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data_ini_armor.ini
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2006-01-31
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;/////////////////////////////////////////////////////////////////////////////////////////////////////////
;FILE: Armor.ini //////////////////////////////////////////////////////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////////////////
;Just so you know the choices available, here is part of Damage.h
;
;
; "FORCE",
; "CRUSH",
; "SLASH",
; "PIERCE",
; "SIEGE",
; "STRUCTURAL",
;
; "FLAME",
; "HEALING",
; "UNRESISTABLE",
; "WATER",
; "PENALTY",
; "FALLING",
; "TOPPLING",
; "REFLECTED",
; "PASSENGER",
; "MAGIC",
; "CHOP",
; "HERO",
; "SPECIALIST",
; "URUK",
; "HERO_RANGED",
; "FLY_INTO",
;
; "UNDEFINED",
; "LOGICAL_FIRE",
; "CAVALRY",
; "CAVALRY_RANGED",
; "POISON",
;
; "SLASH", - Fighter Dmg
; "CAVALRY" - Cavalry Dmg
; "PIERCE", - Archer Dmg
; "SPECIALIST", - Pikeman Dmg
;
;
;
;//////////////////////SYSTEM ARMORS///////////////////////////////////////////
;------------------------------------------------------------------------------
Armor NoArmor
Armor = DEFAULT 100% ;
Armor = SLASH 100% ;
Armor = PIERCE 50% ;
Armor = SPECIALIST 100% ;
Armor = CRUSH 200% ;
Armor = SIEGE 100% ;
Armor = FLAME 100% ;
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
End
;------------------------------------------------------------------------------
Armor PorterArmor
Armor = DEFAULT 100% ;
Armor = SLASH 100% ;
Armor = PIERCE 100% ;
Armor = SPECIALIST 100% ;
Armor = CRUSH 100% ;
Armor = SIEGE 100% ;
Armor = FLAME 100% ;
Armor = MAGIC 100% ;
Armor = HERO 100% ;
Armor = HERO_RANGED 100% ;
Armor = STRUCTURAL 50%
End
Armor EGH_FortArmor
Armor = DEFAULT 500% ;
Armor = PIERCE 50% ;
Armor = SIEGE 300% ;
Armor = FLAME 100% ;
End
;------------------------------------------------------------------------------
Armor InvulnerableArmor
Armor = DEFAULT 0%
End
;------------------------------------------------------------------------------
Armor HeavyArmor ;Only use this armor as placeholder
Armor = DEFAULT 50%
End
;------------------------------------------------------------------------------
Armor HorseShieldAndHeavyArmor ;Only use this armor as placeholder
Armor = DEFAULT 50%
End
;//////////////////////HERO ARMORS///////////////////////////////////////////
;------------------------------------------------------------------------------
Armor HobbitArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = SLASH 75% ;
Armor = PIERCE 60% ;
Armor = SPECIALIST 60% ;
Armor = CRUSH 100% ;
Armor = SIEGE 100% ;
Armor = FLAME 60% ;
Armor = MAGIC 100% ;
Armor = HERO 100% ;
Armor = HERO_RANGED 100% ;
Armor = STRUCTURAL 75%
End
;------------------------------------------------------------------------------
Armor HeroLightArmor
Armor = DEFAULT 25% ;this sets the level for all nonspecified damage types
Armor = SLASH 25% ;
Armor = PIERCE 25% ;
Armor = SPECIALIST 25% ;
Armor = CRUSH 1% ;
Armor = SIEGE 50% ;
Armor = FLAME 25% ;
Armor = MAGIC 100% ;
Armor = HERO 50% ;
Armor = HERO_RANGED 50% ;
Armor = STRUCTURAL 50%
End
;------------------------------------------------------------------------------
Armor HeroArmor
Armor = DEFAULT 25%
Armor = SLASH 25%
Armor = PIERCE 25%
Armor = SPECIALIST 25%
Armor = CRUSH 1%
Armor = CAVALRY 50%
Armor = SIEGE 50%
Armor = FLAME 25%
Armor = MAGIC 100%
Armor = HERO 50%
Armor = HERO_RANGED 50%
Armor = POISON 75%
Armor = STRUCTURAL 50%
;FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor ToughHeroArmor
Armor = DEFAULT 25%
Armor = SLASH 25%
Armor = PIERCE 25%
Armor = SPECIALIST 25%
Armor = CRUSH 1%
Armor = CAVALRY 25%
Armor = SIEGE 50%
Armor = FLAME 25%
Armor = MAGIC 100%
Armor = HERO 50% ;
Armor = POISON 75%
Armor = STRUCTURAL 50%
;FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor HeroArmorMounted
Armor = DEFAULT 50%
Armor = SLASH 50%
Armor = PIERCE 50%
Armor = SPECIALIST 100%
Armor = CRUSH 1%
Armor = CAVALRY 25%
Armor = SIEGE 50%
Armor = FLAME 25%
Armor = MAGIC 100%
Armor = HERO 50%
Armor = HERO_RANGED 50%
Armor = POISON 75%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
;////////////////////CREATE A HERO ARMOR////////////////////////////////////////
;///These are altered by attributes so they should be roughly double normal armor values///
Armor CAHArmorGeneric
Armor = DEFAULT 50%
Armor = SLASH 50%
Armor = PIERCE 50%
Armor = SPECIALIST 50%
Armor = CRUSH 1%
Armor = CAVALRY 100%
Armor = SIEGE 100%
Armor = FLAME 50%
Armor = MAGIC 200%
Armor = HERO 100%
Armor = HERO_RANGED 100%
Armor = POISON 150%
Armor = STRUCTURAL 100%
End
Armor CAHArmorWizard
Armor = DEFAULT 50%
Armor = SLASH 60%
Armor = PIERCE 50%
Armor = SPECIALIST 50%
Armor = CRUSH 1%
Armor = CAVALRY 100%
Armor = SIEGE 100%
Armor = FLAME 50%
Armor = MAGIC 150%
Armor = HERO 120%
Armor = HERO_RANGED 100%
Armor = POISON 150%
Armor = STRUCTURAL 100%
End
Armor CAHArmorHeroOfTheWest
Armor = DEFAULT 50%
Armor = SLASH 50%
Armor = PIERCE 50%
Armor = SPECIALIST 50%
Armor = CRUSH 1%
Armor = CAVALRY 100%
Armor = SIEGE 100%
Armor = FLAME 50%
Armor = MAGIC 200%
Armor = HERO 80%
Armor = HERO_RANGED 80%
Armor = POISON 150%
Armor = STRUCTURAL 80%
End
Armor CAHArmorArcher
Armor = DEFAULT 50%
Armor = SLASH 60%
Armor = PIERCE 40%
Armor = SPECIALIST 50%
Armor = CRUSH 1%
Armor = CAVALRY 120%
Armor = SIEGE 100%
Armor = FLAME 50%
Armor = MAGIC 200%
Armor = HERO 100%
Armor = HERO_RANGED 100%
Armor = POISON 150%
Armor = STRUCTURAL 100%
End
Armor CAHArmorDwarf
Armor = DEFAULT 50%
Armor = SLASH 50%
Armor = PIERCE 40%
Armor = SPECIALIST 50%
Armor = CRUSH 1%
Armor = CAVALRY 100%
Armor = SIEGE 100%
Armor = FLAME 50%
Armor = MAGIC 120%
Armor = HERO 100%
Armor = HERO_RANGED 100%
Armor = POISON 150%
Armor = STRUCTURAL 80%
End
Armor CAHArmorServantOfSauron
Armor = DEFAULT 50%
Armor = SLASH 50%
Armor = PIERCE 50%
Armor = SPECIALIST 50%
Armor = CRUSH 1%
Armor = CAVALRY 100%
Armor = SIEGE 100%
Armor = FLAME 50%
Armor = MAGIC 200%
Armor = HERO 100%
Armor = HERO_RANGED 100%
Armor = POISON 120%
Armor = STRUCTURAL 100%
End
Armor CAHArmorCorruptedMan
Armor = DEFAULT 50%
Armor = SLASH 50%
Armor = PIERCE 50%
Armor = SPECIALIST 50%
Armor = CRUSH 1%
Armor = CAVALRY 100%
Armor = SIEGE 100%
Armor = FLAME 50%
Armor = MAGIC 180%
Armor = HERO 80%
Armor = HERO_RANGED 80%
Armor = POISON 150%
Armor = STRUCTURAL 100%
End
;//////////////////////DWARVEN ARMORS///////////////////////////////////////////
Armor DwarvenAxeThrowerArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 100% ; 100%
Armor = PIERCE 100% ; 50%
Armor = SPECIALIST 100% ; 50%
Armor = CRUSH 200% ; 200%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = CAVALRY 200%
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor DwarvenAxeThrowerHeavyArmor
Armor = DEFAULT 50% ;
Armor = SLASH 50% ;
Armor = PIERCE 50% ;
Armor = SPECIALIST 50% ;
Armor = CRUSH 100% ;
Armor = SIEGE 50% ;
Armor = FLAME 50% ;
Armor = MAGIC 50% ;
Armor = HERO 100% ;
Armor = HERO_RANGED 100% ;
Armor = CAVALRY 100%
Armor = STRUCTURAL 20%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor DwarvenGuardianArmor
Armor = DEFAULT 100%
Armor = SLASH 100%
Armor = PIERCE 150%
Armor = SPECIALIST 40%
Armor = CRUSH 100%
Armor = SIEGE 100%
Armor = FLAME 100%
Armor = MAGIC 100%
Armor = HERO 200%
Armor = CAVALRY 150%
Armor = HERO_RANGED 200%
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor DwarvenGuardianHeavyArmor
Armor = DEFAULT 50% ; 40%
Armor = SLASH 50% ; 40%
Armor = PIERCE 75% ; 20%
Armor = SPECIALIST 20% ;
Armor = CRUSH 50% ; 50%
Armor = SIEGE 50% ; 100%
Armor = FLAME 50% ; 0%
Armor = MAGIC 50% ; 100%
Armor = HERO 100% ; 50%
Armor = HERO_RANGED 100% ; 50%
Armor = CAVALRY 75%
Armor = STRUCTURAL 20%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor DwarvenDemolisherArmor
Armor = DEFAULT 50% ; 100%
Armor = SLASH 100% ; 100%
Armor = PIERCE 25% ; 50%
Armor = SPECIALIST 100% ; 50%
Armor = CRUSH 1% ; 200%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 100% ;
Armor = STRUCTURAL 25%
Armor = CAVALRY 50%
End
;------------------------------------------------------------------------------
Armor DwarvenDemolisherHeavyArmor
Armor = DEFAULT 25% ; 40%
Armor = SLASH 50% ; 40%
Armor = PIERCE 15% ; 20%
Armor = SPECIALIST 50% ;
Armor = CRUSH 1% ; 50%
Armor = SIEGE 75% ;100%
Armor = FLAME 50% ; 0%
Armor = MAGIC 50% ;100%
Armor = HERO 50% ; 50%
Armor = HERO_RANGED 50% ; 50%
Armor = STRUCTURAL 10%
Armor = CAVALRY 50%
End
;------------------------------------------------------------------------------
Armor DwarvenPikemenArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 200% ;
Armor = PIERCE 125% ; 50%
Armor = SPECIALIST 100% ;
Armor = CRUSH 10% ; 50%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
Armor = CAVALRY 20%
FlankedPenalty = 100%
End
;------------------------------------------------------------------------------
Armor DwarvenPikemenHeavyArmor
Armor = DEFAULT 50% ; 40%
Armor = SLASH 100% ;
Armor = PIERCE 65% ; 20%
Armor = SPECIALIST 50% ;
Armor = CRUSH 5% ;40%
Armor = SIEGE 50% ;100%
Armor = FLAME 50% ; 0%
Armor = MAGIC 50% ;100%
Armor = HERO 100% ; 50%
Armor = HERO_RANGED 100% ; 50%
Armor = STRUCTURAL 20%
Armor = CAVALRY 10%
FlankedPenalty = 100%
End
;------------------------------------------------------------------------------
Armor GollumArmor
Armor = DEFAULT 25% ; 100%
Armor = SLASH 25% ; 100%
Armor = PIERCE 10% ; 50%
Armor = SPECIALIST 25% ; 50%
Armor = CRUSH 25% ; 200%
Armor = SIEGE 25% ;
Armor = FLAME 25% ; 30%
Armor = MAGIC 500% ;
Armor = HERO 500% ;
Armor = HERO_RANGED 500% ;
Armor = STRUCTURAL 10%
End
;//////////////////////MEN OF THE WEST ARMORS///////////////////////////////////////////
;------------------------------------------------------------------------------
Armor SoldierArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 100% ; 100%
Armor = PIERCE 150% ; 50%
Armor = SPECIALIST 40% ; 50%
Armor = CRUSH 100% ; 200%
Armor = CAVALRY 150% ;
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor SoldierHeavyArmor
Armor = DEFAULT 50% ; 40%
Armor = SLASH 50% ; 40%
Armor = PIERCE 75% ; 20%
Armor = SPECIALIST 20% ;
Armor = CAVALRY 75% ;
Armor = CRUSH 50% ; 50%
Armor = SIEGE 50% ;100%
Armor = FLAME 50% ; 0%
Armor = MAGIC 50% ;100%
Armor = HERO 100% ; 50%
Armor = HERO_RANGED 100% ; 50%
Armor = STRUCTURAL 20%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor TowerGuardArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 200% ;
Armor = PIERCE 125% ; 50%
Armor = SPECIALIST 100% ;
Armor = CAVALRY 20% ;
Armor = CRUSH 10% ; 50%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 75%
End
;------------------------------------------------------------------------------
Armor TowerGuardHeavyArmor
Armor = DEFAULT 50% ;40%
Armor = SLASH 100% ;
Armor = PIERCE 65% ;20%
Armor = SPECIALIST 50% ;
Armor = CRUSH 5% ; 40%
Armor = CAVALRY 10% ;
Armor = SIEGE 50% ;100%
Armor = FLAME 50% ; 0%
Armor = MAGIC 50% ;100%
Armor = HERO 100% ; 50%
Armor = HERO_RANGED 100% ; 50%
Armor = STRUCTURAL 20%
FlankedPenalty = 75%
End
;------------------------------------------------------------------------------
Armor ArcherArmor
Armor = DEFAULT 100% ;
Armor = SLASH 100% ;
Armor = PIERCE 100% ;
Armor = SPECIALIST 100% ;
Armor = CAVALRY 200% ;
Armor = CRUSH 200% ;
Armor = SIEGE 100% ;
Armor = FLAME 100% ;
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor ArcherHeavyArmor
Armor = DEFAULT 50% ;
Armor = SLASH 50% ;
Armor = PIERCE 50% ;
Armor = SPECIALIST 50% ;
Armor = CAVALRY 100% ;
Armor = CRUSH 100% ;
Armor = SIEGE 50% ;
Armor = FLAME 50% ;
Armor = MAGIC 50% ;
Armor = HERO 100% ;
Armor = HERO_RANGED 100% ;
Armor = STRUCTURAL 20%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor RangerArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 100% ; 200%
Armor = PIERCE 100% ; 100%
Armor = SPECIALIST 100% ;
Armor = CAVALRY 200%
Armor = CRUSH 200% ; 100%
Armor = SIEGE 100% ;
Armor = FLAME 100% ;
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor KnightArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 80% ; 100%
Armor = PIERCE 50% ; 100%
Armor = SPECIALIST 200% ; 200%
Armor = CRUSH 1% ; 100%
Armor = SIEGE 100% ; 100%
Armor = FLAME 100% ; 50%
Armor = MAGIC 100% ; 100%
Armor = HERO 200% ; 100%
Armor = HERO_RANGED 200% ; 100%
Armor = CAVALRY 100%
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor KnightShieldArmor
Armor = DEFAULT 50% ;100%
Armor = SLASH 40% ; 80%
Armor = PIERCE 25% ; 20%
Armor = SPECIALIST 100% ;200%
Armor = CRUSH 1% ; 80%
Armor = SIEGE 50% ;100%
Armor = FLAME 50% ; 20%
Armor = MAGIC 50% ;100%
Armor = HERO 100% ;100%
Armor = HERO_RANGED 100% ; 50%
Armor = CAVALRY 50%
Armor = STRUCTURAL 20%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor KnightHeavyArmor
Armor = DEFAULT 50%
Armor = SLASH 40%
Armor = PIERCE 25%
Armor = SPECIALIST 100%
Armor = CRUSH 1%
Armor = SIEGE 50%
Armor = FLAME 50%
Armor = MAGIC 50%
Armor = HERO 100%
Armor = HERO_RANGED 100%
Armor = CAVALRY 50%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor KnightShieldHeavyArmor
Armor = DEFAULT 75% ; 40%
Armor = SLASH 25% ; 40%
Armor = PIERCE 60% ; 20%
Armor = SPECIALIST 250% ; 150%
Armor = CRUSH 75% ; 40%
Armor = SIEGE 75% ; 50%
Armor = FLAME 60% ; 0%
Armor = MAGIC 75% ; 100%
Armor = HERO 75% ; 50%
Armor = HERO_RANGED 60% ; 50%
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor RohirrimArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 80% ; 100%
Armor = PIERCE 50% ; 100%
Armor = SPECIALIST 200% ; 200%
Armor = CRUSH 1% ; 100%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 50%
Armor = MAGIC 100% ;
Armor = HERO 200% ; 100%
Armor = HERO_RANGED 200% ; 200%
Armor = CAVALRY 100%
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor RohirrimShieldArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 80% ; 100%
Armor = PIERCE 40% ; 100%
Armor = SPECIALIST 150% ; 200%
Armor = CRUSH 1% ; 100%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 50%
Armor = MAGIC 100% ;
Armor = HERO 200% ; 100%
Armor = HERO_RANGED 200% ; 200%
Armor = CAVALRY 100%
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor RohirrimHeavyArmor
Armor = DEFAULT 50%
Armor = SLASH 40%
Armor = PIERCE 25%
Armor = SPECIALIST 100% ;
Armor = CRUSH 1%
Armor = SIEGE 50%
Armor = FLAME 50%
Armor = MAGIC 50%
Armor = HERO 100%
Armor = HERO_RANGED 100%
Armor = CAVALRY 50%
Armor = STRUCTURAL 20%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor RohirrimShieldHeavyArmor
Armor = DEFAULT 50%
Armor = SLASH 40%
Armor = PIERCE 20%
Armor = SPECIALIST 85% ;
Armor = CRUSH 1%
Armor = SIEGE 50%
Armor = FLAME 50%
Armor = MAGIC 50%
Armor = HERO 100%
Armor = HERO_RANGED 100%
Armor = CAVALRY 50%
Armor = STRUCTURAL 20%
FlankedPenalty = 50%
End
;/////////////Elven Armors\\\\\\\\\\\\\\\\\\
;------------------------------------------------------------------------------
Armor EagleArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 0% ; 100%
Armor = PIERCE 100% ; 100%
Armor = SPECIALIST 0% ; 200%
Armor = CRUSH 0% ; 100%
Armor = SIEGE 100% ; 100%
Armor = FLAME 50% ; 50%
Armor = MAGIC 50% ; 100%
Armor = HERO 100% ; 100%
Armor = HERO_RANGED 100% ; 100%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor MirkwoodArcherArmor
Armor = DEFAULT 100% ; Archer 100% ; Gondor 100%
Armor = SLASH 100% ; Archer 400% ; Gondor 200%
Armor = PIERCE 100% ; Archer 100% ; Gondor 80%
Armor = SPECIALIST 100% ;
Armor = CAVALRY 200% ;
Armor = CRUSH 200% ; Archer 200% ; Gondor 100%
Armor = SIEGE 100% ;
Armor = FLAME 100% ;
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor MirkwoodArcherHeavyArmor
Armor = DEFAULT 50% ;
Armor = SLASH 50% ;
Armor = PIERCE 50% ;
Armor = SPECIALIST 50% ;
Armor = CAVALRY 100% ;
Armor = CRUSH 100% ;
Armor = SIEGE 50% ;
Armor = FLAME 50% ;
Armor = MAGIC 50% ;
Armor = HERO 100% ;
Armor = HERO_RANGED 100% ;
Armor = STRUCTURAL 20%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor LorienArcherArmor
Armor = DEFAULT 100% ; Archer 100% ; Gondor 100%
Armor = SLASH 100% ; Archer 400% ; Gondor 200%
Armor = PIERCE 100% ; Archer 100% ; Gondor 80%
Armor = SPECIALIST 100% ;
Armor = CRUSH 200% ; Archer 200% ; Gondor 100%
Armor = SIEGE 100% ;
Armor = FLAME 100% ;
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = CAVALRY 200%
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor LorienArcherHeavyArmor
Armor = DEFAULT 50% ;
Armor = SLASH 50% ;
Armor = PIERCE 50% ;
Armor = SPECIALIST 50% ;
Armor = CRUSH 100% ;
Armor = SIEGE 50% ;
Armor = FLAME 50% ;
Armor = MAGIC 50% ;
Armor = HERO 100% ;
Armor = HERO_RANGED 100% ;
Armor = CAVALRY 100%
Armor = STRUCTURAL 20%
FlankedPenalty = 50%
End
;//////////////////////INFANTRY ARMORS///////////////////////////////////////////
;------------------------------------------------------------------------------
Armor MordorOrcArmor
Armor = DEFAULT 100% ;
Armor = SLASH 100% ;
Armor = PIERCE 150% ;
Armor = SPECIALIST 40% ;
Armor = CAVALRY 150%
Armor = CRUSH 100% ;
Armor = SIEGE 100% ;
Armor = FLAME 100% ;
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor GoblinFighterArmor
Armor = DEFAULT 100% ;
Armor = SLASH 100% ;
Armor = PIERCE 150% ;
Armor = SPECIALIST 40% ;
Armor = CAVALRY 150% ;
Armor = CRUSH 100% ;
Armor = SIEGE 100% ;
Armor = FLAME 100% ;
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor WildFighterScavengedArmor
Armor = DEFAULT 50% ;
Armor = SLASH 50% ;
Armor = PIERCE 75% ;
Armor = SPECIALIST 20% ;
Armor = CAVALRY 75% ;
Armor = CRUSH 50% ;
Armor = SIEGE 50% ;
Armor = FLAME 50% ;
Armor = MAGIC 50% ;
Armor = HERO 100% ;
Armor = HERO_RANGED 100% ;
Armor = STRUCTURAL 20%
FlankedPenalty = 50%
End
Armor WildArcherScavengedArmor
Armor = DEFAULT 50% ;
Armor = SLASH 50% ;
Armor = PIERCE 50% ;
Armor = SPECIALIST 50% ;
Armor = CAVALRY 100% ;
Armor = CRUSH 100% ;
Armor = SIEGE 50% ;
Armor = FLAME 50% ;
Armor = MAGIC 50% ;
Armor = HERO 100% ;
Armor = HERO_RANGED 100% ;
Armor = STRUCTURAL 20%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor WildMarauderArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 200% ;
Armor = PIERCE 125% ; 50%
Armor = SPECIALIST 100% ;
Armor = CAVALRY 20%
Armor = CRUSH 10% ; 50%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 75%
End
;------------------------------------------------------------------------------
Armor WildMarauderHeavyArmor
Armor = DEFAULT 50% ;40%
Armor = SLASH 100% ;
Armor = PIERCE 65% ; 20%
Armor = SPECIALIST 50%
Armor = CAVALRY 10% ;
Armor = CRUSH 5% ;40%
Armor = SIEGE 50% ;100%
Armor = FLAME 50% ; 0%
Armor = MAGIC 50% ;100%
Armor = HERO 100% ; 50%
Armor = HERO_RANGED 100% ; 50%
Armor = STRUCTURAL 20%
FlankedPenalty = 75%
End
;------------------------------------------------------------------------------
Armor GoblinArcherArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 100% ; 100%
Armor = PIERCE 100% ; 50%
Armor = SPECIALIST 100% ; 50%
Armor = CRUSH 200% ; 200%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = CAVALRY 200%
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor WildSpiderlingArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 50% ; 100%
Armor = PIERCE 100% ; 100%
Armor = SPECIALIST 200% ; 200%
Armor = CRUSH 1% ; 100%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 50%
Armor = MAGIC 100% ;
Armor = HERO 200% ; 100%
Armor = HERO_RANGED 200% ; 200%
Armor = CAVALRY 100%
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor WildSpiderHoleSpiderlingArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 50% ; 100%
Armor = PIERCE 75% ; 100%
Armor = SPECIALIST 500% ; 200%
Armor = CRUSH 100% ; 100%
Armor = SIEGE 110% ;
Armor = FLAME 100% ; 50%
Armor = MAGIC 100% ;
Armor = HERO 100% ; 100%
Armor = HERO_RANGED 100% ; 200%
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor WildSpiderRiderArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 80% ; 100%
Armor = PIERCE 50% ; 50%
Armor = SPECIALIST 200% ; 50%
Armor = CRUSH 1% ; 200%
Armor = CAVALRY 100% ;
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor WildSpiderRiderHeavyArmor
Armor = DEFAULT 50% ; 40%
Armor = SLASH 50% ; 40%
Armor = PIERCE 25% ; 20%
Armor = SPECIALIST 50% ;
Armor = CAVALRY 100% ;
Armor = CRUSH 100% ; 50%
Armor = SIEGE 50% ;100%
Armor = FLAME 50% ; 0%
Armor = MAGIC 50% ;100%
Armor = HERO 100% ; 50%
Armor = HERO_RANGED 100% ; 50%
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor MountainGiantArmor
Armor = DEFAULT 25% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;horseman damage
Armor = SLASH 100% ;1% ;soldier damage
Armor = PIERCE 50% ;archer damage
Armor = SPECIALIST 200% ; 200%
Armor = FLAME 300% ;fire damage
Armor = SIEGE 100% ;siege damage
Armor = STRUCTURAL 25% ;Structural damage (Ent rocks)
Armor = CHOP 100% ;axe damage
Armor = HERO 200% ;hero damage
Armor = HERO_RANGED 200% ;Hero bow damage
Armor = MAGIC 100% ;hero damage
End
;------------------------------------------------------------------------------
Armor BerserkerArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = STRUCTURAL 25%
End
;------------------------------------------------------------------------------
Armor UrukHaiArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 100% ; 100%
Armor = PIERCE 150% ; 50%
Armor = SPECIALIST 40% ; 50%
Armor = CAVALRY 150%
Armor = CRUSH 100% ; 200%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor UrukHaiHeavyArmor
Armor = DEFAULT 50% ; 40%
Armor = SLASH 50% ; 40%
Armor = PIERCE 75% ; 20%
Armor = SPECIALIST 20% ;
Armor = CAVALRY 75% ;
Armor = CRUSH 50% ;50%
Armor = SIEGE 50% ;100%
Armor = FLAME 50% ; 0%
Armor = MAGIC 50% ;100%
Armor = HERO 100% ; 50%
Armor = HERO_RANGED 100% ; 50% \
Armor = STRUCTURAL 20%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor CrossbowArmor
Armor = DEFAULT 100% ; Archer 100% ; Gondor 100%
Armor = SLASH 100% ; Archer 400% ; Gondor 200%
Armor = PIERCE 100% ; Archer 100% ; Gondor 80%
Armor = SPECIALIST 100% ;
Armor = CRUSH 200% ; Archer 200% ; Gondor 100%
Armor = SIEGE 100% ;
Armor = FLAME 100% ;
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = CAVALRY 200%
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor CrossbowHeavyArmor
Armor = DEFAULT 50%
Armor = SLASH 50%
Armor = PIERCE 50%
Armor = SPECIALIST 50%
Armor = CRUSH 100%
Armor = SIEGE 50%
Armor = FLAME 50%
Armor = MAGIC 50%
Armor = HERO 100%
Armor = HERO_RANGED 100%
Armor = CAVALRY 100%
Armor = STRUCTURAL 20%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor PeasantArmor
Armor = DEFAULT 100%
Armor = CRUSH 200%
Armor = SLASH 100%
Armor = PIERCE 80%
Armor = FLAME 30%
Armor = SPECIALIST 50%
Armor = STRUCTURAL 100%
End
;------------------------------------------------------------------------------
Armor PeasantDraftedArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = CRUSH 200% ;horseman damage
Armor = SLASH 100% ;soldier damage
Armor = PIERCE 50% ;archer damage - since archers shoot so much, soldiers need to be extra tough to get in on them.
Armor = FLAME 50% ;
Armor = SPECIALIST 50%
Armor = STRUCTURAL 100%
End
;------------------------------------------------------------------------------
Armor PikemenArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 200% ;
Armor = PIERCE 125% ; 50%
Armor = SPECIALIST 100% ;
Armor = CAVALRY 20% ;
Armor = CRUSH 10% ; 50%
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 100% ;
End
;------------------------------------------------------------------------------
Armor PikemenHeavyArmor
Armor = DEFAULT 50% ; 40%
Armor = SLASH 100% ;
Armor = PIERCE 65% ;20%
Armor = SPECIALIST 50% ;
Armor = CAVALRY 10% ;
Armor = CRUSH 5% ;40%
Armor = SIEGE 50% ;100%
Armor = FLAME 50% ; 0%
Armor = MAGIC 50% ;100%
Armor = HERO 100% ; 50%
Armor = HERO_RANGED 100% ; 50%
Armor = STRUCTURAL 20%
FlankedPenalty = 100%
End
;------------------------------------------------------------------------------
Armor SpecialistArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = CRUSH 50% ;horseman damage
Armor = SLASH 100% ;soldier damage
Armor = URUK 100% ;Uruk + Mordor Soldier damage
Armor = PIERCE 100% ;archer damage
Armor = FLAME 30% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 75%
End
;------------------------------------------------------------------------------
Armor SpecialistHeavyArmor
Armor = DEFAULT 40% ;sets the level for all nonspecified damage types
Armor = CRUSH 50% ;damage
Armor = SLASH 60% ;damage
Armor = URUK 60% ;Uruk + Mordor Soldier damage
Armor = PIERCE 60% ;damage
Armor = FLAME 60% ;damage
Armor = SIEGE 60% ;damage
Armor = STRUCTURAL 100% ;Structural damage (Ent rocks)
Armor = HERO 60% ;damage
Armor = HERO_RANGED 60% ;damage
Armor = MAGIC 60% ;damage
FlankedPenalty = 75%
End
;------------------------------------------------------------------------------
Armor RhunArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 200% ; 100%
Armor = PIERCE 125% ; 50%
Armor = SPECIALIST 100% ; 50%
Armor = CRUSH 10% ; 200%
Armor = CAVALRY 20% ;
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 75%
End
;------------------------------------------------------------------------------
Armor RhunHeavyArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 200% ; 100%
Armor = PIERCE 125% ; 50%
Armor = SPECIALIST 100% ; 50%
Armor = CRUSH 10% ; 200%
Armor = CAVALRY 20% ;
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 75%
End
;//////////////////////ARCHER + SIEGE ARMORS///////////////////////////////////////////
;------------------------------------------------------------------------------
Armor HaradrimArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 100% ; 100%
Armor = PIERCE 50% ; 50%
Armor = SPECIALIST 100% ; 50%
Armor = CRUSH 200% ; 200%
Armor = CAVALRY 200% ;
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor LargeShipArmor
Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types
End
Armor LargeShipHeavyArmor
Armor = DEFAULT 20% ;sets the level for all nonspecified damage types
End
;------------------------------------------------------------------------------
Armor SiegeEngineArmor
Armor = DEFAULT 25%
Armor = SLASH 100%
Armor = PIERCE 25%
Armor = SPECIALIST 25%
Armor = CRUSH 1%
Armor = CAVALRY 200%
Armor = SIEGE 100%
Armor = FLAME 100%
Armor = MAGIC 100%
Armor = HERO 200%
Armor = HERO_RANGED 200%
Armor = STRUCTURAL 25%
FlankedPenalty = 50%
End
//------------------------------------------------------------------------------
Armor FortressSiegeEngineArmor
Armor = DEFAULT 200% ;this sets the level for all nonspecified damage types
Armor = CRUSH 250% ;horseman damage
Armor = SLASH 250% ;soldier damage
Armor = FLAME 25% ;archer damage
Armor = LOGICAL_FIRE 0% ;Fire
Armor = PIERCE 1% ;archer damage
Armor = HERO 100%
Armor = HERO_RANGED 10% ;Hero bow damage
Armor = SIEGE 150%
Armor = STRUCTURAL 25%
End
Armor BatteringRamArmor
Armor = DEFAULT 50% ; 100%
Armor = SLASH 100% ; 100%
Armor = PIERCE 25% ; 50%
Armor = SPECIALIST 100% ; 50%
Armor = CRUSH 1% ; 200%
Armor = CAVALRY 50% ;
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 100% ;
Armor = STRUCTURAL 25%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor TrebuchetArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 100% ; 100%
Armor = PIERCE 25% ; 50%
Armor = SPECIALIST 100% ; 50%
Armor = CRUSH 1% ; 200%
Armor = CAVALRY 200% ;
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 25%
;FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor ExplosiveMineArmor
Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types
Armor = SIEGE 100%
Armor = LOGICAL_FIRE 100%
Armor = FLAME 100%
Armor = PIERCE 25%
Armor = STRUCTURAL 10% ;destroys all buildings. All.
End
;------------------------------------------------------------------------------
Armor DroppedMineArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = PIERCE 0%
Armor = LOGICAL_FIRE 50000%
Armor = FLAME 50000%
Armor = STRUCTURAL 10%
End
;------------------------------------------------------------------------------
Armor SiegeLadderArmor
Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;horseman damage
Armor = SLASH 100% ;soldier damage
Armor = URUK 25%
Armor = PIERCE 25% ;archer damage
Armor = FLAME 100%
Armor = HERO 200% ;hero damage
Armor = HERO_RANGED 100% ;Hero bow damage
Armor = STRUCTURAL 10%
End
;------------------------------------------------------------------------------
Armor SiegeTowerArmor
Armor = DEFAULT 50%
Armor = CRUSH 1%
Armor = SLASH 100%
Armor = SIEGE 100% ;war machine attack
Armor = STRUCTURAL 10% ;Structural damage (Ent rocks)
Armor = FLAME 100% ;10%
Armor = PIERCE 25% ;archer damage
Armor = HERO 200% ;hero damage
Armor = MAGIC 100% ;hero damage
Armor = HERO_RANGED 100% ;Hero bow damage
End
;//////////////////////CALV + MONSTER ARMORS///////////////////////////////////////////
;------------------------------------------------------------------------------
Armor TrollArmor
Armor = DEFAULT 50% ; 100%
Armor = SLASH 100% ; 100%
Armor = PIERCE 25% ; 50%
Armor = SPECIALIST 100% ; 50%
Armor = CRUSH 1% ; 200%
Armor = CAVALRY 50% ;
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 100% ;
Armor = STRUCTURAL 25%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor TrollHeavyArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 100% ; 100%
Armor = PIERCE 50% ; 50%
Armor = SPECIALIST 100% ; 50%
Armor = CRUSH 200% ; 200%
Armor = CAVALRY 50% ;
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 10%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor AttackTrollArmor
Armor = DEFAULT 25% ; 100%
Armor = SLASH 50% ; 100%
Armor = PIERCE 25% ; 50%
Armor = SPECIALIST 200% ; 50%
Armor = CRUSH 1% ; 200%
Armor = CAVALRY 25% ;
Armor = SIEGE 50% ;
Armor = FLAME 50% ; 30%
Armor = MAGIC 50% ;
Armor = HERO 100% ;
Armor = HERO_RANGED 100% ;
Armor = STRUCTURAL 25%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor CavalryArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = CRUSH 100% ;horseman damage
Armor = SLASH 100% ;soldier damage
Armor = URUK 100%
Armor = PIERCE 100% ;archer damage
Armor = SPECIALIST 200% ;Tower Guard Damage
Armor = HERO 200% ;300%
Armor = HERO_RANGED 100% ;Hero bow damage
Armor = FLAME 100%
Armor = MAGIC 200%
Armor = SIEGE 100%
Armor = CAVALRY 100%
Armor = STRUCTURAL 100%
End
;------------------------------------------------------------------------------
Armor CavalryHorseShieldArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = CRUSH 80% ;horseman damage
Armor = SLASH 80% ;soldier damage
Armor = URUK 80%
Armor = PIERCE 20% ;archer damage
Armor = SPECIALIST 200% ;Tower Guard Damage
Armor = HERO 100% ;300%
Armor = HERO_RANGED 50% ;Hero bow damage
Armor = FLAME 20% ;Fire
Armor = MAGIC 100%
Armor = SIEGE 100%
Armor = CAVALRY 100%
Armor = STRUCTURAL 100%
End
;------------------------------------------------------------------------------
Armor CavalryHeavyArmor
Armor = DEFAULT 40% ;this sets the level for all nonspecified damage types
Armor = CRUSH 40% ;horseman damage
Armor = SLASH 40% ;soldier damage
Armor = URUK 40%
Armor = PIERCE 40% ;archer damage
Armor = SPECIALIST 150% ;Tower Guard Damage
Armor = HERO 50% ;100%
Armor = HERO_RANGED 50% ;Hero bow damage
Armor = FLAME 0% ;Fire
Armor = MAGIC 100%
Armor = SIEGE 50%
Armor = STRUCTURAL 100%
Armor = CAVALRY 100%
End
;------------------------------------------------------------------------------
Armor CavalryHorseShieldAndHeavyArmor
Armor = DEFAULT 40% ;this sets the level for all nonspecified damage types
Armor = CRUSH 40% ;horseman damage
Armor = SLASH 40% ;soldier damage
Armor = URUK 40%
Armor = PIERCE 20% ;archer damage
Armor = SPECIALIST 150% ;Tower Guard Damage
Armor = HERO 50% ;100%
Armor = HERO_RANGED 50% ;Hero bow damage
Armor = FLAME 0% ;Fire
Armor = MAGIC 100%
Armor = SIEGE 50%
Armor = CAVALRY 100%
Armor = STRUCTURAL 100%
End
;------------------------------------------------------------------------------
Armor RivendellLancerArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 80% ; 100%
Armor = PIERCE 50% ; 100%
Armor = SPECIALIST 200% ; 200%
Armor = CRUSH 1% ; 100%
Armor = SIEGE 100% ; 100%
Armor = FLAME 100% ; 50%
Armor = MAGIC 100% ; 100%
Armor = HERO 200% ; 100%
Armor = HERO_RANGED 200% ; 100%
Armor = CAVALRY 100%
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor RivendellLancerHeavyArmor
Armor = DEFAULT 50% ; 100%
Armor = SLASH 40% ; 100%
Armor = PIERCE 25% ; 100%
Armor = SPECIALIST 100% ; 200%
Armor = CRUSH 1% ; 100%
Armor = SIEGE 50% ; 100%
Armor = FLAME 50% ; 50%
Armor = MAGIC 50% ; 100%
Armor = HERO 100% ; 100%
Armor = HERO_RANGED 100% ; 100%
Armor = CAVALRY 50%
Armor = STRUCTURAL 20%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor WargArmor
Armor = DEFAULT 100% ; 100%
Armor = SLASH 80% ; 100%
Armor = PIERCE 50% ; 50%
Armor = SPECIALIST 200% ; 50%
Armor = CRUSH 1% ; 200%
Armor = CAVALRY 100% ;
Armor = SIEGE 100% ;
Armor = FLAME 100% ; 30%
Armor = MAGIC 100% ;
Armor = HERO 200% ;
Armor = HERO_RANGED 200% ;
Armor = STRUCTURAL 100%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor WargHeavyArmor
Armor = DEFAULT 50% ; 100%
Armor = SLASH 40% ; 100%
Armor = PIERCE 25% ; 50%
Armor = SPECIALIST 100% ; 50%
Armor = CRUSH 1% ; 200%
Armor = CAVALRY 50% ;
Armor = SIEGE 50% ;
Armor = FLAME 50% ; 30%
Armor = MAGIC 50% ;
Armor = HERO 100% ;
Armor = HERO_RANGED 100% ;
Armor = STRUCTURAL 20%
FlankedPenalty = 50%
End
;------------------------------------------------------------------------------
Armor MumakilArmor
Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;horseman damage
Armor = SLASH 100% ;soldier damage
Armor = URUK 1% ;soldier damage
Armor = PIERCE 25%
Armor = SIEGE 100%
Armor = STRUCTURAL 25%
Armor = HERO 200%
Armor = MAGIC 100%
Armor = HERO_RANGED 100%
Armor = FLAME 100%
Armor = SPECIALIST 175%
Armor = STRUCTURAL 25%
Armor = CAVALRY 50%
End
;//------------------------------------------------------------------------------
Armor BattleWagonArmor
Armor = DEFAULT 100% ;//this sets the level for all nonspecified damage types
Armor = SLASH 80% ;//soldier damage
Armor = CRUSH 1% ;
Armor = PIERCE 50% ;//1% ;archer damage - has to be low because he is such an easy target
Armor = SIEGE 100% ;//siege damage
Armor = STRUCTURAL 100% ;//Structural damage (Ent rocks)
Armor = HERO 200% ;//hero damage
Armor = MAGIC 100% ;//magic damage
Armor = HERO_RANGED 200% ;//100% ;200% ;Hero bow damage
Armor = FLAME 50% ;//200% ;150% ;fire damage
Armor = SPECIALIST 200% ;//
Armor = CAVALRY 100%
Armor = STRUCTURAL 100%
End
;//------------------------------------------------------------------------------
Armor BattleWagonArmorHeavy
Armor = DEFAULT 50%
Armor = SLASH 40%
Armor = CRUSH 1% ;
Armor = PIERCE 25%
Armor = SIEGE 50%
Armor = STRUCTURAL 20% ;//Structural damage (Ent rocks)
Armor = HERO 100%
Armor = MAGIC 50%
Armor = HERO_RANGED 100%
Armor = FLAME 25%
Armor = SPECIALIST 100%
Armor = STRUCTURAL 20%
Armor = CAVALRY 50%
End
;//////////////////////SPECIAL UNITS ARMORS///////////////////////////////////////////
;------------------------------------------------------------------------------
Armor NazgulArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;from another eagle or something
Armor = MAGIC 200% ;
Armor = HERO 100% ;
Armor = HERO_RANGED 100%
Armor = FLAME 200%
Armor = PIERCE 100%
Armor = SIEGE 100% ;remember that some spells (Saruman's Fireball) do siege damage.
Armor = STRUCTURAL 50%
End
;------------------------------------------------------------------------------
Armor WitchKingArmor
Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;from another eagle or something
Armor = MAGIC 200% ;
Armor = HERO 100% ;
Armor = HERO_RANGED 50%
Armor = FLAME 200%
Armor = PIERCE 25%
Armor = SIEGE 100% ;remember that some spells (Saruman's Fireball) do siege damage.
Armor = STRUCTURAL 25%
End
;------------------------------------------------------------------------------
Armor DrogothArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;from another eagle or something
Armor = MAGIC 200% ;
Armor = HERO 100% ;
Armor = HERO_RANGED 100%
Armor = FLAME 1%
Armor = PIERCE 100%
Armor = SIEGE 100% ;remember that some spells (Saruman's Fireball) do siege damage.
Armor = STRUCTURAL 50%
End
;------------------------------------------------------------------------------
Armor SauronArmor
Armor = DEFAULT 10% ;this sets the level for all nonspecified damage types
Armor = PIERCE 5% ;this sets the level for all nonspecified damage types
Armor = HERO 100% ;this sets the level for all nonspecified damage types
Armor = STRUCTURAL 25%
End
;------------------------------------------------------------------------------
Armor EntArmor
Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;horseman damage
Armor = SLASH 50% ;1% ;soldier damage
Armor = PIERCE 1% ;archer damage
Armor = FLAME 100% ;fire damage
Armor = SIEGE 100% ;siege damage
Armor = STRUCTURAL 10% ;Structural damage (Ent rocks)
Armor = SPECIALIST 100% ;
Armor = CHOP 500% ;axe damage
Armor = HERO 50% ;hero damage
Armor = HERO_RANGED 5% ;Hero bow damage
Armor = MAGIC 100% ;hero damage
End
;------------------------------------------------------------------------------
Armor BalrogArmor
Armor = DEFAULT 1% ; Likes to have things think they can attack him
Armor = SIEGE 25% ; siege weapons can hurt him
Armor = STRUCTURAL 10% ;Structural damage (Ent rocks)
Armor = MAGIC 100% ; Gandalf can really hurt him.
Armor = HERO 50% ; Other heroes can hurt him too. Watch out for heroes Mr. Balrog!
Armor = HERO_RANGED 1% ; Hero bow damage
End
;------------------------------------------------------------------------------
Armor WatcherArmor
Armor = DEFAULT 1% ; Likes to have things think they can attack him
Armor = PIERCE 100% ; archer damage
Armor = SIEGE 100% ; siege weapons can hurt him
Armor = STRUCTURAL 25% ; Structural damage (Ent rocks)
Armor = MAGIC 100% ; Gandalf can really hurt him.
Armor = HERO 50% ; Other heroes can hurt him too. Watch out for heroes Mr. Balrog!
End
;------------------------------------------------------------------------------
Armor GrondArmor
Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;horseman damage
Armor = SLASH 100% ;soldier damage
Armor = PIERCE 25% ;archer damage
Armor = HERO 200% ;hero damage
Armor = HERO_RANGED 100% ;Hero bow damage
Armor = SIEGE 100% ;siege damage
Armor = STRUCTURAL 25% ;Structural damage (Ent rocks)
Armor = FLAME 100% ;fire damage
Armor = MAGIC 100% ;Magic damage
End
;------------------------------------------------------------------------------
Armor OathBreakerArmor
Armor = DEFAULT 1% ;this sets the level for all nonspecified damage types
Armor = HERO 100%
Armor = MAGIC 1500%
End
;------------------------------------------------------------------------------
Armor ShelobArmor
Armor = DEFAULT 25% ;this sets the level for all nonspecified damage types
Armor = SLASH 25% ;soldier damage
Armor = URUK 40%
Armor = PIERCE 25% ;archer damage
Armor = HERO 50% ;hero damage
Armor = HERO_RANGED 50% ;Hero bow damage
Armor = STRUCTURAL 100%
End
;------------------------------------------------------------------------------
Armor MinorSpiderArmor
Armor = DEFAULT 75% ;this sets the level for all nonspecified damage types
Armor = SLASH 100% ;soldier damage
Armor = URUK 100%
Armor = PIERCE 100% ;archer damage
Armor = HERO 100% ;hero damage
Armor = HERO_RANGED 100% ;Hero bow damage
Armor = STRUCTURAL 100%
End
;------------------------------------------------------------------------------
Armor CreepArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = HERO 100% ;Hero damage
Armor = CRUSH 50% ;horseman damage
Armor = SLASH 50% ;soldier damage
Armor = URUK 50% ;uruk damage
Armor = PIERCE 50% ;archer damage
Armor = STRUCTURAL 100%
End
;//////////////////////STRUCTURE ARMORS///////////////////////////////////////////
//------------------------------------------------------------------------------
Armor FortressArmor
Armor = DEFAULT 25% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;horseman damage
Armor = SLASH 25% ;soldier damage
Armor = URUK 50%
Armor = SPECIALIST 25%
Armor = PIERCE 1% ;archer damage
Armor = FLAME 1% ;fire damage
Armor = LOGICAL_FIRE 0% ;fire logic
Armor = SIEGE 150% ;siege damage
Armor = STRUCTURAL 25% ;Grond damage destroys all.
Armor = HERO 50% ;Hero damage
Armor = HERO_RANGED 10% ;Hero bow damage
Armor = CAVALRY 25%
Armor = LOGICAL_FIRE 0%
End
//------------------------------------------------------------------------------
Armor FortressExpansionArmor
Armor = DEFAULT 100% //this sets the level for all nonspecified damage types
Armor = CRUSH 150% //horseman damage
Armor = SLASH 200% //soldier damage
Armor = URUK 200%
Armor = SPECIALIST 100%
Armor = PIERCE 25% //archer damage
Armor = FLAME 100% //fire damage
Armor = LOGICAL_FIRE 0% //fire logic
Armor = SIEGE 300% //siege damage
Armor = STRUCTURAL 25% //Grond damage destroys all.
Armor = HERO 50% //Hero damage
Armor = HERO_RANGED 10% //Hero bow damage
Armor = LOGICAL_FIRE 0%
End
//------------------------------------------------------------------------------
Armor StructureArmor
Armor = DEFAULT 75% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;horseman damage
Armor = SLASH 75% ;soldier damage
Armor = URUK 200%
Armor = SPECIALIST 75%
Armor = PIERCE 1% ;archer damage
Armor = FLAME 100% ;fire damage
Armor = SIEGE 150% ;siege damage
Armor = STRUCTURAL 25% ;Grond damage destroys all.
Armor = HERO 50% ;Hero damage
Armor = HERO_RANGED 10% ;Hero bow damage
Armor = LOGICAL_FIRE 2%
End
;------------------------------------------------------------------------------
Armor FarmArmor
Armor = DEFAULT 75% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;horseman damage
Armor = SLASH 75% ;150% ;soldier damage
Armor = URUK 200% ;150%
Armor = SPECIALIST 75% ;50%
Armor = PIERCE 1% ;archer damage
Armor = FLAME 100% ;fire damage
Armor = SIEGE 150% ;siege damage
Armor = STRUCTURAL 150% ;Grond damage destroys all.
Armor = HERO 75% ;Hero damage
Armor = HERO_RANGED 10% ;Hero bow damage
Armor = LOGICAL_FIRE 2%
End
;------------------------------------------------------------------------------
Armor EntMootArmor
Armor = DEFAULT 75% ;this sets the level for all nonspecified damage types
Armor = PIERCE 1% ;archer damage
Armor = FLAME 100% ;fire damage
Armor = SIEGE 150% ;siege damage
Armor = STRUCTURAL 150% ;Grond damage destroys all.
Armor = HERO_RANGED 10% ;Hero bow damage
Armor = LOGICAL_FIRE 2%
End
;------------------------------------------------------------------------------
Armor DefaultWallArmor ; generic wall armor
Armor = DEFAULT 10% ;this sets the level for all nonspecified damage types
Armor = SIEGE 200% ;siege damage
Armor = PIERCE 1% ;archer damage
Armor = FLAME 1% ;
Armor = STRUCTURAL 25% ;structural damage - Grond inflicts this kind of damage
Armor = LOGICAL_FIRE 0% ;Fire
End
;------------------------------------------------------------------------------
Armor MenWallArmor ;MOTW generic wall armor
Armor = DEFAULT 10% ;this sets the level for all nonspecified damage types
Armor = SIEGE 200% ;siege damage
Armor = PIERCE 1% ;archer damage
Armor = FLAME 1% ;
Armor = STRUCTURAL 25% ;structural damage - Grond inflicts this kind of damage
Armor = LOGICAL_FIRE 0% ;Fire
End
;------------------------------------------------------------------------------
Armor DwarvenWallArmor ;MOTW generic wall armor
Armor = DEFAULT 10% ;this sets the level for all nonspecified damage types
Armor = SIEGE 200% ;siege damage
Armor = PIERCE 1% ;archer damage
Armor = FLAME 1% ;
Armor = STRUCTURAL 25% ;structural damage - Grond inflicts this kind of damage
Armor = LOGICAL_FIRE 0% ;Fire
End
;------------------------------------------------------------------------------
Armor ElvenWallArmor ;MOTW generic wall armor
Armor = DEFAULT 10% ;this sets the level for all nonspecified damage types
Armor = SIEGE 200% ;siege damage
Armor = PIERCE 1% ;archer damage
Armor = FLAME 1% ;
Armor = STRUCTURAL 25% ;structural damage - Grond inflicts this kind of damage
Armor = LOGICAL_FIRE 0% ;Fire
End
;------------------------------------------------------------------------------
Armor IsenWallArmor ;MOTW generic wall armor
Armor = DEFAULT 10% ;this sets the level for all nonspecified damage types
Armor = SIEGE 200% ;siege damage
Armor = PIERCE 1% ;archer damage
Armor = FLAME 1% ;
Armor = STRUCTURAL 25% ;structural damage - Grond inflicts this kind of damage
Armor = LOGICAL_FIRE 0% ;Fire
End
;------------------------------------------------------------------------------
Armor MinasTirithWall ;Nigh-invulnerable and ancient walls and wall structures -JBender
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = SIEGE 100% ;siege damage
Armor = STRUCTURAL 0% ;structural damage - Grond inflicts this kind of damage
Armor = LOGICAL_FIRE 0% ;Fire
End
;------------------------------------------------------------------------------
Armor MinasTirithGate ;Nigh-invulnerable and ancient walls and wall structures -JBender
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = SIEGE 30% ;siege damage
Armor = STRUCTURAL 0% ;structural damage - Grond inflicts this kind of damage
Armor = MAGIC 100% ;in case Gandalf or Saruman attack
Armor = LOGICAL_FIRE 0% ;Fire
End
;------------------------------------------------------------------------------
Armor HelmsDeepWalls ;Nigh-invulnerable and ancient walls and wall structures
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = SIEGE 50% ;siege damage
Armor = STRUCTURAL 0% ;structural damage - Grond inflicts this kind of damage
Armor = MAGIC 10% ;in case Gandalf or Saruman attack
Armor = FORCE 10% ;in case Gandalf or Saruman attack
Armor = LOGICAL_FIRE 0% ;Fire
End
;------------------------------------------------------------------------------
Armor HelmsDeepGates ;Nigh-invulnerable and ancient walls and wall structures
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = FLAME 1% ;fire damage
Armor = SIEGE 75% ;siege damage
Armor = STRUCTURAL 25% ;structural damage - Grond inflicts this kind of damage
Armor = MAGIC 15% ;in case Gandalf or Saruman attack
Armor = FORCE 15% ;in case Gandalf or Saruman attack
Armor = LOGICAL_FIRE 0% ;Fire
End
;------------------------------------------------------------------------------
Armor FornostWalls ;
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = SIEGE 25% ;siege damage
Armor = STRUCTURAL 0% ;structural damage - Grond inflicts this kind of damage
Armor = MAGIC 10% ;in case Gandalf or Saruman attack
Armor = FORCE 10% ;in case Gandalf or Saruman attack
Armor = LOGICAL_FIRE 0% ;Fire
End
;------------------------------------------------------------------------------
Armor FornostGates ;
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = FLAME 1% ;fire damage
Armor = SIEGE 75% ;siege damage
Armor = STRUCTURAL 0% ;structural damage - Grond inflicts this kind of damage
Armor = MAGIC 15% ;in case Gandalf or Saruman attack
Armor = FORCE 15% ;in case Gandalf or Saruman attack
Armor = LOGICAL_FIRE 0% ;Fire
End
;------------------------------------------------------------------------------
Armor CastleGateArmor ;
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = FLAME 0% ;1% ;fire damage
Armor = SIEGE 50% ;siege damage
Armor = STRUCTURAL 25% ;structural damage - Grond inflicts this kind of damage
Armor = MAGIC 300% ;100% ;in case Gandalf or Saruman attack
Armor = FORCE 30% ;in case Gandalf or Saruman attack
Armor = HERO 0%
Armor = URUK 0%
Armor = SPECIALIST 0%
Armor = SLASH 0%
Armor = LOGICAL_FIRE 0% ;Fire
End
;------------------------------------------------------------------------------
Armor BlueMountainGateArmor
Armor = DEFAULT 25% ;this sets the level for all nonspecified damage types
Armor = SIEGE 200% ;siege damage
Armor = PIERCE 1% ;archer damage
Armor = FLAME 1% ;
Armor = STRUCTURAL 25% ;structural damage - Grond inflicts this kind of damage
End
; --------------------------------------------------------------------------------------------------------
; Special for Evil Edoras
; --------------------------------------------------------------------------------------------------------
Armor EvilEdorasCastleGateArmor
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = CRUSH 0% ;horseman damage
Armor = SLASH 0% ;soldier damage
Armor = PIERCE 0% ;archer damage
Armor = FLAME 0% ;fire damage
Armor = SIEGE 50% ;siege damage
Armor = STRUCTURAL 100% ;structural damage - Grond inflicts this kind of damage
End
;------------------------------------------------------------------------------
Armor CastleGateUnbesiegeableArmor
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = FLAME 25% ;fire damage
Armor = SIEGE 50% ;Neither catapult nor ballista can harm us while we're open ;now they can, hah.
Armor = STRUCTURAL 0% ;Neither Grond nor BatteringRam can attack the gate while open
Armor = MAGIC 30% ;in case Gandalf or Saruman attack
Armor = FORCE 30% ;in case Gandalf or Saruman attack
End
;------------------------------------------------------------------------------
Armor ScafoldingArmor
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = SIEGE 100% ;siege damage
Armor = STRUCTURAL 100% ;Structural damage (Ent rocks)
End
;------------------------------------------------------------------------------
Armor GondorCastleWall ;Nigh-invulnerable and ancient walls and wall structures -JBender
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = SIEGE 100% ; 20% ;siege damage
Armor = STRUCTURAL 100% ;structural damage - Grond inflicts this kind of damage
End
;------------------------------------------------------------------------------
Armor GondorCastleWallUpgrade ;Nigh-invulnerable and ancient walls and wall structures -JBender
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = SIEGE 100% ;siege damage
Armor = STRUCTURAL 25% ;structural damage - Grond inflicts this kind of damage
Armor = MAGIC 25%
End
;------------------------------------------------------------------------------
Armor GondorCastleWallUpgradeAsTower ;Nigh-invulnerable and ancient walls and wall structures -JBender
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = SIEGE 100% ;siege damage
Armor = STRUCTURAL 25% ;structural damage - Grond inflicts this kind of damage
Armor = MAGIC 25%
Armor = FLY_INTO 100% ; so nazgul and eagle can swoop into upgrade only when it is a tower
End
;------------------------------------------------------------------------------
Armor MinasTirithWalls ;Nigh-invulnerable and ancient walls and wall structures
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = SIEGE 5% ;siege damage
Armor = STRUCTURAL 25% ;structural damage - Grond inflicts this kind of damage
Armor = MAGIC 0% ;in case Gandalf or Saruman attack
Armor = FORCE 0% ;in case Gandalf or Saruman attack
End
;------------------------------------------------------------------------------
Armor CampWallArmor ;Nigh-invulnerable and ancient walls and wall structures -JBender
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = FLAME 0%
Armor = SIEGE 100% ;siege damage
Armor = STRUCTURAL 200% ;structural damage - Grond inflicts this kind of damage
End
;------------------------------------------------------------------------------
Armor RohanCampWallArmor
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = FLAME 20%
Armor = SIEGE 100% ;siege damage
Armor = STRUCTURAL 200% ;structural damage - Grond inflicts this kind of damage
End
;------------------------------------------------------------------------------
Armor RohanCastleWall ;Nigh-invulnerable and ancient walls and wall structures -JBender
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = FLAME 1%
Armor = SIEGE 100% ; 20% ;siege damage
Armor = STRUCTURAL 100% ;structural damage - Grond inflicts this kind of damage
End
;------------------------------------------------------------------------------
Armor RohanCastleWallUpgrade ;Nigh-invulnerable and ancient walls and wall structures -JBender
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = FLAME 5%
Armor = SIEGE 100% ;siege damage
Armor = STRUCTURAL 100% ;structural damage - Grond inflicts this kind of damage
Armor = MAGIC 100%
End
;------------------------------------------------------------------------------
Armor RohanCastleWallUpgradeAsTower ;Nigh-invulnerable and ancient walls and wall structures -JBender
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = FLAME 100%
Armor = SIEGE 100% ;siege damage
Armor = STRUCTURAL 100% ;structural damage - Grond inflicts this kind of damage
Armor = MAGIC 100%
Armor = FLY_INTO 100% ; so nazgul and eagle can swoop into upgrade only when it is a tower
End
;------------------------------------------------------------------------------
Armor MonsterLair
Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;horseman damage
Armor = SLASH 50% ;soldier damage
Armor = SPECIALIST 50%
Armor = PIERCE 50% ;archer damage
Armor = FLAME 50% ;fire damage
Armor = SIEGE 150% ;siege damage
Armor = STRUCTURAL 50% ;Grond damage destroys all.
Armor = HERO 50% ;Hero damage
Armor = HERO_RANGED 50% ;Hero bow damage
Armor = LOGICAL_FIRE 2%
End
;------------------------------------------------------------------------------
Armor CitadelArmor
Armor = DEFAULT 75% ;this sets the level for all nonspecified damage types
Armor = CRUSH 20% ;horseman damage
Armor = SLASH 150% ;soldier damage
Armor = URUK 150%
Armor = SPECIALIST 50%
Armor = PIERCE 25% ;archer damage
Armor = FLAME 100% ;fire damage
Armor = SIEGE 100% ;siege damage
Armor = STRUCTURAL 100% ;Grond damage destroys all.
Armor = HERO 100% ;Hero damage
Armor = HERO_RANGED 10% ;Hero bow damage
End
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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; OLD\\\\\\\\\\\\\\\\DO NOT BALANCE\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;------------------------------------------------------------------------------
Armor ArcherSkirmishFormation
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = SLASH 250%
Armor = PIERCE 50%
End
;------------------------------------------------------------------------------
Armor CavalryHorseShieldWedgeFormationArmor
DamageScalar = 96% ; Scales ALL damage types inflicted on this unit.
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = CRUSH 100% ;horseman damage
Armor = SLASH 100% ;soldier damage
Armor = PIERCE 200% ;archer damage
End
;------------------------------------------------------------------------------
Armor CavalryHeavyWedgeFormationArmor
DamageScalar = 110%
Armor = DEFAULT 75% ;this sets the level for all nonspecified damage types
Armor = CRUSH 75% ;horseman damage
Armor = SLASH 75% ;soldier damage
Armor = PIERCE 125% ;archer damage
End
;------------------------------------------------------------------------------
Armor CavalryLineFormationArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = CRUSH 100% ;horseman damage
Armor = SLASH 100% ;soldier damage
Armor = PIERCE 200% ;archer damage
End
;------------------------------------------------------------------------------
Armor CavalryWedgeFormationArmor
DamageScalar = 120% ; Scales ALL damage types inflicted on this unit.
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = CRUSH 100% ;horseman damage
Armor = SLASH 100% ;soldier damage
Armor = PIERCE 200% ;archer damage
End
;------------------------------------------------------------------------------
Armor CavalryAllArmorPlusWedgeFormation
DamageScalar = 100%
Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types
Armor = CRUSH 50% ;horseman damage
Armor = SLASH 50% ;soldier damage
Armor = URUK 75%
Armor = PIERCE 100% ;archer damage
End
;------------------------------------------------------------------------------
Armor ArcherSkirmishArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = CRUSH 100% ;horseman damage
Armor = SLASH 800% ;soldier damage
Armor = URUK 800% ;Uruk + Mordor Soldier damage
Armor = PIERCE 25% ;archer damage
End
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; MAP SPECIFIC ARMOUR SET\\\\\\\\\\\\\\\\DO NOT BALANCE\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Armor EntArmorMAPGOODIsengard
Armor = DEFAULT 15% ;this sets the level for all nonspecified damage types
Armor = CRUSH 20% ;horseman damage
Armor = SLASH 10% ;soldier damage
Armor = URUK 10%
Armor = PIERCE 15% ;archer damage
Armor = FLAME 125% ;fire damage
Armor = SIEGE 50% ;siege damage
Armor = CHOP 200% ;axe damage
End
Armor MapEvilIsengardLumbermillArmor
Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types
Armor = CRUSH 50% ;horseman damage
Armor = SLASH 50% ;soldier damage
Armor = PIERCE 50% ;archer damage
Armor = FLAME 50% ;fire damage
Armor = SIEGE 30% ;siege damage
END
Armor EntArmorMAPEVILIsengard
Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types
Armor = CRUSH 20% ;horseman damage
Armor = SLASH 50% ;soldier damage
Armor = PIERCE 25% ;archer damage
Armor = FLAME 200% ;fire damage
Armor = SIEGE 50% ;siege damage
Armor = CHOP 200% ;axe damage
End
Armor EreborGateArmour ;
Armor = DEFAULT 10% ;this sets the level for all nonspecified damage types
Armor = FLAME 0% ;1% ;fire damage
Armor = SIEGE 200% ;siege damage
Armor = STRUCTURAL 50% ;structural damage - Grond inflicts this kind of damage
Armor = MAGIC 100% ;100% ;in case Gandalf or Saruman attack
Armor = FORCE 30% ;in case Gandalf or Saruman attack
Armor = HERO 10%
Armor = URUK 15%
Armor = SPECIALIST 20%
Armor = SLASH 0%
End
Armor RivGateArmor
Armor = DEFAULT 5% ;this sets the level for all nonspecified damage types
Armor = FLAME 40% ;fire damage
Armor = SIEGE 100% ;siege damage
Armor = STRUCTURAL 20% ;structural damage - Grond inflicts this kind of damage
Armor = MAGIC 100% ;in case Gandalf or Saruman attack
Armor = FORCE 30% ;in case Gandalf or Saruman attack
Armor = HERO 50%
Armor = URUK 10%
Armor = SPECIALIST 20%
Armor = PIERCE 10%
End
;------------------------------------------------------------------------------
Armor WebbedUnitArmor
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = SLASH 50% ;soldier damage
Armor = PIERCE 0% ;archer damage
Armor = HERO 200% ;Hero damage
End
;------------------------------------------------------------------------------
Armor SarumanArmorEVILIsengard
Armor = DEFAULT 20% ;this sets the level for all nonspecified damage types
Armor = PIERCE 20% ;archer damage
Armor = CRUSH 20% ;cavalry damage
Armor = FLAME 20% ;fire damage
Armor = STRUCTURAL 5%
Armor = HERO 200% ;Hero damage
End
;------------------------------------------------------------------------------
Armor DamArmor ; Armour for the isengard Dam in Good Isengard.
Armor = DEFAULT 10% ;this sets the level for all nonspecified damage types
Armor = SIEGE 100%
Armor = Flame 0%
Armor = STRUCTURAL 100%
End
;------------------------------------------------------------------------------
Armor EvilShelobsWebbedUnitArmor
Armor = DEFAULT 0% ;this sets the level for all nonspecified damage types
Armor = SLASH 100% ;soldier damage
Armor = PIERCE 0% ;archer damage
Armor = HERO 0% ;Hero damage
Armor = URUK 100%
Armor = SPECIALIST 100% ; Berserkers
End
;------------------------------------------------------------------------------
Armor BalrogMoriaArmor
Armor = DEFAULT 1% ; Likes to have things think they can attack him
Armor = SIEGE 25% ; siege weapons can hurt him
Armor = MAGIC 100% ; Gandalf can really hurt him.
Armor = HERO 2% ; Other heroes can hurt him too. Watch out for heroes Mr. Balrog!
Armor = HERO_RANGED 1% ; Hero bow damage
End
;------------------------------------------------------------------------------
Armor MoriaHobbitArmor
Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types
Armor = PIERCE 50% ;archer damage
Armor = CRUSH 10% ;cavalry damage
Armor = SLASH 20% ;soldier damage
Armor = URUK 20% ;Uruk damage
Armor = HERO 100% ;Hero damage
Armor = HERO_RANGED 100% ;Hero bow damage
Armor = FLAME 30% ;fire damage
Armor = SIEGE 30%
End
;------------------------------------------------------------------------------
Armor NazgulArmorForBlackGate
Armor = DEFAULT 25% ;this sets the level for all nonspecified damage types
Armor = CRUSH 100% ;from another eagle or something
Armor = MAGIC 75% ;
Armor = HERO 75% ;
Armor = HERO_RANGED 75% ;Hero bow damage
Armor = FLAME 50% ;
Armor = PIERCE 10% ;
Armor = SIEGE 75% ;remember that some spells (Saruman's Fireball) do siege damage.
End
;------------------------------------------------------------------------------
Armor MumakilArmorForGoodIthilien
Armor = DEFAULT 1% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;horseman damage
Armor = SLASH 1% ;soldier damage
Armor = URUK 1% ;soldier damage
Armor = PIERCE 50% ;archer damage - has to be low because he is such an easy target
Armor = SIEGE 200% ;siege damage
Armor = STRUCTURAL 200% ;Structural damage (Ent rocks)
Armor = HERO 100% ;hero damage
Armor = MAGIC 100% ;magic damage
Armor = HERO_RANGED 150% ;200% ;Hero bow damage
Armor = FLAME 400% ;150% ;fire damage
Armor = SPECIALIST 200% ;
End
;------------------------------------------------------------------------------
Armor FireDrakeArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = CRUSH 100% ;horseman damage
Armor = SLASH 100% ;soldier damage
Armor = URUK 100% ;soldier damage
Armor = PIERCE 100% ;archer damage - has to be low because he is such an easy target
Armor = SIEGE 100% ;siege damage
Armor = STRUCTURAL 100% ;Structural damage (Ent rocks)
Armor = HERO 100% ;hero damage
Armor = MAGIC 100% ;magic damage
Armor = HERO_RANGED 100% ;200% ;Hero bow damage
Armor = FLAME 0% ;150% ;fire damage
Armor = LOGICAL_FIRE 0%
Armor = SPECIALIST 100% ;
End
Armor SummonedWyrmArmor
Armor = DEFAULT 25% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;horseman damage
Armor = SLASH 25% ;soldier damage
Armor = URUK 25% ;soldier damage
Armor = PIERCE 50% ;archer damage - has to be low because he is such an easy target
Armor = SIEGE 25% ;siege damage
Armor = STRUCTURAL 25% ;Structural damage (Ent rocks)
Armor = HERO 75% ;hero damage
Armor = MAGIC 100% ;magic damage
Armor = HERO_RANGED 100% ;200% ;Hero bow damage
Armor = FLAME 0% ;150% ;fire damage
Armor = LOGICAL_FIRE 0%
Armor = SPECIALIST 100% ;
End
Armor SummonedDragonArmor
Armor = DEFAULT 25% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;horseman damage
Armor = SLASH 25% ;soldier damage
Armor = URUK 25% ;soldier damage
Armor = PIERCE 50% ;archer damage - has to be low because he is such an easy target
Armor = SIEGE 25% ;siege damage
Armor = STRUCTURAL 25% ;Structural damage (Ent rocks)
Armor = HERO 75% ;hero damage
Armor = MAGIC 100% ;magic damage
Armor = HERO_RANGED 100% ;200% ;Hero bow damage
Armor = FLAME 0% ;150% ;fire damage
Armor = LOGICAL_FIRE 0%
Armor = SPECIALIST 100% ;
End
Armor DragonStrikeArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = CRUSH 100% ;horseman damage
Armor = SLASH 100% ;soldier damage
Armor = URUK 100% ;soldier damage
Armor = PIERCE 100% ;archer damage - has to be low because he is such an easy target
Armor = SIEGE 100% ;siege damage
Armor = STRUCTURAL 100% ;Structural damage (Ent rocks)
Armor = HERO 100% ;hero damage
Armor = MAGIC 100% ;magic damage
Armor = HERO_RANGED 100% ;200% ;Hero bow damage
Armor = FLAME 0% ;150% ;fire damage
Armor = LOGICAL_FIRE 0%
Armor = SPECIALIST 100% ;
End
;------------------------------------------------------------------------------
Armor IsengardWargPelt
Armor = DEFAULT 50%
Armor = CRUSH 100%
Armor = SLASH 50%
Armor = URUK 50%
Armor = PIERCE 25%
Armor = SIEGE 50%
Armor = STRUCTURAL 100%
Armor = HERO 100%
Armor = MAGIC 50%
Armor = HERO_RANGED 100%
Armor = FLAME 50%
Armor = LOGICAL_FIRE 90%
Armor = SPECIALIST 50%
End
;----------Good Rivendell armour sets-------------------
Armor GoodRivendellGiantArmour
Armor = DEFAULT 5% ;this sets the level for all nonspecified damage types
Armor = CRUSH 5% ;horseman damage
Armor = SLASH 10% ;soldier damage
Armor = PIERCE 5% ;archer damage - has to be low because he is such an easy target
Armor = SIEGE 10% ;siege damage
Armor = HERO 100% ;hero damage
Armor = MAGIC 100% ;magic damage
Armor = HERO_RANGED 100% ;200% ;Hero bow damage
Armor = FLAME 0% ;150% ;fire damage
Armor = LOGICAL_FIRE 0%
Armor = SPECIALIST 10% ;
End
Armor GoodRivendellIntroMallornArmour
Armor = DEFAULT 0.01% ;this sets the level for all nonspecified damage types
End
;----------Evil Rivendell armour sets-------------------
Armor SupaBirdArmour
Armor = DEFAULT 10% ;this sets the level for all nonspecified damage types
Armor = CRUSH 10% ;horseman damage
Armor = SLASH 10% ;soldier damage
Armor = PIERCE 20% ;archer damage - has to be low because he is such an easy target
Armor = SIEGE 20% ;siege damage
Armor = HERO 300% ;hero damage
Armor = MAGIC 100% ;magic damage
Armor = HERO_RANGED 300% ;200% ;Hero bow damage
Armor = FLAME 20% ;150% ;fire damage
Armor = LOGICAL_FIRE 10%
Armor = SPECIALIST 10% ;
End
Armor SupaSauronArmour
Armor = DEFAULT 10% ;this sets the level for all nonspecified damage types
Armor = CRUSH 5% ;horseman damage
Armor = SLASH 5% ;soldier damage
Armor = PIERCE 5% ;archer damage - has to be low because he is such an easy target
Armor = SIEGE 5% ;siege damage
Armor = HERO 200% ;hero damage
Armor = MAGIC 50% ;magic damage
Armor = HERO_RANGED 100% ;200% ;Hero bow damage
Armor = FLAME 1% ;150% ;fire damage
Armor = LOGICAL_FIRE 1%
Armor = SPECIALIST 10% ;
End
Armor HouseofElrondArmor
Armor = DEFAULT 25% ;this sets the level for all nonspecified damage types
Armor = CRUSH 1% ;horseman damage
Armor = SLASH 25% ;soldier damage
Armor = URUK 50%
Armor = SPECIALIST 25%
Armor = PIERCE 1% ;archer damage
Armor = FLAME 100% ;fire damage
Armor = LOGICAL_FIRE 100% ;fire logic
Armor = SIEGE 75% ;siege damage
Armor = STRUCTURAL 25% ;Grond damage destroys all.
Armor = HERO 100% ;Hero damage
Armor = HERO_RANGED 10% ;Hero bow damage
Armor = CAVALRY 25%
Armor = MAGIC 50% ;magic damage
End