home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2006 April / Gamestar_83_2006-04_dvd.iso / Dema / lotrbfme2_demo.exe / INI.big / data_ini_formationassistant.ini < prev    next >
Text File  |  2006-01-31  |  12KB  |  339 lines

  1. Object FrmPrev_Inf
  2.     FormationPreviewDecal 
  3.         Texture = FPinfanBig
  4.         Width = 128
  5.         Height = 128
  6.     End
  7.     FormationPreviewItemDecal
  8.         Texture = FPInfSingle
  9.         Width=32
  10.         Height=32
  11.     End
  12. End
  13.  
  14. Object FrmPrev_Pike
  15.     FormationPreviewDecal 
  16.         Texture = FPpikeBig
  17.         Width = 128
  18.         Height = 128
  19.     End
  20.     FormationPreviewItemDecal
  21.         Texture = FPpikeSingle
  22.         Width=32
  23.         Height=32
  24.     End
  25. End
  26.  
  27. Object FrmPrev_Cav
  28.     FormationPreviewDecal 
  29.         Texture = FPCavBig
  30.         Width = 128
  31.         Height = 128
  32.     End
  33.     FormationPreviewItemDecal
  34.         Texture = FPCavSingle
  35.         Width=16
  36.         Height=16
  37.     End
  38. End
  39.  
  40. Object FrmPrev_Archer
  41.     FormationPreviewDecal 
  42.         Texture = FParchBig
  43.         Width = 128
  44.         Height = 128
  45.     End
  46.     FormationPreviewItemDecal
  47.         Texture = FPArchSingle
  48.         Width=32
  49.         Height=32
  50.     End
  51. End
  52.  
  53. Object FrmPrev_Artillery
  54.     FormationPreviewDecal 
  55.         Texture = FPtrebucDecal
  56.         Width = 74
  57.         Height = 74
  58.     End
  59. End
  60.  
  61. Object FPFacingArrowHead
  62.     FormationPreviewDecal
  63.         Texture = FPFacingArrowHead
  64.         ;Texture = arrowTest
  65.         Width=64
  66.         Height=64
  67.     End
  68. End
  69.  
  70. Object FPFacingArrowBody
  71.     FormationPreviewDecal
  72.         Texture = FPFacingArrowBody
  73.         ;Texture = arrowTest
  74.         Width=32
  75.         Height=16
  76.     End
  77. End
  78.  
  79. Object FPSmallFacingArrow
  80.     FormationPreviewDecal
  81.         Texture = FPSmallFacingArrow
  82.         ;Texture = arrowTest
  83.         Width=16
  84.         Height=16
  85.     End
  86. End
  87.  
  88. Object FrmPrev_Hero
  89.     FormationPreviewDecal
  90.         Texture = FPHeroDecal
  91.         Width=64
  92.         Height=64
  93.     End
  94. End
  95.  
  96. Object FrmPrev_Monster
  97.     FormationPreviewDecal
  98.         Texture = FPHeroDecal
  99.         Width=74
  100.         Height=74
  101.     End
  102. End
  103.  
  104. FormationAssistant
  105.     ; DefaultPreviewObject = FrmPrev_Inf
  106.     RowPadding = 10.0
  107.     ColumnPadding = 10.0
  108.     FacingArrowHeadTemplate = FPFacingArrowHead   ; The Object to use the decal from as the orientation arrow
  109.     FacingArrowBodyTemplate = FPFacingArrowBody   ; The Object to use the decal from as the orientation arrow
  110.     FacingArrowBaseTemplate = FPSmallFacingArrow   ; The Object to use the decal from as the orientation arrow
  111.     ActivationDragDistance = 0.0 ;The distance that must be dragged before formation preview mode is activated.
  112.     ; ActivationTime = 0.5 ; The time the button must be down before we automatically switch into formation preview mode, even if not dragged over the activate distance
  113.     ; ValidObjectFilter = ALL -IMMOBILE;
  114.     
  115.     UnitDefinition Inf
  116.         PreviewObject = FrmPrev_Inf
  117.         ObjectFilter = NONE +INFANTRY -HERO -ARCHER -PIKE -DOZER -IsengardBeserker
  118.     End
  119.     
  120.  ;   Dozers should have never been included in the inf filter to begin with. I've removed them and updated the walk on template. -GB   
  121.  ;   UnitDefinition Inf_NoDozers
  122.  ;        PreviewObject = FrmPrev_Inf
  123.  ;        ObjectFilter = NONE +INFANTRY -HERO -ARCHER -PIKE -DOZER
  124.  ;   End
  125.     
  126.     UnitDefinition Cav
  127.         PreviewObject = FrmPrev_Cav
  128.         ObjectFilter = NONE +CAVALRY -HERO 
  129.     End
  130.     
  131.     UnitDefinition Pike
  132.         PreviewObject = FrmPrev_Pike
  133.         ObjectFilter = NONE +PIKE 
  134.     End
  135.     
  136.     UnitDefinition Hero
  137.         PreviewObject = FrmPrev_Hero
  138.         ObjectFilter = NONE +HERO +IsengardBeserker
  139.     End
  140.     
  141.     UnitDefinition Archer
  142.         PreviewObject = FrmPrev_Archer
  143.         ObjectFilter = NONE +ARCHER -CAVALRY 
  144.     End
  145.     
  146.     UnitDefinition Artillery
  147.         PreviewObject = FrmPrev_Artillery
  148.         ObjectFilter = NONE +MACHINE -IGNORES_SELECT_ALL
  149.     End
  150.     
  151.     UnitDefinition Monster
  152.         PreviewObject = FrmPrev_Monster
  153.         ObjectFilter = NONE +MONSTER -IGNORES_SELECT_ALL
  154.     End
  155.     
  156.     UnitDefinition NonCom
  157.         PreviewObject = FrmPrev_Hero
  158.         ObjectFilter = NONE +NONCOM
  159.     End
  160.     
  161.     UnitDefinition Dozer
  162.         PreviewObject = FrmPrev_Hero
  163.     ObjectFilter = NONE +DOZER
  164.     End
  165.     
  166.     UnitDefinition FP_IgnoreMe
  167.         ObjectFilter = NONE -DOZER -NONCOM +IGNORES_SELECT_ALL
  168.     End
  169.     
  170.     
  171.     FormationTemplate 1Wide
  172.         Rows
  173.             Row = Cav|Pike|Inf|Hero 
  174.             Row =     Hero         
  175.             Row =     Archer       
  176.             Row =     Artillery|Monster    
  177.             Row =     NonCom|Dozer       
  178.         End
  179.     End
  180.     
  181.     FormationTemplate 2Wide
  182.         Rows
  183.             Row = Cav|Pike|Inf|Hero  Cav|Pike|Inf|Hero
  184.             Row =     Hero         Hero
  185.             Row =     Archer       Archer
  186.             Row =     Artillery|Monster    Artillery|Monster
  187.             Row =     NonCom|Dozer       NonCom|Dozer
  188.         End
  189.     End
  190.     
  191.     FormationTemplate 3Wide
  192.         Rows
  193.             Row = Cav|Pike|Inf|Hero Pike|Inf|Cav|Hero Cav|Pike|Inf|Hero
  194.             ;Row =    Hero          Hero         Hero
  195.             Row =    Archer        Archer       Archer
  196.             Row =    Artillery|Monster     Artillery|Monster    Artillery|Monster
  197.             Row =    NonCom|Dozer        NonCom|Dozer       NonCom|Dozer
  198.         End
  199.     End
  200.     
  201.     FormationTemplate 4Wide
  202.         Rows
  203.             Row = Cav|Pike|Inf|Hero Pike|Inf|Cav|Hero  Pike|Inf|Cav|Hero  Cav|Pike|Inf|Hero
  204.             ;Row =    Hero          Hero         Hero         Hero
  205.             Row =    Archer        Archer       Archer       Archer
  206.             Row =    Artillery|Monster    Artillery|Monster    Artillery|Monster     Artillery|Monster
  207.             Row =    NonCom|Dozer       NonCom|Dozer       NonCom|Dozer        NonCom|Dozer
  208.         End
  209.     End
  210.  
  211.     FormationTemplate 5Wide
  212.         Rows
  213.             Row = Cav|Pike|Inf|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Cav|Pike|Inf|Hero
  214.             ;Row =    Hero          Hero         Hero         Hero         Hero
  215.             Row =    Cav           Archer       Archer       Archer       Cav
  216.             Row =    Cav           Artillery|Monster    Artillery|Monster    Artillery|Monster    Cav
  217.             Row =    Cav           NonCom|Dozer       NonCom|Dozer       NonCom|Dozer       Cav
  218.         End
  219.     End
  220.  
  221.     FormationTemplate 6Wide
  222.         Rows
  223.             Row = Cav|Pike|Inf|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero    Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Cav|Pike|Inf|Hero
  224.             ;Row =    Hero          Hero         Hero         Hero         Hero           Hero
  225.             Row =    Cav           Archer       Archer       Archer       Archer         Cav
  226.             Row =    Cav           Artillery|Monster    Artillery|Monster    Artillery|Monster    Artillery|Monster      Cav
  227.             Row =    Cav           NonCom|Dozer       NonCom|Dozer       NonCom|Dozer       NonCom|Dozer         Cav
  228.         End
  229.     End
  230.  
  231.     FormationTemplate 7Wide
  232.         Rows
  233.             Row = Cav|Pike|Inf|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero    Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Cav|Pike|Inf|Hero
  234.             ;Row =    Hero          Hero         Hero         Hero         Hero           Hero         Hero
  235.             Row =    Cav           Archer       Archer       Archer       Archer         Archer       Cav
  236.             Row =    Cav           Artillery|Monster    Artillery|Monster    Artillery|Monster    Artillery|Monster      Artillery|Monster    Cav
  237.             Row =    Cav           NonCom|Dozer       NonCom|Dozer       NonCom|Dozer       NonCom|Dozer         NonCom|Dozer       Cav
  238.         End
  239.     End
  240.     
  241.      FormationTemplate 8Wide
  242.         Rows
  243.             Row = Cav|Pike|Inf|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Cav|Pike|Inf|Hero
  244.             ;Row =    Hero          Hero         Hero         Hero      Hero         Hero           Hero         Hero
  245.             Row =    Cav           Archer       Archer       Archer       Archer       Archer         Archer       Cav
  246.             Row =    Cav           Artillery|Monster    Artillery|Monster    Artillery|Monster    Artillery|Monster    Artillery|Monster      Artillery|Monster    Cav
  247.             Row =    Cav           NonCom|Dozer       NonCom|Dozer       NonCom|Dozer       NonCom|Dozer         NonCom|Dozer       NonCom|Dozer       Cav
  248.         End
  249.     End
  250.     
  251.     FormationTemplate 9Wide
  252.         Rows
  253.             Row = Cav|Pike|Inf|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Cav|Pike|Inf|Hero
  254.             ;Row =    Hero          Hero         Hero         Hero      Hero         Hero           Hero    Hero         Hero
  255.             Row =    Cav           Archer       Archer       Archer       Archer       Archer         Archer    Archer       Cav
  256.             Row =    Cav           Artillery|Monster    Artillery|Monster    Artillery|Monster    Artillery|Monster    Artillery|Monster      Artillery|Monster    Artillery|Monster    Cav
  257.             Row =    Cav           NonCom|Dozer       NonCom|Dozer       NonCom|Dozer       NonCom|Dozer         NonCom|Dozer       NonCom|Dozer    NonCom|Dozer       Cav
  258.         End
  259.     End
  260.     
  261.     FormationTemplate 10Wide
  262.         Rows
  263.             Row = Cav|Pike|Inf|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Pike|Inf|Cav|Hero Cav|Pike|Inf|Hero
  264.             ;Row =    Hero          Hero         Hero         Hero      Hero         Hero           Hero    Hero        Hero         Hero
  265.             Row =    Cav           Archer       Archer       Archer       Archer       Archer         Archer    Archer        Archer       Cav
  266.             Row =    Cav           Artillery|Monster    Artillery|Monster    Artillery|Monster    Artillery|Monster    Artillery|Monster      Artillery|Monster    Artillery|Monster    Artillery|Monster    Cav
  267.             Row =    Cav           NonCom|Dozer       NonCom|Dozer       NonCom|Dozer       NonCom|Dozer         NonCom|Dozer       NonCom|Dozer    NonCom|Dozer        NonCom|Dozer       Cav
  268.         End
  269.     End
  270.     
  271.     FormationTemplate WalkOnTemplate    // Used for WotR walk on armies. 2 wide at the moment.
  272.         Rows
  273.             Row = Cav|Pike|Inf|Hero  Cav|Pike|Inf|Hero
  274.             Row =     Hero         Hero
  275.             Row =     Archer       Archer
  276.             Row =     Artillery|Monster    Artillery|Monster
  277.             Row =      Dozer           Dozer
  278.         End
  279.     End
  280.     
  281.     FormationSelection 1Wide
  282.         MaxDragLength = 40.0
  283.         MaxUnitsSelected = 4
  284.     End
  285.  
  286.     FormationSelection 2Wide
  287.         MaxDragLength = 80.0
  288.         MaxUnitsSelected = 4
  289.     End
  290.     
  291.     FormationSelection 3Wide
  292.         MaxDragLength = 120.0
  293.         MaxUnitsSelected = 9
  294.     End
  295.     
  296.     FormationSelection 4Wide
  297.         MaxDragLength = 160.0
  298.         MaxUnitsSelected = 16
  299.     End
  300.  
  301.     FormationSelection 5Wide
  302.         MaxDragLength = 200.0
  303.         MaxUnitsSelected = 25
  304.     End
  305.     
  306.     FormationSelection 6Wide
  307.         MaxDragLength = 240.0
  308.         MaxUnitsSelected = 36
  309.     End
  310.     
  311.     FormationSelection 7Wide
  312.         MaxDragLength = 280.0
  313.         MaxUnitsSelected = 49
  314.     End
  315.     
  316.     FormationSelection 8Wide
  317.         MaxDragLength = 320.0
  318.         MaxUnitsSelected = 64
  319.     End
  320.     
  321.     FormationSelection 9Wide
  322.         MaxDragLength = 360.0
  323.         MaxUnitsSelected = 81
  324.     End
  325.     
  326.     FormationSelection 10Wide
  327.         MaxDragLength = 400.0
  328.         MaxUnitsSelected = 100
  329.     End
  330. ;    DragSelector
  331. ;        DragLength = 20.0
  332. ;            Template = 2Wide
  333. ;        End
  334. ;        DragLength = 40.0
  335. ;            Template = 3Wide
  336. ;        End
  337. ;    End
  338. End
  339.