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Text File  |  2006-01-31  |  7KB  |  284 lines

  1. ;------------------------------------------------------------------------------
  2. ;Mouse cursors
  3. ;
  4. ;------------------------------------------------------------------------------
  5.  
  6. Mouse
  7.   ; tooltips
  8.   TooltipFontName = Albertus MT
  9.   TooltipFontSize = 10
  10.   TooltipFontIsBold = No
  11.   TooltipAnimateBackground = No                     ; does the background scroll out with the text?
  12.   TooltipFillTime = 250                             ; time in milliseconds for text to scroll out
  13.   TooltipDelayTime = 800                            ; time in milliseconds for tooltip to appear
  14.   TooltipTextColor       = R:220 G:220 B:220 A:255
  15.   TooltipHighlightColor  = R:255 G:255 B:0 A:255
  16.   TooltipShadowColor     = R:0 G:0 B:0 A:255
  17.   TooltipBorderColor     = R:255 G:191 B:0 A:255
  18.   TooltipBackgroundColor = R:20 G:20 B:20 A:255
  19.   TooltipWidth = 20                                 ; in percent screen width
  20.   UseTooltipAltTextColor = No                       ; use player colors for tooltip text?
  21.   UseTooltipAltBackColor = Yes                      ; use player colors for tooltip backgrounds?
  22.   AdjustTooltipAltColor  = Yes                      ; alter (brighten/darken) use player colors for tooltips?
  23.  
  24.   ; 3D camera parameters
  25.   OrthoCamera = Yes
  26.   OrthoZoom = 0.5
  27.  
  28.   DragTolerance = 15                               ; How many pixels should we allow before it is a drag?
  29.   DragTolerance3D = 5                              ; How many feet in worldspace should we allow before it is a drag?
  30.  
  31.   DragToleranceMS = 150                            ; if the mouse isn't held down for this long, we consider it a click, even if the mouse is moving.
  32. End
  33.  
  34. ; "Normal" is not quite correct, as it shouldn't ever be used.  Just seems to be a spare entry. :P - MDC
  35.  
  36. MouseCursor Normal
  37.   Texture             = SCCPointer.cur
  38.   Image               = SCCPointer.cur
  39.   HotSpot             = X:2 Y:2
  40. End
  41.  
  42. MouseCursor Arrow
  43.   Texture             = SCCPointer.cur
  44.   Image               = SCCPointer.cur
  45.   HotSpot              = X:2 Y:2
  46. End
  47.  
  48. MouseCursor Axe
  49.   Texture             = SCCAxe
  50.   Image               = SCCAxe
  51. End
  52.  
  53. MouseCursor Scroll
  54.   Texture             = SCCScroll.cur
  55.   Image               = SCCScroll.cur
  56.   Directions          = 8
  57. End
  58.  
  59. MouseCursor Target
  60.   Texture             = SCCAttack
  61.   Image               = SCCAttack
  62. End
  63.  
  64. MouseCursor Move
  65.   Image               = SCCMove
  66.   Texture             = SCCMove
  67. End
  68.  
  69. MouseCursor AttackMove
  70.   Image               = SCCAttMov
  71.   Texture             = SCCAttMov
  72. End 
  73.  
  74. MouseCursor AttackObj
  75.   Image               = SCCAttack
  76.   Texture             = SCCAttack
  77. End
  78.  
  79. MouseCursor EvilAbilityObj
  80.   Image               = SCCevil
  81.   Texture             = SCCevil
  82. End
  83.  
  84. MouseCursor ForceAttackObj
  85.   Image               = SCCAttack
  86.   Texture             = SCCAttack
  87. End
  88.  
  89. MouseCursor ForceAttackGround
  90.   Image               = SCCAttack
  91.   Texture             = SCCAttack
  92. End
  93.  
  94. MouseCursor Select
  95.   Image               = SCCSelect
  96.   Texture             = SCCSelect
  97. End
  98.  
  99. MouseCursor GenericInvalid
  100.   Texture             = SCCNoAction.cur
  101.   Image               = SCCNoAction.cur
  102. End
  103.  
  104. MouseCursor EnterFriendly
  105.   Image               = SCCEnter
  106.   Texture             = SCCEnter
  107. End
  108.  
  109. MouseCursor EnterAggressive
  110.   Image               = SCCExit
  111.   Texture             = SCCExit
  112. End
  113.  
  114. MouseCursor CaptureBuilding
  115.   Texture             = SCCHostile2
  116.   Image               = SCCHostile2
  117. End
  118.  
  119. MouseCursor SnipeVehicle
  120.   Image               = SCCSniper
  121.   Texture             = SCCSniper
  122. End
  123.  
  124. MouseCursor FireBomb
  125.   Image               = SCCHostile
  126.   Texture             = SCCHostile
  127. End
  128.  
  129. MouseCursor Defector
  130.   Image               = SCCFriendly
  131.   Texture             = SCCFriendly
  132. End
  133.  
  134. MouseCursor LaserGuidedMissiles
  135.   Image               = SCCHostile
  136.   Texture             = SCCHostile
  137. End
  138.  
  139. MouseCursor TankHunterTNTAttack
  140.   Image               = SCCTNTAttack
  141.   Texture             = SCCTNTAttack
  142. End
  143.  
  144. MouseCursor StabAttack
  145.   Image               = SCCAttMagic
  146.   Texture             = SCCAttMagic
  147. End
  148.  
  149. MouseCursor Hack
  150.   Image               = SCCCashHack
  151.   Texture             = SCCCashHack
  152. End
  153.  
  154. MouseCursor StabAttackInvalid
  155.   Image               = SCCNoAction.cur
  156.   Texture             = SCCNoAction.cur
  157. End
  158.  
  159. MouseCursor PlaceRemoteCharge
  160.   Image               = SCCRemoteChg
  161.   Texture             = SCCRemoteChg
  162. End
  163.  
  164. MouseCursor PlaceTimedCharge
  165.   Image               = SCCTimedChg
  166.   Texture             = SCCTimedChg
  167. End
  168.  
  169. MouseCursor PlaceChargeInvalid
  170.   Image               = SCCNoBomb
  171.   Texture             = SCCNoBomb
  172. End
  173.  
  174. MouseCursor SetRallyPoint
  175.   Image               = SCCRallyPnt
  176.   Texture             = SCCRallyPnt
  177. End
  178.  
  179. MouseCursor Dock
  180.   Image               = SCCEnter
  181.   Texture             = SCCEnter
  182. End
  183.  
  184. MouseCursor GetRepaired
  185.   Image               = SCCEnter
  186.   Texture             = SCCEnter
  187. End
  188.  
  189. MouseCursor GetHealed
  190.   Image               = SCCEnter
  191.   Texture             = SCCEnter
  192. End
  193.  
  194. MouseCursor DoRepair
  195.   Image               = SCCRepair
  196.   Texture             = SCCRepair
  197. End
  198.  
  199. MouseCursor ResumeConstruction
  200.   Image               = SCCResumeC
  201.   Texture             = SCCResumeC
  202. End
  203.  
  204. MouseCursor FireFlame
  205.   Image               = SCCHostile
  206.   Texture             = SCCHostile
  207. End
  208.  
  209. MouseCursor PlaceBeacon
  210.   Image               = beacon.cur
  211.   Texture             = beacon.cur
  212. End
  213.  
  214. MouseCursor DisguiseAsVehicle
  215.   Image               = SCCHostile3
  216.   Texture             = SCCHostile3
  217. End
  218.  
  219. MouseCursor Waypoint
  220.   Image               = SCCWaypoint
  221.   Texture             = SCCWaypoint
  222. End
  223.  
  224. MouseCursor OutRange
  225.   Image               = SCCAttack ; SCCOutRange
  226.   Texture             = SCCAttack ; SCCOutRange
  227. End
  228.  
  229. MouseCursor ParticleUplinkCannon
  230.   Image               = SCCSDIUplink
  231.   Texture             = SCCSDIUplink
  232. End
  233.  
  234. MouseCursor LivingWorldZoom
  235.     Image            =    Magnify    
  236.     Texture            =    Magnify
  237.     HotSpot            = X:0 Y:0
  238. End
  239.  
  240. MouseCursor WeaponUpgrade
  241.     Image            =    SCCEnter ; temp, was ArrowUpgrade but no longer representative of all weapon upgrades
  242.     Texture            =    SCCEnter ; temp, was ArrowUpgrade but no longer representative of all weapon upgrades
  243. End
  244.  
  245. MouseCursor ArmorUpgrade
  246.     Image            =    SCCEnter ; temp, need art
  247.     Texture            =    SCCEnter ; temp, need art
  248. End
  249.  
  250. MouseCursor JoinHorde
  251.   Image               = SCCJoin
  252.   Texture             = SCCJoin
  253. End
  254.  
  255. MouseCursor Beam
  256.   Image               = Beam
  257.   Texture             = Beam
  258. End
  259.  
  260. MouseCursor Bombard
  261.   Image               = SCCAttMagic
  262.   Texture             = SCCAttMagic
  263. End
  264.  
  265. MouseCursor PickUp
  266.   Image               = SCCpickup
  267.   Texture             = SCCpickup
  268. End
  269.  
  270. MouseCursor SendToDeath
  271.   Image               = SellUnit
  272.   Texture             = SellUnit
  273. End
  274.  
  275. MouseCursor DeliverRing
  276.   Image               = OneRing
  277.   Texture             = OneRing
  278. End
  279.  
  280. MouseCursor Patrol
  281.   Image               = SCCPatrol
  282.   Texture             = SCCPatrol
  283. End
  284.