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Text File  |  2006-01-31  |  4KB  |  107 lines

  1. //-------------------------------------------------------------------------------------------------
  2. // Scenario Name:        Elimination - 3 Players, All territories claimed
  3. // Scenario Description:    This is a 3 player game of the Elimination mode with all territories claimed by 3 preset starting locations (Arnor Dagorlad Gondor)
  4. // Game Type:            Elimination
  5. // Win Conditions:        Player must conquer all the territories of each opposing team member
  6. // Unavailable Territories:    None
  7. // # of Players:        3
  8. //-------------------------------------------------------------------------------------------------
  9.  
  10. LivingWorldCampaign WOTRScenario021
  11.  
  12.     IsEvilCampaign = No
  13.     
  14.     ;////////////// RTS Settings /////////////
  15.     #include "..\Common\LivingWorldDefaultRTSSettings.inc"
  16.  
  17.     Scenario
  18.         DisplayName         = LWScenario:WOTRScenario021
  19.         DisplayDescription     = LWScenario:WOTRScenario021Description
  20.         DisplayGameType     = LWScenario:WOTRGameType002
  21.         DisplayObjectives     = LWScenario:WOTRObjectives002
  22.         DisplayFiction         = LWScenario:WOTRScenarioFiction004
  23.         DisplayVictoriousText    = LWScenario:WOTREliminationWin001
  24.         DisplayDefeatedText    = LWScenario:WOTREliminationLose001
  25.  
  26.         RegionCampaign = DefaultCampaign
  27.         
  28.         MaxPlayers = 3
  29.         
  30.         DisallowStartInRegions = Buckland Cair_Andros Celduin Dol_Guldur Dunland Enedwaith Erebor Ettenmoors Fangorn Forlindon Gap_Of_Rohan Grey_Havens Harad Harlindon Helms_Deep High_Pass Iron_Hills Isengard Ithilien Lothlorien Minas_Morgul Minas_Tirith Minhiriath Mirkwood Mordor Mount_Doom Osgiliath Redhorn_Pass Rhun Rivendell Rohan The_Black_Gate The_Dead_Marshes The_Shire Tower_Hills
  31.         DefaultStartSpots = Arnor Dagorlad Gondor
  32.         
  33.         PlayerDefeatCondition
  34.             Teams = 1 2
  35.             LoseIfCapitalLost = No
  36.             NumControlledRegionsLessOrEqualTo = 0
  37.         End
  38.         
  39.         TeamDefeatCondition
  40.             Teams = 1 2
  41.             NumControlledRegionsLessOrEqualTo = 0
  42.         End
  43.         
  44.         //----------------------------------------------------------
  45.         // OwnershipSets
  46.         //----------------------------------------------------------
  47.  
  48.         OwnershipSet
  49.             Regions = Arnor Buckland Dunland Enedwaith Ettenmoors Forlindon Grey_Havens Harlindon Minhiriath Rivendell The_Shire Tower_Hills
  50.             StartRegion = Arnor
  51.             
  52.             SpawnArmies
  53.                 Armies = HeroArmy1 HeroArmy2 HeroArmy3 GarrisonArmy1
  54.                 Region = Arnor
  55.             End
  56.         End
  57.  
  58.         OwnershipSet
  59.             Regions = Cair_Andros Dol_Guldur Fangorn Gap_Of_Rohan Gondor Helms_Deep High_Pass Isengard Lothlorien Minas_Tirith Mirkwood Osgiliath Redhorn_Pass Rohan
  60.             StartRegion = Gondor
  61.             
  62.             SpawnArmies
  63.                 Armies = HeroArmy1 HeroArmy2 HeroArmy3 GarrisonArmy1
  64.                 Region = Gondor
  65.             End
  66.         End
  67.         
  68.         OwnershipSet
  69.             Regions = Celduin Dagorlad Erebor Harad Iron_Hills Ithilien Minas_Morgul Mordor Mount_Doom Rhun The_Black_Gate The_Dead_Marshes
  70.             StartRegion = Dagorlad
  71.             
  72.             SpawnArmies
  73.                 Armies = HeroArmy1 HeroArmy2 HeroArmy3 GarrisonArmy1
  74.                 Region = Dagorlad
  75.             End
  76.         End
  77.     End
  78.     
  79.     
  80.     ;//////////////////////////////////////////////////
  81.     Act One
  82.     ;//////////////////////////////////////////////////
  83.  
  84.         ;///////////////// Armies ////////////////
  85.         #include "..\Common\LivingWorldDefaultArmies.inc"
  86.  
  87.  
  88.         ;//////////////// Cities (Yes, this is a hack for mouse over movies.) ////////////////
  89.         //#include "..\Common\LivingWorldCities.inc"
  90.  
  91.  
  92.         ;//////////////// VISUAL FLUFF ////////////////
  93.         EyeTowerPoints
  94.             LookPoint = X:436 Y:687 ; Rohan
  95.             LookPoint = X:481 Y:287
  96.             LookPoint = X:1179 Y:461
  97.             LookPoint = X:947 Y:917
  98.             LookPoint = X:172 Y:573 ; Isengard
  99.             LookPoint = X:160 Y:560 ; Isengard
  100.             LookPoint = X:175 Y:557 ; Isengard
  101.             LookPoint = X:171 Y:348 ; Helm's Deep
  102.             LookPoint = X:257 Y:535 ; Helm's Deep
  103.             LookPoint = X:120 Y:350 ; Helm's Deep
  104.             LookPoint = X:157 Y:420 ; Helm's Deep
  105.         End        
  106.     End
  107. End