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Text File  |  2006-01-31  |  11KB  |  431 lines

  1. ;/////////////////////////////////////
  2. ;// Isengard Army Icon
  3. ;/////////////////////////////////////
  4. LivingWorldArmyIcon IsengardArmyIcon
  5.  
  6.     OnSelectedSound        = LivingWorldGondorArmyIconSelect
  7.     OnMovePlannedSound    = LivingWorldHeroIconMove                
  8.     OnMoveStartedSound    = LivingWorldGondorArmyIconMove        
  9.     WelcomeReinforcementsSound = IsengardWarArmyMergeMS        ;OrcWarArmyMergeMS        ; Sound played when garrison joins with another garrison
  10.     KickOutReinforcementsSound = OrcWarArmySplitMS      ; Sound played when we split off some troops 
  11.     DisbandUnitSound = CampOrcWarArmySplit                ; Sound when units are dismissed
  12.  
  13.     Object Soldiers_Small
  14.         Model        = ArmyAntsS_GM01                ; model name
  15.         ZOffset        = 5
  16.         Scale        = 1.0
  17.         Clickable    = Yes
  18.         VisibleArmySizes = SMALL
  19.     End
  20.     
  21.     Object Soldiers_Medium
  22.         Model        = ArmyAntsM_GM01                ; model name
  23.         ZOffset        = 5
  24.         Scale        = 1.0
  25.         Clickable    = Yes
  26.         VisibleArmySizes =  MEDIUM LARGE
  27.     End
  28.     
  29.     Object Banner
  30.         Model        = LWArmyHIsen                    ; model name
  31.         SubObjects    = LWSTAFF LWBANNER
  32.         ZOffset        = 5
  33.         Scale        = 1.0
  34.         OrientAngle    = 270
  35.         Clickable    = Yes
  36.         Shadow        = SHADOW_VOLUME
  37.         UseHouseColor = Yes
  38.     End
  39.  
  40.     Object SmallPip
  41.         Model        = LWArmyHIsen                    ; model name
  42.         SubObjects    = LWBANSMALL
  43.         ZOffset        = 5
  44.         Scale        = 1.0
  45.         OrientAngle    = 270
  46.         Clickable    = Yes
  47.         Shadow        = SHADOW_VOLUME
  48.         VisibleArmySizes = SMALL LARGE
  49.         UseHouseColor = Yes
  50.     End
  51.  
  52.     Object MediumPip
  53.         Model        = LWArmyHIsen                    ; model name
  54.         SubObjects    = LWBANMEDIUM
  55.         ZOffset        = 5
  56.         Scale        = 1.0
  57.         OrientAngle    = 270
  58.         Clickable    = Yes
  59.         Shadow        = SHADOW_VOLUME
  60.         VisibleArmySizes = MEDIUM LARGE
  61.         UseHouseColor = Yes
  62.     End
  63.  
  64.     Object Hilighted
  65.         Model        = SFE_ArmyDecal                    ; model name
  66.         ZOffset        = 10
  67.         Scale        = 0.6
  68.         HideWhenUnhilighted = Yes
  69.         FadeTypeForHilighting = IN
  70.         FadeTypeForUnhilighting = OUT
  71.         FadeMethod    = Additive
  72.     End
  73.     
  74.     Object Selected
  75.         Model        = SFE_ArmyShine                    ; model name
  76.         ZOffset        = 10
  77.         Scale        = 0.6
  78.         HideWhenUnselected = Yes
  79.         FadeTypeForSelection = INOUT
  80.         FadeMethod    = Additive
  81.         FadeHoldPercent = ARMY_SELECTION_FADEOUT_HOLD_PERCENT
  82.     End
  83.     
  84.     Object RallyPoint
  85.         Model        = LM_RallyFlag
  86.         ZOffset        = 10
  87.         Scale        = 1.0  // rally flag scale
  88.         ;;;HideWhenUnselected = Yes
  89.         DisplayAtRallyPoint = Yes            ;// Make this be displayed at the rally point instead of at the army object.
  90.         ShowOnlyAfterMoveOrder = Yes
  91.         ShowOnlyForAllies = Yes
  92.         Shadow        = SHADOW_VOLUME
  93.     End
  94. End
  95.  
  96.  
  97. ;/////////////////////////////////////
  98. ;// Hero Saruman
  99. ;/////////////////////////////////////
  100. LivingWorldArmyIcon HeroSarumanIcon
  101.  
  102.     OnSelectedSound        = LivingWorldHeroIconSelect            ; GondorSoldierCelebrating
  103.     OnMovePlannedSound    = LivingWorldHeroIconMove            ; RohirrimAttentionLivingWorld
  104.     OnMoveStartedSound    = LivingWorldRohanArmyIconMove
  105.     WelcomeReinforcementsSound = IsengardWarArmyMergeMS        ;OrcWarArmyMergeMS        ; Sound played when garrison joins with another garrison
  106.     KickOutReinforcementsSound = OrcWarArmySplitMS      ; Sound played when we split off some troops 
  107.     DisbandUnitSound = CampOrcWarArmySplit                ; Sound when units are dismissed
  108.  
  109.     RetreatTeleportToHomeRegionEvaEvent = WarSarumanMustRetreatHome
  110.     RetreatTeleportToNonHomeRegionEvaEvent = WarHeroMustRetreatSomewhere
  111.  
  112.     Object Soldiers_Small
  113.         Model        = ArmyAntsS_GM01                ; model name
  114.         ZOffset        = 5
  115.         Scale        = 1.0
  116.         Clickable    = Yes
  117.         VisibleArmySizes = SMALL
  118.     End
  119.     
  120.     Object Soldiers_Medium
  121.         Model        = ArmyAntsM_GM01                ; model name
  122.         ZOffset        = 5
  123.         Scale        = 1.0
  124.         Clickable    = Yes
  125.         VisibleArmySizes =  MEDIUM LARGE
  126.     End
  127.  
  128.     Object Banner
  129.         Model        = LWBanHSaruman                    ; model name
  130.         SubObjects    = LWSTAFF LWBANNER
  131.         Pickbox        = ArmyAntsGlow                    ; model name used only for picking and mouseovers
  132.         ZOffset        = 5
  133.         Scale        = 1.0
  134.         OrientAngle    = 270
  135.         Clickable    = Yes
  136.         Shadow        = SHADOW_VOLUME
  137.         UseHouseColor = Yes
  138.     End
  139.  
  140.     Object SmallPip
  141.         Model        = LWBanHSaruman                    ; model name
  142.         SubObjects    = LWBANSMALL
  143.         ZOffset        = 5
  144.         Scale        = 1.0
  145.         OrientAngle    = 270
  146.         Clickable    = Yes
  147.         Shadow        = SHADOW_VOLUME
  148.         VisibleArmySizes = SMALL
  149.         UseHouseColor = Yes
  150.     End
  151.  
  152.     Object MediumPip
  153.         Model        = LWBanHSaruman                    ; model name
  154.         SubObjects    = LWBANMEDIUM
  155.         ZOffset        = 5
  156.         Scale        = 1.0
  157.         OrientAngle    = 270
  158.         Clickable    = Yes
  159.         Shadow        = SHADOW_VOLUME
  160.         VisibleArmySizes = MEDIUM
  161.         UseHouseColor = Yes
  162.     End
  163.  
  164.     Object LargePip
  165.         Model        = LWBanHSaruman                    ; model name
  166.         SubObjects    = LWBANLARGE
  167.         ZOffset        = 5
  168.         Scale        = 1.0
  169.         OrientAngle    = 270
  170.         Clickable    = Yes
  171.         Shadow        = SHADOW_VOLUME
  172.         VisibleArmySizes = LARGE
  173.         UseHouseColor = Yes
  174.     End
  175.  
  176.     Object Hilighted
  177.         Model        = SFE_HeroDecal                    ; model name
  178.         ZOffset        = 10
  179.         Scale        = 0.6
  180.         HideWhenUnhilighted = Yes
  181.         FadeTypeForHilighting = IN
  182.         FadeTypeForUnhilighting = OUT
  183.         FadeMethod    = Additive
  184.     End
  185.     
  186.     Object Selected
  187.         Model        = SFE_HeroShine                    ; model name
  188.         ZOffset        = 10
  189.         Scale        = 0.6
  190.         HideWhenUnselected = Yes
  191.         FadeTypeForSelection = INOUT
  192.         FadeMethod    = Additive
  193.         FadeHoldPercent = ARMY_SELECTION_FADEOUT_HOLD_PERCENT
  194.     End
  195.     
  196.     Object RallyPoint
  197.         Model        = LM_RallyFlag
  198.         ZOffset        = 10
  199.         Scale        = 1.0  // rally flag scale
  200.         ;;;HideWhenUnselected = Yes
  201.         DisplayAtRallyPoint = Yes            ;// Make this be displayed at the rally point instead of at the army object.
  202.         ShowOnlyAfterMoveOrder = Yes
  203.         ShowOnlyForAllies = Yes
  204.         Shadow        = SHADOW_VOLUME
  205.     End
  206. End
  207.  
  208.  
  209. ;/////////////////////////////////////
  210. ;// Hero Lurtz
  211. ;/////////////////////////////////////
  212. LivingWorldArmyIcon HeroLurtzIcon
  213.  
  214.     OnSelectedSound        = LivingWorldHeroIconSelect            ; GondorSoldierCelebrating
  215.     OnMovePlannedSound    = LivingWorldHeroIconMove            ; RohirrimAttentionLivingWorld
  216.     OnMoveStartedSound    = LivingWorldRohanArmyIconMove
  217.     WelcomeReinforcementsSound = IsengardWarArmyMergeMS        ;OrcWarArmyMergeMS        ; Sound played when garrison joins with another garrison
  218.     KickOutReinforcementsSound = OrcWarArmySplitMS      ; Sound played when we split off some troops 
  219.     DisbandUnitSound = CampOrcWarArmySplit                ; Sound when units are dismissed
  220.  
  221.     RetreatTeleportToHomeRegionEvaEvent = WarLurtzMustRetreatHome
  222.     RetreatTeleportToNonHomeRegionEvaEvent = WarHeroMustRetreatSomewhere
  223.  
  224.     Object Soldiers_Small
  225.         Model        = ArmyAntsS_GM01                ; model name
  226.         ZOffset        = 5
  227.         Scale        = 1.0
  228.         Clickable    = Yes
  229.         VisibleArmySizes = SMALL
  230.     End
  231.     
  232.     Object Soldiers_Medium
  233.         Model        = ArmyAntsM_GM01                ; model name
  234.         ZOffset        = 5
  235.         Scale        = 1.0
  236.         Clickable    = Yes
  237.         VisibleArmySizes =  MEDIUM LARGE
  238.     End
  239.  
  240.     Object Banner
  241.         Model        = LWBanHLurtz                    ; model name
  242.         SubObjects    = LWSTAFF LWBANNER
  243.         Pickbox        = ArmyAntsGlow                    ; model name used only for picking and mouseovers
  244.         ZOffset        = 5
  245.         Scale        = 1.0
  246.         OrientAngle    = 270
  247.         Clickable    = Yes
  248.         Shadow        = SHADOW_VOLUME
  249.         UseHouseColor = Yes
  250.     End
  251.  
  252.     Object SmallPip
  253.         Model        = LWBanHLurtz                    ; model name
  254.         SubObjects    = LWBANSMALL
  255.         ZOffset        = 5
  256.         Scale        = 1.0
  257.         OrientAngle    = 270
  258.         Clickable    = Yes
  259.         Shadow        = SHADOW_VOLUME
  260.         VisibleArmySizes = SMALL
  261.         UseHouseColor = Yes
  262.     End
  263.  
  264.     Object MediumPip
  265.         Model        = LWBanHLurtz                    ; model name
  266.         SubObjects    = LWBANMEDIUM
  267.         ZOffset        = 5
  268.         Scale        = 1.0
  269.         OrientAngle    = 270
  270.         Clickable    = Yes
  271.         Shadow        = SHADOW_VOLUME
  272.         VisibleArmySizes = MEDIUM
  273.         UseHouseColor = Yes
  274.     End
  275.  
  276.     Object LargePip
  277.         Model        = LWBanHLurtz                    ; model name
  278.         SubObjects    = LWBANLARGE
  279.         ZOffset        = 5
  280.         Scale        = 1.0
  281.         OrientAngle    = 270
  282.         Clickable    = Yes
  283.         Shadow        = SHADOW_VOLUME
  284.         VisibleArmySizes = LARGE
  285.         UseHouseColor = Yes
  286.     End
  287.  
  288.     Object Hilighted
  289.         Model        = SFE_HeroDecal                    ; model name
  290.         ZOffset        = 10
  291.         Scale        = 0.6
  292.         HideWhenUnhilighted = Yes
  293.         FadeTypeForHilighting = IN
  294.         FadeTypeForUnhilighting = OUT
  295.         FadeMethod    = Additive
  296.     End
  297.     
  298.     Object Selected
  299.         Model        = SFE_HeroShine                    ; model name
  300.         ZOffset        = 10
  301.         Scale        = 0.6
  302.         HideWhenUnselected = Yes
  303.         FadeTypeForSelection = INOUT
  304.         FadeMethod    = Additive
  305.         FadeHoldPercent = ARMY_SELECTION_FADEOUT_HOLD_PERCENT
  306.     End
  307.     
  308.     Object RallyPoint
  309.         Model        = LM_RallyFlag
  310.         ZOffset        = 10
  311.         Scale        = 1.0  // rally flag scale
  312.         ;;;HideWhenUnselected = Yes
  313.         DisplayAtRallyPoint = Yes            ;// Make this be displayed at the rally point instead of at the army object.
  314.         ShowOnlyAfterMoveOrder = Yes
  315.         ShowOnlyForAllies = Yes
  316.         Shadow        = SHADOW_VOLUME
  317.     End
  318. End
  319.  
  320.  
  321. ;/////////////////////////////////////
  322. ;// Hero Sharku
  323. ;/////////////////////////////////////
  324. LivingWorldArmyIcon HeroSharkuIcon
  325.  
  326.     OnSelectedSound        = LivingWorldHeroIconSelect            ; GondorSoldierCelebrating
  327.     OnMovePlannedSound    = LivingWorldHeroIconMove            ; RohirrimAttentionLivingWorld
  328.     OnMoveStartedSound    = LivingWorldRohanArmyIconMove
  329.     WelcomeReinforcementsSound = IsengardWarArmyMergeMS        ;OrcWarArmyMergeMS        ; Sound played when garrison joins with another garrison
  330.     KickOutReinforcementsSound = OrcWarArmySplitMS      ; Sound played when we split off some troops 
  331.     DisbandUnitSound = CampOrcWarArmySplit                ; Sound when units are dismissed
  332.  
  333.     RetreatTeleportToHomeRegionEvaEvent = WarSharkuMustRetreatHome
  334.     RetreatTeleportToNonHomeRegionEvaEvent = WarHeroMustRetreatSomewhere
  335.  
  336.     Object Soldiers_Small
  337.         Model        = ArmyAntsS_GM01                ; model name
  338.         ZOffset        = 5
  339.         Scale        = 1.0
  340.         Clickable    = Yes
  341.         VisibleArmySizes = SMALL
  342.     End
  343.     
  344.     Object Soldiers_Medium
  345.         Model        = ArmyAntsM_GM01                ; model name
  346.         ZOffset        = 5
  347.         Scale        = 1.0
  348.         Clickable    = Yes
  349.         VisibleArmySizes =  MEDIUM LARGE
  350.     End
  351.  
  352.     Object Banner
  353.         Model        = LWBanHSharku                    ; model name
  354.         SubObjects    = LWSTAFF LWBANNER
  355.         Pickbox        = ArmyAntsGlow                    ; model name used only for picking and mouseovers
  356.         ZOffset        = 5
  357.         Scale        = 1.0
  358.         OrientAngle    = 270
  359.         Clickable    = Yes
  360.         Shadow        = SHADOW_VOLUME
  361.         UseHouseColor = Yes
  362.     End
  363.  
  364.     Object SmallPip
  365.         Model        = LWBanHSharku                    ; model name
  366.         SubObjects    = LWBANSMALL
  367.         ZOffset        = 5
  368.         Scale        = 1.0
  369.         OrientAngle    = 270
  370.         Clickable    = Yes
  371.         Shadow        = SHADOW_VOLUME
  372.         VisibleArmySizes = SMALL
  373.         UseHouseColor = Yes
  374.     End
  375.  
  376.     Object MediumPip
  377.         Model        = LWBanHSharku                    ; model name
  378.         SubObjects    = LWBANMEDIUM
  379.         ZOffset        = 5
  380.         Scale        = 1.0
  381.         OrientAngle    = 270
  382.         Clickable    = Yes
  383.         Shadow        = SHADOW_VOLUME
  384.         VisibleArmySizes = MEDIUM
  385.         UseHouseColor = Yes
  386.     End
  387.  
  388.     Object LargePip
  389.         Model        = LWBanHSharku                    ; model name
  390.         SubObjects    = LWBANLARGE
  391.         ZOffset        = 5
  392.         Scale        = 1.0
  393.         OrientAngle    = 270
  394.         Clickable    = Yes
  395.         Shadow        = SHADOW_VOLUME
  396.         VisibleArmySizes = LARGE
  397.         UseHouseColor = Yes
  398.     End
  399.  
  400.     Object Hilighted
  401.         Model        = SFE_HeroDecal                    ; model name
  402.         ZOffset        = 10
  403.         Scale        = 0.6
  404.         HideWhenUnhilighted = Yes
  405.         FadeTypeForHilighting = IN
  406.         FadeTypeForUnhilighting = OUT
  407.         FadeMethod    = Additive
  408.     End
  409.     
  410.     Object Selected
  411.         Model        = SFE_HeroShine                    ; model name
  412.         ZOffset        = 10
  413.         Scale        = 0.6
  414.         HideWhenUnselected = Yes
  415.         FadeTypeForSelection = INOUT
  416.         FadeMethod    = Additive
  417.         FadeHoldPercent = ARMY_SELECTION_FADEOUT_HOLD_PERCENT
  418.     End
  419.     
  420.     Object RallyPoint
  421.         Model        = LM_RallyFlag
  422.         ZOffset        = 10
  423.         Scale        = 1.0  // rally flag scale
  424.         ;;;HideWhenUnselected = Yes
  425.         DisplayAtRallyPoint = Yes            ;// Make this be displayed at the rally point instead of at the army object.
  426.         ShowOnlyAfterMoveOrder = Yes
  427.         ShowOnlyForAllies = Yes
  428.         Shadow        = SHADOW_VOLUME
  429.     End
  430. End
  431.