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Text File  |  2006-01-31  |  8KB  |  233 lines

  1. //-----------------------------------------------------
  2. // Archer Class
  3. //-----------------------------------------------------
  4.  
  5. CreateAHeroClass    
  6.     NameTag           = CreateAHero:ClassName_Archer
  7.     DescriptionTag = CreateAHero:ClassDesc_Archer
  8.     PowersDescTag  = CreateAHero:ClassPowersDesc_Archer
  9.     UpgradeName       = Upgrade_CreateAHero_ClassArcher
  10.     IconImage    =    Archetype_Elf
  11.                                                                                         
  12.  
  13.     SubClass    // Elven Archer  ModuleTag_Archer_SubClass_0
  14.         NameTag                  =    CreateAHero:SubClassName_ElvenArcher
  15.         DescriptionTag                  =    CreateAHero:SubClassDesc_MaleElvenArcher
  16.         IconImage              = CPMaleElfArcher
  17.         ButtonImage                       = HICAHMaleElfArcher
  18.         // In UI it should be          =  HICAHMaleElfArcher_wotr
  19.         SpendableAttributePoints        = 30
  20.         //DefaultFaction              = Elves 
  21.         UsableFactions              = Men Elves Dwarves
  22.         UpgradeName              =    Upgrade_CreateAHero_SubClass_0
  23. //-------------------------------
  24. // Awards common to all heros.
  25.         #include "CreateAHeroSystemCommonStatsAndAwards.inc"
  26.         // Class specific awards
  27.         Awards = GuardianOfMiddleEarth
  28.  
  29. //    -------------------------------
  30. //    Weapons
  31.         BlingUpgrades          =    Upgrade_CHW08 Upgrade_CHW02
  32. //    -------------------------------
  33. //    Head Gear
  34.         BlingUpgrades =    Upgrade_NoHelmet Upgrade_ELFA_CHH01    Upgrade_ELFA_CHH02
  35. //    -------------------------------
  36. //    Shoulder Plates
  37.         BlingUpgrades =    Upgrade_NoShoulderPlates Upgrade_ELFA_CHSP01 Upgrade_ELFA_CHSP02 Upgrade_ELFA_CHSP03
  38. //    -------------------------------
  39. //    Gauntlets
  40.         BlingUpgrades =    Upgrade_NoGauntlets    Upgrade_ELFA_CHG01 Upgrade_ELFA_CHG02 Upgrade_ELFA_CHG03
  41. //    -------------------------------
  42. //    Shield
  43.         BlingUpgrades =    Upgrade_NoShield 
  44. //    -------------------------------
  45. //    Boots
  46.         BlingUpgrades =    Upgrade_NoBoots    Upgrade_ELFA_CHB01 Upgrade_ELFA_CHB02
  47. //    -------------------------------
  48. //    Body
  49.         BlingUpgrades =    Upgrade_ELFA_CHBOD01 Upgrade_ELFA_CHBOD02 Upgrade_ELFA_CHBOD03
  50.         DefaultPrimaryColor      =    R:160 G:160    B:160
  51.         DefaultSecondaryColor =    R:160 G:160    B:160
  52.         DefaultTertiaryColor  =    R:160 G:160    B:160
  53.  
  54.         Attribute
  55.             GroupName            = CreateAHero_ArmorAttribute
  56.             MinValueUpgrade        = Upgrade_ArmorAttribute03
  57.             MaxValueUpgrade        = Upgrade_ArmorAttribute16
  58.             DefaultValueUpgrade    = Upgrade_ArmorAttribute10
  59.         End
  60.         
  61.         Attribute
  62.             GroupName            = CreateAHero_DamageMultAttribute
  63.             MinValueUpgrade        = Upgrade_DamageMultAttribute03
  64.             MaxValueUpgrade        = Upgrade_DamageMultAttribute13
  65.             DefaultValueUpgrade    = Upgrade_DamageMultAttribute10
  66.         End
  67.  
  68.         Attribute
  69.             GroupName            = CreateAHero_HealthMultAttribute
  70.             MinValueUpgrade        = Upgrade_HealthMultAttribute05
  71.             MaxValueUpgrade        = Upgrade_HealthMultAttribute20
  72.             DefaultValueUpgrade    = Upgrade_HealthMultAttribute12
  73.         End
  74.  
  75.         Attribute
  76.             GroupName            = CreateAHero_AutoHealAttribute
  77.             MinValueUpgrade        = Upgrade_AutoHealAttribute03
  78.             MaxValueUpgrade        = Upgrade_AutoHealAttribute14
  79.             DefaultValueUpgrade    = Upgrade_AutoHealAttribute06
  80.         End
  81.  
  82.         Attribute
  83.             GroupName            = CreateAHero_VisionAttribute
  84.             MinValueUpgrade        = Upgrade_VisionAttribute06
  85.             MaxValueUpgrade        = Upgrade_VisionAttribute19
  86.             DefaultValueUpgrade    = Upgrade_VisionAttribute12
  87.         End
  88.         
  89.  
  90.     // Camera used to view object with in create a hero
  91.         ViewInfo
  92.                 FarPitch  = -0.066
  93.                 FarZoom   = 0.210
  94.                 FarFloor  = 15.760
  95.                 FarDist   = 20.500
  96.                 FarShift  = 5.900
  97.                 NearPitch = 0.424
  98.                 NearZoom  = 0.254
  99.                 NearFloor = 74.260
  100.                 NearDist  = 29.000
  101.                 NearShift = 7.000
  102.                 CloseUpPitch = -0.290
  103.                 CloseUpZoom  = 0.200
  104.                 CloseUpFloor = 50.000
  105.                 CloseUpDist  = 30.000
  106.                 CloseUpShift = 0.200
  107.                 PortraitPitch = -0.060
  108.                 PortraitZoom  = 0.200
  109.                 PortraitFloor = 50.000
  110.                 PortraitDist  = 49.00
  111.                 PortraitShift = 0.90
  112.                 //NormalCam = 0.50
  113.  
  114.  
  115.  
  116.  
  117.               
  118.  
  119.             MapLocation    = 6
  120.         End
  121.     End
  122.     
  123.     SubClass    // Female Elven Archer  ModuleTag_Archer_SubClass_1
  124.         NameTag           = CreateAHero:SubClassName_FemaleElvenArcher
  125.         DescriptionTag = CreateAHero:SubClassDesc_FemaleElvenArcher
  126.         IconImage       = CPFemaleElfArcher
  127.         ButtonImage       = HICAHFemaleElvenArcher
  128.         // In UI it should be      =  HICAHFemaleElvenArcher_wotr
  129.         DefaultFaction              = Elves 
  130.         UsableFactions              = Men Elves Dwarves 
  131.         SpendableAttributePoints        = 30
  132.  
  133.         UpgradeName       = Upgrade_CreateAHero_SubClass_1
  134.         //-------------------------------
  135.         // Awards common to all heros.
  136.         #include "CreateAHeroSystemCommonStatsAndAwards.inc"
  137.         // Class specific awards
  138.         Awards = GuardianOfMiddleEarth
  139.  
  140.  
  141.         //-------------------------------
  142.         // Weapons
  143.         BlingUpgrades =    Upgrade_CHW08 Upgrade_CHW02
  144.         //-------------------------------
  145.         // Head    Gear
  146.         BlingUpgrades = Upgrade_NoHelmet Upgrade_FEARCH_CHH03 Upgrade_FEARCH_CHH04
  147.         //-------------------------------
  148.         // Shoulder    Plates
  149.         BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_FEARCH_CHSP01 Upgrade_FEARCH_CHSP02 Upgrade_FEARCH_CHSP03 Upgrade_FEARCH_CHSP04 Upgrade_FEARCH_CHSP05
  150.         //-------------------------------
  151.         // Gauntlets
  152.         BlingUpgrades = Upgrade_NoGauntlets Upgrade_FEARCH_CHG01 Upgrade_FEARCH_CHG02 Upgrade_FEARCH_CHG03 Upgrade_FEARCH_CHG04 Upgrade_FEARCH_CHG05
  153.         //-------------------------------
  154.         // Shield
  155.         BlingUpgrades = Upgrade_NoShield 
  156.         //-------------------------------
  157.         // Boots
  158.         BlingUpgrades = Upgrade_NoBoots Upgrade_FEARCH_CHB01 Upgrade_FEARCH_CHB02 Upgrade_FEARCH_CHB03 Upgrade_FEARCH_CHB04 Upgrade_FEARCH_CHB05
  159.         //-------------------------------
  160.         // Body
  161.         BlingUpgrades = Upgrade_FEARCH_CHBOD01 @Upgrade_FEARCH_CHBOD02 //Upgrade_FEARCH_CHBOD03
  162.         DefaultPrimaryColor      =    R:160 G:160    B:160
  163.         DefaultSecondaryColor =    R:160 G:160    B:160
  164.         DefaultTertiaryColor  =    R:160 G:160    B:160
  165.  
  166.         Attribute
  167.             GroupName            = CreateAHero_ArmorAttribute
  168.             MinValueUpgrade        = Upgrade_ArmorAttribute03
  169.             MaxValueUpgrade        = Upgrade_ArmorAttribute16
  170.             DefaultValueUpgrade    = Upgrade_ArmorAttribute10
  171.         End
  172.         
  173.         Attribute
  174.             GroupName            = CreateAHero_DamageMultAttribute
  175.             MinValueUpgrade        = Upgrade_DamageMultAttribute03
  176.             MaxValueUpgrade        = Upgrade_DamageMultAttribute12
  177.             DefaultValueUpgrade    = Upgrade_DamageMultAttribute08
  178.         End
  179.  
  180.         Attribute
  181.             GroupName            = CreateAHero_HealthMultAttribute
  182.             MinValueUpgrade        = Upgrade_HealthMultAttribute05
  183.             MaxValueUpgrade        = Upgrade_HealthMultAttribute20
  184.             DefaultValueUpgrade    = Upgrade_HealthMultAttribute12
  185.         End
  186.  
  187.         Attribute
  188.             GroupName            = CreateAHero_AutoHealAttribute
  189.             MinValueUpgrade        = Upgrade_AutoHealAttribute03
  190.             MaxValueUpgrade        = Upgrade_AutoHealAttribute14
  191.             DefaultValueUpgrade    = Upgrade_AutoHealAttribute06
  192.         End
  193.  
  194.         Attribute
  195.             GroupName            = CreateAHero_VisionAttribute
  196.             MinValueUpgrade        = Upgrade_VisionAttribute06
  197.             MaxValueUpgrade        = Upgrade_VisionAttribute20
  198.             DefaultValueUpgrade    = Upgrade_VisionAttribute14
  199.         End
  200.  
  201.         // Camera used to view object with in create a hero
  202.         ViewInfo
  203.                 FarPitch  = -0.066
  204.                 FarZoom   = 0.210
  205.                 FarFloor  = 15.760
  206.                 FarDist   = 20.500
  207.                 FarShift  = 5.900
  208.                 NearPitch = 0.394
  209.                 NearZoom  = 0.254
  210.                 NearFloor = 74.260
  211.                 NearDist  = 30.000
  212.                 NearShift = 3.700
  213.                 CloseUpPitch = -0.270
  214.                 CloseUpZoom  = 0.200
  215.                 CloseUpFloor = 50.000
  216.                 CloseUpDist  = 30.000
  217.                 CloseUpShift = -0.100
  218.                 PortraitPitch = -0.080
  219.                 PortraitZoom  = 0.200
  220.                 PortraitFloor = 50.000
  221.                 PortraitDist  = 43.00
  222.                 PortraitShift = 0.00
  223.                 //NormalCam = 0.50
  224.  
  225.  
  226.               
  227.  
  228.             MapLocation    = 6
  229.         End
  230.     End
  231. End
  232.  
  233.