;Set this to TRUE to have Garrett auto-resurrect when he dies instead of going to the
;appropriate screen
bAutoResurrect__t=FALSE
;parameters for player humping (pushing an object for a long time will give it a bigger impulse)
PlayerHumping_MaxTime=1.25 ;Number of seconds the player must be in contact with an object before increasing the impulse
PlayerHumping_MaxStopTime=0.25 ;Number of seconds the player must not be in contact with an object before clearing out the humping
PlayerHumping_MinDistance=16.0 ;If the object has travelled more than this distance since the player began pushing, then don't hump (it's moving just fine)
PlayerHumping_HumpMultiplier=20.0 ;Amount to multipy the impulse by if the object is humped (if 0 then no humping occurs)
;The impulse increases the HumpMultiplier for every unit of MaxTime the player continuously humps the object. This is the max multiplier to apply.
;This applies a smooth scale between HumpMultiplier & HumpMultiplier*MaxHumpMultiplier. If MaxHumpMultiplier is 1.0,
;then it only ever applies the HumpMultiplier to the object