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data_ini_campaigns_scenarios_wotrscenario039.inc
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2006-01-31
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3KB
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78 lines
//-------------------------------------------------------------------------------------------------
// Scenario Name: World Domination (All) - 3 Players
// Scenario Description: This is a freeform game of the World Domination mode with 3 preset starting locations (Arnor Dagorlad Gondor)
// Game Type: World Domination
// Win Conditions: Player must be the first to conquer all (38) territories
// Unavailable Territories: None
// # of Players: 3
//-------------------------------------------------------------------------------------------------
LivingWorldCampaign WOTRScenario039
IsEvilCampaign = No
;////////////// RTS Settings /////////////
#include "..\Common\LivingWorldDefaultRTSSettings.inc"
Scenario
DisplayName = LWScenario:WOTRScenario039
DisplayDescription = LWScenario:WOTRScenario039Description
DisplayGameType = LWScenario:WOTRGameType003
DisplayObjectives = LWScenario:WOTRObjectives005
DisplayFiction = LWScenario:WOTRScenarioFiction003
DisplayVictoriousText = LWScenario:WOTRGenericWin001
DisplayDefeatedText = LWScenario:WOTRGenericLose001
RegionCampaign = DefaultCampaign
MaxPlayers = 3
DisallowStartInRegions = Buckland Cair_Andros Celduin Dol_Guldur Dunland Enedwaith Erebor Ettenmoors Fangorn Forlindon Gap_Of_Rohan Grey_Havens Harad Harlindon Helms_Deep High_Pass Iron_Hills Isengard Ithilien Lothlorien Minas_Morgul Minas_Tirith Minhiriath Mirkwood Mordor Mount_Doom Osgiliath Redhorn_Pass Rhun Rivendell Rohan The_Black_Gate The_Dead_Marshes The_Shire Tower_Hills
DefaultStartSpots = Arnor Dagorlad Gondor
PlayerDefeatCondition
Teams = 1 2
LoseIfCapitalLost = No
NumControlledRegionsLessOrEqualTo = 0
End
TeamDefeatCondition
Teams = 1 2
NumControlledRegionsLessOrEqualTo = 0
End
TeamVictoryCondition
Teams = 1 2
NumControlledRegionsGreaterOrEqualTo = 38
End
End
;//////////////////////////////////////////////////
Act One
;//////////////////////////////////////////////////
;///////////////// Armies ////////////////
#include "..\Common\LivingWorldDefaultArmies.inc"
;//////////////// Cities (Yes, this is a hack for mouse over movies.) ////////////////
//#include "..\Common\LivingWorldCities.inc"
;//////////////// VISUAL FLUFF ////////////////
EyeTowerPoints
LookPoint = X:436 Y:687 ; Rohan
LookPoint = X:481 Y:287
LookPoint = X:1179 Y:461
LookPoint = X:947 Y:917
LookPoint = X:172 Y:573 ; Isengard
LookPoint = X:160 Y:560 ; Isengard
LookPoint = X:175 Y:557 ; Isengard
LookPoint = X:171 Y:348 ; Helm's Deep
LookPoint = X:257 Y:535 ; Helm's Deep
LookPoint = X:120 Y:350 ; Helm's Deep
LookPoint = X:157 Y:420 ; Helm's Deep
End
End
End