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Text File  |  2006-01-31  |  11KB  |  345 lines

  1. //---------------------------------------------------------------------------------------------
  2. // Istari Wizard Class
  3. //---------------------------------------------------------------------------------------------
  4. CreateAHeroClass    
  5.     NameTag           = CreateAHero:ClassName_IstariWizard
  6.     DescriptionTag = CreateAHero:ClassDesc_IstariWizard
  7.     PowersDescTag  = CreateAHero:ClassPowersDesc_IstariWizard
  8.     UpgradeName       = Upgrade_CreateAHero_ClassIstariWizard
  9.     IconImage       = Archetype_Wizard
  10.                                                                                         
  11.     SubClass    // Wanderer
  12.         NameTag           = CreateAHero:SubClassName_Wanderer
  13.         DescriptionTag = CreateAHero:SubClassDesc_IstariWizard
  14.         IconImage       = CPWanderer
  15.         ButtonImage       = HICAHWanderer
  16.         // In UI it should be          =  HICAHWanderer_wotr
  17.         // DefaultFaction              = Isengard 
  18.         UsableFactions              = Men Elves Dwarves Isengard Mordor Wild 
  19.         SpendableAttributePoints        = 25
  20.         UpgradeName       = Upgrade_CreateAHero_SubClass_0
  21.         //-------------------------------
  22.         // Awards common to all heros.
  23.         #include "CreateAHeroSystemCommonStatsAndAwards.inc"
  24.         // Class specific awards
  25.         Awards = GuardianOfMiddleEarth
  26.  
  27.         //-------------------------------
  28.         // Weapons
  29.         BlingUpgrades          =    @Upgrade_CHW07 Upgrade_CHW09    Upgrade_CHW10 Upgrade_CHW11
  30.         //-------------------------------
  31.         // Head    Gear
  32.         BlingUpgrades = Upgrade_NoHelmet Upgrade_WIZ_CHH01 Upgrade_WIZ_CHH02 @Upgrade_WIZ_CHH03 Upgrade_WIZ_CHH04 Upgrade_WIZ_CHH05 Upgrade_WIZ_CHH06 Upgrade_WIZ_CHH07
  33.         //-------------------------------
  34.         // Shoulder    Plates
  35.         BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_WIZ_CHSP01 Upgrade_WIZ_CHSP02
  36.         //-------------------------------
  37.         // Gauntlets
  38.         BlingUpgrades = Upgrade_NoGauntlets 
  39.         //-------------------------------
  40.         // Shield
  41.         BlingUpgrades = Upgrade_NoShield
  42.         //-------------------------------
  43.         // Boots
  44.         BlingUpgrades = Upgrade_NoBoots
  45.         //-------------------------------
  46.         // Body
  47.         BlingUpgrades = @Upgrade_WIZ_CHBOD01 Upgrade_WIZ_CHBOD02 Upgrade_WIZ_CHBOD03
  48.         DefaultPrimaryColor      =    R:160 G:160    B:160
  49.         DefaultSecondaryColor =    R:160 G:160    B:160
  50.         DefaultTertiaryColor  =    R:160 G:160    B:160
  51.  
  52.         Attribute
  53.             GroupName            = CreateAHero_ArmorAttribute
  54.             MinValueUpgrade        = Upgrade_ArmorAttribute02
  55.             MaxValueUpgrade        = Upgrade_ArmorAttribute14
  56.             DefaultValueUpgrade    = Upgrade_ArmorAttribute05
  57.         End
  58.         
  59.         Attribute
  60.             GroupName            = CreateAHero_DamageMultAttribute
  61.             MinValueUpgrade        = Upgrade_DamageMultAttribute02
  62.             MaxValueUpgrade        = Upgrade_DamageMultAttribute15
  63.             DefaultValueUpgrade    = Upgrade_DamageMultAttribute05
  64.         End
  65.  
  66.         Attribute
  67.             GroupName            = CreateAHero_HealthMultAttribute
  68.             MinValueUpgrade        = Upgrade_HealthMultAttribute05
  69.             MaxValueUpgrade        = Upgrade_HealthMultAttribute20
  70.             DefaultValueUpgrade    = Upgrade_HealthMultAttribute12
  71.         End
  72.  
  73.         Attribute
  74.             GroupName            = CreateAHero_AutoHealAttribute
  75.             MinValueUpgrade        = Upgrade_AutoHealAttribute02
  76.             MaxValueUpgrade        = Upgrade_AutoHealAttribute16
  77.             DefaultValueUpgrade    = Upgrade_AutoHealAttribute06
  78.         End
  79.  
  80.         Attribute
  81.             GroupName            = CreateAHero_VisionAttribute
  82.             MinValueUpgrade        = Upgrade_VisionAttribute04
  83.             MaxValueUpgrade        = Upgrade_VisionAttribute17
  84.             DefaultValueUpgrade    = Upgrade_VisionAttribute12
  85.         End
  86.         
  87.  
  88.         // Camera used to view object with in create a hero
  89.         ViewInfo
  90.                 FarPitch  = -0.066
  91.                 FarZoom   = 0.210
  92.                 FarFloor  = 15.760
  93.                 FarDist   = 20.500
  94.                 FarShift  = 5.900
  95.                 NearPitch = 0.364
  96.                 NearZoom  = 0.254
  97.                 NearFloor = 74.260
  98.                 NearDist  = 36.000
  99.                 NearShift = 7.000
  100.                 CloseUpPitch = -0.260
  101.                 CloseUpZoom  = 0.200
  102.                 CloseUpFloor = 50.000
  103.                 CloseUpDist  = 35.000
  104.                 CloseUpShift = 0.400
  105.                 PortraitPitch = -0.080
  106.                 PortraitZoom  = 0.200
  107.                 PortraitFloor = 50.000
  108.                 PortraitDist  = 57.00
  109.                 PortraitShift = 1.10
  110.                 //NormalCam = 0.00
  111.  
  112.  
  113.  
  114.               
  115.  
  116.  
  117.             
  118.  
  119.  
  120.             MapLocation    = 6
  121.         End
  122.     End
  123.     SubClass    // Avatar
  124.         NameTag           = CreateAHero:SubClassName_Avatar
  125.         DescriptionTag = CreateAHero:SubClassDesc_Avatar
  126.         UpgradeName       = Upgrade_CreateAHero_SubClass_1
  127.         IconImage       = CPAvatar
  128.         ButtonImage       = HICAHAvatar
  129.         // In UI it should be          =  HICAHAvatar_wotr
  130.         // DefaultFaction              = Men 
  131.         UsableFactions              = Men Elves Dwarves Isengard Mordor Wild 
  132.         SpendableAttributePoints        = 25
  133.         
  134.         //-------------------------------
  135.         // Awards common to all heros.
  136.         #include "CreateAHeroSystemCommonStatsAndAwards.inc"
  137.         // Class specific awards
  138.         Awards = GuardianOfMiddleEarth
  139.  
  140.         //-------------------------------
  141.         // Weapons
  142.         BlingUpgrades          =    Upgrade_CHW07 Upgrade_CHW09    @Upgrade_CHW10 Upgrade_CHW11
  143.         //-------------------------------
  144.         // Head    Gear
  145.         BlingUpgrades = @Upgrade_NoHelmet Upgrade_WIZ_CHH01 Upgrade_WIZ_CHH02 Upgrade_WIZ_CHH03 Upgrade_WIZ_CHH04 Upgrade_WIZ_CHH05 Upgrade_WIZ_CHH06 Upgrade_WIZ_CHH07
  146.         //-------------------------------
  147.         // Shoulder    Plates
  148.         BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_WIZ_CHSP01 Upgrade_WIZ_CHSP02
  149.         //-------------------------------
  150.         // Gauntlets
  151.         BlingUpgrades = Upgrade_NoGauntlets
  152.         //-------------------------------
  153.         // Shield
  154.         BlingUpgrades = Upgrade_NoShield
  155.         //-------------------------------
  156.         // Boots
  157.         BlingUpgrades = Upgrade_NoBoots
  158.         //-------------------------------
  159.         // Body
  160.         BlingUpgrades = Upgrade_WIZ_CHBOD01 Upgrade_WIZ_CHBOD02 @Upgrade_WIZ_CHBOD03
  161.         DefaultPrimaryColor      =    R:160 G:160    B:160
  162.         DefaultSecondaryColor =    R:160 G:160    B:160
  163.         DefaultTertiaryColor  =    R:160 G:160    B:160
  164.  
  165.         Attribute
  166.             GroupName            = CreateAHero_ArmorAttribute
  167.             MinValueUpgrade        = Upgrade_ArmorAttribute04
  168.             MaxValueUpgrade        = Upgrade_ArmorAttribute16
  169.             DefaultValueUpgrade    = Upgrade_ArmorAttribute10
  170.         End
  171.         
  172.         Attribute
  173.             GroupName            = CreateAHero_DamageMultAttribute
  174.             MinValueUpgrade        = Upgrade_DamageMultAttribute03
  175.             MaxValueUpgrade        = Upgrade_DamageMultAttribute15
  176.             DefaultValueUpgrade    = Upgrade_DamageMultAttribute10
  177.         End
  178.  
  179.         Attribute
  180.             GroupName            = CreateAHero_HealthMultAttribute
  181.             MinValueUpgrade        = Upgrade_HealthMultAttribute02
  182.             MaxValueUpgrade        = Upgrade_HealthMultAttribute15
  183.             DefaultValueUpgrade    = Upgrade_HealthMultAttribute10
  184.         End
  185.  
  186.         Attribute
  187.             GroupName            = CreateAHero_AutoHealAttribute
  188.             MinValueUpgrade        = Upgrade_AutoHealAttribute02
  189.             MaxValueUpgrade        = Upgrade_AutoHealAttribute16
  190.             DefaultValueUpgrade    = Upgrade_AutoHealAttribute02
  191.         End
  192.  
  193.         Attribute
  194.             GroupName            = CreateAHero_VisionAttribute
  195.             MinValueUpgrade        = Upgrade_VisionAttribute04
  196.             MaxValueUpgrade        = Upgrade_VisionAttribute17
  197.             DefaultValueUpgrade    = Upgrade_VisionAttribute08
  198.         End
  199.  
  200.         // Camera used to view object with in create a hero
  201.         ViewInfo
  202.                 FarPitch  = -0.066
  203.                 FarZoom   = 0.210
  204.                 FarFloor  = 15.760
  205.                 FarDist   = 20.500
  206.                 FarShift  = 5.900
  207.                 NearPitch = 0.394
  208.                 NearZoom  = 0.254
  209.                 NearFloor = 74.260
  210.                 NearDist  = 35.000
  211.                 NearShift = 6.100
  212.                 CloseUpPitch = -0.280
  213.                 CloseUpZoom  = 0.200
  214.                 CloseUpFloor = 50.000
  215.                 CloseUpDist  = 30.000
  216.                 CloseUpShift = 0.500
  217.                 PortraitPitch = -0.080
  218.                 PortraitZoom  = 0.200
  219.                 PortraitFloor = 50.000
  220.                 PortraitDist  = 53.00
  221.                 PortraitShift = 0.50
  222.                 //NormalCam = 0.00
  223.  
  224.  
  225.  
  226.  
  227.               
  228.  
  229.             MapLocation    = 6
  230.         End
  231.     End
  232.     SubClass    // Hermit
  233.         NameTag           = CreateAHero:SubClassName_Hermit
  234.         DescriptionTag = CreateAHero:ClassPowersDesc_Hermit
  235.         UpgradeName       = Upgrade_CreateAHero_SubClass_2
  236.         IconImage       = CPHermit
  237.         ButtonImage       = HICAHHermit
  238.         // In UI it should be          =  HICAHHermit_wotr
  239.         //DefaultFaction              = Wild 
  240.         UsableFactions              = Men Elves Dwarves Isengard Mordor Wild 
  241.         SpendableAttributePoints        = 25
  242.         
  243.         //-------------------------------
  244.         // Awards common to all heros.
  245.         #include "CreateAHeroSystemCommonStatsAndAwards.inc"
  246.         // Class specific awards
  247.         Awards = GuardianOfMiddleEarth
  248.  
  249.         //-------------------------------
  250.         // Weapons
  251.         BlingUpgrades          =    Upgrade_CHW07 @Upgrade_CHW09    Upgrade_CHW10 Upgrade_CHW11
  252.         //-------------------------------
  253.         // Head    Gear
  254.         BlingUpgrades = Upgrade_NoHelmet Upgrade_WIZ_CHH01 @Upgrade_WIZ_CHH02 Upgrade_WIZ_CHH03 Upgrade_WIZ_CHH04 Upgrade_WIZ_CHH05 Upgrade_WIZ_CHH06 Upgrade_WIZ_CHH07
  255.         //-------------------------------
  256.         // Shoulder    Plates
  257.         BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_WIZ_CHSP01 Upgrade_WIZ_CHSP02
  258.         //-------------------------------
  259.         // Gauntlets
  260.         BlingUpgrades = Upgrade_NoGauntlets 
  261.         //-------------------------------
  262.         // Shield
  263.         BlingUpgrades = Upgrade_NoShield
  264.         //-------------------------------
  265.         // Boots
  266.         BlingUpgrades = Upgrade_NoBoots
  267.         //-------------------------------
  268.         // Body
  269.         BlingUpgrades = Upgrade_WIZ_CHBOD01 @Upgrade_WIZ_CHBOD02 Upgrade_WIZ_CHBOD03
  270.         DefaultPrimaryColor      =    R:160 G:160 B:160
  271.         DefaultSecondaryColor =    R:160 G:160 B:160
  272.         DefaultTertiaryColor  =    R:160 G:160 B:160
  273.  
  274.         Attribute
  275.             GroupName            = CreateAHero_ArmorAttribute
  276.             MinValueUpgrade        = Upgrade_ArmorAttribute02
  277.             MaxValueUpgrade        = Upgrade_ArmorAttribute14
  278.             DefaultValueUpgrade    = Upgrade_ArmorAttribute08
  279.         End
  280.         
  281.         Attribute
  282.             GroupName            = CreateAHero_DamageMultAttribute
  283.             MinValueUpgrade        = Upgrade_DamageMultAttribute02
  284.             MaxValueUpgrade        = Upgrade_DamageMultAttribute15
  285.             DefaultValueUpgrade    = Upgrade_DamageMultAttribute04
  286.         End
  287.  
  288.         Attribute
  289.             GroupName            = CreateAHero_HealthMultAttribute
  290.             MinValueUpgrade        = Upgrade_HealthMultAttribute03
  291.             MaxValueUpgrade        = Upgrade_HealthMultAttribute15
  292.             DefaultValueUpgrade    = Upgrade_HealthMultAttribute10
  293.         End
  294.  
  295.         Attribute
  296.             GroupName            = CreateAHero_AutoHealAttribute
  297.             MinValueUpgrade        = Upgrade_AutoHealAttribute04
  298.             MaxValueUpgrade        = Upgrade_AutoHealAttribute18
  299.             DefaultValueUpgrade    = Upgrade_AutoHealAttribute06
  300.         End
  301.  
  302.         Attribute
  303.             GroupName            = CreateAHero_VisionAttribute
  304.             MinValueUpgrade        = Upgrade_VisionAttribute04
  305.             MaxValueUpgrade        = Upgrade_VisionAttribute17
  306.             DefaultValueUpgrade    = Upgrade_VisionAttribute12
  307.         End
  308.  
  309.         // Camera used to view object with in create a hero
  310.         ViewInfo
  311.                 FarPitch  = -0.066
  312.                 FarZoom   = 0.210
  313.                 FarFloor  = 15.760
  314.                 FarDist   = 20.500
  315.                 FarShift  = 5.900
  316.                 NearPitch = 0.424
  317.                 NearZoom  = 0.254
  318.                 NearFloor = 74.260
  319.                 NearDist  = 30.000
  320.                 NearShift = 5.800
  321.                 CloseUpPitch = -0.260
  322.                 CloseUpZoom  = 0.200
  323.                 CloseUpFloor = 50.000
  324.                 CloseUpDist  = 33.000
  325.                 CloseUpShift = 0.400
  326.                 PortraitPitch = -0.120
  327.                 PortraitZoom  = 0.200
  328.                 PortraitFloor = 50.000
  329.                 PortraitDist  = 50.00
  330.                 PortraitShift = 0.80
  331.                 //NormalCam = 0.50
  332.  
  333.               
  334.  
  335.                 //NormalCam = 0.3
  336.  
  337.             
  338.  
  339.  
  340.             MapLocation    = 6
  341.         End
  342.     End
  343. End
  344.  
  345.