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Text File  |  2004-08-29  |  10KB  |  241 lines

  1. #
  2. # Sound config file
  3. #
  4. # id, filename (without .wav extension), loop flag, sound type, chance, pre-cache flag
  5. #
  6. # types:
  7. #
  8. # 0 - MST_BACKGROUND
  9. # 1 - MST_CROWD
  10. # 2 - MST_PITCH_EVENT
  11. # 3 - MST_REF_EVENTS
  12. # 4 - MST_OPP_CROWD
  13. # 5 - MST_BACKGROUND_OPP_CROWD
  14. #
  15. # The higher the chance number the more likely the sound is to be picked.
  16. # Note: this has no effect if only one sound supplied for an id so use a default value of 1
  17. #
  18. # Version 5
  19. # 02nd - Feb - 2003
  20. #
  21. # Sample Format 
  22. # SOUND_EVERTON_RULE,                            "0304_band1",                    0, 1, 3, 1
  23. #
  24. #
  25. #
  26. SOUND_LIGHT_GROANS,                                "0304_cmonref",                    0, 1, 2, 0
  27. SOUND_LIGHT_GROANS_OPPOSITION,                    "0304_cmonref",                    0, 4, 2, 0
  28. #
  29. SOUND_LIGHT_ANTICIPATION,                        "0304_urge5mon",                0, 1, 2, 0
  30. SOUND_LIGHT_ANTICIPATION_OPPOSITION,            "0304_urge5mon",                0, 4, 2, 0
  31. #
  32. SOUND_ANTICIPATION,                                "0304_smlurge",                    0, 1, 2, 0
  33. SOUND_ANTICIPATION_OPPOSITION,                    "0304_smlurge",                    0, 4, 2, 0
  34. #
  35. SOUND_HIGH_ANTICIPATION,                        "0304_crdexcite1",                0, 1, 2, 0
  36. SOUND_HIGH_ANTICIPATION_OPPOSITION,                "0304_crdexcite1",                0, 4, 2, 0
  37. #
  38. SOUND_APPLAUD_OFF,                                ,                                0, 1, 2, 0
  39. SOUND_APPLAUD_OFF_OPPOSITION,                    ,                                0, 4, 2, 0
  40. #
  41. SOUND_LIGHT_ANNOYANCE,                            "0304_Baddec",                    0, 1, 2, 0
  42. SOUND_LIGHT_ANNOYANCE_OPPOSITION,                "0304_Baddec",                    0, 4, 2, 0
  43. #
  44. SOUND_ANNOYANCE,                                "0304_angrymon",                0, 1, 2, 0
  45. SOUND_ANNOYANCE_OPPOSITION,                        "0304_angrymon",                0, 4, 2, 0
  46. #
  47. SOUND_SEVERE_ANNOYANCE,                            "0304_Crowd boos large",        0, 1, 2, 0
  48. SOUND_SEVERE_ANNOYANCE_OPPOSITION,                "0304_Crowd boos large",        0, 4, 2, 0
  49. #
  50. SOUND_LIGHT_APPRECIATION,                        "0304_smlapplause_1",            0, 1, 2, 0
  51. SOUND_LIGHT_APPRECIATION_OPPOSITION,            "0304_smlapplause_1",            0, 4, 2, 0
  52. #
  53. SOUND_APPRECIATION,                                "0304_urgeclap",                0, 1, 2, 0
  54. SOUND_APPRECIATION_OPPOSITION,                    "0304_urgeclap",                0, 4, 2, 0
  55. #
  56. SOUND_SEVERE_APPRECIATION,                        ,                                0, 1, 2, 0
  57. SOUND_SEVERE_APPRECIATION_OPPOSITION,            ,                                0, 4, 2, 0
  58. #
  59. SOUND_QUICK_OOOHH,                                "0304_newuuh",                    0, 1, 2, 0
  60. SOUND_QUICK_OOOHH,                                "0304_chanmon",                    0, 1, 2, 0
  61. SOUND_QUICK_OOOHH_OPPOSITION,                    "0304_newuuh",                    0, 4, 2, 0
  62. SOUND_QUICK_OOOHH_OPPOSITION,                    "0304_chanmon",                    0, 4, 2, 0
  63. #
  64. SOUND_LIGHT_RELIEF,                                ,                                0, 1, 2, 0
  65. SOUND_LIGHT_RELIEF_OPPOSITION,                    ,                                0, 4, 2, 0
  66. #
  67. SOUND_RELIEF,                                    ,                                0, 1, 2, 0
  68. SOUND_RELIEF_OPPOSITION,                        ,                                0, 4, 2, 0
  69. #
  70. SOUND_SEVERE_RELIEF,                            ,                                0, 1, 2, 0
  71. SOUND_SEVERE_RELIEF_OPPOSITION,                    ,                                0, 4, 2, 0
  72. #
  73. SOUND_VERY_LIGHT_CELEBRATIONS,                    "0304_endclap",                    0, 1, 2, 0
  74. SOUND_VERY_LIGHT_CELEBRATIONS_OPPOSITION,        "0304_endclap",                    0, 4, 2, 0
  75. #
  76. SOUND_LIGHT_CELEBRATIONS,                        "0304_card1",                    0, 1, 2, 0
  77. SOUND_LIGHT_CELEBRATIONS_OPPOSITION,            "0304_card1",                    0, 4, 2, 0
  78. #
  79. SOUND_MEDIUM_CELEBRATIONS,                        "0304_goal10",                    0, 1, 2, 0
  80. SOUND_MEDIUM_CELEBRATIONS_OPPOSITION,            "0304_goal10",                    0, 4, 2, 0
  81. #
  82. SOUND_QUITE_CLOSE_CALL,                            "0304_missmono",                0, 1, 2, 0
  83. SOUND_QUITE_CLOSE_CALL,                            "0304_newooh2",                    0, 1, 2, 0
  84. SOUND_QUITE_CLOSE_CALL,                            "0304_oohaah2",                    0, 1, 2, 0
  85. SOUND_QUITE_CLOSE_CALL,                            "0304_yeahaah",                    0, 1, 2, 0
  86. SOUND_QUITE_CLOSE_CALL_OPPOSITION,                "0304_missmono",                0, 4, 2, 0
  87. SOUND_QUITE_CLOSE_CALL_OPPOSITION,                "0304_newooh2",                    0, 4, 2, 0
  88. SOUND_QUITE_CLOSE_CALL_OPPOSITION,                "0304_oohaah2",                    0, 4, 2, 0
  89. SOUND_QUITE_CLOSE_CALL_OPPOSITION,                "0304_yeahaah",                    0, 4, 2, 0
  90. #
  91. SOUND_CLOSE_CALL,                                "0304_missmon8",                0, 1, 2, 0
  92. SOUND_CLOSE_CALL,                                "0304_newmiss",                    0, 1, 2, 0
  93. SOUND_CLOSE_CALL,                                "0304_yeahuuh",                    0, 1, 2, 0
  94. SOUND_CLOSE_CALL_OPPOSITION,                    "0304_missmon8",                0, 4, 2, 0
  95. SOUND_CLOSE_CALL_OPPOSITION,                    "0304_newmiss",                    0, 4, 2, 0
  96. SOUND_CLOSE_CALL_OPPOSITION,                    "0304_yeahuuh",                    0, 4, 2, 0
  97. #
  98. SOUND_VERY_CLOSE_CALL,                            "0304_Oohmono",                    0, 1, 2, 0
  99. SOUND_VERY_CLOSE_CALL,                            "0304_Crowd near miss",            0, 1, 2, 0
  100. SOUND_VERY_CLOSE_CALL_OPPOSITION,                "0304_Oohmono",                    0, 4, 2, 0
  101. SOUND_VERY_CLOSE_CALL_OPPOSITION,                "0304_Crowd near miss",            0, 4, 2, 0
  102. #
  103. SOUND_LIGHT_DISAPPOINTMENT,                        "0304_cmonref",                    0, 1, 2, 0
  104. SOUND_LIGHT_DISAPPOINTMENT_OPPOSITION,            "0304_cmonref",                    0, 4, 2, 0
  105.  
  106. SOUND_DISAPPOINTMENT,                            "0304_disappo",                    0, 1, 2, 0
  107. SOUND_DISAPPOINTMENT_OPPOSITION,                "0304_disappo",                    0, 4, 2, 0
  108. #
  109. SOUND_BIG_DISAPPOINTMENT,                        "0304_smlooh2",                    0, 1, 2, 0
  110. SOUND_BIG_DISAPPOINTMENT_OPPOSITION,            "0304_smlooh2",                    0, 4, 2, 0
  111. #
  112. SOUND_LIGHT_RIDICULE,                            ,                                0, 1, 2, 0
  113. SOUND_LIGHT_RIDICULE_FROM_OPPOSITION,            ,                                0, 4, 2, 0
  114. #
  115. SOUND_RIDICULE,                                    "0304_Missmon4",                0, 1, 2, 0
  116. SOUND_RIDICULE_FROM_OPPOSITION,                    "0304_Missmon4",                0, 4, 2, 0
  117. #
  118. SOUND_HIT_WOODWORK,                                "0304_Post hit 2",                0, 2, 2, 0
  119. #
  120. SOUND_ENCOURAGEMENT,                            "0304_newurge",                    0, 1, 2, 0
  121. SOUND_ENCOURAGEMENT,                            "0304_newurge4",                0, 1, 2, 0
  122. #
  123. SOUND_NERVOUS_APPLAUSE,                            "0304_mdmapplause_2",            0, 1, 2, 0
  124. SOUND_NERVOUS_APPLAUSE_OPPOSITION,                "0304_mdmapplause_2",            0, 4, 2, 0
  125. #
  126. SOUND_SMALL_APPLAUSE,                            "0304_smlapplause_1",            0, 1, 2, 0
  127. SOUND_SMALL_APPLAUSE,                            "0304_sub2",                    0, 1, 2, 0
  128. SOUND_SMALL_APPLAUSE_OPPOSITION,                "0304_smlapplause_1",            0, 4, 2, 0
  129. SOUND_SMALL_APPLAUSE_OPPOSITION,                "0304_sub2",                    0, 4, 2, 0
  130. #
  131. SOUND_APPLAUSE,                                    "0304_gdshot_apluse1",            0, 1, 2, 0
  132. SOUND_APPLAUSE,                                    "0304_smlapplause_1",            0, 1, 2, 0
  133. SOUND_APPLAUSE_OPPOSITION,                        "0304_gdshot_apluse1",            0, 4, 2, 0
  134. SOUND_APPLAUSE_OPPOSITION,                        "0304_smlapplause_1",            0, 4, 2, 0
  135. #
  136. SOUND_HANDBALL_SHOUT,                            "0304_challeng",                0, 4, 2, 0
  137. SOUND_HANDBALL_SHOUT,                            "0304_Crowd hand ball",            0, 4, 2, 0
  138. #
  139. SOUND_PROTEST_AT_FOUL,                            "0304_heymono",                    0, 4, 2, 0
  140. SOUND_PROTEST_AT_FOUL,                            "0304_weyhey",                    0, 4, 2, 0
  141. #
  142. SOUND_QUITE_ANGRY_AT_FOUL,                        "0304_badfoul",                    0, 4, 2, 0
  143. #
  144. SOUND_FURY_AT_FOUL,                                "0304_badtack",                    0, 4, 2, 0
  145. #
  146. SOUND_GOAL_SCORED,                                "0304_Goalmono",                0, 1, 2, 1
  147. #
  148. SOUND_ILLEGAL_GOAL_SCORED,                        "0304_disallowed_goal",            0, 1, 2, 1
  149. #
  150. SOUND_PENALTY_CELEBRATIONS,                        "0304_penalty",                    0, 1, 2, 0
  151. #
  152. SOUND_WHISTLE_PEN_TAKER_OPPOSITION,                "0304_whistpen",                0, 4, 2, 0
  153. #
  154. SOUND_ANGRY_AT_DECISION,                        "0304_Whist3",                    0, 1, 2, 0
  155. #
  156. SOUND_ANGRY_AT_PLAYER,                            "0304_cheatbas",                0, 1, 2, 0
  157. SOUND_ANGRY_AT_PLAYER_OPPOSITION,                "0304_cheatbas",                0, 4, 2, 0
  158. #
  159. SOUND_CROWD_ANGRY,                                "0304_heyrefm",                    0, 1, 2, 0
  160. SOUND_CROWD_ANGRY_OPPOSITION,                    "0304_heyrefm",                    0, 4, 2, 0
  161. #
  162. SOUND_IRONIC_CHEERS,                            "0304_ironic",                    0, 1, 2, 0
  163. SOUND_IRONIC_CHEERS,                            "0304_Crdsarc_chr2",            0, 1, 2, 0
  164. SOUND_IRONIC_CHEERS,                            "0304_Crdsarc_chr3",            0, 1, 2, 0
  165. SOUND_IRONIC_CHEERS_OPPOSITION,                    "0304_ironic",                    0, 4, 2, 0
  166. SOUND_IRONIC_CHEERS_OPPOSITION,                    "0304_Crdsarc_chr2",            0, 4, 2, 0
  167. SOUND_IRONIC_CHEERS_OPPOSITION,                    "0304_Crdsarc_chr3",            0, 4, 2, 0
  168. #
  169. SOUND_CHEERS,                                    "0304_crdlotspass1",            0, 1, 2, 0
  170. SOUND_CHEERS,                                    "0304_Crowd hooray",            0, 1, 2, 0
  171. SOUND_CHEERS,                                    "0304_Crowd nutmeg",            0, 1, 2, 0
  172. SOUND_CHEERS_OPPOSITION,                        "0304_crdlotspass1",            0, 4, 2, 0
  173. SOUND_CHEERS_OPPOSITION,                        "0304_Crowd hooray",            0, 4, 2, 0
  174. SOUND_CHEERS_OPPOSITION,                        "0304_Crowd nutmeg",            0, 4, 2, 0
  175. #
  176. SOUND_BACKGROUND_HOME,                            "0304_Crowd quiet",                1, 0, 2, 0
  177. SOUND_BACKGROUND_AWAY,                            "0304_Fxloop2",                    1, 5, 2, 0
  178. #
  179. SOUND_REFS_A_WANKER,                            ,                                0, 1, 2, 0
  180. #
  181. SOUND_APPEAL_TURNED_DOWN,                        ,                                0, 1, 2, 0
  182. #
  183. SOUND_APPEAL_TURNED_DOWN_THEN_GIVEN,            ,                                0, 1, 2, 0
  184. #
  185. SOUND_APPEAL_GIVEN_THEN_CHANGED_MIND,            ,                                0, 1, 2, 0
  186. #
  187. SOUND_APPEAL_FOR_PENALTY_GIVEN,                    ,                                0, 1, 2, 0
  188. #
  189. SOUND_WHISTLE_FOR_END,                            "0304_halfwhis",                0, 3, 2, 0
  190. #
  191. SOUND_WHISTLE_FOR_DECISION,                        "0304_newref",                    0, 3, 2, 0
  192. #
  193. SOUND_LIGHT_BOOS,                                "0304_Crowd bad tackle",        0, 1, 2, 0
  194. SOUND_LIGHT_BOOS_OPPOSITION,                    "0304_Crowd bad tackle",        0, 4, 2, 0
  195. #
  196. SOUND_BOO_PLAYER,                                "0304_whisplay",                0, 1, 2, 0
  197. SOUND_BOO_PLAYER,                                "0304_crdboo_player1",            0, 1, 2, 0
  198. SOUND_BOO_PLAYER,                                "0304_Crowd boos small",        0, 1, 2, 0
  199. SOUND_BOO_PLAYER_OPPOSITION,                    "0304_whisplay",                0, 4, 2, 0
  200. SOUND_BOO_PLAYER_OPPOSITION,                    "0304_crdboo_player1",            0, 4, 2, 0
  201. SOUND_BOO_PLAYER_OPPOSITION,                    "0304_Crowd boos small",        0, 4, 2, 0
  202. #
  203. SOUND_OFF_OFF_OFF,                                ,                                0, 4, 2, 0
  204. #
  205. SOUND_CACAPHONY_OF_BOOS,                        ,                                0, 2, 2, 0
  206. #
  207. SOUND_YOUR_NOT_SINGING,                            ,                                0, 1, 2, 0
  208. #
  209. SOUND_OUTCLASSED,                                ,                                0, 1, 2, 0
  210. #
  211. SOUND_SACK_BOARD,                                ,                                0, 1, 2, 0
  212. #
  213. SOUND_ANNOUNCE_INJURY_TIME,                        ,                                0, 2, 2, 0
  214. #
  215. SOUND_STANDING_OVATION,                            ,                                0, 1, 2, 0
  216. #
  217. SOUND_CROWD_GETTING_AGITATED,                    "0304_Crowd agitated1",            0, 1, 2, 0
  218. SOUND_CROWD_GETTING_AGITATED,                    "0304_Crowd agitated2",            0, 1, 2, 0
  219. SOUND_CROWD_GETTING_AGITATED,                    "0304_Crowd agitated3",            0, 1, 2, 0
  220. SOUND_CROWD_GETTING_AGITATED,                    "0304_Crowd agitated4",            0, 1, 2, 0
  221. SOUND_CROWD_GETTING_AGITATED,                    "0304_Crowd agitated5",            0, 1, 2, 0
  222. #
  223. SOUND_KICK_BALL,                                "0304_Kick 2",                    0, 2, 2, 0
  224. SOUND_KICK_BALL,                                "0304_Kick 3",                    0, 2, 2, 0
  225. SOUND_KICK_BALL,                                "0304_Kick 7",                    0, 2, 2, 0
  226. SOUND_KICK_BALL,                                "0304_Kick 8",                    0, 2, 2, 0
  227. #
  228. SOUND_KICK_OFF,                                    "0304_startgam",                0, 2, 2, 0
  229. #
  230. SOUND_VERY_HIGH_ANTICIPATION,                    "0304_vhigh_anticip",             0, 1, 2, 0
  231. SOUND_VERY_HIGH_ANTICIPATION_OPPOSITION,        "0304_vhigh_anticip",             0, 4, 2, 0
  232. #
  233. #
  234. # CHANTS - Create a wav file of a generic chant for teams or players
  235. # replacing the xxxx with the player or team id and it will play at 
  236. # appropriate moments during match play - eg "0304_tm_1100.wav" will play a chant
  237. # for team id 1100.
  238. #
  239. SOUND_TEAM_CHANT,                                "0304_tm_xxxx",                    0, 1, 2, 0
  240. SOUND_PLAYER_CHANT,                                "0304_pl_xxxx",                    0, 1, 2, 0
  241. #