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data_ini_mappedimages_texturesize_512_scgameuserinterface512.ini
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Text File
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2006-01-31
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36KB
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1,528 lines
; ------------------------------------------------------------
; Do NOT edit by hand, ImagePacker.exe auto generated INI file
; ------------------------------------------------------------
MappedImage PowerBarYellow
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:501 Top:77 Right:503 Bottom:83
Status = NONE
End
MappedImage PowerBarGreen
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:497 Top:77 Right:499 Bottom:83
Status = NONE
End
MappedImage PowerBarRedEndL
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:506 Top:73 Right:508 Bottom:79
Status = NONE
End
MappedImage PowerBarRed
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:507 Top:65 Right:509 Bottom:71
Status = NONE
End
MappedImage GenExpBar1
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:497 Top:73 Right:504 Bottom:75
Status = NONE
End
MappedImage PowerBarGreenEndR
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:502 Top:65 Right:505 Bottom:71
Status = NONE
End
MappedImage PowerBarRedEndR
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:497 Top:61 Right:500 Bottom:67
Status = NONE
End
MappedImage PowerBarYellowEndL
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:507 Top:57 Right:510 Bottom:63
Status = NONE
End
MappedImage PowerBarYellowEndR
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:502 Top:57 Right:505 Bottom:63
Status = NONE
End
MappedImage PowerBarGreenEndL
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:497 Top:53 Right:500 Bottom:59
Status = NONE
End
MappedImage GenExpBarBottom1
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:504 Top:52 Right:511 Bottom:55
Status = NONE
End
MappedImage GenExpBarTop1
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:504 Top:47 Right:511 Bottom:50
Status = NONE
End
MappedImage SCVETER1
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:497 Top:46 Right:502 Bottom:51
Status = NONE
End
MappedImage SCVETER2
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:497 Top:36 Right:502 Bottom:44
Status = NONE
End
MappedImage SCPAmmoFull
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:504 Top:35 Right:509 Bottom:45
Status = NONE
End
MappedImage SCPAmmoEmpty
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:504 Top:23 Right:509 Bottom:33
Status = NONE
End
MappedImage SCVETER3
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:497 Top:23 Right:502 Bottom:34
Status = NONE
End
MappedImage SCPPipFull
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:504 Top:9 Right:509 Bottom:21
Status = NONE
End
MappedImage SCPPipEmpty
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:497 Top:9 Right:502 Bottom:21
Status = NONE
End
; Temp hack -- point to same pip as SCPPipFull
MappedImage SCPContestPipFull
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:504 Top:9 Right:509 Bottom:21
Status = NONE
End
; Temp hack -- point to same pip as SCPPipEmpty
MappedImage SCPContestPipEmpty
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:497 Top:9 Right:502 Bottom:21
Status = NONE
End
MappedImage PowerBarSlider
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:497 Top:1 Right:508 Bottom:7
Status = NONE
End
MappedImage SCPChev016
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:454 Top:477 Right:486 Bottom:509
Status = NONE
End
MappedImage SCPChev017
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:420 Top:463 Right:452 Bottom:495
Status = NONE
End
MappedImage SCPChev018
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:386 Top:463 Right:418 Bottom:495
Status = NONE
End
MappedImage SCPChev019
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:352 Top:463 Right:384 Bottom:495
Status = NONE
End
MappedImage SCPChev020
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:318 Top:463 Right:350 Bottom:495
Status = NONE
End
MappedImage SCPCross000
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:284 Top:463 Right:316 Bottom:495
Status = NONE
End
MappedImage SCPCross001
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:463 Top:443 Right:495 Bottom:475
Status = NONE
End
MappedImage SCPCross002
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:463 Top:409 Right:495 Bottom:441
Status = NONE
End
MappedImage SCPCross003
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:463 Top:375 Right:495 Bottom:407
Status = NONE
End
MappedImage SCPCross004
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:463 Top:341 Right:495 Bottom:373
Status = NONE
End
MappedImage SCPCross005
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:463 Top:307 Right:495 Bottom:339
Status = NONE
End
MappedImage SCPCross006
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:463 Top:273 Right:495 Bottom:305
Status = NONE
End
MappedImage SCPCross007
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:463 Top:239 Right:495 Bottom:271
Status = NONE
End
MappedImage SCPCross008
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:463 Top:205 Right:495 Bottom:237
Status = NONE
End
MappedImage SCPCross009
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:463 Top:171 Right:495 Bottom:203
Status = NONE
End
MappedImage SCPCross010
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:463 Top:137 Right:495 Bottom:169
Status = NONE
End
MappedImage SCPCross011
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:463 Top:103 Right:495 Bottom:135
Status = NONE
End
MappedImage SCPCross012
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:463 Top:69 Right:495 Bottom:101
Status = NONE
End
MappedImage SCPCross013
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:463 Top:35 Right:495 Bottom:67
Status = NONE
End
MappedImage SCPCross014
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:463 Top:1 Right:495 Bottom:33
Status = NONE
End
MappedImage ExperienceBar
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:117 Top:463 Right:282 Bottom:479
Status = NONE
End
MappedImage SCTempDefaultInventory
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:59 Top:463 Right:115 Bottom:511
Status = NONE
End
MappedImage SCTempDefaultCommand
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:1 Top:463 Right:57 Bottom:511
Status = NONE
End
MappedImage SCPClock063
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:397 Top:397 Right:461 Bottom:461
Status = NONE
End
MappedImage SCPClock062
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:331 Top:397 Right:395 Bottom:461
Status = NONE
End
MappedImage SCPClock061
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:265 Top:397 Right:329 Bottom:461
Status = NONE
End
MappedImage SCPClock060
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:199 Top:397 Right:263 Bottom:461
Status = NONE
End
MappedImage SCPClock059
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:133 Top:397 Right:197 Bottom:461
Status = NONE
End
MappedImage SCPClock058
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:67 Top:397 Right:131 Bottom:461
Status = NONE
End
MappedImage SCPClock057
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:1 Top:397 Right:65 Bottom:461
Status = NONE
End
MappedImage SCPClock056
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:397 Top:331 Right:461 Bottom:395
Status = NONE
End
MappedImage SCPClock055
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:331 Top:331 Right:395 Bottom:395
Status = NONE
End
MappedImage SCPClock054
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:265 Top:331 Right:329 Bottom:395
Status = NONE
End
MappedImage SCPClock053
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:199 Top:331 Right:263 Bottom:395
Status = NONE
End
MappedImage SCPClock052
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:133 Top:331 Right:197 Bottom:395
Status = NONE
End
MappedImage SCPClock051
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:67 Top:331 Right:131 Bottom:395
Status = NONE
End
MappedImage SCPClock050
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:1 Top:331 Right:65 Bottom:395
Status = NONE
End
MappedImage SCPClock049
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:397 Top:265 Right:461 Bottom:329
Status = NONE
End
MappedImage SCPClock048
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:331 Top:265 Right:395 Bottom:329
Status = NONE
End
MappedImage SCPClock047
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:265 Top:265 Right:329 Bottom:329
Status = NONE
End
MappedImage SCPClock046
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:199 Top:265 Right:263 Bottom:329
Status = NONE
End
MappedImage SCPClock045
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:133 Top:265 Right:197 Bottom:329
Status = NONE
End
MappedImage SCPClock044
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:67 Top:265 Right:131 Bottom:329
Status = NONE
End
MappedImage SCPClock043
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:1 Top:265 Right:65 Bottom:329
Status = NONE
End
MappedImage SCPClock001
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:397 Top:199 Right:461 Bottom:263
Status = NONE
End
MappedImage SCPClock000
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:331 Top:199 Right:395 Bottom:263
Status = NONE
End
MappedImage SCPDollar017
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:265 Top:199 Right:329 Bottom:263
Status = NONE
End
MappedImage SCPDollar018
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:199 Top:199 Right:263 Bottom:263
Status = NONE
End
MappedImage SCPDollar019
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:133 Top:199 Right:197 Bottom:263
Status = NONE
End
MappedImage SCPDollar020
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:67 Top:199 Right:131 Bottom:263
Status = NONE
End
MappedImage SCPDollar021
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:1 Top:199 Right:65 Bottom:263
Status = NONE
End
MappedImage SCPDollar022
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:397 Top:133 Right:461 Bottom:197
Status = NONE
End
MappedImage SCPDollar023
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:331 Top:133 Right:395 Bottom:197
Status = NONE
End
MappedImage SCPDollar024
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:265 Top:133 Right:329 Bottom:197
Status = NONE
End
MappedImage SCPDollar025
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:199 Top:133 Right:263 Bottom:197
Status = NONE
End
MappedImage SCPDollar026
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:133 Top:133 Right:197 Bottom:197
Status = NONE
End
MappedImage SCPDollar027
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:67 Top:133 Right:131 Bottom:197
Status = NONE
End
MappedImage SCPDollar028
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:1 Top:133 Right:65 Bottom:197
Status = NONE
End
MappedImage SCPDollar029
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:397 Top:67 Right:461 Bottom:131
Status = NONE
End
MappedImage SCPDollar030
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:331 Top:67 Right:395 Bottom:131
Status = NONE
End
MappedImage SCPDollar012
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:265 Top:67 Right:329 Bottom:131
Status = NONE
End
MappedImage SCPDollar011
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:199 Top:67 Right:263 Bottom:131
Status = NONE
End
MappedImage SCPDollar010
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:133 Top:67 Right:197 Bottom:131
Status = NONE
End
MappedImage SCPDollar009
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:67 Top:67 Right:131 Bottom:131
Status = NONE
End
MappedImage SCPDollar007
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:1 Top:67 Right:65 Bottom:131
Status = NONE
End
MappedImage SCPDollar006
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:397 Top:1 Right:461 Bottom:65
Status = NONE
End
MappedImage SCPDollar005
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:331 Top:1 Right:395 Bottom:65
Status = NONE
End
MappedImage SCPDollar004
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:265 Top:1 Right:329 Bottom:65
Status = NONE
End
MappedImage SCPDollar003
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:199 Top:1 Right:263 Bottom:65
Status = NONE
End
MappedImage SCPDollar002
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:133 Top:1 Right:197 Bottom:65
Status = NONE
End
MappedImage SCPDollar001
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:67 Top:1 Right:131 Bottom:65
Status = NONE
End
MappedImage SCPDollar008
Texture = SCGameUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:1 Top:1 Right:65 Bottom:65
Status = NONE
End
MappedImage SNPStar015
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:171 Top:295 Right:203 Bottom:327
Status = NONE
End
MappedImage SNPStar014
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:137 Top:295 Right:169 Bottom:327
Status = NONE
End
MappedImage SNPStar013
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:103 Top:295 Right:135 Bottom:327
Status = NONE
End
MappedImage SNPStar012
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:69 Top:295 Right:101 Bottom:327
Status = NONE
End
MappedImage SNPStar011
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:35 Top:295 Right:67 Bottom:327
Status = NONE
End
MappedImage SNPStar010
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:1 Top:295 Right:33 Bottom:327
Status = NONE
End
MappedImage SNPStar009
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:477 Top:287 Right:509 Bottom:319
Status = NONE
End
MappedImage SNPStar008
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:443 Top:287 Right:475 Bottom:319
Status = NONE
End
MappedImage SNPStar007
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:409 Top:287 Right:441 Bottom:319
Status = NONE
End
MappedImage SNPStar006
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:375 Top:287 Right:407 Bottom:319
Status = NONE
End
MappedImage SNPStar005
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:341 Top:287 Right:373 Bottom:319
Status = NONE
End
MappedImage SNPStar004
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:307 Top:287 Right:339 Bottom:319
Status = NONE
End
MappedImage SNPStar003
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:273 Top:287 Right:305 Bottom:319
Status = NONE
End
MappedImage SNPStar002
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:239 Top:271 Right:271 Bottom:303
Status = NONE
End
MappedImage SNPStar001
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:205 Top:271 Right:237 Bottom:303
Status = NONE
End
MappedImage SNPStar000
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:171 Top:261 Right:203 Bottom:293
Status = NONE
End
MappedImage SCPCrossB015
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:137 Top:261 Right:169 Bottom:293
Status = NONE
End
MappedImage SCPCrossB014
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:103 Top:261 Right:135 Bottom:293
Status = NONE
End
MappedImage SCPCrossB013
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:69 Top:261 Right:101 Bottom:293
Status = NONE
End
MappedImage SCPCrossB012
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:35 Top:261 Right:67 Bottom:293
Status = NONE
End
MappedImage SCPCrossB011
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:1 Top:261 Right:33 Bottom:293
Status = NONE
End
MappedImage SCPCrossB010
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:477 Top:253 Right:509 Bottom:285
Status = NONE
End
MappedImage SCPCrossB009
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:443 Top:253 Right:475 Bottom:285
Status = NONE
End
MappedImage SCPCrossB008
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:409 Top:253 Right:441 Bottom:285
Status = NONE
End
MappedImage SCPCrossB007
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:375 Top:253 Right:407 Bottom:285
Status = NONE
End
MappedImage SCPCrossB006
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:341 Top:253 Right:373 Bottom:285
Status = NONE
End
MappedImage SCPCrossB005
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:307 Top:253 Right:339 Bottom:285
Status = NONE
End
MappedImage SCPCrossB004
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:273 Top:253 Right:305 Bottom:285
Status = NONE
End
MappedImage SCPCrossB003
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:239 Top:237 Right:271 Bottom:269
Status = NONE
End
MappedImage SCPCrossB002
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:205 Top:237 Right:237 Bottom:269
Status = NONE
End
MappedImage SCPCrossB001
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:171 Top:227 Right:203 Bottom:259
Status = NONE
End
MappedImage SCPCrossB000
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:137 Top:227 Right:169 Bottom:259
Status = NONE
End
MappedImage SCPCross015
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:103 Top:227 Right:135 Bottom:259
Status = NONE
End
MappedImage SNPStar020
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:69 Top:227 Right:101 Bottom:259
Status = NONE
End
MappedImage SNPStar019
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:35 Top:227 Right:67 Bottom:259
Status = NONE
End
MappedImage SNPStar018
Texture = SCGameUserInterface512_002.tga
TextureWidth = 512
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