AptPitch = 0.0 // 0 = looking straight down, 1.5 = angled across the world (radians)
CameraBoundX = 0.6575
CameraBoundY = 0.66
ClickScrollThreshold = 100 ;// How much the screen can scroll before a click is ignored.
MouseWheelZoomPerTick = 0.01 ;// How much the mouse zoom is updated per frame per mouse wheel tick. Keep between 0-1 (probably a small value around 0.01).
MouseWheelZoomDampenFactor = 0.82 ;// The dampening factor to apply to MouseWheelZoomPerTick per frame. Should be between 0-1.
AutoScrollSpeed = 350.0 ;// Preferred speed (in world units per second) that should be used to scroll to selected objects.
MaxAutoScrollTime = 1.5 ;// Max time that should be allowed for auto-scrolling, so the scroll speeds up if moving far away, or if you're zoomed out really far.
NumPointsPerArmyLine = 100 // Number of points along the lines that show where armies are moving.
ArmyLineHeightBias = 3.0 // This is added to the height of each point so it doesn't conflict with the terrain.
ArmyLineWidth = 6.0
ArmyLineColorAttacking = R:255 G:0 B:0
ArmyLineColorNeutral = R:240 G:180 B:38
ArmyLineColorAllied = R:240 G:180 B:38
ArmyLineTextureName = EXLaser.tga
Ambient = R:0 G:0 B:0 ;Ambient color
SunDir = X:45 Y:45 ;Sun direction
SunRGB = R:115 G:95 B:88 ;Sun color
Accent1Dir = X:19 Y:140
;Accent1RGB = R:55 G:80 B:156 ;Accent1 color
Accent1RGB = R:99 G:99 B:99
Accent2Dir = X:27 Y:300
Accent2RGB = R:44 G:34 B:51 ;Accent2 color
MenBanner = GU_Banr_A
ElvesBanner = GU_Banr_A
DwarvesBanner = GU_Banr_A
IsengardBanner = MU_Banr_A
MordorBanner = MU_Banr_A
WildBanner = MU_Banr_A
NeutralBanner = GU_Banr_A
MenAnts = ArmyAnts
ElvesAnts = ArmyAnts
DwarvesAnts = ArmyAnts
IsengardAnts = ArmyAnts
MordorAnts = ArmyAnts
WildAnts = ArmyAnts
NeutralAnts = ArmyAnts
BannerScaleSpeed = 0.01
BannerMaxScale = 2.00
BannerTiltAngle = 10.0
BannerHeight = 90.0
ArmyHeight = 80.0
BeaconHeight = 20.0
DefaultArmyMoveSpeed = 20.0
HeroArmyIconDiameter = 40.0 ;// The diameter of most hero army icons. Used to offset opposing armies when they enter the same territory.