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data_ini_campaigns_common_livingworldregions.inc
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Text File
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2006-01-31
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71KB
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2,816 lines
//-------------------------------------------------------------------------------------------------
// This file is meant to be included for those campaigns that share a common region list.
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
// Territory definitions
//-------------------------------------------------------------------------------------------------
;////////////////////////////
;// Arnor
;////////////////////////////
Region Arnor
DisplayName = LW:DisplayNameArnor
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Arnor"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Arnor_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Arnor
RegionPortrait = LWPArnor
;ArmyBonus = 0
;ResourceBonus = 0
LegendaryBonus = 10
;AttackBonus = 0
;DefenseBonus = 0
ExperienceBonus = 5
ConnectsTo =
Connection
Region = Buckland
DetourPoint = X:-505 Y:1860
DetourPoint = X:-505 Y:1683
End
Connection
Region = Ettenmoors
DetourPoint = X:-505 Y:2000
DetourPoint = X:-280 Y:2000
End
Connection
Region = Forlindon
DetourPoint = X:-1030 Y:2100
DetourPoint = X:-1258 Y:2170
End
Connection
Region = Grey_Havens
DetourPoint = X:-1030 Y:2000
DetourPoint = X:-1230 Y:1865
End
Connection
Region = The_Shire
DetourPoint = X:-800 Y:1860
DetourPoint = X:-800 Y:1590
End
Connection
Region = Tower_Hills
DetourPoint = X:-1030 Y:1860
DetourPoint = X:-1100 Y:1625
End
CustomCenterPoint = Yes
CenterPoint = X:-760 Y:2000
HeroArmySpot = X:-910 Y:2075
HeroArmySpot = X:-760 Y:2100
HeroArmySpot = X:-610 Y:2075
GarrisonArmySpot = X:-760 Y:1900
BuildingSpot = X:-910 Y:1925
BuildingSpot = X:-610 Y:1925
CPLimit = 600 ; Each territory can have a custom CP limit (default is 1000)
AllyCPLimit = 360 ; Each territory can have a custom Ally CP limit (default is 400)
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Buckland
;////////////////////////////
Region Buckland
DisplayName = LW:DisplayNameBuckland
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Buckland"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Buckland_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Buckland
RegionPortrait = LWPBuckland
;ArmyBonus = 0
ResourceBonus = 10
;LegendaryBonus = 0
;AttackBonus = 0
;DefenseBonus = 0
ExperienceBonus = 5
ConnectsTo =
Connection
Region = Arnor
DetourPoint = X:-505 Y:1683
DetourPoint = X:-505 Y:1860
End
Connection
Region = Ettenmoors
DetourPoint = X:-165 Y:1683
DetourPoint = X:-165 Y:1810
End
Connection
Region = Minhiriath
DetourPoint = X:-355 Y:1423
DetourPoint = X:-355 Y:1250
End
Connection
Region = Rivendell
DetourPoint = X:-165 Y:1563
DetourPoint = X:35 Y:1563
End
Connection
Region = The_Shire
DetourPoint = X:-545 Y:1563
DetourPoint = X:-725 Y:1563
End
CustomCenterPoint = Yes
CenterPoint = X:-355 Y:1563
HeroArmySpot = X:-505 Y:1638
HeroArmySpot = X:-355 Y:1663
HeroArmySpot = X:-205 Y:1638
GarrisonArmySpot = X:-355 Y:1463
BuildingSpot = X:-505 Y:1488
BuildingSpot = X:-205 Y:1488
CPLimit = 360
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Cair Andros
;////////////////////////////
Region Cair_Andros
DisplayName = LW:DisplayNameCairAndros
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Cair Andros"
;MovieNameFirstTime = GoodCairAndros_Intro
;MovieNameRepeat = GoodCairAndros_Intro
SkirmishStillImage = WOR_Cair_Andros_Loadscreen
;SkirmishVoiceTrack = GoodIntroCairAndros1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Cair_Andros
RegionPortrait = LWPCairAndros
;ArmyBonus = 0
ResourceBonus = 10
;LegendaryBonus = 0
AttackBonus = 5
;DefenseBonus = 0
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Minas_Tirith
DetourPoint = X:1210 Y:180
DetourPoint = X:1210 Y:80
End
Connection
Region = Osgiliath
DetourPoint = X:1410 Y:160
DetourPoint = X:1490 Y:60
End
Connection
Region = Rohan
DetourPoint = X:980 Y:228
DetourPoint = X:889 Y:346
End
Connection
Region = The_Dead_Marshes
DetourPoint = X:1210 Y:275
DetourPoint = X:1400 Y:490
End
CustomCenterPoint = Yes
CenterPoint = X:1210 Y:200
HeroArmySpot = X:1060 Y:200
HeroArmySpot = X:1160 Y:200
HeroArmySpot = X:1260 Y:200
GarrisonArmySpot = X:1360 Y:200
BuildingSpot = X:1160 Y:275
BuildingSpot = X:1460 Y:200
CPLimit = 480
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Celduin
;////////////////////////////
Region Celduin
DisplayName = LW:DisplayNameCelduin
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Celduin"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Celduin_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Celduin
RegionPortrait = LWPCelduin
;ArmyBonus = 0
ResourceBonus = 10
;LegendaryBonus = 0
;AttackBonus = 0
;DefenseBonus = 0
ExperienceBonus = 5
ConnectsTo =
Connection
Region = Dagorlad
DetourPoint = X:1920 Y:1455
DetourPoint = X:1920 Y:1300
End
Connection
Region = Erebor
DetourPoint = X:1845 Y:1695
DetourPoint = X:1780 Y:1850
End
Connection
Region = Iron_Hills
DetourPoint = X:2090 Y:1670
DetourPoint = X:2270 Y:1780
End
Connection
Region = Mirkwood
DetourPoint = X:1730 Y:1575
DetourPoint = X:1290 Y:1575
End
Connection
Region = Rhun
DetourPoint = X:2090 Y:1575
DetourPoint = X:2410 Y:1450
End
CustomCenterPoint = Yes
CenterPoint = X:1920 Y:1575
HeroArmySpot = X:1770 Y:1650
HeroArmySpot = X:1920 Y:1675
HeroArmySpot = X:2070 Y:1650
GarrisonArmySpot = X:1920 Y:1475
BuildingSpot = X:1770 Y:1500
BuildingSpot = X:2070 Y:1500
CPLimit = 480
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Dagorlad
;////////////////////////////
Region Dagorlad
DisplayName = LW:DisplayNameDagorlad
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Dagorlad"
;MovieNameFirstTime = GoodDagorlad_Intro
;MovieNameRepeat = GoodDagorlad_Intro
SkirmishStillImage = WOR_Dagorlad_Loadscreen
;SkirmishVoiceTrack = GoodIntroDagorlad1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Dagorlad
RegionPortrait = LWPDagorlad
ArmyBonus = 60
;ResourceBonus = 0
;LegendaryBonus = 0
AttackBonus = 5
;DefenseBonus = 0
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Celduin
DetourPoint = X:1920 Y:1300
DetourPoint = X:1920 Y:1455
End
Connection
Region = Dol_Guldur
DetourPoint = X:1700 Y:1100
DetourPoint = X:1395 Y:1100
End
Connection
Region = Mirkwood
DetourPoint = X:1700 Y:1200
DetourPoint = X:1290 Y:1575
End
Connection
Region = Rhun
DetourPoint = X:2165 Y:1060
DetourPoint = X:2450 Y:1060
End
Connection
Region = The_Dead_Marshes
DetourPoint = X:1790 Y:901
DetourPoint = X:1595 Y:769
End
CustomCenterPoint = Yes
CenterPoint = X:1975 Y:1060
HeroArmySpot = X:1825 Y:1135
HeroArmySpot = X:1975 Y:1160
HeroArmySpot = X:2125 Y:1135
GarrisonArmySpot = X:1975 Y:960
BuildingSpot = X:1825 Y:985
BuildingSpot = X:2125 Y:985
CPLimit = 480
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Dol Guldur
;////////////////////////////
Region Dol_Guldur
DisplayName = LW:DisplayNameDolGuldur
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Dol Guldur"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Dol_Guldur_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Dol_Guldur
RegionPortrait = LWPDolGuldor
;ArmyBonus = 0
;ResourceBonus = 0
LegendaryBonus = 10
AttackBonus = 5
;DefenseBonus = 0
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Dagorlad
DetourPoint = X:1395 Y:1100
DetourPoint = X:1700 Y:1100
End
Connection
Region = Fangorn
DetourPoint = X:1070 Y:1002
DetourPoint = X:920 Y:853
End
Connection
Region = Lothlorien
DetourPoint = X:1065 Y:1100
DetourPoint = X:945 Y:1225
End
Connection
Region = Mirkwood
DetourPoint = X:1230 Y:1215
DetourPoint = X:1290 Y:1575
End
Connection
Region = The_Dead_Marshes
DetourPoint = X:1230 Y:985
DetourPoint = X:1400 Y:770
End
CustomCenterPoint = Yes
CenterPoint = X:1230 Y:1100
HeroArmySpot = X:1230 Y:1175
HeroArmySpot = X:1355 Y:1150
HeroArmySpot = X:1105 Y:1050
GarrisonArmySpot = X:1230 Y:1025
BuildingSpot = X:1355 Y:1050
CPLimit = 480
AllyCPLimit = 360
CreateAutoFort = Yes // This region can defend itself, no need to build a fort.
FortressPortrait = BPCDolGuldurCastle
FortressDisplayName = LW:DisplayNameDolGuldur ; OBJECT:DolGoldurCastle
FortressDisplayDescription = CONTROLBAR:LW_ToolTip_GenericStronghold
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 0
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Dunland
;////////////////////////////
Region Dunland
DisplayName = LW:DisplayNameDunland
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Dunland"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Dunland_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Dunland
RegionPortrait = LWPDunland
;ArmyBonus = 0
ResourceBonus = 10
;LegendaryBonus = 0
;AttackBonus = 0
;DefenseBonus = 0
ExperienceBonus = 5
ConnectsTo =
Connection
Region = Enedwaith
DetourPoint = X:-280 Y:850
DetourPoint = X:-360 Y:625
End
Connection
Region = Gap_Of_Rohan
DetourPoint = X:-85 Y:810
DetourPoint = X:-85 Y:540
End
Connection
Region = Isengard
DetourPoint = X:-85 Y:810
DetourPoint = X:70 Y:720
End
Connection
Region = Minhiriath
DetourPoint = X:-190 Y:950
DetourPoint = X:-420 Y:1060
End
Connection
Region = Redhorn_Pass
DetourPoint = X:120 Y:1140
DetourPoint = X:300 Y:1200
End
Connection
Region = Rivendell
DetourPoint = X:50 Y:1140
DetourPoint = X:50 Y:1360
End
CustomCenterPoint = Yes
CenterPoint = X:-60 Y:950
HeroArmySpot = X:-20 Y:1100
HeroArmySpot = X:120 Y:1100
HeroArmySpot = X:-150 Y:950
GarrisonArmySpot = X:30 Y:950
BuildingSpot = X:-240 Y:850
BuildingSpot = X:-20 Y:850
CPLimit = 480
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Enedwaith
;////////////////////////////
Region Enedwaith
DisplayName = LW:DisplayNameEnedwaith
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Enedwaith"
;MovieNameFirstTime = EvilEdendwaith_Intro
;MovieNameRepeat = EvilEdendwaith_Intro
SkirmishStillImage = WOR_Enedwaith_Loadscreen
;SkirmishVoiceTrack = EvilIntroEnedwaith1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Enedwaith
RegionPortrait = LWPEnedwaith
;ArmyBonus = 0
ResourceBonus = 10
;LegendaryBonus = 0
;AttackBonus = 0
DefenseBonus = 5
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Dunland
DetourPoint = X:-360 Y:625
DetourPoint = X:-280 Y:850
End
Connection
Region = Gap_Of_Rohan
DetourPoint = X:-360 Y:465
DetourPoint = X:-85 Y:540
End
Connection
Region = Gondor
DetourPoint = X:-356 Y:162
DetourPoint = X:-296 Y:-98
End
Connection
Region = Helms_Deep
DetourPoint = X:-100 Y:290
DetourPoint = X:5 Y:290
End
Connection
Region = Minhiriath
DetourPoint = X:-510 Y:625
DetourPoint = X:-700 Y:800
End
CustomCenterPoint = Yes
CenterPoint = X:-360 Y:325
HeroArmySpot = X:-510 Y:400
HeroArmySpot = X:-360 Y:425
HeroArmySpot = X:-210 Y:400
GarrisonArmySpot = X:-360 Y:225
BuildingSpot = X:-510 Y:250
BuildingSpot = X:-210 Y:250
CPLimit = 600
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Erebor
;////////////////////////////
Region Erebor
DisplayName = LW:DisplayNameErebor
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Erebor"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Erebor_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Erebor
RegionPortrait = LWPErebor
;ArmyBonus = 0
;ResourceBonus = 0
LegendaryBonus = 10
;AttackBonus = 0
DefenseBonus = 5
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Celduin
DetourPoint = X:1780 Y:1850
DetourPoint = X:1845 Y:1695
End
Connection
Region = Iron_Hills
DetourPoint = X:1895 Y:1925
DetourPoint = X:2200 Y:1925
End
Connection
Region = Mirkwood
DetourPoint = X:1365 Y:1900
DetourPoint = X:1190 Y:1900
End
CustomCenterPoint = Yes
CenterPoint = X:1628 Y:1925
HeroArmySpot = X:1405 Y:2000
HeroArmySpot = X:1550 Y:2000
HeroArmySpot = X:1705 Y:2000
GarrisonArmySpot = X:1855 Y:2000
BuildingSpot = X:1780 Y:1925
CPLimit = 360
AllyCPLimit = 360
CreateAutoFort = Yes // This region can defend itself, no need to build a fort.
FortressPortrait = BPCThroneofErebor
FortressDisplayName = LW:DisplayNameErebor ; OBJECT:ThroneOfErebor
FortressDisplayDescription = CONTROLBAR:LW_ToolTip_GenericStronghold
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 0
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Ettenmoors
;////////////////////////////
Region Ettenmoors
DisplayName = LW:DisplayNameEttenmoors
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Ettenmoors"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Ettenmoors_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Ettenmoors
RegionPortrait = LWPEttenmoors
ArmyBonus = 60
;ResourceBonus = 0
;LegendaryBonus = 0
AttackBonus = 5
;DefenseBonus = 0
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Arnor
DetourPoint = X:-280 Y:2000
DetourPoint = X:-505 Y:2000
End
Connection
Region = Buckland
DetourPoint = X:-165 Y:1810
DetourPoint = X:-165 Y:1683
End
Connection
Region = Rivendell
DetourPoint = X:40 Y:1950
DetourPoint = X:150 Y:1730
End
CustomCenterPoint = Yes
CenterPoint = X:-120 Y:1950
HeroArmySpot = X:-240 Y:2045
HeroArmySpot = X:-120 Y:2070
HeroArmySpot = X:0 Y:2045
GarrisonArmySpot = X:-120 Y:1850
BuildingSpot = X:-240 Y:1840
BuildingSpot = X:-20 Y:1820
CPLimit = 600
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Fangorn
;////////////////////////////
Region Fangorn
DisplayName = LW:DisplayNameFangorn
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Fangorn"
;MovieNameFirstTime = GoodFangorn_Intro
;MovieNameRepeat = GoodFangorn_Intro
SkirmishStillImage = WOR_Fangorn_Loadscreen
;SkirmishVoiceTrack = GoodIntroFangorn1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Fangorn
RegionPortrait = LWPFangorn
ArmyBonus = 60
;ResourceBonus = 0
;LegendaryBonus = 0
;AttackBonus = 0
;DefenseBonus = 0
ExperienceBonus = 5
ConnectsTo =
Connection
Region = Dol_Guldur
DetourPoint = X:920 Y:853
DetourPoint = X:1070 Y:1002
End
Connection
Region = Gap_Of_Rohan
DetourPoint = X:405 Y:700
DetourPoint = X:405 Y:460
End
Connection
Region = Isengard
DetourPoint = X:405 Y:700
DetourPoint = X:250 Y:660
End
Connection
Region = Lothlorien
DetourPoint = X:725 Y:915
DetourPoint = X:725 Y:1110
End
Connection
Region = Rohan
DetourPoint = X:725 Y:725
DetourPoint = X:770 Y:600
End
Connection
Region = The_Dead_Marshes
DetourPoint = X:920 Y:853
DetourPoint = X:1155 Y:783
End
CustomCenterPoint = Yes
CenterPoint = X:660 Y:800
HeroArmySpot = X:535 Y:825
HeroArmySpot = X:660 Y:875
HeroArmySpot = X:785 Y:875
GarrisonArmySpot = X:660 Y:725
BuildingSpot = X:535 Y:725
BuildingSpot = X:785 Y:775
CPLimit = 600
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Forlindon
;////////////////////////////
Region Forlindon
DisplayName = LW:DisplayNameForlindon
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Forlindon"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Forlindon_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Forlindon
RegionPortrait = LWPForlindon
ArmyBonus = 60
;ResourceBonus = 0
;LegendaryBonus = 0
AttackBonus = 5
;DefenseBonus = 0
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Arnor
DetourPoint = X:-1258 Y:2170
DetourPoint = X:-1030 Y:2100
End
Connection
Region = Grey_Havens
DetourPoint = X:-1258 Y:2170
DetourPoint = X:-1330 Y:1905
End
CustomCenterPoint = Yes
CenterPoint = X:-1680 Y:2050
HeroArmySpot = X:-1342 Y:2250
HeroArmySpot = X:-1174 Y:2250
HeroArmySpot = X:-2024 Y:1790
GarrisonArmySpot = X:-1856 Y:1790
BuildingSpot = X:-1960 Y:1640
BuildingSpot = X:-1278 Y:2100
CPLimit = 600
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Gap of Rohan
;////////////////////////////
Region Gap_Of_Rohan
DisplayName = LW:DisplayNameGapofRohan
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Gap of Rohan"
;MovieNameFirstTime = EvilGapOfRohan_Intro
;MovieNameRepeat = EvilGapOfRohan_Intro
SkirmishStillImage = WOR_Gap_Of_Rohan_Loadscreen
;SkirmishVoiceTrack = EvilIntroGapOfRohan1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Gap_Of_Rohan
RegionPortrait = LWPGapofRohan
ArmyBonus = 60
;ResourceBonus = 0
;LegendaryBonus = 0
;AttackBonus = 0
;DefenseBonus = 0
ExperienceBonus = 5
ConnectsTo =
Connection
Region = Dunland
DetourPoint = X:-85 Y:540
DetourPoint = X:-85 Y:810
End
Connection
Region = Enedwaith
DetourPoint = X:-85 Y:540
DetourPoint = X:-360 Y:465
End
Connection
Region = Fangorn
DetourPoint = X:405 Y:460
DetourPoint = X:405 Y:700
End
Connection
Region = Helms_Deep
DetourPoint = X:140 Y:460
DetourPoint = X:140 Y:380
End
Connection
Region = Isengard
DetourPoint = X:140 Y:460
DetourPoint = X:140 Y:580
End
Connection
Region = Rohan
DetourPoint = X:405 Y:460
DetourPoint = X:580 Y:460
End
CustomCenterPoint = Yes
CenterPoint = X:140 Y:460
HeroArmySpot = X:-85 Y:500
HeroArmySpot = X:65 Y:460
HeroArmySpot = X:215 Y:460
GarrisonArmySpot = X:365 Y:460
BuildingSpot = X:-85 Y:575
BuildingSpot = X:365 Y:535
CPLimit = 480
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Gondor
;////////////////////////////
Region Gondor
DisplayName = LW:DisplayNameGondor
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Gondor"
;MovieNameFirstTime = EvilBelfalas_Intro
;MovieNameRepeat = EvilBelfalas_Intro
SkirmishStillImage = WOR_Gondor_Loadscreen
;SkirmishVoiceTrack = EvilIntroBelfalas1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Gondor
RegionPortrait = LWPGondor
ArmyBonus = 60
;ResourceBonus = 0
;LegendaryBonus = 0
AttackBonus = 5
;DefenseBonus = 0
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Enedwaith
DetourPoint = X:-296 Y:-98
DetourPoint = X:-356 Y:162
End
Connection
Region = Harad
DetourPoint = X:1003 Y:-500
DetourPoint = X:1057 Y:-703
End
Connection
Region = Ithilien
DetourPoint = X:1200 Y:-380
DetourPoint = X:1400 Y:-380
End
Connection
Region = Minas_Tirith
DetourPoint = X:1123 Y:-303
DetourPoint = X:1210 Y:-140
End
CustomCenterPoint = Yes
CenterPoint = X:350 Y:-260
HeroArmySpot = X:-100 Y:-260
HeroArmySpot = X:200 Y:-260
HeroArmySpot = X:500 Y:-360
GarrisonArmySpot = X:800 Y:-360
BuildingSpot = X:-250 Y:-260
BuildingSpot = X:950 Y:-360
CPLimit = 600
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Grey_Havens
;////////////////////////////
Region Grey_Havens
DisplayName = LW:DisplayNameGreyHavens
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Grey Havens"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Grey_Havens_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Grey_Havens
RegionPortrait = LWPGreyHavens
;ArmyBonus = 0
;ResourceBonus = 0
LegendaryBonus = 10
;AttackBonus = 0
DefenseBonus = 5
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Arnor
DetourPoint = X:-1230 Y:1865
DetourPoint = X:-1030 Y:2000
End
Connection
Region = Forlindon
DetourPoint = X:-1330 Y:1905
DetourPoint = X:-1258 Y:2170
End
Connection
Region = Harlindon
DetourPoint = X:-1470 Y:1560
DetourPoint = X:-1470 Y:1420
DetourPoint = X:-1570 Y:1360
End
Connection
Region = Tower_Hills
DetourPoint = X:-1330 Y:1675
DetourPoint = X:-1170 Y:1625
End
CustomCenterPoint = Yes
CenterPoint = X:-1430 Y:1715
HeroArmySpot = X:-1430 Y:1790
HeroArmySpot = X:-1330 Y:1865
HeroArmySpot = X:-1230 Y:1790
GarrisonArmySpot = X:-1330 Y:1715
BuildingSpot = X:-1730 Y:1600
BuildingSpot = X:-1430 Y:1600
CPLimit = 360
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Harad
;////////////////////////////
Region Harad
DisplayName = LW:DisplayNameHarad
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Harad"
;MovieNameFirstTime = GoodNearHarad_Intro
;MovieNameRepeat = GoodNearHarad_Intro
SkirmishStillImage = WOR_Harad_Loadscreen
;SkirmishVoiceTrack = GoodIntroNearHarad1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Harad
RegionPortrait = LWPHarad
ArmyBonus = 60
;ResourceBonus = 0
;LegendaryBonus = 0
;AttackBonus = 0
;DefenseBonus = 0
ExperienceBonus = 5
ConnectsTo =
Connection
Region = Gondor
DetourPoint = X:1057 Y:-703
DetourPoint = X:1003 Y:-500
End
Connection
Region = Ithilien
DetourPoint = X:1525 Y:-860
DetourPoint = X:1525 Y:-520
End
Connection
Region = Mordor
DetourPoint = X:2470 Y:-860
DetourPoint = X:2470 Y:-500
End
CustomCenterPoint = Yes
CenterPoint = X:1870 Y:-900
HeroArmySpot = X:1420 Y:-900
HeroArmySpot = X:1720 Y:-900
HeroArmySpot = X:2020 Y:-900
GarrisonArmySpot = X:2320 Y:-900
BuildingSpot = X:1570 Y:-1000
BuildingSpot = X:2170 Y:-1000
CPLimit = 600
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Harlindon
;////////////////////////////
Region Harlindon
DisplayName = LW:DisplayNameHarlindon
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Harlindon"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Harlindon_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Harlindon
RegionPortrait = LWPHarlindon
ArmyBonus = 60
;ResourceBonus = 0
;LegendaryBonus = 0
;AttackBonus = 0
;DefenseBonus = 0
ExperienceBonus = 5
ConnectsTo =
Connection
Region = Grey_Havens
DetourPoint = X:-1570 Y:1360
DetourPoint = X:-1470 Y:1420
DetourPoint = X:-1470 Y:1560
End
Connection
Region = Minhiriath
DetourPoint = X:-1010 Y:1060
DetourPoint = X:-875 Y:900
End
Connection
Region = The_Shire
DetourPoint = X:-1010 Y:1140
DetourPoint = X:-875 Y:1260
End
Connection
Region = Tower_Hills
DetourPoint = X:-1135 Y:1190
DetourPoint = X:-1135 Y:1365
End
CustomCenterPoint = Yes
CenterPoint = X:-1475 Y:1000
HeroArmySpot = X:-1780 Y:1260
HeroArmySpot = X:-1630 Y:1260
HeroArmySpot = X:-1200 Y:1100
GarrisonArmySpot = X:-1050 Y:1100
BuildingSpot = X:-1650 Y:1100
BuildingSpot = X:-1300 Y:930
CPLimit = 360
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Helm's Deep
;////////////////////////////
Region Helms_Deep
DisplayName = LW:DisplayNameHelmsDeep
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Helms Deep"
;MovieNameFirstTime = Good_HelmsDeep_Intro
;MovieNameRepeat = Good_HelmsDeep_Intro
SkirmishStillImage = WOR_Helms_Deep_Loadscreen
;SkirmishVoiceTrack = GoodIntroHelmsDeep1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Helms_Deep
RegionPortrait = LWPHelmsDeep
;ArmyBonus = 0
;ResourceBonus = 0
LegendaryBonus = 10
AttackBonus = 5
;DefenseBonus = 0
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Enedwaith
DetourPoint = X:5 Y:290
DetourPoint = X:-100 Y:290
End
Connection
Region = Gap_Of_Rohan
DetourPoint = X:140 Y:380
DetourPoint = X:140 Y:460
End
Connection
Region = Rohan
DetourPoint = X:295 Y:290
DetourPoint = X:580 Y:290
End
CustomCenterPoint = Yes
CenterPoint = X:140 Y:300
HeroArmySpot = X:25 Y:310
HeroArmySpot = X:65 Y:345
HeroArmySpot = X:140 Y:360
GarrisonArmySpot = X:215 Y:345
BuildingSpot = X:275 Y:290
CPLimit = 360
AllyCPLimit = 360
CreateAutoFort = Yes // This region can defend itself, no need to build a fort.
FortressPortrait = BPCHelmsDeep
FortressDisplayName = LW:DisplayNameHelmsDeep ; OBJECT:HelmsDeepArcade
FortressDisplayDescription = CONTROLBAR:LW_ToolTip_GenericStronghold
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 0
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// High_Pass
;////////////////////////////
Region High_Pass
DisplayName = LW:DisplayNameHighPass
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR High Pass"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_High_Pass_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = High_Pass
RegionPortrait = LWPHighPass
;ArmyBonus = 0
ResourceBonus = 10
;LegendaryBonus = 0
AttackBonus = 5
;DefenseBonus = 0
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Lothlorien
DetourPoint = X:675 Y:1700
DetourPoint = X:825 Y:1490
End
Connection
Region = Mirkwood
DetourPoint = X:620 Y:1890
DetourPoint = X:860 Y:1890
End
Connection
Region = Rivendell
DetourPoint = X:480 Y:1890
DetourPoint = X:150 Y:1730
End
CustomCenterPoint = Yes
CenterPoint = X:550 Y:1890
HeroArmySpot = X:450 Y:2040
HeroArmySpot = X:600 Y:2040
HeroArmySpot = X:500 Y:1890
GarrisonArmySpot = X:600 Y:1890
BuildingSpot = X:600 Y:1740
BuildingSpot = X:750 Y:1740
CPLimit = 480
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Iron Hills
;////////////////////////////
Region Iron_Hills
DisplayName = LW:DisplayNameIronHills
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Iron Hills"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Iron_Hills_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Iron_Hills
RegionPortrait = LWPIronHills
ArmyBonus = 60
;ResourceBonus = 0
;LegendaryBonus = 0
AttackBonus = 5
;DefenseBonus = 0
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Celduin
DetourPoint = X:2270 Y:1780
DetourPoint = X:2090 Y:1670
End
Connection
Region = Erebor
DetourPoint = X:2200 Y:1925
DetourPoint = X:1895 Y:1925
End
Connection
Region = Rhun
DetourPoint = X:2600 Y:1755
DetourPoint = X:2600 Y:1590
End
CustomCenterPoint = Yes
CenterPoint = X:2460 Y:1895
HeroArmySpot = X:2310 Y:1970
HeroArmySpot = X:2460 Y:1995
HeroArmySpot = X:2610 Y:1970
GarrisonArmySpot = X:2460 Y:1795
BuildingSpot = X:2310 Y:1820
BuildingSpot = X:2610 Y:1820
CPLimit = 600
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Isengard
;////////////////////////////
Region Isengard
DisplayName = LW:DisplayNameIsengard
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Isengard"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Isengard_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Isengard
RegionPortrait = LWPIsengard
;ArmyBonus = 0
;ResourceBonus = 0
LegendaryBonus = 10
;AttackBonus = 0
DefenseBonus = 5
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Dunland
DetourPoint = X:70 Y:720
DetourPoint = X:-85 Y:810
End
Connection
Region = Fangorn
DetourPoint = X:250 Y:660
DetourPoint = X:405 Y:700
End
Connection
Region = Gap_Of_Rohan
DetourPoint = X:140 Y:580
DetourPoint = X:140 Y:460
End
CustomCenterPoint = Yes
CenterPoint = X:140 Y:640
HeroArmySpot = X:70 Y:660
HeroArmySpot = X:90 Y:600
HeroArmySpot = X:210 Y:600
GarrisonArmySpot = X:230 Y:660
BuildingSpot = X:150 Y:560
CPLimit = 360
AllyCPLimit = 360
CreateAutoFort = Yes // This region can defend itself, no need to build a fort.
FortressPortrait = BPCOrthanc
FortressDisplayName = LW:DisplayNameIsengard ; OBJECT:IsengardOrthanc
FortressDisplayDescription = CONTROLBAR:LW_ToolTip_GenericStronghold
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 0
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Ithilien
;////////////////////////////
Region Ithilien
DisplayName = LW:DisplayNameIthilien
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Ithilien"
;MovieNameFirstTime = GoodSouthernIthilien_Intro
;MovieNameRepeat = GoodSouthernIthilien_Intro
SkirmishStillImage = WOR_Ithilien_Loadscreen
;SkirmishVoiceTrack = GoodIntroSouthernIthilien1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Ithilien
RegionPortrait = LWPIthilien
;ArmyBonus = 0
ResourceBonus = 10
;LegendaryBonus = 0
;AttackBonus = 0
DefenseBonus = 5
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Gondor
DetourPoint = X:1400 Y:-380
DetourPoint = X:1200 Y:-380
End
Connection
Region = Harad
DetourPoint = X:1525 Y:-520
DetourPoint = X:1525 Y:-860
End
Connection
Region = Minas_Tirith
DetourPoint = X:1399 Y:-269
DetourPoint = X:1210 Y:-140
End
Connection
Region = Osgiliath
DetourPoint = X:1525 Y:-240
DetourPoint = X:1490 Y:-140
End
CustomCenterPoint = Yes
CenterPoint = X:1525 Y:-380
HeroArmySpot = X:1400 Y:-305
HeroArmySpot = X:1525 Y:-280
HeroArmySpot = X:1650 Y:-305
GarrisonArmySpot = X:1525 Y:-480
BuildingSpot = X:1400 Y:-455
BuildingSpot = X:1650 Y:-455
CPLimit = 480
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Lothlorien
;////////////////////////////
Region Lothlorien
DisplayName = LW:DisplayNameLothlorien
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Lorien"
;MovieNameFirstTime = Good_Lothlorien_Intro
;MovieNameRepeat = Good_Lothlorien_Intro
SkirmishStillImage = WOR_Lorien_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Lothlorien
RegionPortrait = LWPLorien
;ArmyBonus = 0
ResourceBonus = 10
;LegendaryBonus = 0
;AttackBonus = 0
DefenseBonus = 5
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Dol_Guldur
DetourPoint = X:945 Y:1225
DetourPoint = X:1065 Y:1100
End
Connection
Region = Fangorn
DetourPoint = X:725 Y:1110
DetourPoint = X:725 Y:915
End
Connection
Region = High_Pass
DetourPoint = X:825 Y:1490
DetourPoint = X:675 Y:1700
End
Connection
Region = Mirkwood
DetourPoint = X:945 Y:1470
DetourPoint = X:1290 Y:1575
End
Connection
Region = Redhorn_Pass
DetourPoint = X:650 Y:1175
DetourPoint = X:510 Y:1175
End
CustomCenterPoint = Yes
CenterPoint = X:825 Y:1300
HeroArmySpot = X:725 Y:1450
HeroArmySpot = X:925 Y:1450
HeroArmySpot = X:725 Y:1300
GarrisonArmySpot = X:925 Y:1300
BuildingSpot = X:675 Y:1150
BuildingSpot = X:875 Y:1150
CPLimit = 480
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Minas Morgul
;////////////////////////////
Region Minas_Morgul
DisplayName = LW:DisplayNameMinasMorgul
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Minas Morgul"
;MovieNameFirstTime = Evil_ShelobsLair_Intro
;MovieNameRepeat = Evil_ShelobsLair_Intro
SkirmishStillImage = WOR_Minas_Morgul_Loadscreen
;SkirmishVoiceTrack = EvilIntroCirithUngol2
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Minas_Morgul
RegionPortrait = LWPMinasMorgul
;ArmyBonus = 0
;ResourceBonus = 0
LegendaryBonus = 10
AttackBonus = 5
;DefenseBonus = 0
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Mount_Doom
DetourPoint = X:1820 Y:30
DetourPoint = X:1930 Y:30
End
Connection
Region = Osgiliath
DetourPoint = X:1650 Y:-40
DetourPoint = X:1565 Y:-40
End
CustomCenterPoint = Yes
CenterPoint = X:1740 Y:30
HeroArmySpot = X:1760 Y:120
HeroArmySpot = X:1780 Y:60
HeroArmySpot = X:1800 Y:0
GarrisonArmySpot = X:1820 Y:-60
BuildingSpot = X:1670 Y:0
CPLimit = 360
AllyCPLimit = 360
CreateAutoFort = Yes // This region can defend itself, no need to build a fort.
FortressPortrait = BPCMinasMorgulTower
FortressDisplayName = LW:DisplayNameMinasMorgul ; OBJECT:MinasMorgalTower
FortressDisplayDescription = CONTROLBAR:LW_ToolTip_GenericStronghold
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 0
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Minas Tirith
;////////////////////////////
Region Minas_Tirith
DisplayName = LW:DisplayNameMinasTirith
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Minas Tirith"
;MovieNameFirstTime = Good_MinasTirith_Intro
;MovieNameRepeat = Good_MinasTirith_Intro
SkirmishStillImage = WOR_Minas_Tirith_Loadscreen
;SkirmishVoiceTrack = GoodIntroMinasTirith1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Minas_Tirith
RegionPortrait = LWPMinas_Tirith
;ArmyBonus = 0
;ResourceBonus = 0
LegendaryBonus = 10
;AttackBonus = 0
DefenseBonus = 5
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Cair_Andros
DetourPoint = X:1210 Y:80
DetourPoint = X:1210 Y:180
End
Connection
Region = Gondor
DetourPoint = X:1210 Y:-140
DetourPoint = X:1123 Y:-303
End
Connection
Region = Ithilien
DetourPoint = X:1210 Y:-140
DetourPoint = X:1399 Y:-269
End
Connection
Region = Osgiliath
DetourPoint = X:1340 Y:-25
DetourPoint = X:1415 Y:-40
End
CustomCenterPoint = Yes
CenterPoint = X:1200 Y:-25
HeroArmySpot = X:1270 Y:60
HeroArmySpot = X:1320 Y:10
HeroArmySpot = X:1320 Y:-60
GarrisonArmySpot = X:1270 Y:-110
BuildingSpot = X:1220 Y:-160
CPLimit = 360
AllyCPLimit = 360
CreateAutoFort = Yes // This region can defend itself, no need to build a fort.
FortressPortrait = BPCMinasTirithKeep
FortressDisplayName = LW:DisplayNameMinasTirith ; OBJECT:GondorCampKeep
FortressDisplayDescription = CONTROLBAR:LW_ToolTip_GenericStronghold
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 0
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Minhiriath
;////////////////////////////
Region Minhiriath
DisplayName = LW:DisplayNameMinhiriath
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Minhiriath"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Minhiriath_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Minhiriath
RegionPortrait = LWPMinhiriath
;ArmyBonus = 0
;ResourceBonus = 0
LegendaryBonus = 10
AttackBonus = 5
;DefenseBonus = 0
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Buckland
DetourPoint = X:-355 Y:1250
DetourPoint = X:-355 Y:1423
End
Connection
Region = Dunland
DetourPoint = X:-420 Y:1060
DetourPoint = X:-190 Y:950
End
Connection
Region = Enedwaith
DetourPoint = X:-700 Y:800
DetourPoint = X:-510 Y:625
End
Connection
Region = Harlindon
DetourPoint = X:-875 Y:900
DetourPoint = X:-1010 Y:1060
End
Connection
Region = Rivendell
DetourPoint = X:-290 Y:1200
DetourPoint = X:50 Y:1360
End
Connection
Region = The_Shire
DetourPoint = X:-635 Y:1100
DetourPoint = X:-725 Y:1260
End
CustomCenterPoint = Yes
CenterPoint = X:-635 Y:950
HeroArmySpot = X:-420 Y:1200
HeroArmySpot = X:-290 Y:1100
HeroArmySpot = X:-700 Y:1000
GarrisonArmySpot = X:-570 Y:900
BuildingSpot = X:-980 Y:800
BuildingSpot = X:-785 Y:650
CPLimit = 480
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Mirkwood
;////////////////////////////
Region Mirkwood
DisplayName = LW:DisplayNameMirkwood
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Mirkwood"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Mirkwood_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Mirkwood
RegionPortrait = LWPMirkwood
ArmyBonus = 60
;ResourceBonus = 0
;LegendaryBonus = 0
;AttackBonus = 0
;DefenseBonus = 0
ExperienceBonus = 5
ConnectsTo =
Connection
Region = Celduin
DetourPoint = X:1290 Y:1575
DetourPoint = X:1730 Y:1575
End
Connection
Region = Dagorlad
DetourPoint = X:1290 Y:1575
DetourPoint = X:1700 Y:1200
End
Connection
Region = Dol_Guldur
DetourPoint = X:1290 Y:1575
DetourPoint = X:1230 Y:1215
End
Connection
Region = Erebor
DetourPoint = X:1190 Y:1900
DetourPoint = X:1365 Y:1900
End
Connection
Region = High_Pass
DetourPoint = X:860 Y:1890
DetourPoint = X:620 Y:1890
End
Connection
Region = Lothlorien
DetourPoint = X:1290 Y:1575
DetourPoint = X:945 Y:1470
End
CustomCenterPoint = Yes
CenterPoint = X:1175 Y:1700
HeroArmySpot = X:920 Y:1900
HeroArmySpot = X:1150 Y:1900
HeroArmySpot = X:1060 Y:1700
GarrisonArmySpot = X:1290 Y:1700
BuildingSpot = X:1200 Y:1500
BuildingSpot = X:1430 Y:1500
CPLimit = 600
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Mordor
;////////////////////////////
Region Mordor
DisplayName = LW:DisplayNameMordor
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Mordor"
;MovieNameFirstTime = GoodNurn_Intro
;MovieNameRepeat = GoodNurn_Intro
SkirmishStillImage = WOR_Mordor_Loadscreen
;SkirmishVoiceTrack = GoodIntroNurn1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Mordor
RegionPortrait = LWPMordor
;ArmyBonus = 0
;ResourceBonus = 0
LegendaryBonus = 10
AttackBonus = 5
;DefenseBonus = 0
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Harad
DetourPoint = X:2470 Y:-500
DetourPoint = X:2470 Y:-860
End
Connection
Region = Mount_Doom
DetourPoint = X:2425 Y:-50
DetourPoint = X:2220 Y:40
End
Connection
Region = Rhun
DetourPoint = X:2670 Y:60
DetourPoint = X:2670 Y:635
End
CustomCenterPoint = Yes
CenterPoint = X:2620 Y:-230
HeroArmySpot = X:2230 Y:-320
HeroArmySpot = X:2360 Y:-230
HeroArmySpot = X:2490 Y:-140
GarrisonArmySpot = X:2620 Y:-50
BuildingSpot = X:2230 Y:-420
BuildingSpot = X:2720 Y:-50
CPLimit = 600
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Mount Doom
;////////////////////////////
Region Mount_Doom
DisplayName = LW:DisplayNameMountDoom
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Mount Doom"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Mount_Doom_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Mount_Doom
RegionPortrait = LWPMount_Doom
;ArmyBonus = 0
ResourceBonus = 10
;LegendaryBonus = 0
;AttackBonus = 0
;DefenseBonus = 0
ExperienceBonus = 5
ConnectsTo =
Connection
Region = Minas_Morgul
DetourPoint = X:1930 Y:30
DetourPoint = X:1820 Y:30
End
Connection
Region = Mordor
DetourPoint = X:2220 Y:40
DetourPoint = X:2425 Y:-50
End
Connection
Region = The_Black_Gate
DetourPoint = X:1930 Y:260
DetourPoint = X:1855 Y:330
End
CustomCenterPoint = Yes
CenterPoint = X:2100 Y:130
HeroArmySpot = X:1930 Y:130
HeroArmySpot = X:2030 Y:260
HeroArmySpot = X:2170 Y:260
GarrisonArmySpot = X:2270 Y:130
BuildingSpot = X:2030 Y:-50
BuildingSpot = X:2170 Y:-50
CPLimit = 480
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Osgiliath
;////////////////////////////
Region Osgiliath
DisplayName = LW:DisplayNameOsgiliath
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Osgiliath"
;MovieNameFirstTime = Good_Osgiliath_Intro
;MovieNameRepeat = Good_Osgiliath_Intro
SkirmishStillImage = WOR_Osgiliath_Loadscreen
;SkirmishVoiceTrack = GoodIntroOsgiliath1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Osgiliath
RegionPortrait = LWPOsgiliath
ArmyBonus = 60
;ResourceBonus = 0
;LegendaryBonus = 0
;AttackBonus = 0
;DefenseBonus = 0
ExperienceBonus = 5
ConnectsTo =
Connection
Region = Cair_Andros
DetourPoint = X:1490 Y:60
DetourPoint = X:1410 Y:160
End
Connection
Region = Ithilien
DetourPoint = X:1490 Y:-140
DetourPoint = X:1525 Y:-240
End
Connection
Region = Minas_Morgul
DetourPoint = X:1565 Y:-40
DetourPoint = X:1650 Y:-40
End
Connection
Region = Minas_Tirith
DetourPoint = X:1415 Y:-40
DetourPoint = X:1340 Y:-25
End
CustomCenterPoint = Yes
CenterPoint = X:1490 Y:-40
HeroArmySpot = X:1415 Y:-5
HeroArmySpot = X:1490 Y:20
HeroArmySpot = X:1565 Y:-5
GarrisonArmySpot = X:1490 Y:-100
BuildingSpot = X:1415 Y:-75
BuildingSpot = X:1565 Y:-75
CPLimit = 480
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Redhorn_Pass
;////////////////////////////
Region Redhorn_Pass
DisplayName = LW:DisplayNameRedhornPass
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Redhorn Pass"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Redhorn_Pass_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Redhorn_Pass
RegionPortrait = LWPRedhornPass
ArmyBonus = 60
;ResourceBonus = 0
;LegendaryBonus = 0
AttackBonus = 5
;DefenseBonus = 0
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Dunland
DetourPoint = X:300 Y:1200
DetourPoint = X:120 Y:1140
End
Connection
Region = Lothlorien
DetourPoint = X:510 Y:1175
DetourPoint = X:650 Y:1175
End
CustomCenterPoint = Yes
CenterPoint = X:400 Y:1190
HeroArmySpot = X:330 Y:1240
HeroArmySpot = X:385 Y:1290
HeroArmySpot = X:460 Y:1290
GarrisonArmySpot = X:515 Y:1240
BuildingSpot = X:300 Y:1120
BuildingSpot = X:440 Y:1100
CPLimit = 360
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Rhun
;////////////////////////////
Region Rhun
DisplayName = LW:DisplayNameRhun
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Rhun"
;MovieNameFirstTime = GoodRhun_Intro
;MovieNameRepeat = GoodRhun_Intro
SkirmishStillImage = WOR_Rhun_Loadscreen
;SkirmishVoiceTrack = GoodIntroRhun1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Rhun
RegionPortrait = LWPRhun
;ArmyBonus = 0
ResourceBonus = 10
;LegendaryBonus = 0
;AttackBonus = 0
DefenseBonus = 5
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Celduin
DetourPoint = X:2410 Y:1450
DetourPoint = X:2090 Y:1575
End
Connection
Region = Dagorlad
DetourPoint = X:2450 Y:1060
DetourPoint = X:2165 Y:1060
End
Connection
Region = Iron_Hills
DetourPoint = X:2600 Y:1590
DetourPoint = X:2600 Y:1755
End
Connection
Region = Mordor
DetourPoint = X:2670 Y:635
DetourPoint = X:2670 Y:60
End
HeroArmySpot = X:2450 Y:1450
HeroArmySpot = X:2600 Y:1550
HeroArmySpot = X:2750 Y:1450
GarrisonArmySpot = X:2600 Y:1350
BuildingSpot = X:2450 Y:675
BuildingSpot = X:2750 Y:675
CPLimit = 600
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Rivendell
;////////////////////////////
Region Rivendell
DisplayName = LW:DisplayNameRivendell
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Rivendell"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Rivendell_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Rivendell
RegionPortrait = LWPRivendell
;ArmyBonus = 0
;ResourceBonus = 0
LegendaryBonus = 10
;AttackBonus = 0
DefenseBonus = 5
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Buckland
DetourPoint = X:35 Y:1563
DetourPoint = X:-165 Y:1563
End
Connection
Region = Dunland
DetourPoint = X:50 Y:1360
DetourPoint = X:50 Y:1140
End
Connection
Region = Ettenmoors
DetourPoint = X:150 Y:1730
DetourPoint = X:40 Y:1950
End
Connection
Region = High_Pass
DetourPoint = X:150 Y:1730
DetourPoint = X:480 Y:1890
End
Connection
Region = Minhiriath
DetourPoint = X:50 Y:1360
DetourPoint = X:-290 Y:1200
End
CustomCenterPoint = Yes
CenterPoint = X:150 Y:1525
HeroArmySpot = X:75 Y:1650
HeroArmySpot = X:225 Y:1650
HeroArmySpot = X:75 Y:1525
GarrisonArmySpot = X:225 Y:1525
BuildingSpot = X:75 Y:1400
CPLimit = 360
AllyCPLimit = 360
CreateAutoFort = Yes // This region can defend itself, no need to build a fort.
FortressPortrait = BPCElrondsHouse
FortressDisplayName = LW:DisplayNameRivendell ; OBJECT:ElrondsHouse
FortressDisplayDescription = CONTROLBAR:LW_ToolTip_GenericStronghold
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 0
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Rohan
;////////////////////////////
Region Rohan
DisplayName = LW:DisplayNameRohan
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Rohan"
;MovieNameFirstTime = EvilRohan_Intro
;MovieNameRepeat = EvilRohan_Intro
SkirmishStillImage = WOR_Rohan_Loadscreen
;SkirmishVoiceTrack = EvilIntroRohan1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Rohan
RegionPortrait = LWPRohan
;ArmyBonus = 0
ResourceBonus = 10
;LegendaryBonus = 0
;AttackBonus = 0
DefenseBonus = 5
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Cair_Andros
DetourPoint = X:889 Y:346
DetourPoint = X:980 Y:228
End
Connection
Region = Fangorn
DetourPoint = X:770 Y:600
DetourPoint = X:725 Y:725
End
Connection
Region = Gap_Of_Rohan
DetourPoint = X:580 Y:460
DetourPoint = X:405 Y:460
End
Connection
Region = Helms_Deep
DetourPoint = X:580 Y:290
DetourPoint = X:295 Y:290
End
Connection
Region = The_Dead_Marshes
DetourPoint = X:960 Y:460
DetourPoint = X:1210 Y:555
End
CustomCenterPoint = Yes
CenterPoint = X:770 Y:460
HeroArmySpot = X:620 Y:535
HeroArmySpot = X:770 Y:560
HeroArmySpot = X:920 Y:535
GarrisonArmySpot = X:770 Y:360
BuildingSpot = X:620 Y:385
BuildingSpot = X:920 Y:385
CPLimit = 600
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// The Black Gate
;////////////////////////////
Region The_Black_Gate
DisplayName = LW:DisplayNameBlackGate
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Black Gate"
;MovieNameFirstTime = Good_BlackGate_Intro
;MovieNameRepeat = Good_BlackGate_Intro
SkirmishStillImage = WOR_Black_Gate_Loadscreen
;SkirmishVoiceTrack = GoodIntroBlackGate1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = The_Black_Gate
RegionPortrait = LWPBlackGate
ArmyBonus = 60
;ResourceBonus = 0
;LegendaryBonus = 0
;AttackBonus = 0
DefenseBonus = 5
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Mount_Doom
DetourPoint = X:1855 Y:330
DetourPoint = X:1930 Y:260
End
Connection
Region = The_Dead_Marshes
DetourPoint = X:1730 Y:480
DetourPoint = X:1600 Y:630
End
CustomCenterPoint = Yes
CenterPoint = X:1780 Y:420
HeroArmySpot = X:1780 Y:310
HeroArmySpot = X:1830 Y:360
HeroArmySpot = X:1880 Y:410
GarrisonArmySpot = X:1930 Y:460
BuildingSpot = X:1680 Y:430
BuildingSpot = X:1780 Y:530
CPLimit = 360
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// The Dead Marshes
;////////////////////////////
Region The_Dead_Marshes
DisplayName = LW:DisplayNameDeadMarshes
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Dead Marshes"
;MovieNameFirstTime = GoodDeadMarshes_Intro
;MovieNameRepeat = GoodDeadMarshes_Intro
SkirmishStillImage = WOR_Dead_Marshes_Loadscreen
;SkirmishVoiceTrack = GoodIntroDeadMarshes1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = The_Dead_Marshe
RegionPortrait = LWPDeadMarshes
;ArmyBonus = 0
;ResourceBonus = 0
LegendaryBonus = 10
;AttackBonus = 0
;DefenseBonus = 0
ExperienceBonus = 5
ConnectsTo =
Connection
Region = Cair_Andros
DetourPoint = X:1400 Y:490
DetourPoint = X:1210 Y:275
End
Connection
Region = Dagorlad
DetourPoint = X:1595 Y:769
DetourPoint = X:1790 Y:901
End
Connection
Region = Dol_Guldur
DetourPoint = X:1400 Y:770
DetourPoint = X:1230 Y:985
End
Connection
Region = Fangorn
DetourPoint = X:1155 Y:783
DetourPoint = X:920 Y:853
End
Connection
Region = Rohan
DetourPoint = X:1210 Y:555
DetourPoint = X:960 Y:460
End
Connection
Region = The_Black_Gate
DetourPoint = X:1600 Y:630
DetourPoint = X:1730 Y:480
End
CustomCenterPoint = Yes
CenterPoint = X:1400 Y:630
HeroArmySpot = X:1250 Y:705
HeroArmySpot = X:1400 Y:730
HeroArmySpot = X:1550 Y:705
GarrisonArmySpot = X:1400 Y:530
BuildingSpot = X:1250 Y:555
BuildingSpot = X:1550 Y:555
CPLimit = 360
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// The Shire
;////////////////////////////
Region The_Shire
DisplayName = LW:DisplayNameTheShire
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Shire"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Shire_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = The_Shire
RegionPortrait = LWPShire
ArmyBonus = 60
;ResourceBonus = 0
;LegendaryBonus = 0
;AttackBonus = 0
DefenseBonus = 5
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Arnor
DetourPoint = X:-800 Y:1590
DetourPoint = X:-800 Y:1860
End
Connection
Region = Buckland
DetourPoint = X:-725 Y:1563
DetourPoint = X:-545 Y:1563
End
Connection
Region = Harlindon
DetourPoint = X:-875 Y:1260
DetourPoint = X:-1010 Y:1140
End
Connection
Region = Minhiriath
DetourPoint = X:-725 Y:1260
DetourPoint = X:-635 Y:1100
End
Connection
Region = Tower_Hills
DetourPoint = X:-915 Y:1505
DetourPoint = X:-1040 Y:1505
End
CustomCenterPoint = Yes
CenterPoint = X:-800 Y:1450
HeroArmySpot = X:-875 Y:1525
HeroArmySpot = X:-800 Y:1550
HeroArmySpot = X:-725 Y:1525
GarrisonArmySpot = X:-800 Y:1350
BuildingSpot = X:-875 Y:1375
BuildingSpot = X:-725 Y:1375
CPLimit = 480
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
;////////////////////////////
;// Tower Hills
;////////////////////////////
Region Tower_Hills
DisplayName = LW:DisplayNameTowerHills
ConqueredNotice = APT:LivingWorldRegionTakenNotice
MapName = "MAP WOR Tower Hills"
;MovieNameFirstTime = Good_Isengard_Intro
;MovieNameRepeat = Good_Isengard_Intro
SkirmishStillImage = WOR_Tower_Hills_Loadscreen
;SkirmishVoiceTrack = GoodIntroIsengard1
SkirmishMusicTrack = Shell2MusicForLoadScreen
SubObject = Tower_Hills
RegionPortrait = LWPTowerHills
;ArmyBonus = 0
ResourceBonus = 10
;LegendaryBonus = 0
AttackBonus = 5
;DefenseBonus = 0
;ExperienceBonus = 0
ConnectsTo =
Connection
Region = Arnor
DetourPoint = X:-1100 Y:1625
DetourPoint = X:-1030 Y:1860
End
Connection
Region = Grey_Havens
DetourPoint = X:-1170 Y:1625
DetourPoint = X:-1330 Y:1675
End
Connection
Region = Harlindon
DetourPoint = X:-1135 Y:1365
DetourPoint = X:-1135 Y:1190
End
Connection
Region = The_Shire
DetourPoint = X:-1040 Y:1505
DetourPoint = X:-915 Y:1505
End
CustomCenterPoint = Yes
CenterPoint = X:-1135 Y:1505
HeroArmySpot = X:-1210 Y:1580
HeroArmySpot = X:-1135 Y:1605
HeroArmySpot = X:-1060 Y:1580
GarrisonArmySpot = X:-1135 Y:1405
BuildingSpot = X:-1210 Y:1430
BuildingSpot = X:-1060 Y:1430
CPLimit = 480
AllyCPLimit = 360
RestrictBuildings
Buildings = Fortress ;; Armory Resource
NumberAllowed = 1
End
RestrictBuildings
Buildings = Barracks
NumberAllowed = 2
End
End
//-------------------------------------------------------------------------------------------------
// Region definitions
//-------------------------------------------------------------------------------------------------
;////////////////////////////
;// Arnor
;////////////////////////////
ConcurrentRegionBonus
Territory = LW:TerritoryArnor
EffectName = Arnor
Regions = Arnor Buckland Ettenmoors Rivendell The_Shire Tower_Hills
;ArmyBonus = 0
;ResourceBonus = 0
;LegendaryBonus = 0
;AttackBonus = 0
;DefenseBonus = 0
ExperienceBonus = 20
UnifiedEvaEvent = WorldUnifyArnor ; Played when local player gains all the regions in this territory
LostEvaEvent = WorldLostArnor ; Played when local player had all the regions in this territory but lost one
LookAtCenter = X:-1121 Y:2072
LookAtHeading = 0
LookAtZoom = 0.55
End
;////////////////////////////
;// Eriador
;////////////////////////////
ConcurrentRegionBonus
Territory = LW:TerritoryEriador
EffectName = Eriador
Regions = Dunland Enedwaith Forlindon Grey_Havens Harlindon Minhiriath
;ArmyBonus = 0
;ResourceBonus = 0
;LegendaryBonus = 0
AttackBonus = 15
;DefenseBonus = 0
;ExperienceBonus = 0
UnifiedEvaEvent = WorldUnifyEriador ; Played when local player gains all the regions in this territory
LostEvaEvent = WorldLostEriador ; Played when local player had all the regions in this territory but lost one
LookAtCenter = X:-1670 Y:-332
LookAtHeading = 0
LookAtZoom = 0.83
End
;////////////////////////////
;// Gondor
;////////////////////////////
ConcurrentRegionBonus
Territory = LW:TerritoryGondor
EffectName = Gondor
Regions = Cair_Andros Gap_Of_Rohan Gondor Helms_Deep Minas_Tirith Osgiliath Rohan
;ArmyBonus = 0
;ResourceBonus = 0
;LegendaryBonus = 0
;AttackBonus = 0
DefenseBonus = 20
;ExperienceBonus = 0
UnifiedEvaEvent = WorldUnifyGondor ; Played when local player gains all the regions in this territory
LostEvaEvent = WorldLostGondor ; Played when local player had all the regions in this territory but lost one
LookAtCenter = X:455 Y:-630
LookAtHeading = 0
LookAtZoom = 0.37
End
;////////////////////////////
;// Mordor
;////////////////////////////
ConcurrentRegionBonus
Territory = LW:TerritoryMordor
EffectName = Mordor
Regions = Harad Ithilien Minas_Morgul Mordor Mount_Doom The_Black_Gate
;ArmyBonus = 0
;ResourceBonus = 0
;LegendaryBonus = 0
;AttackBonus = 0
;DefenseBonus = 0
ExperienceBonus = 20
UnifiedEvaEvent = WorldUnifyMordor ; Played when local player gains all the regions in this territory
LostEvaEvent = WorldLostMordor ; Played when local player had all the regions in this territory but lost one
LookAtCenter = X:1850 Y:-630
LookAtHeading = -0.62
LookAtZoom = 0.15
End
;////////////////////////////
;// Rhovanion
;////////////////////////////
ConcurrentRegionBonus
Territory = LW:TerritoryRhovanion
EffectName = Rhovanion
Regions = Dol_Guldur Fangorn High_Pass Isengard Lothlorien Mirkwood Redhorn_Pass
;ArmyBonus = 0
;ResourceBonus = 0
;LegendaryBonus = 0
;AttackBonus = 0
DefenseBonus = 20
;ExperienceBonus = 0
UnifiedEvaEvent = WorldUnifyRhovanion ; Played when local player gains all the regions in this territory
LostEvaEvent = WorldLostRhovanion ; Played when local player had all the regions in this territory but lost one
LookAtCenter = X:1048 Y:1685
LookAtHeading = 0
LookAtZoom = 0.65
End
;////////////////////////////
;// Rhun
;////////////////////////////
ConcurrentRegionBonus
Territory = LW:TerritoryRhun
EffectName = Rhun
Regions = Celduin Erebor Dagorlad Iron_Hills Rhun The_Dead_Marshes
;ArmyBonus = 0
;ResourceBonus = 0
;LegendaryBonus = 0
AttackBonus = 15
;DefenseBonus = 0
;ExperienceBonus = 0
UnifiedEvaEvent = WorldUnifyRhun ; Played when local player gains all the regions in this territory
LostEvaEvent = WorldLostRhun ; Played when local player had all the regions in this territory but lost one
LookAtCenter = X:2122 Y:1442
LookAtHeading = -0.47
LookAtZoom = 0.71
End