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GameStar 2006 April
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data_ini_campaigns_scenarios_wotrscenario042.inc
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2006-01-31
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3KB
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74 lines
//-------------------------------------------------------------------------------------------------
// Scenario Name: War Of The North
// Scenario Description: Fight for control of the northern lands of Middle-Earth
// Game Type: Capital Assault
// Win Conditions: Player must conquer the capital of the opposing player
// Unavailable Territories: None
// # of Players: 2 (1vs1)
//-------------------------------------------------------------------------------------------------
LivingWorldCampaign WOTRScenario042
IsEvilCampaign = No
;////////////// RTS Settings /////////////
#include "..\Common\LivingWorldDefaultRTSSettings.inc"
Scenario
DisplayName = LWScenario:WOTRScenario042
DisplayDescription = LWScenario:WOTRScenario042Description
DisplayGameType = LWScenario:WOTRGameType001
DisplayObjectives = LWScenario:WOTRObjectives001
DisplayFiction = LWScenario:WOTRScenarioFiction006
DisplayVictoriousText = LWScenario:WOTRCapitalAssaultWin001
DisplayDefeatedText = LWScenario:WOTRCapitalAssaultLose001
RegionCampaign = DefaultCampaign
MaxPlayers = 2
DisableRegions = Cair_Andros Enedwaith Fangorn Gap_Of_Rohan Gondor Harad Helms_Deep Isengard Ithilien Minas_Morgul Minas_Tirith Mordor Mount_Doom Osgiliath Rohan The_Black_Gate The_Dead_Marshes
;DisallowStartInRegions = Arnor Buckland Celduin Dagorlad Dol_Guldur Dunland Erebor Ettenmoors Grey_Havens Harlindon High_Pass Iron_Hills Lothlorien Minhiriath Mirkwood Redhorn_Pass Rivendell The_Shire Tower_Hills
DefaultStartSpots = The_Shire Celduin
PlayerDefeatCondition
Teams = 1 2
LoseIfCapitalLost = Yes
NumControlledRegionsLessOrEqualTo = 0
End
TeamDefeatCondition
Teams = 1 2
NumControlledRegionsLessOrEqualTo = 0
End
End
;//////////////////////////////////////////////////
Act One
;//////////////////////////////////////////////////
;///////////////// Armies ////////////////
#include "..\Common\LivingWorldDefaultArmies.inc"
;//////////////// Cities (Yes, this is a hack for mouse over movies.) ////////////////
//#include "..\Common\LivingWorldCities.inc"
;//////////////// VISUAL FLUFF ////////////////
EyeTowerPoints
LookPoint = X:436 Y:687 ; Rohan
LookPoint = X:481 Y:287
LookPoint = X:1179 Y:461
LookPoint = X:947 Y:917
LookPoint = X:172 Y:573 ; Isengard
LookPoint = X:160 Y:560 ; Isengard
LookPoint = X:175 Y:557 ; Isengard
LookPoint = X:171 Y:348 ; Helm's Deep
LookPoint = X:257 Y:535 ; Helm's Deep
LookPoint = X:120 Y:350 ; Helm's Deep
LookPoint = X:157 Y:420 ; Helm's Deep
End
End
End