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2004-08-29
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10KB
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241 lines
#
# Sound config file
#
# id, filename (without .wav extension), loop flag, sound type, chance, pre-cache flag
#
# types:
#
# 0 - MST_BACKGROUND
# 1 - MST_CROWD
# 2 - MST_PITCH_EVENT
# 3 - MST_REF_EVENTS
# 4 - MST_OPP_CROWD
# 5 - MST_BACKGROUND_OPP_CROWD
#
# The higher the chance number the more likely the sound is to be picked.
# Note: this has no effect if only one sound supplied for an id so use a default value of 1
#
# Version 5
# 02nd - Feb - 2003
#
# Sample Format
# SOUND_EVERTON_RULE, "0304_band1", 0, 1, 3, 1
#
#
#
SOUND_LIGHT_GROANS, "0304_cmonref", 0, 1, 2, 0
SOUND_LIGHT_GROANS_OPPOSITION, "0304_cmonref", 0, 4, 2, 0
#
SOUND_LIGHT_ANTICIPATION, "0304_urge5mon", 0, 1, 2, 0
SOUND_LIGHT_ANTICIPATION_OPPOSITION, "0304_urge5mon", 0, 4, 2, 0
#
SOUND_ANTICIPATION, "0304_smlurge", 0, 1, 2, 0
SOUND_ANTICIPATION_OPPOSITION, "0304_smlurge", 0, 4, 2, 0
#
SOUND_HIGH_ANTICIPATION, "0304_crdexcite1", 0, 1, 2, 0
SOUND_HIGH_ANTICIPATION_OPPOSITION, "0304_crdexcite1", 0, 4, 2, 0
#
SOUND_APPLAUD_OFF, , 0, 1, 2, 0
SOUND_APPLAUD_OFF_OPPOSITION, , 0, 4, 2, 0
#
SOUND_LIGHT_ANNOYANCE, "0304_Baddec", 0, 1, 2, 0
SOUND_LIGHT_ANNOYANCE_OPPOSITION, "0304_Baddec", 0, 4, 2, 0
#
SOUND_ANNOYANCE, "0304_angrymon", 0, 1, 2, 0
SOUND_ANNOYANCE_OPPOSITION, "0304_angrymon", 0, 4, 2, 0
#
SOUND_SEVERE_ANNOYANCE, "0304_Crowd boos large", 0, 1, 2, 0
SOUND_SEVERE_ANNOYANCE_OPPOSITION, "0304_Crowd boos large", 0, 4, 2, 0
#
SOUND_LIGHT_APPRECIATION, "0304_smlapplause_1", 0, 1, 2, 0
SOUND_LIGHT_APPRECIATION_OPPOSITION, "0304_smlapplause_1", 0, 4, 2, 0
#
SOUND_APPRECIATION, "0304_urgeclap", 0, 1, 2, 0
SOUND_APPRECIATION_OPPOSITION, "0304_urgeclap", 0, 4, 2, 0
#
SOUND_SEVERE_APPRECIATION, , 0, 1, 2, 0
SOUND_SEVERE_APPRECIATION_OPPOSITION, , 0, 4, 2, 0
#
SOUND_QUICK_OOOHH, "0304_newuuh", 0, 1, 2, 0
SOUND_QUICK_OOOHH, "0304_chanmon", 0, 1, 2, 0
SOUND_QUICK_OOOHH_OPPOSITION, "0304_newuuh", 0, 4, 2, 0
SOUND_QUICK_OOOHH_OPPOSITION, "0304_chanmon", 0, 4, 2, 0
#
SOUND_LIGHT_RELIEF, , 0, 1, 2, 0
SOUND_LIGHT_RELIEF_OPPOSITION, , 0, 4, 2, 0
#
SOUND_RELIEF, , 0, 1, 2, 0
SOUND_RELIEF_OPPOSITION, , 0, 4, 2, 0
#
SOUND_SEVERE_RELIEF, , 0, 1, 2, 0
SOUND_SEVERE_RELIEF_OPPOSITION, , 0, 4, 2, 0
#
SOUND_VERY_LIGHT_CELEBRATIONS, "0304_endclap", 0, 1, 2, 0
SOUND_VERY_LIGHT_CELEBRATIONS_OPPOSITION, "0304_endclap", 0, 4, 2, 0
#
SOUND_LIGHT_CELEBRATIONS, "0304_card1", 0, 1, 2, 0
SOUND_LIGHT_CELEBRATIONS_OPPOSITION, "0304_card1", 0, 4, 2, 0
#
SOUND_MEDIUM_CELEBRATIONS, "0304_goal10", 0, 1, 2, 0
SOUND_MEDIUM_CELEBRATIONS_OPPOSITION, "0304_goal10", 0, 4, 2, 0
#
SOUND_QUITE_CLOSE_CALL, "0304_missmono", 0, 1, 2, 0
SOUND_QUITE_CLOSE_CALL, "0304_newooh2", 0, 1, 2, 0
SOUND_QUITE_CLOSE_CALL, "0304_oohaah2", 0, 1, 2, 0
SOUND_QUITE_CLOSE_CALL, "0304_yeahaah", 0, 1, 2, 0
SOUND_QUITE_CLOSE_CALL_OPPOSITION, "0304_missmono", 0, 4, 2, 0
SOUND_QUITE_CLOSE_CALL_OPPOSITION, "0304_newooh2", 0, 4, 2, 0
SOUND_QUITE_CLOSE_CALL_OPPOSITION, "0304_oohaah2", 0, 4, 2, 0
SOUND_QUITE_CLOSE_CALL_OPPOSITION, "0304_yeahaah", 0, 4, 2, 0
#
SOUND_CLOSE_CALL, "0304_missmon8", 0, 1, 2, 0
SOUND_CLOSE_CALL, "0304_newmiss", 0, 1, 2, 0
SOUND_CLOSE_CALL, "0304_yeahuuh", 0, 1, 2, 0
SOUND_CLOSE_CALL_OPPOSITION, "0304_missmon8", 0, 4, 2, 0
SOUND_CLOSE_CALL_OPPOSITION, "0304_newmiss", 0, 4, 2, 0
SOUND_CLOSE_CALL_OPPOSITION, "0304_yeahuuh", 0, 4, 2, 0
#
SOUND_VERY_CLOSE_CALL, "0304_Oohmono", 0, 1, 2, 0
SOUND_VERY_CLOSE_CALL, "0304_Crowd near miss", 0, 1, 2, 0
SOUND_VERY_CLOSE_CALL_OPPOSITION, "0304_Oohmono", 0, 4, 2, 0
SOUND_VERY_CLOSE_CALL_OPPOSITION, "0304_Crowd near miss", 0, 4, 2, 0
#
SOUND_LIGHT_DISAPPOINTMENT, "0304_cmonref", 0, 1, 2, 0
SOUND_LIGHT_DISAPPOINTMENT_OPPOSITION, "0304_cmonref", 0, 4, 2, 0
SOUND_DISAPPOINTMENT, "0304_disappo", 0, 1, 2, 0
SOUND_DISAPPOINTMENT_OPPOSITION, "0304_disappo", 0, 4, 2, 0
#
SOUND_BIG_DISAPPOINTMENT, "0304_smlooh2", 0, 1, 2, 0
SOUND_BIG_DISAPPOINTMENT_OPPOSITION, "0304_smlooh2", 0, 4, 2, 0
#
SOUND_LIGHT_RIDICULE, , 0, 1, 2, 0
SOUND_LIGHT_RIDICULE_FROM_OPPOSITION, , 0, 4, 2, 0
#
SOUND_RIDICULE, "0304_Missmon4", 0, 1, 2, 0
SOUND_RIDICULE_FROM_OPPOSITION, "0304_Missmon4", 0, 4, 2, 0
#
SOUND_HIT_WOODWORK, "0304_Post hit 2", 0, 2, 2, 0
#
SOUND_ENCOURAGEMENT, "0304_newurge", 0, 1, 2, 0
SOUND_ENCOURAGEMENT, "0304_newurge4", 0, 1, 2, 0
#
SOUND_NERVOUS_APPLAUSE, "0304_mdmapplause_2", 0, 1, 2, 0
SOUND_NERVOUS_APPLAUSE_OPPOSITION, "0304_mdmapplause_2", 0, 4, 2, 0
#
SOUND_SMALL_APPLAUSE, "0304_smlapplause_1", 0, 1, 2, 0
SOUND_SMALL_APPLAUSE, "0304_sub2", 0, 1, 2, 0
SOUND_SMALL_APPLAUSE_OPPOSITION, "0304_smlapplause_1", 0, 4, 2, 0
SOUND_SMALL_APPLAUSE_OPPOSITION, "0304_sub2", 0, 4, 2, 0
#
SOUND_APPLAUSE, "0304_gdshot_apluse1", 0, 1, 2, 0
SOUND_APPLAUSE, "0304_smlapplause_1", 0, 1, 2, 0
SOUND_APPLAUSE_OPPOSITION, "0304_gdshot_apluse1", 0, 4, 2, 0
SOUND_APPLAUSE_OPPOSITION, "0304_smlapplause_1", 0, 4, 2, 0
#
SOUND_HANDBALL_SHOUT, "0304_challeng", 0, 4, 2, 0
SOUND_HANDBALL_SHOUT, "0304_Crowd hand ball", 0, 4, 2, 0
#
SOUND_PROTEST_AT_FOUL, "0304_heymono", 0, 4, 2, 0
SOUND_PROTEST_AT_FOUL, "0304_weyhey", 0, 4, 2, 0
#
SOUND_QUITE_ANGRY_AT_FOUL, "0304_badfoul", 0, 4, 2, 0
#
SOUND_FURY_AT_FOUL, "0304_badtack", 0, 4, 2, 0
#
SOUND_GOAL_SCORED, "0304_Goalmono", 0, 1, 2, 1
#
SOUND_ILLEGAL_GOAL_SCORED, "0304_disallowed_goal", 0, 1, 2, 1
#
SOUND_PENALTY_CELEBRATIONS, "0304_penalty", 0, 1, 2, 0
#
SOUND_WHISTLE_PEN_TAKER_OPPOSITION, "0304_whistpen", 0, 4, 2, 0
#
SOUND_ANGRY_AT_DECISION, "0304_Whist3", 0, 1, 2, 0
#
SOUND_ANGRY_AT_PLAYER, "0304_cheatbas", 0, 1, 2, 0
SOUND_ANGRY_AT_PLAYER_OPPOSITION, "0304_cheatbas", 0, 4, 2, 0
#
SOUND_CROWD_ANGRY, "0304_heyrefm", 0, 1, 2, 0
SOUND_CROWD_ANGRY_OPPOSITION, "0304_heyrefm", 0, 4, 2, 0
#
SOUND_IRONIC_CHEERS, "0304_ironic", 0, 1, 2, 0
SOUND_IRONIC_CHEERS, "0304_Crdsarc_chr2", 0, 1, 2, 0
SOUND_IRONIC_CHEERS, "0304_Crdsarc_chr3", 0, 1, 2, 0
SOUND_IRONIC_CHEERS_OPPOSITION, "0304_ironic", 0, 4, 2, 0
SOUND_IRONIC_CHEERS_OPPOSITION, "0304_Crdsarc_chr2", 0, 4, 2, 0
SOUND_IRONIC_CHEERS_OPPOSITION, "0304_Crdsarc_chr3", 0, 4, 2, 0
#
SOUND_CHEERS, "0304_crdlotspass1", 0, 1, 2, 0
SOUND_CHEERS, "0304_Crowd hooray", 0, 1, 2, 0
SOUND_CHEERS, "0304_Crowd nutmeg", 0, 1, 2, 0
SOUND_CHEERS_OPPOSITION, "0304_crdlotspass1", 0, 4, 2, 0
SOUND_CHEERS_OPPOSITION, "0304_Crowd hooray", 0, 4, 2, 0
SOUND_CHEERS_OPPOSITION, "0304_Crowd nutmeg", 0, 4, 2, 0
#
SOUND_BACKGROUND_HOME, "0304_Crowd quiet", 1, 0, 2, 0
SOUND_BACKGROUND_AWAY, "0304_Fxloop2", 1, 5, 2, 0
#
SOUND_REFS_A_WANKER, , 0, 1, 2, 0
#
SOUND_APPEAL_TURNED_DOWN, , 0, 1, 2, 0
#
SOUND_APPEAL_TURNED_DOWN_THEN_GIVEN, , 0, 1, 2, 0
#
SOUND_APPEAL_GIVEN_THEN_CHANGED_MIND, , 0, 1, 2, 0
#
SOUND_APPEAL_FOR_PENALTY_GIVEN, , 0, 1, 2, 0
#
SOUND_WHISTLE_FOR_END, "0304_halfwhis", 0, 3, 2, 0
#
SOUND_WHISTLE_FOR_DECISION, "0304_newref", 0, 3, 2, 0
#
SOUND_LIGHT_BOOS, "0304_Crowd bad tackle", 0, 1, 2, 0
SOUND_LIGHT_BOOS_OPPOSITION, "0304_Crowd bad tackle", 0, 4, 2, 0
#
SOUND_BOO_PLAYER, "0304_whisplay", 0, 1, 2, 0
SOUND_BOO_PLAYER, "0304_crdboo_player1", 0, 1, 2, 0
SOUND_BOO_PLAYER, "0304_Crowd boos small", 0, 1, 2, 0
SOUND_BOO_PLAYER_OPPOSITION, "0304_whisplay", 0, 4, 2, 0
SOUND_BOO_PLAYER_OPPOSITION, "0304_crdboo_player1", 0, 4, 2, 0
SOUND_BOO_PLAYER_OPPOSITION, "0304_Crowd boos small", 0, 4, 2, 0
#
SOUND_OFF_OFF_OFF, , 0, 4, 2, 0
#
SOUND_CACAPHONY_OF_BOOS, , 0, 2, 2, 0
#
SOUND_YOUR_NOT_SINGING, , 0, 1, 2, 0
#
SOUND_OUTCLASSED, , 0, 1, 2, 0
#
SOUND_SACK_BOARD, , 0, 1, 2, 0
#
SOUND_ANNOUNCE_INJURY_TIME, , 0, 2, 2, 0
#
SOUND_STANDING_OVATION, , 0, 1, 2, 0
#
SOUND_CROWD_GETTING_AGITATED, "0304_Crowd agitated1", 0, 1, 2, 0
SOUND_CROWD_GETTING_AGITATED, "0304_Crowd agitated2", 0, 1, 2, 0
SOUND_CROWD_GETTING_AGITATED, "0304_Crowd agitated3", 0, 1, 2, 0
SOUND_CROWD_GETTING_AGITATED, "0304_Crowd agitated4", 0, 1, 2, 0
SOUND_CROWD_GETTING_AGITATED, "0304_Crowd agitated5", 0, 1, 2, 0
#
SOUND_KICK_BALL, "0304_Kick 2", 0, 2, 2, 0
SOUND_KICK_BALL, "0304_Kick 3", 0, 2, 2, 0
SOUND_KICK_BALL, "0304_Kick 7", 0, 2, 2, 0
SOUND_KICK_BALL, "0304_Kick 8", 0, 2, 2, 0
#
SOUND_KICK_OFF, "0304_startgam", 0, 2, 2, 0
#
SOUND_VERY_HIGH_ANTICIPATION, "0304_vhigh_anticip", 0, 1, 2, 0
SOUND_VERY_HIGH_ANTICIPATION_OPPOSITION, "0304_vhigh_anticip", 0, 4, 2, 0
#
#
# CHANTS - Create a wav file of a generic chant for teams or players
# replacing the xxxx with the player or team id and it will play at
# appropriate moments during match play - eg "0304_tm_1100.wav" will play a chant
# for team id 1100.
#
SOUND_TEAM_CHANT, "0304_tm_xxxx", 0, 1, 2, 0
SOUND_PLAYER_CHANT, "0304_pl_xxxx", 0, 1, 2, 0
#