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data_ini_createaherosystemarcher.inc
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Text File
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2006-01-31
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8KB
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233 lines
//-----------------------------------------------------
// Archer Class
//-----------------------------------------------------
CreateAHeroClass
NameTag = CreateAHero:ClassName_Archer
DescriptionTag = CreateAHero:ClassDesc_Archer
PowersDescTag = CreateAHero:ClassPowersDesc_Archer
UpgradeName = Upgrade_CreateAHero_ClassArcher
IconImage = Archetype_Elf
SubClass // Elven Archer ModuleTag_Archer_SubClass_0
NameTag = CreateAHero:SubClassName_ElvenArcher
DescriptionTag = CreateAHero:SubClassDesc_MaleElvenArcher
IconImage = CPMaleElfArcher
ButtonImage = HICAHMaleElfArcher
// In UI it should be = HICAHMaleElfArcher_wotr
SpendableAttributePoints = 30
//DefaultFaction = Elves
UsableFactions = Men Elves Dwarves
UpgradeName = Upgrade_CreateAHero_SubClass_0
//-------------------------------
// Awards common to all heros.
#include "CreateAHeroSystemCommonStatsAndAwards.inc"
// Class specific awards
Awards = GuardianOfMiddleEarth
// -------------------------------
// Weapons
BlingUpgrades = Upgrade_CHW08 Upgrade_CHW02
// -------------------------------
// Head Gear
BlingUpgrades = Upgrade_NoHelmet Upgrade_ELFA_CHH01 Upgrade_ELFA_CHH02
// -------------------------------
// Shoulder Plates
BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_ELFA_CHSP01 Upgrade_ELFA_CHSP02 Upgrade_ELFA_CHSP03
// -------------------------------
// Gauntlets
BlingUpgrades = Upgrade_NoGauntlets Upgrade_ELFA_CHG01 Upgrade_ELFA_CHG02 Upgrade_ELFA_CHG03
// -------------------------------
// Shield
BlingUpgrades = Upgrade_NoShield
// -------------------------------
// Boots
BlingUpgrades = Upgrade_NoBoots Upgrade_ELFA_CHB01 Upgrade_ELFA_CHB02
// -------------------------------
// Body
BlingUpgrades = Upgrade_ELFA_CHBOD01 Upgrade_ELFA_CHBOD02 Upgrade_ELFA_CHBOD03
DefaultPrimaryColor = R:160 G:160 B:160
DefaultSecondaryColor = R:160 G:160 B:160
DefaultTertiaryColor = R:160 G:160 B:160
Attribute
GroupName = CreateAHero_ArmorAttribute
MinValueUpgrade = Upgrade_ArmorAttribute03
MaxValueUpgrade = Upgrade_ArmorAttribute16
DefaultValueUpgrade = Upgrade_ArmorAttribute10
End
Attribute
GroupName = CreateAHero_DamageMultAttribute
MinValueUpgrade = Upgrade_DamageMultAttribute03
MaxValueUpgrade = Upgrade_DamageMultAttribute13
DefaultValueUpgrade = Upgrade_DamageMultAttribute10
End
Attribute
GroupName = CreateAHero_HealthMultAttribute
MinValueUpgrade = Upgrade_HealthMultAttribute05
MaxValueUpgrade = Upgrade_HealthMultAttribute20
DefaultValueUpgrade = Upgrade_HealthMultAttribute12
End
Attribute
GroupName = CreateAHero_AutoHealAttribute
MinValueUpgrade = Upgrade_AutoHealAttribute03
MaxValueUpgrade = Upgrade_AutoHealAttribute14
DefaultValueUpgrade = Upgrade_AutoHealAttribute06
End
Attribute
GroupName = CreateAHero_VisionAttribute
MinValueUpgrade = Upgrade_VisionAttribute06
MaxValueUpgrade = Upgrade_VisionAttribute19
DefaultValueUpgrade = Upgrade_VisionAttribute12
End
// Camera used to view object with in create a hero
ViewInfo
FarPitch = -0.066
FarZoom = 0.210
FarFloor = 15.760
FarDist = 20.500
FarShift = 5.900
NearPitch = 0.424
NearZoom = 0.254
NearFloor = 74.260
NearDist = 29.000
NearShift = 7.000
CloseUpPitch = -0.290
CloseUpZoom = 0.200
CloseUpFloor = 50.000
CloseUpDist = 30.000
CloseUpShift = 0.200
PortraitPitch = -0.060
PortraitZoom = 0.200
PortraitFloor = 50.000
PortraitDist = 49.00
PortraitShift = 0.90
//NormalCam = 0.50
MapLocation = 6
End
End
SubClass // Female Elven Archer ModuleTag_Archer_SubClass_1
NameTag = CreateAHero:SubClassName_FemaleElvenArcher
DescriptionTag = CreateAHero:SubClassDesc_FemaleElvenArcher
IconImage = CPFemaleElfArcher
ButtonImage = HICAHFemaleElvenArcher
// In UI it should be = HICAHFemaleElvenArcher_wotr
DefaultFaction = Elves
UsableFactions = Men Elves Dwarves
SpendableAttributePoints = 30
UpgradeName = Upgrade_CreateAHero_SubClass_1
//-------------------------------
// Awards common to all heros.
#include "CreateAHeroSystemCommonStatsAndAwards.inc"
// Class specific awards
Awards = GuardianOfMiddleEarth
//-------------------------------
// Weapons
BlingUpgrades = Upgrade_CHW08 Upgrade_CHW02
//-------------------------------
// Head Gear
BlingUpgrades = Upgrade_NoHelmet Upgrade_FEARCH_CHH03 Upgrade_FEARCH_CHH04
//-------------------------------
// Shoulder Plates
BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_FEARCH_CHSP01 Upgrade_FEARCH_CHSP02 Upgrade_FEARCH_CHSP03 Upgrade_FEARCH_CHSP04 Upgrade_FEARCH_CHSP05
//-------------------------------
// Gauntlets
BlingUpgrades = Upgrade_NoGauntlets Upgrade_FEARCH_CHG01 Upgrade_FEARCH_CHG02 Upgrade_FEARCH_CHG03 Upgrade_FEARCH_CHG04 Upgrade_FEARCH_CHG05
//-------------------------------
// Shield
BlingUpgrades = Upgrade_NoShield
//-------------------------------
// Boots
BlingUpgrades = Upgrade_NoBoots Upgrade_FEARCH_CHB01 Upgrade_FEARCH_CHB02 Upgrade_FEARCH_CHB03 Upgrade_FEARCH_CHB04 Upgrade_FEARCH_CHB05
//-------------------------------
// Body
BlingUpgrades = Upgrade_FEARCH_CHBOD01 @Upgrade_FEARCH_CHBOD02 //Upgrade_FEARCH_CHBOD03
DefaultPrimaryColor = R:160 G:160 B:160
DefaultSecondaryColor = R:160 G:160 B:160
DefaultTertiaryColor = R:160 G:160 B:160
Attribute
GroupName = CreateAHero_ArmorAttribute
MinValueUpgrade = Upgrade_ArmorAttribute03
MaxValueUpgrade = Upgrade_ArmorAttribute16
DefaultValueUpgrade = Upgrade_ArmorAttribute10
End
Attribute
GroupName = CreateAHero_DamageMultAttribute
MinValueUpgrade = Upgrade_DamageMultAttribute03
MaxValueUpgrade = Upgrade_DamageMultAttribute12
DefaultValueUpgrade = Upgrade_DamageMultAttribute08
End
Attribute
GroupName = CreateAHero_HealthMultAttribute
MinValueUpgrade = Upgrade_HealthMultAttribute05
MaxValueUpgrade = Upgrade_HealthMultAttribute20
DefaultValueUpgrade = Upgrade_HealthMultAttribute12
End
Attribute
GroupName = CreateAHero_AutoHealAttribute
MinValueUpgrade = Upgrade_AutoHealAttribute03
MaxValueUpgrade = Upgrade_AutoHealAttribute14
DefaultValueUpgrade = Upgrade_AutoHealAttribute06
End
Attribute
GroupName = CreateAHero_VisionAttribute
MinValueUpgrade = Upgrade_VisionAttribute06
MaxValueUpgrade = Upgrade_VisionAttribute20
DefaultValueUpgrade = Upgrade_VisionAttribute14
End
// Camera used to view object with in create a hero
ViewInfo
FarPitch = -0.066
FarZoom = 0.210
FarFloor = 15.760
FarDist = 20.500
FarShift = 5.900
NearPitch = 0.394
NearZoom = 0.254
NearFloor = 74.260
NearDist = 30.000
NearShift = 3.700
CloseUpPitch = -0.270
CloseUpZoom = 0.200
CloseUpFloor = 50.000
CloseUpDist = 30.000
CloseUpShift = -0.100
PortraitPitch = -0.080
PortraitZoom = 0.200
PortraitFloor = 50.000
PortraitDist = 43.00
PortraitShift = 0.00
//NormalCam = 0.50
MapLocation = 6
End
End
End