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Text File  |  2006-01-31  |  5KB  |  236 lines

  1. ;////////////////////////////////////////////////////////////////////////////////
  2. ;//                                                                                                                                                        //
  3. ;//  (c) 2001-2005 Electronic Arts Inc.
  4. ;//                                                                                                                                                        //
  5. ;////////////////////////////////////////////////////////////////////////////////
  6. ;
  7. ;// FILE: LivingWorldBuildPlotIcons.ini ////////////////////////////////////////////////////////////////
  8. ;// Author: Zak Middleton, August 2005
  9. ;// Desc:   Defines the build plot icons which appear on the Living World map.
  10. ;//            These are referenced by the player templates in LivingWorldPlayers.ini
  11. ;//////////////////////////////////////////////////////////////////////////////////////////////////
  12.  
  13. #define BUILDPLOT_SELECTION_FADEOUT_HOLD_PERCENT 0.16
  14.  
  15.  
  16. LivingWorldBuildPlotIcon BuildPlotIcon_MOW
  17.  
  18.     OnSelectedSound = WorldBuildPlotSelect
  19.     OnBuildingDestroyedSound = WorldBuildingSink
  20.     
  21.     Object    Decal
  22.         Model        = LMGFoundation
  23.         ZOffset        = 10
  24.         OrientAngle = 0
  25.         Scale        = 0.75
  26.         Clickable    = Yes
  27.     END
  28.     
  29.     ; Displayed when selectable
  30.     Object HilightedRing
  31.         Model        = ArmyAntsLoc
  32.         ZOffset        = 10
  33.         Scale        = 1.0
  34.         HideWhenUnhilighted = Yes
  35.         FadeTypeForHilighting = IN
  36.         FadeTypeForUnhilighting = OUT
  37.         FadeMethod    = Additive
  38.     End
  39.     
  40.     ; Displayed when selected
  41.     Object SelectedGlow
  42.         Model        = ArmyAntsGlow
  43.         ZOffset        = 10
  44.         Scale        = 1.0
  45.         HideWhenUnselected = Yes
  46.         FadeTypeForSelection = INOUT
  47.         FadeMethod    = Additive
  48.         FadeHoldPercent = BUILDPLOT_SELECTION_FADEOUT_HOLD_PERCENT
  49.     End
  50. END
  51.  
  52.  
  53. LivingWorldBuildPlotIcon BuildPlotIcon_Elves
  54.  
  55.     OnSelectedSound = WorldBuildPlotSelect
  56.     OnBuildingDestroyedSound = WorldBuildingSink
  57.     
  58.     Object    Decal
  59.         Model        = LMEFoundation
  60.         ZOffset        = 10
  61.         OrientAngle = 0
  62.         Scale        = 0.75
  63.         Clickable    = Yes
  64.     END
  65.     
  66.     ; Displayed when selectable
  67.     Object HilightedRing
  68.         Model        = ArmyAntsLoc
  69.         ZOffset        = 10
  70.         Scale        = 1.0
  71.         HideWhenUnhilighted = Yes
  72.         FadeTypeForHilighting = IN
  73.         FadeTypeForUnhilighting = OUT
  74.         FadeMethod    = Additive
  75.     End
  76.     
  77.     ; Displayed when selected
  78.     Object SelectedGlow
  79.         Model        = ArmyAntsGlow
  80.         ZOffset        = 10
  81.         Scale        = 1.0
  82.         HideWhenUnselected = Yes
  83.         FadeTypeForSelection = INOUT
  84.         FadeMethod    = Additive
  85.         FadeHoldPercent = BUILDPLOT_SELECTION_FADEOUT_HOLD_PERCENT
  86.     End
  87. END
  88.  
  89.  
  90. LivingWorldBuildPlotIcon BuildPlotIcon_Dwarves
  91.  
  92.     OnSelectedSound = WorldBuildPlotSelect
  93.     OnBuildingDestroyedSound = WorldBuildingSink
  94.     
  95.     Object    Decal
  96.         Model        = LMDFoundation
  97.         ZOffset        = 10
  98.         OrientAngle = 0
  99.         Scale        = 0.75
  100.         Clickable    = Yes
  101.     END
  102.     
  103.     ; Displayed when selectable
  104.     Object HilightedRing
  105.         Model        = ArmyAntsLoc
  106.         ZOffset        = 10
  107.         Scale        = 1.0
  108.         HideWhenUnhilighted = Yes
  109.         FadeTypeForHilighting = IN
  110.         FadeTypeForUnhilighting = OUT
  111.         FadeMethod    = Additive
  112.     End
  113.     
  114.     ; Displayed when selected
  115.     Object SelectedGlow
  116.         Model        = ArmyAntsGlow
  117.         ZOffset        = 10
  118.         Scale        = 1.0
  119.         HideWhenUnselected = Yes
  120.         FadeTypeForSelection = INOUT
  121.         FadeMethod    = Additive
  122.         FadeHoldPercent = BUILDPLOT_SELECTION_FADEOUT_HOLD_PERCENT
  123.     End
  124. END
  125.  
  126.  
  127. LivingWorldBuildPlotIcon BuildPlotIcon_Mordor
  128.  
  129.     OnSelectedSound = WorldBuildPlotSelect
  130.     OnBuildingDestroyedSound = WorldBuildingSink
  131.     
  132.     Object    Decal
  133.         Model        = LMMFoundation
  134.         ZOffset        = 10
  135.         OrientAngle = 0
  136.         Scale        = 0.75
  137.         Clickable    = Yes
  138.     END
  139.     
  140.     ; Displayed when selectable
  141.     Object HilightedRing
  142.         Model        = ArmyAntsLoc
  143.         ZOffset        = 10
  144.         Scale        = 1.0
  145.         HideWhenUnhilighted = Yes
  146.         FadeTypeForHilighting = IN
  147.         FadeTypeForUnhilighting = OUT
  148.         FadeMethod    = Additive
  149.     End
  150.     
  151.     ; Displayed when selected
  152.     Object SelectedGlow
  153.         Model        = ArmyAntsGlow
  154.         ZOffset        = 10
  155.         Scale        = 1.0
  156.         HideWhenUnselected = Yes
  157.         FadeTypeForSelection = INOUT
  158.         FadeMethod    = Additive
  159.         FadeHoldPercent = BUILDPLOT_SELECTION_FADEOUT_HOLD_PERCENT
  160.     End
  161. END
  162.  
  163.  
  164. LivingWorldBuildPlotIcon BuildPlotIcon_Isengard
  165.  
  166.     OnSelectedSound = WorldBuildPlotSelect
  167.     OnBuildingDestroyedSound = WorldBuildingSink
  168.     
  169.     Object    Decal
  170.         Model        = LMIFoundation
  171.         ZOffset        = 10
  172.         OrientAngle = 0
  173.         Scale        = 0.75
  174.         Clickable    = Yes
  175.     END
  176.     
  177.     ; Displayed when selectable
  178.     Object HilightedRing
  179.         Model        = ArmyAntsLoc
  180.         ZOffset        = 10
  181.         Scale        = 1.0
  182.         HideWhenUnhilighted = Yes
  183.         FadeTypeForHilighting = IN
  184.         FadeTypeForUnhilighting = OUT
  185.         FadeMethod    = Additive
  186.     End
  187.     
  188.     ; Displayed when selected
  189.     Object SelectedGlow
  190.         Model        = ArmyAntsGlow
  191.         ZOffset        = 10
  192.         Scale        = 1.0
  193.         HideWhenUnselected = Yes
  194.         FadeTypeForSelection = INOUT
  195.         FadeMethod    = Additive
  196.         FadeHoldPercent = BUILDPLOT_SELECTION_FADEOUT_HOLD_PERCENT
  197.     End
  198. END
  199.  
  200.  
  201. LivingWorldBuildPlotIcon BuildPlotIcon_Wild
  202.  
  203.     OnSelectedSound = WorldBuildPlotSelect
  204.     OnBuildingDestroyedSound = WorldBuildingSink
  205.     
  206.     Object    Decal
  207.         Model        = LMWFoundation
  208.         ZOffset        = 10
  209.         OrientAngle = 0
  210.         Scale        = 0.75
  211.         Clickable    = Yes
  212.     END
  213.     
  214.     ; Displayed when selectable
  215.     Object HilightedRing
  216.         Model        = ArmyAntsLoc
  217.         ZOffset        = 10
  218.         Scale        = 1.0
  219.         HideWhenUnhilighted = Yes
  220.         FadeTypeForHilighting = IN
  221.         FadeTypeForUnhilighting = OUT
  222.         FadeMethod    = Additive
  223.     End
  224.     
  225.     ; Displayed when selected
  226.     Object SelectedGlow
  227.         Model        = ArmyAntsGlow
  228.         ZOffset        = 10
  229.         Scale        = 1.0
  230.         HideWhenUnselected = Yes
  231.         FadeTypeForSelection = INOUT
  232.         FadeMethod    = Additive
  233.         FadeHoldPercent = BUILDPLOT_SELECTION_FADEOUT_HOLD_PERCENT
  234.     End
  235. END
  236.