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GameStar 2002 December
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Gamestar_46_2002-12_cd2.bin
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Data
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GameMenu.ini
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INI File
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2002-11-07
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4KB
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189 lines
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; GameMenu.ini
;; Copyright ⌐ 2000 TimeGate Studios
;;
;; Created Jun 27 2000 by DRP
;;
;; NOTE:
;; - Multi Player: does not display Load, instead displays Pause or Unpause appropriately
;; - Single Player: does not display Pause or Unpause
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Interface Data
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[InterfaceData]
ULX=372
ULY=239 ;166
Width=279
Height=311
Overlay1=Overlay1
Overlay2=Overlay2
Overlay3=Overlay3
DefaultClickSound=Interface\tiled_button.wav
PopupSound = Interface\menu_transition.wav
;; Tiled Overlay
[Overlay1]
Sprite=Interface Tiles\Blue_Stone_Tile.tgr
ULX=0
ULY=0
Width=-1
Height=-1
[Overlay2]
Sprite=Interface Tiles\Decorative_box_Tile.tgr
ULX=43
ULY=40
Width=193
Height=244
[Overlay3]
Sprite=Interface Tiles\Bar_Tile.tgr
ULX=0
ULY=0
Width=-1
Height=-1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Buttons
;; - ActionName=called whenever the button is pressed (push buttons), or the value
;; of the button changes (list boxes and scrollbars).
;; - ActionParam=if you want to tell the interface something about where the action came from
;; - ButtonName=how the interface gets a pointer to the button
;; - Font=fontfile.tgr or 0-2 for a size
;;
;; Visibility Maps: (the button is not visible unless these are true - see datamap.cpp)
;; - VisibilityMap=VALUE_CAMPAIGN_CAMPAIGN_SELECTED
;;
;; Value Maps: (the button will be updated dynamically to this value - see datamap.cpp)
;; - MapID=VALUE_DIFFICULTY
;; - MapParam=0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[Button1]
Empty=TRUE
;; Push Button:
;; Width/Height=use to force a size on the button
[Button2]
Type=BUTTON_NAMED
ButtonText=STRING_1829_Return_To_Game
ActionName=GAMEMENU_EXIT
ULX=56
ULY=240
Width=168
[Button3]
Type=BUTTON_NAMED
ButtonText=STRING_1611_Load
VisibilityMap=VALUE_IS_NOT_MULTIPLAYER
VisibilityMap2=VALUE_NOT_VIEWING_FILM
VisibilityMap3=VALUE_NOT_TUTORIAL_MAP
ActionName=GAMEMENU_LOAD
ULX=55
ULY=59
Width=80
;; drp060701 - disabled saving in multiplayer
[Button4]
Type=BUTTON_NAMED
ButtonText=STRING_1830_Save
VisibilityMap=VALUE_IS_NOT_MULTIPLAYER
VisibilityMap2=VALUE_NOT_VIEWING_FILM
VisibilityMap3=VALUE_NOT_TUTORIAL_MAP
ActionName=GAMEMENU_Save
ULX=144
ULY=59
Width=80
[Button5]
Type=BUTTON_NAMED
ButtonText=STRING_1831_Options
ActionName=GAMEMENU_OPTIONS
ULY=96
ULX=56
Width=168
[Button6]
empty=true
[Button7]
Type=BUTTON_NAMED
ButtonText=STRING_1832_Quit_Kohan
ActionName=GAMEMENU_QUIT_CONFIRM
ULY=204
ULX=56
Width=168
[Button13]
Type=BUTTON_NAMED
ButtonName=kick_player
ButtonText=STRING_1833_Kick_Player
ActionName=GAMEMENU_KICK_PLAYER
VisibilityMap=VALUE_IS_NOT_MULTIPLAYER
VisibleIf=FALSE
ULY=168
ULX=56
Width=168
[Button8]
Type=BUTTON_NAMED
ButtonText=STRING_1834_Pause
ActionName=GAMEMENU_PAUSE
VisibilityMap=VALUE_IS_MULTIPLAYER
VisibilityMap2=VALUE_IS_NOT_PAUSED
ULX=55
ULY=59
Width=80
[Button9]
Type=BUTTON_NAMED
ButtonText=STRING_1835_Unpause
ActionName=GAMEMENU_UNPAUSE
VisibilityMap=VALUE_IS_MULTIPLAYER
VisibilityMap2=VALUE_IS_PAUSED
ULX=55
ULY=59
Width=80
[Button10]
Type=BUTTON_VALUE
Text=STRING_1029_Game_Paused
VisibilityMap=VALUE_IS_NOT_MULTIPLAYER
VisibilityMapTest=OR
VisibilityMap2=VALUE_IS_PAUSED
ULX=95
ULY=15
[Button11]
ButtonName=end_mission
Type=BUTTON_NAMED
ButtonText=STRING_0714_End_Mission
ActionName=GAMEMENU_RESIGN_CONFIRM
ULY=132
ULX=56
Width=168
[Button12]
Type=BUTTON_VALUE
Text=STRING_1836_Game_Not_Paused
VisibilityMap=VALUE_IS_NOT_PAUSED
VisibilityMap2=VALUE_IS_MULTIPLAYER
ULX=85
ULY=15
;; drp111300 - added for resigned/dead players in multiplayer
;; TODO
[Button99]
Type=BUTTON_NAMED
ButtonText=STRING_0820_Leave_Network_Game
ActionName=GAMEMENU_RESIGN_CONFIRM
VisibilityMap=VALUE_IS_GAME_OVER_WITH_CONTINUE
ULX=64
ULY=132
Width=150