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data_ini_livingworldbuildploticons.ini
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2006-01-31
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;////////////////////////////////////////////////////////////////////////////////
;// //
;// (c) 2001-2005 Electronic Arts Inc.
;// //
;////////////////////////////////////////////////////////////////////////////////
;
;// FILE: LivingWorldBuildPlotIcons.ini ////////////////////////////////////////////////////////////////
;// Author: Zak Middleton, August 2005
;// Desc: Defines the build plot icons which appear on the Living World map.
;// These are referenced by the player templates in LivingWorldPlayers.ini
;//////////////////////////////////////////////////////////////////////////////////////////////////
#define BUILDPLOT_SELECTION_FADEOUT_HOLD_PERCENT 0.16
LivingWorldBuildPlotIcon BuildPlotIcon_MOW
OnSelectedSound = WorldBuildPlotSelect
OnBuildingDestroyedSound = WorldBuildingSink
Object Decal
Model = LMGFoundation
ZOffset = 10
OrientAngle = 0
Scale = 0.75
Clickable = Yes
END
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDPLOT_SELECTION_FADEOUT_HOLD_PERCENT
End
END
LivingWorldBuildPlotIcon BuildPlotIcon_Elves
OnSelectedSound = WorldBuildPlotSelect
OnBuildingDestroyedSound = WorldBuildingSink
Object Decal
Model = LMEFoundation
ZOffset = 10
OrientAngle = 0
Scale = 0.75
Clickable = Yes
END
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDPLOT_SELECTION_FADEOUT_HOLD_PERCENT
End
END
LivingWorldBuildPlotIcon BuildPlotIcon_Dwarves
OnSelectedSound = WorldBuildPlotSelect
OnBuildingDestroyedSound = WorldBuildingSink
Object Decal
Model = LMDFoundation
ZOffset = 10
OrientAngle = 0
Scale = 0.75
Clickable = Yes
END
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDPLOT_SELECTION_FADEOUT_HOLD_PERCENT
End
END
LivingWorldBuildPlotIcon BuildPlotIcon_Mordor
OnSelectedSound = WorldBuildPlotSelect
OnBuildingDestroyedSound = WorldBuildingSink
Object Decal
Model = LMMFoundation
ZOffset = 10
OrientAngle = 0
Scale = 0.75
Clickable = Yes
END
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDPLOT_SELECTION_FADEOUT_HOLD_PERCENT
End
END
LivingWorldBuildPlotIcon BuildPlotIcon_Isengard
OnSelectedSound = WorldBuildPlotSelect
OnBuildingDestroyedSound = WorldBuildingSink
Object Decal
Model = LMIFoundation
ZOffset = 10
OrientAngle = 0
Scale = 0.75
Clickable = Yes
END
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDPLOT_SELECTION_FADEOUT_HOLD_PERCENT
End
END
LivingWorldBuildPlotIcon BuildPlotIcon_Wild
OnSelectedSound = WorldBuildPlotSelect
OnBuildingDestroyedSound = WorldBuildingSink
Object Decal
Model = LMWFoundation
ZOffset = 10
OrientAngle = 0
Scale = 0.75
Clickable = Yes
END
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDPLOT_SELECTION_FADEOUT_HOLD_PERCENT
End
END