104 "<description ....>\n\nBuild the shop into the city." "########" "########" "########"
123 "< description ... >\n\nToo far from Shop !" "########" "########" "########"
162 "< description ... >\n\nToo far from the shop and farm" "########" "########" "########"
170 "The storage place is too far away from either the farm or shop. Both the shop and farm must be highlighted." "Storage place too far away !" "Goals :\n\n- Place the storage place on the map\n- Both shop and the farm must be highlighted green." "########"
200 "IG2 is a game in which you are asked to produce and sell goods. Depending on the product chosen, this can be very easy, or rather difficult.\nIn this introductory campaign you learn to take all the basic steps you need during the game. \nThe single missions merely last a very short time. So we recommend you to take your time to really play all these missions. While doing so, you will become a business expert with the greatest of ease.\nDo not be afraid of anything, you will not get to know all the strategies. Therefore, sufficient secrets will remain to be discovered and a lot of tasks to be done.\n\nClick on the okay-button or press the right mouse button to close this message." "What does this game deal with?" "" "gfx\uif\7_Icons\00_Icon_BG_01.tga"
201 "On the screen you mostly see only a tiny section of the playworld.\n\nYou can shift this section by moving your mouse cursor towards the edge of the screen.\n\nYou can change the observation distance (zoom level) by turning your mouse wheel or by pressing the buttons XY. Through pressing the buttons X, Y or Z you can call up pre-defined observation distances.\n\nKlick on the okay-button or press the right mouse button to close this message." "Moving within the playworld" "Goals :\n- Move the cursor to the edge of the screen to scroll \n- Press arrow keys to scroll" "########"
202 "To get a better overview, you can fade in a small survey map. You can see the entire playworld on this map.\n\nIf you click on a point on the survey map, the visible section of the playworld will be adjusted to this point.\nA white frame in the survey map marks the momentarily visible section of the playworld.\n\nIf you click into the survey map and keep the mouse button pressed, you can shift the survey map on the screen.\n\nClick on the map icon at the bottom on the left to fade the survey map in.\n" "Use of overview map" "Goals :\n- Select the map icon from the bottom of the screen." "########"
203 "You can see some cities in your playworld. Your customers live there. You can only sell your products in cities to make money with them.\nThe bigger the houses are, the more customers are there.\n\nDue to this, it is very important at the beginning to reflect which cities you want to supply with goods.\nMostly, establishing a huge production will not pay, if you only want to deliver your goods to a small village.\n\nThe cities grow in the course of time. You can exert a direct influence on this. \nFactories erected near city centers prevent cities from growing, whereas for instance the construction of stores or sports facilities attract inhabitants." "The cities, or where are the customers?" "########" "########"
204 "It may sound strange to you that a store should be the starting point of a production chain.\nHowever, as we already mentioned before, you should always ponder first where you would like to sell your products and where it is possible to do so.\nYou will find it out most efficiently, if you generally first build a store.\n\nPlease, note that you can only earn money in your department stores!\n\nDuring this mission you should make money by selling agricultural products. To be able to do so, you have to establish at least one grocery. We are going to do this together now - step by step." "The store as the start of the production chain" "########" "########"
205 "To erect a building, you have to open the building menu.\nTo do so, simply click on an empty space in the playworld.\n\nIt does not matter where you click. You should only take care that you do not touch any building, traffic connection or vehicle (later).\n\nNow close this message and then, click on an empty space in the playworld." "How to erect a building" "Goals :\n- Click on an empty place on the map to open the build menu." "########"
206 "If a menu appears in an unhandy position, you can shift it or even fade it out.\n\nIn order to shift the menu, click on the cogwheel and keep the mouse button pressed. Now you can shift the menu.\n\nBy keeping the Tab-button pressed you can fade the menu out." "Shifting of menus" "########" "########"
207 "In the menu, the buildings are arranged according to categories, resp. functions.\nFrom the left to the right you can see:\nFactories, storage places, stores, railway stations etc., ...\n\nMaybe you do not immediately understand the meaning of the symbols.\nJust move your mouse cursor over a symbol, and you immediately get a short explanatory text.\n\nNow close this message. And choose the category 'store' by clicking on the corresponding symbol." "Select a building category" "Goals :\n- Select 'Shops' in the build menu." "########"
208 "You have just chosen the category 'department store'.\nNow all buildings are appearing which, at the moment, are available to you in this category.\n\nAs you are only allowed to establish groceries during this mission, you do not have any further option any more. Therefore, the grocery is automatically chosen.\n\nIn the menu, on the left hand side, you see the picture of the selected building. And first and foremost, you can see all necessary information on this building on the left." "Select a definite building" "Goals :\n- Select grocery." "########"
209 "The store is now 'hanging' on the mouse cursor. Move the mouse cursor and the building will follow these movements.\n\nIf the building appears in green, you can erect it in this position.\nHowever, if the building appears in red, you cannot construct it in this place, or you do not have enough money for the purchase.\n\nStores have a fixed catchment area. Customers will stream into the store coming from all buildings which are situated in this area. Buildings situated within the catchment area, are marked yellow.\n\nNote: The more high buildings there are in the catchment area, the more customers get to your store." "Where do I place my store?" "########" "########"
210 "For each single product that can be sold in this store, you can see the demand for every month above the building.\nThe number always corresponds to truck loadings, respectively freight car loadings. So you never sell single pieces!\n\nSince the demand may change according to seasonal trends, you always get four figures beside each other. These values represent the four seasons (spring, summer, fall and winter)." "How much is it possible to sell?" "########" "########"
211 "To completely erect a building, move the building to the desired position and press the left-hand mouse button.\n\nIn the information-bar at the bottom you see the probable costs, if other buildings have to be demolished.\n\nNow search for an advantageous place in Entenhausen (medium-sized town) and establish a grocery there." "Erection of the department store" "Goals :\n- Place store into the city." "########"
212 "As a first simple product we want to produce eggs and sell them.\nTo do so, we need a chicken farm.\n\nClose this message. And now choose the category 'Factories' in the Building-Menu. Then choose 'Chicken farm'." "Where do I get the goods from?" "Goals:\n- Select category 'factories'\n- Select Chicken Farm" "########"
213 "Erect your chicken farm not too far from the department store and quite near the city outskirts. Do not be afraid, you cannot make any mistakes.\n\nHens feel best, if there is sufficient grass available. You can gather information on how many eggs can be produced in a specific place, if you look at the numbers above the building.\n\nNow establish a chicken farm." "Where do you establish a chicken farm?" "Goals:\n- Build a chicken farm.\n- The farm must be near the store." "########"
214 "You can always close all menus by clicking on the X-button, respectively by pressing the right mouse button.\n\nNow close this message and afterwards close the build-menu." "Close menus" "Goals :\n- Close building menu either by a right mouse click or by clicking on the X button." "########"
215 "It is true, you have got a chicken farm, but nothing is produced at all. The workers on your chicken farm simply do not know what to do.\nAlmost all production plants are able to produce various kinds of products. Therefore, you have to decide and set what product has to be produced and where.\n\nOtherwise your staff spend their time doing nothing. Unfortunately, your costs remain, no matter, whether your workers are active or not." "Where do the eggs come from?" "########" "########"
216 "To set the production in a building, use the production menu. \nIt opens, if you click on a corresponding building.\n\nClose this message now.\nThen click on chicken farm." "Set production" "Goals:\n- Click on the chicken farm." "########"
217 "In the production menu you can now set what you want to produce.\nTo do so, you simply click on the corresponding product symbol.\n\nOn the left hand side you can get all necessary information, such as output per month, production costs etc.\n\nAs the chicken farm can only produce eggs, you do not have too many a choice here." "Now work has to be started" "Goals :\n- Set product to eggs." "########"
218 "Im gleichen Menⁿ k÷nnen Sie auch festlegen, wieviel Sie ihren Arbeitern zahlen wollen.\nUnd vor allem legen Sie hier auch fest, wie sehr diese ProduktionsstΣtte ausgelastet werden soll.\n\nZu Beginn werden Sie nicht sehr viel verkaufen k÷nnen. Daher ist es oft von Vorteil die Produktion entsprechend zu drosseln.\n\nSchlie▀en Sie nun diese Nachricht.\nStellen Sie die Produktion auf 75%, indem Sie auf den mittleren Kreis klicken." "Wages and utilization" "Goals : \n- Set utilization to 75 %." "########"
219 "As long as the menu is open, the settings are not adopted. Only when you close the menu by clicking on OK (green check), the settings for this building are adopted.\n\nIf you close the menu again by clicking on the right mouse button or on Close (red cross), all the changes are deleted again.\n\nNow close this message.\nThen close the production menu by clicking on OK (green check)." "Confirm settings" "Goals :\n- Click ok." "########"
220 "Ihre Hⁿhnerfarm produziert nun brav Hⁿhner. H÷rt aber sofort wieder auf damit, weil Sie die Eier nirgends auslagern kann. Das sehen Sie am speziellen Symbol ⁿber der Hⁿhnerfarm.\n\nJede ProduktionsstΣtte braucht ein Lager, damit die produzierten Waren auch gelagert werden k÷nnen." "Where shall I sell the eggs now?" "########" "########"
221 "You can establish storage places like normal buildings.\n\nStorage places have a catchment area like department stores. All buildings which are situated within this catchment area, are able to exchange goods with this storage place.\n\nNevertheless, storage places themselves cannot exchange products among each other!" "How do storage places work?" "########" "########"
222 "Now open the Build-Menu and select the category 'storage place'.\nSelect a medium-sized storage place." "Erection of a storage place" "Goals :\n- Open build menu (click on an empty place on the map)\n- Select category 'storage place'\n- Select the middle sized storage place." "########"
223 "Place the storage place in a way that the chicken farm and the department store are highlighted green.\nOnly if this takes place, both buildings are in the catchment area of the storage place. The chicken farm is now able to deliver eggs to the storage place. And the store is going to fetch eggs from the storage place on demand.\n\nPlease, note: It is not possible to deliver any goods directly from production plants to stores. The commercial exchange always has to take place by means of storage places.\n\nClose this message now.\nPlace a medium-sized storage place in a way that the chicken farm and the store are highlighted green (in the catchment area of the storage place).\n\nThen close the Build-Menu." "Right position for storage place" "Goals :\n\n- Place the storage place on the map\n- Both shop and the farm must be highlighted green." "########"
224 "Now it will not take much longer and the first eggs will arrive at the storage place. In the storage place, you can see a symbol representing the product. And beside it, there are boxes that show you how many loadings there are on stock.\n\nThe store is now going to supply itself with the demanded quantities (if available) from the storage place." "Products on stock" "########" "########"
225 "As soon as the department store sells the first eggs, an instant to be remembered will have come.\nFor the very first time, green figures appear above your store. That is to say, there is money in your checkout counter at last.\n\nAt the bottom, on the right, you see your balance. Beside it, on the left, you can read the current date and your luxury points (you do not have to worry about the latter during the missions)." "The first earnings" "########" "########"
226 "You have now learned to establish buildings and produce goods.\nMake use of this knowledge and achieve a balance of XY within 5 years maximum. If you do so, you will have completed this mission successfully.\n\nYou do best if you supply all cities with eggs. You can also establish cattle ranches and produce milk and meat on them. These products can also be sold in groceries.\nPlease, take care that you do not produce too much.\n\nGood result!" "Your game goal" "########" "########"
230 "Click on the shop you've just built." "Select shop" "" ""