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GameStar 2006 April
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lotrbfme2_demo.exe
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INI.big
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data_ini_ingameui.ini
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Text File
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2006-01-31
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25KB
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738 lines
;------------------------------------------------------------------------------
;In-Game UI
;
;------------------------------------------------------------------------------
InGameUI
MaxSelectionSize = 0 ; <1 to disable
MessageColor1 = R:255 G:255 B:255
MessageColor2 = R:253 G:236 B:2
MessagePosition = X:-44 Y:10
MessagePositionLW = X:-10 Y:85
MessageFont = "Albertus MT"
MessagePointSize = 10
MessageDelayMS = 75000
MilitaryCaptionColor = R:255 G:204 B:0 A:255
MilitaryCaptionPosition = X:0.5 Y:0.01
MilitaryCaptionCentered = Yes
MilitaryCaptionTitleFont = Arial
MilitaryCaptionTitlePointSize = 14
MilitaryCaptionTitleBold = No
MilitaryCaptionFont = Arial
MilitaryCaptionPointSize = 14
MilitaryCaptionBold = No
; About 60 hz.
MilitaryCaptionDelayMS = 16
DrawableCaptionFont = "Albertus MT"
DrawableCaptionPointSize = 12
DrawableCaptionBold = No
DrawableCaptionColor = R:255 G:255 B:255
SuperweaponCountdownPosition = X:0.01 Y:0.02
SuperweaponCountdownFlashDuration = 500 ; in milliseconds, 0 to disable
SuperweaponCountdownFlashColor = R:255 G:255 B:255
SuperweaponCountdownNormalFont = Arial
SuperweaponCountdownNormalPointSize = 10
SuperweaponCountdownNormalBold = No
SuperweaponCountdownReadyFont = Arial
SuperweaponCountdownReadyPointSize = 10
SuperweaponCountdownReadyBold = Yes
NamedTimerCountdownPosition = X:0.01 Y:0.24
NamedTimerCountdownFlashDuration = 500 ; in milliseconds, 0 to disable
NamedTimerCountdownFlashColor = R:255 G:255 B:255
NamedTimerCountdownNormalFont = Arial
NamedTimerCountdownNormalPointSize = 10
NamedTimerCountdownNormalBold = No
NamedTimerCountdownNormalColor = R:255 G:255 B:255
NamedTimerCountdownReadyFont = Arial
NamedTimerCountdownReadyPointSize = 10
NamedTimerCountdownReadyBold = No
NamedTimerCountdownReadyColor = R:255 G:255 B:255
HelpBoxNameFont = "Albertus MT"
HelpBoxNamePointSize = 16
HelpBoxNameBold = No
HelpBoxNameColor = R:255 G:255 B:255
HelpBoxCostFont = "Albertus MT"
HelpBoxCostPointSize = 14
HelpBoxCostBold = No
HelpBoxCostColor = R:255 G:204 B:0
HelpBoxShortcutFont = "Albertus MT"
HelpBoxShortcutPointSize = 14
HelpBoxShortcutBold = No
HelpBoxShortcutColor = R:255 G:204 B:0
HelpBoxDescriptionFont = "Albertus MT"
HelpBoxDescriptionPointSize = 14
HelpBoxDescriptionBold = No
HelpBoxDescriptionColor = R:255 G:204 B:0
FloatingTextTimeOut = 1000
FloatingTextMoveUpSpeed = 30
FloatingTextVanishRate = 3
DrawRMBScrollAnchor = No
MoveRMBScrollAnchor = Yes
UnitHelpTextDelay = 1.0
SelectNearestBuilderCycleTimeOut = 3500
TerrainResourceClaimDecal = farmreticle02
PlaceTerrainResourceClaimantDecal = farmreticle02
PlaceTerrainResourceClaimantFont = "Albertus MT" 14 No
PlaceTerrainResourceClaimantFontColor = R:255 G:255 B:255 A:255
HeroInitialSpawnNotificationMessage = HUD:HeroInitialSpawnMessage
HeroInitialSpawnNotificationTimeout = 2.0
HeroRespawnNotificationMessage = HUD:HeroRespawnMessage
HeroRespawnNotificationTimeout = 2.0
HeroDeathNotificationMessage = HUD:HeroDeathMessage
HeroDeathNotificationTimeout = 2.0
HeroEarnedAwardNotificationMessage = HUD:HeroEarnedAwardMessage
HeroEarnedAwardNotificationTimeout = 5.0
RadiusCursorUseWeaponScatterRadius = ScatterAreaRadiusCursor
RadiusCursorTemplate = ScatterAreaRadiusCursor
Texture = SCCArrowVolley
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20%
OpacityMax = 60%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255
OnlyVisibleToOwningPlayer = Yes
End
;Rohan===================================
RadiusCursorTemplate = TrainingRadiusCursor
Texture = SCCGuard_Generic
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:0 G:255 B:0 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = ArcheryTrainingRadiusCursor
Texture = SCCArchTrain
Style = SHADOW_ALPHA_DECAL
OpacityMin = 30% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:0 G:55 B:255 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = SummonBalrogRadiusCursor
Texture = SCCBalrog ;SCCBalrogAllies
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1500
Color = R:255 G:255 B:255 A:128 ;R:255 G:139 B:62 A:128
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = BarricadeRadiusCursor
Texture = SCCLoneTower ;SCCBalrogAllies
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1500
Color = R:255 G:255 B:255 A:128 ;R:255 G:139 B:62 A:128
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = WildmenAlliesRadiusCursor
Texture = SCCSummonWildmen
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1500
Color = R:255 G:255 B:255 A:128 ;R:255 G:139 B:62 A:128
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = DragonStrikeRadiusCursor
Texture = SCCDragonStrike
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1500
Color = R:255 G:255 B:255 A:128 ;R:255 G:139 B:62 A:128
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = SummonDragonRadiusCursor
Texture = SCCSummonDragon
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20%
OpacityMax = 60%
OpacityThrobTime = 1500
Color = R:255 G:255 B:255 A:128 ;R:255 G:139 B:62 A:128
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = RallyRadiusCursor
Texture = SCCRally
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1500
Color = R:255 G:255 B:255 A:128 ;R:255 G:139 B:62 A:128
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = SummonWatcherRadiusCursor
Texture = SCCWatcher
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1500
Color = R:255 G:255 B:255 A:128 ;R:255 G:139 B:62 A:128
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = WyrmRadiusCursor
Texture = SCCWyrm
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1500
Color = R:255 G:255 B:255 A:128 ;R:255 G:139 B:62 A:128
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = LightningSwordRadiusCursor
Texture = SCCLightningSword
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:0 G:0 B:200 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = ThunderBoltRadiusCursor
Texture = SCCThunderBolt
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:0 G:0 B:200 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = WingBlastRadiusCursor
Texture = SCCBALROGFIRE2
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = FireBreathRadiusCursor
Texture = SCCBALROGFIRE2
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = LeapRadiusCursor
Texture = SCCLeap
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:10 G:10 B:10 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = SummonOathBreakersRadiusCursor
Texture = SCCSummonOath
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = CallOfTheDeepRadiusCursor
Texture = SCCCallOfTheDeep
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = ExtinguishFireRadiusCursor
Texture = SCCExtinguishFire
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = AthelasRadiusCursor
Texture = SCCAthlelas
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60 ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = MightyRageRadiusCursor
Texture = SCCMightyRage
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60 ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = IndustryRadiusCursor
Texture = SCCIndustry
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = RebuildRadiusCursor
Texture = SCCRebuild
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = DevastationRadiusCursor
Texture = SCCDevastation
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = TaintRadiusCursor
Texture = SCCTaint
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = EarthquakeRadiusCursor
Texture = SCCEarthquake
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:111 G:255 B:111 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = TomBombadilRadiusCursor
Texture = SCCBombadilSummon
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:111 G:255 B:111 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = SunflareRadiusCursor
Texture = SCCSunflare
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:111 G:255 B:111 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = FloodRadiusCursor
Texture = SCCFlood
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:111 G:255 B:111 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = ArrowStormRadiusCursor
Texture = SCCArrowVolley
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = LongShotRadiusCursor
Texture = SCCArrowWind
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = DoubtRadiusCursor
Texture = SCCWarChant
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = DissentRadiusCursor
Texture = SCCDissent
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = MoveUnseenRadiusCursor
Texture = SCCMoveUnseen
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = WordOfPoultryRadiusCursor
Texture = SCCWordOfPoultry
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = UndermineRadiusCursor
Texture = SCCUndermine
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = RainOfFireRadiusCursor
Texture = SCCRainOfFire
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = EyeOfSauronRadiusCursor
Texture = SCCEyeOfSauron
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = NaturesWrathRadiusCursor
Texture = SCCNaturesWrath
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = UntamedAllegianceRadiusCursor
Texture = SCCUntamedAlegience
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = FamiliarRadiusCursor
Texture = SCCCrebain
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = CrebainRadiusCursor
Texture = SCCCrebain
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = CaveBatsRadiusCursor
Texture = SCCCaveBats
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = HealRadiusCursor
Texture = SCCHeal
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = LoneTowerRadiusCursor
Texture = SCCLoneTower
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = ElvenAlliesRadiusCursor
Texture = SCCElvenAllies
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = RohanAlliesRadiusCursor
Texture = SCCRohanAllies
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = ElvenWoodRadiusCursor
Texture = SCCElvenWood
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = DwarvenRichesRadiusCursor
Texture = SCCDwarvenRiches
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = EntAlliesRadiusCursor
Texture = SCCEntAllies
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = ArmyOfTheDeadRadiusCursor
Texture = SCCArmyOfDead
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ; 50%
OpacityMax = 60% ; 100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = EagleAlliesRadiusCursor
Texture = SCCEagleAllies
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = KingsFavorRadiusCursor
Texture = SCCKingsFavor
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:34 G:242 B:242 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = DominateRadiusCursor
Texture = SCCDominate
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = SpeechCraftRadiusCursor
Texture = SCCSpeechCraft
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = CaptainOfGondorRadiusCursor
Texture = SCCCaptGondor
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:15 G:78 B:26 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = WarChantRadiusCursor
Texture = SCCWarChant
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:180 G:48 B:26 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = PalantirVisionRadiusCursor
Texture = SCCPalentirVis
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:200 G:200 B:200 A:255 ;R:180 G:48 B:26 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = EnshroudingMistRadiusCursor
Texture = SCCEnshroudingMist
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:200 G:200 B:200 A:255 ;R:180 G:48 B:26 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = FarsightRadiusCursor
Texture = SCCFarsight
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:200 G:200 B:200 A:255 ;R:180 G:48 B:26 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = DunedainAlliesRadiusCursor
Texture = SCCDunedain
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
RadiusCursorTemplate = SpiderlingsRadiusCursor
Texture = SCCSpiderlings
Style = SHADOW_ALPHA_DECAL
OpacityMin = 20% ;50%
OpacityMax = 60% ;100%
OpacityThrobTime = 1000
Color = R:255 G:255 B:255 A:255 ;R:242 G:102 B:34 A:255
OnlyVisibleToOwningPlayer = Yes
End
End