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data_ini_createaherosystemwizard.inc
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2006-01-31
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11KB
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345 lines
//---------------------------------------------------------------------------------------------
// Istari Wizard Class
//---------------------------------------------------------------------------------------------
CreateAHeroClass
NameTag = CreateAHero:ClassName_IstariWizard
DescriptionTag = CreateAHero:ClassDesc_IstariWizard
PowersDescTag = CreateAHero:ClassPowersDesc_IstariWizard
UpgradeName = Upgrade_CreateAHero_ClassIstariWizard
IconImage = Archetype_Wizard
SubClass // Wanderer
NameTag = CreateAHero:SubClassName_Wanderer
DescriptionTag = CreateAHero:SubClassDesc_IstariWizard
IconImage = CPWanderer
ButtonImage = HICAHWanderer
// In UI it should be = HICAHWanderer_wotr
// DefaultFaction = Isengard
UsableFactions = Men Elves Dwarves Isengard Mordor Wild
SpendableAttributePoints = 25
UpgradeName = Upgrade_CreateAHero_SubClass_0
//-------------------------------
// Awards common to all heros.
#include "CreateAHeroSystemCommonStatsAndAwards.inc"
// Class specific awards
Awards = GuardianOfMiddleEarth
//-------------------------------
// Weapons
BlingUpgrades = @Upgrade_CHW07 Upgrade_CHW09 Upgrade_CHW10 Upgrade_CHW11
//-------------------------------
// Head Gear
BlingUpgrades = Upgrade_NoHelmet Upgrade_WIZ_CHH01 Upgrade_WIZ_CHH02 @Upgrade_WIZ_CHH03 Upgrade_WIZ_CHH04 Upgrade_WIZ_CHH05 Upgrade_WIZ_CHH06 Upgrade_WIZ_CHH07
//-------------------------------
// Shoulder Plates
BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_WIZ_CHSP01 Upgrade_WIZ_CHSP02
//-------------------------------
// Gauntlets
BlingUpgrades = Upgrade_NoGauntlets
//-------------------------------
// Shield
BlingUpgrades = Upgrade_NoShield
//-------------------------------
// Boots
BlingUpgrades = Upgrade_NoBoots
//-------------------------------
// Body
BlingUpgrades = @Upgrade_WIZ_CHBOD01 Upgrade_WIZ_CHBOD02 Upgrade_WIZ_CHBOD03
DefaultPrimaryColor = R:160 G:160 B:160
DefaultSecondaryColor = R:160 G:160 B:160
DefaultTertiaryColor = R:160 G:160 B:160
Attribute
GroupName = CreateAHero_ArmorAttribute
MinValueUpgrade = Upgrade_ArmorAttribute02
MaxValueUpgrade = Upgrade_ArmorAttribute14
DefaultValueUpgrade = Upgrade_ArmorAttribute05
End
Attribute
GroupName = CreateAHero_DamageMultAttribute
MinValueUpgrade = Upgrade_DamageMultAttribute02
MaxValueUpgrade = Upgrade_DamageMultAttribute15
DefaultValueUpgrade = Upgrade_DamageMultAttribute05
End
Attribute
GroupName = CreateAHero_HealthMultAttribute
MinValueUpgrade = Upgrade_HealthMultAttribute05
MaxValueUpgrade = Upgrade_HealthMultAttribute20
DefaultValueUpgrade = Upgrade_HealthMultAttribute12
End
Attribute
GroupName = CreateAHero_AutoHealAttribute
MinValueUpgrade = Upgrade_AutoHealAttribute02
MaxValueUpgrade = Upgrade_AutoHealAttribute16
DefaultValueUpgrade = Upgrade_AutoHealAttribute06
End
Attribute
GroupName = CreateAHero_VisionAttribute
MinValueUpgrade = Upgrade_VisionAttribute04
MaxValueUpgrade = Upgrade_VisionAttribute17
DefaultValueUpgrade = Upgrade_VisionAttribute12
End
// Camera used to view object with in create a hero
ViewInfo
FarPitch = -0.066
FarZoom = 0.210
FarFloor = 15.760
FarDist = 20.500
FarShift = 5.900
NearPitch = 0.364
NearZoom = 0.254
NearFloor = 74.260
NearDist = 36.000
NearShift = 7.000
CloseUpPitch = -0.260
CloseUpZoom = 0.200
CloseUpFloor = 50.000
CloseUpDist = 35.000
CloseUpShift = 0.400
PortraitPitch = -0.080
PortraitZoom = 0.200
PortraitFloor = 50.000
PortraitDist = 57.00
PortraitShift = 1.10
//NormalCam = 0.00
MapLocation = 6
End
End
SubClass // Avatar
NameTag = CreateAHero:SubClassName_Avatar
DescriptionTag = CreateAHero:SubClassDesc_Avatar
UpgradeName = Upgrade_CreateAHero_SubClass_1
IconImage = CPAvatar
ButtonImage = HICAHAvatar
// In UI it should be = HICAHAvatar_wotr
// DefaultFaction = Men
UsableFactions = Men Elves Dwarves Isengard Mordor Wild
SpendableAttributePoints = 25
//-------------------------------
// Awards common to all heros.
#include "CreateAHeroSystemCommonStatsAndAwards.inc"
// Class specific awards
Awards = GuardianOfMiddleEarth
//-------------------------------
// Weapons
BlingUpgrades = Upgrade_CHW07 Upgrade_CHW09 @Upgrade_CHW10 Upgrade_CHW11
//-------------------------------
// Head Gear
BlingUpgrades = @Upgrade_NoHelmet Upgrade_WIZ_CHH01 Upgrade_WIZ_CHH02 Upgrade_WIZ_CHH03 Upgrade_WIZ_CHH04 Upgrade_WIZ_CHH05 Upgrade_WIZ_CHH06 Upgrade_WIZ_CHH07
//-------------------------------
// Shoulder Plates
BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_WIZ_CHSP01 Upgrade_WIZ_CHSP02
//-------------------------------
// Gauntlets
BlingUpgrades = Upgrade_NoGauntlets
//-------------------------------
// Shield
BlingUpgrades = Upgrade_NoShield
//-------------------------------
// Boots
BlingUpgrades = Upgrade_NoBoots
//-------------------------------
// Body
BlingUpgrades = Upgrade_WIZ_CHBOD01 Upgrade_WIZ_CHBOD02 @Upgrade_WIZ_CHBOD03
DefaultPrimaryColor = R:160 G:160 B:160
DefaultSecondaryColor = R:160 G:160 B:160
DefaultTertiaryColor = R:160 G:160 B:160
Attribute
GroupName = CreateAHero_ArmorAttribute
MinValueUpgrade = Upgrade_ArmorAttribute04
MaxValueUpgrade = Upgrade_ArmorAttribute16
DefaultValueUpgrade = Upgrade_ArmorAttribute10
End
Attribute
GroupName = CreateAHero_DamageMultAttribute
MinValueUpgrade = Upgrade_DamageMultAttribute03
MaxValueUpgrade = Upgrade_DamageMultAttribute15
DefaultValueUpgrade = Upgrade_DamageMultAttribute10
End
Attribute
GroupName = CreateAHero_HealthMultAttribute
MinValueUpgrade = Upgrade_HealthMultAttribute02
MaxValueUpgrade = Upgrade_HealthMultAttribute15
DefaultValueUpgrade = Upgrade_HealthMultAttribute10
End
Attribute
GroupName = CreateAHero_AutoHealAttribute
MinValueUpgrade = Upgrade_AutoHealAttribute02
MaxValueUpgrade = Upgrade_AutoHealAttribute16
DefaultValueUpgrade = Upgrade_AutoHealAttribute02
End
Attribute
GroupName = CreateAHero_VisionAttribute
MinValueUpgrade = Upgrade_VisionAttribute04
MaxValueUpgrade = Upgrade_VisionAttribute17
DefaultValueUpgrade = Upgrade_VisionAttribute08
End
// Camera used to view object with in create a hero
ViewInfo
FarPitch = -0.066
FarZoom = 0.210
FarFloor = 15.760
FarDist = 20.500
FarShift = 5.900
NearPitch = 0.394
NearZoom = 0.254
NearFloor = 74.260
NearDist = 35.000
NearShift = 6.100
CloseUpPitch = -0.280
CloseUpZoom = 0.200
CloseUpFloor = 50.000
CloseUpDist = 30.000
CloseUpShift = 0.500
PortraitPitch = -0.080
PortraitZoom = 0.200
PortraitFloor = 50.000
PortraitDist = 53.00
PortraitShift = 0.50
//NormalCam = 0.00
MapLocation = 6
End
End
SubClass // Hermit
NameTag = CreateAHero:SubClassName_Hermit
DescriptionTag = CreateAHero:ClassPowersDesc_Hermit
UpgradeName = Upgrade_CreateAHero_SubClass_2
IconImage = CPHermit
ButtonImage = HICAHHermit
// In UI it should be = HICAHHermit_wotr
//DefaultFaction = Wild
UsableFactions = Men Elves Dwarves Isengard Mordor Wild
SpendableAttributePoints = 25
//-------------------------------
// Awards common to all heros.
#include "CreateAHeroSystemCommonStatsAndAwards.inc"
// Class specific awards
Awards = GuardianOfMiddleEarth
//-------------------------------
// Weapons
BlingUpgrades = Upgrade_CHW07 @Upgrade_CHW09 Upgrade_CHW10 Upgrade_CHW11
//-------------------------------
// Head Gear
BlingUpgrades = Upgrade_NoHelmet Upgrade_WIZ_CHH01 @Upgrade_WIZ_CHH02 Upgrade_WIZ_CHH03 Upgrade_WIZ_CHH04 Upgrade_WIZ_CHH05 Upgrade_WIZ_CHH06 Upgrade_WIZ_CHH07
//-------------------------------
// Shoulder Plates
BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_WIZ_CHSP01 Upgrade_WIZ_CHSP02
//-------------------------------
// Gauntlets
BlingUpgrades = Upgrade_NoGauntlets
//-------------------------------
// Shield
BlingUpgrades = Upgrade_NoShield
//-------------------------------
// Boots
BlingUpgrades = Upgrade_NoBoots
//-------------------------------
// Body
BlingUpgrades = Upgrade_WIZ_CHBOD01 @Upgrade_WIZ_CHBOD02 Upgrade_WIZ_CHBOD03
DefaultPrimaryColor = R:160 G:160 B:160
DefaultSecondaryColor = R:160 G:160 B:160
DefaultTertiaryColor = R:160 G:160 B:160
Attribute
GroupName = CreateAHero_ArmorAttribute
MinValueUpgrade = Upgrade_ArmorAttribute02
MaxValueUpgrade = Upgrade_ArmorAttribute14
DefaultValueUpgrade = Upgrade_ArmorAttribute08
End
Attribute
GroupName = CreateAHero_DamageMultAttribute
MinValueUpgrade = Upgrade_DamageMultAttribute02
MaxValueUpgrade = Upgrade_DamageMultAttribute15
DefaultValueUpgrade = Upgrade_DamageMultAttribute04
End
Attribute
GroupName = CreateAHero_HealthMultAttribute
MinValueUpgrade = Upgrade_HealthMultAttribute03
MaxValueUpgrade = Upgrade_HealthMultAttribute15
DefaultValueUpgrade = Upgrade_HealthMultAttribute10
End
Attribute
GroupName = CreateAHero_AutoHealAttribute
MinValueUpgrade = Upgrade_AutoHealAttribute04
MaxValueUpgrade = Upgrade_AutoHealAttribute18
DefaultValueUpgrade = Upgrade_AutoHealAttribute06
End
Attribute
GroupName = CreateAHero_VisionAttribute
MinValueUpgrade = Upgrade_VisionAttribute04
MaxValueUpgrade = Upgrade_VisionAttribute17
DefaultValueUpgrade = Upgrade_VisionAttribute12
End
// Camera used to view object with in create a hero
ViewInfo
FarPitch = -0.066
FarZoom = 0.210
FarFloor = 15.760
FarDist = 20.500
FarShift = 5.900
NearPitch = 0.424
NearZoom = 0.254
NearFloor = 74.260
NearDist = 30.000
NearShift = 5.800
CloseUpPitch = -0.260
CloseUpZoom = 0.200
CloseUpFloor = 50.000
CloseUpDist = 33.000
CloseUpShift = 0.400
PortraitPitch = -0.120
PortraitZoom = 0.200
PortraitFloor = 50.000
PortraitDist = 50.00
PortraitShift = 0.80
//NormalCam = 0.50
//NormalCam = 0.3
MapLocation = 6
End
End
End