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Text File  |  2002-05-24  |  97KB  |  1,503 lines

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  664. 2000 80   
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  666.  
  667. 59    2 2
  668. 2000 80   
  669. 2100 50   
  670.  
  671. 60    2 2
  672. 1930 75   
  673. 1960 50   
  674.  
  675. 61    2 2
  676. 2000 80   
  677. 2100 50   
  678.  
  679. 62    2 2
  680. 2000 80   
  681. 2100 50   
  682.  
  683. 63    2 2
  684. 2000 80   
  685. 2100 50   
  686.  
  687. 64    2 2
  688. 2000 80   
  689. 2100 50   
  690.  
  691. 65    2 2
  692. 2000 80   
  693. 2100 50   
  694.  
  695. 66    2 2
  696. 2000 80   
  697. 2100 50   
  698.  
  699. 67    2 2
  700. 2000 80   
  701. 2100 50   
  702.  
  703. 68    2 2
  704. 2000 80   
  705. 2100 50   
  706.  
  707. 69    2 2
  708. 2000 80   
  709. 2100 50   
  710.  
  711. 70    2 2
  712. 2000 80   
  713. 2100 50   
  714.  
  715. 71    2 2
  716. 2000 80   
  717. 2100 50   
  718.  
  719. 72    2 2
  720. 2000 80   
  721. 2100 50   
  722.  
  723. 73    2 2
  724. 1938 70   
  725. 1948 50   
  726.  
  727. 74    2 2
  728. 1942 75   
  729. 1947 55   
  730.  
  731. 75    2 2
  732. 2000 80   
  733. 2100 50   
  734.  
  735. 76    2 2
  736. 2000 80   
  737. 2100 50   
  738.  
  739. 77    2 2
  740. 2000 80   
  741. 2100 50   
  742.  
  743. 78    2 2
  744. 2000 80   
  745. 2100 50   
  746.  
  747. 79    2 2
  748. 2000 80   
  749. 2100 50   
  750.  
  751. 80    2 2
  752. 2000 80   
  753. 2100 50   
  754.  
  755. 81    2 2
  756. 1927 60   
  757. 1937 0    
  758.  
  759. 82    2 2
  760. 2000 80   
  761. 2100 50   
  762.  
  763. 83    2 2
  764. 2000 80   
  765. 2100 50   
  766.  
  767. 84    2 2
  768. 2000 80   
  769. 2100 50   
  770.  
  771. 85    2 2
  772. 2000 80   
  773. 2100 50   
  774.  
  775. 86    2 2
  776. 2000 80   
  777. 2100 50   
  778.  
  779. 87    2 2
  780. 1964 70   
  781. 1970 50   
  782.  
  783. 88    2 2
  784. 2000 80   
  785. 2100 50   
  786.  
  787. 89    2 2
  788. 2000 80   
  789. 2100 50   
  790.  
  791. 90    2 2
  792. 2000 80   
  793. 2100 50   
  794.  
  795. 91    2 2
  796. 2000 80   
  797. 2100 50   
  798.  
  799. 92    2 2
  800. 2000 80   
  801. 2100 50   
  802.  
  803. 93    2 2
  804. 2000 80   
  805. 2100 50   
  806.  
  807. 94    2 2
  808. 2000 80   
  809. 2100 50   
  810.  
  811. 95    2 2
  812. 2000 80   
  813. 2100 50   
  814.  
  815. 96    2 2
  816. 2000 80   
  817. 2100 50   
  818.  
  819. 97    2 2
  820. 2000 80   
  821. 2100 50   
  822.  
  823. 98    2 2
  824. 2000 80   
  825. 2100 50   
  826.  
  827. 99    2 2
  828. 2000 80   
  829. 2100 50   
  830.  
  831. 100    2 2
  832. 2000 80   
  833. 2100 50   
  834.  
  835. 101    2 2
  836. 2000 80   
  837. 2100 50   
  838.  
  839. 102    2 2
  840. 2000 80   
  841. 2100 50   
  842.  
  843. 103    2 2
  844. 1956 60   
  845. 1962 0    
  846.  
  847. 104    2 2
  848. 1953 65   
  849. 1963 0    
  850.  
  851. 105    2 2
  852. 2000 80   
  853. 2100 50   
  854.  
  855. 106    2 2
  856. 2000 80   
  857. 2100 50   
  858.  
  859. 107    2 2
  860. 2000 80   
  861. 2100 50   
  862.  
  863. 108    2 2
  864. 2000 80   
  865. 2100 50   
  866.  
  867. 109    2 2
  868. 1932 50   
  869. 1940 0    
  870.  
  871. 110    2 2
  872. 1966 60   
  873. 1972 0    
  874.  
  875. 111    2 2
  876. 2000 80   
  877. 2100 50   
  878.  
  879. 112    2 2
  880. 2000 80   
  881. 2100 50   
  882.  
  883. 113    2 2
  884. 2000 80   
  885. 2100 50   
  886.  
  887. 114    2 2
  888. 2000 80   
  889. 2100 50   
  890.  
  891. 115    2 2
  892. 2000 80   
  893. 2100 50   
  894.  
  895. 116    2 2
  896. 2000 80   
  897. 2100 50   
  898.  
  899. 117    2 2
  900. 2000 80   
  901. 2100 50   
  902.  
  903. 118    2 2
  904. 2000 80   
  905. 2100 50   
  906.  
  907. 119    2 2
  908. 2000 80   
  909. 2100 50   
  910.  
  911. 120    2 2
  912. 2000 80   
  913. 2100 50   
  914.  
  915. 121    2 2
  916. 2000 80   
  917. 2100 50   
  918.  
  919. 122    2 2
  920. 2000 80   
  921. 2100 50   
  922.  
  923. 123    2 2
  924. 2000 80   
  925. 2100 50   
  926.  
  927. 124    2 2
  928. 2000 80   
  929. 2100 50   
  930.  
  931. 125    2 2
  932. 2000 80   
  933. 2100 50   
  934.  
  935. 126    2 2
  936. 2000 80   
  937. 2100 50   
  938.  
  939. 127    2 2
  940. 2000 80   
  941. 2100 50   
  942.  
  943. 128    2 2
  944. 2000 80   
  945. 2100 50   
  946.  
  947. 129    2 2
  948. 2000 80   
  949. 2100 50   
  950.  
  951. 130    2 2
  952. 2000 80   
  953. 2100 50   
  954.  
  955. 131    2 2
  956. 2000 80   
  957. 2100 50   
  958.  
  959. 132    2 2
  960. 2000 80   
  961. 2100 50   
  962.  
  963. 133    2 2
  964. 2000 80   
  965. 2100 50   
  966.  
  967. 134    2 2
  968. 2000 80   
  969. 2100 50   
  970.  
  971. 135    2 2
  972. 2000 80   
  973. 2100 50   
  974.  
  975. 136    2 2
  976. 2000 80   
  977. 2100 50   
  978.  
  979. 137    2 2
  980. 2000 80   
  981. 2100 50   
  982.  
  983. 138    2 2
  984. 2000 80   
  985. 2100 50   
  986.  
  987. 139    2 2
  988. 2000 80   
  989. 2100 50   
  990.  
  991. 140    2 2
  992. 2000 80   
  993. 2100 50   
  994.  
  995. 141    2 2
  996. 2000 80   
  997. 2100 50   
  998.  
  999. 142    2 2
  1000. 2000 80   
  1001. 2100 50   
  1002.  
  1003. 143    2 2
  1004. 2000 80   
  1005. 2100 50   
  1006.  
  1007. 144    2 2
  1008. 2000 80   
  1009. 2100 50   
  1010.  
  1011. 145    2 2
  1012. 2000 80   
  1013. 2100 50   
  1014.  
  1015. 146    2 2
  1016. 2000 80   
  1017. 2100 50   
  1018.  
  1019. 147    2 2
  1020. 2000 80   
  1021. 2100 50   
  1022.  
  1023. 148    2 2
  1024. 2000 80   
  1025. 2100 50   
  1026.  
  1027. 149    2 2
  1028. 2000 80   
  1029. 2100 50   
  1030.  
  1031. 150    2 2
  1032. 2000 80   
  1033. 2100 50   
  1034.  
  1035. 151    2 2
  1036. 2000 80   
  1037. 2100 50   
  1038.  
  1039. 152    2 2
  1040. 2000 80   
  1041. 2100 50   
  1042.  
  1043. 153    2 2
  1044. 2000 80   
  1045. 2100 50   
  1046.  
  1047. 154    2 2
  1048. 2000 80   
  1049. 2100 50   
  1050.  
  1051. 155    2 2
  1052. 2000 80   
  1053. 2100 50   
  1054.  
  1055. 156    2 2
  1056. 2000 80   
  1057. 2100 50   
  1058.  
  1059. 157    2 2
  1060. 2000 80   
  1061. 2100 50   
  1062.  
  1063. 158    2 2
  1064. 2000 80   
  1065. 2100 50   
  1066.  
  1067. 159    2 2
  1068. 2000 80   
  1069. 2100 50   
  1070.  
  1071. 160    2 2
  1072. 2000 80   
  1073. 2100 50   
  1074.  
  1075. 161    2 2
  1076. 2000 80   
  1077. 2100 50   
  1078.  
  1079. 162    2 2
  1080. 2000 80   
  1081. 2100 50   
  1082.  
  1083. 163    2 2
  1084. 2000 80   
  1085. 2100 50   
  1086.  
  1087. 164    2 2
  1088. 2000 80   
  1089. 2100 50   
  1090.  
  1091.  
  1092.  
  1093.  
  1094. RouteBuilder                               1   5   0    StartYear                               
  1095.                                                     Mission_Value                           
  1096.                                                         -1e+037              1e+037             
  1097.  
  1098.                    1                                9000                                    
  1099.                    2                                1900                                    
  1100.                    3                                1900                                    
  1101.                    4                                1900                                    
  1102.                    5                                9000                                    
  1103.  
  1104.  
  1105. SoundChannel                               0   0   0
  1106.                                                 
  1107.                                                     
  1108.  
  1109.  
  1110.  
  1111. SoundFiles                                 0   0   0
  1112.                                                 
  1113.                                                     
  1114.  
  1115.  
  1116.  
  1117. Soundtrack                                 0   0   0
  1118.                                                 
  1119.                                                     
  1120.  
  1121.  
  1122.  
  1123. SpecialEvents                              3  36   0    FirstPossibleYear                           LastingYears                                Probability                             
  1124.                                                     Mission_Value                               Mission_Value                               Mission_Value                           
  1125.                                                         -1e+037              1e+037                 -1e+037              1e+037                 -1e+037              1e+037             
  1126.  
  1127.                    0                                1900                                        4                                           50                                      
  1128.                    1                                9000                                        5                                           25                                      
  1129.                    2                                9000                                        4                                           40                                      
  1130.                    3                                9000                                        3                                           40                                      
  1131.                    4                                9000                                        4                                           30                                      
  1132.                    5                                9000                                        5                                           20                                      
  1133.                    6                                9000                                        7                                           30                                      
  1134.                    7                                9000                                        8                                           30                                      
  1135.                    8                                9000                                        6                                           30                                      
  1136.                    9                                9000                                        4                                           30                                      
  1137.                   10                                9000                                        6                                           30                                      
  1138.                   11                                9000                                        4                                           30                                      
  1139.                   12                                9000                                        5                                           30                                      
  1140.                   13                                9000                                        3                                           30                                      
  1141.                   14                                9000                                        5                                           40                                      
  1142.                   15                                9000                                        5                                           40                                      
  1143.                   16                                1905                                        5                                           60                                      
  1144.                   17                                9000                                        5                                           30                                      
  1145.                   18                                9000                                        5                                           30                                      
  1146.                   19                                1952                                        20                                          100                                     
  1147.                   20                                9000                                        4                                           30                                      
  1148.                   21                                9000                                        5                                           30                                      
  1149.                   22                                9000                                        5                                           30                                      
  1150.                   23                                9000                                        5                                           30                                      
  1151.                   24                                9000                                        5                                           30                                      
  1152.                   25                                9000                                        5                                           30                                      
  1153.                   26                                9000                                        5                                           30                                      
  1154.                   27                                9000                                        5                                           30                                      
  1155.                   28                                9000                                        5                                           30                                      
  1156.                   29                                9000                                        4                                           30                                      
  1157.                   50                                9000                                        0                                           0                                       
  1158.                   51                                9000                                        0                                           0                                       
  1159.                   52                                9000                                        0                                           0                                       
  1160.                   53                                9000                                        0                                           0                                       
  1161.                   54                                9000                                        0                                           0                                       
  1162.                   55                                9000                                        0                                           0                                       
  1163.  
  1164.  
  1165. StationConfig                              1  36   0    StartingYear                            
  1166.                                                     Mission_Value                           
  1167.                                                         -1e+037              1e+037             
  1168.  
  1169.                    0                                9000                                    
  1170.                    1                                9000                                    
  1171.                    2                                9000                                    
  1172.                    3                                9000                                    
  1173.                    4                                9000                                    
  1174.                    6                                9000                                    
  1175.                    7                                9000                                    
  1176.                    8                                9000                                    
  1177.                   10                                9000                                    
  1178.                   11                                9000                                    
  1179.                   12                                9000                                    
  1180.                   13                                9000                                    
  1181.                   14                                9000                                    
  1182.                   15                                9000                                    
  1183.                   16                                9000                                    
  1184.                   17                                9000                                    
  1185.                   18                                9000                                    
  1186.                   19                                9000                                    
  1187.                   20                                9000                                    
  1188.                   21                                9000                                    
  1189.                   22                                9000                                    
  1190.                   23                                9000                                    
  1191.                   24                                9000                                    
  1192.                   25                                9000                                    
  1193.                   26                                9000                                    
  1194.                   27                                9000                                    
  1195.                   28                                9000                                    
  1196.                   29                                9000                                    
  1197.                   30                                1928                                    
  1198.                   31                                9000                                    
  1199.                   32                                9000                                    
  1200.                   33                                9000                                    
  1201.                   34                                9000                                    
  1202.                   35                                9000                                    
  1203.                   36                                9000                                    
  1204.                   37                                9000                                    
  1205.  
  1206.  
  1207. StationNameExtension                       0   0   0
  1208.                                                 
  1209.                                                     
  1210.  
  1211.  
  1212.  
  1213. StationVideo                               0   0   0
  1214.                                                 
  1215.                                                     
  1216.  
  1217.  
  1218.  
  1219. StoragePlace_Config                        0   0   0
  1220.                                                 
  1221.                                                     
  1222.  
  1223.  
  1224.  
  1225. Store                                      2  11   0    CanBeDemolished                             StartingYear                            
  1226.                                                     Mission_Flag                                Mission_Value                           
  1227.                                                                                                     -1e+037              1e+037             
  1228.  
  1229.                    0                                1                                           9000                                    
  1230.                    1                                1                                           1900                                    
  1231.                    2                                1                                           9000                                    
  1232.                    3                                1                                           9000                                    
  1233.                    4                                1                                           9000                                    
  1234.                    5                                1                                           9000                                    
  1235.                    6                                1                                           9000                                    
  1236.                    7                                1                                           9000                                    
  1237.                    8                                1                                           9000                                    
  1238.                    9                                1                                           9000                                    
  1239.                   10                                1                                           9000                                    
  1240.  
  1241.  
  1242. Terrain                                    0   0   0
  1243.                                                 
  1244.                                                     
  1245.  
  1246.  
  1247.  
  1248. TerrainGrowthTable                         0   0   0
  1249.                                                 
  1250.                                                     
  1251.  
  1252.  
  1253.  
  1254. TerrainResourceTable                       0   0   0
  1255.                                                 
  1256.                                                     
  1257.  
  1258.  
  1259.  
  1260. TerrainTable                               0   0   0
  1261.                                                 
  1262.                                                     
  1263.  
  1264.  
  1265.  
  1266. TooltipTextContainer                       0   0   0
  1267.                                                 
  1268.                                                     
  1269.  
  1270.  
  1271.  
  1272. Tree                                       0   0   0
  1273.                                                 
  1274.                                                     
  1275.  
  1276.  
  1277.  
  1278. TreeTable                                  0   0   0
  1279.                                                 
  1280.                                                     
  1281.  
  1282.  
  1283.  
  1284. TreeWoodTable                              0   0   0
  1285.                                                 
  1286.                                                     
  1287.  
  1288.  
  1289.  
  1290. TutorialText                               4 107   0    Description                                 Headline                                    Hint                                        bmp                                     
  1291.                                                     Mission_StrXlat                             Mission_StrXlat                             Mission_String                              Mission_String                          
  1292.                                                                                                                                                                                                                                     
  1293.  
  1294.                    0                                "Text 1"                                    "########"                                  "########"                                  "########"                              
  1295.                    1                                "Text 2"                                    "########"                                  "########"                                  "########"                              
  1296.                    2                                "Text 3"                                    "########"                                  "########"                                  "########"                              
  1297.                    3                                "Text 4"                                    "########"                                  "########"                                  "########"                              
  1298.                    4                                "Text 5"                                    "########"                                  "########"                                  "########"                              
  1299.                    5                                "Text 6"                                    "########"                                  "########"                                  "########"                              
  1300.                    6                                "Text 7"                                    "########"                                  "########"                                  "########"                              
  1301.                    7                                "Text 8"                                    "########"                                  "########"                                  "########"                              
  1302.                    8                                "Text 9"                                    "########"                                  "########"                                  "########"                              
  1303.                    9                                "Text 10"                                   "########"                                  "########"                                  "########"                              
  1304.                  104                                "<description ....>\n\nBuild the shop into the city."    "########"                                  "########"                                  "########"                              
  1305.                  123                                "< description ... >\n\nToo far from Shop !"    "########"                                  "########"                                  "########"                              
  1306.                  162                                "< description ... >\n\nToo far from the shop and farm"    "########"                                  "########"                                  "########"                              
  1307.                  170                                "The storage place is too far away from either the farm or shop. Both the shop and farm must be highlighted."    "Storage place too far away !"              "Goals :\n\n- Place the storage place on the map\n- Both shop and the farm must be highlighted green."    "########"                              
  1308.                  200                                "IG2 is a game in which you are asked to produce and sell goods. Depending on the product chosen, this can be very easy, or rather difficult.\nIn this introductory campaign you learn to take all the basic steps you need during the game. \nThe single missions merely last a very short time. So we recommend you to take your time to really play all these missions. While doing so, you will become a business expert with the greatest of ease.\nDo not be afraid of anything, you will not get to know all the strategies. Therefore, sufficient secrets will remain to be discovered and a lot of tasks to be done.\n\nClick on the okay-button or press the right mouse button to close this message."    "What does this game deal with?"            ""                                          "gfx\uif\7_Icons\00_Icon_BG_01.tga"     
  1309.                  201                                "On the screen you mostly see only a tiny section of the playworld.\n\nYou can shift this section by moving your mouse cursor towards the edge of the screen.\n\nYou can change the observation distance (zoom level) by turning your mouse wheel or by pressing the buttons XY. Through pressing the buttons X, Y or Z you can call up pre-defined observation distances.\n\nKlick on the okay-button or press the right mouse button to close this message."    "Moving within the playworld"               "Goals :\n- Move the cursor to the edge of the screen to scroll \n- Press arrow keys to scroll"    "########"                              
  1310.                  202                                "To get a better overview, you can fade in a small survey map. You can see the entire playworld on this map.\n\nIf you click on a point on the survey map, the visible section of the playworld will be adjusted to this point.\nA white frame in the survey map marks the momentarily visible section of the playworld.\n\nIf you click into the survey map and keep the mouse button pressed, you can shift the survey map on the screen.\n\nClick on the map icon at the bottom on the left to fade the survey map in.\n"    "Use of overview map"                       "Goals :\n- Select the map icon from the bottom of the screen."    "########"                              
  1311.                  203                                "You can see some cities in your playworld. Your customers live there. You can only sell your products in cities to make money with them.\nThe bigger the houses are, the more customers are there.\n\nDue to this, it is very important at the beginning to reflect which cities you want to supply with goods.\nMostly, establishing a huge production will not pay, if you only want to deliver your goods to a small village.\n\nThe cities grow in the course of time. You can exert a direct influence on this. \nFactories erected near city centers prevent cities from growing, whereas for instance the construction of stores or sports facilities attract inhabitants."    "The cities, or where are the customers?"    "########"                                  "########"                              
  1312.                  204                                "It may sound strange to you that a store should be the starting point of a production chain.\nHowever, as we already mentioned before, you should always ponder first where you would like to sell your products and where it is possible to do so.\nYou will find it out most efficiently, if you generally first build a store.\n\nPlease, note that you can only earn money in your department stores!\n\nDuring this mission you should make money by selling agricultural products. To be able to do so, you have to establish at least one grocery. We are going to do this together now - step by step."    "The store as the start of the production chain"    "########"                                  "########"                              
  1313.                  205                                "To erect a building, you have to open the building menu.\nTo do so, simply click on an empty space in the playworld.\n\nIt does not matter where you click. You should only take care that you do not touch any building, traffic connection or vehicle (later).\n\nNow close this message and then, click on an empty space in the playworld."    "How to erect a building"                   "Goals :\n- Click on an empty place on the map to open the build menu."    "########"                              
  1314.                  206                                "If a menu appears in an unhandy position, you can shift it or even fade it out.\n\nIn order to shift the menu, click on the cogwheel and keep the mouse button pressed. Now you can shift the menu.\n\nBy keeping the Tab-button pressed you can fade the menu out."    "Shifting of menus"                         "########"                                  "########"                              
  1315.                  207                                "In the menu, the buildings are arranged according to categories, resp. functions.\nFrom the left to the right you can see:\nFactories, storage places, stores, railway stations etc., ...\n\nMaybe you do not immediately understand the meaning of the symbols.\nJust move your mouse cursor over a symbol, and you immediately get a short explanatory text.\n\nNow close this message. And choose the category 'store' by clicking on the corresponding symbol."    "Select a building category"                "Goals :\n- Select 'Shops' in the build menu."    "########"                              
  1316.                  208                                "You have just chosen the category 'department store'.\nNow all buildings are appearing which, at the moment, are available to you in this category.\n\nAs you are only allowed to establish groceries during this mission, you do not have any further option any more. Therefore, the grocery is automatically chosen.\n\nIn the menu, on the left hand side, you see the picture of the selected building. And first and foremost, you can see all necessary information on this building on the left."    "Select a definite building"                "Goals :\n- Select grocery."                "########"                              
  1317.                  209                                "The store is now 'hanging' on the mouse cursor. Move the mouse cursor and the building will follow these movements.\n\nIf the building appears in green, you can erect it in this position.\nHowever, if the building appears in red, you cannot construct it in this place, or you do not have enough money for the purchase.\n\nStores have a fixed catchment area. Customers will stream into the store coming from all buildings which are situated in this area. Buildings situated within the catchment area, are marked yellow.\n\nNote: The more high buildings there are in the catchment area, the more customers get to your store."    "Where do I place my store?"                "########"                                  "########"                              
  1318.                  210                                "For each single product that can be sold in this store, you can see the demand for every month above the building.\nThe number always corresponds to truck loadings, respectively freight car loadings. So you never sell single pieces!\n\nSince the demand may change according to seasonal trends, you always get four figures beside each other. These values represent the four seasons (spring, summer, fall and winter)."    "How much is it possible to sell?"          "########"                                  "########"                              
  1319.                  211                                "To completely erect a  building,  move the building to the desired position and press the left-hand mouse button.\n\nIn the information-bar at the bottom you see the probable costs, if other buildings have to be demolished.\n\nNow search for an advantageous place in Entenhausen (medium-sized town) and establish a grocery there."    "Erection of the department store"          "Goals :\n- Place store into the city."     "########"                              
  1320.                  212                                "As a first simple product we want to produce eggs and sell them.\nTo do so, we need a chicken farm.\n\nClose this message. And now choose the category 'Factories' in the Building-Menu. Then choose 'Chicken farm'."    "Where do I get the goods from?"            "Goals:\n- Select category 'factories'\n- Select Chicken Farm"    "########"                              
  1321.                  213                                "Erect your chicken farm not too far from the department store and quite near the city outskirts. Do not be afraid, you cannot make any mistakes.\n\nHens feel best, if there is sufficient grass available. You can gather information on how many eggs can be produced in a specific place, if you look at the numbers above the building.\n\nNow establish a chicken farm."    "Where do you establish a chicken farm?"    "Goals:\n- Build a chicken farm.\n- The farm must be near the store."    "########"                              
  1322.                  214                                "You can always close all menus by clicking on the X-button, respectively by pressing the right mouse button.\n\nNow close this message and afterwards close the build-menu."    "Close menus"                               "Goals :\n- Close building menu either by a right mouse click or by clicking on the X button."    "########"                              
  1323.                  215                                "It is true, you have got a chicken farm, but nothing is produced at all. The workers on your chicken farm simply do not know what to do.\nAlmost all production plants are able to produce various kinds of products. Therefore, you have to decide and set what product has to be produced and where.\n\nOtherwise your staff spend their time doing nothing. Unfortunately, your costs remain, no matter, whether your workers are active or not."    "Where do the eggs come from?"              "########"                                  "########"                              
  1324.                  216                                "To set the production in a building, use the production menu. \nIt opens, if you click on a corresponding building.\n\nClose this message now.\nThen click on chicken farm."    "Set production"                            "Goals:\n- Click on the chicken farm."      "########"                              
  1325.                  217                                "In the production menu you can now set what you want to produce.\nTo do so, you simply click on the corresponding product symbol.\n\nOn the left hand side you can get all necessary information, such as output per month, production costs etc.\n\nAs the chicken farm can only produce eggs, you do not have too many a choice here."    "Now work has to be started"                "Goals :\n- Set product to eggs."           "########"                              
  1326.                  218                                "Im gleichen Menⁿ k÷nnen Sie auch festlegen, wieviel Sie ihren Arbeitern zahlen wollen.\nUnd vor allem legen Sie hier auch fest, wie sehr diese ProduktionsstΣtte ausgelastet werden soll.\n\nZu Beginn werden Sie nicht sehr viel verkaufen k÷nnen. Daher ist es oft von Vorteil die Produktion entsprechend zu drosseln.\n\nSchlie▀en Sie nun diese Nachricht.\nStellen Sie die Produktion auf 75%, indem Sie auf den mittleren Kreis klicken."    "Wages and utilization"                     "Goals : \n- Set utilization to 75 %."      "########"                              
  1327.                  219                                "As long as the menu is open, the settings are not adopted. Only when you close the menu by clicking on OK (green check), the settings for this building are adopted.\n\nIf you close the menu again by clicking on the right mouse button or on Close (red cross), all the changes are deleted again.\n\nNow close this message.\nThen close the production menu by clicking on OK (green check)."    "Confirm settings"                          "Goals :\n- Click ok."                      "########"                              
  1328.                  220                                "Ihre Hⁿhnerfarm produziert nun brav Hⁿhner. H÷rt aber sofort wieder auf damit, weil Sie die Eier nirgends auslagern kann. Das sehen Sie am speziellen Symbol ⁿber der Hⁿhnerfarm.\n\nJede ProduktionsstΣtte braucht ein Lager, damit die produzierten Waren auch gelagert werden k÷nnen."    "Where shall I sell the eggs now?"          "########"                                  "########"                              
  1329.                  221                                "You can establish storage places like normal buildings.\n\nStorage places have a catchment area like department stores. All buildings which are situated within this catchment area, are able to exchange goods with this storage place.\n\nNevertheless, storage places themselves cannot exchange products among each other!"    "How do storage places work?"               "########"                                  "########"                              
  1330.                  222                                "Now open the Build-Menu and select the category 'storage place'.\nSelect a medium-sized storage place."    "Erection of a storage place"               "Goals :\n- Open build menu (click on an empty place on the map)\n- Select category 'storage place'\n- Select the middle sized storage place."    "########"                              
  1331.                  223                                "Place the storage place in a way that the chicken farm and the department store are highlighted green.\nOnly if this takes place, both buildings are in the catchment area of the storage place. The chicken farm is now able to deliver eggs to the storage place. And the store is going to fetch eggs from the storage place on demand.\n\nPlease, note: It is not possible to deliver any goods directly from production plants to stores. The commercial exchange always has to take place by means of storage places.\n\nClose this message now.\nPlace a medium-sized storage place in a way that the chicken farm and the store are highlighted green (in the catchment area of the storage place).\n\nThen close the Build-Menu."    "Right position for storage place"          "Goals :\n\n- Place the storage place on the map\n- Both shop and the farm must be highlighted green."    "########"                              
  1332.                  224                                "Now it will not take much longer and the first eggs will arrive at the storage place. In the storage place, you can see a symbol representing the product. And beside it, there are boxes that show you how many loadings there are on stock.\n\nThe store is now going to supply itself with the demanded quantities (if available) from the storage place."    "Products on stock"                         "########"                                  "########"                              
  1333.                  225                                "As soon as the department store sells the first eggs, an instant to be remembered will have come.\nFor the very first time, green figures appear above your store. That is to say, there is money in your checkout counter at last.\n\nAt the bottom, on the right, you see your balance. Beside it, on the left, you can read the current date and your luxury points (you do not have to worry about the latter during the missions)."    "The first earnings"                        "########"                                  "########"                              
  1334.                  226                                "You have now learned to establish buildings and produce goods.\nMake use of this knowledge and achieve a balance of XY within 5 years maximum. If you do so, you will have completed this mission successfully.\n\nYou do best if you supply all cities with eggs. You can also establish cattle ranches and produce milk and meat on them. These products can also be sold in groceries.\nPlease, take care that you do not produce too much.\n\nGood result!"    "Your game goal"                            "########"                                  "########"                              
  1335.                  227                                "Nochmal zur Erinnerung: Sie k÷nnen alle Menⁿs immer durch Klicken auf den Schlie▀en-Knopf oder durch Drⁿcken der rechten Maustaste schlie▀en.\n\nSchlie▀en Sie nun diese Nachricht und schlie▀en Sie dann das Baumenⁿ."    "Menⁿs schliessen"                          ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_13.tga"
  1336.                  230                                "Click on the shop you've just built."      "Select shop"                               ""                                          ""                                      
  1337.                  231                                "Select eggs."                              "Eggs !"                                    ""                                          ""                                      
  1338.                  232                                "Press demand/supply button."               "Demand/Supply"                             ""                                          ""                                      
  1339.                  233                                "< blah blah blaa>\n\nClick on product profit"    "Product profit"                            ""                                          ""                                      
  1340.                  234                                "< description ... >\n\nClick on product sales"    "Product sales"                             ""                                          ""                                      
  1341.                  235                                "< blah blah blaa >\n\nGo back to demand/supply"    "Back to demand/supply"                     ""                                          ""                                      
  1342.                  236                                "< description ...>\n\nSet price to 60 %"    "Change prices"                             ""                                          ""                                      
  1343.                  237                                "< blaa ... >\n\nClick ok to accept the button"    "Accept dialog"                             ""                                          ""                                      
  1344.                  238                                "Open shop dialog again"                    "Back to shop dialog"                       ""                                          ""                                      
  1345.                  239                                "Look how much sold !\n\nPress profit button"    "Go to profit"                              ""                                          ""                                      
  1346.                  240                                "Note ! Profit is now smaller.\n\nPress sales button"    "Smaller profit"                            ""                                          ""                                      
  1347.                  241                                "Look at sales\n\nSet price back to 100 %"    "Price back to 100 %"                       ""                                          ""                                      
  1348.                  242                                "Accept the dialog again"                   "Accept dialog."                            ""                                          ""                                      
  1349.                  243                                "Nun werden bald die ersten Eier im Lager ankommen. Sie sehen im Lager ein Symbol, da▀ das Produkt reprΣsentiert. Und daneben Kisten, die Ihnen zeigen, wieviel Ladungen gelagert sind.\n\nDas Kaufhaus wird sich nun selbstΣndig die ben÷tigte Menge (falls vorhanden) aus dem Lager holen."    "Produkte im Lager"                         ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_17.tga"
  1350.                  244                                "Sobald das Kaufhaus die ersten Eier verkauft hat, ist ein denkwⁿrdiger Moment. Erstmals erscheinen grⁿne Zahlen ⁿber Ihrem Kaufhaus. Das hei▀t, nun ist endlich Geld in die Kasse gekommen.\n\nRechts unten sehen Sie Ihren Kontostand. Daneben die Luxuspunkte (doch um diese brauchen Sie sich in den Missionen nicht zu kⁿmmern). Und ganz rechts sehen Sie das aktuelle Datum."    "Die ersten Einnahmen"                      ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  1351.                  245                                "Sie m÷chten sicher gerne wissen, wieviel Sie denn eigentlich an den verkauften Eiern verdienen. Interessant wΣre auch, ob Sie denn die Nachfrage befriedigen, oder vielleicht sogar zu viel liefern.\n\nUm diese Informationen zu erhalten, schlie▀en Sie diese Nachricht und klicken Sie auf das Kaufhaus."    "Wieviel verdiene ich?"                     ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  1352.                  248                                "Im Kaufhaus k÷nnen Sie immer alle Informationen zu bestimmten Produkten abrufen.\nDazu klicken Sie links auf das entsprechende Produktsymbol.\n\nSchlie▀en Sie diese Nachricht und klicken Sie im Kaufhausmenⁿ auf das Symbol fⁿr Eier."    "Info fⁿr ein Produkt"                      ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_18.tga"
  1353.                  251                                "Links sehen Sie nun den Profit, den Sie mit dem Verkauf von Eiern im letzten Monat erzielt haben.\n\nSie k÷nnten hier auch den Verkaufspreis Σndern. Dementsprechend Σndert sich auch die Nachfrage. Doch jetzt wollen wir den Verkaufspreis mal unverΣndert lassen."    "Profit"                                    ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_19.tga"
  1354.                  252                                "Sie sollten regelmΣ▀ig kontrollieren, ob ihr Angebot auch der Nachfrage entspricht.\n\nSchlie▀en Sie diese Nachricht, und klicken Sie im Menⁿ rechts auf den mittleren Knopf (Angebot/Nachfrage)."    "Angebot und Nachfrage"                     ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_20.tga"
  1355.                  254                                "Rechts sehen Sie nun anhand der grⁿnen Balken, wieviele Eier das Kaufhaus in einem bestimmten Monat verkaufen k÷nnte.\nDie roten Balken daneben zeigen Ihnen, wieviel Einheiten wirklich verkauft wurden.\nIm Idealfall sind diese beiden Balken gleich hoch."    "Angebot und Nachfrage"                     ""                                          "gfx\uif\9_tutorial\Tutorial 01\00_21.tga"
  1356.                  255                                "Sie haben nun gelernt, wie man GebΣude errichtet und Gⁿter produziert.\nNutzen Sie dieses Wissen, um nun auch eine Rinderfarm zu errichten und Milch zu verkaufen.\n\nSie haben diese Mission gewonnen, wenn Sie mindestens 20 Einheiten Milch verkauft haben.\n\nViel Erfolg!"    "Ihr Spielziel"                             ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  1357.                  302                                "Um BodenschΣtze abzubauen, ben÷tigen Sie eine Mine.\n\nWΣhlen Sie nun im Baumenⁿ eine Mine aus."    "Meine erste Mine"                          ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_03.tga"
  1358.                  303                                "Wenn Sie die Mine ⁿber die Rohstoffsymbole bewegen, sehen Sie gleich, wieviel Rohstoffe Sie an dieser Stelle abbauen k÷nnen.\n\nBauen Sie nun eine Mine an der Stelle, wo sich Rohstoffe befinden."    "Plazierung von Minen"                      ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_04.tga"
  1359.                  306                                "Bauen Sie nun ein gro▀es Lager so, da▀ sowohl die Mine als auch die Baustoffindustrie im Einzugsbereich des Lagers sind (beide GebΣude mⁿssen grⁿn dargestellt werden)."    "Zwischenlager"                             ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_05.tga"
  1360.                  307                                "Nun mu▀ noch das Eisenerz zu Stahl vergⁿtet werden. Dazu ben÷tigen Sie ein Stahlwerk.\n\nBauen Sie nun ein Stahlwerk so, da▀ es sich im Einzugsbereich des zuletzt gebauten Lagers befindet."    "Eisenerz zu Stahl"                         ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_06.tga"
  1361.                  309                                "Schlie▀en Sie nun das Baumenⁿ und klicken Sie auf die Mine.\n\nUm nicht zu viel zu produzieren, stellen Sie bei der Mine nun Eisenerz als Produkt ein, und verringern Sie die Auslastung auf 25%.\n\nBestΣtigen Sie die Einstellungen, indem Sie dann im Menⁿ auf Okay klicken."    "Auslastung verringern"                     ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_07.tga"
  1362.                  312                                "Klicken Sie nun auf das Stahlwerk.\n\nStellen Sie als Produktion Stahl ein, und verringern Sie die Auslastung auf 50%.\n\nBestΣtigen Sie die Einstellungen wieder durch Klicken auf Okay."    "▄berproduktion vermeiden"                  ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_08.tga"
  1363.                  318                                "Fⁿr die Herstellung von Werkzeug werden auch Holzbretter ben÷tigt. Um Holzbretter herstellen zu k÷nnen, mⁿssen zuerst BΣume gefΣllt werden. Das erledigt ein HolzfΣllerlager.\n\nHolzfΣllerlager k÷nnen innerhalb eines bestimmten Einzugsbereichs BΣume fΣllen. Bauen Sie also nun ein HolzfΣllerlager im Wald. Achten Sie darauf, da▀ es im Einzugsbereich des zuletzt gebauten Lagers ist."    "BΣume fΣllen"                              ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_09.tga"
  1364.                  324                                "Die BaumstΣmme mⁿssen nun noch zu handlichen Brettern verarbeitet werden. Das wird in einem SΣgewerk erledigt.\n\nBauen Sie nun ein SΣgewerk so, da▀ es sich im Einzugsbereich des zuletzt gebauten Lagers befindet."    "BΣume werden zu Brettern"                  ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_10.tga"
  1365.                  327                                "Schlie▀en Sie nun das Baumenⁿ und klicken Sie auf das HolzfΣllerlager.\n\nUm nicht zu viel zu produzieren, stellen Sie im HolzfΣllerlager nun BaumstΣmme als Produkt ein, und verringern Sie die Auslastung auf 25%.\n\nBestΣtigen Sie die Einstellungen, indem Sie dann im Menⁿ auf Okay klicken."    "Produktion einstellen"                     ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_11.tga"
  1366.                  328                                "Klicken Sie nun auf das SΣgewerk.\n\nStellen Sie als Produktion Holzbretter ein, und verringern Sie die Auslastung auf 50%.\n\nBestΣtigen Sie die Einstellungen wieder durch Klicken auf Okay."    "▄berproduktion vermeiden"                  ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_12.tga"
  1367.                  330                                "Um nicht ÷fters unliebsame ▄berraschungen zu erleben, k÷nnen Sie bei jedem Lager genau einstellen, welche Produkte in welcher Menge angenommen werden sollen.\n\nKlicken Sie auf das Lager in der NΣhe von Mine, HolzfΣllerlager, Stahlwerk und SΣgewerk, um das Lagermenⁿ zu ÷ffnen."    "Lager verwalten"                           ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_13.tga"
  1368.                  331                                "Links sehen Sie den aktuellen Zustand im Lager. Also welche Produkte an welchem Platz liegen, und wieviele Einheiten gerade verfⁿgbar sind.\n\nSie k÷nnen Gⁿter verwerfen, indem Sie links auf das gewⁿnschte Symbol klicken, und dann auf den Mⁿlleimer klicken."    "Lagerware entfernen"                       ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_14.tga"
  1369.                  332                                "Rechts k÷nnen Sie einstellen, welche Produkte in welcher Menge vom Lager akzeptiert werden.\n\nMit den oberen zwei Kn÷pfen k÷nnen Sie entweder festlegen, da▀ gar nichts angenommen wird, oder es wird alles in beliebiger Menge akzeptiert."    "Lager verwalten"                           ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_15.tga"
  1370.                  333                                "Sie sollten nun die zwei Lager so verwalten, da▀ das fertige Werkzeug nur im Lager beim Kaufhaus angenommen wird.\n\nStellen Sie also bei der Produktgruppe Baustoffe 0% ein."    "Keine Werkzeuge"                           ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_16.tga"
  1371.                  335                                "Legen Sie nun weiters fest, da▀ alle Produkte der Kategorie HolzfΣllerlager, Mine, Stahlwerk und SΣgewerk nur mit 25% eingelagert werden dⁿrfen.\n\nBestΣtigen Sie diese Aktion durch Klicken auf den Okay-Knopf."    "Lagerverwaltung"                           ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_17.tga"
  1372.                  336                                "Zu guter Letzt sollten Sie nun in der Baustoffindustrie die Produktion von Werkzeug starten.\n\nBestΣtigen Sie diese Aktion wieder durch Klicken auf den Okay-Knopf."    "Her mit dem Werkzeug"                      ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_18.tga"
  1373.                  340                                "Sie sollten natⁿrlich nun noch nachsehen, wie hoch der wirkliche Bedarf an Werkzeugen in Ihrem Kaufhaus ist. Entsprechend sollte die Auslastung der Baustoffindustrie abgestimmt werden."    "Bedarf und Produktion"                     ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  1374.                  341                                "Wenn alles geklappt hat, dann sind Sie vom Missionsziel nicht mehr weit entfernt. Verkaufen Sie 30 Einheiten an Werkzeugen, und diese Mission ist geschafft.\n\nViel Erfolg!"    "Missionsziel"                              ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  1375.                  350                                "In dieser Mission werden wir nun etwas komplexere Produktionen aufbauen. Sie werden Rohstoffe abbauen, diese weiterverarbeiten und die Endprodukte verkaufen.\n\nIhre Aufgabe wird es sein, Werkzeuge herzustellen und mit dem Verkauf Geld zu verdienen."    "Missionsziel"                              ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  1376.                  351                                "Wenn Sie sich die Spielwelt ansehen, werden Sie feststellen, da▀ bereits ein Kaufhaus, ein Lager und eine Baustoffindustrie vorhanden sind.\n\nUm Werkzeug herstellen zu k÷nnen, ben÷tigen Sie Holzbretter und Stahl. Wir werden nun die n÷tige Infrastruktur fⁿr die Herstellung dieser Produkte gemeinsam aufbauen."    "Ausgangsbasis"                             ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_00.tga"
  1377.                  352                                "Das Vorhandensein von BodenschΣtzen erkennen Sie an den Symbolen, die aus dem Boden ragen. Wenn Sie den Mauszeiger ⁿber einem Symbol stehen lassen, sehen Sie, wieviel von diesem Rohstoff an dieser Stelle vorkommt."    "Wo sind die Rohstoffe?"                    ""                                          "gfx\uif\9_tutorial\Tutorial 02\01_02.tga"
  1378.                  400                                "Das Lager wΣre zu weit entfernt. Achten Sie darauf, da▀ Mine und Fabrik grⁿn dargestellt werden. Nur dann sind beide GebΣude im Einzugsbereich des Lagers, und k÷nnen Waren vom Lager beziehen oder zu diesem liefern!"    "Lager zu weit entfernt!"                   ""                                          "gfx\uif\9_tutorial\99_99.tga"          
  1379.                  401                                "Die Fabrik wΣre nicht im Einzugsbereich des Lagers.\nAchten Sie beim Aufstellen darauf, da▀ das Lager grⁿn dargestellt wird!"    "Fabrik zu weit entfernt!"                  ""                                          "gfx\uif\9_tutorial\99_99.tga"          
  1380.                  402                                "Not implemented error msg"                 "Not implemented error msg"                 ""                                          ""                                      
  1381.                  403                                "Das Lager wΣre zu weit entfernt.\nKaufhaus und Fabrik mⁿssen im Einzugsbereich des Lagers sein. Achten Sie darauf, da▀ Kaufhaus und Fabrik grⁿn dargestellt werden!"    "Lager zu weit entfernt!"                   ""                                          "gfx\uif\9_tutorial\99_99.tga"          
  1382.                  500                                "Nun werden wir uns mit dem Transport von Waren ⁿber gr÷▀ere Entfernung beschΣftigen. Gemeinsam werden wir eine Eisenbahnlinie bauen."    "Missionsziel"                              ""                                          "gfx\uif\9_tutorial\99_99.tga"          
  1383.                  501                                "Sie besitzen bereits eine funktionierende M÷belproduktion und ein Kaufhaus mit Lager in der Stadt.\nUnsere Aufgabe wird es nun sein, die M÷bel von der Fabrik zur Stadt zu liefern."    "Ausgangssituation"                         ""                                          "gfx\uif\9_tutorial\99_99.tga"          
  1384.                  503                                "Bauen Sie nun einen Bahnhof so, da▀ er im Einzugsbereich des Lagers neben der Fabrik ist.\n\nSie k÷nnen die Ausrichtung des Bahnhofs ⁿbrigens durch Drⁿcken der Leertaste Σndern."    "Mein erster Bahnhof"                       ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_00.tga"
  1385.                  506                                "Ein Bahnhof alleine macht noch nicht viel Sinn.\nDamit ein Zug die Waren zur Stadt liefern kann, brauchen Sie auch dort einen Bahnhof.\n\nBauen Sie nun einen Bahnhof so, da▀ er im Einzugsbereich das Lagers beim Kaufhaus ist."    "Ein zweiter Bahnhof"                       ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_01.tga"
  1386.                  509                                "Nun sollen noch Schienen gelegt werden.\n\nKlicken Sie dazu einfach auf den Schienen-Knopf, und legen Sie Schienen so, da▀ die zwei Bahnh÷fe miteinander verbunden sind."    "Schienen"                                  ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_02.tga"
  1387.                  512                                "Ihre Fahrzeuge sollten laufend gewartet werden. Das passiert in Bahnh÷fen, die ⁿber eine ReparaturwerkstΣtte verfⁿgen. Bei jedem planmΣ▀igen Aufenthalt in einem solchen Bahnhof wird das Fahrzeug repariert.\n\nKlicken Sie nun auf den Reparaturwerkstatt-Knopf und klicken Sie dann auf einen Bahnhof. Dieser Bahnhof wird mit einer ReparaturwerkstΣtte ausgestattet."    "Reparaturen"                               ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_03.tga"
  1388.                  515                                "Sie haben nun ein erstes funktionierendes Eisenbahnnetz.\n\nSchlie▀en Sie jetzt das Bau-Menⁿ."    "Und weiter geht es"                        ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  1389.                  518                                "Nun wollen wir eine Lokomotive kaufen.\n\nFahrzeuge werden immer bei Bahnh÷fen, Terminals, HΣfen oder FlugplΣtzen gekauft.\n\nKlicken Sie also auf den Bahnhof bei der Fabrik, um das Fahrzeugkauf-Menⁿ zu ÷ffnen."    "Fahrzeug kaufen"                           ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_04.tga"
  1390.                  521                                "Sie haben nun die Wahl zwischen zwei Lokomotiven. Wir wollen uns mit der billigen Variante zufrieden geben.\n\nDiese ist bereits ausgewΣhlt, also brauchen Sie den Kauf nur mehr durch Klicken auf Okay zu bestΣtigen."    "Lokomotive kaufen"                         ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_05.tga"
  1391.                  524                                "Der Bahnhof, in dem Sie das Fahrzeug kaufen, ist immer gleich im Fahrplan als erster Halt eingetragen. Meist wird das auch stimmen. Sie k÷nnten das allerdings jederzeit Σndern. In unserem Fall ist das aber richtig so."    "Erster Halt"                               ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_06.tga"
  1392.                  525                                "Nun wollen wir festlegen, was der Zug in diesem Bahnhof einladen soll.\nSie sehen rechts die LadekapazitΣt des Zuges. Noch sind alle Felder leer, doch das werden wir jetzt Σndern.\n\nKlicken Sie links auf das Symbol fⁿr Kategorie M÷belfabrik. Und dann klicken Sie links ganz unten so oft auf das Symbol fⁿr M÷bel, bis rechts alle Felder voll sind."    "Beladung"                                  ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_07.tga"
  1393.                  527                                "Meist ist es sinnvoll, dem Lokfⁿhrer Anweisung zu geben, da▀ der Zug warten soll, bis die komplette Ladung vorhanden ist.\n\nKlicken Sie dafⁿr auf <Warten bis voll>."    "Warten bis Voll"                           ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_08.tga"
  1394.                  530                                "Nun mⁿssen wir dem Lokfⁿhrer noch mitteilen, wohin er fahren soll.\n\n▄brigens, Sie k÷nnten ohne Probleme auch weitere Fahrzeuge auf dieser Strecke einsetzen. Wenn sich Zⁿge auf demselben Gleis begegnen passiert nichts, sie werden nur empfindlich langsamer!\n\nKlicken Sie auf den Bahnhof bei der Stadt.\nDieser Bahnhof wird in den Fahrplan eingetragen."    "NΣchster Halt"                             ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_09.tga"
  1395.                  531                                "Beim zweiten planmΣ▀igen Halt lassen wir die Beladungsfelder leer. Das bedeutet, da▀ sΣmtliche Ladung bei diesem Bahnhof ausgeladen wird. Der Zug fΣhrt dann leer zum ersten Bahnhof zurⁿck.\n\nDie Beladungsfelder teilen dem Fahrzeugfⁿhrer immer mit, wie das Fahrzeug die Station verlassen soll!\n\nBestΣtigen Sie nun den Fahrplan, indem Sie auf Okay klicken."    "Fahrplan komplett"                         ""                                          "gfx\uif\9_tutorial\Tutorial 03\02_10.tga"
  1396.                  533                                "Sie haben nun die grundlegenden Funktionen fⁿr den Warentransport kennengelernt.\nFⁿr mehr Informationen und weiterfⁿhrende Funktionen lesen Sie bitte das Handbuch."    "Mehr Informationen"                        ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  1397.                  534                                "Ihre Aufgabe ist es nun, 30 Bilderrahmen zu verkaufen. Dafⁿr mⁿssen Sie die Produktion umstellen, und auch den Fahrplan entsprechend Σndern.\nEs ist aber v÷llig Ihnen ⁿberlassen, ob Sie dafⁿr vielleicht doch eine zusΣtzliche Industrie und weitere Fahrzeuge einsetzen wollen.\n\nViel Erfolg!"    "Missionsziel"                              ""                                          "gfx\uif\9_tutorial\99_00.tga"          
  1398.                  564                                ""                                          ""                                          ""                                          ""                                      
  1399.                  600                                "Der Bahnhof wΣre nicht im Einzugsbereich des Lagers.\nAchten Sie darauf, da▀ das Lager grⁿn dargestellt wird!"    "Bahnhof zu weit weg!"                      ""                                          "gfx\uif\9_tutorial\99_99.tga"          
  1400.                  603                                "Schlie▀en Sie das Fahrzeugkauf-Menⁿ und klicken Sie auf den Bahnhof bei der Fabrik!"    "Achtung!"                                  ""                                          "gfx\uif\9_tutorial\99_99.tga"          
  1401.  
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  1403. VehicleConfig                              1  64   0    YearOfIntroduction                      
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