104 "<description ....>\n\nBuild the shop into the city." "########" "########" "########"
123 "< description ... >\n\nToo far from Shop !" "########" "########" "########"
162 "< description ... >\n\nToo far from the shop and farm" "########" "########" "########"
170 "The storage place is too far away from either the farm or shop. Both the shop and farm must be highlighted." "Storage place too far away !" "Goals :\n\n- Place the storage place on the map\n- Both shop and the farm must be highlighted green." "########"
200 "IG2 is a game in which you are asked to produce and sell goods. Depending on the product chosen, this can be very easy, or rather difficult.\nIn this introductory campaign you learn to take all the basic steps you need during the game. \nThe single missions merely last a very short time. So we recommend you to take your time to really play all these missions. While doing so, you will become a business expert with the greatest of ease.\nDo not be afraid of anything, you will not get to know all the strategies. Therefore, sufficient secrets will remain to be discovered and a lot of tasks to be done.\n\nClick on the okay-button or press the right mouse button to close this message." "What does this game deal with?" "" "gfx\uif\7_Icons\00_Icon_BG_01.tga"
201 "On the screen you mostly see only a tiny section of the playworld.\n\nYou can shift this section by moving your mouse cursor towards the edge of the screen.\n\nYou can change the observation distance (zoom level) by turning your mouse wheel or by pressing the buttons XY. Through pressing the buttons X, Y or Z you can call up pre-defined observation distances.\n\nKlick on the okay-button or press the right mouse button to close this message." "Moving within the playworld" "Goals :\n- Move the cursor to the edge of the screen to scroll \n- Press arrow keys to scroll" "########"
202 "To get a better overview, you can fade in a small survey map. You can see the entire playworld on this map.\n\nIf you click on a point on the survey map, the visible section of the playworld will be adjusted to this point.\nA white frame in the survey map marks the momentarily visible section of the playworld.\n\nIf you click into the survey map and keep the mouse button pressed, you can shift the survey map on the screen.\n\nClick on the map icon at the bottom on the left to fade the survey map in.\n" "Use of overview map" "Goals :\n- Select the map icon from the bottom of the screen." "########"
203 "You can see some cities in your playworld. Your customers live there. You can only sell your products in cities to make money with them.\nThe bigger the houses are, the more customers are there.\n\nDue to this, it is very important at the beginning to reflect which cities you want to supply with goods.\nMostly, establishing a huge production will not pay, if you only want to deliver your goods to a small village.\n\nThe cities grow in the course of time. You can exert a direct influence on this. \nFactories erected near city centers prevent cities from growing, whereas for instance the construction of stores or sports facilities attract inhabitants." "The cities, or where are the customers?" "########" "########"
204 "It may sound strange to you that a store should be the starting point of a production chain.\nHowever, as we already mentioned before, you should always ponder first where you would like to sell your products and where it is possible to do so.\nYou will find it out most efficiently, if you generally first build a store.\n\nPlease, note that you can only earn money in your department stores!\n\nDuring this mission you should make money by selling agricultural products. To be able to do so, you have to establish at least one grocery. We are going to do this together now - step by step." "The store as the start of the production chain" "########" "########"
205 "To erect a building, you have to open the building menu.\nTo do so, simply click on an empty space in the playworld.\n\nIt does not matter where you click. You should only take care that you do not touch any building, traffic connection or vehicle (later).\n\nNow close this message and then, click on an empty space in the playworld." "How to erect a building" "Goals :\n- Click on an empty place on the map to open the build menu." "########"
206 "If a menu appears in an unhandy position, you can shift it or even fade it out.\n\nIn order to shift the menu, click on the cogwheel and keep the mouse button pressed. Now you can shift the menu.\n\nBy keeping the Tab-button pressed you can fade the menu out." "Shifting of menus" "########" "########"
207 "In the menu, the buildings are arranged according to categories, resp. functions.\nFrom the left to the right you can see:\nFactories, storage places, stores, railway stations etc., ...\n\nMaybe you do not immediately understand the meaning of the symbols.\nJust move your mouse cursor over a symbol, and you immediately get a short explanatory text.\n\nNow close this message. And choose the category 'store' by clicking on the corresponding symbol." "Select a building category" "Goals :\n- Select 'Shops' in the build menu." "########"
208 "You have just chosen the category 'department store'.\nNow all buildings are appearing which, at the moment, are available to you in this category.\n\nAs you are only allowed to establish groceries during this mission, you do not have any further option any more. Therefore, the grocery is automatically chosen.\n\nIn the menu, on the left hand side, you see the picture of the selected building. And first and foremost, you can see all necessary information on this building on the left." "Select a definite building" "Goals :\n- Select grocery." "########"
209 "The store is now 'hanging' on the mouse cursor. Move the mouse cursor and the building will follow these movements.\n\nIf the building appears in green, you can erect it in this position.\nHowever, if the building appears in red, you cannot construct it in this place, or you do not have enough money for the purchase.\n\nStores have a fixed catchment area. Customers will stream into the store coming from all buildings which are situated in this area. Buildings situated within the catchment area, are marked yellow.\n\nNote: The more high buildings there are in the catchment area, the more customers get to your store." "Where do I place my store?" "########" "########"
210 "For each single product that can be sold in this store, you can see the demand for every month above the building.\nThe number always corresponds to truck loadings, respectively freight car loadings. So you never sell single pieces!\n\nSince the demand may change according to seasonal trends, you always get four figures beside each other. These values represent the four seasons (spring, summer, fall and winter)." "How much is it possible to sell?" "########" "########"
211 "To completely erect a building, move the building to the desired position and press the left-hand mouse button.\n\nIn the information-bar at the bottom you see the probable costs, if other buildings have to be demolished.\n\nNow search for an advantageous place in Entenhausen (medium-sized town) and establish a grocery there." "Erection of the department store" "Goals :\n- Place store into the city." "########"
212 "As a first simple product we want to produce eggs and sell them.\nTo do so, we need a chicken farm.\n\nClose this message. And now choose the category 'Factories' in the Building-Menu. Then choose 'Chicken farm'." "Where do I get the goods from?" "Goals:\n- Select category 'factories'\n- Select Chicken Farm" "########"
213 "Erect your chicken farm not too far from the department store and quite near the city outskirts. Do not be afraid, you cannot make any mistakes.\n\nHens feel best, if there is sufficient grass available. You can gather information on how many eggs can be produced in a specific place, if you look at the numbers above the building.\n\nNow establish a chicken farm." "Where do you establish a chicken farm?" "Goals:\n- Build a chicken farm.\n- The farm must be near the store." "########"
214 "You can always close all menus by clicking on the X-button, respectively by pressing the right mouse button.\n\nNow close this message and afterwards close the build-menu." "Close menus" "Goals :\n- Close building menu either by a right mouse click or by clicking on the X button." "########"
215 "It is true, you have got a chicken farm, but nothing is produced at all. The workers on your chicken farm simply do not know what to do.\nAlmost all production plants are able to produce various kinds of products. Therefore, you have to decide and set what product has to be produced and where.\n\nOtherwise your staff spend their time doing nothing. Unfortunately, your costs remain, no matter, whether your workers are active or not." "Where do the eggs come from?" "########" "########"
216 "To set the production in a building, use the production menu. \nIt opens, if you click on a corresponding building.\n\nClose this message now.\nThen click on chicken farm." "Set production" "Goals:\n- Click on the chicken farm." "########"
217 "In the production menu you can now set what you want to produce.\nTo do so, you simply click on the corresponding product symbol.\n\nOn the left hand side you can get all necessary information, such as output per month, production costs etc.\n\nAs the chicken farm can only produce eggs, you do not have too many a choice here." "Now work has to be started" "Goals :\n- Set product to eggs." "########"
218 "Im gleichen Menⁿ k÷nnen Sie auch festlegen, wieviel Sie ihren Arbeitern zahlen wollen.\nUnd vor allem legen Sie hier auch fest, wie sehr diese ProduktionsstΣtte ausgelastet werden soll.\n\nZu Beginn werden Sie nicht sehr viel verkaufen k÷nnen. Daher ist es oft von Vorteil die Produktion entsprechend zu drosseln.\n\nSchlie▀en Sie nun diese Nachricht.\nStellen Sie die Produktion auf 75%, indem Sie auf den mittleren Kreis klicken." "Wages and utilization" "Goals : \n- Set utilization to 75 %." "########"
219 "As long as the menu is open, the settings are not adopted. Only when you close the menu by clicking on OK (green check), the settings for this building are adopted.\n\nIf you close the menu again by clicking on the right mouse button or on Close (red cross), all the changes are deleted again.\n\nNow close this message.\nThen close the production menu by clicking on OK (green check)." "Confirm settings" "Goals :\n- Click ok." "########"
220 "Ihre Hⁿhnerfarm produziert nun brav Hⁿhner. H÷rt aber sofort wieder auf damit, weil Sie die Eier nirgends auslagern kann. Das sehen Sie am speziellen Symbol ⁿber der Hⁿhnerfarm.\n\nJede ProduktionsstΣtte braucht ein Lager, damit die produzierten Waren auch gelagert werden k÷nnen." "Where shall I sell the eggs now?" "########" "########"
221 "You can establish storage places like normal buildings.\n\nStorage places have a catchment area like department stores. All buildings which are situated within this catchment area, are able to exchange goods with this storage place.\n\nNevertheless, storage places themselves cannot exchange products among each other!" "How do storage places work?" "########" "########"
222 "Now open the Build-Menu and select the category 'storage place'.\nSelect a medium-sized storage place." "Erection of a storage place" "Goals :\n- Open build menu (click on an empty place on the map)\n- Select category 'storage place'\n- Select the middle sized storage place." "########"
223 "Place the storage place in a way that the chicken farm and the department store are highlighted green.\nOnly if this takes place, both buildings are in the catchment area of the storage place. The chicken farm is now able to deliver eggs to the storage place. And the store is going to fetch eggs from the storage place on demand.\n\nPlease, note: It is not possible to deliver any goods directly from production plants to stores. The commercial exchange always has to take place by means of storage places.\n\nClose this message now.\nPlace a medium-sized storage place in a way that the chicken farm and the store are highlighted green (in the catchment area of the storage place).\n\nThen close the Build-Menu." "Right position for storage place" "Goals :\n\n- Place the storage place on the map\n- Both shop and the farm must be highlighted green." "########"
224 "Now it will not take much longer and the first eggs will arrive at the storage place. In the storage place, you can see a symbol representing the product. And beside it, there are boxes that show you how many loadings there are on stock.\n\nThe store is now going to supply itself with the demanded quantities (if available) from the storage place." "Products on stock" "########" "########"
225 "As soon as the department store sells the first eggs, an instant to be remembered will have come.\nFor the very first time, green figures appear above your store. That is to say, there is money in your checkout counter at last.\n\nAt the bottom, on the right, you see your balance. Beside it, on the left, you can read the current date and your luxury points (you do not have to worry about the latter during the missions)." "The first earnings" "########" "########"
226 "You have now learned to establish buildings and produce goods.\nMake use of this knowledge and achieve a balance of XY within 5 years maximum. If you do so, you will have completed this mission successfully.\n\nYou do best if you supply all cities with eggs. You can also establish cattle ranches and produce milk and meat on them. These products can also be sold in groceries.\nPlease, take care that you do not produce too much.\n\nGood result!" "Your game goal" "########" "########"
227 "One more reminder: You can close all the menus at any time by clicking on 'Close' or by clicking the right mouse button.\n\nNow close this message, and then close the building menu." "Close menus" "" "gfx\uif\9_tutorial\Tutorial 01\00_13.tga"
230 "Click on the shop you've just built." "Select shop" "" ""
239 "Look how much sold !\n\nPress profit button" "Go to profit" "" ""
240 "Note ! Profit is now smaller.\n\nPress sales button" "Smaller profit" "" ""
241 "Look at sales\n\nSet price back to 100 %" "Price back to 100 %" "" ""
242 "Accept the dialog again" "Accept dialog." "" ""
243 "Soon the first eggs will arrive at the warehouse. In the warehouse, you'll see a symbol that represents the product, as well as crates next to it indicating how many loads have been placed in storage.\n\nIt is now up to the department store to fetch the required quantity (if available) from the warehouse." "Products in the warehouse" "" "gfx\uif\9_tutorial\Tutorial 01\00_17.tga"
244 "The first sale of eggs at the department store is a moment to savour. For the first time, figures will appear above your department store in green. This means that money is rolling in at last.\n\nBelow right you can see your account balance. Next to it are your 'luxury points' (but you don't need to worry about these in the missions). And on the far right you will see today's date." "Your first income" "" "gfx\uif\9_tutorial\99_00.tga"
245 "You would doubtless like to know how much you are actually going to earn from the sale of eggs. It would also be interesting to know whether you are satisfying demand, or even if you are supplying too much.\n\nTo obtain this information, close this message and click on the department store." "How much am I earning?" "" "gfx\uif\9_tutorial\99_00.tga"
248 "You can call up all the information on specific products in the department store at any time.\nJust left-click on the relevant product symbol.\n\nClose this message and click on the symbol for eggs in the department store menu." "Info for a product" "" "gfx\uif\9_tutorial\Tutorial 01\00_18.tga"
251 "On the left, you now see the profit you have made from egg sales in the last month.\n\nYou can also change the sales price here, which will affect demand. But for now, we'll leave the sales price as it is." "Profit" "" "gfx\uif\9_tutorial\Tutorial 01\00_19.tga"
252 "You should check regularly whether your supply is meeting demand.\n\nClose this message and on the menu to the right, click on the middle button (Supply/Demand)." "Supply and demand" "" "gfx\uif\9_tutorial\Tutorial 01\00_20.tga"
254 "You can now see from the green column on the right how many eggs the department store could sell in a particular month.\nThe red column next to it tells you how many units were actually sold.\nIdeally, these bars should be at the same level." "Supply and demand" "" "gfx\uif\9_tutorial\Tutorial 01\00_21.tga"
255 "You have now learned how to construct buildings and produce goods.\nUse this knowledge to set up a dairy farm and sell milk.\n\nYou must sell at least 20 units of milk to complete this mission successfully.\n\nGood luck!" "Your game goal" "" "gfx\uif\9_tutorial\99_00.tga"
302 "To extract natural resources, you will need a mine.\n\nSelect a mine from the building menu." "My first mine" "" "gfx\uif\9_tutorial\Tutorial 02\01_03.tga"
303 "If you move the mine over the raw material symbols, you can see immediately how many raw materials you can extract in this area.\n\nNow build a mine on the site of the raw materials." "Positioning of mines" "" "gfx\uif\9_tutorial\Tutorial 02\01_04.tga"
306 "Now build a large warehouse so that the mine and the building materials industry are in the catchment area of the warehouse (both buildings must be green)." "Temporary storage" "" "gfx\uif\9_tutorial\Tutorial 02\01_05.tga"
307 "Now the iron ore must be turned into steel. For this, you will need a steelworks.\n\nYou should construct a steelworks within the catchment area of the warehouse you last built." "Iron ore to steel" "" "gfx\uif\9_tutorial\Tutorial 02\01_06.tga"
309 "Now close the building menu and click on the mine.\n\nTo avoid overproduction, set iron ore as the product for the mine, and reduce capacity to 25%.\n\nClick on 'OK' in the menu to confirm your settings." "Reducing capacity utilisation" "" "gfx\uif\9_tutorial\Tutorial 02\01_07.tga"
312 "Now click on the steelworks.\n\nSet production to 'Steel' and reduce capacity to 50%.\n\nClick 'OK' to confirm your settings." "Avoid overproduction" "" "gfx\uif\9_tutorial\Tutorial 02\01_08.tga"
318 "To produce tools, timbers are needed. To produce these, you first need to fell trees. For that, you will need a lumber camp.\n\nLumber camps can fell trees within a specific catchment area. Build a lumber camp now in the forest. Make sure that it is within the catchment area of the warehouse that was most recently constructed." "Felling trees" "" "gfx\uif\9_tutorial\Tutorial 02\01_09.tga"
324 "The tree trunks must now be transformed into manageable timbers. This will be carried out in a sawmill.\n\nBuild a sawmill located in the catchment area of the warehouse you last built." "Turning trees into timbers" "" "gfx\uif\9_tutorial\Tutorial 02\01_10.tga"
327 "Now close the building menu and click on the lumber camp.\n\nTo avoid overproduction, set tree trunks as the product in the lumber camp, and reduce capacity to 25%.\n\nNext, click on 'OK' in the menu to confirm your settings." "Set production" "" "gfx\uif\9_tutorial\Tutorial 02\01_11.tga"
328 "Now click on the sawmill.\n\nSet production to 'Timbers', and reduce capacity to 50%.\n\nClick 'OK' to confirm your settings." "Avoid overproduction" "" "gfx\uif\9_tutorial\Tutorial 02\01_12.tga"
330 "To keep any nasty surprises to a minimum, you can set the exact products and quantities you wish to receive in any warehouse.\n\nTo open the warehouse menu, click on the warehouse near the mine, lumber camp, steelworks and sawmill." "Manage warehouse" "" "gfx\uif\9_tutorial\Tutorial 02\01_13.tga"
331 "On the left, you can see the current warehouse status - which products are stored where, and how many units are available at any particular time.\n\nIf you want to remove goods, click on the relevant symbol on the left and then click on the dustbin." "Remove stock goods" "" "gfx\uif\9_tutorial\Tutorial 02\01_14.tga"
332 "On the right, you can define which products are accepted by the warehouse and how many.\n\nYou can use the top two buttons to specify whether nothing at all is accepted or whether any quantity of any product is accepted." "Manage warehouse" "" "gfx\uif\9_tutorial\Tutorial 02\01_15.tga"
333 "You should now manage the two warehouses so that the finished tool is only accepted in the warehouse at the department store.\n\nSo set the product group for building materials to 0%." "No tools" "" "gfx\uif\9_tutorial\Tutorial 02\01_16.tga"
335 "Now specify that all products in the category for lumber camp, mine, steelworks and sawmill should be stored at a rate of just 25%.\n\nClick 'OK' to confirm." "Warehouse management" "" "gfx\uif\9_tutorial\Tutorial 02\01_17.tga"
336 "Finally, you should now start production of tools in the building materials industry.\n\nClick 'OK' to confirm." "Hand over the tool" "" "gfx\uif\9_tutorial\Tutorial 02\01_18.tga"
340 "Of course, you should also find out how high demand for tools really is in your department store. Then you need to adjust capacity utilisation in the building materials industry accordingly." "Requirements and production" "" "gfx\uif\9_tutorial\99_00.tga"
341 "If everything has gone to plan, you close to achieving your mission goal. Sell 30 units of tools and your mission is accomplished.\n\nGood luck!" "Mission goal" "" "gfx\uif\9_tutorial\99_00.tga"
350 "In this mission, we are going to attempt a more complex production procedure. You will extract raw materials, process them, and sell the end products.\n\nYour task is to manufacture tools and earn money from selling them." "Mission goal" "" "gfx\uif\9_tutorial\99_00.tga"
351 "If you look at the game world, you will see that there is already a department store, a warehouse and a building materials industry.\n\nTo be able to produce tools, you need timbers and steel. Together, we will now build the infrastructure you need to manufacture these products." "Starting point" "" "gfx\uif\9_tutorial\Tutorial 02\01_00.tga"
352 "The presence of natural resources is indicated by symbols that emerge from the ground. Place your mouse pointer on a symbol to display the quantity of raw materials at this location." "Where are the raw materials?" "" "gfx\uif\9_tutorial\Tutorial 02\01_02.tga"
400 "The warehouse would be too far away. Make sure that the mine and factory are displayed in green. Only then will both buildings be in the warehouse's catchment area, and will thus be able to procure goods from the warehouse or deliver to it." "Warehouse is too far away!" "" "gfx\uif\9_tutorial\99_99.tga"
401 "The factory would not be within the warehouse's catchment area.\nMake sure that the warehouse is displayed in green!" "Factory is too far away!" "" "gfx\uif\9_tutorial\99_99.tga"
403 "The warehouse would be too far away.\nThe department store and factory must be located within the catchment area of the warehouse. Make sure that they are displayed in green!" "Warehouse is too far away!" "" "gfx\uif\9_tutorial\99_99.tga"
500 "We are now going to deal with the transportation of goods over long distances. We are going to build a railway together." "Mission goal" "" "gfx\uif\9_tutorial\99_00.tga"
501 "You already own a furniture manufacturer that is in production, and a department store with warehouse in the town.\nOur task is to deliver furniture from the factory to the town." "Starting point" "" "gfx\uif\9_tutorial\99_00.tga"
503 "Now build a railway station within the catchment area of the factory warehouse.\n\nIncidentally, you can alter the direction the railway station is facing by pressing the spacebar." "My first railway station" "" "gfx\uif\9_tutorial\Tutorial 03\02_00.tga"
506 "It doesn't make much sense to have just one railway station.\nYou will need another station in town so that trains can deliver goods there.\n\nNow build a railway station within the catchment area of the department store's warehouse." "A second station" "" "gfx\uif\9_tutorial\Tutorial 03\02_01.tga"
509 "Now we need to lay the track.\n\nTo do this, just click on the 'Rail' button and lay the rails to connect the two railway stations." "Rails" "" "gfx\uif\9_tutorial\Tutorial 03\02_02.tga"
512 "Your trains should be serviced regularly. This takes place in railway stations that are equipped with repair workshops. Each time a train makes a scheduled stop at this kind of station, it is repaired.\n\nNow click on the 'Repair workshop' button and then click on a station. This station will now be equipped with a repair workshop." "Repairs" "" "gfx\uif\9_tutorial\Tutorial 03\02_03.tga"
515 "You now have your first operational railway network.\n\nNow close the building menu." "Continue" "" "gfx\uif\9_tutorial\99_00.tga"
518 "We now need to buy a locomotive.\n\nVehicles are always purchased at railway stations, terminals, ports and airports.\n\nSo click on the railway station near the factory to open the vehicle purchase menu." "Buy vehicle" "" "gfx\uif\9_tutorial\Tutorial 03\02_04.tga"
521 "You can choose between two locomotives. The cheaper one will be sufficient for our purposes.\n\nAs this one is already selected, you only need to click 'OK' to confirm the purchase." "Buy locomotive" "" "gfx\uif\9_tutorial\Tutorial 03\02_05.tga"
524 "The station where you buy the train is always entered in the timetable as the first stop. It is usually the first one anyway. However, you can change it at any time. But in our case, it is correct." "First stop" "" "gfx\uif\9_tutorial\Tutorial 03\02_06.tga"
525 "Now we need to establish what will be loaded onto the train at this station.\nOn the right, you see the load capacity of the train. At the moment, all fields are blank, but we are about to change that.\n\nClick on the furniture production symbol on the left. Next, keep clicking on the furniture symbol at the bottom left until all the fields on the right are filled." "Loading" "" "gfx\uif\9_tutorial\Tutorial 03\02_07.tga"
527 "It is usually a good idea to instruct the train driver to wait until the train is fully loaded before departing.\n\nTo do this, click 'Wait until load is complete'." "Wait until load is complete" "" "gfx\uif\9_tutorial\Tutorial 03\02_08.tga"
530 "We now need to let the train driver know where he is going.\n\nIncidentally, it would be no problem to let other trains run on this stretch of track. If two trains meet on the same platform, nothing will happen - the trains will just slow down a lot!\n\nClick on the station near the town.\nThis station is entered in the timetable." "Next stop" "" "gfx\uif\9_tutorial\Tutorial 03\02_09.tga"
531 "At the second scheduled stop, we'll leave the load fields blank. This means that all the goods will be unloaded at this station. The train will then return empty to the first station.\n\nThe load fields indicate to the driver how the train should leave the station.\n\nClick on 'OK' to confirm the timetable." "Timetable is complete" "" "gfx\uif\9_tutorial\Tutorial 03\02_10.tga"
533 "You are now familiar with the basic functions for transporting goods.\nFor more information and functions, please consult the manual." "More information" "" "gfx\uif\9_tutorial\99_00.tga"
534 "Your task now is to sell 30 picture frames. To do this, you will need to change what you produce and alter the timetable.\nIt is entirely up to you whether you set up a separate industry and use more vehicles.\n\nGood luck!" "Mission goal" "" "gfx\uif\9_tutorial\99_00.tga"
564 "" "" "" ""
600 "The station would not be in the catchment area of the warehouse.\nMake sure the warehouse turns green." "Station is too far away!" "" "gfx\uif\9_tutorial\99_99.tga"
603 "Close the vehicle purchase menu and click on the station near the factory." "Caution!" "" "gfx\uif\9_tutorial\99_99.tga"