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INI File  |  2004-06-02  |  70KB  |  2,665 lines

  1. [IniFile]
  2. BasePath=..\
  3.  
  4. [MetaReader]
  5. StringTagFilename__t=String_Tags.sch
  6. TextFilePath__t=..\Content\T3\books\english\
  7. DrawWindowOutlines=FALSE
  8. UseSchemaFiles=True
  9. DebugShowTags=False
  10. TestBlurbs=False
  11. TagDefsSchemaList=Inventory,MapRooms,Misc,Popups,Quotes,Screens,UI
  12.  
  13. [T3Settings]
  14. BodyAwarenessMode=1
  15. GarrettFootstep=1
  16. PlayAmbientSound=1
  17. HighlightMinLevel=0.5
  18. HighlightMaxLevel=0.76
  19. HighlightAdd=0.02
  20. GhostSpeed=400
  21. CurrentDifficulty=NORMAL
  22. Lookspring=false
  23. CreepMultiplier=0.33
  24. WalkMultiplier=0.5
  25. MenuInputInitialDelay=0.8
  26. MenuInputRepeatDelay=0.1
  27.  
  28. [AutoMapSystem]
  29. bUse__t=1
  30.  
  31. ;DateTimeFormat is used inside "cGameUtils::ConvertFILETIMEToString"
  32. ;We might want to make this more robust, someday, but for now, we
  33. ;simply use a single int to denote format
  34. ;0: MM-DD-YY
  35. ;1: MM-DD-YYYY
  36. ;2: YY-MM-DD
  37. ;3: YYYY-MM-DD
  38. ;4: DD-MM-YY
  39. ;5: DD-MM-YYYY
  40. [DateTimeFormat]
  41. DateFormat=0
  42.  
  43. ; NOTE: These settings were read from LightGem.cpp, .h, but are not currently used by the game at all.
  44. ; These are now properties on APlayerPawn and AGarrett.
  45. ;[LightGemSettings]
  46. ;SneakLightModifier=0.1
  47. ;WalkLightModifier=0.2
  48. ;RunLightModifier=0.3
  49. ;StopLightModifier=0
  50. ;MinWallDistance=32
  51. ;WallLightModifier=-0.2
  52. ;CrouchLightModifier=-0.1
  53. ;InterpolationRate=0.2
  54.  
  55. [Paths]
  56. StaticMeshPublishPath__t=..\Content\T3\StaticMeshes
  57. SkeletalMeshPublishPath__t=..\Content\T3\SkeletalMeshes
  58. SkeletalAnimPublishPath__t=..\Content\T3\SkeletalAnimations
  59. SoundSchemaPublishPath__t=..\Content\T3\Sounds
  60. DynamicTextures__p=..\content\T3\PCTextures\DynamicallyLoaded
  61. DynamicTextures__x=..\content\T3\Textures\DynamicallyLoaded
  62. DynamicTextures__e=..\content\T3\Textures\DynamicallyLoaded
  63. BooksPath__t=..\Content\T3\Books
  64.  
  65. [ResPathsWhenNotBlockLoading]
  66. AllowPathCaching=True
  67. SearchPaths=..\Content\T3
  68. SearchPaths__x=z:;..\Content\T3
  69. Bitmaps=bmp|Bitmaps
  70. StaticMeshes=tim|StaticMeshes*
  71. StaticMeshInfos=tim|StaticMeshes*
  72. StaticMeshFolder=smf|StaticMeshes*
  73. SkeletalMeshes=psk|SkeletalMeshes
  74. SkeletalMeshInfos=ski|SkeletalMeshes
  75. SkeletalAnimations=psa|SkeletalAnimations
  76. SkeletalAnimInfos=sai|SkeletalAnimations
  77. PhysicsHulls__t=tim|StaticMeshes*;SkeletalMeshes
  78. Ragdolls=rgd|SkeletalMeshes
  79. WaveSound=ogg;wav|Sounds*
  80. WaveSound__x=wav|Sounds*
  81. SoundSchemas=sch|Sounds*
  82. Textures__p=dds|PCTextures*
  83. Textures__x=dds|Textures*
  84. Textures__e=dds|Textures*
  85. VideoTextures=bik|VideoTextures*
  86. MatLib=mlb|MatLib*
  87. SoundSchemaMetafiles=csc|Sounds
  88. LIPSincMappings=lmp|LIPSincData
  89. LIPSincControllers=lbd|LIPSincData\Controllers
  90. LIPSincAnimations=lad|Sounds*
  91. FontInfo__p=cel|PCTextures\Fonts
  92. FontInfo__e=cel|Textures\Fonts
  93. FontInfo__x=cel|Textures\Fonts
  94. DefinitionsRuntime=tsd|TriggerScript\Defs
  95.  
  96. [ResPathsWhenBlockLoading]
  97. AllowPathCaching=True
  98. SearchPaths=..\Content\T3
  99. SearchPaths__x=z:;..\Content\T3
  100. Bitmaps=bmp|Bitmaps
  101. WaveSound=ogg;wav|Sounds*
  102. WaveSound__x=wav|Sounds*
  103. SoundSchemas=sch|Sounds*
  104. SoundSchemaMetafiles=csc|Sounds
  105. LIPSincMappings=lmp|LIPSincData
  106. LIPSincControllers=lbd|LIPSincData\Controllers
  107. LIPSincAnimations=lad|Sounds*
  108. FontInfo__p=cel|PCTextures\Fonts
  109. FontInfo__x=cel|Textures\Fonts
  110. FontInfo__e=cel|Textures\Fonts
  111. VideoTextures=bik|VideoTextures*
  112. ; put all the different stuff down here.  basically, all of these are
  113. ; resources that get block loaded and therefore don't need cached path
  114. ; info for all of their content.  but they may have a subset of content
  115. ; that needs to be loaded dynamically (i.e. not through block-loading)
  116. ; and hence needs to be in the cached paths, so we put that in the
  117. ; DynamicallyLoaded subdir of the resource's main path and just point
  118. ; there.  that saves us megabytes of memory on the cached paths and
  119. ; still allows the dynamic loading for a small portion of the content.
  120. DefinitionsRuntime=tsd|TriggerScript\DynamicallyLoaded
  121. StaticMeshes=tim|StaticMeshes\DynamicallyLoaded*
  122. StaticMeshInfos=tim|StaticMeshes\DynamicallyLoaded*
  123. StaticMeshFolder=smf|StaticMeshes\DynamicallyLoaded*
  124. PhysicsHulls__t=tim|StaticMeshes\DynamicallyLoaded*
  125. Textures__p=dds|PCTextures\DynamicallyLoaded*
  126. Textures__e=dds|Textures\DynamicallyLoaded*
  127. Textures__x=dds|Textures\DynamicallyLoaded*
  128. MatLib=mlb|MatLib\DynamicallyLoaded
  129. SkeletalMeshes=psk|SkeletalMeshes\DynamicallyLoaded
  130. SkeletalMeshInfos=ski|SkeletalMeshes\DynamicallyLoaded
  131. SkeletalAnimations=psa|SkeletalAnimations\DynamicallyLoaded
  132. SkeletalAnimInfos=sai|SkeletalAnimations\DynamicallyLoaded
  133. Ragdolls=rgd|SkeletalMeshes\DynamicallyLoaded
  134.  
  135. [TagDatabase]
  136. BasePath__t=..\Content\T3\TagDatabase
  137. Vocabularies=vcb|Vocabularies
  138. SourceDatabases=sdb|SourceDatabases
  139. CompiledDatabases=ddb|CompiledDatabases
  140. MotionsFileName=Motions
  141. SoundsFileName__t=Sounds;PhysicsSounds
  142.  
  143. [TriggerScript]
  144. BasePath__t=..\Content\T3\TriggerScript
  145. Definitions=tsd|Defs
  146. Organizer=tso|Organize
  147. DeletedItems=DeletedScripts
  148. DefinitionsFileName=ScriptDefs
  149. OrganizerFileName=ScriptOrganizer
  150. IdFile=tsid.txt
  151. bLoggingEnabled=True
  152. bCheckLinks=True
  153. bLogRegistration=True
  154. bLogFiring=True
  155. bLogResets=True
  156. bLogActionsComplete=True
  157. bLogWarnings=True
  158. bLogEvents=False
  159.  
  160. [Conversations]
  161. BasePath__t=..\Content\T3\Conversations
  162. SchemaPath__t=..\Content\T3\Sounds\Schemas\Conversations
  163. Database=cdb|Database
  164. OldNames=cdb|Old
  165. DatabaseName=Conversations
  166. CompiledFiles=con|Conversations
  167. TextFileName=ConText
  168. English=eng|English
  169. Spanish=esp|Spanish
  170. French=frt|French
  171. Italian=iit|Italian
  172. German=det|German
  173. Language=English
  174. idFile=conid.txt
  175. SchemaChangesAllowed=false
  176. RadialBarkDelayTime = 5.0
  177. TriggerRadiusMultiplierToAbortOH = 3.0
  178.  
  179. [Global Variables]
  180. BasePath__t=..\Content\T3\Flags
  181. FlagFileName=Flags.txt
  182. IntFileName=Ints.txt
  183.  
  184. [URL]
  185. Protocol=unreal
  186. ProtocolDescription=Unreal Protocol
  187. Name=Player
  188. Map__t=Autoplay
  189. LocalMap__t=Autoplay
  190. StartupConsoleText=
  191. Host=
  192. Portal=
  193. GameMapExt=gmp
  194. EditorMapExt=unr
  195. EXEName__t=t3main.exe
  196. EXEName__tx=t3.xbe
  197. SaveExt=usa
  198. Port=7777
  199. Class__t=Warriors.TMale2
  200.  
  201. [Flesh]
  202. ; TTP 26348 - set light and shadow intensity tolerances to zero will impede performance,
  203. ; but it will fix this bug. They were 10 & 30, respectively. Ian and John Talley will attempt
  204. ; some optimizations later.
  205. LightIntensityTolerance=0
  206. ShadowIntensityTolerance=0
  207. StaticVPScale=100
  208. DynVPScale=60
  209. DynVPMinRotationRate=30
  210. Overbright=True
  211. Multisample=0
  212. UseNewConversion=True
  213. MaxAnisotropy=2
  214. MipFilter=2 
  215. MouseLagThreshold=75
  216. RemapRogueUVs=true
  217. UVThreshold=500
  218. MouseLagThreshold=75
  219.  
  220. [Physics]
  221. Controller_SmoothStairClimbing=true
  222. RagdollsUseOBBs=true
  223. VisualDebuggerEnabled=true
  224. VisualDebuggerBehindPlayer=false
  225. VisualDebuggerCameraOffsetX=-150.0
  226. VisualDebuggerCameraOffsetY=0.0
  227. VisualDebuggerCameraOffsetZ=30.0
  228. WorldGravityX=0.0
  229. WorldGravityY=0.0
  230. WorldGravityZ=-514.96065
  231. PlayerControllerFPSrate=60.0
  232. AIControllerFPSrate_Running=30.0
  233. AIControllerFPSrate_Basic=15.0
  234. AIControllerFPSrate_Minimal=5.0
  235. AIControllerFPSrate_Off=2.0
  236. Controller_NumSavedLocations=5
  237. Controller_SavedLocationDistance=32.0
  238.  
  239. DoorCollisionUpImpulse=125.0
  240.  
  241. JumpHeight__t=48.0
  242. UnrealToHavokScale__t=0.1905
  243. CollisionTolerance__t=0.1
  244. LongDeactivateFreq__t=2
  245. ShortDeactivateFreq__t=20.0
  246. EditorPhysicsEnabled__t=True
  247. LogFilePercentHavok__t=0.0
  248. RagdollImpulseRange__t=15.0
  249. RagdollImpulseMin__t=15.0
  250. BroadphaseWorldSize__t=12000
  251. MaxZValForMantle__t=5
  252.  
  253.  
  254. [PointPhysics]
  255. ; in feet per second, the acceleration due to gravity
  256. Gravity=-32
  257. ; in feet per second the acceleration due to air
  258. Air=-.1
  259. ; in feet per second, the min point velocity of an object when impulsed
  260. ImpulsePointVelocity_Min=10
  261. ; in feet per second, the max point velocity of an object when impulsed
  262. ImpulsePointVelocity_Max=20
  263. ; in degreese per second, the max rotation of an object when impulsed (scaled by point velocity)
  264. ImpulseAngularVelocity_Max=40
  265. ; a percent of velocity (how much energy is lost when the object collides)
  266. CollisionEnergyLoss_Min=.3
  267. CollisionEnergyLoss_Max=.6
  268. ; in feet, when the flinder is reseting how big is it (we scale dynamically)
  269. FlinderAtRestRadius=1
  270. ; a percent how much we scale down the flinder on each bounce
  271. FlinderScaleDownOnBounce=.75
  272. ; Designers should not touch these properties (below)
  273. ; in feet per second, when the Z componenet b/c of gravity bounceing is less than this, we stop it bouncing
  274. GravityBounceThreshold=3.75
  275. ; in feet per second, if we move less than this and we are on the ground, stop us from moving
  276. NotMovingThreshold=.03125
  277. ; the maximun number of flinders to simulate in 1 frame
  278. MaxActorsToSimuluatePerFrame=32
  279. ; the maximum number of sound lookups in 1 frame
  280. MaxSoundLookupsPerFrame=4
  281.  
  282. [Engine.Engine]
  283. ; Ansi, Debug, Fast, or FastDebug
  284. MemoryManager=Fast
  285. EditorMemoryManager=Fast
  286. ; If TRUE, will automatically perform a DUMPEXTMEMREPORT on level entry and exit,
  287. ; as well as a DUMPMEMREPORTEXCEL on level exit.
  288. ;Note that it *only* works in FastDebug mode.
  289. AutoMemDump=FALSE
  290. ; or False
  291. CatchTopLevelExceptions=False
  292. ; set False to debug conditionally loaded stuff / verify it is not creating data load problems
  293. ; set True to minimize game-mode runtime's memory use by releasing warfare render-path data
  294. EnableWarfareDeadstripping=True
  295. ; set True to cause assertions to only log to file the errors, as if use pressed 'ignore' in Viktoria dialog
  296. OnlyLogAssertions=False
  297. ; set false to force complete clean shutdown of everything including debug memory dump
  298. ; note that currently our applications crash hard if you do this. Kinda sad really. -taj
  299. QuickShutdown=True
  300. GameRenderDevice=D3DDrv.D3DRenderDevice
  301. AudioDevice=ALAudio.ALAudioSubsystem
  302. AudioDevice__x=XBoxAudio.XboxAudioSubsystem
  303. NetworkDevice=IpDrv.TcpNetDriver
  304. DemoRecordingDevice=Engine.DemoRecDriver
  305. Console=Engine.Console
  306. Language=int
  307. GameEngine__t=T3Player.T3GameEngine
  308. TriggerRegistrar__t=T3Game.T3GameRegistrar
  309. EditorEngine=Editor.EditorEngine
  310. WindowedRenderDevice=D3DDrv.D3DRenderDevice
  311. RenderDevice=D3DDrv.D3DRenderDevice
  312. AI=AICore.AI
  313. Physics__t=T3GamePhysics.T3GamePhysics
  314. Game__t=T3Player.T3Game
  315. DefaultGame=Engine.GameInfo
  316. DefaultServerGame__t=Warriors.DeathMatchPlus
  317. ViewportManager=WinDrv.WindowsClient
  318. ViewportManager__x=XboxDrv.XboxClient
  319. Render=Render.Render
  320. Input=Engine.Input
  321. Canvas=Engine.Canvas
  322. Editor3DRenderDevice=D3DDrv.D3DRenderDevice
  323. UpdateGamesys=0
  324. GamesysPackage__t=T3Gamesys
  325. DesignerGamesysPath__t=P:\T3\T3Gamesys\
  326. ProgrammerGamesysPath__t=P:\T3\T3Gamesys\
  327. AllowScreenShots=False
  328. PlayerController__t=T3Player.T3PlayerController
  329. EnterClosesConsole=1
  330. AllowGamesysLoadInGame__t=false
  331. UseTextureFilterList__x=True
  332. UseTextureFilterList__p=False
  333. BaseTextureFilterList__t=papyrus_21;vtcgoblinhand_18;meta_xboxcontroller;meta_DarkProjectGLOW;HDMap_Castle0;HDMap_PaganIntro0
  334. BaseMaterialFilterList__t=
  335.  
  336. [Engine.XBMemoryManager]
  337. EnableExtendedMemDumpReport=False
  338. PoisonAllocations=0
  339. InitialTrackerHeapSize=8
  340. MaxTrackerHeapSize=32
  341. MinFreeMemoryMb=0
  342. EXESize=8613888
  343. OSOverhead=2621440
  344. UnaccountedRAM=282624
  345. WastedSpace=1835008
  346. Renderer=7493632
  347. AINavMesh=1048576
  348. AIRuntime=293888
  349. Objects=5242880
  350. BSPTree=2097152
  351. Input=15360
  352. File=1048576
  353. Utility=9216
  354. Engine=194560
  355. Editor=0
  356. CTag=1048576
  357. String=224256
  358. Properties=262144
  359. Physics=131072
  360. Sound=1060864
  361. Animation=2842624
  362. Scripts=904192
  363. Conversations=35840
  364. UI=532480
  365. Resource=270336
  366. Textures=8650752
  367. Materials=524288
  368. StaticMesh=1536000
  369. SkeletalMesh=2033664
  370. SoundWave=2097152
  371. StaticVertexPool=4194304
  372. DynamicVertexPool=3145728
  373. Zones=1024
  374. Particles=262144
  375. T3Game=0
  376. BlkLoadSupt=0
  377. Warfare=13312
  378. UnEditSupt=0
  379. UCache=0
  380. DArray=24576
  381. UArray=40960
  382. Unclaimed=6144
  383. Internal=102400
  384. CRTL=0
  385. HavokMemAlloc=16777216
  386.  
  387. [Engine.MemoryManager]
  388. EnableExtendedMemDumpReport=False
  389. PoisonAllocations=0
  390. InitialTrackerHeapSize=8
  391. MaxTrackerHeapSize=32
  392. MinFreeMemoryMb=0
  393. EXESize=8613888
  394. OSOverhead=2560000
  395. UnaccountedRAM=282624
  396. WastedSpace=1835008
  397. Renderer=9066496
  398. AINavMesh=1048576
  399. AIRuntime=293888
  400. Objects=5242880
  401. BSPTree=2560000
  402. Input=15360
  403. File=1048576
  404. Utility=9216
  405. Engine=194560
  406. Editor=0
  407. CTag=1048576
  408. String=224256
  409. Properties=262144
  410. Physics=131072
  411. Sound=1060864
  412. Animation=3891200
  413. Scripts=904192
  414. Conversations=35840
  415. UI=532480
  416. Resource=270336
  417. Textures=8650752
  418. Materials=1572864
  419. StaticMesh=1536000
  420. SkeletalMesh=3844778
  421. SoundWave=2097152
  422. StaticVertexPool=5242880
  423. DynamicVertexPool=4194304
  424. Zones=1024
  425. Particles=137216
  426. T3Game=0
  427. BlkLoadSupt=0
  428. Warfare=13312
  429. UnEditSupt=0
  430. UCache=0
  431. DArray=24576
  432. UArray=40960
  433. Unclaimed=6144
  434. Internal=102400
  435. CRTL=0
  436.  
  437.  
  438. [Core.System]
  439. PurgeCacheDays=30
  440. SavePath=..\Save
  441. SavePath__x=d:\Save
  442. CachePath=..\Cache
  443. CachePath__x=d:\Cache
  444. CacheExt=.uxx
  445.  
  446.  
  447. Paths__t=.\*.t3u
  448. Paths__t=..\..\build\*.t3u
  449. Paths__t=..\Content\System\*.t3u
  450.  
  451. Paths__tx=z:\maps\*.gmp
  452. Paths__t=..\Content\T3\Maps\*.gmp
  453. Paths__t=..\Content\T3\UTX\*.utx
  454. Paths__t=..\Content\T3\Sounds\*.uax
  455. Paths__t=..\Content\T3\Music\*.umx
  456. EditorPaths__t=.\*.t3u
  457. EditorPaths__t=..\Content\T3\Maps\*.unr
  458. EditorPaths__t=..\Content\T3\UTX\*.utx
  459. EditorPaths__t=..\Content\T3\Sounds\*.uax
  460. EditorPaths__t=..\Content\T3\Music\*.umx
  461. Suppress=DevLoad
  462. Suppress=DevSave
  463. Suppress=DevNetTraffic
  464. Suppress=DevGarbage
  465. Suppress=DevKill
  466. Suppress=DevReplace
  467. Suppress=DevSound
  468. Suppress=DevCompile
  469. Suppress=DevBind
  470. Suppress=DevBsp
  471.  
  472. [Engine.GameEngine]
  473. CacheSizeMegs=1            ;was 16
  474. UseSound=True
  475. ServerActors=IpDrv.UdpBeacon
  476. ;ServerActors=IpServer.UdpServerQuery
  477. ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
  478. ServerActors=UWeb.WebServer
  479. EnginePackages=Core
  480. EnginePackages=Engine
  481. EnginePackages=AICore
  482. ;EnginePackages=UWindow
  483. EnginePackages=Fire
  484. EnginePackages__t=T3Game
  485. EnginePackages__t=T3AI
  486. EnginePackages__t=T3Player
  487.  
  488. [WinDrv.WindowsClient]
  489. WindowedViewportX=640
  490. WindowedViewportY=480
  491. WindowedColorBits=32
  492. FullscreenViewportX=640
  493. FullscreenViewportY=480
  494. FullscreenColorBits=32
  495. Brightness=1.0
  496. Contrast=1.0
  497. Gamma=1.0
  498. MipFactor=1.000000
  499. UseDirectDraw=True
  500. UseJoystick=False
  501. CaptureMouse=True
  502. StartupFullscreen=True
  503. CurvedSurfaces=False
  504. LowDetailTextures=False
  505. ScreenFlashes=True
  506. NoLighting=False
  507. SlowVideoBuffering=True
  508. DeadZoneXYZ=True
  509. DeadZoneRUV=False
  510. InvertVertical=False
  511. ScaleXYZ=1000.0
  512. ScaleRUV=2000.0
  513. MinDesiredFrameRate=30.0
  514. Decals=True
  515. NoDynamicLights=False
  516.  
  517. [XBoxDrv.XBoxClient]
  518. WindowedViewportX=640
  519. WindowedViewportY=480
  520. WindowedColorBits=32
  521. FullscreenViewportX=640
  522. FullscreenViewportY=480
  523. FullscreenColorBits=32
  524. Contrast=1.0
  525. Gamma=1.0
  526. Brightness=1.000000
  527. MipFactor=1.000000
  528. SlowVideoBuffering=False
  529. StartupFullscreen=True
  530. CurvedSurfaces=False
  531. CaptureMouse=True
  532. LowDetailTextures=False
  533. ScreenFlashes=True
  534. NoLighting=False
  535. DeadZoneXYZ=True
  536. DeadZoneRUV=False
  537. InvertVertical=False
  538. ScaleXYZ=1000.0
  539. ScaleRUV=2000.0
  540. MinDesiredFrameRate=30.0
  541.  
  542. [Engine.Player]
  543. ConfiguredInternetSpeed=2600
  544. ConfiguredLanSpeed=20000
  545.  
  546. [Engine.PlayerController]
  547. bInvertYLookAxis__t=false
  548. bInvertYLookAxis__tx=false
  549. ;Set this to TRUE to have Garrett auto-resurrect when he dies instead of going to the
  550. ;appropriate screen
  551. bAutoResurrect__t=FALSE
  552. ;parameters for player humping (pushing an object for a long time will give it a bigger impulse)
  553. PlayerHumping_MaxTime=1.25     ;Number of seconds the player must be in contact with an object before increasing the impulse
  554. PlayerHumping_MaxStopTime=0.25    ;Number of seconds the player must not be in contact with an object before clearing out the humping
  555. PlayerHumping_MinDistance=16.0 ;If the object has travelled more than this distance since the player began pushing, then don't hump (it's moving just fine)
  556. PlayerHumping_HumpMultiplier=20.0  ;Amount to multipy the impulse by if the object is humped (if 0 then no humping occurs)
  557. ;The impulse increases the HumpMultiplier for every unit of MaxTime the player continuously humps the object.  This is the max multiplier to apply.  
  558. ;This applies a smooth scale between HumpMultiplier & HumpMultiplier*MaxHumpMultiplier.  If MaxHumpMultiplier is 1.0, 
  559. ;then it only ever applies the HumpMultiplier to the object
  560. PlayerHumping_MaxHumpMultiplier=2.5 
  561.  
  562. [Audio.GenericAudioSubsystem]
  563. UseFilter=True
  564. UseSurround=False
  565. UseStereo=True
  566. UseCDMusic=False
  567. UseDigitalMusic=False
  568. UseSpatial=False
  569. UseReverb=False
  570. Use3dHardware=False
  571. LowSoundQuality=False
  572. ReverseStereo=False
  573. Latency=40
  574. OutputRate=22050Hz
  575. Channels=16
  576. MusicVolume=160
  577. SoundVolume=200
  578. AmbientFactor=0.7
  579.  
  580. [ALAudio.ALAudioSubsystem]
  581. UseDirectSound3D=False
  582. ReverseStereo=False
  583. OutputRate=44100Hz
  584. Channels=32
  585. MusicVolume=1.0
  586. SoundVolume=1.0
  587. AmbientFactor=1.0
  588. DopplerFactor=1.0
  589.  
  590. [XBoxAudio.XboxAudioSubsystem]
  591. UseDirectSound3D=False
  592. ReverseStereo=False
  593. OutputRate=44100Hz
  594. Channels=32
  595. MusicVolume=1.0
  596. SoundVolume=1.0
  597. AmbientFactor=1.0
  598. DopplerFactor=1.0
  599.  
  600. [IpDrv.TcpNetDriver]
  601. AllowDownloads=True
  602. ConnectionTimeout=15.0
  603. InitialConnectTimeout=500.0
  604. AckTimeout=1.0
  605. KeepAliveTime=0.2
  606. MaxClientRate=20000
  607. SimLatency=0
  608. RelevantTimeout=5.0
  609. SpawnPrioritySeconds=1.0
  610. ServerTravelPause=4.0
  611. NetServerMaxTickRate=20
  612. LanServerMaxTickRate=35
  613. DownloadManagers=IpDrv.HTTPDownload
  614. DownloadManagers=Engine.ChannelDownload
  615.  
  616. [IpDrv.HTTPDownload]
  617. RedirectToURL=
  618. ProxyServerHost=
  619. ProxyServerPort=3128
  620. UseCompression=True
  621.  
  622. [Engine.DemoRecDriver]
  623. DemoSpectatorClass=Warriors.CHSpectator
  624. MaxClientRate=25000
  625. ConnectionTimeout=15.0
  626. InitialConnectTimeout=500.0
  627. AckTimeout=1.0
  628. KeepAliveTime=1.0
  629. SimLatency=0
  630. RelevantTimeout=5.0
  631. SpawnPrioritySeconds=1.0
  632. ServerTravelPause=4.0
  633. NetServerMaxTickRate=60
  634. LanServerMaxTickRate=60
  635.  
  636. [Engine.GameReplicationInfo]
  637. ServerName=Another Warfare Server
  638. ShortName=Warfare Server
  639.  
  640. [IpDrv.TcpipConnection]
  641. SimPacketLoss=0
  642. SimLatency=0
  643.  
  644. [IpServer.UdpServerQuery]
  645. GameName=ut
  646.  
  647. [IpDrv.UdpBeacon]
  648. DoBeacon=True
  649. BeaconTime=0.50
  650. BeaconTimeout=5.0
  651. BeaconProduct=ut
  652.  
  653. [D3DDrv.D3DRenderDevice]
  654. Translucency=True
  655. VolumetricLighting=False
  656. ShinySurfaces=True
  657. Coronas=True
  658. HighDetailActors=True
  659. UseMipmapping=True
  660. UseTrilinear=False
  661. UseMultitexture=True
  662. UsePageFlipping=True
  663. UsePalettes=False
  664. UseFullscreen=False
  665. UseGammaCorrection=True
  666. DetailTextures=False
  667. Use3dfx=False
  668. UseTripleBuffering=True
  669. UsePrecache=True
  670. Use32BitTextures=False
  671.  
  672. [Editor.EditorEngine]
  673. HideActorsDuringPan=True
  674. UpdateXBoxOnLaunch__t=True
  675. LaunchXBoxAsync__t=False
  676. UpdateXBoxOnLaunch=False
  677. LaunchXBoxAsync=True
  678. WarnLoadingReadonlyMaps=True
  679. UseSound=True
  680. CacheSizeMegs=16
  681. GameCommandLine=-log
  682. GodMode=True
  683. AutoSaveIndex=6
  684. FovAngleDegrees=90.000000
  685. UseAxisIndicator=True
  686. UseSizingBox=True
  687. EditPackages=Core
  688. EditPackages=Engine
  689. EditPackages=Editor
  690. EditPackages=AICore
  691. ;EditPackages=UWindow
  692. EditPackages=Fire
  693. EditPackages__t=T3Game
  694. EditPackages__t=T3AI
  695. EditPackages__t=T3Player
  696. EditPackages__t=T3Gamesys
  697. SMStatus__t=Requested
  698. SMStatus__t=p1-no texture
  699. SMStatus__t=p1-textured
  700. SMStatus__t=p2-Multi-pass
  701. SMStatus__t=p2-Multi-pass-Normal
  702. SMStatus__t=FIX/REDO
  703. SMStatus__t=OPTIMIZE
  704. SMStatus__t=Review
  705. SMStatus__t=Final
  706.  
  707. [UMenu.UnrealConsole]
  708. RootWindow=UMenu.UMenuRootWindow
  709. UWindowKey=IK_Esc
  710. ShowDesktop=True
  711.  
  712. [UMenu.UMenuMenuBar]
  713. ShowHelp=True
  714. GameUMenuDefault="UTMenu.UTGameMenu"
  715. MultiplayerUMenuDefault="UTMenu.UTMultiplayerMenu"
  716. OptionsUMenuDefault="UTMenu.UTOptionsMenu"
  717.  
  718. [Engine.GameInfo]
  719. bLowGore=False
  720. bVeryLowGore=False
  721.  
  722. [UWeb.WebServer]
  723. ;Applications[0]=UTServerAdmin.UTServerAdmin
  724. ;ApplicationPaths[0]=/ServerAdmin
  725. ;Applications[1]=UTServerAdmin.UTImageServer
  726. ;ApplicationPaths[1]=/images
  727. DefaultApplication=0
  728. bEnabled=False
  729.  
  730. [Developer]
  731. IsProgrammer=True
  732.  
  733. [Log]
  734. LogPackageLoadAndSave=False
  735. PackageLogfile=package.log
  736.  
  737. [XboxStartup]
  738. ShowIntroMovies=True
  739. ForceCopyFromHardDrive=False
  740. ShortIntroMovies__t=d:\content\t3\VideoTextures\eidos-logo.bik;d:\content\t3\VideoTextures\ionstorm-logo.bik;d:\content\t3\VideoTextures\Copyright.bik
  741. GameStartFiles__t=d:\Media\Font12.xpr,z:\Media\Font12.xpr|d:\content\t3\books\english\xbErrorMsgs.sch,z:\Media\xbErrorMsgs.sch|d:\xbErrorRpt.xbe,z:\xbErrorRpt.xbe|d:\content\t3\sounds\SchemaMetafile_HardDrive.csc,z:\Sounds\SchemaMetafile_HardDrive.csc|d:\content\t3\textures\dynamicallyloaded\meta*.dds,z:\textures\dynamicallyloaded\|d:\content\t3\textures\dynamicallyloaded\T3Calibration.dds,z:\textures\dynamicallyloaded\|d:\content\t3\textures\dynamicallyloaded\HDMAP_*.dds,z:\textures\dynamicallyloaded\|d:\content\t3\textures\dynamicallyloaded\HandDrawn*.dds,z:\textures\dynamicallyloaded\|d:\content\t3\maps\kernel_*.xbd,z:\|d:\content\t3\LIPSincData\Controllers\*.lbd,z:\LIPSincData\Controllers\|d:\system\data\entry.gmp,z:\maps\entry.gmp|d:\content\t3\textures\dynamicallyloaded\*.cel,z:\textures\dynamicallyloaded\|d:\content\t3\videotextures\loopTop*,z:\videotextures\|
  742.  
  743. [PCStartup]
  744. ShowIntroMovies=True
  745. ShortIntroMovies__t=d:\content\t3\VideoTextures\eidos-logo.bik;d:\content\t3\VideoTextures\ionstorm-logo.bik;d:\content\t3\VideoTextures\Copyright.bik;d:\content\t3\VideoTextures\nvidia.bik;d:\content\t3\VideoTextures\eax.bik
  746.  
  747. [Cadence]
  748. WaveMemoryPoolSize=64000000
  749. WaveMemoryPoolSize__x=2000000
  750. MaxLoadedSchemas=300
  751. VirtualizedBufferSize=1.0
  752. VirtualizedBufferMinPadding=0.3
  753. VirtualizedBufferMaxPadding=0.7
  754. MaxPlayingSounds=32
  755. SlackBuffersToMaintain=3
  756. MusicCrossfadeTime__t=2
  757. AmbientCrossfadeTime__t=1.5
  758. AmbientCrossfadeCenterVol=-4.15
  759. MusicCrossfadeCenterVol=-4.15
  760. MusicAndAmbienceVolume=1.0
  761. ;__a-english, __f-french, __i-italian, __g-german, __s-spanish
  762. ;MinSubtitleDuration is the min amount of time in seconds that a line
  763. ;will stay on screen, even if another speech is waiting to be displayed
  764. MinSubtitleDuration__a=1
  765. MinSubtitleDuration__f=1
  766. MinSubtitleDuration__i=1
  767. MinSubtitleDuration__g=1
  768. MinSubtitleDuration__s=1
  769. SubtitleCharsPerSecond__a=18
  770. SubtitleCharsPerSecond__f=16
  771. SubtitleCharsPerSecond__i=18
  772. SubtitleCharsPerSecond__g=18
  773. SubtitleCharsPerSecond__s=18
  774. ;SubtitleEndPauseSeconds is the amount of time that the fadeout takes place
  775. ;The fadeout can be interrupted by another speaker if MinSubtitleDuration allows it
  776. SubtitleEndPauseSeconds__a=3
  777. SubtitleEndPauseSeconds__f=3
  778. SubtitleEndPauseSeconds__i=3
  779. SubtitleEndPauseSeconds__g=3
  780. SubtitleEndPauseSeconds__s=3
  781. ;410/480 = 0.85416666666666666666666666666667
  782. SubtitlePosFromScreenTop__t=0.85
  783. SubtitleMinStrength=0.6
  784. EnableSubtitles__t=False
  785. SubtitleFont__t=Papyrus14
  786. SchemaKeyTags=+pcollidetype:crashing|bouncing|sliding|rolling;+footstep;+voice:artemus;+voice:caduca;+voice:commoner1;+voice:commoner2;+voice:commoner3;+voice:commoner4;+voice:commoner5;+voice:gamallchild;+voice:gamallhag;+voice:guard1;+voice:guard2;+voice:guard3;+voice:guard4;+voice:guard5;+voice:hammer1;+voice:hammer2;+voice:hammer3;+voice:hammer4;+voice:hammerpriest1;+voice:heartlessperry;+voice:haunt1;+voice:keeper1;+voice:keeper2;+voice:keeperassassin1;+voice:keeperassassin2;+voice:keeperelder1;+voice:keeperelder2;+voice:keeperscribe1;+voice:keeperscribe2;+voice:kurshok1;+voice:kurshok2;+voice:ladyelizabeth;+voice:m02cooka;+voice:m02cookb;+voice:m11curtis;+voice:m11drunk;+voice:merchant1;+voice:merchant2;+voice:merchant3;+voice:merchant4;+voice:merchant5;+voice:noble1;+voice:noble2;+voice:orland;+voice:pagan1;+voice:pagan2;+voice:pagan3;+voice:pagan4;+voice:paganshaman1;+voice:paganshaman2;+voice:puppet1;+voice:ratbeast1;+voice:ratbeast2;+voice:servant1;+voice:servant2;+voice:servant3;+voice:servant4;+voice:servant5;+voice:staff1;+voice:staff2;+voice:statue1;+voice:stonesentry1;+voice:thomastoudy;+voice:thug1;+voice:thug2;+voice:thug3;+voice:treebeast1;+voice:widowmoira;+voice:zombie1
  787. Volume_SFX=0
  788. Volume_Physics=0
  789. Volume_Ambience=0
  790. Volume_Music=0
  791. Volume_Dialog=0
  792. GentleFalloff__t=true
  793. FalloffExponent=1.4
  794. Xbox3DSoundHeadroom=-6
  795. Xbox2DSoundHeadroom__t=-6
  796. XboxAllSoundExtraHeadroomMultiplesOfSix=0
  797. NoZoneSchemaMeansSilence__t=false
  798. MultiThreadReads=false
  799. SpoofedPrioritySinkDecibels=-4
  800. MinAudibleDecibels=-65
  801. Spoofed2DSoundPriority=110
  802. Real2DSoundPriority=120
  803. MaxSoundsToRepropagatePerFrame=5
  804. SchemaMetafileName=SchemaMetafile_HardDrive.csc
  805. SchemaMetafileName_Memory=SchemaMetafile_Memory.csc
  806. SchemaMetafileName_DVD1=SchemaMetafile_DVD1.csc
  807. SchemaMetafileName_DVD2=SchemaMetafile_DVD2.csc
  808. SchemaMetafileName_DVD3=SchemaMetafile_DVD3.csc
  809. FrontSurround2DSoundAtten__x=-0.5
  810. CenterSurround2DSoundAtten__x=-1.5
  811. RearSurround2DSoundAtten__x=-0.6
  812. SubwooferSurround2DSoundAtten__x=0
  813. VolumeReductionDuringCine=6
  814. NoHWMixingCardDescs__p=sb live!
  815.  
  816. [Locale]
  817. ;Qualifiers for locale will be specified as follows:
  818. ;__a-english, __f-french, __i-italian, __g-german, __s-spanish
  819. ;Search code for cConfigManager::Get().AddQualifier('a') for clarification
  820. Language=english
  821. ;Language=french
  822. ;Language=italian
  823. ;Language=german
  824. ;Language=spanish
  825. AudioLanguage=English
  826. AggLanguage=NONE
  827. AggLanguage_fren=French
  828. ; Add to supported languages as their translates become available, any
  829. ; language-setting attempt to a language not on this list will get the
  830. ; 'show tags' mode instead of the actual text on-screen.
  831. SupportedLangs=english,french,italian,german
  832.  
  833. [DefaultPlayer]
  834. Name__t=Player
  835. Class__t=T3Gamesys.D_584
  836. team__t=255
  837. skin__t=T3Player.TestTex1
  838. Face__t=T3Player.TestTex2
  839.  
  840.  
  841. [Engine.HUD]
  842. HudMode=0    
  843. Crosshair=0
  844.  
  845. [Directories]
  846. PCX__t=..\Content\T3\UTX
  847. WAV__t=..\Content\T3\Sounds
  848. BRUSH__t=..\Content\T3\Maps
  849. 2DS__t=..\Content\T3\Maps
  850.  
  851. [Source Control]
  852. UseSourceSafe=0
  853. DatabasePath__t=\\Battlezone\vss_t3
  854. DesignerGamesysClassRoot__t=/T3Gamesys/classes
  855. ProgrammerGamesysClassRoot__t=/T3Gamesys/classes
  856. LogFile=gamesys.log
  857. TagDatabaseSource__t=/Content/TagDatabase
  858. TriggerScript=/Content/TriggerScript
  859. Conversations=/Content/Conversations
  860. Flags=/Content/Flags
  861. SoundSchemas=/Content/Sounds
  862. StaticMeshes=/Content/StaticMeshes
  863. Books=/Content/Books
  864. CanCheckoutGamesys=False
  865.  
  866. [CameraOverlays]
  867. EnableCameraOverlays=true
  868. CameraOverlay_0__t=MechEyeOverlay
  869.  
  870. [ConversationCamera]
  871. SlightAngle=15.0
  872. AboveAngle=60.0
  873. ShoulderAngle=15.0
  874. ShoulderMult=0.7
  875. HeadMult=0.25
  876. FaceScalar=0.38
  877. SideTightDist=1.0
  878. SideMidDist=1.25
  879. SideAboveDist=1.0
  880. SideAbove45Dist=1.0
  881. ShouldersLeftDist=1.0
  882. ShouldersRightDist=1.0
  883. HeadTightDist=1.2
  884. HeadMidDist=1.7
  885. HeadLeftDist=1.2
  886. HeadRightDist=1.2
  887. HeadSlightLeftDist=1.2
  888. HeadSlightRightDist=1.2
  889. StraightAboveDist=1.16
  890.  
  891. [Files]
  892. AttachFile0__t=T3.log
  893. AttachFile1__t=T3uw.ini
  894. AttachFile2=Matlog.log
  895. AttachFile3=Trigger.log
  896. AttachFile4=Alloc.log
  897. AttachFile5=Tag.log
  898. AttachFile6=ResMan.log
  899. AttachFile7=cadence_dbg.log
  900. AttachFile8=
  901. AttachFile9=
  902.  
  903. [WindowManager]
  904. ;shared
  905. AmbientColor_A=255
  906.  
  907. ;Note that this won't be created in release modes
  908. CreateDebugWindow=TRUE
  909.  
  910. ;t3
  911. AmbientColor_R__t=10
  912. AmbientColor_G__t=10
  913. AmbientColor_B__t=10
  914. FOV__t=95
  915. AssumedUIScreenWidth__t=640
  916. AssumedUIScreenHeight__t=480
  917.  
  918. ShowStartMenu__t=TRUE
  919.  
  920. ;This is used by ButtonActorWindows for text color schemes
  921. ButtonFontColor_NormalR=97
  922. ButtonFontColor_NormalG=87
  923. ButtonFontColor_NormalB=173
  924. ButtonFontColor_SelectedR=122
  925. ButtonFontColor_SelectedG=112
  926. ButtonFontColor_SelectedB=188
  927. ButtonFontColor_PressedR=106
  928. ButtonFontColor_PressedG=87
  929. ButtonFontColor_PressedB=255
  930. ButtonFontColor_DisabledR=42
  931. ButtonFontColor_DisabledG=36
  932. ButtonFontColor_DisabledB=82
  933.  
  934. ButtonFontShadow_NormalR=180
  935. ButtonFontShadow_NormalG=180
  936. ButtonFontShadow_NormalB=180
  937. ButtonFontShadow_SelectedR=180
  938. ButtonFontShadow_SelectedG=180
  939. ButtonFontShadow_SelectedB=180
  940. ButtonFontShadow_PressedR=180
  941. ButtonFontShadow_PressedG=180
  942. ButtonFontShadow_PressedB=180
  943. ButtonFontShadow_DisabledR=80
  944. ButtonFontShadow_DisabledG=80
  945. ButtonFontShadow_DisabledB=80
  946.  
  947. Window_0__t=T3UI.ini:EnterMissionWindow
  948. Window_1__t=T3UI.ini:DebugMenu
  949. Window_2__t=T3UI.ini:ReadBookWindow
  950. Window_3__t=T3UI.ini:HUDWindow
  951. Window_4__t=T3UI.ini:MainMenuWindow
  952. Window_5__t=T3UI.ini:PauseWindow
  953. Window_6__t=T3UI.ini:TitleOptionsWindow
  954. Window_7__t=T3UI.ini:LargePopUpWindow
  955. Window_8__t=T3UI.ini:MetaGamePopUpWindow
  956. Window_9__t=T3UI.ini:MetaGameItemInfoPopUpWindow
  957. Window_10__t=T3UI.ini:MetaGameLoadSaveConfirmPopUpWindow
  958. Window_11__t=T3UI.ini:LargePopUpWithBackButtonWindow
  959. Window_12__t=T3UI.ini:TCRSystemPopUpWindow
  960. Window_13__t=T3UI.ini:MainStoreWindow
  961. Window_14__t=T3UI.ini:FMVWindow
  962. Window_15__t=T3UI.ini:MissionCompleteWindow
  963. Window_16__t=T3UI.ini:TitleLoadWindow
  964. Window_17__t=T3UI.ini:DebugFlagsMenu
  965. Window_18__t=T3UI.ini:InvMapWindow
  966. Window_19__t=T3UI.ini:MissionFailedWindow
  967. Window_20__t=T3UI.ini:FenceWindow
  968. Window_21__t=T3UI.ini:T3Credits
  969. Window_22__t=T3UI.ini:RestartMissionWindow
  970. Window_23__t=T3UI.ini:CitySectionBriefingWindow
  971. Window_24__t=T3UI.ini:IntroMovieWindow
  972.  
  973. [AI]
  974. StaticMeshEditing=FALSE
  975. MaxAudioHashEntries=100
  976. MinAudioDelayPerPlayback=10.0
  977. PlayerAimStareDegrees=15  ; this is the "reticle angle" used to determine when player is aiming at an AI for reprimand purposes.
  978.  
  979. [Engine.PlayerInput]
  980. MouseSensitivity=50
  981.  
  982. [InputSystem]
  983. GamepadDevice=0
  984. ;MinTriggerValue ranges from 0 to 255 and denotes the minimum threshold before input is accepted
  985. MinTriggerValue__t=0
  986. ;This dead zone percent is used for analog sticks
  987. DeadZonePercent__t=0.10
  988. DeadZonePercent__tx=0.3
  989.  
  990. //no bindings (except for hard tilde (~) binding
  991. [BlankInputBindings0]
  992.  
  993. ;Tilde (~) is hardcoded for console
  994. [GameInputBindings0]
  995.  
  996. ;t3settings
  997. LeftMouse__tp=UseWeapon
  998. RightMouse__tp=FrobAnalog
  999. Tab__tp=Exec Type
  1000. Shift__tp=Walk
  1001. Ctrl__tp=Creep
  1002. Escape__tp=PauseScrn
  1003. Space__tp=Jump
  1004. Left__tp=LeanLeft
  1005. Up__tp=ZoomIn
  1006. Right__tp=LeanRight
  1007. Down__tp=ZoomOut
  1008. G__tp=GhostView
  1009. BackSpace__t=DebugMenu
  1010. M__tp=Map
  1011. Minus__tp=ClearItem
  1012. Equals__tp=ClearWeapon
  1013. LeftBracket__tp=PreviousItem
  1014. RightBracket__tp=NextItem
  1015. MouseWheelUp__tp=PrevWeapon
  1016. MouseWheelDown__tp=NextWeapon
  1017. O__tp=ViewObjectives
  1018. F10__tp=QuickSave
  1019. F12__tp=QuickLoad
  1020. MouseX__tp=RotatePitch
  1021. MouseY__tp=RotateYaw
  1022. I__tp=UseItemAnalog
  1023. V__tp=3rdPersonView
  1024. W__tp=MoveForwardBackward 1.0
  1025. Z__tpf=MoveForwardBackward 1.0
  1026. A__tp=StrafeRightLeft -1.0
  1027. Q__tpf=StrafeRightLeft -1.0
  1028. S__tp=MoveForwardBackward -1.0
  1029. D__tp=StrafeRightLeft 1.0
  1030. X__tp=Crouch
  1031. Q__tp=LeanLeft
  1032. A__tpf=LeanLeft
  1033. E__tp=LeanRight
  1034. R__tp=WallFlatten
  1035. Z__tp=BowZoomToggle
  1036. W__tpf=BowZoomToggle
  1037.  
  1038. 1__tp=WeaponBlackjack
  1039. 2__tp=WeaponDagger
  1040. 3__tp=WeaponBroadHeadArrow
  1041. 4__tp=WeaponFireArrow
  1042. 5__tp=WeaponGasArrow
  1043. 6__tp=WeaponMossArrow
  1044. 7__tp=WeaponNoiseArrow
  1045. 8__tp=WeaponWaterArrow
  1046. F1__tp=ItemFlashBomb
  1047. F2__tp=ItemExplosiveMine
  1048. F3__tp=ItemHealthPotion
  1049. F4__tp=ItemHolyWater
  1050. F5__tp=ItemOilFlask
  1051. F6__tp=ItemGasBomb
  1052.  
  1053. ;t3 pc gamepad - Note that Joy1 on the PC gamepad is actually Joy9 on the Xbox gamepad.
  1054. ;                Why?? Noone knows. I wish someone did....
  1055. Joy1__tp=         ; joy9 xb
  1056. Joy2__tp=     ; joy10 xb
  1057. Joy3__tp=                 ; joy11 xb
  1058. Joy4__tp=                 ; joy12 xb
  1059. Joy5__tp=         ; joy1 xb
  1060. Joy6__tp=         ; joy2 xb  NOTE:  We'll make this something useful; for now I'm just removing toolbelt functionality
  1061. Joy7__tp=             ; joy3 xb
  1062. Joy8__tp=         ; joy4 xb
  1063. Joy9__tp=     ; joy5 xb
  1064. Joy10__tp=     ; joy6 xb
  1065. Joy11__tp=     ; joy7
  1066. Joy12__tp=         ; joy8
  1067.  
  1068. JoyY__tp=MoveForwardBackward
  1069. JoyX__tp=StrafeRightLeft
  1070. JoyZ__tp=
  1071. JoyR__tp=
  1072. JoyU__tp=
  1073. JoyV__tp=
  1074.  
  1075. JoyPovRight__tp=
  1076. JoyPovLeft__tp=
  1077. JoyPovUp__tp=
  1078. JoyPovDown__tp=
  1079.  
  1080. ;XBOX                    INI        
  1081. ;________________________________________________________
  1082. ;
  1083. ;GAMEPAD_A                Joy1 
  1084. ;GAMEPAD_B                Joy2 
  1085. ;GAMEPAD_X                Joy3 
  1086. ;GAMEPAD_Y                Joy4 
  1087. ;GAMEPAD_BLACK                Joy5 
  1088. ;GAMEPAD_WHITE                Joy6 
  1089. ;GAMEPAD_LEFT_TRIGGER            Joy7 
  1090. ;GAMEPAD_RIGHT_TRIGGER            Joy8 
  1091. ;GAMEPAD_START                    Joy9
  1092. ;GAMEPAD_BACK                     Joy10
  1093. ;GAMEPAD_LEFT_THUMB               Joy11        
  1094. ;GAMEPAD_RIGHT_THUMB              Joy12        
  1095. ;GAMEPAD_LEFT_STICK_LEFT_RIGHT        JoyX    
  1096. ;GAMEPAD_LEFT_STICK_UP_DOWN            JoyY        
  1097. ;GAMEPAD_RIGHT_STICK_UP_DOWN        JoyU    
  1098. ;GAMEPAD_RIGHT_STICK_LEFT_RIGHT        JoyV        
  1099. ;GAMEPAD_DPAD_UP                  JoyPovUp 
  1100. ;GAMEPAD_DPAD_DOWN            JoyPovDown
  1101. ;GAMEPAD_DPAD_LEFT                JoyPovLeft
  1102. ;GAMEPAD_DPAD_RIGHT               JoyPovRight
  1103.  
  1104. ;t3 xbox
  1105. Joy1_XB__tx=FrobAnalog
  1106. Joy2_XB__tx=WallFlatten
  1107. Joy3_XB__tx=Crouch
  1108. Joy4_XB__tx=Jump
  1109. Joy5_XB__tx=DisplayWeapon
  1110. Joy6_XB__tx=DisplayItem
  1111. Joy7_XB__tx=UseItemAnalog
  1112. Joy8_XB__tx=UseWeapon
  1113. Joy9_XB__tx=PauseScrn
  1114. Joy10_XB__tx=3rdPersonView
  1115. Joy11_XB__tx=
  1116. Joy12_XB__tx=BowZoomToggle
  1117.  
  1118. JoyY_XB__tx=MoveForwardBackward
  1119. JoyX_XB__tx=StrafeRightLeft
  1120. JoyZ_XB__tx=RotateRightLeft
  1121. JoyR_XB__tx=RotateUpDown
  1122. JoyU_XB__tx=
  1123. JoyV_XB__tx=
  1124. JoyPovRight_XB__tx=LeanRight
  1125. JoyPovLeft_XB__tx=LeanLeft
  1126. JoyPovUp_XB__tx=ZoomIn
  1127. JoyPovDown_XB__tx=ZoomOut
  1128.  
  1129. ;GAMEPAD_A                Joy1 
  1130. ;GAMEPAD_B                Joy2 
  1131. ;GAMEPAD_X                Joy3 
  1132. ;GAMEPAD_Y                Joy4 
  1133. ;GAMEPAD_BLACK                Joy5 
  1134. ;GAMEPAD_WHITE                Joy6 
  1135. ;GAMEPAD_LEFT_TRIGGER            Joy7 
  1136. ;GAMEPAD_RIGHT_TRIGGER            Joy8 
  1137. ;GAMEPAD_START                    Joy9
  1138. ;GAMEPAD_BACK                     Joy10
  1139. ;GAMEPAD_LEFT_THUMB               Joy11        
  1140. ;GAMEPAD_RIGHT_THUMB              Joy12        
  1141. ;GAMEPAD_LEFT_STICK_LEFT_RIGHT        JoyX    
  1142. ;GAMEPAD_LEFT_STICK_UP_DOWN            JoyY        
  1143. ;GAMEPAD_RIGHT_STICK_UP_DOWN        JoyR
  1144. ;GAMEPAD_RIGHT_STICK_LEFT_RIGHT        JoyZ        
  1145. ;GAMEPAD_DPAD_UP                  JoyPovUp 
  1146. ;GAMEPAD_DPAD_DOWN            JoyPovDown
  1147. ;GAMEPAD_DPAD_LEFT                JoyPovLeft
  1148. ;GAMEPAD_DPAD_RIGHT               JoyPovRight
  1149.  
  1150.  
  1151. [GameInputBindings1]
  1152. ;We are ignoring PC mappings because they are going to be done differently, anyway
  1153. Escape__t=PauseScrn
  1154.  
  1155. Joy1_XB__tx=Crouch
  1156. Joy2_XB__tx=FrobAnalog
  1157. Joy3_XB__tx=WallFlatten
  1158. Joy4_XB__tx=Jump
  1159. Joy5_XB__tx=DisplayWeapon
  1160. Joy6_XB__tx=DisplayItem
  1161. Joy7_XB__tx=UseItemAnalog
  1162. Joy8_XB__tx=UseWeapon
  1163. Joy9_XB__tx=PauseScrn
  1164. Joy10_XB__tx=3rdPersonView
  1165. Joy11_XB__tx=
  1166. Joy12_XB__tx=BowZoomToggle
  1167.  
  1168. JoyY_XB__tx=MoveForwardBackward
  1169. JoyX_XB__tx=StrafeRightLeft
  1170. JoyZ_XB__tx=RotateRightLeft
  1171. JoyR_XB__tx=RotateUpDown
  1172. JoyU_XB__tx=
  1173. JoyV_XB__tx=
  1174. JoyPovRight_XB__tx=LeanRight
  1175. JoyPovLeft_XB__tx=LeanLeft
  1176. JoyPovUp_XB__tx=ZoomIn
  1177. JoyPovDown_XB__tx=ZoomOut
  1178.  
  1179.  
  1180.  
  1181. [GameInputBindings2]
  1182. ;We are ignoring PC mappings because they are going to be done differently, anyway
  1183. Escape__t=PauseScrn
  1184.  
  1185. Joy1_XB__tx=FrobAnalog
  1186. Joy2_XB__tx=DisplayWeapon
  1187. Joy3_XB__tx=DisplayItem
  1188. Joy4_XB__tx=WallFlatten
  1189. Joy5_XB__tx=Crouch
  1190. Joy6_XB__tx=Jump
  1191. Joy7_XB__tx=UseItemAnalog
  1192. Joy8_XB__tx=UseWeapon
  1193. Joy9_XB__tx=PauseScrn
  1194. Joy10_XB__tx=3rdPersonView
  1195. Joy11_XB__tx=
  1196. Joy12_XB__tx=BowZoomToggle
  1197.  
  1198. JoyY_XB__tx=MoveForwardBackward
  1199. JoyX_XB__tx=StrafeRightLeft
  1200. JoyZ_XB__tx=RotateRightLeft
  1201. JoyR_XB__tx=RotateUpDown
  1202. JoyU_XB__tx=
  1203. JoyV_XB__tx=
  1204. JoyPovRight_XB__tx=LeanRight
  1205. JoyPovLeft_XB__tx=LeanLeft
  1206. JoyPovUp_XB__tx=ZoomIn
  1207. JoyPovDown_XB__tx=ZoomOut
  1208.  
  1209.  
  1210.  
  1211. [GameInputBindings3]
  1212. ;We are ignoring PC mappings because they are going to be done differently, anyway
  1213. Escape__t=PauseScrn
  1214.  
  1215. Joy1_XB__tx=FrobAnalog
  1216. Joy2_XB__tx=WallFlatten
  1217. Joy3_XB__tx=Crouch
  1218. Joy4_XB__tx=Jump
  1219. Joy5_XB__tx=DisplayWeapon
  1220. Joy6_XB__tx=DisplayItem
  1221. Joy7_XB__tx=UseItemAnalog
  1222. Joy8_XB__tx=UseWeapon
  1223. Joy9_XB__tx=PauseScrn
  1224. Joy10_XB__tx=3rdPersonView
  1225. Joy11_XB__tx=
  1226. Joy12_XB__tx=BowZoomToggle
  1227.  
  1228. JoyY_XB__tx=MoveForwardBackward
  1229. JoyX_XB__tx=RotateRightLeft
  1230. JoyZ_XB__tx=StrafeRightLeft
  1231. JoyR_XB__tx=RotateUpDown
  1232. JoyU_XB__tx=
  1233. JoyV_XB__tx=
  1234. JoyPovRight_XB__tx=LeanRight
  1235. JoyPovLeft_XB__tx=LeanLeft
  1236. JoyPovUp_XB__tx=ZoomIn
  1237. JoyPovDown_XB__tx=ZoomOut
  1238.  
  1239.  
  1240. [GameInputBindings4]
  1241. ;We are ignoring PC mappings because they are going to be done differently, anyway
  1242. Escape__tp=PauseScrn
  1243.  
  1244. Joy1_XB__tx=Crouch
  1245. Joy2_XB__tx=FrobAnalog
  1246. Joy3_XB__tx=WallFlatten
  1247. Joy4_XB__tx=Jump
  1248. Joy5_XB__tx=DisplayWeapon
  1249. Joy6_XB__tx=DisplayItem
  1250. Joy7_XB__tx=UseItemAnalog
  1251. Joy8_XB__tx=UseWeapon
  1252. Joy9_XB__tx=PauseScrn
  1253. Joy10_XB__tx=3rdPersonView
  1254. Joy11_XB__tx=
  1255. Joy12_XB__tx=BowZoomToggle
  1256.  
  1257. JoyY_XB__tx=MoveForwardBackward
  1258. JoyX_XB__tx=RotateRightLeft
  1259. JoyZ_XB__tx=StrafeRightLeft
  1260. JoyR_XB__tx=RotateUpDown
  1261. JoyU_XB__tx=
  1262. JoyV_XB__tx=
  1263. JoyPovRight_XB__tx=LeanRight
  1264. JoyPovLeft_XB__tx=LeanLeft
  1265. JoyPovUp_XB__tx=ZoomIn
  1266. JoyPovDown_XB__tx=ZoomOut
  1267.  
  1268.  
  1269. [GameInputBindings5]
  1270. ;We are ignoring PC mappings because they are going to be done differently, anyway
  1271. Escape__tp=PauseScrn
  1272.  
  1273. Joy1_XB__tx=FrobAnalog
  1274. Joy2_XB__tx=DisplayWeapon
  1275. Joy3_XB__tx=DisplayItem
  1276. Joy4_XB__tx=WallFlatten
  1277. Joy5_XB__tx=Crouch
  1278. Joy6_XB__tx=Jump
  1279. Joy7_XB__tx=UseItemAnalog
  1280. Joy8_XB__tx=UseWeapon
  1281. Joy9_XB__tx=PauseScrn
  1282. Joy10_XB__tx=3rdPersonView
  1283. Joy11_XB__tx=
  1284. Joy12_XB__tx=BowZoomToggle
  1285.  
  1286. JoyY_XB__tx=MoveForwardBackward
  1287. JoyX_XB__tx=RotateRightLeft
  1288. JoyZ_XB__tx=StrafeRightLeft
  1289. JoyR_XB__tx=RotateUpDown
  1290. JoyU_XB__tx=
  1291. JoyV_XB__tx=
  1292. JoyPovRight_XB__tx=LeanRight
  1293. JoyPovLeft_XB__tx=LeanLeft
  1294. JoyPovUp_XB__tx=ZoomIn
  1295. JoyPovDown_XB__tx=ZoomOut
  1296.  
  1297.  
  1298. //no bindings (except for hard tilde (~) binding
  1299. [MissingControllerLayerBindings0]
  1300.  
  1301.  
  1302. [FMVLayerBindings0]
  1303. Escape__p=MenuBack
  1304. ;Enter=PauseScrn
  1305. Joy1_XB__x=MenuBack
  1306. ;Joy9_XB=PauseScrn
  1307.  
  1308. [LockpickLayerBindings0]
  1309. ;Escape__p=FrobAnalog
  1310. ;Joy1_XB__x=FrobAnalog
  1311. ;Joy9_XB__x=FrobAnalog
  1312.  
  1313.  
  1314. //default menu bindings
  1315. [MenuInputBindings0]
  1316. Escape__p=MenuBack
  1317. Left__p=MenuLeft
  1318. Up__p=MenuUp
  1319. Right__p=MenuRight
  1320. Down__p=MenuDown
  1321. LeftMouse__p=MenuSelect
  1322. JoyPovRight_XB__x=MenuRight
  1323. JoyPovLeft_XB__x=MenuLeft
  1324. JoyPovUp_XB__x=MenuUp
  1325. JoyPovDown_XB__x=MenuDown
  1326. Joy1_XB__x=MenuSelect
  1327. Joy2_XB__x=MenuBack
  1328. Joy3_XB__tx=SpecialMenuAction
  1329. Joy9_XB__x=Menu
  1330. Joy10_XB__x=MenuBack
  1331. JoyY_XB__tx=MenuUpDown
  1332. JoyX_XB__tx=MenuLeftRight
  1333. JoyR_XB__tx=MenuAltUpDown
  1334. JoyZ_XB__tx=MenuAltLeftRight
  1335. Joy2__tp=MenuBack
  1336. Joy5__tp=MenuSelect
  1337. Joy6__tp=MenuBack
  1338. JoyX__tp=MenuLeftRight 
  1339. JoyY__tp=MenuUpDown
  1340. JoyZ__tp=
  1341. JoyR__tp=
  1342. JoyPovRight__tp=MenuRight
  1343. JoyPovLeft__tp=MenuLeft
  1344. JoyPovUp__tp=MenuUp
  1345. JoyPovDown__tp=MenuDown
  1346. MouseWheelUp__tp=PrevFocusItem
  1347. MouseWheelDown__tp=NextFocusItem
  1348. RightMouse__p=SpecialMenuAction
  1349.  
  1350.  
  1351. //default menu bindings
  1352. [MenuLayerBindings0]
  1353. Escape__p=MenuBack
  1354. Left__p=MenuLeft
  1355. Up__p=MenuUp
  1356. Right__p=MenuRight
  1357. Down__p=MenuDown
  1358. LeftMouse__p=MenuSelect
  1359. RightMouse__p=SpecialMenuAction
  1360. JoyPovRight_XB__x=MenuRight
  1361. JoyPovLeft_XB__x=MenuLeft
  1362. JoyPovUp_XB__x=MenuUp
  1363. JoyPovDown_XB__x=MenuDown
  1364. Joy1_XB__x=MenuSelect
  1365. Joy2_XB__x=MenuBack
  1366. Joy3_XB__tx=SpecialMenuAction
  1367. Joy10_XB__x=MenuBack
  1368. JoyY_XB__tx=MenuUpDown
  1369. JoyX_XB__tx=MenuLeftRight
  1370. JoyR_XB__tx=MenuAltUpDown
  1371. JoyZ_XB__tx=MenuAltLeftRight
  1372. Joy2__tp=MenuBack
  1373. Joy5__tp=MenuSelect
  1374. Joy6__tp=MenuBack
  1375. JoyX__tp=MenuLeftRight 
  1376. JoyY__tp=MenuUpDown
  1377. JoyZ__tp=
  1378. JoyR__tp=
  1379. JoyPovRight__tp=MenuRight
  1380. JoyPovLeft__tp=MenuLeft
  1381. JoyPovUp__tp=MenuUp
  1382. JoyPovDown__tp=MenuDown
  1383. MouseWheelUp__tp=PrevFocusItem
  1384. MouseWheelDown__tp=NextFocusItem
  1385.  
  1386.  
  1387. //debug menu bindings
  1388. [DebugMenuLayerBindings0]
  1389. Escape=MenuBack
  1390. Left=MenuBack
  1391. Up=MenuUp
  1392. Right=MenuSelect
  1393. Down=MenuDown
  1394. Enter=MenuSelect
  1395. JoyPovRight_XB=MenuRight
  1396. JoyPovLeft_XB=MenuLeft
  1397. JoyPovUp_XB=MenuUp
  1398. JoyPovDown_XB=MenuDown
  1399. Joy1_XB=MenuSelect
  1400. Joy10_XB=MenuBack
  1401. Joy2_XB=MenuBack
  1402. Joy5__t=MenuSelect
  1403. Joy2__t=MenuBack
  1404. Joy6__t=MenuBack
  1405. JoyX__t=MenuLeftRight 
  1406. JoyY__t=MenuUpDown
  1407. JoyZ__t=MenuAltLeftRight
  1408. JoyR__t=MenuAltUpDown
  1409. JoyPovRight__t=MenuRight
  1410. JoyPovLeft__t=MenuLeft
  1411. JoyPovUp__t=MenuUp
  1412. JoyPovDown__t=MenuDown
  1413. MouseWheelUp__t=MenuUp
  1414. MouseWheelDown__t=MenuDown
  1415. LeftMouse__t=MenuSelect
  1416.  
  1417. [CycleLayerBindings0]
  1418. ; xbox
  1419. JoyY_XB__tx=CycleClear
  1420. JoyX_XB__tx=CycleRightLeft
  1421. JoyPovLeft_XB__tx=CycleRightLeft -1.0
  1422. JoyPovRight_XB__tx=CycleRightLeft 1.0
  1423. ; pc
  1424. A__tp=CycleRightLeft -1.0
  1425. D__tp=CycleRightLeft 1.0
  1426. W__tp=CycleClear 1.0
  1427. S__tp=CycleClear -1.0
  1428. ; pc gamepad
  1429. JoyY__tp=CycleClear
  1430. JoyX__tp=CycleRightLeft
  1431. JoyPovLeft__tp=CycleRightLeft -1.0
  1432. JoyPovRight__tp=CycleRightLeft 1.0
  1433.  
  1434. // Objectives Screen
  1435. [ObjectivesLayerBindings0]
  1436. Joy9_XB__tx=Menu
  1437. Joy1__tp=Menu
  1438.  
  1439. //Main menu bindings
  1440. [MainMenuLayerBindings0]
  1441. Joy9_XB__tx=MenuSelect
  1442. Joy1__tp=MenuSelect
  1443.  
  1444. // For purposes of frobbing
  1445. [FrobOptions]
  1446. ;0 => Raycast vs. visible geometry only (fastest)
  1447. ;1 => Scale bounding box by frob bias (no add'l memory, slightly slower)
  1448. ;2 => If frobBias is 0, raycast vs. visible geometry.  Otherwise, scale 
  1449. ;    bounding box by frob bias (no add'l memory, slightly slower)
  1450. ;3 => Create unique triangles for each object and extrude by their
  1451. ;     frob bias * normal (most memory, most accurate, slowest)
  1452. FrobBiasRaycastType=2
  1453. MinEdgeSize=16
  1454. MaxSizeForSlowdown=16
  1455.  
  1456. [PlayerControl]
  1457. LookspringRate=32
  1458.  
  1459. [CameraEffects]
  1460.  ; How stiff the camera spring is in XY, and in Z.  Bigger is stiffer.
  1461. StiffnessFactorXY=15.0
  1462. StiffnessFactorZ=7.5
  1463.  ; How damped the camera spring is in XY, and in Z.  Bigger is less sproingy.
  1464. DampingFactorXY=60.0
  1465. DampingFactorZ=40.0
  1466.  ; Global multipliers for offset and rotation impulses applied to the camera.
  1467. ImpulseFactorOffset=4.0
  1468. ImpulseFactorRotation=0.2
  1469.  ; Global multiplier for how much the camera rotates and how quickly is blends back to no rotation
  1470. RotationFactor=0.2
  1471. RotationFadeRate=7.5
  1472.  ; Interval, in seconds, between impulses during a camera shake
  1473. ShakeImpulseInterval=0.05
  1474.  ; Rate at which the damage flash fades
  1475. FlashFadeRate=2.0
  1476.  ; Rate at which the screen fades to black on death
  1477. DeathFadeRate=1.0
  1478. ; Rate at which the screen fades from white on blind
  1479. BlindFadeRate=3.0
  1480. ; The full effects of the whiteout should last this long
  1481. BlindFullWhiteoutDelay=1.5
  1482.  
  1483. [BlockLoading]
  1484. ;
  1485. ; True or False, to enable loading data from block saved files
  1486. LoadFromResourceBlockFiles=False
  1487. ;
  1488. ; True or False, to enable block loading analysis code in a non-editor non-release build.
  1489. WriteResourceBlockFiles=False
  1490. ;
  1491. ; True or False; if this is True *and* WriteResourceBlockFiles is True, then when you run
  1492. ; a map, the puppet for the current player gender & "tint" is written to a block file.
  1493. ; So you really need to run the map 6 times, once for each gender/tint combo, to get them
  1494. ; all.
  1495. GeneratePlayerPuppetBlock=False
  1496. ;
  1497. ; True or False, to cause analysis pass to quit after first frame
  1498. ; you can turn this off to find out what additional data is loaded AFTER the first frame
  1499. ; ( hopefully ONLY sound fx at this point but who knows ... )
  1500. QuitAfterFirstFrame=False
  1501.  
  1502. [EditorTools]
  1503. ; this is the address of the metrics-server (used to be "metrics", now is "atnwrkmetrics"). 
  1504. ; will get accessed a la http://METRICS/foo
  1505. ;                                                     -=< REMOVE BEFORE SHIP >=-
  1506. MetricsDatabase=atnwrkmetrics
  1507.  
  1508. [SpecialFXRender]
  1509. Bloom__t=0
  1510.  
  1511. [Difficulty]
  1512. ; -- THIEF 3
  1513. ;
  1514. ; AI visual acuity multiplier - how well AIs can see
  1515. Difficulty_AIVisual_Mult_Easy=0.0
  1516. Difficulty_AIVisual_Mult_Normal=0.0
  1517. Difficulty_AIVisual_Mult_Hard=0.0
  1518. Difficulty_AIVisual_Mult_Expert=0.0
  1519. ;
  1520. ; AI auditory acuity multiplier - how well AIs can hear
  1521. Difficulty_AIAudio_Mult_Easy=0.0
  1522. Difficulty_AIAudio_Mult_Normal=0.0
  1523. Difficulty_AIAudio_Mult_Hard=0.0
  1524. Difficulty_AIAudio_Mult_Expert=0.0
  1525. ;
  1526. ; AI tactile acuity multiplier - how well AIs can feel
  1527. Difficulty_AITactile_Mult_Easy=0.0
  1528. Difficulty_AITactile_Mult_Normal=0.0
  1529. Difficulty_AITactile_Mult_Hard=0.0
  1530. Difficulty_AITactile_Mult_Expert=0.0
  1531. ;
  1532. ; AI hitpoints multiplier - all AI starting hitpoints will be scaled by this
  1533. Difficulty_AIHitPoints_Mult_Easy=0.75
  1534. Difficulty_AIHitPoints_Mult_Normal=1.0
  1535. Difficulty_AIHitPoints_Mult_Hard=1.2
  1536. Difficulty_AIHitPoints_Mult_Expert=1.3
  1537. ;
  1538. ; AI combat speed multiplier - all AI combat animations are scaled by this
  1539. Difficulty_AICombatSpeed_Mult_Easy=1.0
  1540. Difficulty_AICombatSpeed_Mult_Normal=1.0
  1541. Difficulty_AICombatSpeed_Mult_Hard=1.1
  1542. Difficulty_AICombatSpeed_Mult_Expert=1.2
  1543. ;
  1544. ; AI-to-player damage multiplier - all damage applied to the player by the AI is scaled by this
  1545. Difficulty_AIToPlayerDamage_Mult_Easy=0.0
  1546. Difficulty_AIToPlayerDamage_Mult_Normal=0.0
  1547. Difficulty_AIToPlayerDamage_Mult_Hard=0.0
  1548. Difficulty_AIToPlayerDamage_Mult_Expert=0.0
  1549.  
  1550. [SaveGameOptions]
  1551. ; min size req'd for free space for a save-game, in 16Kb blocks
  1552. MinFreeSpaceForSave=700
  1553. ; when PlainTextIndex is set to True then the file 'GameList.txt' is written ( plain text file ) to shadow the binary index file list
  1554. ; any time a save-game is added, updated, or removed.
  1555. PlainTextIndex=True
  1556. ; set to the decimal integer index into the font to use for the character to replace unsupported characters in save-game titles
  1557. ; unsupported characters are those with one or more bits set in the high-word of the unicode character. This is checked during
  1558. ; save-game enumeration, only really valid on xbox.
  1559. InvalidCharReplacementIndex=19
  1560.  
  1561. ; The key represents a "virtual" font name.  The value specifies the actual font, an optional scale factor, 
  1562. ; and an optional leading factor.  The scale factor applies to the overall size of the characters.  Leading
  1563. ; affects the distance from one row to the next.  (Use values < 1.0 to bring text rows closer together and 
  1564. ; > 1.0 to spread them apart.)
  1565. ;
  1566. ; !!! NOTE: Make sure you use the minimal number of font scales.  Don't specify a scale of 0.8 and another one of 0.81
  1567. ; because it causes another instace of the font properties to be created
  1568. ;
  1569.  
  1570. [FontMappings]
  1571. ; T3 Fonts
  1572. MapFont__t=Papyrus_21,0.2,0.80
  1573. HandDrawnFont00__t=VTCGoblinHand_18,0.001,0.80
  1574. HandDrawnFont02__t=VTCGoblinHand_18,0.11,0.80
  1575. HandDrawnFont04__t=VTCGoblinHand_18,0.22,0.80
  1576. HandDrawnFont06__t=VTCGoblinHand_18,0.33,0.80
  1577. HandDrawnFont08__t=VTCGoblinHand_18,0.44,0.80
  1578. HandDrawnFont10__t=VTCGoblinHand_18,0.55,0.80
  1579. HandDrawnFont12__t=VTCGoblinHand_18,0.67,0.80
  1580.  
  1581. Papyrus21__t=Papyrus_21,1.0,0.80
  1582.  
  1583. Papyrus20__tx=Papyrus_21,0.95,0.80
  1584. Papyrus14__tx=Papyrus_21,0.86,0.80
  1585. Papyrus12__tx=Papyrus_21,0.66,0.80
  1586. Papyrus10__tx=Papyrus_21,0.55,0.80
  1587. Papyrus08__tx=Papyrus_21,0.44,0.80
  1588. Papyrus06__tx=Papyrus_21,0.33,0.80
  1589. Papyrus04__tx=Papyrus_21,0.22,0.80
  1590. Papyrus02__tx=Papyrus_21,0.11,0.80
  1591.  
  1592. Papyrus20__tp=Papyrus_21,0.90,0.80
  1593. Papyrus14__tp=Papyrus_21,0.81,0.80
  1594. Papyrus12__tp=Papyrus_21,0.61,0.80
  1595. Papyrus10__tp=Papyrus_21,0.50,0.80
  1596. Papyrus08__tp=Papyrus_21,0.40,0.80
  1597. Papyrus06__tp=Papyrus_21,0.28,0.80
  1598. Papyrus04__tp=Papyrus_21,0.17,0.80
  1599. Papyrus02__tp=Papyrus_21,0.06,0.80
  1600.  
  1601. Papyrus00__t=Papyrus_21,0.001,0.80
  1602.  
  1603. ;These are all scaling fonts.  If a button is marked to scale to fit, it will try successively smaller fonts
  1604. ;within the same "family".  Make sure we keep two digits on the end ('08'), since that's how it bases whether a font
  1605. ;is within the same "family".
  1606. VTCGoblinHand14__tx=VTCGoblinHand_18,0.77,0.80
  1607. VTCGoblinHand13__tx=VTCGoblinHand_18,0.72,0.80
  1608. VTCGoblinHand12__tx=VTCGoblinHand_18,0.67,0.80
  1609. VTCGoblinHand10__tx=VTCGoblinHand_18,0.55,0.80
  1610. VTCGoblinHand08__tx=VTCGoblinHand_18,0.44,0.80
  1611. VTCGoblinHand06__tx=VTCGoblinHand_18,0.33,0.80
  1612. VTCGoblinHand04__tx=VTCGoblinHand_18,0.22,0.80
  1613. VTCGoblinHand02__tx=VTCGoblinHand_18,0.11,0.80
  1614.  
  1615. VTCGoblinHand14__tp=VTCGoblinHand_18,0.71,0.80
  1616. VTCGoblinHand13__tp=VTCGoblinHand_18,0.67,0.80
  1617. VTCGoblinHand12__tp=VTCGoblinHand_18,0.62,0.80
  1618. VTCGoblinHand10__tp=VTCGoblinHand_18,0.50,0.80
  1619. VTCGoblinHand08__tp=VTCGoblinHand_18,0.39,0.80
  1620. VTCGoblinHand06__tp=VTCGoblinHand_18,0.28,0.80
  1621. VTCGoblinHand04__tp=VTCGoblinHand_18,0.17,0.80
  1622. VTCGoblinHand02__tp=VTCGoblinHand_18,0.06,0.80
  1623.  
  1624. VTCGoblinHand00__t=VTCGoblinHand_18,0.001,0.80
  1625.  
  1626. MediumFont16__t=Fixed,1.1,0.80
  1627. MediumFont14__t=Fixed,0.86,0.80
  1628.  
  1629. ;DEBUG FONTS - Do not ship with these
  1630. font6__t=Fixed,0.61,0.95
  1631. font8__t=Fixed,0.81,0.95
  1632. font10__t=Fixed,0.9,0.9
  1633. font12__t=Fixed,1.0,0.9
  1634. font14__t=Fixed,1.2,0.9
  1635. font16__t=Fixed,1.4,0.9
  1636.  
  1637. ;JWC:  These are the hand-drawn map indices that are available (cumulatively) on each game day in city sections.
  1638. [GameDayMaps_1]
  1639. Map_0=10
  1640. Map_1=11
  1641. Map_2=16
  1642.  
  1643. [GameDayMaps_3]
  1644. Map_0=12
  1645.  
  1646. [GameDayMaps_6]
  1647. Map_0=13
  1648.  
  1649. [GameDayMaps_7]
  1650. Map_0=14
  1651.  
  1652. ;JWC:  These are the various hand drawn maps with skin names.  Refer to them by index.
  1653. [HandDrawnMaps]
  1654. HDMap_0=Castle
  1655. HDMap_1=Clocktower
  1656. HDMap_2=Dungeon
  1657. HDMap_3=HammerIntro
  1658. HDMap_4=HauntedHouse
  1659. HDMap_5=Inn
  1660. HDMap_6=KeeperCompound
  1661. HDMap_7=Museum
  1662. HDMap_8=PaganIntro
  1663. HDMap_9=SeasideMansion
  1664. HDMap_10=SouthQuarter
  1665. HDMap_11=Stonemarket
  1666. HDMap_12=Docks
  1667. HDMap_13=OldQuarter
  1668. HDMap_14=Auldale
  1669. HDMap_15=ClocktowerFurnace
  1670. HDMap_16=EntireCity
  1671. HDMap_17=KeeperCompoundLowerLibraries
  1672. HDMap_18=PaganIntro0
  1673. HDMap_19=Castle0
  1674.  
  1675. ;JWC:  These are the names displayed for each of the hand-drawn maps.  They are string table entries.
  1676. [HandDrawnMapNames]
  1677. HDMapName_0=T_HDMapNameCastle
  1678. HDMapName_1=T_HDMapNameClocktower
  1679. HDMapName_2=T_HDMapNameDungeon
  1680. HDMapName_3=T_HDMapNameHammerIntro
  1681. HDMapName_4=T_HDMapNameHauntedHouse
  1682. HDMapName_5=T_HDMapNameInn
  1683. HDMapName_6=T_HDMapNameKeeperCompound
  1684. HDMapName_7=T_HDMapNameMuseum
  1685. HDMapName_8=T_HDMapNamePaganIntro
  1686. HDMapName_9=T_HDMapNameSeasideMansion
  1687. HDMapName_10=T_HDMapNameSouthQuarter
  1688. HDMapName_11=T_HDMapNameStonemarket
  1689. HDMapName_12=T_HDMapNameDocks
  1690. HDMapName_13=T_HDMapNameOldQuarter
  1691. HDMapName_14=T_HDMapNameAuldale
  1692. HDMapName_15=T_HDMapNameClocktower2
  1693. HDMapName_16=T_HDMapNameEntireCity
  1694. HDMapName_17=T_HDMapNameKeeperCompound2
  1695. HDMapName_18=T_HDMapNamePaganIntro0
  1696. HDMapName_19=T_HDMapNameCastle0
  1697.  
  1698. ;JWC:  Here are the overlay text windows for each hand-drawn map.
  1699. [HDMap0TextWindow0]
  1700. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_CastleInnerCourtyard>
  1701. X=265
  1702. Y=185
  1703. Width=100
  1704. Height=32
  1705.  
  1706. [HDMap0TextWindow1]
  1707. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_LordEmberChambers>
  1708. X=300
  1709. Y=264
  1710. Width=110
  1711. Height=32
  1712.  
  1713. [HDMap1TextWindow0]
  1714. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_GroundFloor>
  1715. X=164
  1716. Y=292
  1717. Width=100
  1718. Height=32
  1719.  
  1720. [HDMap1TextWindow1]
  1721. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Basement>
  1722. X=398
  1723. Y=345
  1724. Width=110
  1725. Height=29
  1726.  
  1727. [HDMap2TextWindow0]
  1728. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_DungeonLibrary>
  1729. X=408
  1730. Y=340
  1731. Width=80
  1732. Height=32
  1733. [HDMap2TextWindow1]
  1734. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Bathhouse>
  1735. X=240
  1736. Y=330
  1737. Width=60
  1738. Height=32
  1739. [HDMap2TextWindow2]
  1740. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Theater>
  1741. X=141
  1742. Y=153
  1743. Width=70
  1744. Height=30
  1745. [HDMap2TextWindow3]
  1746. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_ThroneRoom>
  1747. X=366
  1748. Y=220
  1749. Width=67
  1750. Height=38
  1751. [HDMap2TextWindow4]
  1752. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Arena>
  1753. X=330
  1754. Y=173
  1755. Width=56
  1756. Height=24
  1757. [HDMap2TextWindow5]
  1758. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_EntryPlaza>
  1759. X=381
  1760. Y=113
  1761. Width=64
  1762. Height=64
  1763.  
  1764. [HDMap3TextWindow0]
  1765. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Reliquary>
  1766. X=138
  1767. Y=105
  1768. Width=100
  1769. Height=32
  1770. [HDMap3TextWindow1]
  1771. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_HighPriestChambers>
  1772. X=330
  1773. Y=110
  1774. Width=200
  1775. Height=24
  1776. [HDMap3TextWindow2]
  1777. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Church>
  1778. X=228
  1779. Y=155
  1780. Width=150
  1781. Height=48
  1782. [HDMap3TextWindow3]
  1783. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Factory>
  1784. X=145
  1785. Y=198
  1786. Width=100
  1787. Height=32
  1788. [HDMap3TextWindow4]
  1789. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_HammerBarracks>
  1790. X=393
  1791. Y=197
  1792. Width=100
  1793. Height=32
  1794. [HDMap3TextWindow5]
  1795. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_WestCourtyard>
  1796. X=183
  1797. Y=230
  1798. Width=100
  1799. Height=48
  1800. [HDMap3TextWindow6]
  1801. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_StorageArea>
  1802. X=136
  1803. Y=270
  1804. Width=80
  1805. Height=48
  1806. [HDMap3TextWindow7]
  1807. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_EastCourtyard>
  1808. X=342
  1809. Y=250
  1810. Width=100
  1811. Height=48
  1812. [HDMap3TextWindow8]
  1813. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_FrontCourtyard>
  1814. X=210
  1815. Y=340
  1816. Width=200
  1817. Height=27
  1818.  
  1819. [HDMap4TextWindow0]
  1820. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_StormCellar>
  1821. X=176
  1822. Y=273
  1823. Width=120
  1824. Height=24
  1825. [HDMap4TextWindow1]
  1826. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Attic>
  1827. X=390
  1828. Y=299
  1829. Width=50
  1830. Height=16
  1831. [HDMap4TextWindow2]
  1832. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_UpStaffTower>
  1833. X=420
  1834. Y=245
  1835. Width=64
  1836. Height=70
  1837. [HDMap4TextWindow3]
  1838. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_WhiteHall>
  1839. X=183
  1840. Y=197
  1841. Width=64
  1842. Height=48
  1843. [HDMap4TextWindow4]
  1844. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_UpNursery>
  1845. X=423
  1846. Y=172
  1847. Width=80
  1848. Height=50
  1849. [HDMap4TextWindow5]
  1850. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_DownMorgue>
  1851. X=413
  1852. Y=129
  1853. Width=80
  1854. Height=40
  1855. [HDMap4TextWindow6]
  1856. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_HallRecords>
  1857. X=282
  1858. Y=179
  1859. Width=80
  1860. Height=70
  1861. [HDMap4TextWindow7]
  1862. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_TreatmentRooms>
  1863. X=210
  1864. Y=100
  1865. Width=220
  1866. Height=16
  1867. [HDMap4TextWindow8]
  1868. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Lobby>
  1869. X=237
  1870. Y=345
  1871. Width=77
  1872. Height=20
  1873.  
  1874. [HDMap5TextWindow0]
  1875. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Peony>
  1876. X=201
  1877. Y=157
  1878. Width=75
  1879. Height=28
  1880. [HDMap5TextWindow1]
  1881. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Lancaster>
  1882. X=310
  1883. Y=166
  1884. Width=125
  1885. Height=64
  1886. [HDMap5TextWindow2]
  1887. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_FrontDesk>
  1888. X=165
  1889. Y=290
  1890. Width=110
  1891. Height=32
  1892. [HDMap5TextWindow3]
  1893. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_CellarDelivery>
  1894. X=315
  1895. Y=273
  1896. Width=100
  1897. Height=64
  1898. [HDMap5TextWindow4]
  1899. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Streets>
  1900. X=355
  1901. Y=330
  1902. Width=100
  1903. Height=32
  1904. [HDMap5TextWindow5]
  1905. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Start>
  1906. X=185
  1907. Y=332
  1908. Width=100
  1909. Height=32
  1910.  
  1911. [HDMap6TextWindow0]
  1912. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Dormitory>
  1913. X=370
  1914. Y=295
  1915. Width=100
  1916. Height=32
  1917. [HDMap6TextWindow1]
  1918. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_ElderLibrary>
  1919. X=390
  1920. Y=330
  1921. Width=75
  1922. Height=32
  1923. [HDMap6TextWindow2]
  1924. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_OrlandQuarters>
  1925. X=360
  1926. Y=160
  1927. Width=85
  1928. Height=55
  1929. [HDMap6TextWindow3]
  1930. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_NorthTower>
  1931. X=365
  1932. Y=110
  1933. Width=85
  1934. Height=25
  1935. [HDMap6TextWindow4]
  1936. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_EntranceKeeperLibrary>
  1937. X=162
  1938. Y=97
  1939. Width=100
  1940. Height=70
  1941. [HDMap6TextWindow5]
  1942. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_OrlandQuarters>
  1943. X=140
  1944. Y=160
  1945. Width=85
  1946. Height=55
  1947. [HDMap6TextWindow6]
  1948. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_DiningHall>
  1949. X=163
  1950. Y=215
  1951. Width=85
  1952. Height=25
  1953. [HDMap6TextWindow7]
  1954. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_ToLowerLibraries>
  1955. X=200
  1956. Y=335
  1957. Width=85
  1958. Height=50
  1959. [HDMap6TextWindow8]
  1960. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_CouncilRoom>
  1961. X=265
  1962. Y=185
  1963. Width=85
  1964. Height=25
  1965.  
  1966. [HDMap7TextWindow0]
  1967. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_TeseroHall>
  1968. X=200
  1969. Y=100
  1970. Width=85
  1971. Height=25
  1972. [HDMap7TextWindow1]
  1973. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_MainAtrium>
  1974. X=285
  1975. Y=130
  1976. Width=85
  1977. Height=25
  1978. [HDMap7TextWindow2]
  1979. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_CuratorOffice>
  1980. X=380
  1981. Y=160
  1982. Width=100
  1983. Height=75
  1984. [HDMap7TextWindow3]
  1985. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_ToInnerCourtyard>
  1986. X=125
  1987. Y=180
  1988. Width=100
  1989. Height=75
  1990. [HDMap7TextWindow4]
  1991. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_EastWing>
  1992. X=380
  1993. Y=215
  1994. Width=85
  1995. Height=25
  1996. [HDMap7TextWindow5]
  1997. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_WestWing>
  1998. X=150
  1999. Y=260
  2000. Width=85
  2001. Height=25
  2002. [HDMap7TextWindow6]
  2003. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_PorterHall>
  2004. X=175
  2005. Y=340
  2006. Width=85
  2007. Height=25
  2008. [HDMap7TextWindow7]
  2009. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_EntranceCourtyard>
  2010. X=354
  2011. Y=325
  2012. Width=100
  2013. Height=75
  2014.  
  2015. [HDMap8TextWindow0]
  2016. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_totaproot>
  2017. X=155
  2018. Y=100
  2019. Width=85
  2020. Height=25
  2021. [HDMap8TextWindow1]
  2022. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_sleepsie>
  2023. X=380
  2024. Y=124
  2025. Width=85
  2026. Height=25
  2027. [HDMap8TextWindow2]
  2028. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_shaman>
  2029. X=200
  2030. Y=160
  2031. Width=85
  2032. Height=12
  2033. [HDMap8TextWindow3]
  2034. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_creek>
  2035. X=200
  2036. Y=220
  2037. Width=85
  2038. Height=12
  2039. [HDMap8TextWindow4]
  2040. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_hammerfoolfactory>
  2041. X=322
  2042. Y=270
  2043. Width=120
  2044. Height=65
  2045. [HDMap8TextWindow5]
  2046. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_totunnels>
  2047. X=128
  2048. Y=285
  2049. Width=85
  2050. Height=25
  2051. [HDMap8TextWindow6]
  2052. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_traininggrounds>
  2053. X=350
  2054. Y=310
  2055. Width=85
  2056. Height=25
  2057.  
  2058. [HDMap9TextWindow0]
  2059. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_MasterBedroom>
  2060. X=310
  2061. Y=100
  2062. Width=85
  2063. Height=25
  2064. [HDMap9TextWindow1]
  2065. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Rotunda>
  2066. X=306
  2067. Y=150
  2068. Width=85
  2069. Height=25
  2070. [HDMap9TextWindow2]
  2071. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Study>
  2072. X=210
  2073. Y=225
  2074. Width=85
  2075. Height=12
  2076. [HDMap9TextWindow3]
  2077. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_SeasideLibrary>
  2078. X=145
  2079. Y=235
  2080. Width=85
  2081. Height=12
  2082. [HDMap9TextWindow4]
  2083. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Boathouse>
  2084. X=237
  2085. Y=340
  2086. Width=100
  2087. Height=15
  2088.  
  2089. [HDMap10TextWindow0]
  2090. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_SQToStonemarket>
  2091. X=191
  2092. Y=100
  2093. Width=125
  2094. Height=75
  2095. [HDMap10TextWindow1]
  2096. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_myplace>
  2097. X=415
  2098. Y=130
  2099. Width=85
  2100. Height=25
  2101. [HDMap10TextWindow2]
  2102. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Well>
  2103. X=410
  2104. Y=245
  2105. Width=85
  2106. Height=12
  2107. [HDMap10TextWindow3]
  2108. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_SQToDocks>
  2109. X=382
  2110. Y=340
  2111. Width=85
  2112. Height=25
  2113. [HDMap10TextWindow4]
  2114. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_BlackAlley>
  2115. X=175
  2116. Y=225
  2117. Width=85
  2118. Height=25
  2119.  
  2120. [HDMap11TextWindow0]
  2121. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_StonemarketPlaza>
  2122. X=120
  2123. Y=280
  2124. Width=120
  2125. Height=35
  2126. [HDMap11TextWindow1]
  2127. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_StonemarketProper>
  2128. X=380
  2129. Y=110
  2130. Width=120
  2131. Height=35
  2132. [HDMap11TextWindow2]
  2133. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_TercesCourtyard>
  2134. X=142
  2135. Y=190
  2136. Width=110
  2137. Height=32
  2138. [HDMap11TextWindow3]
  2139. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Clocktower>
  2140. X=260
  2141. Y=175
  2142. Width=110
  2143. Height=15
  2144. [HDMap11TextWindow4]
  2145. Text=<jl><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_StonemarketToOldQuarter>
  2146. X=409
  2147. Y=175
  2148. Width=74
  2149. Height=28
  2150. [HDMap11TextWindow5]
  2151. Text=<jl><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_StonemarketTavern>
  2152. X=220
  2153. Y=255
  2154. Width=70
  2155. Height=15
  2156. [HDMap11TextWindow6]
  2157. Text=<jl><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_StonemarketToSouthQuarter>
  2158. X=213
  2159. Y=338
  2160. Width=82
  2161. Height=230
  2162. [HDMap11TextWindow7]
  2163. Text=<jl><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_StEdgar>
  2164. X=440
  2165. Y=290
  2166. Width=74
  2167. Height=68
  2168.  
  2169. [HDMap12TextWindow0]
  2170. Text=<jl><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Tavern>
  2171. X=150
  2172. Y=130
  2173. Width=70
  2174. Height=15
  2175. [HDMap12TextWindow1]
  2176. Text=<jl><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Sewers>
  2177. X=243
  2178. Y=132
  2179. Width=68
  2180. Height=14
  2181. [HDMap12TextWindow2]
  2182. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_DocksToSouthQuarter>
  2183. X=300
  2184. Y=100
  2185. Width=82
  2186. Height=30
  2187. [HDMap12TextWindow3]
  2188. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_DocksToOldQuarter>
  2189. X=412
  2190. Y=100
  2191. Width=74
  2192. Height=30
  2193. [HDMap12TextWindow4]
  2194. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_AbysmalGale>
  2195. X=161
  2196. Y=331
  2197. Width=90
  2198. Height=30
  2199. [HDMap12TextWindow5]
  2200. Text=<jl><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Pagans>
  2201. X=350
  2202. Y=340
  2203. Width=70
  2204. Height=15
  2205.  
  2206. [HDMap13TextWindow0]
  2207. Text=<jl><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_OQToAuldale>
  2208. X=370
  2209. Y=100
  2210. Width=80
  2211. Height=30
  2212. [HDMap13TextWindow1]
  2213. Text=<jl><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_OQToStonemarket>
  2214. X=177
  2215. Y=94
  2216. Width=114
  2217. Height=38
  2218. [HDMap13TextWindow2]
  2219. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Ramien'sApartment>
  2220. X=371
  2221. Y=176
  2222. Width=80
  2223. Height=25
  2224. [HDMap13TextWindow3]
  2225. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_OQToDocks>
  2226. X=403
  2227. Y=327
  2228. Width=67
  2229. Height=34
  2230. [HDMap13TextWindow4]
  2231. Text=<jl><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_KeeperCompound>
  2232. X=130
  2233. Y=220
  2234. Width=95
  2235. Height=32
  2236. [HDMap13TextWindow5]
  2237. Text=<jl><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_ToGraveyard>
  2238. X=135
  2239. Y=314
  2240. Width=100
  2241. Height=32
  2242. [HDMap13TextWindow6]
  2243. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_FortIronwood>
  2244. X=235
  2245. Y=282
  2246. Width=100
  2247. Height=32
  2248.  
  2249. [HDMap14TextWindow0]
  2250. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_AuldaleToMuseum>
  2251. X=409
  2252. Y=94
  2253. Width=74
  2254. Height=12
  2255. [HDMap14TextWindow1]
  2256. Text=<jl><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_PumpHouse>
  2257. X=362
  2258. Y=162
  2259. Width=60
  2260. Height=30
  2261. [HDMap14TextWindow2]
  2262. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Plaza>
  2263. X=235
  2264. Y=229
  2265. Width=60
  2266. Height=15
  2267. [HDMap14TextWindow3]
  2268. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Park>
  2269. X=410
  2270. Y=231
  2271. Width=45
  2272. Height=14
  2273. [HDMap14TextWindow4]
  2274. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Pub>
  2275. X=340
  2276. Y=291
  2277. Width=40
  2278. Height=14
  2279. [HDMap14TextWindow5]
  2280. Text=<jl><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_AuldaleToOldQuarter>
  2281. X=162
  2282. Y=330
  2283. Width=90
  2284. Height=30
  2285.  
  2286. [HDMap15TextWindow0]
  2287. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_MainGearshaft>
  2288. X=165
  2289. Y=138
  2290. Width=100
  2291. Height=50
  2292. [HDMap15TextWindow1]
  2293. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_ForemanOffice>
  2294. X=280
  2295. Y=105
  2296. Width=95
  2297. Height=50
  2298. [HDMap15TextWindow2]
  2299. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_CoalDispenser>
  2300. X=333
  2301. Y=147
  2302. Width=100
  2303. Height=32
  2304. [HDMap15TextWindow3]
  2305. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Furnace>
  2306. X=360
  2307. Y=205
  2308. Width=80
  2309. Height=32
  2310. [HDMap15TextWindow4]
  2311. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_HaltingMechanism>
  2312. X=273
  2313. Y=280
  2314. Width=100
  2315. Height=50
  2316. [HDMap15TextWindow5]
  2317. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_ToGroundFloor>
  2318. X=130
  2319. Y=280
  2320. Width=70
  2321. Height=40
  2322. [HDMap15TextWindow6]
  2323. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_SteamRelease>
  2324. X=407
  2325. Y=334
  2326. Width=80
  2327. Height=40
  2328.  
  2329. [HDMap16TextWindow0]
  2330. Text=<jc><font=HandDrawnFont12><dc=235,219,197><shadow=60,55,48><string=T_HDMapNameCityAuldale>
  2331. X=400
  2332. Y=205
  2333. Width=100
  2334. Height=64
  2335. [HDMap16TextWindow1]
  2336. Text=<jc><font=HandDrawnFont12><dc=235,219,197><shadow=60,55,48><string=T_HDMapNameCityDocks>
  2337. X=217
  2338. Y=300
  2339. Width=85
  2340. Height=32
  2341. [HDMap16TextWindow2]
  2342. Text=<jc><font=HandDrawnFont12><dc=235,219,197><shadow=60,55,48><string=T_HDMapNameCityStonemarket>
  2343. X=250
  2344. Y=160
  2345. Width=150
  2346. Height=64
  2347. [HDMap16TextWindow3]
  2348. Text=<jc><font=HandDrawnFont12><dc=235,219,197><shadow=60,55,48><string=T_HDMapNameCitySouthQuarter>
  2349. X=145
  2350. Y=195
  2351. Width=100
  2352. Height=64
  2353. [HDMap16TextWindow4]
  2354. Text=<jc><font=HandDrawnFont12><dc=235,219,197><shadow=60,55,48><string=T_HDMapNameCityOldQuarter>
  2355. X=260
  2356. Y=235
  2357. Width=100
  2358. Height=64
  2359.  
  2360. [HDMap17TextWindow0]
  2361. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_ToLowerLibraries>
  2362. X=295
  2363. Y=100
  2364. Width=85
  2365. Height=50
  2366. [HDMap17TextWindow1]
  2367. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_CaducaChambers>
  2368. X=174
  2369. Y=115
  2370. Width=100
  2371. Height=40
  2372. [HDMap17TextWindow2]
  2373. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_HallStatues>
  2374. X=265
  2375. Y=340
  2376. Width=85
  2377. Height=25
  2378. [HDMap17TextWindow3]
  2379. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_OldQuarterPassage>
  2380. X=395
  2381. Y=297
  2382. Width=85
  2383. Height=50
  2384.  
  2385. [HDMap19TextWindow0]
  2386. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_FrontGate>
  2387. X=390
  2388. Y=330
  2389. Width=80
  2390. Height=48
  2391.  
  2392. [HDMap19TextWindow1]
  2393. Text=<jc><font=HandDrawnFont12><dc=22,4,0><string=T_MapRoom_Basement>
  2394. X=137
  2395. Y=176
  2396. Width=100
  2397. Height=64
  2398.  
  2399. [MechEyeOverlay]
  2400. ;Texture=BotBaseOverlay.dds
  2401. Texture=VisionBiomodBaseOverlay.dds
  2402. Tint_R=0.80
  2403. Tint_G=0.62
  2404. Tint_B=0.48
  2405. Tint_Ratio=2.0
  2406. ScaleMin_X=1.0
  2407. ScaleMin_Y=1.0
  2408. ScaleMax_X=1.0
  2409. ScaleMax_Y=1.0
  2410. PanRate_X=0.0
  2411. PanRate_Y=0.25
  2412. NoiseMin_X=7.0
  2413. NoiseMin_Y=7.0
  2414. NoiseMax_X=14.0
  2415. NoiseMax_Y=14.0
  2416. Fullbright=true
  2417. Gamma=2.0
  2418. ;FOV=100
  2419.  
  2420.  
  2421. [T3OptionsDefaults]
  2422. ;For bools, 1 is ON/True and 0 is Off/False
  2423. ;Game options...
  2424. Version=19
  2425. ;__a-english, __f-french, __i-italian, __g-german, __s-spanish
  2426. Subtitles=0
  2427. Subtitles__f=1
  2428. Subtitles__i=1
  2429. Subtitles__g=1
  2430. Subtitles__s=1
  2431. ;Controller options...
  2432. ;(PC Defaults to *NO* Invert Y)
  2433. InvertYAxis__tx=0
  2434. InvertYAxis__tp=0
  2435. LookSpring=0
  2436. Vibration=1
  2437. ;Sound defaults.  These go from [0..25].
  2438. SFXVolume=25
  2439. MusicVolume=25
  2440. ;Controller layout
  2441. ControllerLayout=0
  2442. ;Video brightness options, [0..see below]
  2443. Brightness__x=5
  2444. Brightness__p=6
  2445. VSynch__x=0
  2446. VSynch__p=1
  2447. UseHWMixing__p=0
  2448. UseEAX__p=0
  2449. EAXMultipleEnvironments__p=0
  2450. AutoBowZoom=1
  2451.  
  2452. [GammaBrightnessContrastList]
  2453. GammaMin=1.02
  2454. GammaMax=1.5
  2455. BrightnessMin=0.9
  2456. BrightnessMax=1.5
  2457. ContrastMin=1.06
  2458. ContrastMax=1.06
  2459.  
  2460. [MouseCursor]
  2461. ImageFile=MouseCursor.dds
  2462. HotSpot_X=0
  2463. HotSpot_Y=0
  2464.  
  2465. [XBOXVertexPools]
  2466. DynamicVertexPool0=3145728
  2467. StaticVertexPool=2621440
  2468. StaticShadowVertexPool=1572864
  2469.  
  2470. [PCVertexPools]
  2471. DynamicVertexPool0=3145728
  2472. StaticVertexPool=2621440
  2473. StaticShadowVertexPool=1572864
  2474.  
  2475. ;These are used for special destinations when the player loses their
  2476. ;hit points but aren't actually supposed to die.
  2477.  
  2478. ;Off to jail...
  2479. [SpecialDeathState1]
  2480. DestMap=SouthQuarter3
  2481. DestPlayerStart=GarrettsCell
  2482.  
  2483. [Vendor_1002]    ; ATI
  2484. other=2
  2485. 4144=1            ; Radeon 9500
  2486. 4145=2            ; Radeon 9700
  2487. 4146=2            ; Radeon 9700
  2488. 4148=2            ; Radeon 9800
  2489. 4150=1            ; Radeon 9600
  2490. 4151=1            ; Radeon 9600
  2491. 4152=1            ; Radeon 9600
  2492. 4168=2            ; Radeon 9800
  2493. 4170=1            ; Radeon 9600
  2494. 4171=1            ; Radeon 9600
  2495. 4172=1            ; Radeon 9600
  2496. 4242=0            ; Radeon 8500
  2497. 4966=0            ; Radeon 9000
  2498. 4966=0            ; Radeon 9000
  2499. 4967=0            ; Radeon 9000
  2500. 496e=0            ; Radeon 9000
  2501. 496f=0            ; Radeon 9000
  2502. 4e44=2            ; Radeon 9700
  2503. 4e45=2            ; Radeon 9700
  2504. 4e46=1            ; Radeon 9600
  2505. 4e48=2            ; Radeon 9800
  2506. 4e49=2            ; Radeon 9800
  2507. 4e4a=2            ; Radeon 9800
  2508. 4e64=2            ; Radeon 9700
  2509. 4e65=2            ; Radeon 9700
  2510. 4e66=1            ; Radeon 9600
  2511. 4e68=2            ; Radeon 9800
  2512. 4e69=2            ; Radeon 9800
  2513. 4e6a=2            ; Radeon 9800
  2514. 5148=0            ; Radeon 8500
  2515. 5149=0            ; R200
  2516. 514a=0            ; R200
  2517. 514b=0            ; R200
  2518. 514c=0            ; Radeon 8500 LE
  2519. 514d=0            ; Radeon 9100
  2520. 514e=0            ; Radeon 8500
  2521. 514f=0            ; Radeon 8500
  2522. 5168=0            ; R200
  2523. 5169=0            ; R200
  2524. 516a=0            ; R200
  2525. 516b=0            ; R200
  2526. 516c=0            ; R200
  2527. 516d=0            ; Radeon 9100
  2528. 5834=0            ; Radeon 9000 IGP
  2529. 5835=0            ; Radeon 9000
  2530. 5940=0            ; Radeon 9200
  2531. 5941=0            ; Radeon 9200
  2532. 5960=0            ; Radeon 9200
  2533. 5961=0            ; Radeon 9200
  2534. 5962=0            ; Radeon 9200
  2535. 5963=0            ; Radeon 9200
  2536. 5964=0            ; Radeon 9200
  2537. 5d44=0            ; Radeon 9200
  2538.  
  2539.  
  2540. [Vendor_10de]    ; NVIDIA
  2541. other=2
  2542. 0200=0            ; GeForce3
  2543. 0201=0            ; GeForce3 Ti 200
  2544. 0202=0            ; GeForce3 Ti 500
  2545. 0203=0            ; Quadro DCC
  2546. 0250=0            ; GeForce4 Ti 4600
  2547. 0251=0            ; GeForce4 Ti 4400
  2548. 0252=0            ; NV25
  2549. 0253=0            ; GeForce4 Ti 4200
  2550. 0258=0            ; Quadro4 900 XGL
  2551. 0259=0            ; Quadro4 750 XGL
  2552. 025b=0            ; Quadro4 700 XGL
  2553. 0280=0            ; GeForce4 Ti 4800
  2554. 0281=0            ; GeForce4 Ti 4800, AGP 8x
  2555. 0282=0            ; GeForce 4 Ti 4800 SE
  2556. 0286=0            ; GeForce4 4200 Go          
  2557. 0288=0            ; Quadro4 980 XGL
  2558. 0289=0            ; Quadro4 780 XGL
  2559. 0301=1            ; GeForce FX 5800 Ultra   
  2560. 0302=1            ; GeForce FX 5800         
  2561. 0308=1            ; Quadro FX 2000          
  2562. 0309=1            ; Quadro FX 1000          
  2563. 030A=1            ; ICE FX 2000             
  2564. 0311=1            ; GeForce FX 5600 Ultra   
  2565. 0312=1            ; GeForce FX 5600         
  2566. 0313=1            ; NV31                    
  2567. 0314=1            ; GeForce FX 5600SE       
  2568. 0316=1            ; NV31M                     
  2569. 0317=1            ; NV31M Pro                 
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  2571. 031B=1            ; GeForce FX Go 5650         
  2572. 031C=1            ; Quadro FX Go 700           
  2573. 031D=1            ; NV31GLM                   
  2574. 031E=1            ; NV31GLM Pro               
  2575. 031F=1            ; NV31GLM Pro               
  2576. 0321=0            ; GeForce FX 5200 Ultra   
  2577. 0322=0            ; GeForce FX 5200         
  2578. 0323=0            ; GeForce FX 5200SE       
  2579. 0324=0            ; GeForce FX Go 5200         
  2580. 0325=0            ; GeForce FX Go 5250         
  2581. 0328=0            ; GeForce FX Go 5200 32M/64M 
  2582. 032A=0            ; NV34GL                  
  2583. 032B=0            ; Quadro FX 500           
  2584. 032D=0            ; GeForce FX Go 5100         
  2585. 032F=0            ; NV34GL                  
  2586. 0330=2            ; GeForce FX 5900 Ultra   
  2587. 0331=2            ; GeForce FX 5900         
  2588. 0332=2            ; NV35                    
  2589. 0333=2            ; GeForce FX 5950 Ultra
  2590. 0338=2            ; Quadro FX 3000
  2591. 0341=2            ; GeForce FX 5700 Ultra
  2592. 0342=2            ; GeForce FX 5700 Ultra
  2593. 034e=2            ; Quadro FX 1100
  2594.  
  2595. [Vendor_102b]    ; Matrox
  2596. other=0
  2597. 0527=0            ; Parhelia
  2598.  
  2599. [Vendor_1039]    ; SiS
  2600. other=0
  2601. 0330=0            ; Xabre
  2602.  
  2603.  
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  2606. ShadowDetail=25
  2607. Bloom=1
  2608. LightCutoff=25
  2609. MultiSampling=1
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  2611. UseLowResTextures=0
  2612.  
  2613. [VideoOptionsDefaultMedium]
  2614. Resolution=1
  2615. ShadowDetail=13
  2616. Bloom=1
  2617. LightCutoff=13
  2618. MultiSampling=1
  2619. LOD=13
  2620. UseLowResTextures=0
  2621.  
  2622. [VideoOptionsDefaultLow]
  2623. Resolution=0
  2624. ShadowDetail=0
  2625. Bloom=1
  2626. LightCutoff=0
  2627. MultiSampling=1
  2628. LOD=0
  2629. UseLowResTextures=1
  2630.  
  2631. [Movies]
  2632. ; Min and max range are 0 to 1
  2633. MinVolume__p=0.0
  2634. MinVolume__x=0.0
  2635. MaxVolume__p=1.0
  2636. MaxVolume__x=0.42
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  2638. Gamma__x=0.5
  2639. Contrast__p=1.0
  2640. Contrast__x=1.0
  2641. Brightness__p=1.0
  2642. Brightness__x=1.0
  2643.  
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  2647. ProgressWidth__t=376
  2648. ProgressHeight__t=3
  2649. LogoWidth__t=256
  2650. LogoHeight__t=128
  2651. LogoPosX__t=0
  2652. LogoPosY__t=0
  2653. LogoBaseTextureName__t=LOADSCREEN-LOGO
  2654. LoadingWidth__t=256
  2655. LoadingHeight__t=128
  2656. LoadingPosX__t=370
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  2658. LoadingBaseTextureName__t=LOADING
  2659.  
  2660. [HelpText]
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  2662. QuoteScrollRate=10000
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  2664.