home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2006 April
/
Gamestar_83_2006-04_dvd.iso
/
Dema
/
lotrbfme2_demo.exe
/
INI.big
/
data_ini_createaherogamedata.inc
< prev
next >
Wrap
Text File
|
2006-01-31
|
16KB
|
392 lines
////////////////////////////////////////////////////////////////////////////////
// FILE: CreateAHeroGameData.inc (SYSTEM) //////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
//-----------------------CreateAHero------------------
#define CREATE_A_HERO_ATTRIBUTE_MULTIPLIER 1
#define CREATE_A_HERO_COMMAND_POINT_COST 50
#define CREATE_A_HERO_VISION_RANGE 150
#define SHROUD_CLEAR_CREATE_A_HERO 100
#define CREATE_A_HERO_BUILDCOST 2000
#define CREATE_A_HERO_BUILDTIME 30
#define CREATE_A_HERO_HEALTH 800 //1000
#define CREATE_A_HERO_FIREBALL_DMG_LVL_1 400
#define CREATE_A_HERO_FIREBALL_DMG_LVL_2 800
#define CREATE_A_HERO_FIREBALL_DMG_LVL_3 1200
#define CREATE_A_HERO_FIREBALL_RADIUS_LVL_1 30.0
#define CREATE_A_HERO_FIREBALL_RADIUS_LVL_2 45.0
#define CREATE_A_HERO_FIREBALL_RADIUS_LVL_3 60.0
#define CREATE_A_HERO_LVL1_EXP_AWARD 40
#define CREATE_A_HERO_LVL2_EXP_AWARD 50
#define CREATE_A_HERO_LVL3_EXP_AWARD 60
#define CREATE_A_HERO_LVL4_EXP_AWARD 70
#define CREATE_A_HERO_LVL5_EXP_AWARD 80
#define CREATE_A_HERO_LVL6_EXP_AWARD 90
#define CREATE_A_HERO_LVL7_EXP_AWARD 100
#define CREATE_A_HERO_LVL8_EXP_AWARD 120
#define CREATE_A_HERO_LVL9_EXP_AWARD 150
#define CREATE_A_HERO_LVL10_EXP_AWARD 200
#define CREATE_A_HERO_LVL2_EXP_NEEDED 100 // 100
#define CREATE_A_HERO_LVL3_EXP_NEEDED 200 // 200
#define CREATE_A_HERO_LVL4_EXP_NEEDED 300 // 400
#define CREATE_A_HERO_LVL5_EXP_NEEDED 400 // 600
#define CREATE_A_HERO_LVL6_EXP_NEEDED 500 // 800
#define CREATE_A_HERO_LVL7_EXP_NEEDED 700 // 1000
#define CREATE_A_HERO_LVL8_EXP_NEEDED 900 // 1200
#define CREATE_A_HERO_LVL9_EXP_NEEDED 1100 // 1600
#define CREATE_A_HERO_LVL10_EXP_NEEDED 1400 // 2000
#define CREATE_A_HERO_PREATTACKDELAY 1000
#define CREATE_A_HERO_DELAYBETWEENSHOTS 1250
#define CREATE_A_HERO_FIRINGDURATION 1400
#define CREATE_A_HERO_DAMAGE 150 // 200 turned this up a little because animations slowed down...
#define CREATE_A_HERO_MOUNTED_PREATTACKDELAY 700
#define CREATE_A_HERO_MOUNTED_DELAYBETWEENSHOTS 800
#define CREATE_A_HERO_MOUNTED_FIRINGDURATION 800
#define CREATE_A_HERO_MOUNTED_DAMAGE 35
#define CREATE_A_HERO_BALL_LIGHTNING_DAMAGE_L1 250 //Doubled - half fire, half magic
#define CREATE_A_HERO_BALL_LIGHTNING_DAMAGE_L2 500
#define CREATE_A_HERO_BALL_LIGHTNING_DAMAGE_L3 1000
#define CREATE_A_HERO_BALL_LIGHTNING_RANGE 350
#define CREATE_A_HERO_BALL_LIGHTNING_START_RANGE 290
#define CREATE_A_HERO_PHASER_RANGE 200
#define CREATE_A_HERO_LIGHTBLAST_CAST_RANGE 180 // need to be a little less that the CREATE_A_HERO_PHASER_RANGE range.
#define CREATE_A_HERO_LIGHTBLAST_L1_DAMAGE 1000 // 1000
#define CREATE_A_HERO_LIGHTBLAST_L2_DAMAGE 2000 // 1000
#define CREATE_A_HERO_LIGHTBLAST_L3_DAMAGE 3000 // 1000
#define CREATE_A_HERO_FORCE_PUSH_DAMAGE_L1 80
#define CREATE_A_HERO_FORCE_PUSH_RANGE_L1 100
#define CREATE_A_HERO_FORCE_PUSH_DAMAGE_L2 150
#define CREATE_A_HERO_FORCE_PUSH_RANGE_L2 150
#define CREATE_A_HERO_FORCE_PUSH_DAMAGE_L3 250
#define CREATE_A_HERO_FORCE_PUSH_RANGE_L3 200
#define CREATE_A_HERO_WORD_OF_DOOM_START_RANGE 250
#define CREATE_A_HERO_FIREBALL_RANGE 300
#define CREATE_A_HERO_INVULNERABILITY_MODIFIER 0% FORCE CRUSH SLASH PIERCE SIEGE STRUCTURAL FLAME HEALING WATER PENALTY FALLING TOPPLING REFLECTED PASSENGER MAGIC CHOP HERO SPECIALIST URUK HERO_RANGED FLY_INTO LOGICAL_FIRE CAVALRY CAVALRY_RANGED POISON
#define CREATE_A_HERO_CRIPPLE_RANGED_DO_POWER_RANGE 330
#define CREATE_A_HERO_CRIPPLE_RANGED_RANGE 350
#define CREATE_A_HERO_CRIPPLE_RANGED_DAMAGE_L1 500 //400
#define CREATE_A_HERO_CRIPPLE_MELEE_DAMAGE_L1 600
#define CREATE_A_HERO_CRIPPLE_DURATION_L1 10000
#define CREATE_A_HERO_CRIPPLE_RANGED_DAMAGE_L2 1000 //400
#define CREATE_A_HERO_CRIPPLE_MELEE_DAMAGE_L2 1200
#define CREATE_A_HERO_CRIPPLE_DURATION_L2 20000
#define CREATE_A_HERO_CRIPPLE_RANGED_DAMAGE_L3 1500 //400
#define CREATE_A_HERO_CRIPPLE_MELEE_DAMAGE_L3 1800
#define CREATE_A_HERO_CRIPPLE_DURATION_L3 30000
#define CREATE_A_HERO_CRIPPLE_RANGED_DAMAGE_L4 2000 //400
#define CREATE_A_HERO_CRIPPLE_MELEE_DAMAGE_L4 2400
#define CREATE_A_HERO_CRIPPLE_DURATION_L4 40000
// Attach Spy
#define CREATE_A_HERO_SPY_DO_POWER_RANGE_L1 600
#define CREATE_A_HERO_SPY_RANGE_L1 610
#define CREATE_A_HERO_SPY_VISION_RANGE_L1 400 // The amount we can see
#define CREATE_A_HERO_SPY_SHROUD_RANGE_L1 400 // the amount we clear.
#define CREATE_A_HERO_SPY_LIFETIME_L1 60000
#define CREATE_A_HERO_SPY_DO_POWER_RANGE_L2 600
#define CREATE_A_HERO_SPY_RANGE_L2 610
#define CREATE_A_HERO_SPY_VISION_RANGE_L2 800 // The amount we can see
#define CREATE_A_HERO_SPY_SHROUD_RANGE_L2 800 // the amount we clear.
#define CREATE_A_HERO_SPY_OBJECT_FILTER ANY +INFANTRY +CAVALRY +MONSTER +HERO
#define CREATE_A_HERO_WORD_OF_POULTRY_OBJECT_FILTER NONE +INFANTRY -HERO ENEMIES NEUTRAL -IsengardRamCrew -MordorRamCrew -DwarvenBattleWagonAxeThrower -DwarvenBattleWagonMenOfDale -DwarvenBattleWagonPhalanx -MordorHaradrimArcherMumakil
#define CREATE_A_HERO_WORD_OF_POULTRY_RANGE_L1 300
#define CREATE_A_HERO_WORD_OF_POULTRY_RADIUS_L1 50
#define CREATE_A_HERO_WORD_OF_POULTRY_RANGE_L2 400
#define CREATE_A_HERO_WORD_OF_POULTRY_RADIUS_L2 100
#define CREATE_A_HERO_REPLACEMENT_OBJECT_LIFETIME 10000
// Oil Fire Level 1
#define CREATE_A_HERO_SPILL_OIL_RADIUS_L1 10
#define CREATE_A_HERO_SPILL_OIL_AMOUNT_L1 100
#define CREATE_A_HERO_SPILL_OIL_MINMAXBURNRATE_L1 30
#define CREATE_A_HERO_SPILL_OIL_MAX_RESISTANCE_L1 0
#define CREATE_A_HERO_IGNITE_OIL_RADIUS_L1 15
#define CREATE_A_HERO_IGNITE_OIL_AMOUNT_L1 30
#define CREATE_A_HERO_OIL_DRUM_LIFETIME_L1 10000
#define CREATE_A_HERO_OIL_FIRE_DELAY_L1 20
#define CREATE_A_HERO_OIL_BREADCRUMB_SPACING_L1 20
#define CREATE_A_HERO_OIL_BREADCRUMB_LIFETIME_L1 60000
// Oil Fire Level 2
#define CREATE_A_HERO_SPILL_OIL_RADIUS_L2 20
#define CREATE_A_HERO_SPILL_OIL_AMOUNT_L2 200
#define CREATE_A_HERO_SPILL_OIL_MINMAXBURNRATE_L2 40
#define CREATE_A_HERO_SPILL_OIL_MAX_RESISTANCE_L2 0
#define CREATE_A_HERO_IGNITE_OIL_RADIUS_L2 20
#define CREATE_A_HERO_IGNITE_OIL_AMOUNT_L2 40
#define CREATE_A_HERO_OIL_DRUM_LIFETIME_L2 20000
#define CREATE_A_HERO_OIL_FIRE_DELAY_L2 20
#define CREATE_A_HERO_OIL_BREADCRUMB_SPACING_L2 20
#define CREATE_A_HERO_OIL_BREADCRUMB_LIFETIME_L2 120000
// Oil Fire Level 3
#define CREATE_A_HERO_SPILL_OIL_RADIUS_L3 30
#define CREATE_A_HERO_SPILL_OIL_AMOUNT_L3 500
#define CREATE_A_HERO_SPILL_OIL_MINMAXBURNRATE_L3 50
#define CREATE_A_HERO_SPILL_OIL_MAX_RESISTANCE_L3 0
#define CREATE_A_HERO_IGNITE_OIL_RADIUS_L3 30
#define CREATE_A_HERO_IGNITE_OIL_AMOUNT_L3 50
#define CREATE_A_HERO_OIL_DRUM_LIFETIME_L3 30000
#define CREATE_A_HERO_OIL_FIRE_DELAY_L3 20
#define CREATE_A_HERO_OIL_BREADCRUMB_SPACING_L3 20
#define CREATE_A_HERO_OIL_BREADCRUMB_LIFETIME_L3 180000
// Howl of Rage
#define CREATE_A_HERO_HOWL_OF_RAGE_RADIUS_L1 75
#define CREATE_A_HERO_HOWL_OF_RAGE_RADIUS_L2 112
#define CREATE_A_HERO_HOWL_OF_RAGE_RADIUS_L3 150
// Infernal
#define CREATE_A_HERO_INFERNAL_RANGE 100
// Fire Bomb
#define CREATE_A_HERO_FIRE_BOMB_PREATTACKDELAY 3000 // long, as per spec.
#define CREATE_A_HERO_FIRE_BOMB_RANDOM_PREATTACK 750
#define CREATE_A_HERO_FIRE_BOMB_SCATTER_RADIUS 20.0
#define CREATE_A_HERO_FIRE_BOMB_HIT_PERCENTAGE 20
#define CREATE_A_HERO_FIRE_BOMB_DO_POWER_RANGE_L1 150
#define CREATE_A_HERO_FIRE_BOMB_ATTACK_RANGE_L1 160
#define CREATE_A_HERO_FIRE_BOMB_DAMAGE_L1 200
#define CREATE_A_HERO_FIRE_BOMB_RADIUS_L1 25
#define CREATE_A_HERO_FIRE_BOMB_DO_POWER_RANGE_L2 200
#define CREATE_A_HERO_FIRE_BOMB_ATTACK_RANGE_L2 210
#define CREATE_A_HERO_FIRE_BOMB_DAMAGE_L2 400
#define CREATE_A_HERO_FIRE_BOMB_RADIUS_L2 50
#define CREATE_A_HERO_FIRE_BOMB_DO_POWER_RANGE_L3 250
#define CREATE_A_HERO_FIRE_BOMB_ATTACK_RANGE_L3 260
#define CREATE_A_HERO_FIRE_BOMB_DAMAGE_L3 700
#define CREATE_A_HERO_FIRE_BOMB_RADIUS_L3 75
#define CREATE_A_HERO_FIRE_BOMB_DO_POWER_RANGE_L4 300
#define CREATE_A_HERO_FIRE_BOMB_ATTACK_RANGE_L4 310
#define CREATE_A_HERO_FIRE_BOMB_DAMAGE_L4 1000
#define CREATE_A_HERO_FIRE_BOMB_RADIUS_L4 100
// Coerce
#define CREATE_A_HERO_COERCE_RANGE_L1 200
#define CREATE_A_HERO_COERCE_RADIUS_L1 60
#define CREATE_A_HERO_COERCE_RANGE_L2 300
#define CREATE_A_HERO_COERCE_RADIUS_L2 90
#define CREATE_A_HERO_COERCE_RANGE_L3 400
#define CREATE_A_HERO_COERCE_RADIUS_L3 120
// Steal Money
#define CREATE_A_HERO_STEAL_MONEY_DELAYBETWEENSHOTS 1000
#define CREATE_A_HERO_STEAL_MONEY_PREATTACKDELAY 500
#define CREATE_A_HERO_STEAL_MONEY_FIRINGDURATION 1000
#define CREATE_A_HERO_STEAL_MONEY_AMOUNT_L1 1000
#define CREATE_A_HERO_STEAL_MONEY_AMOUNT_L2 2000
#define CREATE_A_HERO_STEAL_MONEY_AMOUNT_L3 4000
#define CREATE_A_HERO_STEAL_MONEY_OBJECT_FILTER NONE +GondorFarm +MordorSlaughterHouse +MordorLumberMill +IsengardLumberMill +IsengardFurnace +ElvenMallornTree +DwarvenMineShaft +WildMineShaft +WildLumberMill
#define CREATE_A_HERO_STEAL_MONEY_DO_POWER_RANGE 150
#define CREATE_A_HERO_STEAL_MONEY_RANGE 160
// Assassin
#define CREATE_A_HERO_ASSASSIN_DELAYBETWEENSHOTS 1000
#define CREATE_A_HERO_ASSASSIN_PREATTACKDELAY 500
#define CREATE_A_HERO_ASSASSIN_FIRINGDURATION 1000
#define CREATE_A_HERO_ASSASSIN_DAMAGE_L1 2000
#define CREATE_A_HERO_ASSASSIN_DAMAGE_L2 4000
#define CREATE_A_HERO_ASSASSIN_DAMAGE_L3 7000
#define CREATE_A_HERO_ASSASSIN_DAMAGE_L4 10000
#define CREATE_A_HERO_ASSASSIN_RANGE 40
#define CREATE_A_HERO_ASSASSIN_DO_POWER_RANGE 30
#define CREATE_A_HERO_ASSASSIN_OBJECT_FILTER NONE +HERO -MordorBalrog -SummonedDragon -SummonedDragonJH1 -MordorWitchKingOnFellBeast -MordorFellBeast -Drogoth -GondorGwaihir -GondorGwaihir_Summoned -ElvenFortressEagle -SpellBookDragonStrikeDragon
// Rain of Arrows
#define CREATE_A_HERO_RAIN_OF_ARROWS_DO_POWER_RANGE 320
#define CREATE_A_HERO_RAIN_OF_ARROWS_RANGE 400
#define CREATE_A_HERO_RAIN_OF_ARROWS_SHOTS_PER_TARGET_L1 1
#define CREATE_A_HERO_RAIN_OF_ARROWS_SHOTS_PER_BURST_L1 3
#define CREATE_A_HERO_RAIN_OF_ARROWS_MAX_SHOTS_L1 50
#define CREATE_A_HERO_RAIN_OF_ARROWS_DAMAGE_L1 50
#define CREATE_A_HERO_RAIN_OF_ARROWS_SHOTS_PER_TARGET_L2 1
#define CREATE_A_HERO_RAIN_OF_ARROWS_SHOTS_PER_BURST_L2 5
#define CREATE_A_HERO_RAIN_OF_ARROWS_MAX_SHOTS_L2 60
#define CREATE_A_HERO_RAIN_OF_ARROWS_DAMAGE_L2 100
#define CREATE_A_HERO_RAIN_OF_ARROWS_SHOTS_PER_TARGET_L3 1
#define CREATE_A_HERO_RAIN_OF_ARROWS_SHOTS_PER_BURST_L3 7
#define CREATE_A_HERO_RAIN_OF_ARROWS_MAX_SHOTS_L3 70
#define CREATE_A_HERO_RAIN_OF_ARROWS_DAMAGE_L3 150
// Healing
#define CREATE_A_HERO_HEALING_AMOUNT_L1 0.5
#define CREATE_A_HERO_HEALING_RADIUS_L1 1
#define CREATE_A_HERO_HEALING_AMOUNT_L2 0.5
#define CREATE_A_HERO_HEALING_RADIUS_L2 150
// Arrow Bonus
#define CREATE_A_HERO_ARROW_BONUS_DAMAGE_L1 25
#define CREATE_A_HERO_ARROW_BONUS_RADIUS_L1 0.0
#define CREATE_A_HERO_ARROW_BONUS_DAMAGE_L2 25
#define CREATE_A_HERO_ARROW_BONUS_RADIUS_L2 0.0
#define CREATE_A_HERO_ARROW_BONUS_DAMAGE_L3 25
#define CREATE_A_HERO_ARROW_BONUS_RADIUS_L3 0.0
#define CREATE_A_HERO_ARROW_BONUS_DAMAGE_L4 25
#define CREATE_A_HERO_ARROW_BONUS_RADIUS_L4 0.0
// Summon Familiar
#define CREATE_A_HERO_FAMILIAR_MAX_HEALTH 5000
#define CREATE_A_HERO_FAMILIAR_MAX_HEALTH_DAMAGED 2000
#define CREATE_A_HERO_SUMMON_FAMILIAR_CURSOR_RADIUS 100.0
#define CREATE_A_HERO_SUMMON_FAMILIAR_RADIUS_L1 100.0
#define CREATE_A_HERO_SUMMON_FAMILIAR_LIFETIME_L1 60000
#define CREATE_A_HERO_SUMMON_FAMILIAR_RECHARGE_L1 180000
#define CREATE_A_HERO_SUMMON_FAMILIAR_RADIUS_L2 200.0
#define CREATE_A_HERO_SUMMON_FAMILIAR_RECHARGE_L2 160000
#define CREATE_A_HERO_SUMMON_FAMILIAR_RADIUS_L3 400.0
#define CREATE_A_HERO_SUMMON_FAMILIAR_RECHARGE_L3 140000
// Axe Throw
#define CREATE_A_HERO_AXE_THROW_DO_POWER_RANGE 175
#define CREATE_A_HERO_AXE_THROW_RANGE 185
#define CREATE_A_HERO_AXE_THROW_RECHARGE_L1 110000
#define CREATE_A_HERO_AXE_THROW_DAMAGE_L1 400
#define CREATE_A_HERO_AXE_THROW_RECHARGE_L2 100000
#define CREATE_A_HERO_AXE_THROW_DAMAGE_L2 800
#define CREATE_A_HERO_AXE_THROW_RECHARGE_L3 90000
#define CREATE_A_HERO_AXE_THROW_DAMAGE_L3 1200
// Earth Shaker
#define CREATE_A_HERO_EARTH_SHAKER_DAMAGE_L1 150
#define CREATE_A_HERO_EARTH_SHAKER_RADIUS_L1 150
#define CREATE_A_HERO_EARTH_SHAKER_META_AMOUNT_L1 40
#define CREATE_A_HERO_EARTH_SHAKER_META_RADIUS_L1 300
#define CREATE_A_HERO_EARTH_SHAKER_DAMAGE_L2 300
#define CREATE_A_HERO_EARTH_SHAKER_RADIUS_L2 200
#define CREATE_A_HERO_EARTH_SHAKER_META_AMOUNT_L2 60
#define CREATE_A_HERO_EARTH_SHAKER_META_RADIUS_L2 400
#define CREATE_A_HERO_EARTH_SHAKER_DAMAGE_L3 450
#define CREATE_A_HERO_EARTH_SHAKER_RADIUS_L3 250
#define CREATE_A_HERO_EARTH_SHAKER_META_AMOUNT_L3 80
#define CREATE_A_HERO_EARTH_SHAKER_META_RADIUS_L3 500
// Leap
#define CREATE_A_HERO_LEAP_DAMAGE_L1 200
#define CREATE_A_HERO_LEAP_DAMAGE_L2 500
// Sapper
#define CREATE_A_HERO_SAPPER_DO_POWER_RANGE 30
#define CREATE_A_HERO_SAPPER_RANGE 40
#define CREATE_A_HERO_SAPPER_RADIUS_L1 50
#define CREATE_A_HERO_SAPPER_DAMAGE_L1 100
#define CREATE_A_HERO_SAPPER_DAMAGE_STRUCTURAL_L1 500
#define CREATE_A_HERO_SAPPER_RADIUS_L2 100
#define CREATE_A_HERO_SAPPER_DAMAGE_L2 200
#define CREATE_A_HERO_SAPPER_DAMAGE_STRUCTURAL_L2 1000
#define CREATE_A_HERO_SAPPER_RADIUS_L3 200
#define CREATE_A_HERO_SAPPER_DAMAGE_L3 300
#define CREATE_A_HERO_SAPPER_DAMAGE_STRUCTURAL_L3 1500
// Bombard
#define CREATE_A_HERO_BOMBARD_COUNT_L1 4
#define CREATE_A_HERO_BOMBARD_COUNT_L2 8
#define CREATE_A_HERO_BOMBARD_COUNT_L3 16
// True Sight
#define CREATE_A_HERO_TRUE_SIGHT_DURATION 180000
// Berserker Rage
#define CREATE_A_HERO_BERSERKER_RAGE_ARMOR_L1 50%
#define CREATE_A_HERO_BERSERKER_RAGE_DAMAGE_MULT_L1 150%
#define CREATE_A_HERO_BERSERKER_RAGE_ARMOR_L2 45%
#define CREATE_A_HERO_BERSERKER_RAGE_DAMAGE_MULT_L2 175%
#define CREATE_A_HERO_BERSERKER_RAGE_ARMOR_L3 40%
#define CREATE_A_HERO_BERSERKER_RAGE_DAMAGE_MULT_L3 200%
#define CREATE_A_HERO_BERSERKER_RAGE_ARMOR_L4 35%
#define CREATE_A_HERO_BERSERKER_RAGE_DAMAGE_MULT_L4 225%
// Battle Rage
#define CREATE_A_HERO_BATTLE_RAGE_ARMOR_L1 50%
#define CREATE_A_HERO_BATTLE_RAGE_DAMAGE_MULT_L1 150%
#define CREATE_A_HERO_BATTLE_RAGE_ARMOR_L2 40%
#define CREATE_A_HERO_BATTLE_RAGE_DAMAGE_MULT_L2 175%
#define CREATE_A_HERO_BATTLE_RAGE_ARMOR_L3 30%
#define CREATE_A_HERO_BATTLE_RAGE_DAMAGE_MULT_L3 200%
#define CREATE_A_HERO_BATTLE_RAGE_ARMOR_L4 20%
#define CREATE_A_HERO_BATTLE_RAGE_DAMAGE_MULT_L4 225%
// Spawn tornado
#define CREATE_A_HERO_TORNADO_LIFETIME_L1 10000
#define CREATE_A_HERO_TORNADO_LIFETIME_L2 20000
#define CREATE_A_HERO_TORNADO_LIFETIME_L3 30000
// Clear Garrison
#define CREATE_A_HERO_CLEAR_GARRISON_DAMAGE 100
// Conquer
#define CREATE_A_HERO_CONQUER_OBJECT_FILTER NONE +STRUCTURE -CASTLE_KEEP -LINKED_TO_FLAG -BarrowWightLair -CaveTrollLair -FireDrakeLair -MoriarGoblinLair -SpiderLair -WargLair
// Summon reinforcements
#define CREATE_A_HERO_REINFORCEMENT_LIFETIME 180000