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Text File  |  2006-01-31  |  3KB  |  104 lines

  1. ;//////////////////////////////////////////////////////////////////////////////
  2. ;FILE: Weapon.ini (SYSTEM) ////////////////////////////////////////////////////
  3. ;//////////////////////////////////////////////////////////////////////////////
  4.  
  5. ;PrimaryDamage
  6. ;PrimaryDamageRadius
  7. ;SecondaryDamage
  8. ;SecondaryDamageRadius
  9. ;AttackRange
  10. ;MinimumAttackRange
  11. ;RequestAssistRange
  12. ;AcceptableAimDelta
  13. ;ScatterRadius
  14. ;ScatterTargetScalar
  15. ;ScatterRadiusVsInfantry
  16. ;DamageType
  17. ;DeathType
  18. ;WeaponSpeed
  19. ;MinWeaponSpeed
  20. ;ScaleWeaponSpeed
  21. ;WeaponRecoil
  22. ;MinTargetPitch
  23. ;MaxTargetPitch
  24. ;ProjectileObject
  25. ;FireSound
  26. ;FireSoundLoopTime
  27. ;FireFX
  28. ;ProjectileDetonationFX
  29. ;FireOCL
  30. ;ProjectileDetonationOCL
  31. ;ProjectileExhaust
  32. ;VeterancyFireFX
  33. ;VeterancyProjectileDetonationFX
  34. ;VeterancyFireOCL
  35. ;VeterancyProjectileDetonationOCL
  36. ;VeterancyProjectileExhaust
  37. ;ClipSize
  38. ;ContinuousFireOne
  39. ;ContinuousFireTwo
  40. ;ContinuousFireCoast
  41. ;AutoReloadWhenIdle
  42. ;ClipReloadTime
  43. ;DelayBetweenShots
  44. ;ShotsPerBarrel
  45. ;DamageDealtAtSelfPosition
  46. ;RadiusDamageAffects
  47. ;ProjectileCollidesWith
  48. ;AntiAirborneVehicle
  49. ;AntiGround
  50. ;AntiProjectile
  51. ;AntiSmallMissile
  52. ;AntiMine
  53. ;AntiParachute
  54. ;AntiAirborneInfantry
  55. ;AntiBallisticMissile
  56. ;AutoReloadsClip
  57. ;ProjectileStreamName ;OBSOLETE  
  58. ;LaserName
  59. ;WeaponBonus
  60. ;HistoricBonusTime
  61. ;HistoricBonusRadius
  62. ;HistoricBonusCount
  63. ;HistoricBonusWeapon
  64. ;LeechRangeWeapon
  65. ;ScatterTarget
  66. ;CapableOfFollowingWaypoints
  67. ;ShowsAmmoPips
  68. ;AllowAttackGarrisonedBldgs
  69. ;PlayFXWhenStealthed
  70. ;PreAttackDelay
  71. ;PreAttackType
  72. ;ContinueAttackRange
  73. ;SuspendFXDelay
  74.  
  75. ;------------------------------------------------------------------------------
  76. ;Weapon Example
  77. ;  PrimaryDamage = 60.0
  78. ;  PrimaryDamageRadius = 5.0
  79. ;  ScatterRadiusVsInfantry = 10.0     ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
  80. ;  AttackRange = 150.0
  81. ;  MinTargetPitch = -15                         ; we may not target anything outside of this pitch range
  82. ;  MaxTargetPitch = 15                          ; ditto
  83. ;  DamageType = ARMOR_PIERCING
  84. ;  DeathType = NORMAL
  85. ;  WeaponSpeed = 300                           ; dist/sec 
  86. ;  WeaponRecoil = 10                            
  87. ;  ProjectileObject = MarauderTankShell
  88. ;  FireFX = WeaponFX_GenericTankGunNoTracer
  89. ;  VeterancyFireFX         = HEROIC WeaponFX_HeroicGenericTankGunNoTracer
  90. ;  ProjectileDetonationFX = WeaponFX_GenericTankShellDetonation
  91. ;  FireSound = MarauderTankWeapon
  92. ;  RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
  93. ;  DelayBetweenShots = 2000        ; time between shots, msec
  94. ;  ClipSize = 0                    ; how many shots in a Clip (0 == infinite)
  95. ;  ClipReloadTime = 0              ; how long to reload a Clip, msec
  96.  
  97.   ; note, these only apply to units that aren't the explicit target 
  98.   ; (ie, units that just happen to "get in the way"... projectiles
  99.   ; always collide with the Designated Target, regardless of these flags
  100. ;  ProjectileCollidesWith = STRUCTURES WALLS 
  101.  
  102. ;End
  103.  
  104.