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GameStar 2004 November
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_17ABF93E9BD847BABACF9960EE69B1CF
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Extensible Markup Language
|
2004-08-30
|
1KB
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28 lines
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE propertylist SYSTEM "http://www.sigames.com/dtds/sios/properties.dtd">
<!-- image properties -->
<properties>
<!-- image borders -->
<!-- these determine how many pixels any content is inset from each side of the image -->
<!-- (for example, in the case of a button, the content would be the text label) -->
<!-- the left & right inset values are particularly important for column headings,
as they also determine the inset to be used for the data in that column
of a table
-->
<integer id="left_border" value="4"/>
<integer id="top_border" value="4"/>
<integer id="right_border" value="4"/>
<integer id="bottom_border" value="2"/>
<!-- table properties -->
<!-- this property determines how far in from the right of a table to
inset all of its content - which can be useful if the graphics for
the table headings have large bevelled ends -->
<integer id="last_column_inset" value="0"/>
</properties>