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INI.big
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data_ini_mouse.ini
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Text File
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2006-01-31
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7KB
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284 lines
;------------------------------------------------------------------------------
;Mouse cursors
;
;------------------------------------------------------------------------------
Mouse
; tooltips
TooltipFontName = Albertus MT
TooltipFontSize = 10
TooltipFontIsBold = No
TooltipAnimateBackground = No ; does the background scroll out with the text?
TooltipFillTime = 250 ; time in milliseconds for text to scroll out
TooltipDelayTime = 800 ; time in milliseconds for tooltip to appear
TooltipTextColor = R:220 G:220 B:220 A:255
TooltipHighlightColor = R:255 G:255 B:0 A:255
TooltipShadowColor = R:0 G:0 B:0 A:255
TooltipBorderColor = R:255 G:191 B:0 A:255
TooltipBackgroundColor = R:20 G:20 B:20 A:255
TooltipWidth = 20 ; in percent screen width
UseTooltipAltTextColor = No ; use player colors for tooltip text?
UseTooltipAltBackColor = Yes ; use player colors for tooltip backgrounds?
AdjustTooltipAltColor = Yes ; alter (brighten/darken) use player colors for tooltips?
; 3D camera parameters
OrthoCamera = Yes
OrthoZoom = 0.5
DragTolerance = 15 ; How many pixels should we allow before it is a drag?
DragTolerance3D = 5 ; How many feet in worldspace should we allow before it is a drag?
DragToleranceMS = 150 ; if the mouse isn't held down for this long, we consider it a click, even if the mouse is moving.
End
; "Normal" is not quite correct, as it shouldn't ever be used. Just seems to be a spare entry. :P - MDC
MouseCursor Normal
Texture = SCCPointer.cur
Image = SCCPointer.cur
HotSpot = X:2 Y:2
End
MouseCursor Arrow
Texture = SCCPointer.cur
Image = SCCPointer.cur
HotSpot = X:2 Y:2
End
MouseCursor Axe
Texture = SCCAxe
Image = SCCAxe
End
MouseCursor Scroll
Texture = SCCScroll.cur
Image = SCCScroll.cur
Directions = 8
End
MouseCursor Target
Texture = SCCAttack
Image = SCCAttack
End
MouseCursor Move
Image = SCCMove
Texture = SCCMove
End
MouseCursor AttackMove
Image = SCCAttMov
Texture = SCCAttMov
End
MouseCursor AttackObj
Image = SCCAttack
Texture = SCCAttack
End
MouseCursor EvilAbilityObj
Image = SCCevil
Texture = SCCevil
End
MouseCursor ForceAttackObj
Image = SCCAttack
Texture = SCCAttack
End
MouseCursor ForceAttackGround
Image = SCCAttack
Texture = SCCAttack
End
MouseCursor Select
Image = SCCSelect
Texture = SCCSelect
End
MouseCursor GenericInvalid
Texture = SCCNoAction.cur
Image = SCCNoAction.cur
End
MouseCursor EnterFriendly
Image = SCCEnter
Texture = SCCEnter
End
MouseCursor EnterAggressive
Image = SCCExit
Texture = SCCExit
End
MouseCursor CaptureBuilding
Texture = SCCHostile2
Image = SCCHostile2
End
MouseCursor SnipeVehicle
Image = SCCSniper
Texture = SCCSniper
End
MouseCursor FireBomb
Image = SCCHostile
Texture = SCCHostile
End
MouseCursor Defector
Image = SCCFriendly
Texture = SCCFriendly
End
MouseCursor LaserGuidedMissiles
Image = SCCHostile
Texture = SCCHostile
End
MouseCursor TankHunterTNTAttack
Image = SCCTNTAttack
Texture = SCCTNTAttack
End
MouseCursor StabAttack
Image = SCCAttMagic
Texture = SCCAttMagic
End
MouseCursor Hack
Image = SCCCashHack
Texture = SCCCashHack
End
MouseCursor StabAttackInvalid
Image = SCCNoAction.cur
Texture = SCCNoAction.cur
End
MouseCursor PlaceRemoteCharge
Image = SCCRemoteChg
Texture = SCCRemoteChg
End
MouseCursor PlaceTimedCharge
Image = SCCTimedChg
Texture = SCCTimedChg
End
MouseCursor PlaceChargeInvalid
Image = SCCNoBomb
Texture = SCCNoBomb
End
MouseCursor SetRallyPoint
Image = SCCRallyPnt
Texture = SCCRallyPnt
End
MouseCursor Dock
Image = SCCEnter
Texture = SCCEnter
End
MouseCursor GetRepaired
Image = SCCEnter
Texture = SCCEnter
End
MouseCursor GetHealed
Image = SCCEnter
Texture = SCCEnter
End
MouseCursor DoRepair
Image = SCCRepair
Texture = SCCRepair
End
MouseCursor ResumeConstruction
Image = SCCResumeC
Texture = SCCResumeC
End
MouseCursor FireFlame
Image = SCCHostile
Texture = SCCHostile
End
MouseCursor PlaceBeacon
Image = beacon.cur
Texture = beacon.cur
End
MouseCursor DisguiseAsVehicle
Image = SCCHostile3
Texture = SCCHostile3
End
MouseCursor Waypoint
Image = SCCWaypoint
Texture = SCCWaypoint
End
MouseCursor OutRange
Image = SCCAttack ; SCCOutRange
Texture = SCCAttack ; SCCOutRange
End
MouseCursor ParticleUplinkCannon
Image = SCCSDIUplink
Texture = SCCSDIUplink
End
MouseCursor LivingWorldZoom
Image = Magnify
Texture = Magnify
HotSpot = X:0 Y:0
End
MouseCursor WeaponUpgrade
Image = SCCEnter ; temp, was ArrowUpgrade but no longer representative of all weapon upgrades
Texture = SCCEnter ; temp, was ArrowUpgrade but no longer representative of all weapon upgrades
End
MouseCursor ArmorUpgrade
Image = SCCEnter ; temp, need art
Texture = SCCEnter ; temp, need art
End
MouseCursor JoinHorde
Image = SCCJoin
Texture = SCCJoin
End
MouseCursor Beam
Image = Beam
Texture = Beam
End
MouseCursor Bombard
Image = SCCAttMagic
Texture = SCCAttMagic
End
MouseCursor PickUp
Image = SCCpickup
Texture = SCCpickup
End
MouseCursor SendToDeath
Image = SellUnit
Texture = SellUnit
End
MouseCursor DeliverRing
Image = OneRing
Texture = OneRing
End
MouseCursor Patrol
Image = SCCPatrol
Texture = SCCPatrol
End