;
; Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
; Subsounds = R_ExGood122 R_ExGood124
;
; Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
; Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
;
; Subsounds = R_AcNeutral110 ;better for Explore
End
;------------ BFME2 War Of The Ring WOTR Music ----------
Multisound WOTR_MusicDwarvesMS
Control = PLAY_ONE LOOP
;--- base building ---
Subsounds = SX_BFME2_Ba1Dwarf01:2000 SX_BFME2_Ba1Dwarf02:2000
Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
Subsounds = R_BbGood116:2000 ;Dwarvish
Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
;--- explore ---
Subsounds = SX_BFME2_Ex1Good01:2000
Subsounds = SX_BFME2_Ex1Dwarf01:2000 SX_BFME2_Ex1Dwarf02:2000 ;Dwarf Explore
Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
Subsounds = R_ExGood122 R_ExGood124
Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
End
Multisound WOTR_MusicElvesMS
Control = PLAY_ONE LOOP
;--- base building ---
Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34 ;Elvish
Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
Subsounds = R_BbGood113 ;panflute theme
Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
;--- explore ---
Subsounds = SX_BFME2_Ex1Good01:2000
Subsounds = SX_BFME2_Ex1Elf01:2000 SX_BFME2_Ex1Elf02:2000 ;Elf Explore
Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
Subsounds = R_ExGood122 R_ExGood124
Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
End
Multisound WOTR_MusicMenMS
Control = PLAY_ONE LOOP
;--- base building ---
Subsounds = BaGood19 BaGood37 ;Fellowship and Shire
Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
Subsounds = R_BbGood102 R_BbGood114 R_BbGood117 ;Fellowship
Subsounds = R_BbGood103 R_BbGood105 R_BbGood108 R_BbGood109 R_BbGood115 ;Rohan
Subsounds = R_BbGood104 ;Felloship and Shire
Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
;--- explore ---
Subsounds = SX_BFME2_Ex1Good01:2000
Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
Subsounds = R_ExGood122 R_ExGood124
Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104 ;for Men
Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
End
Multisound WOTR_MusicGoblinsMS
Control = PLAY_ONE LOOP
;--- base building ---
Subsounds = SX_BFME2_Ba1Goblin01:2000 SX_BFME2_Ba1Goblin02:2000
Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
;--- explore ---
Subsounds = SX_BFME2_Ex1Evil01:2000
Subsounds = SX_BFME2_Ex1Goblin01:2000 SX_BFME2_Ex1Goblin02:2000
Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
Subsounds = R_DsEvil102 R_DsEvil103
Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
Subsounds = R_AcNeutral110 ;better for Explore
End
Multisound WOTR_MusicIsengardMS
Control = PLAY_ONE LOOP
;--- base building ---
Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
Subsounds = R_BbEvil106 R_BbEvil107 R_BbEvil108 R_BbEvil109 ;for Isengard
Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
;--- explore ---
Subsounds = SX_BFME2_Ex1Evil01:2000
Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
Subsounds = R_DsEvil102 R_DsEvil103
Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111 ;for Isengard
Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
End
Multisound WOTR_MusicMordorMS
Control = PLAY_ONE LOOP
;--- base building ---
Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
Subsounds = R_BbEvil101 R_BbEvil102 R_BbEvil103 R_BbEvil104 R_BbEvil105 ;for Mordor
Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
;--- explore ---
Subsounds = SX_BFME2_Ex1Evil01:2000
Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
Subsounds = R_DsEvil102 R_DsEvil103
Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105 ;for Mordor
Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
End
;-----------------------------------
Multisound BaseBuildingElvenMusic
Control = PLAY_ONE
;Subsounds = BaGood01 BaGood03 BaGood40 ;Rohan
;Subsounds = BaGood19 BaGood37 ;Fellowship and Shire
Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34 ;Elvish
;Subsounds = BaGood06 BaGood13 ;Shire
Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
;Subsounds = BaGood20 BaGood21 BaGood22 BaGood23 BaGood24 BaGood25 BaGood26 BaGood27 BaGood28 BaGood29 ;these sound too much like the ROTK MX Stems
;Subsounds = R_BbGood102 R_BbGood114 R_BbGood117 ;Fellowship
;Subsounds = R_BbGood103 R_BbGood105 R_BbGood108 R_BbGood109 R_BbGood115 ;Rohan
;Subsounds = R_BbGood104 ;Felloship and Shire
Subsounds = R_BbGood113 ;panflute theme
;Subsounds = R_BbGood116 ;Dwarvish
Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
End
Multisound BaseBuildingDwarvenMusic
Control = PLAY_ONE
Subsounds = SX_BFME2_Ba1Dwarf01 SX_BFME2_Ba1Dwarf02
;Subsounds = BaGood01 BaGood03 BaGood40 ;Rohan
;Subsounds = BaGood19 BaGood37 ;Fellowship and Shire
;Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34 ;Elvish
;Subsounds = BaGood06 BaGood13 ;Shire
Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
;Subsounds = BaGood20 BaGood21 BaGood22 BaGood23 BaGood24 BaGood25 BaGood26 BaGood27 BaGood28 BaGood29 ;these sound too much like the ROTK MX Stems
;Subsounds = R_BbGood102 R_BbGood114 R_BbGood117 ;Fellowship
;Subsounds = R_BbGood103 R_BbGood105 R_BbGood108 R_BbGood109 R_BbGood115 ;Rohan
;Subsounds = R_BbGood104 ;Felloship and Shire
;Subsounds = R_BbGood113 ;panflute theme
Subsounds = R_BbGood116 ;Dwarvish
Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
End
Multisound BaseBuildingMannishMusic
Control = PLAY_ONE
;Subsounds = BaGood01 BaGood03 BaGood40 ;Rohan
Subsounds = BaGood19 BaGood37 ;Fellowship and Shire
;Subsounds = BaGood02 BaGood05 BaGood09 BaGood12 BaGood34 ;Elvish
;Subsounds = BaGood06 BaGood13 ;Shire
Subsounds = BaGood04 BaGood07 BaGood08 BaGood10 BaGood11 BaGood14 BaGood15 BaGood16 BaGood17 BaGood18
Subsounds = BaGood30 BaGood31 BaGood32 BaGood33 BaGood35 BaGood36 BaGood38 BaGood39 BaGood41
;Subsounds = BaGood20 BaGood21 BaGood22 BaGood23 BaGood24 BaGood25 BaGood26 BaGood27 BaGood28 BaGood29 ;these sound too much like the ROTK MX Stems
Subsounds = R_BbGood102 R_BbGood114 R_BbGood117 ;Fellowship
Subsounds = R_BbGood103 R_BbGood105 R_BbGood108 R_BbGood109 R_BbGood115 ;Rohan
Subsounds = R_BbGood104 ;Felloship and Shire
;Subsounds = R_BbGood113 ;panflute theme
;Subsounds = R_BbGood116 ;Dwarvish
Subsounds = R_BbGood101 R_BbGood106 R_BbGood107 R_BbGood110 R_BbGood111 R_BbGood112 R_BbGood118
End
Multisound BaseBuildingMordorMusic
Control = PLAY_ONE
Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
;Subsounds = BaEvil08 BaEvil09 BaEvil10 ;these sound too much like the ROTK MX Stems
Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
Subsounds = R_BbEvil101 R_BbEvil102 R_BbEvil103 R_BbEvil104 R_BbEvil105 ;for Mordor
;Subsounds = R_BbEvil106 R_BbEvil107 R_BbEvil108 R_BbEvil109 ;for Isengard
Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
End
Multisound BaseBuildingIsengardMusic
Control = PLAY_ONE
Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
;Subsounds = BaEvil08 BaEvil09 BaEvil10 ;these sound too much like the ROTK MX Stems
Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
;Subsounds = R_BbEvil101 R_BbEvil102 R_BbEvil103 R_BbEvil104 R_BbEvil105 ;for Mordor
Subsounds = R_BbEvil106 R_BbEvil107 R_BbEvil108 R_BbEvil109 ;for Isengard
Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
End
Multisound BaseBuildingWildMusic
Control = PLAY_ONE
Subsounds = SX_BFME2_Ba1Goblin01 SX_BFME2_Ba1Goblin02
Subsounds = BaEvil01 BaEvil02 BaEvil03 BaEvil04 BaEvil05 BaEvil06 BaEvil07 BaEvil11
;Subsounds = BaEvil08 BaEvil09 BaEvil10 ;these sound too much like the ROTK MX Stems
Subsounds = BaEvil12 BaEvil13 BaEvil14 BaEvil15 BaEvil16 BaEvil17 BaEvil18 BaEvil19
;Subsounds = R_BbEvil101 R_BbEvil102 R_BbEvil103 R_BbEvil104 R_BbEvil105 ;for Mordor
;Subsounds = R_BbEvil106 R_BbEvil107 R_BbEvil108 R_BbEvil109 ;for Isengard
Subsounds = R_BbNeutral101 R_BbNeutral102 R_BbNeutral103 R_BbNeutral104 R_BbNeutral105 R_BbNeutral106 R_BbNeutral107
End
Multisound ExploreElvenMusic
Control = PLAY_ONE
Subsounds = SX_BFME2_Ex1Good01
Subsounds = SX_BFME2_Ex1Elf01 SX_BFME2_Ex1Elf02 ;Elf Explore
Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
;Subsounds = ExGood03 ExGood04 ;these sound too much like the ROTK MX Stems
Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
Subsounds = R_ExGood122 R_ExGood124
;Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104 ;for Men
Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
End
Multisound ExploreDwarvenMusic
Control = PLAY_ONE
Subsounds = SX_BFME2_Ex1Good01
Subsounds = SX_BFME2_Ex1Dwarf01 SX_BFME2_Ex1Dwarf02 ;Dwarf Explore
Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
;Subsounds = ExGood03 ExGood04 ;these sound too much like the ROTK MX Stems
Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
Subsounds = R_ExGood122 R_ExGood124
;Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104 ;for Men
Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
End
Multisound ExploreMannishMusic
Control = PLAY_ONE
Subsounds = SX_BFME2_Ex1Good01
Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
;Subsounds = ExGood03 ExGood04 ;these sound too much like the ROTK MX Stems
Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
Subsounds = R_ExGood122 R_ExGood124
Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104 ;for Men
Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
End
Multisound ExploreMordorMusic
Control = PLAY_ONE
Subsounds = SX_BFME2_Ex1Evil01
;Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02
Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
Subsounds = R_DsEvil102 R_DsEvil103
Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105 ;for Mordor
;Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111 ;for Isengard
Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
End
Multisound ExploreIsengardMusic
Control = PLAY_ONE
Subsounds = SX_BFME2_Ex1Evil01
;Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02
Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
Subsounds = R_DsEvil102 R_DsEvil103
;Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105 ;for Mordor
Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111 ;for Isengard
Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
End
Multisound ExploreWildMusic
Control = PLAY_ONE
Subsounds = SX_BFME2_Ex1Evil01
Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02
Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
Subsounds = R_DsEvil102 R_DsEvil103
;Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105 ;for Mordor
;Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111 ;for Isengard
Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
;Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
End
Multisound Explore2ElvenMusic
Control = PLAY_ONE
;------------ same tracks from Explore ----------------
Subsounds = SX_BFME2_Ex1Good01
Subsounds = SX_BFME2_Ex1Elf01 SX_BFME2_Ex1Elf02 ;Elf Explore
Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
;Subsounds = ExGood03 ExGood04 ;these sound too much like the ROTK MX Stems
Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
Subsounds = R_ExGood122 R_ExGood124
;Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104 ;for Men
Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
;------------- specifically for Explore2 --------------
Subsounds = Ex2Good01 Ex2Good04 Ex2Good05
;Subsounds = Ex2Good02 Ex2Good03 ;these sound too much like the ROTK MX Stems
Subsounds = R_DsGood102
Subsounds = R_DsNeutral106 R_DsNeutral108
Subsounds = R_ExGood101 R_ExGood107 R_ExGood109 R_ExGood110 R_ExGood111 R_ExGood112 R_ExGood113 R_ExGood115 R_ExGood116
Subsounds = R_ExGood118 R_ExGood119 R_ExGood120 R_ExGood123
Subsounds = R_AcGood102 R_AcGood104 R_AcGood115 ;better for Explore2
Subsounds = R_AcNeutral104 ;better for Explore2
End
Multisound Explore2DwarvenMusic
Control = PLAY_ONE
;------------ same tracks from Explore ----------------
Subsounds = SX_BFME2_Ex1Good01
Subsounds = SX_BFME2_Ex1Dwarf01 SX_BFME2_Ex1Dwarf02 ;Dwarf Explore
Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
;Subsounds = ExGood03 ExGood04 ;these sound too much like the ROTK MX Stems
Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
Subsounds = R_ExGood122 R_ExGood124
;Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104 ;for Men
Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
;------------- specifically for Explore2 --------------
Subsounds = Ex2Good01 Ex2Good04 Ex2Good05
;Subsounds = Ex2Good02 Ex2Good03 ;these sound too much like the ROTK MX Stems
Subsounds = R_DsGood102
Subsounds = R_DsNeutral106 R_DsNeutral108
Subsounds = R_ExGood101 R_ExGood107 R_ExGood109 R_ExGood110 R_ExGood111 R_ExGood112 R_ExGood113 R_ExGood115 R_ExGood116
Subsounds = R_ExGood118 R_ExGood119 R_ExGood120 R_ExGood123
Subsounds = R_AcGood102 R_AcGood104 R_AcGood115 ;better for Explore2
Subsounds = R_AcNeutral104 ;better for Explore2
End
Multisound Explore2MannishMusic
Control = PLAY_ONE
;------------ same tracks from Explore ----------------
Subsounds = SX_BFME2_Ex1Good01
Subsounds = SX-GoodExplore1 SX-GoodExplore2 SX-GoodExplore3 SX-GoodExplore4 SX-GoodExplore5
Subsounds = ExGood01 ExGood02 ExGood05 ExGood06 ExGood07 ExGood08 ExGood09
;Subsounds = ExGood03 ExGood04 ;these sound too much like the ROTK MX Stems
Subsounds = R_DsGood101 R_DsGood103 R_DsGood104 R_DsGood105
Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105
Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111
Subsounds = R_ExGood102 R_ExGood103 R_ExGood104 R_ExGood105 R_ExGood106 R_ExGood108 R_ExGood114 R_ExGood117 R_ExGood121
Subsounds = R_ExGood122 R_ExGood124
Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104 ;for Men
Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
;------------- specifically for Explore2 --------------
Subsounds = Ex2Good01 Ex2Good04 Ex2Good05
;Subsounds = Ex2Good02 Ex2Good03 ;these sound too much like the ROTK MX Stems
Subsounds = R_DsGood102
Subsounds = R_DsNeutral106 R_DsNeutral108
Subsounds = R_ExGood101 R_ExGood107 R_ExGood109 R_ExGood110 R_ExGood111 R_ExGood112 R_ExGood113 R_ExGood115 R_ExGood116
Subsounds = R_ExGood118 R_ExGood119 R_ExGood120 R_ExGood123
Subsounds = R_AcGood102 R_AcGood104 R_AcGood115 ;better for Explore2
Subsounds = R_AcNeutral104 ;better for Explore2
End
Multisound Explore2MordorMusic
Control = PLAY_ONE
;------------ same tracks from Explore ----------------
Subsounds = SX_BFME2_Ex1Evil01
;Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02
Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
Subsounds = R_DsEvil102 R_DsEvil103
Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105 ;for Mordor
;Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111 ;for Isengard
Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
;------------- specifically for Explore2 --------------
Subsounds = Ex2Evil01 Ex2Evil02 Ex2Evil03 Ex2Evil04 Ex2Evil05 Ex2Evil07
;Subsounds = Ex2Evil06 ;these sound too much like the ROTK MX Stems
Subsounds = R_DsEvil101
Subsounds = R_DsNeutral106 R_DsNeutral108
Subsounds = R_ExEvil102 R_ExEvil107 R_ExEvil109 R_ExEvil110
Subsounds = R_AcEvil111 ;sounds more like Explore2
Subsounds = R_AcNeutral104 ;better for Explore2
End
Multisound Explore2IsengardMusic
Control = PLAY_ONE
;------------ same tracks from Explore ----------------
Subsounds = SX_BFME2_Ex1Evil01
;Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02
Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
Subsounds = R_DsEvil102 R_DsEvil103
;Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105 ;for Mordor
Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111 ;for Isengard
Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
;------------- specifically for Explore2 --------------
Subsounds = Ex2Evil01 Ex2Evil02 Ex2Evil03 Ex2Evil04 Ex2Evil05 Ex2Evil07
;Subsounds = Ex2Evil06 ;these sound too much like the ROTK MX Stems
Subsounds = R_DsEvil101
Subsounds = R_DsNeutral106 R_DsNeutral108
Subsounds = R_ExEvil102 R_ExEvil107 R_ExEvil109 R_ExEvil110
Subsounds = R_AcEvil111 ;sounds more like Explore2
Subsounds = R_AcNeutral104 ;better for Explore2
End
Multisound Explore2WildMusic
Control = PLAY_ONE
;------------ same tracks from Explore ----------------
Subsounds = SX_BFME2_Ex1Evil01
Subsounds = SX_BFME2_Ex1Goblin01 SX_BFME2_Ex1Goblin02
Subsounds = SX-EvilExplore1 SX-EvilExplore2 SX-EvilExplore3 SX-EvilExplore4 SX-EvilExplore5
Subsounds = ExEvil01 ExEvil02 ExEvil03 ExEvil04 ExEvil05 ExEvil06 ExEvil07
Subsounds = R_DsEvil102 R_DsEvil103
;Subsounds = R_DsNeutral101 R_DsNeutral102 R_DsNeutral103 R_DsNeutral104 R_DsNeutral105 ;for Mordor
;Subsounds = R_DsNeutral107 R_DsNeutral109 R_DsNeutral110 R_DsNeutral111 ;for Isengard
Subsounds = R_ExEvil101 R_ExEvil103 R_ExEvil104 R_ExEvil105 R_ExEvil106 R_ExEvil108
Subsounds = R_ExNeutral101 R_ExNeutral102 R_ExNeutral103 R_ExNeutral104
;Subsounds = R_ExNeutral105 R_ExNeutral106 R_ExNeutral107 R_ExNeutral108 R_ExNeutral109 R_ExNeutral110 R_ExNeutral111 R_ExNeutral112 R_ExNeutral113
Subsounds = R_AcNeutral110 ;better for Explore
;------------- specifically for Explore2 --------------
Subsounds = Ex2Evil01 Ex2Evil02 Ex2Evil03 Ex2Evil04 Ex2Evil05 Ex2Evil07
;Subsounds = Ex2Evil06 ;these sound too much like the ROTK MX Stems
Subsounds = R_DsEvil101
Subsounds = R_DsNeutral106 R_DsNeutral108
Subsounds = R_ExEvil102 R_ExEvil107 R_ExEvil109 R_ExEvil110
Subsounds = R_AcEvil111 ;sounds more like Explore2
Subsounds = R_AcNeutral104 ;better for Explore2
End
Multisound ActionGoodMusic
Control = PLAY_ONE
Subsounds = SX_BFME2_Ac1Good01 SX_BFME2_Ac1Good02
Subsounds = SX-GoodAction01 SX-GoodAction02 SX-GoodAction03 SX-GoodAction04 SX-GoodAction05 SX-GoodAction06
Subsounds = AcEvil10 ;Neutral sounding, also used for ActionEvil
Subsounds = AcGood01 AcGood04 AcGood05 AcGood06
;Subsounds = AcGood02 AcGood03 ;these sound too much like the ROTK MX Stems
Subsounds = R_AcGood101 R_AcGood107
Subsounds = R_AcGood109 R_AcGood110 R_AcGood111 R_AcGood112 R_AcGood113
;Subsounds = R_AcGood102 R_AcGood104 R_AcGood115 ;better for Explore2
Subsounds = R_AcNeutral101 R_AcNeutral103 R_AcNeutral107 R_AcNeutral108 R_AcNeutral111
Subsounds = R_AcNeutral102
;Subsounds = R_AcNeutral104 ;better for Explore2
;Subsounds = R_AcNeutral110 ;better for Explore
End
Multisound TriumphalGoodMusic
Control = PLAY_ONE
Subsounds = R_AcNeutral105 R_AcGood108 ;ACTION2
Subsounds = R_AcGood103 R_AcGood106 ;KING1 theme ACTION2
Subsounds = R_AcGood105 R_AcGood114 ;ROHAN1 theme ACTION2
;Subsounds = R_AcNeutral106 R_AcNeutral109 ;sounds more like Ac2Evil
End
Multisound ActionEvilMusic
Control = PLAY_ONE
Subsounds = SX_BFME2_Ac1Evil01 SX_BFME2_Ac1Evil02
Subsounds = SX-EvilAction01 SX-EvilAction02 SX-EvilAction03 SX-EvilAction04 SX-EvilAction05 SX-EvilAction06
Subsounds = AcEvil10 ;Neutral sounding, also used for ActionGood
;Subsounds = AcEvil07 AcEvil08 ;these sound too much like the ROTK MX Stems
Subsounds = R_AcEvil102 R_AcEvil103 R_AcEvil112 R_AcEvil115 R_AcEvil116
;Subsounds = R_AcEvil104 R_AcEvil105 ;ISENGARD1 theme
;Subsounds = R_AcEvil106 R_AcEvil107 R_AcEvil110 ;MORDOR1 theme
;Subsounds = R_AcEvil113 ;MORDOR1 OSTINATO
Subsounds = R_AcNeutral101 R_AcNeutral103 R_AcNeutral107 R_AcNeutral108 R_AcNeutral111
;Subsounds = R_AcNeutral102 ;sounds more like AcGood
;Subsounds = R_AcNeutral104 ;better for Explore2
;Subsounds = R_AcNeutral110 ;better for Explore
End
Multisound TriumphalEvilMusic
Control = PLAY_ONE
Subsounds = R_AcEvil101 R_AcEvil108 R_AcEvil109 ;ACTION2
Subsounds = R_AcNeutral105 R_AcNeutral106 R_AcNeutral109 ;ACTION2
Subsounds = R_AcEvil114 ;MORDOR1 theme ACTION2
End