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Text File  |  2006-01-31  |  71KB  |  2,816 lines

  1. //-------------------------------------------------------------------------------------------------
  2. // This file is meant to be included for those campaigns that share a common region list.
  3. //-------------------------------------------------------------------------------------------------
  4.  
  5. //-------------------------------------------------------------------------------------------------
  6. // Territory definitions
  7. //-------------------------------------------------------------------------------------------------
  8.  
  9. ;////////////////////////////
  10. ;// Arnor
  11. ;////////////////////////////
  12. Region Arnor
  13.     DisplayName                = LW:DisplayNameArnor
  14.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  15.     MapName                    = "MAP WOR Arnor"
  16.     ;MovieNameFirstTime                = Good_Isengard_Intro
  17.     ;MovieNameRepeat                    = Good_Isengard_Intro
  18.     SkirmishStillImage            = WOR_Arnor_Loadscreen
  19.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  20.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  21.     SubObject                = Arnor
  22.     RegionPortrait                = LWPArnor
  23.  
  24.     ;ArmyBonus                = 0
  25.     ;ResourceBonus                = 0
  26.     LegendaryBonus                = 10
  27.     ;AttackBonus                = 0
  28.     ;DefenseBonus                = 0
  29.     ExperienceBonus                = 5
  30.  
  31.     ConnectsTo                =
  32.             Connection
  33.         Region = Buckland
  34.             DetourPoint = X:-505 Y:1860
  35.             DetourPoint = X:-505 Y:1683
  36.         End
  37.             Connection
  38.         Region = Ettenmoors
  39.             DetourPoint = X:-505 Y:2000
  40.             DetourPoint = X:-280 Y:2000
  41.         End
  42.         Connection
  43.         Region = Forlindon
  44.             DetourPoint = X:-1030 Y:2100
  45.             DetourPoint = X:-1258 Y:2170
  46.         End
  47.         Connection
  48.         Region = Grey_Havens
  49.             DetourPoint = X:-1030 Y:2000
  50.             DetourPoint = X:-1230 Y:1865
  51.         End
  52.         Connection
  53.         Region = The_Shire
  54.             DetourPoint = X:-800 Y:1860
  55.             DetourPoint = X:-800 Y:1590
  56.         End
  57.         Connection
  58.         Region = Tower_Hills
  59.             DetourPoint = X:-1030 Y:1860
  60.             DetourPoint = X:-1100 Y:1625
  61.         End
  62.  
  63.     CustomCenterPoint            = Yes
  64.     CenterPoint                = X:-760 Y:2000
  65.  
  66.         HeroArmySpot                = X:-910 Y:2075
  67.         HeroArmySpot                = X:-760 Y:2100
  68.         HeroArmySpot                = X:-610 Y:2075
  69.         GarrisonArmySpot            = X:-760 Y:1900
  70.         BuildingSpot                = X:-910 Y:1925
  71.         BuildingSpot                = X:-610 Y:1925
  72.         
  73.         CPLimit                    = 600        ; Each territory can have a custom CP limit (default is 1000)
  74.         AllyCPLimit                = 360        ; Each territory can have a custom Ally CP limit (default is 400)
  75.         
  76.     RestrictBuildings
  77.         Buildings = Fortress    ;; Armory Resource
  78.         NumberAllowed = 1
  79.     End
  80.     
  81.     RestrictBuildings
  82.         Buildings = Barracks
  83.         NumberAllowed = 2
  84.     End
  85. End
  86.  
  87.  
  88. ;////////////////////////////
  89. ;// Buckland
  90. ;////////////////////////////
  91. Region Buckland
  92.     DisplayName                = LW:DisplayNameBuckland
  93.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  94.     MapName                    = "MAP WOR Buckland"
  95.     ;MovieNameFirstTime                = Good_Isengard_Intro
  96.     ;MovieNameRepeat                    = Good_Isengard_Intro
  97.     SkirmishStillImage            = WOR_Buckland_Loadscreen
  98.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  99.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  100.     SubObject                = Buckland
  101.     RegionPortrait                = LWPBuckland
  102.  
  103.     ;ArmyBonus                = 0
  104.     ResourceBonus                = 10
  105.     ;LegendaryBonus                = 0
  106.     ;AttackBonus                = 0
  107.     ;DefenseBonus                = 0
  108.     ExperienceBonus                = 5
  109.  
  110.     ConnectsTo                =
  111.         Connection
  112.         Region = Arnor
  113.             DetourPoint = X:-505 Y:1683
  114.             DetourPoint = X:-505 Y:1860
  115.         End
  116.         Connection
  117.         Region = Ettenmoors
  118.             DetourPoint = X:-165 Y:1683
  119.             DetourPoint = X:-165 Y:1810
  120.         End
  121.         Connection
  122.         Region = Minhiriath
  123.             DetourPoint = X:-355 Y:1423
  124.             DetourPoint = X:-355 Y:1250
  125.         End
  126.         Connection
  127.         Region = Rivendell
  128.             DetourPoint = X:-165 Y:1563
  129.             DetourPoint = X:35 Y:1563
  130.         End
  131.         Connection
  132.         Region = The_Shire
  133.             DetourPoint = X:-545 Y:1563
  134.             DetourPoint = X:-725 Y:1563
  135.         End
  136.  
  137.     CustomCenterPoint            = Yes
  138.     CenterPoint                = X:-355 Y:1563
  139.  
  140.         HeroArmySpot                = X:-505 Y:1638
  141.         HeroArmySpot                = X:-355 Y:1663
  142.         HeroArmySpot                = X:-205 Y:1638
  143.         GarrisonArmySpot            = X:-355 Y:1463
  144.         BuildingSpot                = X:-505 Y:1488
  145.         BuildingSpot                = X:-205 Y:1488
  146.         
  147.         CPLimit                    = 360
  148.         AllyCPLimit                = 360
  149.         
  150.     RestrictBuildings
  151.         Buildings = Fortress    ;; Armory Resource
  152.         NumberAllowed = 1
  153.     End
  154.     
  155.     RestrictBuildings
  156.         Buildings = Barracks
  157.         NumberAllowed = 2
  158.     End
  159. End
  160.  
  161.  
  162. ;////////////////////////////
  163. ;// Cair Andros
  164. ;////////////////////////////
  165. Region Cair_Andros
  166.     DisplayName                = LW:DisplayNameCairAndros
  167.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  168.     MapName                    = "MAP WOR Cair Andros"
  169.     ;MovieNameFirstTime                = GoodCairAndros_Intro
  170.     ;MovieNameRepeat                    = GoodCairAndros_Intro
  171.     SkirmishStillImage            = WOR_Cair_Andros_Loadscreen
  172.     ;SkirmishVoiceTrack                = GoodIntroCairAndros1
  173.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  174.     SubObject                = Cair_Andros
  175.     RegionPortrait                = LWPCairAndros  
  176.  
  177.     ;ArmyBonus                = 0
  178.     ResourceBonus                = 10
  179.     ;LegendaryBonus                = 0
  180.     AttackBonus                = 5
  181.     ;DefenseBonus                = 0
  182.     ;ExperienceBonus                = 0
  183.  
  184.     ConnectsTo                =   
  185.             Connection
  186.         Region = Minas_Tirith
  187.             DetourPoint = X:1210 Y:180
  188.             DetourPoint = X:1210 Y:80
  189.             End
  190.             Connection
  191.         Region = Osgiliath
  192.             DetourPoint = X:1410 Y:160
  193.             DetourPoint = X:1490 Y:60
  194.             End
  195.             Connection
  196.         Region = Rohan
  197.             DetourPoint = X:980 Y:228
  198.             DetourPoint = X:889 Y:346
  199.             End
  200.             Connection
  201.         Region = The_Dead_Marshes
  202.             DetourPoint = X:1210 Y:275
  203.             DetourPoint = X:1400 Y:490
  204.         End
  205.  
  206.     CustomCenterPoint            = Yes
  207.     CenterPoint                = X:1210 Y:200
  208.  
  209.     HeroArmySpot                = X:1060 Y:200
  210.     HeroArmySpot                = X:1160 Y:200
  211.     HeroArmySpot                = X:1260 Y:200
  212.     GarrisonArmySpot            = X:1360 Y:200
  213.     BuildingSpot                = X:1160 Y:275
  214.     BuildingSpot                = X:1460 Y:200
  215.  
  216.         CPLimit                    = 480
  217.         AllyCPLimit                = 360
  218.         
  219.     RestrictBuildings
  220.         Buildings = Fortress    ;; Armory Resource
  221.         NumberAllowed = 1
  222.     End
  223.     
  224.     RestrictBuildings
  225.         Buildings = Barracks
  226.         NumberAllowed = 2
  227.     End
  228. End
  229.  
  230.  
  231. ;////////////////////////////
  232. ;// Celduin
  233. ;////////////////////////////
  234. Region Celduin
  235.     DisplayName                = LW:DisplayNameCelduin
  236.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  237.     MapName                    = "MAP WOR Celduin"
  238.     ;MovieNameFirstTime                = Good_Isengard_Intro
  239.     ;MovieNameRepeat                    = Good_Isengard_Intro
  240.     SkirmishStillImage            = WOR_Celduin_Loadscreen
  241.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  242.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  243.     SubObject                = Celduin
  244.     RegionPortrait                = LWPCelduin
  245.  
  246.     ;ArmyBonus                = 0
  247.     ResourceBonus                = 10
  248.     ;LegendaryBonus                = 0
  249.     ;AttackBonus                = 0
  250.     ;DefenseBonus                = 0
  251.     ExperienceBonus                = 5
  252.  
  253.     ConnectsTo                =
  254.             Connection
  255.         Region = Dagorlad
  256.             DetourPoint = X:1920 Y:1455
  257.             DetourPoint = X:1920 Y:1300
  258.         End
  259.         Connection
  260.         Region = Erebor
  261.             DetourPoint = X:1845 Y:1695
  262.             DetourPoint = X:1780 Y:1850
  263.         End
  264.         Connection
  265.         Region = Iron_Hills
  266.             DetourPoint = X:2090 Y:1670
  267.             DetourPoint = X:2270 Y:1780
  268.         End
  269.             Connection
  270.         Region = Mirkwood
  271.             DetourPoint = X:1730 Y:1575
  272.             DetourPoint = X:1290 Y:1575
  273.         End
  274.         Connection
  275.         Region = Rhun
  276.             DetourPoint = X:2090 Y:1575
  277.             DetourPoint = X:2410 Y:1450
  278.         End
  279.  
  280.     CustomCenterPoint            = Yes
  281.     CenterPoint                = X:1920 Y:1575
  282.  
  283.         HeroArmySpot                = X:1770 Y:1650
  284.         HeroArmySpot                = X:1920 Y:1675
  285.         HeroArmySpot                = X:2070 Y:1650
  286.         GarrisonArmySpot            = X:1920 Y:1475
  287.         BuildingSpot                = X:1770 Y:1500
  288.         BuildingSpot                = X:2070 Y:1500
  289.  
  290.         CPLimit                    = 480
  291.         AllyCPLimit                = 360
  292.         
  293.     RestrictBuildings
  294.         Buildings = Fortress    ;; Armory Resource
  295.         NumberAllowed = 1
  296.     End
  297.     
  298.     RestrictBuildings
  299.         Buildings = Barracks
  300.         NumberAllowed = 2
  301.     End
  302. End
  303.  
  304.  
  305. ;////////////////////////////
  306. ;// Dagorlad
  307. ;////////////////////////////
  308. Region Dagorlad
  309.     DisplayName                = LW:DisplayNameDagorlad
  310.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  311.     MapName                    = "MAP WOR Dagorlad"
  312.     ;MovieNameFirstTime                = GoodDagorlad_Intro
  313.     ;MovieNameRepeat                    = GoodDagorlad_Intro
  314.     SkirmishStillImage            = WOR_Dagorlad_Loadscreen
  315.     ;SkirmishVoiceTrack                = GoodIntroDagorlad1
  316.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  317.     SubObject                = Dagorlad
  318.     RegionPortrait                = LWPDagorlad
  319.  
  320.     ArmyBonus                = 60
  321.     ;ResourceBonus                = 0
  322.     ;LegendaryBonus                = 0
  323.     AttackBonus                = 5
  324.     ;DefenseBonus                = 0
  325.     ;ExperienceBonus                = 0
  326.  
  327.     ConnectsTo                =
  328.             Connection
  329.         Region = Celduin
  330.             DetourPoint = X:1920 Y:1300
  331.             DetourPoint = X:1920 Y:1455
  332.         End
  333.         Connection
  334.         Region = Dol_Guldur
  335.             DetourPoint = X:1700 Y:1100
  336.             DetourPoint = X:1395 Y:1100
  337.         End
  338.             Connection
  339.         Region = Mirkwood
  340.             DetourPoint = X:1700 Y:1200
  341.             DetourPoint = X:1290 Y:1575
  342.         End
  343.         Connection
  344.         Region = Rhun
  345.             DetourPoint = X:2165 Y:1060
  346.             DetourPoint = X:2450 Y:1060
  347.         End
  348.         Connection
  349.         Region = The_Dead_Marshes
  350.             DetourPoint = X:1790 Y:901
  351.             DetourPoint = X:1595 Y:769
  352.         End
  353.  
  354.     CustomCenterPoint            = Yes
  355.     CenterPoint                = X:1975 Y:1060
  356.  
  357.         HeroArmySpot                = X:1825 Y:1135
  358.         HeroArmySpot                = X:1975 Y:1160
  359.         HeroArmySpot                = X:2125 Y:1135
  360.         GarrisonArmySpot            = X:1975 Y:960
  361.         BuildingSpot                = X:1825 Y:985
  362.         BuildingSpot                = X:2125 Y:985
  363.  
  364.         CPLimit                    = 480
  365.         AllyCPLimit                = 360
  366.         
  367.     RestrictBuildings
  368.         Buildings = Fortress    ;; Armory Resource
  369.         NumberAllowed = 1
  370.     End
  371.     
  372.     RestrictBuildings
  373.         Buildings = Barracks
  374.         NumberAllowed = 2
  375.     End
  376. End
  377.  
  378.  
  379. ;////////////////////////////
  380. ;// Dol Guldur
  381. ;////////////////////////////
  382. Region Dol_Guldur
  383.     DisplayName                = LW:DisplayNameDolGuldur
  384.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  385.     MapName                    = "MAP WOR Dol Guldur"
  386.     ;MovieNameFirstTime                = Good_Isengard_Intro
  387.     ;MovieNameRepeat                    = Good_Isengard_Intro
  388.     SkirmishStillImage            = WOR_Dol_Guldur_Loadscreen
  389.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  390.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  391.     SubObject                = Dol_Guldur
  392.     RegionPortrait                = LWPDolGuldor
  393.  
  394.     ;ArmyBonus                = 0
  395.     ;ResourceBonus                = 0
  396.     LegendaryBonus                = 10
  397.     AttackBonus                = 5
  398.     ;DefenseBonus                = 0
  399.     ;ExperienceBonus                = 0
  400.  
  401.     ConnectsTo                =
  402.             Connection
  403.         Region = Dagorlad
  404.             DetourPoint = X:1395 Y:1100
  405.             DetourPoint = X:1700 Y:1100
  406.         End
  407.             Connection
  408.         Region = Fangorn
  409.             DetourPoint = X:1070 Y:1002
  410.             DetourPoint = X:920 Y:853
  411.         End
  412.         Connection
  413.         Region = Lothlorien
  414.             DetourPoint = X:1065 Y:1100
  415.             DetourPoint = X:945 Y:1225
  416.         End
  417.             Connection
  418.         Region = Mirkwood
  419.             DetourPoint = X:1230 Y:1215
  420.             DetourPoint = X:1290 Y:1575
  421.         End
  422.         Connection
  423.         Region = The_Dead_Marshes
  424.             DetourPoint = X:1230 Y:985
  425.             DetourPoint = X:1400 Y:770
  426.         End
  427.  
  428.     CustomCenterPoint            = Yes
  429.     CenterPoint                = X:1230 Y:1100
  430.  
  431.         HeroArmySpot                = X:1230 Y:1175
  432.         HeroArmySpot                = X:1355 Y:1150
  433.         HeroArmySpot                = X:1105 Y:1050        
  434.         GarrisonArmySpot            = X:1230 Y:1025
  435.     BuildingSpot                = X:1355 Y:1050
  436.  
  437.         CPLimit                    = 480
  438.         AllyCPLimit                = 360
  439.         
  440.     CreateAutoFort                = Yes        // This region can defend itself, no need to build a fort.
  441.     FortressPortrait            = BPCDolGuldurCastle
  442.     FortressDisplayName            = LW:DisplayNameDolGuldur        ; OBJECT:DolGoldurCastle
  443.     FortressDisplayDescription        = CONTROLBAR:LW_ToolTip_GenericStronghold
  444.         
  445.     RestrictBuildings
  446.         Buildings = Fortress    ;; Armory Resource
  447.         NumberAllowed = 0
  448.     End
  449.     
  450.     RestrictBuildings
  451.         Buildings = Barracks
  452.         NumberAllowed = 2
  453.     End
  454. End
  455.  
  456.  
  457. ;////////////////////////////
  458. ;// Dunland
  459. ;////////////////////////////
  460. Region Dunland
  461.     DisplayName                = LW:DisplayNameDunland
  462.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  463.     MapName                    = "MAP WOR Dunland"
  464.     ;MovieNameFirstTime                = Good_Isengard_Intro
  465.     ;MovieNameRepeat                    = Good_Isengard_Intro
  466.     SkirmishStillImage            = WOR_Dunland_Loadscreen
  467.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  468.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  469.     SubObject                = Dunland
  470.     RegionPortrait                = LWPDunland
  471.  
  472.     ;ArmyBonus                = 0
  473.     ResourceBonus                = 10
  474.     ;LegendaryBonus                = 0
  475.     ;AttackBonus                = 0
  476.     ;DefenseBonus                = 0
  477.     ExperienceBonus                = 5
  478.  
  479.     ConnectsTo                =
  480.             Connection
  481.         Region = Enedwaith
  482.             DetourPoint = X:-280 Y:850
  483.             DetourPoint = X:-360 Y:625
  484.         End
  485.         Connection
  486.         Region = Gap_Of_Rohan
  487.             DetourPoint = X:-85 Y:810
  488.             DetourPoint = X:-85 Y:540
  489.         End
  490.             Connection
  491.         Region = Isengard
  492.             DetourPoint = X:-85 Y:810
  493.             DetourPoint = X:70 Y:720
  494.         End
  495.         Connection
  496.         Region = Minhiriath
  497.             DetourPoint = X:-190 Y:950
  498.             DetourPoint = X:-420 Y:1060
  499.         End
  500.             Connection
  501.         Region = Redhorn_Pass
  502.             DetourPoint = X:120 Y:1140
  503.             DetourPoint = X:300 Y:1200
  504.         End
  505.         Connection
  506.         Region = Rivendell
  507.             DetourPoint = X:50 Y:1140
  508.             DetourPoint = X:50 Y:1360
  509.         End
  510.  
  511.     CustomCenterPoint            = Yes
  512.     CenterPoint                = X:-60 Y:950
  513.  
  514.         HeroArmySpot                = X:-20 Y:1100
  515.         HeroArmySpot                = X:120 Y:1100
  516.         HeroArmySpot                = X:-150 Y:950
  517.         GarrisonArmySpot            = X:30 Y:950
  518.         BuildingSpot                = X:-240 Y:850
  519.         BuildingSpot                = X:-20 Y:850
  520.  
  521.         CPLimit                    = 480
  522.         AllyCPLimit                = 360
  523.         
  524.     RestrictBuildings
  525.         Buildings = Fortress    ;; Armory Resource
  526.         NumberAllowed = 1
  527.     End
  528.     
  529.     RestrictBuildings
  530.         Buildings = Barracks
  531.         NumberAllowed = 2
  532.     End
  533. End
  534.  
  535.  
  536. ;////////////////////////////
  537. ;// Enedwaith
  538. ;////////////////////////////
  539. Region Enedwaith
  540.     DisplayName                = LW:DisplayNameEnedwaith
  541.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  542.     MapName                    = "MAP WOR Enedwaith"
  543.     ;MovieNameFirstTime                = EvilEdendwaith_Intro
  544.     ;MovieNameRepeat                    = EvilEdendwaith_Intro
  545.     SkirmishStillImage            = WOR_Enedwaith_Loadscreen
  546.     ;SkirmishVoiceTrack                = EvilIntroEnedwaith1
  547.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  548.     SubObject                = Enedwaith
  549.     RegionPortrait                = LWPEnedwaith   
  550.  
  551.     ;ArmyBonus                = 0
  552.     ResourceBonus                = 10
  553.     ;LegendaryBonus                = 0
  554.     ;AttackBonus                = 0
  555.     DefenseBonus                = 5
  556.     ;ExperienceBonus                = 0
  557.  
  558.     ConnectsTo                =
  559.             Connection
  560.         Region = Dunland
  561.             DetourPoint = X:-360 Y:625
  562.             DetourPoint = X:-280 Y:850
  563.         End
  564.             Connection
  565.         Region = Gap_Of_Rohan
  566.             DetourPoint = X:-360 Y:465
  567.             DetourPoint = X:-85 Y:540
  568.         End
  569.             Connection
  570.         Region = Gondor
  571.             DetourPoint = X:-356 Y:162
  572.             DetourPoint = X:-296 Y:-98
  573.             End
  574.             Connection
  575.         Region = Helms_Deep
  576.             DetourPoint = X:-100 Y:290
  577.             DetourPoint = X:5 Y:290
  578.         End
  579.         Connection
  580.         Region = Minhiriath
  581.             DetourPoint = X:-510 Y:625
  582.             DetourPoint = X:-700 Y:800
  583.         End
  584.     
  585.     CustomCenterPoint            = Yes
  586.         CenterPoint                = X:-360 Y:325
  587.  
  588.         HeroArmySpot                = X:-510 Y:400
  589.     HeroArmySpot                = X:-360 Y:425
  590.     HeroArmySpot                = X:-210 Y:400
  591.     GarrisonArmySpot            = X:-360 Y:225
  592.     BuildingSpot                = X:-510 Y:250
  593.     BuildingSpot                = X:-210 Y:250
  594.  
  595.         CPLimit                    = 600
  596.         AllyCPLimit                = 360
  597.         
  598.     RestrictBuildings
  599.         Buildings = Fortress    ;; Armory Resource
  600.         NumberAllowed = 1
  601.     End
  602.     
  603.     RestrictBuildings
  604.         Buildings = Barracks
  605.         NumberAllowed = 2
  606.     End
  607. End
  608.  
  609.  
  610. ;////////////////////////////
  611. ;// Erebor
  612. ;////////////////////////////
  613. Region Erebor
  614.     DisplayName                = LW:DisplayNameErebor
  615.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  616.     MapName                    = "MAP WOR Erebor"
  617.     ;MovieNameFirstTime                = Good_Isengard_Intro
  618.     ;MovieNameRepeat                    = Good_Isengard_Intro
  619.     SkirmishStillImage            = WOR_Erebor_Loadscreen
  620.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  621.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  622.     SubObject                = Erebor
  623.     RegionPortrait                = LWPErebor
  624.  
  625.     ;ArmyBonus                = 0
  626.     ;ResourceBonus                = 0
  627.     LegendaryBonus                = 10
  628.     ;AttackBonus                = 0
  629.     DefenseBonus                = 5
  630.     ;ExperienceBonus                = 0
  631.  
  632.     ConnectsTo                =
  633.         Connection
  634.         Region = Celduin
  635.             DetourPoint = X:1780 Y:1850
  636.             DetourPoint = X:1845 Y:1695
  637.         End
  638.         Connection
  639.         Region = Iron_Hills
  640.             DetourPoint = X:1895 Y:1925
  641.             DetourPoint = X:2200 Y:1925
  642.         End
  643.         Connection
  644.         Region = Mirkwood
  645.             DetourPoint = X:1365 Y:1900
  646.             DetourPoint = X:1190 Y:1900
  647.         End
  648.  
  649.     CustomCenterPoint            = Yes
  650.         CenterPoint                = X:1628 Y:1925
  651.  
  652.         HeroArmySpot                = X:1405 Y:2000
  653.         HeroArmySpot                = X:1550 Y:2000
  654.         HeroArmySpot                = X:1705 Y:2000
  655.         GarrisonArmySpot            = X:1855 Y:2000
  656.     BuildingSpot                = X:1780 Y:1925
  657.         
  658.         CPLimit                    = 360
  659.         AllyCPLimit                = 360
  660.  
  661.     CreateAutoFort                = Yes        // This region can defend itself, no need to build a fort.    
  662.     FortressPortrait            = BPCThroneofErebor
  663.     FortressDisplayName            = LW:DisplayNameErebor        ; OBJECT:ThroneOfErebor
  664.     FortressDisplayDescription        = CONTROLBAR:LW_ToolTip_GenericStronghold
  665.         
  666.     RestrictBuildings
  667.         Buildings = Fortress    ;; Armory Resource
  668.         NumberAllowed = 0
  669.     End
  670.     
  671.     RestrictBuildings
  672.         Buildings = Barracks
  673.         NumberAllowed = 2
  674.     End
  675. End
  676.  
  677.  
  678. ;////////////////////////////
  679. ;// Ettenmoors
  680. ;////////////////////////////
  681. Region Ettenmoors
  682.     DisplayName                = LW:DisplayNameEttenmoors
  683.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  684.     MapName                    = "MAP WOR Ettenmoors"
  685.     ;MovieNameFirstTime                = Good_Isengard_Intro
  686.     ;MovieNameRepeat                    = Good_Isengard_Intro
  687.     SkirmishStillImage            = WOR_Ettenmoors_Loadscreen
  688.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  689.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  690.     SubObject                = Ettenmoors
  691.     RegionPortrait                = LWPEttenmoors
  692.  
  693.     ArmyBonus                = 60
  694.     ;ResourceBonus                = 0
  695.     ;LegendaryBonus                = 0
  696.     AttackBonus                = 5
  697.     ;DefenseBonus                = 0
  698.     ;ExperienceBonus                = 0
  699.  
  700.     ConnectsTo                =
  701.         Connection
  702.         Region = Arnor
  703.             DetourPoint = X:-280 Y:2000
  704.             DetourPoint = X:-505 Y:2000
  705.         End
  706.         Connection
  707.         Region = Buckland
  708.             DetourPoint = X:-165 Y:1810
  709.             DetourPoint = X:-165 Y:1683
  710.         End
  711.         Connection
  712.         Region = Rivendell
  713.             DetourPoint = X:40 Y:1950
  714.             DetourPoint = X:150 Y:1730
  715.         End
  716.  
  717.     CustomCenterPoint            = Yes
  718.     CenterPoint                = X:-120 Y:1950
  719.  
  720.         HeroArmySpot                = X:-240 Y:2045
  721.         HeroArmySpot                = X:-120 Y:2070
  722.         HeroArmySpot                = X:0 Y:2045
  723.         GarrisonArmySpot            = X:-120 Y:1850
  724.         BuildingSpot                = X:-240 Y:1840
  725.         BuildingSpot                = X:-20 Y:1820
  726.  
  727.         CPLimit                    = 600
  728.         AllyCPLimit                = 360
  729.         
  730.     RestrictBuildings
  731.         Buildings = Fortress    ;; Armory Resource
  732.         NumberAllowed = 1
  733.     End
  734.     
  735.     RestrictBuildings
  736.         Buildings = Barracks
  737.         NumberAllowed = 2
  738.     End
  739. End
  740.  
  741.  
  742. ;////////////////////////////
  743. ;// Fangorn
  744. ;////////////////////////////
  745. Region Fangorn
  746.     DisplayName                = LW:DisplayNameFangorn
  747.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  748.     MapName                    = "MAP WOR Fangorn"
  749.     ;MovieNameFirstTime                = GoodFangorn_Intro
  750.     ;MovieNameRepeat                    = GoodFangorn_Intro
  751.     SkirmishStillImage            = WOR_Fangorn_Loadscreen
  752.     ;SkirmishVoiceTrack                = GoodIntroFangorn1
  753.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  754.     SubObject                = Fangorn
  755.     RegionPortrait                = LWPFangorn
  756.  
  757.     ArmyBonus                = 60
  758.     ;ResourceBonus                = 0
  759.     ;LegendaryBonus                = 0
  760.     ;AttackBonus                = 0
  761.     ;DefenseBonus                = 0
  762.     ExperienceBonus                = 5
  763.  
  764.     ConnectsTo                =
  765.             Connection
  766.         Region = Dol_Guldur
  767.             DetourPoint = X:920 Y:853
  768.             DetourPoint = X:1070 Y:1002
  769.         End
  770.             Connection
  771.         Region = Gap_Of_Rohan
  772.             DetourPoint = X:405 Y:700
  773.             DetourPoint = X:405 Y:460
  774.             End
  775.             Connection
  776.         Region = Isengard
  777.             DetourPoint = X:405 Y:700
  778.             DetourPoint = X:250 Y:660
  779.         End
  780.         Connection
  781.         Region = Lothlorien
  782.             DetourPoint = X:725 Y:915
  783.             DetourPoint = X:725 Y:1110
  784.         End
  785.         Connection
  786.         Region = Rohan
  787.             DetourPoint = X:725 Y:725
  788.             DetourPoint = X:770 Y:600
  789.         End
  790.             Connection
  791.         Region = The_Dead_Marshes
  792.             DetourPoint = X:920 Y:853
  793.             DetourPoint = X:1155 Y:783
  794.         End
  795.  
  796.     CustomCenterPoint            = Yes
  797.     CenterPoint                = X:660 Y:800
  798.  
  799.         HeroArmySpot                = X:535 Y:825
  800.         HeroArmySpot                = X:660 Y:875
  801.         HeroArmySpot                = X:785 Y:875
  802.         GarrisonArmySpot            = X:660 Y:725
  803.         BuildingSpot                = X:535 Y:725
  804.         BuildingSpot                = X:785 Y:775
  805.  
  806.         CPLimit                    = 600
  807.         AllyCPLimit                = 360
  808.         
  809.     RestrictBuildings
  810.         Buildings = Fortress    ;; Armory Resource
  811.         NumberAllowed = 1
  812.     End
  813.     
  814.     RestrictBuildings
  815.         Buildings = Barracks
  816.         NumberAllowed = 2
  817.     End
  818. End
  819.  
  820.  
  821. ;////////////////////////////
  822. ;// Forlindon
  823. ;////////////////////////////
  824. Region Forlindon
  825.     DisplayName                = LW:DisplayNameForlindon
  826.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  827.     MapName                    = "MAP WOR Forlindon"
  828.     ;MovieNameFirstTime                = Good_Isengard_Intro
  829.     ;MovieNameRepeat                    = Good_Isengard_Intro
  830.     SkirmishStillImage            = WOR_Forlindon_Loadscreen
  831.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  832.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  833.     SubObject                = Forlindon
  834.     RegionPortrait                = LWPForlindon
  835.  
  836.     ArmyBonus                = 60
  837.     ;ResourceBonus                = 0
  838.     ;LegendaryBonus                = 0
  839.     AttackBonus                = 5
  840.     ;DefenseBonus                = 0
  841.     ;ExperienceBonus                = 0
  842.  
  843.     ConnectsTo                =
  844.         Connection
  845.         Region = Arnor
  846.             DetourPoint = X:-1258 Y:2170
  847.             DetourPoint = X:-1030 Y:2100
  848.         End
  849.         Connection
  850.         Region = Grey_Havens
  851.             DetourPoint = X:-1258 Y:2170
  852.             DetourPoint = X:-1330 Y:1905
  853.         End
  854.  
  855.     CustomCenterPoint            = Yes
  856.         CenterPoint                = X:-1680 Y:2050
  857.  
  858.         HeroArmySpot                = X:-1342 Y:2250
  859.         HeroArmySpot                = X:-1174 Y:2250
  860.         HeroArmySpot                = X:-2024 Y:1790
  861.         GarrisonArmySpot            = X:-1856 Y:1790
  862.         BuildingSpot                = X:-1960 Y:1640
  863.         BuildingSpot                = X:-1278 Y:2100
  864.  
  865.         CPLimit                    = 600
  866.         AllyCPLimit                = 360
  867.         
  868.     RestrictBuildings
  869.         Buildings = Fortress    ;; Armory Resource
  870.         NumberAllowed = 1
  871.     End
  872.     
  873.     RestrictBuildings
  874.         Buildings = Barracks
  875.         NumberAllowed = 2
  876.     End
  877. End
  878.  
  879.  
  880. ;////////////////////////////
  881. ;// Gap of Rohan
  882. ;////////////////////////////
  883. Region Gap_Of_Rohan
  884.     DisplayName                = LW:DisplayNameGapofRohan
  885.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  886.     MapName                    = "MAP WOR Gap of Rohan"
  887.     ;MovieNameFirstTime                = EvilGapOfRohan_Intro
  888.     ;MovieNameRepeat                    = EvilGapOfRohan_Intro
  889.     SkirmishStillImage            = WOR_Gap_Of_Rohan_Loadscreen
  890.     ;SkirmishVoiceTrack                = EvilIntroGapOfRohan1
  891.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  892.     SubObject                = Gap_Of_Rohan
  893.     RegionPortrait                = LWPGapofRohan
  894.  
  895.     ArmyBonus                = 60
  896.     ;ResourceBonus                = 0
  897.     ;LegendaryBonus                = 0
  898.     ;AttackBonus                = 0
  899.     ;DefenseBonus                = 0
  900.     ExperienceBonus                = 5
  901.  
  902.     ConnectsTo                =
  903.             Connection
  904.         Region = Dunland
  905.             DetourPoint = X:-85 Y:540
  906.             DetourPoint = X:-85 Y:810
  907.         End
  908.         Connection
  909.         Region = Enedwaith
  910.             DetourPoint = X:-85 Y:540
  911.             DetourPoint = X:-360 Y:465            
  912.         End
  913.             Connection
  914.         Region = Fangorn
  915.             DetourPoint = X:405 Y:460
  916.             DetourPoint = X:405 Y:700
  917.             End
  918.             Connection
  919.         Region = Helms_Deep
  920.             DetourPoint = X:140 Y:460
  921.             DetourPoint = X:140 Y:380
  922.         End
  923.         Connection
  924.         Region = Isengard
  925.             DetourPoint = X:140 Y:460
  926.             DetourPoint = X:140 Y:580
  927.         End
  928.             Connection
  929.         Region = Rohan
  930.             DetourPoint = X:405 Y:460
  931.             DetourPoint = X:580 Y:460
  932.             End
  933.  
  934.     CustomCenterPoint            = Yes
  935.     CenterPoint                = X:140 Y:460
  936.         
  937.     HeroArmySpot                = X:-85 Y:500
  938.         HeroArmySpot                = X:65 Y:460
  939.         HeroArmySpot                = X:215 Y:460
  940.         GarrisonArmySpot            = X:365 Y:460
  941.         BuildingSpot                = X:-85 Y:575
  942.         BuildingSpot                = X:365 Y:535
  943.         
  944.         CPLimit                    = 480
  945.         AllyCPLimit                = 360
  946.         
  947.     RestrictBuildings
  948.         Buildings = Fortress    ;; Armory Resource
  949.         NumberAllowed = 1
  950.     End
  951.     
  952.     RestrictBuildings
  953.         Buildings = Barracks
  954.         NumberAllowed = 2
  955.     End
  956. End
  957.  
  958.  
  959. ;////////////////////////////
  960. ;// Gondor
  961. ;////////////////////////////
  962. Region Gondor
  963.     DisplayName                = LW:DisplayNameGondor
  964.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  965.     MapName                    = "MAP WOR Gondor"
  966.     ;MovieNameFirstTime                = EvilBelfalas_Intro
  967.     ;MovieNameRepeat                    = EvilBelfalas_Intro
  968.     SkirmishStillImage            = WOR_Gondor_Loadscreen
  969.     ;SkirmishVoiceTrack                = EvilIntroBelfalas1
  970.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  971.     SubObject                = Gondor
  972.     RegionPortrait                = LWPGondor
  973.  
  974.     ArmyBonus                = 60
  975.     ;ResourceBonus                = 0
  976.     ;LegendaryBonus                = 0
  977.     AttackBonus                = 5
  978.     ;DefenseBonus                = 0
  979.     ;ExperienceBonus                = 0
  980.  
  981.     ConnectsTo                =
  982.         Connection    
  983.         Region = Enedwaith
  984.             DetourPoint = X:-296 Y:-98
  985.             DetourPoint = X:-356 Y:162
  986.         End
  987.         Connection
  988.         Region = Harad
  989.             DetourPoint = X:1003 Y:-500
  990.             DetourPoint = X:1057 Y:-703
  991.         End
  992.         Connection
  993.         Region = Ithilien
  994.             DetourPoint = X:1200 Y:-380
  995.             DetourPoint = X:1400 Y:-380
  996.         End
  997.             Connection
  998.         Region = Minas_Tirith
  999.             DetourPoint = X:1123 Y:-303
  1000.             DetourPoint = X:1210 Y:-140
  1001.         End
  1002.  
  1003.     CustomCenterPoint            = Yes
  1004.     CenterPoint                = X:350 Y:-260
  1005.  
  1006.     HeroArmySpot                = X:-100 Y:-260
  1007.     HeroArmySpot                = X:200 Y:-260
  1008.     HeroArmySpot                = X:500 Y:-360
  1009.     GarrisonArmySpot            = X:800 Y:-360
  1010.     BuildingSpot                = X:-250 Y:-260
  1011.     BuildingSpot                = X:950 Y:-360
  1012.  
  1013.         CPLimit                    = 600
  1014.         AllyCPLimit                = 360
  1015.         
  1016.     RestrictBuildings
  1017.         Buildings = Fortress    ;; Armory Resource
  1018.         NumberAllowed = 1
  1019.     End
  1020.     
  1021.     RestrictBuildings
  1022.         Buildings = Barracks
  1023.         NumberAllowed = 2
  1024.     End
  1025. End
  1026.  
  1027.  
  1028. ;////////////////////////////
  1029. ;// Grey_Havens
  1030. ;////////////////////////////
  1031. Region Grey_Havens
  1032.     DisplayName                = LW:DisplayNameGreyHavens
  1033.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  1034.     MapName                    = "MAP WOR Grey Havens"
  1035.     ;MovieNameFirstTime                = Good_Isengard_Intro
  1036.     ;MovieNameRepeat                    = Good_Isengard_Intro
  1037.     SkirmishStillImage            = WOR_Grey_Havens_Loadscreen
  1038.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  1039.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  1040.     SubObject                = Grey_Havens
  1041.     RegionPortrait                = LWPGreyHavens
  1042.  
  1043.     ;ArmyBonus                = 0
  1044.     ;ResourceBonus                = 0
  1045.     LegendaryBonus                = 10
  1046.     ;AttackBonus                = 0
  1047.     DefenseBonus                = 5
  1048.     ;ExperienceBonus                = 0
  1049.  
  1050.     ConnectsTo                =
  1051.         Connection
  1052.         Region = Arnor
  1053.             DetourPoint = X:-1230 Y:1865
  1054.             DetourPoint = X:-1030 Y:2000
  1055.         End
  1056.         Connection
  1057.         Region = Forlindon
  1058.             DetourPoint = X:-1330 Y:1905
  1059.             DetourPoint = X:-1258 Y:2170
  1060.         End
  1061.         Connection
  1062.         Region = Harlindon
  1063.             DetourPoint = X:-1470 Y:1560
  1064.             DetourPoint = X:-1470 Y:1420
  1065.             DetourPoint = X:-1570 Y:1360
  1066.         End
  1067.         Connection
  1068.         Region = Tower_Hills
  1069.             DetourPoint = X:-1330 Y:1675
  1070.             DetourPoint = X:-1170 Y:1625
  1071.         End
  1072.         
  1073.     CustomCenterPoint            = Yes
  1074.     CenterPoint                = X:-1430 Y:1715
  1075.  
  1076.     HeroArmySpot                = X:-1430 Y:1790
  1077.         HeroArmySpot                = X:-1330 Y:1865
  1078.         HeroArmySpot                = X:-1230 Y:1790
  1079.         GarrisonArmySpot            = X:-1330 Y:1715
  1080.         BuildingSpot                = X:-1730 Y:1600
  1081.         BuildingSpot                = X:-1430 Y:1600
  1082.  
  1083.         CPLimit                    = 360
  1084.         AllyCPLimit                = 360
  1085.         
  1086.     RestrictBuildings
  1087.         Buildings = Fortress    ;; Armory Resource
  1088.         NumberAllowed = 1
  1089.     End
  1090.     
  1091.     RestrictBuildings
  1092.         Buildings = Barracks
  1093.         NumberAllowed = 2
  1094.     End
  1095. End
  1096.  
  1097.  
  1098. ;////////////////////////////
  1099. ;// Harad
  1100. ;////////////////////////////
  1101. Region Harad
  1102.     DisplayName                = LW:DisplayNameHarad
  1103.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  1104.     MapName                    = "MAP WOR Harad"
  1105.     ;MovieNameFirstTime                = GoodNearHarad_Intro
  1106.     ;MovieNameRepeat                    = GoodNearHarad_Intro
  1107.     SkirmishStillImage            = WOR_Harad_Loadscreen
  1108.     ;SkirmishVoiceTrack                = GoodIntroNearHarad1
  1109.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  1110.     SubObject                = Harad
  1111.     RegionPortrait                = LWPHarad
  1112.  
  1113.     ArmyBonus                = 60
  1114.     ;ResourceBonus                = 0
  1115.     ;LegendaryBonus                = 0
  1116.     ;AttackBonus                = 0
  1117.     ;DefenseBonus                = 0
  1118.     ExperienceBonus                = 5
  1119.  
  1120.     ConnectsTo                =
  1121.         Connection
  1122.         Region = Gondor
  1123.             DetourPoint = X:1057 Y:-703
  1124.             DetourPoint = X:1003 Y:-500
  1125.         End
  1126.         Connection
  1127.         Region = Ithilien
  1128.             DetourPoint = X:1525 Y:-860
  1129.             DetourPoint = X:1525 Y:-520
  1130.         End
  1131.         Connection
  1132.         Region = Mordor
  1133.             DetourPoint = X:2470 Y:-860
  1134.             DetourPoint = X:2470 Y:-500
  1135.         End
  1136.  
  1137.     CustomCenterPoint            = Yes
  1138.     CenterPoint                = X:1870 Y:-900
  1139.  
  1140.         HeroArmySpot                = X:1420 Y:-900
  1141.         HeroArmySpot                = X:1720 Y:-900
  1142.         HeroArmySpot                = X:2020 Y:-900
  1143.         GarrisonArmySpot            = X:2320 Y:-900
  1144.         BuildingSpot                = X:1570 Y:-1000
  1145.         BuildingSpot                = X:2170 Y:-1000
  1146.  
  1147.         CPLimit                    = 600
  1148.         AllyCPLimit                = 360
  1149.         
  1150.     RestrictBuildings
  1151.         Buildings = Fortress    ;; Armory Resource
  1152.         NumberAllowed = 1
  1153.     End
  1154.     
  1155.     RestrictBuildings
  1156.         Buildings = Barracks
  1157.         NumberAllowed = 2
  1158.     End
  1159. End
  1160.  
  1161.  
  1162. ;////////////////////////////
  1163. ;// Harlindon
  1164. ;////////////////////////////
  1165. Region Harlindon
  1166.     DisplayName                = LW:DisplayNameHarlindon
  1167.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  1168.     MapName                    = "MAP WOR Harlindon" 
  1169.     ;MovieNameFirstTime                = Good_Isengard_Intro
  1170.     ;MovieNameRepeat                    = Good_Isengard_Intro
  1171.     SkirmishStillImage            = WOR_Harlindon_Loadscreen
  1172.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  1173.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  1174.     SubObject                = Harlindon
  1175.     RegionPortrait                = LWPHarlindon
  1176.  
  1177.     ArmyBonus                = 60
  1178.     ;ResourceBonus                = 0
  1179.     ;LegendaryBonus                = 0
  1180.     ;AttackBonus                = 0
  1181.     ;DefenseBonus                = 0
  1182.     ExperienceBonus                = 5
  1183.     
  1184.     ConnectsTo                =
  1185.         Connection
  1186.         Region = Grey_Havens
  1187.             DetourPoint = X:-1570 Y:1360
  1188.             DetourPoint = X:-1470 Y:1420
  1189.             DetourPoint = X:-1470 Y:1560
  1190.         End
  1191.         Connection
  1192.         Region = Minhiriath
  1193.             DetourPoint = X:-1010 Y:1060
  1194.             DetourPoint = X:-875 Y:900
  1195.         End
  1196.         Connection
  1197.         Region = The_Shire
  1198.             DetourPoint = X:-1010 Y:1140
  1199.             DetourPoint = X:-875 Y:1260
  1200.         End
  1201.         Connection
  1202.         Region = Tower_Hills
  1203.             DetourPoint = X:-1135 Y:1190
  1204.             DetourPoint = X:-1135 Y:1365
  1205.         End
  1206.  
  1207.     CustomCenterPoint            = Yes
  1208.     CenterPoint                = X:-1475 Y:1000
  1209.  
  1210.         HeroArmySpot                = X:-1780 Y:1260
  1211.         HeroArmySpot                = X:-1630 Y:1260
  1212.         HeroArmySpot                = X:-1200 Y:1100
  1213.         GarrisonArmySpot            = X:-1050 Y:1100
  1214.         BuildingSpot                = X:-1650 Y:1100
  1215.         BuildingSpot                = X:-1300 Y:930
  1216.  
  1217.         CPLimit                    = 360
  1218.         AllyCPLimit                = 360
  1219.         
  1220.     RestrictBuildings
  1221.         Buildings = Fortress    ;; Armory Resource
  1222.         NumberAllowed = 1
  1223.     End
  1224.     
  1225.     RestrictBuildings
  1226.         Buildings = Barracks
  1227.         NumberAllowed = 2
  1228.     End
  1229. End
  1230.  
  1231.  
  1232. ;////////////////////////////
  1233. ;// Helm's Deep
  1234. ;////////////////////////////
  1235. Region Helms_Deep
  1236.     DisplayName                = LW:DisplayNameHelmsDeep
  1237.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  1238.     MapName                    = "MAP WOR Helms Deep"
  1239.     ;MovieNameFirstTime                = Good_HelmsDeep_Intro
  1240.     ;MovieNameRepeat                    = Good_HelmsDeep_Intro
  1241.     SkirmishStillImage            = WOR_Helms_Deep_Loadscreen
  1242.     ;SkirmishVoiceTrack                = GoodIntroHelmsDeep1
  1243.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  1244.     SubObject                = Helms_Deep
  1245.     RegionPortrait                = LWPHelmsDeep
  1246.  
  1247.     ;ArmyBonus                = 0
  1248.     ;ResourceBonus                = 0
  1249.     LegendaryBonus                = 10
  1250.     AttackBonus                = 5
  1251.     ;DefenseBonus                = 0
  1252.     ;ExperienceBonus                = 0
  1253.  
  1254.     ConnectsTo                =
  1255.             Connection
  1256.         Region = Enedwaith
  1257.             DetourPoint = X:5 Y:290
  1258.             DetourPoint = X:-100 Y:290
  1259.         End
  1260.         Connection
  1261.         Region = Gap_Of_Rohan
  1262.             DetourPoint = X:140 Y:380
  1263.             DetourPoint = X:140 Y:460
  1264.         End
  1265.         Connection
  1266.         Region = Rohan
  1267.             DetourPoint = X:295 Y:290
  1268.             DetourPoint = X:580 Y:290
  1269.         End
  1270.  
  1271.     CustomCenterPoint            = Yes
  1272.     CenterPoint                = X:140 Y:300
  1273.  
  1274.     HeroArmySpot                = X:25 Y:310
  1275.     HeroArmySpot                = X:65 Y:345
  1276.     HeroArmySpot                = X:140 Y:360
  1277.     GarrisonArmySpot            = X:215 Y:345
  1278.     BuildingSpot                = X:275 Y:290
  1279.  
  1280.         CPLimit                    = 360
  1281.         AllyCPLimit                = 360
  1282.  
  1283.     CreateAutoFort                = Yes        // This region can defend itself, no need to build a fort.
  1284.     FortressPortrait            = BPCHelmsDeep
  1285.     FortressDisplayName            = LW:DisplayNameHelmsDeep        ; OBJECT:HelmsDeepArcade
  1286.     FortressDisplayDescription        = CONTROLBAR:LW_ToolTip_GenericStronghold
  1287.         
  1288.     RestrictBuildings
  1289.         Buildings = Fortress    ;; Armory Resource
  1290.         NumberAllowed = 0
  1291.     End
  1292.     
  1293.     RestrictBuildings
  1294.         Buildings = Barracks
  1295.         NumberAllowed = 2
  1296.     End
  1297. End
  1298.  
  1299.  
  1300. ;////////////////////////////
  1301. ;// High_Pass
  1302. ;////////////////////////////
  1303. Region High_Pass
  1304.     DisplayName                = LW:DisplayNameHighPass
  1305.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  1306.     MapName                    = "MAP WOR High Pass"
  1307.     ;MovieNameFirstTime                = Good_Isengard_Intro
  1308.     ;MovieNameRepeat                    = Good_Isengard_Intro
  1309.     SkirmishStillImage            = WOR_High_Pass_Loadscreen
  1310.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  1311.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  1312.     SubObject                = High_Pass
  1313.     RegionPortrait                = LWPHighPass
  1314.  
  1315.     ;ArmyBonus                = 0
  1316.     ResourceBonus                = 10
  1317.     ;LegendaryBonus                = 0
  1318.     AttackBonus                = 5
  1319.     ;DefenseBonus                = 0
  1320.     ;ExperienceBonus                = 0
  1321.  
  1322.     ConnectsTo                =
  1323.         Connection
  1324.         Region = Lothlorien
  1325.             DetourPoint = X:675 Y:1700
  1326.             DetourPoint = X:825 Y:1490
  1327.         End
  1328.         Connection
  1329.         Region = Mirkwood
  1330.             DetourPoint = X:620 Y:1890
  1331.             DetourPoint = X:860 Y:1890
  1332.         End
  1333.         Connection
  1334.         Region = Rivendell
  1335.             DetourPoint = X:480 Y:1890
  1336.             DetourPoint = X:150 Y:1730
  1337.         End
  1338.  
  1339.     CustomCenterPoint            = Yes
  1340.     CenterPoint                = X:550 Y:1890
  1341.  
  1342.         HeroArmySpot                = X:450 Y:2040
  1343.         HeroArmySpot                = X:600 Y:2040
  1344.         HeroArmySpot                = X:500 Y:1890
  1345.         GarrisonArmySpot            = X:600 Y:1890
  1346.         BuildingSpot                = X:600 Y:1740
  1347.         BuildingSpot                = X:750 Y:1740
  1348.  
  1349.         CPLimit                    = 480
  1350.         AllyCPLimit                = 360
  1351.         
  1352.     RestrictBuildings
  1353.         Buildings = Fortress    ;; Armory Resource
  1354.         NumberAllowed = 1
  1355.     End
  1356.     
  1357.     RestrictBuildings
  1358.         Buildings = Barracks
  1359.         NumberAllowed = 2
  1360.     End
  1361. End
  1362.  
  1363.  
  1364. ;////////////////////////////
  1365. ;// Iron Hills
  1366. ;////////////////////////////
  1367. Region Iron_Hills
  1368.     DisplayName                = LW:DisplayNameIronHills
  1369.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  1370.     MapName                    = "MAP WOR Iron Hills"
  1371.     ;MovieNameFirstTime                = Good_Isengard_Intro
  1372.     ;MovieNameRepeat                    = Good_Isengard_Intro
  1373.     SkirmishStillImage            = WOR_Iron_Hills_Loadscreen
  1374.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  1375.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  1376.     SubObject                = Iron_Hills
  1377.     RegionPortrait                = LWPIronHills
  1378.  
  1379.     ArmyBonus                = 60
  1380.     ;ResourceBonus                = 0
  1381.     ;LegendaryBonus                = 0
  1382.     AttackBonus                = 5
  1383.     ;DefenseBonus                = 0
  1384.     ;ExperienceBonus                = 0
  1385.  
  1386.     ConnectsTo                =
  1387.         Connection
  1388.         Region = Celduin
  1389.             DetourPoint = X:2270 Y:1780
  1390.             DetourPoint = X:2090 Y:1670
  1391.         End
  1392.         Connection
  1393.         Region = Erebor
  1394.             DetourPoint = X:2200 Y:1925
  1395.             DetourPoint = X:1895 Y:1925
  1396.         End
  1397.         Connection
  1398.         Region = Rhun
  1399.             DetourPoint = X:2600 Y:1755
  1400.             DetourPoint = X:2600 Y:1590
  1401.         End
  1402.  
  1403.     CustomCenterPoint            = Yes
  1404.     CenterPoint                = X:2460 Y:1895
  1405.  
  1406.         HeroArmySpot                = X:2310 Y:1970
  1407.         HeroArmySpot                = X:2460 Y:1995
  1408.         HeroArmySpot                = X:2610 Y:1970
  1409.         GarrisonArmySpot            = X:2460 Y:1795
  1410.         BuildingSpot                = X:2310 Y:1820
  1411.         BuildingSpot                = X:2610 Y:1820
  1412.  
  1413.         CPLimit                    = 600
  1414.     AllyCPLimit                = 360        
  1415.         
  1416.     RestrictBuildings
  1417.         Buildings = Fortress    ;; Armory Resource
  1418.         NumberAllowed = 1
  1419.     End
  1420.     
  1421.     RestrictBuildings
  1422.         Buildings = Barracks
  1423.         NumberAllowed = 2
  1424.     End
  1425. End
  1426.  
  1427.  
  1428. ;////////////////////////////
  1429. ;// Isengard
  1430. ;////////////////////////////
  1431. Region Isengard
  1432.     DisplayName                = LW:DisplayNameIsengard
  1433.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  1434.     MapName                    = "MAP WOR Isengard"
  1435.     ;MovieNameFirstTime                = Good_Isengard_Intro
  1436.     ;MovieNameRepeat                    = Good_Isengard_Intro
  1437.     SkirmishStillImage            = WOR_Isengard_Loadscreen
  1438.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  1439.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  1440.     SubObject                = Isengard
  1441.     RegionPortrait                = LWPIsengard
  1442.  
  1443.     ;ArmyBonus                = 0
  1444.     ;ResourceBonus                = 0
  1445.     LegendaryBonus                = 10
  1446.     ;AttackBonus                = 0
  1447.     DefenseBonus                = 5
  1448.     ;ExperienceBonus                = 0
  1449.  
  1450.     ConnectsTo                =
  1451.             Connection
  1452.         Region = Dunland
  1453.             DetourPoint = X:70 Y:720
  1454.             DetourPoint = X:-85 Y:810
  1455.         End
  1456.             Connection
  1457.         Region = Fangorn
  1458.             DetourPoint = X:250 Y:660
  1459.             DetourPoint = X:405 Y:700
  1460.         End
  1461.         Connection
  1462.         Region = Gap_Of_Rohan
  1463.             DetourPoint = X:140 Y:580
  1464.             DetourPoint = X:140 Y:460
  1465.         End
  1466.  
  1467.     CustomCenterPoint            = Yes
  1468.     CenterPoint                = X:140 Y:640
  1469.  
  1470.     HeroArmySpot                = X:70 Y:660
  1471.     HeroArmySpot                = X:90 Y:600
  1472.     HeroArmySpot                = X:210 Y:600
  1473.     GarrisonArmySpot            = X:230 Y:660
  1474.     BuildingSpot                = X:150 Y:560
  1475.  
  1476.         CPLimit                    = 360
  1477.     AllyCPLimit                = 360        
  1478.        
  1479.     CreateAutoFort                = Yes        // This region can defend itself, no need to build a fort.
  1480.     FortressPortrait            = BPCOrthanc
  1481.     FortressDisplayName            = LW:DisplayNameIsengard        ; OBJECT:IsengardOrthanc
  1482.     FortressDisplayDescription        = CONTROLBAR:LW_ToolTip_GenericStronghold
  1483.         
  1484.     RestrictBuildings
  1485.         Buildings = Fortress    ;; Armory Resource
  1486.         NumberAllowed = 0
  1487.     End
  1488.     
  1489.     RestrictBuildings
  1490.         Buildings = Barracks
  1491.         NumberAllowed = 2
  1492.     End
  1493. End
  1494.  
  1495.  
  1496. ;////////////////////////////
  1497. ;// Ithilien
  1498. ;////////////////////////////
  1499. Region Ithilien
  1500.     DisplayName                = LW:DisplayNameIthilien
  1501.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  1502.     MapName                    = "MAP WOR Ithilien"
  1503.     ;MovieNameFirstTime                = GoodSouthernIthilien_Intro
  1504.     ;MovieNameRepeat                    = GoodSouthernIthilien_Intro
  1505.     SkirmishStillImage            = WOR_Ithilien_Loadscreen
  1506.     ;SkirmishVoiceTrack                = GoodIntroSouthernIthilien1
  1507.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  1508.     SubObject                = Ithilien
  1509.     RegionPortrait                = LWPIthilien
  1510.  
  1511.     ;ArmyBonus                = 0
  1512.     ResourceBonus                = 10
  1513.     ;LegendaryBonus                = 0
  1514.     ;AttackBonus                = 0
  1515.     DefenseBonus                = 5
  1516.     ;ExperienceBonus                = 0
  1517.  
  1518.     ConnectsTo                =
  1519.             Connection
  1520.         Region = Gondor
  1521.             DetourPoint = X:1400 Y:-380
  1522.             DetourPoint = X:1200 Y:-380
  1523.         End
  1524.         Connection
  1525.         Region = Harad
  1526.             DetourPoint = X:1525 Y:-520
  1527.             DetourPoint = X:1525 Y:-860
  1528.         End
  1529.             Connection
  1530.         Region = Minas_Tirith
  1531.             DetourPoint = X:1399 Y:-269
  1532.             DetourPoint = X:1210 Y:-140
  1533.             End
  1534.             Connection
  1535.         Region = Osgiliath
  1536.             DetourPoint = X:1525 Y:-240
  1537.             DetourPoint = X:1490 Y:-140
  1538.         End
  1539.  
  1540.     CustomCenterPoint            = Yes
  1541.     CenterPoint                = X:1525 Y:-380
  1542.  
  1543.     HeroArmySpot                = X:1400 Y:-305
  1544.     HeroArmySpot                = X:1525 Y:-280
  1545.     HeroArmySpot                = X:1650 Y:-305
  1546.     GarrisonArmySpot            = X:1525 Y:-480
  1547.     BuildingSpot                = X:1400 Y:-455
  1548.     BuildingSpot                = X:1650 Y:-455
  1549.  
  1550.         CPLimit                    = 480
  1551.         AllyCPLimit                = 360
  1552.         
  1553.     RestrictBuildings
  1554.         Buildings = Fortress    ;; Armory Resource
  1555.         NumberAllowed = 1
  1556.     End
  1557.     
  1558.     RestrictBuildings
  1559.         Buildings = Barracks
  1560.         NumberAllowed = 2
  1561.     End
  1562. End
  1563.  
  1564.  
  1565. ;////////////////////////////
  1566. ;// Lothlorien
  1567. ;////////////////////////////
  1568. Region Lothlorien
  1569.     DisplayName                = LW:DisplayNameLothlorien
  1570.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  1571.     MapName                    = "MAP WOR Lorien"
  1572.     ;MovieNameFirstTime                = Good_Lothlorien_Intro
  1573.     ;MovieNameRepeat                    = Good_Lothlorien_Intro
  1574.     SkirmishStillImage            = WOR_Lorien_Loadscreen
  1575.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  1576.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  1577.     SubObject                = Lothlorien
  1578.     RegionPortrait                = LWPLorien
  1579.  
  1580.     ;ArmyBonus                = 0
  1581.     ResourceBonus                = 10
  1582.     ;LegendaryBonus                = 0
  1583.     ;AttackBonus                = 0
  1584.     DefenseBonus                = 5
  1585.     ;ExperienceBonus                = 0
  1586.  
  1587.     ConnectsTo                =
  1588.             Connection
  1589.         Region = Dol_Guldur
  1590.             DetourPoint = X:945 Y:1225
  1591.             DetourPoint = X:1065 Y:1100
  1592.         End
  1593.         Connection
  1594.         Region = Fangorn
  1595.             DetourPoint = X:725 Y:1110
  1596.             DetourPoint = X:725 Y:915
  1597.         End
  1598.         Connection
  1599.         Region = High_Pass
  1600.             DetourPoint = X:825 Y:1490
  1601.             DetourPoint = X:675 Y:1700
  1602.         End
  1603.             Connection
  1604.         Region = Mirkwood
  1605.             DetourPoint = X:945 Y:1470
  1606.             DetourPoint = X:1290 Y:1575
  1607.         End
  1608.             Connection
  1609.         Region = Redhorn_Pass
  1610.             DetourPoint = X:650 Y:1175
  1611.             DetourPoint = X:510 Y:1175
  1612.         End
  1613.  
  1614.     CustomCenterPoint            = Yes
  1615.     CenterPoint                = X:825 Y:1300
  1616.  
  1617.         HeroArmySpot                = X:725 Y:1450
  1618.         HeroArmySpot                = X:925 Y:1450
  1619.         HeroArmySpot                = X:725 Y:1300
  1620.         GarrisonArmySpot            = X:925 Y:1300
  1621.         BuildingSpot                = X:675 Y:1150
  1622.         BuildingSpot                = X:875 Y:1150
  1623.  
  1624.         CPLimit                    = 480
  1625.         AllyCPLimit                = 360
  1626.         
  1627.     RestrictBuildings
  1628.         Buildings = Fortress    ;; Armory Resource
  1629.         NumberAllowed = 1
  1630.     End
  1631.     
  1632.     RestrictBuildings
  1633.         Buildings = Barracks
  1634.         NumberAllowed = 2
  1635.     End
  1636. End
  1637.  
  1638.  
  1639. ;////////////////////////////
  1640. ;// Minas Morgul
  1641. ;////////////////////////////
  1642. Region Minas_Morgul
  1643.     DisplayName                = LW:DisplayNameMinasMorgul
  1644.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  1645.     MapName                    = "MAP WOR Minas Morgul"
  1646.     ;MovieNameFirstTime                = Evil_ShelobsLair_Intro
  1647.     ;MovieNameRepeat                    = Evil_ShelobsLair_Intro
  1648.     SkirmishStillImage            = WOR_Minas_Morgul_Loadscreen
  1649.     ;SkirmishVoiceTrack                = EvilIntroCirithUngol2
  1650.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  1651.     SubObject                = Minas_Morgul
  1652.     RegionPortrait                = LWPMinasMorgul
  1653.     
  1654.     ;ArmyBonus                = 0
  1655.     ;ResourceBonus                = 0
  1656.     LegendaryBonus                = 10
  1657.     AttackBonus                = 5
  1658.     ;DefenseBonus                = 0
  1659.     ;ExperienceBonus                = 0
  1660.  
  1661.     ConnectsTo                =
  1662.         Connection
  1663.         Region = Mount_Doom
  1664.             DetourPoint = X:1820 Y:30
  1665.             DetourPoint = X:1930 Y:30
  1666.         End
  1667.         Connection
  1668.         Region = Osgiliath
  1669.             DetourPoint = X:1650 Y:-40
  1670.             DetourPoint = X:1565 Y:-40
  1671.         End
  1672.  
  1673.     CustomCenterPoint            = Yes
  1674.     CenterPoint                = X:1740 Y:30
  1675.  
  1676.     HeroArmySpot                = X:1760 Y:120
  1677.     HeroArmySpot                = X:1780 Y:60
  1678.     HeroArmySpot                = X:1800 Y:0
  1679.     GarrisonArmySpot            = X:1820 Y:-60
  1680.     BuildingSpot                = X:1670 Y:0
  1681.  
  1682.         CPLimit                    = 360
  1683.         AllyCPLimit                = 360
  1684.  
  1685.     CreateAutoFort                = Yes        // This region can defend itself, no need to build a fort.
  1686.     FortressPortrait            = BPCMinasMorgulTower
  1687.     FortressDisplayName            = LW:DisplayNameMinasMorgul        ; OBJECT:MinasMorgalTower
  1688.     FortressDisplayDescription        = CONTROLBAR:LW_ToolTip_GenericStronghold
  1689.         
  1690.     RestrictBuildings
  1691.         Buildings = Fortress    ;; Armory Resource
  1692.         NumberAllowed = 0
  1693.     End
  1694.     
  1695.     RestrictBuildings
  1696.         Buildings = Barracks
  1697.         NumberAllowed = 2
  1698.     End
  1699. End
  1700.  
  1701.  
  1702. ;////////////////////////////
  1703. ;// Minas Tirith
  1704. ;////////////////////////////
  1705. Region Minas_Tirith
  1706.     DisplayName                = LW:DisplayNameMinasTirith
  1707.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  1708.     MapName                    = "MAP WOR Minas Tirith"
  1709.     ;MovieNameFirstTime                = Good_MinasTirith_Intro
  1710.     ;MovieNameRepeat                    = Good_MinasTirith_Intro
  1711.     SkirmishStillImage            = WOR_Minas_Tirith_Loadscreen
  1712.     ;SkirmishVoiceTrack                = GoodIntroMinasTirith1
  1713.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  1714.     SubObject                = Minas_Tirith
  1715.     RegionPortrait                = LWPMinas_Tirith
  1716.  
  1717.     ;ArmyBonus                = 0
  1718.     ;ResourceBonus                = 0
  1719.     LegendaryBonus                = 10
  1720.     ;AttackBonus                = 0
  1721.     DefenseBonus                = 5
  1722.     ;ExperienceBonus                = 0
  1723.  
  1724.     ConnectsTo                =
  1725.             Connection
  1726.         Region = Cair_Andros
  1727.             DetourPoint = X:1210 Y:80
  1728.             DetourPoint = X:1210 Y:180
  1729.             End
  1730.             Connection
  1731.         Region = Gondor
  1732.             DetourPoint = X:1210 Y:-140
  1733.             DetourPoint = X:1123 Y:-303
  1734.             End
  1735.             Connection
  1736.         Region = Ithilien
  1737.             DetourPoint = X:1210 Y:-140
  1738.             DetourPoint = X:1399 Y:-269
  1739.             End
  1740.             Connection
  1741.         Region = Osgiliath
  1742.             DetourPoint = X:1340 Y:-25
  1743.             DetourPoint = X:1415 Y:-40
  1744.         End
  1745.  
  1746.     CustomCenterPoint            = Yes
  1747.     CenterPoint                = X:1200 Y:-25
  1748.  
  1749.     HeroArmySpot                = X:1270 Y:60
  1750.         HeroArmySpot                = X:1320 Y:10
  1751.         HeroArmySpot                = X:1320 Y:-60
  1752.         GarrisonArmySpot            = X:1270 Y:-110
  1753.         BuildingSpot                = X:1220 Y:-160
  1754.  
  1755.         CPLimit                    = 360
  1756.         AllyCPLimit                = 360
  1757.         
  1758.     CreateAutoFort                = Yes        // This region can defend itself, no need to build a fort.
  1759.     FortressPortrait            = BPCMinasTirithKeep
  1760.     FortressDisplayName            = LW:DisplayNameMinasTirith        ; OBJECT:GondorCampKeep
  1761.     FortressDisplayDescription        = CONTROLBAR:LW_ToolTip_GenericStronghold
  1762.         
  1763.     RestrictBuildings
  1764.         Buildings = Fortress    ;; Armory Resource
  1765.         NumberAllowed = 0
  1766.     End
  1767.     
  1768.     RestrictBuildings
  1769.         Buildings = Barracks
  1770.         NumberAllowed = 2
  1771.     End
  1772. End
  1773.  
  1774.  
  1775. ;////////////////////////////
  1776. ;// Minhiriath
  1777. ;////////////////////////////
  1778. Region Minhiriath
  1779.     DisplayName                = LW:DisplayNameMinhiriath
  1780.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  1781.     MapName                    = "MAP WOR Minhiriath"
  1782.     ;MovieNameFirstTime                = Good_Isengard_Intro
  1783.     ;MovieNameRepeat                    = Good_Isengard_Intro
  1784.     SkirmishStillImage            = WOR_Minhiriath_Loadscreen
  1785.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  1786.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  1787.     SubObject                = Minhiriath
  1788.     RegionPortrait                = LWPMinhiriath
  1789.  
  1790.     ;ArmyBonus                = 0
  1791.     ;ResourceBonus                = 0
  1792.     LegendaryBonus                = 10
  1793.     AttackBonus                = 5
  1794.     ;DefenseBonus                = 0
  1795.     ;ExperienceBonus                = 0
  1796.  
  1797.     ConnectsTo                = 
  1798.         Connection
  1799.         Region = Buckland
  1800.             DetourPoint = X:-355 Y:1250
  1801.             DetourPoint = X:-355 Y:1423
  1802.         End
  1803.         Connection
  1804.         Region = Dunland
  1805.             DetourPoint = X:-420 Y:1060
  1806.             DetourPoint = X:-190 Y:950
  1807.         End
  1808.         Connection
  1809.         Region = Enedwaith
  1810.             DetourPoint = X:-700 Y:800
  1811.             DetourPoint = X:-510 Y:625
  1812.         End
  1813.         Connection
  1814.         Region = Harlindon
  1815.             DetourPoint = X:-875 Y:900
  1816.             DetourPoint = X:-1010 Y:1060
  1817.         End
  1818.         Connection
  1819.         Region = Rivendell
  1820.             DetourPoint = X:-290 Y:1200
  1821.             DetourPoint = X:50 Y:1360
  1822.         End
  1823.         Connection
  1824.         Region = The_Shire
  1825.             DetourPoint = X:-635 Y:1100
  1826.             DetourPoint = X:-725 Y:1260
  1827.         End
  1828.  
  1829.     CustomCenterPoint            = Yes
  1830.     CenterPoint                = X:-635 Y:950
  1831.  
  1832.         HeroArmySpot                = X:-420 Y:1200
  1833.         HeroArmySpot                = X:-290 Y:1100
  1834.         HeroArmySpot                = X:-700 Y:1000
  1835.         GarrisonArmySpot            = X:-570 Y:900
  1836.         BuildingSpot                = X:-980 Y:800
  1837.         BuildingSpot                = X:-785 Y:650
  1838.  
  1839.         CPLimit                    = 480
  1840.         AllyCPLimit                = 360
  1841.         
  1842.     RestrictBuildings
  1843.         Buildings = Fortress    ;; Armory Resource
  1844.         NumberAllowed = 1
  1845.     End
  1846.     
  1847.     RestrictBuildings
  1848.         Buildings = Barracks
  1849.         NumberAllowed = 2
  1850.     End
  1851. End
  1852.  
  1853.  
  1854. ;////////////////////////////
  1855. ;// Mirkwood
  1856. ;////////////////////////////
  1857. Region Mirkwood
  1858.     DisplayName                = LW:DisplayNameMirkwood
  1859.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  1860.     MapName                    = "MAP WOR Mirkwood"
  1861.     ;MovieNameFirstTime                = Good_Isengard_Intro
  1862.     ;MovieNameRepeat                    = Good_Isengard_Intro
  1863.     SkirmishStillImage            = WOR_Mirkwood_Loadscreen
  1864.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  1865.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  1866.     SubObject                = Mirkwood
  1867.     RegionPortrait                = LWPMirkwood
  1868.  
  1869.     ArmyBonus                = 60
  1870.     ;ResourceBonus                = 0
  1871.     ;LegendaryBonus                = 0
  1872.     ;AttackBonus                = 0
  1873.     ;DefenseBonus                = 0
  1874.     ExperienceBonus                = 5
  1875.  
  1876.     ConnectsTo                =
  1877.             Connection
  1878.         Region = Celduin
  1879.             DetourPoint = X:1290 Y:1575
  1880.             DetourPoint = X:1730 Y:1575
  1881.         End
  1882.             Connection
  1883.         Region = Dagorlad
  1884.             DetourPoint = X:1290 Y:1575
  1885.             DetourPoint = X:1700 Y:1200
  1886.         End
  1887.             Connection
  1888.         Region = Dol_Guldur
  1889.             DetourPoint = X:1290 Y:1575
  1890.             DetourPoint = X:1230 Y:1215
  1891.         End
  1892.         Connection
  1893.         Region = Erebor
  1894.             DetourPoint = X:1190 Y:1900
  1895.             DetourPoint = X:1365 Y:1900
  1896.         End
  1897.         Connection
  1898.         Region = High_Pass
  1899.             DetourPoint = X:860 Y:1890
  1900.             DetourPoint = X:620 Y:1890
  1901.         End
  1902.             Connection
  1903.         Region = Lothlorien
  1904.             DetourPoint = X:1290 Y:1575
  1905.             DetourPoint = X:945 Y:1470
  1906.         End
  1907.  
  1908.     CustomCenterPoint            = Yes
  1909.     CenterPoint                = X:1175 Y:1700
  1910.  
  1911.         HeroArmySpot                = X:920 Y:1900
  1912.         HeroArmySpot                = X:1150 Y:1900
  1913.         HeroArmySpot                = X:1060 Y:1700
  1914.         GarrisonArmySpot            = X:1290 Y:1700
  1915.         BuildingSpot                = X:1200 Y:1500
  1916.         BuildingSpot                = X:1430 Y:1500
  1917.  
  1918.         CPLimit                    = 600
  1919.         AllyCPLimit                = 360
  1920.         
  1921.     RestrictBuildings
  1922.         Buildings = Fortress    ;; Armory Resource
  1923.         NumberAllowed = 1
  1924.     End
  1925.     
  1926.     RestrictBuildings
  1927.         Buildings = Barracks
  1928.         NumberAllowed = 2
  1929.     End
  1930. End
  1931.  
  1932.  
  1933. ;////////////////////////////
  1934. ;// Mordor
  1935. ;////////////////////////////
  1936. Region Mordor
  1937.     DisplayName                = LW:DisplayNameMordor
  1938.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  1939.     MapName                    = "MAP WOR Mordor"
  1940.     ;MovieNameFirstTime                = GoodNurn_Intro
  1941.     ;MovieNameRepeat                    = GoodNurn_Intro
  1942.     SkirmishStillImage            = WOR_Mordor_Loadscreen
  1943.     ;SkirmishVoiceTrack                = GoodIntroNurn1
  1944.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  1945.     SubObject                = Mordor
  1946.     RegionPortrait                = LWPMordor
  1947.  
  1948.     ;ArmyBonus                = 0
  1949.     ;ResourceBonus                = 0
  1950.     LegendaryBonus                = 10
  1951.     AttackBonus                = 5
  1952.     ;DefenseBonus                = 0
  1953.     ;ExperienceBonus                = 0
  1954.  
  1955.     ConnectsTo                =
  1956.         Connection    
  1957.         Region = Harad
  1958.             DetourPoint = X:2470 Y:-500
  1959.             DetourPoint = X:2470 Y:-860
  1960.         End
  1961.         Connection
  1962.         Region = Mount_Doom
  1963.             DetourPoint = X:2425 Y:-50
  1964.             DetourPoint = X:2220 Y:40
  1965.         End
  1966.             Connection
  1967.             Region = Rhun
  1968.             DetourPoint = X:2670 Y:60
  1969.             DetourPoint = X:2670 Y:635
  1970.         End  
  1971.     
  1972.     CustomCenterPoint            = Yes
  1973.     CenterPoint                = X:2620 Y:-230
  1974.     
  1975.     HeroArmySpot                = X:2230 Y:-320
  1976.         HeroArmySpot                = X:2360 Y:-230
  1977.         HeroArmySpot                = X:2490 Y:-140
  1978.         GarrisonArmySpot            = X:2620 Y:-50
  1979.     BuildingSpot                = X:2230 Y:-420
  1980.         BuildingSpot                = X:2720 Y:-50
  1981.  
  1982.         CPLimit                    = 600
  1983.         AllyCPLimit                = 360
  1984.         
  1985.     RestrictBuildings
  1986.         Buildings = Fortress    ;; Armory Resource
  1987.         NumberAllowed = 1
  1988.     End
  1989.     
  1990.     RestrictBuildings
  1991.         Buildings = Barracks
  1992.         NumberAllowed = 2
  1993.     End
  1994. End
  1995.  
  1996.  
  1997. ;////////////////////////////
  1998. ;// Mount Doom
  1999. ;////////////////////////////
  2000. Region Mount_Doom
  2001.     DisplayName                = LW:DisplayNameMountDoom
  2002.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  2003.     MapName                    = "MAP WOR Mount Doom"
  2004.     ;MovieNameFirstTime                = Good_Isengard_Intro
  2005.     ;MovieNameRepeat                    = Good_Isengard_Intro
  2006.     SkirmishStillImage            = WOR_Mount_Doom_Loadscreen
  2007.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  2008.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  2009.     SubObject                = Mount_Doom
  2010.     RegionPortrait                = LWPMount_Doom
  2011.  
  2012.     ;ArmyBonus                = 0
  2013.     ResourceBonus                = 10
  2014.     ;LegendaryBonus                = 0
  2015.     ;AttackBonus                = 0
  2016.     ;DefenseBonus                = 0
  2017.     ExperienceBonus                = 5
  2018.  
  2019.     ConnectsTo                =
  2020.         Connection
  2021.         Region = Minas_Morgul
  2022.             DetourPoint = X:1930 Y:30
  2023.             DetourPoint = X:1820 Y:30
  2024.         End
  2025.         Connection
  2026.         Region = Mordor
  2027.             DetourPoint = X:2220 Y:40
  2028.             DetourPoint = X:2425 Y:-50
  2029.         End
  2030.         Connection
  2031.         Region = The_Black_Gate
  2032.             DetourPoint = X:1930 Y:260
  2033.             DetourPoint = X:1855 Y:330
  2034.         End
  2035.  
  2036.     CustomCenterPoint            = Yes
  2037.     CenterPoint                = X:2100 Y:130
  2038.  
  2039.     HeroArmySpot                = X:1930 Y:130
  2040.     HeroArmySpot                = X:2030 Y:260
  2041.     HeroArmySpot                = X:2170 Y:260
  2042.     GarrisonArmySpot            = X:2270 Y:130
  2043.     BuildingSpot                = X:2030 Y:-50
  2044.     BuildingSpot                = X:2170 Y:-50
  2045.  
  2046.         CPLimit                    = 480
  2047.         AllyCPLimit                = 360
  2048.         
  2049.     RestrictBuildings
  2050.         Buildings = Fortress    ;; Armory Resource
  2051.         NumberAllowed = 1
  2052.     End
  2053.     
  2054.     RestrictBuildings
  2055.         Buildings = Barracks
  2056.         NumberAllowed = 2
  2057.     End
  2058. End
  2059.  
  2060.  
  2061. ;////////////////////////////
  2062. ;// Osgiliath
  2063. ;////////////////////////////
  2064. Region Osgiliath
  2065.     DisplayName                = LW:DisplayNameOsgiliath
  2066.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  2067.     MapName                    = "MAP WOR Osgiliath"
  2068.     ;MovieNameFirstTime                = Good_Osgiliath_Intro
  2069.     ;MovieNameRepeat                    = Good_Osgiliath_Intro
  2070.     SkirmishStillImage            = WOR_Osgiliath_Loadscreen
  2071.     ;SkirmishVoiceTrack                = GoodIntroOsgiliath1
  2072.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  2073.     SubObject                = Osgiliath
  2074.     RegionPortrait                = LWPOsgiliath
  2075.  
  2076.     ArmyBonus                = 60
  2077.     ;ResourceBonus                = 0
  2078.     ;LegendaryBonus                = 0
  2079.     ;AttackBonus                = 0
  2080.     ;DefenseBonus                = 0
  2081.     ExperienceBonus                = 5
  2082.  
  2083.     ConnectsTo                =
  2084.             Connection
  2085.         Region = Cair_Andros
  2086.             DetourPoint = X:1490 Y:60
  2087.             DetourPoint = X:1410 Y:160
  2088.             End
  2089.             Connection
  2090.         Region = Ithilien
  2091.             DetourPoint = X:1490 Y:-140
  2092.             DetourPoint = X:1525 Y:-240
  2093.         End
  2094.         Connection
  2095.         Region = Minas_Morgul
  2096.             DetourPoint = X:1565 Y:-40
  2097.             DetourPoint = X:1650 Y:-40
  2098.         End
  2099.         Connection
  2100.         Region = Minas_Tirith
  2101.             DetourPoint = X:1415 Y:-40
  2102.             DetourPoint = X:1340 Y:-25
  2103.         End
  2104.  
  2105.     CustomCenterPoint            = Yes
  2106.     CenterPoint                = X:1490 Y:-40
  2107.  
  2108.     HeroArmySpot                = X:1415 Y:-5
  2109.         HeroArmySpot                = X:1490 Y:20
  2110.     HeroArmySpot                = X:1565 Y:-5
  2111.     GarrisonArmySpot            = X:1490 Y:-100
  2112.     BuildingSpot                = X:1415 Y:-75
  2113.     BuildingSpot                = X:1565 Y:-75
  2114.  
  2115.         CPLimit                    = 480
  2116.         AllyCPLimit                = 360
  2117.         
  2118.     RestrictBuildings
  2119.         Buildings = Fortress    ;; Armory Resource
  2120.         NumberAllowed = 1
  2121.     End
  2122.     
  2123.     RestrictBuildings
  2124.         Buildings = Barracks
  2125.         NumberAllowed = 2
  2126.     End
  2127. End
  2128.  
  2129.  
  2130. ;////////////////////////////
  2131. ;// Redhorn_Pass
  2132. ;////////////////////////////
  2133. Region Redhorn_Pass
  2134.     DisplayName                = LW:DisplayNameRedhornPass
  2135.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  2136.     MapName                    = "MAP WOR Redhorn Pass"
  2137.     ;MovieNameFirstTime                = Good_Isengard_Intro
  2138.     ;MovieNameRepeat                    = Good_Isengard_Intro
  2139.     SkirmishStillImage            = WOR_Redhorn_Pass_Loadscreen
  2140.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  2141.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  2142.     SubObject                = Redhorn_Pass
  2143.     RegionPortrait                = LWPRedhornPass
  2144.  
  2145.     ArmyBonus                = 60
  2146.     ;ResourceBonus                = 0
  2147.     ;LegendaryBonus                = 0
  2148.     AttackBonus                = 5
  2149.     ;DefenseBonus                = 0
  2150.     ;ExperienceBonus                = 0
  2151.  
  2152.     ConnectsTo                = 
  2153.             Connection
  2154.         Region = Dunland
  2155.             DetourPoint = X:300 Y:1200
  2156.             DetourPoint = X:120 Y:1140
  2157.         End
  2158.             Connection
  2159.         Region = Lothlorien
  2160.             DetourPoint = X:510 Y:1175
  2161.             DetourPoint = X:650 Y:1175
  2162.         End
  2163.  
  2164.     CustomCenterPoint            = Yes
  2165.     CenterPoint                = X:400 Y:1190
  2166.  
  2167.         HeroArmySpot                = X:330 Y:1240
  2168.         HeroArmySpot                = X:385 Y:1290
  2169.         HeroArmySpot                = X:460 Y:1290
  2170.         GarrisonArmySpot            = X:515 Y:1240
  2171.         BuildingSpot                = X:300 Y:1120
  2172.         BuildingSpot                = X:440 Y:1100
  2173.  
  2174.         CPLimit                    = 360
  2175.         AllyCPLimit                = 360
  2176.         
  2177.     RestrictBuildings
  2178.         Buildings = Fortress    ;; Armory Resource
  2179.         NumberAllowed = 1
  2180.     End
  2181.     
  2182.     RestrictBuildings
  2183.         Buildings = Barracks
  2184.         NumberAllowed = 2
  2185.     End
  2186. End
  2187.  
  2188.  
  2189. ;////////////////////////////
  2190. ;// Rhun
  2191. ;////////////////////////////
  2192. Region Rhun
  2193.     DisplayName                = LW:DisplayNameRhun
  2194.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  2195.     MapName                    = "MAP WOR Rhun"
  2196.     ;MovieNameFirstTime                = GoodRhun_Intro
  2197.     ;MovieNameRepeat                    = GoodRhun_Intro
  2198.     SkirmishStillImage            = WOR_Rhun_Loadscreen
  2199.     ;SkirmishVoiceTrack                = GoodIntroRhun1
  2200.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  2201.     SubObject                = Rhun
  2202.     RegionPortrait                = LWPRhun
  2203.  
  2204.     ;ArmyBonus                = 0
  2205.     ResourceBonus                = 10
  2206.     ;LegendaryBonus                = 0
  2207.     ;AttackBonus                = 0
  2208.     DefenseBonus                = 5
  2209.     ;ExperienceBonus                = 0
  2210.  
  2211.     ConnectsTo                =
  2212.                 Connection
  2213.         Region = Celduin
  2214.             DetourPoint = X:2410 Y:1450
  2215.             DetourPoint = X:2090 Y:1575
  2216.         End
  2217.         Connection
  2218.         Region = Dagorlad
  2219.             DetourPoint = X:2450 Y:1060
  2220.             DetourPoint = X:2165 Y:1060
  2221.         End
  2222.         Connection
  2223.         Region = Iron_Hills
  2224.             DetourPoint = X:2600 Y:1590
  2225.             DetourPoint = X:2600 Y:1755
  2226.         End
  2227.                 Connection
  2228.         Region = Mordor
  2229.             DetourPoint = X:2670 Y:635
  2230.             DetourPoint = X:2670 Y:60
  2231.         End  
  2232.  
  2233.         HeroArmySpot                = X:2450 Y:1450
  2234.         HeroArmySpot                = X:2600 Y:1550
  2235.         HeroArmySpot                = X:2750 Y:1450
  2236.         GarrisonArmySpot            = X:2600 Y:1350
  2237.         BuildingSpot                = X:2450 Y:675
  2238.         BuildingSpot                = X:2750 Y:675
  2239.  
  2240.         CPLimit                    = 600
  2241.         AllyCPLimit                = 360
  2242.         
  2243.     RestrictBuildings
  2244.         Buildings = Fortress    ;; Armory Resource
  2245.         NumberAllowed = 1
  2246.     End
  2247.     
  2248.     RestrictBuildings
  2249.         Buildings = Barracks
  2250.         NumberAllowed = 2
  2251.     End
  2252. End
  2253.  
  2254.  
  2255. ;////////////////////////////
  2256. ;// Rivendell
  2257. ;////////////////////////////
  2258. Region Rivendell
  2259.     DisplayName                = LW:DisplayNameRivendell
  2260.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  2261.     MapName                    = "MAP WOR Rivendell"
  2262.     ;MovieNameFirstTime                = Good_Isengard_Intro
  2263.     ;MovieNameRepeat                    = Good_Isengard_Intro
  2264.     SkirmishStillImage            = WOR_Rivendell_Loadscreen
  2265.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  2266.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  2267.     SubObject                = Rivendell
  2268.     RegionPortrait                = LWPRivendell
  2269.  
  2270.     ;ArmyBonus                = 0
  2271.     ;ResourceBonus                = 0
  2272.     LegendaryBonus                = 10
  2273.     ;AttackBonus                = 0
  2274.     DefenseBonus                = 5
  2275.     ;ExperienceBonus                = 0
  2276.  
  2277.     ConnectsTo                =
  2278.         Connection
  2279.         Region = Buckland
  2280.             DetourPoint = X:35 Y:1563
  2281.             DetourPoint = X:-165 Y:1563
  2282.         End
  2283.         Connection
  2284.         Region = Dunland
  2285.             DetourPoint = X:50 Y:1360
  2286.             DetourPoint = X:50 Y:1140
  2287.         End
  2288.         Connection
  2289.         Region = Ettenmoors
  2290.             DetourPoint = X:150 Y:1730
  2291.             DetourPoint = X:40 Y:1950
  2292.         End
  2293.         Connection
  2294.         Region = High_Pass
  2295.             DetourPoint = X:150 Y:1730
  2296.             DetourPoint = X:480 Y:1890
  2297.         End
  2298.         Connection
  2299.         Region = Minhiriath
  2300.             DetourPoint = X:50 Y:1360
  2301.             DetourPoint = X:-290 Y:1200            
  2302.         End
  2303.  
  2304.     CustomCenterPoint            = Yes
  2305.     CenterPoint                = X:150 Y:1525
  2306.  
  2307.         HeroArmySpot                = X:75 Y:1650
  2308.         HeroArmySpot                = X:225 Y:1650
  2309.         HeroArmySpot                = X:75 Y:1525
  2310.         GarrisonArmySpot            = X:225 Y:1525
  2311.         BuildingSpot                = X:75 Y:1400
  2312.  
  2313.         CPLimit                    = 360
  2314.         AllyCPLimit                = 360
  2315.         
  2316.     CreateAutoFort                = Yes        // This region can defend itself, no need to build a fort.
  2317.     FortressPortrait            = BPCElrondsHouse
  2318.     FortressDisplayName            = LW:DisplayNameRivendell        ; OBJECT:ElrondsHouse
  2319.     FortressDisplayDescription        = CONTROLBAR:LW_ToolTip_GenericStronghold
  2320.         
  2321.     RestrictBuildings
  2322.         Buildings = Fortress    ;; Armory Resource
  2323.         NumberAllowed = 0
  2324.     End
  2325.     
  2326.     RestrictBuildings
  2327.         Buildings = Barracks
  2328.         NumberAllowed = 2
  2329.     End
  2330. End
  2331.  
  2332.  
  2333. ;////////////////////////////
  2334. ;// Rohan
  2335. ;////////////////////////////
  2336. Region Rohan
  2337.     DisplayName                = LW:DisplayNameRohan
  2338.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  2339.     MapName                    = "MAP WOR Rohan"
  2340.     ;MovieNameFirstTime                = EvilRohan_Intro
  2341.     ;MovieNameRepeat                    = EvilRohan_Intro
  2342.     SkirmishStillImage            = WOR_Rohan_Loadscreen
  2343.     ;SkirmishVoiceTrack                = EvilIntroRohan1
  2344.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  2345.     SubObject                = Rohan
  2346.     RegionPortrait                = LWPRohan
  2347.  
  2348.     ;ArmyBonus                = 0
  2349.     ResourceBonus                = 10
  2350.     ;LegendaryBonus                = 0
  2351.     ;AttackBonus                = 0
  2352.     DefenseBonus                = 5
  2353.     ;ExperienceBonus                = 0
  2354.  
  2355.     ConnectsTo                =
  2356.             Connection
  2357.         Region = Cair_Andros
  2358.             DetourPoint = X:889 Y:346
  2359.             DetourPoint = X:980 Y:228
  2360.             End
  2361.             Connection
  2362.         Region = Fangorn
  2363.             DetourPoint = X:770 Y:600
  2364.             DetourPoint = X:725 Y:725
  2365.         End
  2366.             Connection
  2367.         Region = Gap_Of_Rohan
  2368.             DetourPoint = X:580 Y:460
  2369.             DetourPoint = X:405 Y:460
  2370.            End
  2371.            Connection
  2372.         Region = Helms_Deep
  2373.             DetourPoint = X:580 Y:290
  2374.             DetourPoint = X:295 Y:290
  2375.         End
  2376.         Connection
  2377.         Region = The_Dead_Marshes
  2378.             DetourPoint = X:960 Y:460
  2379.             DetourPoint = X:1210 Y:555
  2380.         End
  2381.  
  2382.     CustomCenterPoint            = Yes
  2383.     CenterPoint                = X:770 Y:460
  2384.  
  2385.         HeroArmySpot                = X:620 Y:535
  2386.         HeroArmySpot                = X:770 Y:560
  2387.         HeroArmySpot                = X:920 Y:535
  2388.         GarrisonArmySpot            = X:770 Y:360
  2389.         BuildingSpot                = X:620 Y:385
  2390.         BuildingSpot                = X:920 Y:385
  2391.  
  2392.         CPLimit                    = 600
  2393.         AllyCPLimit                = 360
  2394.         
  2395.     RestrictBuildings
  2396.         Buildings = Fortress    ;; Armory Resource
  2397.         NumberAllowed = 1
  2398.     End
  2399.     
  2400.     RestrictBuildings
  2401.         Buildings = Barracks
  2402.         NumberAllowed = 2
  2403.     End
  2404. End
  2405.  
  2406.  
  2407. ;////////////////////////////
  2408. ;// The Black Gate
  2409. ;////////////////////////////
  2410. Region The_Black_Gate
  2411.     DisplayName                = LW:DisplayNameBlackGate
  2412.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  2413.     MapName                    = "MAP WOR Black Gate"
  2414.     ;MovieNameFirstTime                = Good_BlackGate_Intro
  2415.     ;MovieNameRepeat                    = Good_BlackGate_Intro
  2416.     SkirmishStillImage            = WOR_Black_Gate_Loadscreen
  2417.     ;SkirmishVoiceTrack                = GoodIntroBlackGate1
  2418.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  2419.     SubObject                = The_Black_Gate
  2420.     RegionPortrait                = LWPBlackGate
  2421.  
  2422.     ArmyBonus                = 60
  2423.     ;ResourceBonus                = 0
  2424.     ;LegendaryBonus                = 0
  2425.     ;AttackBonus                = 0
  2426.     DefenseBonus                = 5
  2427.     ;ExperienceBonus                = 0
  2428.  
  2429.     ConnectsTo                =
  2430.         Connection
  2431.         Region = Mount_Doom
  2432.             DetourPoint = X:1855 Y:330
  2433.             DetourPoint = X:1930 Y:260
  2434.         End
  2435.         Connection
  2436.         Region = The_Dead_Marshes
  2437.             DetourPoint = X:1730 Y:480
  2438.             DetourPoint = X:1600 Y:630
  2439.         End
  2440.  
  2441.     CustomCenterPoint            = Yes
  2442.     CenterPoint                = X:1780 Y:420
  2443.     
  2444.     HeroArmySpot                = X:1780 Y:310
  2445.         HeroArmySpot                = X:1830 Y:360
  2446.         HeroArmySpot                = X:1880 Y:410
  2447.         GarrisonArmySpot            = X:1930 Y:460
  2448.     BuildingSpot                = X:1680 Y:430
  2449.         BuildingSpot                = X:1780 Y:530
  2450.  
  2451.         CPLimit                    = 360
  2452.         AllyCPLimit                = 360
  2453.         
  2454.     RestrictBuildings
  2455.         Buildings = Fortress    ;; Armory Resource
  2456.         NumberAllowed = 1
  2457.     End
  2458.     
  2459.     RestrictBuildings
  2460.         Buildings = Barracks
  2461.         NumberAllowed = 2
  2462.     End
  2463. End
  2464.  
  2465.  
  2466. ;////////////////////////////
  2467. ;// The Dead Marshes
  2468. ;////////////////////////////
  2469. Region The_Dead_Marshes
  2470.     DisplayName                = LW:DisplayNameDeadMarshes
  2471.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  2472.     MapName                    = "MAP WOR Dead Marshes"
  2473.     ;MovieNameFirstTime                = GoodDeadMarshes_Intro
  2474.     ;MovieNameRepeat                    = GoodDeadMarshes_Intro
  2475.     SkirmishStillImage            = WOR_Dead_Marshes_Loadscreen
  2476.     ;SkirmishVoiceTrack                = GoodIntroDeadMarshes1
  2477.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  2478.     SubObject                = The_Dead_Marshe
  2479.     RegionPortrait                = LWPDeadMarshes
  2480.  
  2481.     ;ArmyBonus                = 0
  2482.     ;ResourceBonus                = 0
  2483.     LegendaryBonus                = 10
  2484.     ;AttackBonus                = 0
  2485.     ;DefenseBonus                = 0
  2486.     ExperienceBonus                = 5
  2487.  
  2488.     ConnectsTo                =
  2489.             Connection
  2490.         Region = Cair_Andros
  2491.             DetourPoint = X:1400 Y:490
  2492.             DetourPoint = X:1210 Y:275
  2493.         End
  2494.         Connection
  2495.         Region = Dagorlad
  2496.             DetourPoint = X:1595 Y:769
  2497.             DetourPoint = X:1790 Y:901
  2498.         End
  2499.         Connection
  2500.         Region = Dol_Guldur
  2501.             DetourPoint = X:1400 Y:770
  2502.             DetourPoint = X:1230 Y:985
  2503.         End
  2504.             Connection
  2505.         Region = Fangorn
  2506.             DetourPoint = X:1155 Y:783
  2507.             DetourPoint = X:920 Y:853
  2508.         End
  2509.         Connection
  2510.         Region = Rohan
  2511.             DetourPoint = X:1210 Y:555
  2512.             DetourPoint = X:960 Y:460
  2513.         End
  2514.         Connection
  2515.         Region = The_Black_Gate
  2516.             DetourPoint = X:1600 Y:630
  2517.             DetourPoint = X:1730 Y:480
  2518.         End
  2519.  
  2520.     CustomCenterPoint            = Yes
  2521.     CenterPoint                = X:1400 Y:630
  2522.  
  2523.     HeroArmySpot                = X:1250 Y:705
  2524.     HeroArmySpot                = X:1400 Y:730
  2525.     HeroArmySpot                = X:1550 Y:705
  2526.     GarrisonArmySpot            = X:1400 Y:530
  2527.     BuildingSpot                = X:1250 Y:555
  2528.     BuildingSpot                = X:1550 Y:555
  2529.  
  2530.         CPLimit                    = 360
  2531.         AllyCPLimit                = 360
  2532.         
  2533.     RestrictBuildings
  2534.         Buildings = Fortress    ;; Armory Resource
  2535.         NumberAllowed = 1
  2536.     End
  2537.     
  2538.     RestrictBuildings
  2539.         Buildings = Barracks
  2540.         NumberAllowed = 2
  2541.     End
  2542. End
  2543.  
  2544.  
  2545. ;////////////////////////////
  2546. ;// The Shire
  2547. ;////////////////////////////
  2548. Region The_Shire
  2549.     DisplayName                = LW:DisplayNameTheShire
  2550.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  2551.     MapName                    = "MAP WOR Shire"
  2552.     ;MovieNameFirstTime                = Good_Isengard_Intro
  2553.     ;MovieNameRepeat                    = Good_Isengard_Intro
  2554.     SkirmishStillImage            = WOR_Shire_Loadscreen
  2555.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  2556.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  2557.     SubObject                = The_Shire
  2558.     RegionPortrait                = LWPShire
  2559.  
  2560.     ArmyBonus                = 60
  2561.     ;ResourceBonus                = 0
  2562.     ;LegendaryBonus                = 0
  2563.     ;AttackBonus                = 0
  2564.     DefenseBonus                = 5
  2565.     ;ExperienceBonus                = 0
  2566.  
  2567.     ConnectsTo                =  
  2568.         Connection
  2569.         Region = Arnor
  2570.             DetourPoint = X:-800 Y:1590
  2571.             DetourPoint = X:-800 Y:1860
  2572.         End
  2573.         Connection
  2574.         Region = Buckland
  2575.             DetourPoint = X:-725 Y:1563
  2576.             DetourPoint = X:-545 Y:1563
  2577.         End
  2578.         Connection
  2579.         Region = Harlindon
  2580.             DetourPoint = X:-875 Y:1260
  2581.             DetourPoint = X:-1010 Y:1140
  2582.         End
  2583.         Connection
  2584.         Region = Minhiriath
  2585.             DetourPoint = X:-725 Y:1260
  2586.             DetourPoint = X:-635 Y:1100
  2587.         End
  2588.         Connection
  2589.         Region = Tower_Hills
  2590.             DetourPoint = X:-915 Y:1505
  2591.             DetourPoint = X:-1040 Y:1505
  2592.         End
  2593.  
  2594.     CustomCenterPoint            = Yes
  2595.     CenterPoint                = X:-800 Y:1450
  2596.  
  2597.         HeroArmySpot                = X:-875 Y:1525
  2598.         HeroArmySpot                = X:-800 Y:1550
  2599.         HeroArmySpot                = X:-725 Y:1525
  2600.         GarrisonArmySpot            = X:-800 Y:1350
  2601.         BuildingSpot                = X:-875 Y:1375
  2602.         BuildingSpot                = X:-725 Y:1375
  2603.  
  2604.         CPLimit                    = 480
  2605.         AllyCPLimit                = 360
  2606.         
  2607.     RestrictBuildings
  2608.         Buildings = Fortress    ;; Armory Resource
  2609.         NumberAllowed = 1
  2610.     End
  2611.     
  2612.     RestrictBuildings
  2613.         Buildings = Barracks
  2614.         NumberAllowed = 2
  2615.     End
  2616. End
  2617.  
  2618.  
  2619. ;////////////////////////////
  2620. ;// Tower Hills
  2621. ;////////////////////////////
  2622. Region Tower_Hills
  2623.     DisplayName                = LW:DisplayNameTowerHills
  2624.     ConqueredNotice                = APT:LivingWorldRegionTakenNotice
  2625.     MapName                    = "MAP WOR Tower Hills"
  2626.     ;MovieNameFirstTime                = Good_Isengard_Intro
  2627.     ;MovieNameRepeat                    = Good_Isengard_Intro
  2628.     SkirmishStillImage            = WOR_Tower_Hills_Loadscreen
  2629.     ;SkirmishVoiceTrack                = GoodIntroIsengard1
  2630.     SkirmishMusicTrack                = Shell2MusicForLoadScreen
  2631.     SubObject                = Tower_Hills
  2632.     RegionPortrait                = LWPTowerHills
  2633.  
  2634.     ;ArmyBonus                = 0
  2635.     ResourceBonus                = 10
  2636.     ;LegendaryBonus                = 0
  2637.     AttackBonus                = 5
  2638.     ;DefenseBonus                = 0
  2639.     ;ExperienceBonus                = 0
  2640.  
  2641.     ConnectsTo                =
  2642.         Connection
  2643.         Region = Arnor
  2644.             DetourPoint = X:-1100 Y:1625
  2645.             DetourPoint = X:-1030 Y:1860
  2646.         End
  2647.         Connection
  2648.         Region = Grey_Havens
  2649.             DetourPoint = X:-1170 Y:1625
  2650.             DetourPoint = X:-1330 Y:1675
  2651.         End
  2652.         Connection
  2653.         Region = Harlindon
  2654.             DetourPoint = X:-1135 Y:1365
  2655.             DetourPoint = X:-1135 Y:1190
  2656.         End
  2657.         Connection
  2658.         Region = The_Shire
  2659.             DetourPoint = X:-1040 Y:1505
  2660.             DetourPoint = X:-915 Y:1505
  2661.         End
  2662.  
  2663.     CustomCenterPoint            = Yes
  2664.     CenterPoint                = X:-1135 Y:1505
  2665.  
  2666.         HeroArmySpot                = X:-1210 Y:1580
  2667.         HeroArmySpot                = X:-1135 Y:1605
  2668.         HeroArmySpot                = X:-1060 Y:1580
  2669.         GarrisonArmySpot            = X:-1135 Y:1405
  2670.         BuildingSpot                = X:-1210 Y:1430
  2671.         BuildingSpot                = X:-1060 Y:1430
  2672.  
  2673.         CPLimit                    = 480
  2674.         AllyCPLimit                = 360
  2675.         
  2676.     RestrictBuildings
  2677.         Buildings = Fortress    ;; Armory Resource
  2678.         NumberAllowed = 1
  2679.     End
  2680.     
  2681.     RestrictBuildings
  2682.         Buildings = Barracks
  2683.         NumberAllowed = 2
  2684.     End
  2685. End
  2686.  
  2687.  
  2688. //-------------------------------------------------------------------------------------------------
  2689. // Region definitions
  2690. //-------------------------------------------------------------------------------------------------
  2691.  
  2692. ;////////////////////////////
  2693. ;// Arnor
  2694. ;////////////////////////////
  2695. ConcurrentRegionBonus
  2696.     Territory                = LW:TerritoryArnor
  2697.     EffectName                = Arnor
  2698.     Regions                    = Arnor Buckland Ettenmoors Rivendell The_Shire Tower_Hills
  2699.     ;ArmyBonus                = 0
  2700.     ;ResourceBonus                = 0
  2701.     ;LegendaryBonus                = 0
  2702.     ;AttackBonus                = 0
  2703.     ;DefenseBonus                = 0
  2704.     ExperienceBonus                = 20
  2705.     UnifiedEvaEvent                = WorldUnifyArnor    ; Played when local player gains all the regions in this territory
  2706.     LostEvaEvent                = WorldLostArnor     ; Played when local player had all the regions in this territory but lost one
  2707.     LookAtCenter            = X:-1121 Y:2072
  2708.     LookAtHeading            = 0
  2709.     LookAtZoom                = 0.55
  2710. End
  2711.  
  2712.  
  2713. ;////////////////////////////
  2714. ;// Eriador
  2715. ;////////////////////////////
  2716. ConcurrentRegionBonus
  2717.     Territory                = LW:TerritoryEriador
  2718.     EffectName                = Eriador
  2719.     Regions                    = Dunland Enedwaith Forlindon Grey_Havens Harlindon Minhiriath
  2720.     ;ArmyBonus                = 0
  2721.     ;ResourceBonus                = 0
  2722.     ;LegendaryBonus                = 0
  2723.     AttackBonus                = 15
  2724.     ;DefenseBonus                = 0
  2725.     ;ExperienceBonus                = 0
  2726.     UnifiedEvaEvent            = WorldUnifyEriador    ; Played when local player gains all the regions in this territory
  2727.     LostEvaEvent            = WorldLostEriador     ; Played when local player had all the regions in this territory but lost one
  2728.     LookAtCenter            = X:-1670 Y:-332
  2729.     LookAtHeading            = 0
  2730.     LookAtZoom                = 0.83
  2731. End
  2732.  
  2733.  
  2734. ;////////////////////////////
  2735. ;// Gondor
  2736. ;////////////////////////////
  2737. ConcurrentRegionBonus
  2738.     Territory                = LW:TerritoryGondor
  2739.     EffectName                = Gondor
  2740.     Regions                    = Cair_Andros Gap_Of_Rohan Gondor Helms_Deep Minas_Tirith Osgiliath Rohan
  2741.     ;ArmyBonus                = 0
  2742.     ;ResourceBonus                = 0
  2743.     ;LegendaryBonus                = 0
  2744.     ;AttackBonus                = 0
  2745.     DefenseBonus                = 20
  2746.     ;ExperienceBonus                = 0
  2747.     UnifiedEvaEvent            = WorldUnifyGondor    ; Played when local player gains all the regions in this territory
  2748.     LostEvaEvent            = WorldLostGondor     ; Played when local player had all the regions in this territory but lost one
  2749.     LookAtCenter            = X:455 Y:-630
  2750.     LookAtHeading            = 0
  2751.     LookAtZoom                = 0.37
  2752. End
  2753.  
  2754.  
  2755. ;////////////////////////////
  2756. ;// Mordor
  2757. ;////////////////////////////
  2758. ConcurrentRegionBonus
  2759.     Territory                = LW:TerritoryMordor
  2760.     EffectName                = Mordor
  2761.     Regions                    = Harad Ithilien Minas_Morgul Mordor Mount_Doom The_Black_Gate
  2762.     ;ArmyBonus                = 0
  2763.     ;ResourceBonus                = 0
  2764.     ;LegendaryBonus                = 0
  2765.     ;AttackBonus                = 0
  2766.     ;DefenseBonus                = 0
  2767.     ExperienceBonus                = 20
  2768.     UnifiedEvaEvent            = WorldUnifyMordor    ; Played when local player gains all the regions in this territory
  2769.     LostEvaEvent            = WorldLostMordor     ; Played when local player had all the regions in this territory but lost one
  2770.     LookAtCenter            = X:1850 Y:-630
  2771.     LookAtHeading            = -0.62
  2772.     LookAtZoom                = 0.15
  2773. End
  2774.  
  2775.  
  2776. ;////////////////////////////
  2777. ;// Rhovanion
  2778. ;////////////////////////////
  2779. ConcurrentRegionBonus
  2780.     Territory                = LW:TerritoryRhovanion
  2781.     EffectName                = Rhovanion
  2782.     Regions                    = Dol_Guldur Fangorn High_Pass Isengard Lothlorien Mirkwood Redhorn_Pass
  2783.     ;ArmyBonus                = 0
  2784.     ;ResourceBonus                = 0
  2785.     ;LegendaryBonus                = 0
  2786.     ;AttackBonus                = 0
  2787.     DefenseBonus                = 20
  2788.     ;ExperienceBonus                = 0
  2789.     UnifiedEvaEvent            = WorldUnifyRhovanion    ; Played when local player gains all the regions in this territory
  2790.     LostEvaEvent            = WorldLostRhovanion     ; Played when local player had all the regions in this territory but lost one
  2791.     LookAtCenter            = X:1048 Y:1685
  2792.     LookAtHeading            = 0
  2793.     LookAtZoom                = 0.65
  2794. End
  2795.  
  2796.  
  2797. ;////////////////////////////
  2798. ;// Rhun
  2799. ;////////////////////////////
  2800. ConcurrentRegionBonus
  2801.     Territory                = LW:TerritoryRhun
  2802.     EffectName                = Rhun
  2803.     Regions                    = Celduin Erebor Dagorlad Iron_Hills Rhun The_Dead_Marshes
  2804.     ;ArmyBonus                = 0
  2805.     ;ResourceBonus                = 0
  2806.     ;LegendaryBonus                = 0
  2807.     AttackBonus                = 15
  2808.     ;DefenseBonus                = 0
  2809.     ;ExperienceBonus                = 0
  2810.     UnifiedEvaEvent            = WorldUnifyRhun    ; Played when local player gains all the regions in this territory
  2811.     LostEvaEvent            = WorldLostRhun     ; Played when local player had all the regions in this territory but lost one
  2812.     LookAtCenter            = X:2122 Y:1442
  2813.     LookAtHeading            = -0.47
  2814.     LookAtZoom                = 0.71
  2815. End
  2816.