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INI File  |  1999-10-11  |  57KB  |  2,357 lines

  1. ; ******************************************************************************
  2. ; ********************                            ********************
  3. ; ********************            SLAVEZERO.INI        ********************
  4. ; ********************                            ********************
  5. ; ******************************************************************************
  6.  
  7.  
  8. [Main Options]
  9. ; Debug Scripts is the master switch for Design Debugging
  10. ; If this is 0, none of the debug windows will open
  11. Debug Scripts    =    0
  12.  
  13. ; zLevel chooses the next map via the following entries.
  14. ; Change the mapnames or re-order maps by altering these fields.
  15. Mission_Startup =    m00_startup
  16. m01_a            =    m00_intro
  17. m00                =   m01_a
  18. m01_b            =    M01_B
  19. m02_a            =    M02_a
  20. m02_b            =     M02_b
  21. M02_c            =    M02_c
  22. m03_a            =    M03_a
  23. m03_b            =    M03_b
  24. m03_c            =    M03_c
  25. m04_a            =    M04_a
  26. m04_b            =    M04_b
  27. m05_a            =    M05_a
  28. m05_b            =    M05_b
  29. m05_c            =    m06_A
  30. M07_A            =    M07_A
  31. M07_B            =    M07_B
  32. M07_C            =    M07_C
  33. M08_A            =    M08_A
  34. M08_B            =    M08_B
  35. M08_C            =    M08_C
  36. M09_A            =    M09_A
  37. M09_B            =    M09_B
  38. M09_C            =    M09_C
  39. M11_A            =    M11_A
  40. M11_B            =    M11_B
  41. M11_C            =    M11_C
  42. M12_A            =    M12_A
  43. M12_B            =    M12_B
  44. M12_C            =    M12_C
  45. M13_A            =    M13_A
  46. M13_B            =    M13_B
  47. M13_C            =    M13_C
  48. M14_a            =     M14_a
  49. M14_B            =    M14_B
  50. M14_C            =    M14_C
  51. M15_a            =     M15_a
  52. M15_B            =    M15_B
  53. M15_C            =    M15_C
  54. M15_D            =    credits
  55.  
  56. ; ******************************************************************************
  57. ; ********************                             ********************
  58. ; ********************            MISC                 ********************
  59. ; ********************                             ********************
  60. ; ******************************************************************************
  61. [zWeather]
  62. Thunder1 Sound    =    E_thunder_ambient_01
  63. Thunder2 Sound    =    E_thunder_ambient_02
  64. Rain Sound        =    E_rain_ambient_01
  65.  
  66. ; ******************************************************************************
  67. ; ********************                             ********************
  68. ; ********************            WEAPONS             ********************
  69. ; ********************                             ********************
  70. ; ******************************************************************************
  71.  
  72.  
  73. ;    SLUGS
  74.  
  75.  
  76. [zBullet]
  77. Riccochet1Sound        =    e_ricochet_01
  78. Riccochet1PitchMin    =    -4000
  79. Riccochet1PitchMax    =    2000
  80.  
  81. Riccochet2Sound        =    e_ricochet_02
  82. Riccochet2PitchMin    =    -4000
  83. Riccochet2PitchMax    =    2000
  84.  
  85. Riccochet3Sound        =    e_ricochet_03
  86. Riccochet3PitchMin    =    -4000
  87. Riccochet3PitchMax    =    2000
  88.  
  89.  
  90.  
  91. [zAvenger]
  92. FireDelayL            =    0.125
  93. FireDelayS            =    0.125
  94. DropDebounceDelay        =     4.0
  95. FadeAwayDelay        =     10.0
  96. FireSoundLoop        =     w_avenger_gun_fire
  97. FireSoundOutro        =     w_avenger_gun_fire
  98. DrySound            =    w_avenger_gun_dry
  99. ReadySound            =    w_weapon_readied
  100. StowSound            =    w_weapon_stow
  101. BulletDamage        =     1.00
  102. BulletSpeed            =     10
  103.  
  104.  
  105.  
  106. [zIronRoar]
  107. FireDelay            =    0.10
  108. DropDebounceDelay        =     4.0
  109. FadeAwayDelay        =     10.0
  110. FFeffect            =    Fire_Ironroar
  111. FireSoundLoop        =    w_ironroar_gun_fire_loop
  112. FireSoundOutro        =    w_ironroar_gun_fire_outro
  113. DrySound            =    w_ironroar_gun_dry
  114. ReadySound            =    w_ironroar_gun_reload
  115. StowSound            =    w_weapon_stow
  116. BulletDamage        =     2.0
  117. BulletSpeed            =     100
  118.  
  119.  
  120. [zCyclone]
  121. FireDelay            =    0.125
  122. DropDebounceDelay        =     4.0
  123. FadeAwayDelay        =     10.0
  124. FireSoundLoop        =     w_cyclone_gun_fire_loop
  125. FireSoundOutro        =     w_cyclone_gun_fire_outro
  126. DrySound            =    w_cyclone_gun_dry
  127. ReadySound            =    w_cyclone_gun_reload
  128. StowSound            =    W_WEAPON_STOW
  129. BulletDamage        =     4.00
  130. BulletSpeed            =     100
  131.  
  132.  
  133. [zSiegeCannon]
  134. FireDelay            =    2
  135. FFeffect            =    Fire_SiegeCannon
  136. FireSoundLoop        =    w_Seige_gun_fire
  137. FireSoundOutro        =    w_Seige_gun_fire_outro
  138. DrySound            =    w_cyclone_gun_dry
  139. ReadySound            =    w_Seige_gun_load
  140. StowSound            =    w_weapon_stow
  141. HitSound            =    w_seige_bullet_hit
  142. DropDebounceDelay        =    4.0
  143. FadeAwayDelay        =    10.0
  144. BulletDamage        =    30.0
  145. BulletSpeed            =    12.0
  146. BulletGravity        =    -0.02
  147. Explosion Damage        =    10.0
  148. Explosion Radius        =    80.0
  149. Explosion Force        =    20.0
  150. AmmoUsed            =    10
  151.  
  152.  
  153. ;    ENERGY
  154.  
  155.  
  156. [zDmatRifle]
  157. FireDelay            =    0.5
  158. FFeffect            =    Fire_DmatRifle
  159. FireSoundLoop        =    w_dmat_charge_loop
  160. FireSoundOutro        =    w_dmat_fire
  161. DrySound            =    w_cyclone_gun_dry
  162. ReadySound            =    w_dmat_ready
  163. StowSound            =    w_weapon_stow
  164. HitSound            =    w_dmat_hit
  165. DropDebounceDelay        =    4.0
  166. FadeAwayDelay        =    10.0
  167. BulletDamage        =    100.0
  168. BulletSpeed            =    14.0
  169. BulletGravity        =    0.0
  170. Ammo Used            =   30
  171. Explostion Damage    =    50.0
  172. Explostion Force    =    5.0
  173. Explostion Radius    =    500.0
  174.  
  175.  
  176. [zPlasmaBullet]
  177. ExplosionSound        =    w_plasma200_bullet_hit
  178. FlySound            =    w_plasma200_bullet_loop
  179. FlyPitchMin            =    -2000
  180. FlyPitchMax            =    2000
  181.  
  182.  
  183.  
  184. [zPlasma200]
  185. FireDelay            =    0.4
  186. Splatter Damage        =    0.0
  187. Splatter Radius        =    0.0
  188. DropDebounceDelay        =    4.0
  189. FadeAwayDelay        =    10.0
  190. FFeffect            =    Fire_Plasma200
  191. FireSound            =    w_plasma200_gun_fire
  192. FireSoundPitchMin        =    -1000
  193. FireSoundPitchMax        =    1000
  194. DrySound            =    w_cyclone_gun_dry
  195. ReadySound            =    w_plasma200_clip_load
  196. StowSound            =    w_weapon_stow
  197. ShotDamage            =    7.0
  198. ShotStartSpeed        =    7.0
  199. ShotMaxSpeed        =      9.0
  200.  
  201.  
  202.  
  203. [zPlasmaBurst]
  204. FireDelay            =    1
  205. DropDebounceDelay        =    4.0
  206. FadeAwayDelay        =    10.0
  207. FFeffect            =    Fire_Plasma200
  208. FireSound            =    w_plasmaburst_gun_fire
  209. FireSoundPitchMin        =    -1000
  210. FireSoundPitchMax        =    1000
  211. DrySound            =    w_cyclone_gun_dry
  212. ReadySound            =    w_plasmaburst_clip_load
  213. StowSound            =    w_weapon_stow
  214. ShotDamage            =    7.0
  215. Splatter Damage        =    0.0
  216. Splatter Radius        =    0.0
  217. ShotStartSpeed        =    5.0
  218. ShotMaxSpeed        =     8.0
  219. Spread Angle        =      -3.5
  220.  
  221.  
  222.  
  223. [zPlasmaRailCannon]
  224. FireDelay            =    2
  225. BeamOnTime            =    0.1
  226. Damage            =    90.0
  227. FFeffect            =    Fire_plasmarail
  228. FireSound            =    w_plasmarail_gun_fire
  229. DrySound            =    w_cyclone_gun_dry
  230. ReadySound            =    w_plasmarail_charge
  231. StowSound            =    w_weapon_stow
  232. HitSound            =    w_plasma200_bullet_hit
  233. DropDebounceDelay        =    4.0
  234. FadeAwayDelay        =    10.0
  235. AmmoUsed            =    5
  236.  
  237.  
  238. [zPlasma400]
  239. DamageDelay            =    6.0        ; (DamageDelay/120fr. - ie: 6.0 = 1/6 of a second)
  240. BeamDamage            =     10.0
  241. DropDebounceDelay        =    4.0
  242. FadeAwayDelay        =    10.0
  243. FFeffect            =    Fire_plasma400
  244. FireSound            =    a_shiva_fire_loop
  245. FireSoundOutro        =        w_p400_gun_fire_outro
  246. DrySound            =    w_cyclone_gun_dry
  247. ReadySound            =    w_weapon_ready_2
  248. StowSound            =    w_weapon_stow
  249. AmmoUsed            =    1
  250.  
  251.  
  252. ;    ROCKETS
  253.  
  254.  
  255. [zRocket]
  256. FlyPitchMin            =    -2000
  257. FlyPitchMax            =    2000
  258. ExplosionSound        =    W_SHRIEKER_BULLET_HIT
  259.  
  260. [zGuidedRocket]
  261. Fly Pitch Min        =    -1500
  262. Fly Pitch Max        =    1000
  263. Fly Sound            =    w_shrieker_bullet_loop
  264. Explosion Sound        =    w_shrieker_bullet_hit
  265.  
  266. [zShrieker]
  267. FireDelay            =    1.0
  268. DropDebounceDelay        =     4.0
  269. FadeAwayDelay        =     10.0
  270. FFeffect            =    Fire_Shrieker
  271. DrySound            =    w_shrieker_gun_dry
  272. FireSound            =    w_shrieker_gun_fire
  273. ReadySound            =    w_shrieker_clip_load
  274. StowSound            =    w_weapon_stow
  275. FireSoundPitchMax        =    2000
  276. FireSoundPitchMin        =    -1000
  277. MissileSpeed        =    10.0
  278. MissileDamage        =    20.0
  279. MissileSplatterDamage    =    10.5
  280. MissileSplatterRadius    =    100.0
  281.  
  282.  
  283.  
  284. [zStoneDog]
  285. FireDelay            =    1.0
  286. DropDebounceDelay        =     4.0
  287. FadeAwayDelay        =     10.0
  288. FFeffect            =    Stone_Dog
  289. FireSound            =    W_SHRIEKER_GUN_FIRE
  290. DrySound            =    W_SHRIEKER_GUN_DRY
  291. ReadySound            =    w_stonedog_gun_reload
  292. StowSound            =    W_WEAPON_STOW
  293. missilespeed         =    10.0
  294. MissileDamageDumb        =    10.0
  295. MissileDamageGuided    =    20.0
  296. MissileYawClipAngle     =     14.0
  297. MissilePitchClipAngle     =     14.0
  298. MissileTurnTimeLimit     =     8.0
  299. MissileLifespan         =    12.0
  300. MissileSplatterDamage    =    10.5
  301. MissileSplatterRadius    =    50.0
  302.  
  303.  
  304.  
  305. [zValhallaMissile]
  306. ExplosionSound        =    e_explosion_big_04
  307. FlySound            =    w_shrieker_bullet_loop
  308. FlyPitchMin            =    -2000
  309. FlyPitchMax            =    2000
  310.  
  311.  
  312. [zValhalla]
  313. FireDelay            =    2.5
  314. FFeffect            =    Fire_Valhalla
  315. FireSound            =    w_shrieker_gun_fire
  316. FireSoundPitchMin        =    -1000
  317. FireSoundPitchMax        =    2000
  318. DrySound            =    w_shrieker_gun_dry
  319. ReadySound            =    w_Valhalla_gun_reload
  320. StowSound            =    w_weapon_stow
  321. DropDebounceDelay        =    4.0
  322. FadeAwayDelay        =    10.0
  323. MissileSpeed        =    6.0
  324. MissileDamage        =    20.0
  325. SubMissileDamage        =      10.0
  326. SubMissileGravity        =       -0.001
  327. SplitDistance        =    200.0
  328. SplitExplosionRadius    =    100.0
  329. SplitExplosionDamage    =    1.5
  330. MissileLifeTimer        =       10.0
  331.  
  332.  
  333. [zZulu]
  334. FireDelay            =    0.3
  335. FFeffect            =    Zulu
  336. FireSound            =    w_shrieker_gun_fire
  337. DrySound            =    w_shrieker_gun_dry
  338. ReadySound            =    w_zulu_gun_reload
  339. StowSound            =    w_weapon_stow
  340. DropDebounceDelay        =    4.0
  341. FadeAwayDelay        =    10.0
  342. MissileSpeed        =    10.0
  343. MissileDamageGuided    =    30.0
  344. MissileClipYaw        =    6.0
  345. MissileClipPitch        =    6.0
  346. MissileTurnTimeLimit    =    8.0
  347. MissileLifespan        =    12.0
  348. MissileSplatterDamage    =    18.5
  349. MissileSplatterRadius    =    50.0
  350.  
  351.  
  352.  
  353. ; ******************************************************************************
  354. ; ********************                             ********************
  355. ; ********************            SENTINELS             ********************
  356. ; ********************                             ********************
  357. ; ******************************************************************************
  358.  
  359.  
  360. [zPiranha (Industrial)]
  361. Death Sound            =    a_piranha_death
  362. Hit Sound            =    a_sentinel_hit_03
  363. Step Sound            =    a_sentinel_step
  364. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  365. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  366. Fire Pitch Min        =    -2000
  367. Fire Pitch Max        =    1000
  368.  
  369. Shot Damage            =    1.0
  370. Shot Speed            =    5.0
  371. Shot Gravity        =    0.0
  372. Death Radius        =    30.0
  373. Death Radius Damage    =    2.0
  374.  
  375. Shot Delay Min        =    2.0
  376. Shot Delay Max        =    7.0
  377. Health            =    15.0
  378.  
  379. Pickup Delay Min        =    3.0
  380. Pickup Delay Max        =    5.0
  381. Throw Delay Min        =    1.0
  382. Throw Delay Max        =    3.0
  383.  
  384. Scent Turn Delay        =    0.5
  385. Scent Turn Rate        =    5.0
  386.  
  387. ; weapon typ
  388. ; 0 = avenger
  389. ; 1 = ironroar
  390. Weapon Type            =    0
  391.  
  392. [zPiranha (Police)]
  393. Death Sound            =    a_piranha_death
  394. Hit Sound            =    a_sentinel_hit_03
  395. Step Sound            =    a_sentinel_step
  396. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  397. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  398. Fire Pitch Min        =    -2000
  399. Fire Pitch Max        =    1000
  400.  
  401. Shot Damage            =    3.5
  402. Shot Speed            =    5.0
  403. Shot Gravity        =    0.0
  404. Death Radius        =    30.0
  405. Death Radius Damage    =    1.0
  406.  
  407. Shot Delay Min        =    2.0
  408. Shot Delay Max        =    7.0
  409. Health            =    20.0
  410.  
  411. Pickup Delay Min        =    3.0
  412. Pickup Delay Max        =    5.0
  413. Throw Delay Min        =    1.0
  414. Throw Delay Max        =    3.0
  415.  
  416. Scent Turn Delay        =    0.5
  417. Scent Turn Rate        =    5.0
  418.  
  419. ; weapon typ
  420. ; 0 = avenger
  421. ; 1 = ironroar
  422. Weapon Type    =    1
  423.  
  424. [zPiranha (Military)]
  425. Death Sound            =    a_piranha_death
  426. Hit Sound            =    a_sentinel_hit_03
  427. Step Sound            =    a_sentinel_step
  428. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  429. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  430. Fire Pitch Min        =    -2000
  431. Fire Pitch Max        =    1000
  432.  
  433. Shot Damage            =    2.0
  434. Shot Speed            =    5.0
  435. Shot Gravity        =    0.0
  436. Death Radius        =    30.0
  437. Death Radius Damage    =    2.0
  438.  
  439. Shot Delay Min        =    2.0
  440. Shot Delay Max        =    7.0
  441. Health            =    20.0
  442.  
  443. Pickup Delay Min        =    3.0
  444. Pickup Delay Max        =    5.0
  445. Throw Delay Min        =    1.0
  446. Throw Delay Max        =    3.0
  447.  
  448. Scent Turn Delay        =    0.5
  449. Scent Turn Rate        =    5.0
  450.  
  451. ; weapon typ
  452. ; 0 = avenger
  453. ; 1 = ironroar
  454. Weapon Type    =    1
  455.  
  456. [zSentinel1 (Industrial)]
  457. Death Sound            =    a_regulator_death
  458. Hit Sound            =    a_sentinel_hit_01
  459. Step Sound            =    a_sentinel_step
  460. Fire Sound            =    w_shrieker_gun_fire
  461. Fire Pitch Min        =    -2000
  462. Fire Pitch Max        =    2000
  463. Hit Pitch Min        =    -2000
  464. Hit Pitch Max        =    2000
  465.  
  466. Missile Damage        =    8.0
  467. Missile Splatter Damage    =    4.0
  468. Missile Splatter Radius    =    50.0
  469. Missile Start Speed        =    2.0
  470. Missile Max Speed        =    10.0
  471. Missile Acceleration    =    .6
  472.  
  473. Shot Delay Min            =    0.0
  474. Shot Delay Max            =    2.0
  475. Shot Delay2 Min            =    0.5
  476. Shot Delay2 Max            =    2.0
  477. Num Shots Min            =    1.0
  478. Num Shots Max            =    5.0
  479.  
  480. Death Radius        =    30.0
  481. Death Radius Damage    =    3.0
  482.  
  483. Death Sound            =    a_regulator_death
  484. Hit Sound            =    a_titan_hit_03
  485. Step Sound            =    a_titan_step
  486. Big Hit Damage        =    9
  487. Health            =    30.0
  488. Ambient Modifier        =    0.0
  489.  
  490. [zSentinel1 (Military)]
  491. Death Sound            =    a_regulator_death
  492. Hit Sound            =    a_sentinel_hit_01
  493. Step Sound            =    a_sentinel_step
  494. Fire Sound            =    w_shrieker_gun_fire
  495. Fire Pitch Min        =    -2000
  496. Fire Pitch Max        =    2000
  497. Hit Pitch Min        =    -2000
  498. Hit Pitch Max        =    2000
  499.  
  500. Missile Damage        =    10.0
  501. Missile Splatter Damage    =    6.0
  502. Missile Splatter Radius    =    60.0
  503. Missile Start Speed        =    2.0
  504. Missile Max Speed        =    4.5
  505. Missile Acceleration    =    0.6
  506.  
  507. Shot Delay Min            =    3.0
  508. Shot Delay Max            =    5.0
  509. Shot Delay2 Min            =    0.1
  510. Shot Delay2 Max            =    1.0
  511. Num Shots Min            =    1.0
  512. Num Shots Max            =    1.0
  513.  
  514. Death Radius        =    15.0
  515. Death Radius Damage    =    3.0
  516.  
  517. Big Hit Damage        =    9
  518. Health            =    50.0
  519. Ambient Modifier        =    0.0
  520.  
  521. [zJammer (Industrial)]
  522. Death Sound            =    e_explosion_generic_01
  523. Hit Sound            =    a_sentinel_hit_02
  524. Step Sound            =    a_sentinel_step
  525. Dry Sound            =    w_plasma_dry
  526. Fire Sound            =    w_plasma200_gun_fire
  527. Fire Pitch Min        =    -2000
  528. Fire Pitch Max        =    2000
  529. Explosion Sound        =    w_plasma200_bullet_hit
  530. Land Sound            =    a_sentinel_land_heavy
  531. Thrust Sound        =    a_jammer_fly_loop
  532.  
  533. Dodge Up Percent        =    0.0
  534. Shot Damage            =    3.0
  535. Shot Start Speed        =    3.0
  536. Shot Max Speed        =    25.0
  537. Shot Delay Min        =    3.0
  538. Shot Delay Max        =    5.0
  539.  
  540. Num Shots Min        =    1
  541. Num Shots Max        =    1
  542. Plasma Splatter Damage    =    1.0
  543. Plasma Splatter Radius    =    10.0
  544.  
  545. Health            =    20.0
  546. Ambient Modifier        =    0.0
  547. Explode Hierarchy        =    -5.0
  548.  
  549. Max Fall Speed                =    15.0
  550. Fall Acceleration            =    5.0
  551. Max Death Fall Speed        =    25.0
  552. Fall Death Acceleration        =    20.0
  553.  
  554. [zJammer (Military)]
  555. Death Sound            =    e_explosion_generic_01
  556. Hit Sound            =    a_sentinel_hit_02
  557. Step Sound            =    a_sentinel_step
  558. Dry Sound            =    w_plasma_dry
  559. Fire Sound            =    w_plasma200_gun_fire
  560. Fire Pitch Min        =    -2000
  561. Fire Pitch Max        =    2000
  562. Explosion Sound        =    w_plasma200_bullet_hit
  563. Land Sound            =    a_sentinel_land_heavy
  564. Thrust Sound        =    a_jammer_fly_loop
  565.  
  566. Dodge Up Percent        =    50.0
  567. Shot Damage            =    4.0
  568. Shot Start Speed        =    3.0
  569. Shot Max Speed        =    30.0
  570. Shot Delay Min        =    1.0
  571. Shot Delay Max        =    4.0
  572.  
  573. Num Shots Min        =    3
  574. Num Shots Max        =    3
  575. Plasma Splatter Damage    =    1.0
  576. Plasma Splatter Radius    =    10.0
  577.  
  578. Health            =    20.0
  579. Ambient Modifier        =    0.0
  580. Explode Hierarchy        =    -5.0
  581.  
  582. Max Fall Speed                =    15.0
  583. Fall Acceleration            =    5.0
  584. Max Death Fall Speed        =    25.0
  585. Fall Death Acceleration        =    20.0
  586.  
  587. [zArbiter (Police)]
  588. Death Sound                =    a_piranha_death
  589. Hit Sound                =    a_sentinel_hit_02
  590. Step Sound                =    a_sentinel_step
  591. Dry Sound                =    w_plasma_dry
  592. Fire Sound                =    w_plasmaburst_gun_fire
  593. Shield Active Sound        =    w_plasma200_gun_fire
  594. Shield Hit Sound            =    a_arbiter_shield_hit
  595. Shield Destroyed Sound        =    e_explosion_small_02
  596. Jets Sound                =    a_jammer_fly_loop
  597.  
  598. Fire Pitch Min        =    -2000
  599. Fire Pitch Max        =    2000
  600. Explosion Sound        =    w_plasma200_bullet_hit
  601.  
  602. Death Radius        =    30.0
  603. Death Radius Damage    =    5.0
  604.  
  605. ;Horizontal Inaccuracy    =    15.0
  606. ;Horizontal Inaccuracy2    =    40.0
  607. Vertical Inacuracy    =    5.0
  608. Vertical Inacuracy2    =    10.0
  609. Shot Damage            =    1.0
  610. Shot Damage Radius     =     20.0
  611. Shot Speed            =      3
  612. Shot Spread Angle        =    -2.5
  613. Shot Delay Min        =    5.0
  614. Shot Delay Max        =    5.0
  615. Shot Delay2 Min        =    1
  616. Shot Delay2 Max        =    2
  617.  
  618. Health            =    20.0
  619. Shield Health        =    60.0
  620. Ambient Modifier        =    0.0
  621. Explode Hierarchy        =    -5.0
  622.  
  623. Backward Max Speed        =    -2.0
  624. Backward Acceleration        =    -2.0
  625. Backward Decceleration        =    2.0
  626. Forward Max Speed            =    3.0
  627. Forward Acceleration        =    2.0
  628. Forward Decceleration        =    -4.0
  629. Charge Max Speed            =    6.0
  630. Charge Acceleration        =    4.0
  631. Charge Decceleration        =    -2.0
  632.  
  633.  
  634. Shield Charge Min Distance    =    200.0
  635. Shield Charge Percentage    =    75.0
  636. Shield Charge Lock Range    =    200.0        ; Distance at which he will no longer turn
  637. Shield Damage            =    5.0
  638. Shield Force            =    50.0
  639.  
  640. Max Fall Speed            =    20.0
  641. Fall Acceleration            =    10.0
  642.  
  643. [zArbiter (Military)]
  644. Death Sound            =    a_piranha_death
  645. Hit Sound            =    a_sentinel_hit_02
  646. Step Sound            =    a_sentinel_step
  647. Dry Sound            =    w_plasma_dry
  648. Fire Sound            =    w_plasmaburst_gun_fire
  649. Shield Active Sound        =    w_plasma200_gun_fire
  650. Shield Hit Sound        =    a_arbiter_shield_hit
  651. Shield Destroyed Sound    =    e_explosion_small_02
  652. Jets Sound        =    a_jammer_fly_loop
  653.  
  654. Fire Pitch Min        =    -2000
  655. Fire Pitch Max        =    2000
  656. Explosion Sound        =    w_plasma200_bullet_hit
  657.  
  658. Death Radius        =    30.0
  659. Death Radius Damage    =    5.0
  660.  
  661. ;Horizontal Inaccuracy    =    15.0
  662. ;Horizontal Inaccuracy2    =    40.0
  663. Vertical Inacuracy    =    5.0
  664. Vertical Inacuracy2    =    10.0
  665. Shot Damage            =    1.0
  666. Shot Damage Radius     =     20.0
  667. Shot Speed            =      5
  668. Shot Spread Angle        =    -2.0
  669. Shot Delay Min        =    5.0
  670. Shot Delay Max        =    5.0
  671. Shot Delay2 Min        =    1
  672. Shot Delay2 Max        =    2
  673.  
  674. Health            =    20.0
  675. Shield Health        =    60.0
  676. Ambient Modifier        =    0.0
  677. Explode Hierarchy        =    -5.0
  678.  
  679. Backward Max Speed        =    -2.0
  680. Backward Acceleration        =    -2.0
  681. Backward Decceleration        =    2.0
  682. Forward Max Speed            =    3.0
  683. Forward Acceleration        =    2.0
  684. Forward Decceleration        =    -4.0
  685. Charge Max Speed            =    6.0
  686. Charge Acceleration        =    4.0
  687. Charge Decceleration        =    -2.0
  688.  
  689. Shield Charge Min Distance    =    200.0
  690. Shield Charge Percentage    =    75.0
  691. Shield Charge Lock Range    =    200.0        ; Distance at which he will no longer turn
  692. Shield Damage            =    5.0
  693. Shield Force            =    50.0
  694.  
  695. Max Fall Speed            =    30.0
  696. Fall Acceleration            =    20.0
  697.  
  698. [zRaider (Police)]
  699. Health                =    50.0
  700. Acceleration        =    0.5
  701.  
  702. Death Sound            =    a_piranha_death
  703. Hit Sound            =    a_sentinel_hit_03
  704. Fire Sound            =    w_shrieker_gun_fire
  705. Fly Sound            =    a_raider_fly_loop
  706. Fire Pitch Min        =    500
  707. Fire Pitch Max        =    1500
  708.  
  709. Death Explosion        =    e_explosion_core
  710.  
  711. Fire Guided Rockets        =    0
  712. Shot Delay Min            =    1.0
  713. Shot Delay Max            =    1.0
  714. Num Shots Min            =    1
  715. Num Shots Max            =    1
  716. Shot Damage                =    2.0
  717. Shot Splatter Damage        =    3.0
  718. Shot Splatter Radius        =    60.0
  719. Shot Start Speed            =    1.0
  720. Shot Max Speed            =    4.0
  721. Shot Acceleration            =    0.75
  722.  
  723. ; only for dumb fire rockets
  724. Horizontal Shot Inaccuracy    =    7.0
  725. Vertical Shot Inaccuracy    =    3.0
  726.  
  727. ; only for guided rockets
  728. Shot Yaw Clip Angle        =    25.0
  729. Shot Pitch Clip Angle    =    23.0
  730. Shot Turn Time Limit    =    8.0
  731. Shot Turn Delay            =    0.2
  732. Shot Lifespan            =    12.0
  733.  
  734. Horizontal Shot Inaccuracy    =    7.0
  735. Vertical Shot Inaccuracy    =    3.0
  736.  
  737. [zRaider (Military)]
  738. Health                =    55.0
  739. Acceleration        =    0.5
  740.  
  741. Death Sound            =    a_piranha_death
  742. Hit Sound            =    a_sentinel_hit_03
  743. Fire Sound            =    w_shrieker_gun_fire
  744. Fly Sound            =    a_raider_fly_loop
  745. Fire Pitch Min        =    500
  746. Fire Pitch Max        =    1500
  747.  
  748. Death Explosion        =    e_explosion_core
  749.  
  750. Fire Guided Rockets        =    0
  751. Shot Delay Min            =    1.0
  752. Shot Delay Max            =    1.0
  753. Num Shots Min            =    1
  754. Num Shots Max            =    1
  755. Shot Damage                =    2.0
  756. Shot Splatter Damage        =    3.0
  757. Shot Splatter Radius        =    60.0
  758. Shot Start Speed            =    2.0
  759. Shot Max Speed            =    4.0
  760. Shot Acceleration            =    0.75
  761.  
  762. ; only for dumb fire rockets
  763. Horizontal Shot Inaccuracy    =    7.0
  764. Vertical Shot Inaccuracy    =    3.0
  765.  
  766. ; only for guided rockets
  767. Shot Yaw Clip Angle        =    25.0
  768. Shot Pitch Clip Angle    =    23.0
  769. Shot Turn Time Limit    =    8.0
  770. Shot Turn Delay            =    0.2
  771. Shot Lifespan            =    12.0
  772.  
  773. [zBlackWidow (Recluse)]
  774. Death Sound            =    a_piranha_death
  775. Hit1 Sound            =    a_sentinel_hit_01
  776. Hit2 Sound            =    a_sentinel_hit_02
  777. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  778. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  779. Step Sound            =    a_blackwidow_step
  780. Rise Sound            =    a_blackwidow_rise
  781. Lower Sound            =    a_blackwidow_lower
  782.  
  783. Fire Pitch Min        =    -2000
  784. Fire Pitch Max        =    2000
  785.  
  786. Health            =    20.0
  787. Pursuit Speed Min        =    80.0
  788. Pursuit Speed Max        =    80.0
  789. Shot Damage            =    1.0
  790. Shot Speed            =    5.0
  791. Shot Gravity        =    0.0
  792. Num Shots Min        =    5
  793. Num Shots Max        =    10
  794. Shot Delay Min        =    2.0
  795. Shot Delay Max        =    3.0
  796. Shot Delay2 Min        =    0.1
  797. Shot Delay2 Max        =    0.3
  798.  
  799. Ambient Modifier        =    0.0
  800. Explode Hierarchy        =    -5.0
  801. Fall Height                =    5.0
  802. Reactive Lag Delay        =    2.5
  803. Reactive Random Motion Delay    =    1.0
  804. Reactive Random Motion Duration    =    1.5
  805.  
  806. [zBlackWidow (Industrial)]
  807. Death Sound            =    a_piranha_death
  808. Hit1 Sound            =    a_sentinel_hit_01
  809. Hit2 Sound            =    a_sentinel_hit_02
  810. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  811. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  812. Step Sound            =    a_blackwidow_step
  813. Rise Sound            =    a_blackwidow_rise
  814. Lower Sound            =    a_blackwidow_lower
  815.  
  816. Fire Pitch Min        =    -2000
  817. Fire Pitch Max        =    2000
  818.  
  819. Health            =    40.0
  820. Pursuit Speed Min        =    80.0
  821. Pursuit Speed Max        =    80.0
  822. Shot Damage            =    1.0
  823. Shot Speed            =    5.0
  824. Shot Gravity        =    0.0
  825. Num Shots Min        =    5
  826. Num Shots Max        =    10
  827. Shot Delay Min        =    1.0
  828. Shot Delay Max        =    3.0
  829. Shot Delay2 Min        =    0.1
  830. Shot Delay2 Max        =    0.3
  831.  
  832. Ambient Modifier        =    0.0
  833. Explode Hierarchy        =    -5.0
  834. Fall Height                =    5.0
  835. Reactive Lag Delay        =    2.5
  836. Reactive Random Motion Delay    =    1.0
  837. Reactive Random Motion Duration    =    1.5
  838.  
  839. [zBlackWidow (Sovkhan)]
  840. Death Sound            =    a_piranha_death
  841. Hit1 Sound            =    a_sentinel_hit_01
  842. Hit2 Sound            =    a_sentinel_hit_02
  843. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  844. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  845. Step Sound            =    a_blackwidow_step
  846. Rise Sound            =    a_blackwidow_rise
  847. Lower Sound            =    a_blackwidow_lower
  848.  
  849. Fire Pitch Min        =    -2000
  850. Fire Pitch Max        =    2000
  851.  
  852. Health            =    40.0
  853. Pursuit Speed Min        =    80.0
  854. Pursuit Speed Max        =    80.0
  855. Shot Damage            =    1.0
  856. Shot Speed            =    5.0
  857. Shot Gravity        =    0.0
  858. Num Shots Min        =    5
  859. Num Shots Max        =    10
  860. Shot Delay Min        =    2.0
  861. Shot Delay Max        =    6.0
  862. Shot Delay2 Min        =    0.25
  863. Shot Delay2 Max        =    0.5
  864.  
  865. Ambient Modifier        =    0.0
  866. Explode Hierarchy        =    -5.0
  867. Fall Height                =    5.0
  868. Reactive Lag Delay        =    2.5
  869. Reactive Random Motion Delay    =    1.0
  870. Reactive Random Motion Duration    =    1.5
  871.  
  872. [zGhostSpider (Industrial)]
  873. Step Land Sound        =    a_ghost_step_land_loop
  874. Step Water Sound        =    a_ghost_step_water_loop
  875. Warning Sound        =    a_ghost_beep
  876. Explosion Sound        =    a_ghost_attack
  877.  
  878. Explosion Damage        =    10.0
  879. Explosion Radius        =    20.0
  880. Explosion Force        =    5.0
  881. Explosion Template    =    e_explosion_core
  882.  
  883. Attack Speed        =    120.0
  884. Attack Delay Min        =    2.0
  885. Attack Delay Max        =    5.0
  886. Attach Time            =    5.0
  887.  
  888. Pursuit Speed Min        =    90.0
  889. Pursuit Speed Max        =    120.0
  890. Scatter Speed        =    90.0
  891.  
  892. Health            =    10.0
  893. Gravity            =    -0.05
  894. Scent Delay Min        =    0.05
  895. Scent Delay Max        =    0.05
  896. Scent Turn Rate        =    3.0
  897.  
  898.  
  899. [zGhostSpider (Sovkhan)]
  900. Step Land Sound        =    a_ghost_step_land_loop
  901. Step Water Sound        =    a_ghost_step_water_loop
  902. Warning Sound        =    a_ghost_beep
  903. Explosion Sound        =    a_ghost_attack
  904.  
  905. Explosion Damage        =    10.0
  906. Explosion Radius        =    20.0
  907. Explosion Force        =    5.0
  908. Explosion Template    =    e_explosion_core
  909.  
  910. Attack Speed        =    120.0
  911. Attack Delay Min        =    2.0
  912. Attack Delay Max        =    5.0
  913. Attach Time            =    5.0
  914.  
  915. Pursuit Speed Min        =    90.0
  916. Pursuit Speed Max        =    120.0
  917. Scatter Speed        =    90.0
  918.  
  919. Health            =    10.0
  920. Gravity            =    -0.05
  921. Scent Delay Min        =    0.05
  922. Scent Delay Max        =    0.05
  923. Scent Turn Rate        =    3.0
  924.  
  925.  
  926. [zShiva (Military)]
  927. P400 Damage            =    3.0
  928. P400 Duration Min        =    2.0
  929. P400 Duration Max        =    5.0
  930. P200 Damage            =    5.0
  931. P200 Splatter Damage    =    5.0
  932. P200 Splatter Radius    =    20.0
  933. P200 Start Speed        =    13.0
  934. P200 Max Speed        =    30.0
  935.  
  936. Rocket Damage        =    5.0
  937. Rocket Splatter Damage    =    5.0
  938. Rocket Splatter Radius    =    60.0
  939. Rocket Speed        =    3.5
  940. Rocket Turn Time Limit    =    8.0
  941. Rocket Turn Delay        =    0.2
  942. Rocket Lifespan        =    5.0
  943.  
  944. Hand Attack Range        =    100.0
  945. Punch Damage        =    2.0
  946. Punch Force            =    50.0
  947.  
  948. Health            =    320.0
  949. Mini Boss Health        =    640.0
  950.  
  951. Shot Delay Min        =    1.0
  952. Shot Delay Max        =    3.0
  953.  
  954. Death Explosion        =    e_explosion_core
  955. Death Radius        =    60.0
  956. Death Radius Damage    =    6.0
  957. Explode Hierarchy        =    -25.0
  958. Fall Height            =    5.0
  959. Big Hit Damage        =    15.0
  960.  
  961. Death Sound            =    a_regulator_death
  962. Hit Sound            =    a_slave0_hit_02
  963. Step Sound            =    a_titan_step
  964. Rocket Fire Sound        =    a_titan_gun_missile_fire
  965. P400 Charge Sound        =    a_titan_gun_arm_charge
  966. P400 Fire Sound        =    a_shiva_fire_loop
  967. P400 Hit Sound        =    w_p400_sizzle_loop
  968. P200 Fire Sound        =    w_plasma200_gun_fire
  969. Rocket Fire Pitch Min    =    -2000
  970. Rocket Fire Pitch Max    =    3000
  971. Step Pitch Min        =    -3000
  972. Step Pitch Max        =    2000
  973. Hit Pitch Min        =    -3000
  974. Hit Pitch Max        =    2000
  975.  
  976. P200 Explosion Sound    =    w_plasma200_bullet_hit
  977.  
  978. Debug Script        =    0
  979.  
  980. [zShiva (Sovkhan)]
  981. P400 Damage            =    3.0
  982. P400 Duration Min        =    2.0
  983. P400 Duration Max        =    5.0
  984. P200 Damage            =    5.0
  985. P200 Splatter Damage    =    5.0
  986. P200 Splatter Radius    =    20.0
  987. P200 Start Speed        =    13.0
  988. P200 Max Speed        =    30.0
  989.  
  990. Rocket Damage        =    5.0
  991. Rocket Splatter Damage    =    5.0
  992. Rocket Splatter Radius    =    60.0
  993. Rocket Speed        =    3.5
  994. Rocket Turn Time Limit    =    8.0
  995. Rocket Turn Delay        =    0.2
  996. Rocket Lifespan        =    5.0
  997.  
  998. Hand Attack Range        =    100.0
  999. Punch Damage        =    2.0
  1000. Punch Force            =    50.0
  1001.  
  1002. Health            =    500.0
  1003. Mini Boss Health        =    640.0
  1004.  
  1005. Shot Delay Min        =    1.0
  1006. Shot Delay Max        =    3.0
  1007.  
  1008.  
  1009. Death Explosion        =    e_explosion_core
  1010. Death Radius            =    60.0
  1011. Death Radius Damage        =    6.0
  1012. Explode Hierarchy        =    -5.0
  1013. Fall Height            =    5.0
  1014. Big Hit Damage        =    15.0
  1015.  
  1016. Death Sound            =    a_regulator_death
  1017. Hit Sound            =    a_slave0_hit_02
  1018. Step Sound            =    a_titan_step
  1019. Rocket Fire Sound        =    a_titan_gun_missile_fire
  1020. P400 Charge Sound        =    a_titan_gun_arm_charge
  1021. P400 Fire Sound        =    a_shiva_fire_loop
  1022. P400 Hit Sound        =    w_p400_sizzle_loop
  1023. P200 Fire Sound        =    w_plasma200_gun_fire
  1024. Rocket Fire Pitch Min    =    -2000
  1025. Rocket Fire Pitch Max    =    3000
  1026. Step Pitch Min        =    -3000
  1027. Step Pitch Max        =    2000
  1028. Hit Pitch Min        =    -3000
  1029. Hit Pitch Max        =    2000
  1030.  
  1031. P200 Explosion Sound    =    w_plasma200_bullet_hit
  1032.  
  1033. Debug Script        =    0
  1034.  
  1035. [zUmberKnight (Military)]
  1036. Shot Damage            =    12.0
  1037. Shot Speed            =    5.0
  1038. Shot Gravity        =    -0.01
  1039. Shot Delay Min        =    2.0
  1040. Shot Delay Max        =    4.0
  1041. Shot Hit Sound        =   w_seige_bullet_hit
  1042.  
  1043. Health            =    160.0
  1044. Death Radius        =    30.0
  1045. Death Radius Damage    =    3.0
  1046. Turn Rate            =    1.5
  1047. Retreat Speed        =    -80.0
  1048. Punch Damage        =    2.0
  1049. Punch Force            =    50.0
  1050. Punch Range            =    100.0
  1051. Lance Charge Percentage    =    25.0
  1052. Lance Charge Lock Range    =    200.0
  1053. Lance Damage        =    2.0
  1054. Lance Force            =    50.0
  1055. Big Hit Damage        =    15.0
  1056. Fall Height            =    5.0
  1057.  
  1058. Death Sound            =    a_piranha_death
  1059. Hit Sound            =    a_sentinel_hit_02
  1060. Step Sound            =    a_sentinel_step
  1061. Fire Sound            =    w_seige_gun_fire
  1062. Shield Activated Sound    =    a_umberknight_shield_plant
  1063. Shield Hit Sound        =    a_titan_hit_03
  1064. Fire Pitch Min        =    -2000
  1065. Fire Pitch Max        =    2000
  1066. Hit Pitch Min        =    -2000
  1067. Hit Pitch Max        =    2000
  1068.  
  1069. Shield Time Min        =    1.0
  1070. Shield Time Max        =    2.0
  1071. Shield Delay Min    =    3.0
  1072. Shield Delay Max    =    5.0
  1073.  
  1074. [zUmberKnight (Sovkhan)]
  1075. Shot Damage            =    12.0
  1076. Shot Speed            =    5.0
  1077. Shot Gravity        =    -0.01
  1078. Shot Delay Min        =    2.0
  1079. Shot Delay Max        =    4.0
  1080. Shot Hit Sound        =   w_seige_bullet_hit
  1081.  
  1082. Health            =    160.0
  1083. Death Radius        =    30.0
  1084. Death Radius Damage    =    3.0
  1085. Turn Rate            =    1.5
  1086. Retreat Speed        =    -80.0
  1087. Punch Damage        =    2.0
  1088. Punch Force            =    25.0
  1089. Punch Range            =    100.0
  1090. Lance Charge Percentage    =    10.0
  1091. Lance Charge Lock Range    =    200.0
  1092. Lance Damage        =    2.0
  1093. Lance Force            =    50.0
  1094. Big Hit Damage        =    15.0
  1095. Fall Height            =    5.0
  1096.  
  1097. Death Sound            =    a_piranha_death
  1098. Hit Sound            =    a_sentinel_hit_02
  1099. Step Sound            =    a_sentinel_step
  1100. Fire Sound            =    w_seige_gun_fire
  1101. Shield Activated Sound    =    a_umberknight_shield_plant
  1102. Shield Hit Sound        =    a_titan_hit_03
  1103. Fire Pitch Min        =    -3000
  1104. Fire Pitch Max        =    1000
  1105. Hit Pitch Min        =    -3000
  1106. Hit Pitch Max        =    1000
  1107.  
  1108. Shield Time Min        =    1.0
  1109. Shield Time Max        =    2.0
  1110. Shield Delay Min    =    3.0
  1111. Shield Delay Max    =    5.0
  1112.  
  1113. [zTitan (Police)]
  1114. Death Sound                =    a_regulator_death
  1115. Hit Sound                =    a_slave0_hit_01
  1116. Step Sound                =    a_titan_step
  1117. Rocket Fire Sound            =    W_SHRIEKER_GUN_FIRE
  1118. Rail Charge Sound            =    a_titan_gun_arm_charge
  1119. Rail Fire Sound            =    a_titan_gun_arm_fire
  1120. Hand Attack Sound            =    a_titan_arm_swipe
  1121. Land Sound                =    a_sentinel_land_heavy
  1122.  
  1123. Rocket Fire Pitch Min        =    0
  1124. Rocket Fire Pitch Max        =    0
  1125. Step Pitch Min            =    -2000
  1126. Step Pitch Max            =    2000
  1127. Hit Pitch Min            =    -2000
  1128. Hit Pitch Max            =    2000
  1129.  
  1130. Health                =    100.0
  1131. Mini Boss Health            =    200.0
  1132. Hand Damage                =    10.0
  1133. Rail Damage                =    10.0
  1134. Rail Shot Delay Min        =    2.0
  1135. Rail Shot Delay Max        =    5.0
  1136. Rail Shot Delay2 Min        =    0.0
  1137. Rail Shot Delay2 Max        =    0.5
  1138. Num Rail Shots Min        =    1
  1139. Num Rail Shots Max        =    1
  1140.  
  1141. Cluster Damage            =    12.0
  1142. Cluster Explostion Damage    = 10.0
  1143. Cluster Explostion Force    = 5.0
  1144. Cluster Explostion Radius    = 40.0
  1145. Cluster Shot Delay        =    2.0
  1146. Fall Height                =    5.0
  1147. Max Fall Speed            =    30.0
  1148. Fall Acceleration            =    20.0
  1149.  
  1150. Death Radius            =    60.0
  1151. Death Radius Damage        =    6.0
  1152. Max Rail Yaw            =    55.0
  1153. Max Rail Pitch            =    55.0
  1154.  
  1155. Debug Script            =    0
  1156.  
  1157. [zTitan (Military)]
  1158. Death Sound                =    a_regulator_death
  1159. Hit Sound                =    a_slave0_hit_01
  1160. Step Sound                =    a_titan_step
  1161. Rocket Fire Sound            =    W_SHRIEKER_GUN_FIRE
  1162. Rail Charge Sound            =    a_titan_gun_arm_charge
  1163. Rail Fire Sound            =    a_titan_gun_arm_fire
  1164. Hand Attack Sound            =    a_titan_arm_swipe
  1165. Land Sound                =    a_sentinel_land_heavy
  1166.  
  1167. Rocket Fire Pitch Min        =    0
  1168. Rocket Fire Pitch Max        =    0
  1169. Step Pitch Min            =    0
  1170. Step Pitch Max            =    0
  1171. Hit Pitch Min            =    0
  1172. Hit Pitch Max            =    0
  1173.  
  1174. Health                =    125
  1175. Mini Boss Health            =    200.0
  1176. Hand Damage                =    12.0
  1177. Rail Damage                =    12.0
  1178. Rail Shot Delay Min        =    1.0
  1179. Rail Shot Delay Max        =    3.0
  1180. Rail Shot Delay2 Min        =    0.0
  1181. Rail Shot Delay2 Max        =    0.5
  1182. Num Rail Shots Min        =    1
  1183. Num Rail Shots Max        =    1
  1184. Cluster Damage            =    15.0
  1185. Cluster Explostion Damage    = 10.0    
  1186. Cluster Explostion Force    = 5.0
  1187. Cluster Explostion Radius    = 40.0
  1188. Cluster Shot Delay        =    2.0
  1189. Fall Height                =    5.0
  1190. Max Fall Speed            =    80.0
  1191. Fall Acceleration            =    40.0
  1192. Death Radius            =    60.0
  1193. Death Radius Damage        =    6.0
  1194. Max Rail Yaw            =    55.0
  1195. Max Rail Pitch            =    55.0
  1196.  
  1197. Debug Script            =    0
  1198.  
  1199. [zTitanCluster]
  1200. ExplosionSound            =    e_explosion_big_01
  1201. Height                =   150.0
  1202.  
  1203.  
  1204.  
  1205.  
  1206.  
  1207.  
  1208. [zWolfSpider (Industrial)]
  1209. Death Sound            =    a_regulator_death
  1210. Hit1 Sound            =    a_sentinel_hit_02
  1211. Hit2 Sound            =    a_sentinel_hit_03
  1212. Fire Sound            =    w_shrieker_gun_fire
  1213. Step Sound            =    a_wolf_step
  1214. Ghost Spawn Sound        =    a_wolf_fire
  1215.  
  1216. Health            =    80.0
  1217. Run Speed Min        =    30.6
  1218. Run Speed Max        =    61.2
  1219.  
  1220. Shot Delay Min        =    1.0
  1221. Shot Delay Max        =    3.0
  1222.  
  1223. ; see ghost spider for shot damage
  1224. ; ShotDamage        =    10.0
  1225. Max Ghosts Spiders    =    4
  1226.  
  1227. [zWolfSpider (Sovkhan)]
  1228. Death Sound            =    a_regulator_death
  1229. Hit1 Sound            =    a_sentinel_hit_02
  1230. Hit2 Sound            =    a_sentinel_hit_03
  1231. Fire Sound            =    w_shrieker_gun_fire
  1232. Step Sound            =    a_wolf_step
  1233. Ghost Spawn Sound        =    a_wolf_fire
  1234.  
  1235. Health            =    80.0
  1236. Run Speed Min        =    30.6
  1237. Run Speed Max        =    61.2
  1238.  
  1239. Shot Delay Min        =    1.0
  1240. Shot Delay Max        =    3.0
  1241.  
  1242. ; see ghost spider for shot damage
  1243. ; ShotDamage        =    12.0
  1244. Max Ghosts Spiders    =    8
  1245.  
  1246.  
  1247.  
  1248. [zSlave1]
  1249. Death Sound                    =    a_piranha_death
  1250. Hit Sound                    =    a_slave0_hit_03
  1251. Step Sound                    =    a_sentinel_step
  1252.  
  1253. Hand Attack Range                =    100.0
  1254. Punch Damage                =    5.0
  1255. Punch Force                    =    50.0
  1256.  
  1257. Iron Roar Shot Damage            =    2.0
  1258. Iron Roar Shot Speed            =    5.0
  1259. Iron Roar Shot Gravity            =    0.0
  1260. Iron Roar Shot Delay Min        =    2.0
  1261. Iron Roar Shot Delay Max        =    7.0
  1262. Iron Roar Shot Delay2 Min        =    0.25
  1263. Iron Roar Shot Delay2 Max        =    0.5
  1264. Iron Roar Num Shots Min            =    4
  1265. Iron Roar Num Shots Max            =    8
  1266. Iron Roar Horizontal Inaccuracy    =    7.0
  1267. Iron Roar Vertical Inaccuracy        =    5.0
  1268. Iron Roar Switch Timer            =    10.0
  1269.  
  1270. Ironroar Loop Sound            =    w_ironroar_gun_fire_loop
  1271. Ironroar Outro Sound            =    w_ironroar_gun_fire_outro
  1272. Iron Roar Fire Pitch Min        =    0
  1273. Iron Roar Fire Pitch Max        =    0
  1274.  
  1275. Plasma 200 Shot Damage            =    2.0
  1276. Plasma 200 Shot Speed            =    5.0
  1277. Plasma 200 Shot Gravity            =    0.0
  1278. Plasma 200 Shot Delay Min        =    2.0
  1279. Plasma 200 Shot Delay Max        =    7.0
  1280. Plasma 200 Shot Delay2 Min        =    0.25
  1281. Plasma 200 Shot Delay2 Max        =    0.5
  1282. Plasma 200 Num Shots Min        =    4
  1283. Plasma 200 Num Shots Max        =    8
  1284. Plasma 200 Horizontal Inaccuracy    =    7.0
  1285. Plasma 200 Vertical Inaccuracy    =    5.0
  1286. Plasma 200 Splatter Damage        =    0.0
  1287. Plasma 200 Splatter Radius        =    0.0
  1288. Plasma 200 Switch Timer            =    10.0
  1289. Plasma 200 Fire Sound            =    w_plasma200_gun_fire
  1290. Plasma 200 Fire Pitch Min        =    0
  1291. Plasma 200 Fire Pitch Max        =    0
  1292.  
  1293. Plasma Burst Shot Damage        =    2.0
  1294. Plasma Burst Shot Speed            =    5.0
  1295. Plasma Burst Shot Gravity        =    0.0
  1296. Plasma Burst Shot Delay Min        =    2.0
  1297. Plasma Burst Shot Delay Max        =    7.0
  1298. Plasma Burst Num Shots Min        =    4
  1299. Plasma Burst Num Shots Max        =    4
  1300. Plasma Burst Horizontal Inaccuracy    =    7.0
  1301. Plasma Burst Vertical Inaccuracy    =    5.0
  1302. Plasma Burst Splatter Damage        =    0.0
  1303. Plasma Burst Splatter Radius        =    0.0
  1304. Plasma Burst Switch Timer        =    10.0
  1305. Plasma Burst Fire Sound            =    w_plasma200_gun_fire
  1306. Plasma Burst Fire Pitch Min        =    0
  1307. Plasma Burst Fire Pitch Max        =    0
  1308.  
  1309. Plasma Rail Shot Delay Min        =    5.0
  1310. Plasma Rail Shot Delay Max        =    5.0
  1311. Plasma Rail Shot Delay2 Min        =    5.5
  1312. Plasma Rail Shot Delay2 Max        =    5.5
  1313. Plasma Rail Num Shots Min        =    1
  1314. Plasma Rail Num Shots Max        =    1
  1315. Plasma Rail Shot Damage            =    6.0
  1316. Plasma Rail Push Force            =    50.0
  1317. Plasma Rail Patch                =    w_plasma200_patch
  1318. Plasma Rail Switch Timer        =    10.0
  1319. Plasma Rail Fire Sound            =    w_plasma200_gun_fire
  1320. Plasma Rail Fire Pitch Min        =    0
  1321. Plasma Rail Fire Pitch Max        =    0
  1322.  
  1323. Shrieker Shot Delay Min            =    3.0
  1324. Shrieker Shot Delay Max            =    7.0
  1325. Shrieker Shot Delay2 Min        =    1
  1326. Shrieker Shot Delay2 Max        =    3
  1327. Shrieker Num Shots Min            =    4
  1328. Shrieker Num Shots Max            =    8
  1329. Shrieker Shot Damage            =    8.0
  1330. Shrieker Shot Speed            =    4.0
  1331. Shrieker Horizontal Inaccuracy    =    7.0
  1332. Shrieker Vertical Inaccuracy        =    5.0
  1333. Shrieker Splatter Damage        =    6.0
  1334. Shrieker Splatter Radius        =    60.0
  1335. Shrieker Fire Sound            =    w_shrieker_gun_fire
  1336. Shrieker Fire Pitch Min            =    0
  1337. Shrieker Fire Pitch Max            =    0
  1338.  
  1339. Stone Dog Shot Delay Min        =    3.0
  1340. Stone Dog Shot Delay Max        =    7.0
  1341. Stone Dog Shot Delay2 Min        =    1
  1342. Stone Dog Shot Delay2 Max        =    2
  1343. Stone Dog Num Shots Min            =    4
  1344. Stone Dog Num Shots Max            =    8
  1345. Stone Dog Shot Damage            =    8.0
  1346. Stone Dog Shot Speed            =    4.0
  1347. Stone Dog Horizontal Inaccuracy        =    7.0
  1348. Stone Dog Vertical Inaccuracy        =    5.0
  1349. Stone Dog Yaw Clip Angle        =    12.0
  1350. Stone Dog Pitch Clip Angle        =    12.0
  1351. Stone Dog Turn Time Limit        =    8.0
  1352. Stone Dog Life Span            =    12.0
  1353. Stone Dog Splatter Damage        =    6.0
  1354. Stone Dog Splatter Radius        =    60.0
  1355. Stone Dog Fire Sound            =    w_shrieker_gun_fire
  1356. Stone Dog Fire Pitch Min        =    0
  1357. Stone Dog Fire Pitch Max        =    0
  1358.  
  1359. Slave1 Health                =    100.0
  1360. Slave2 Health                =    120.0
  1361. Death Radius                =    50.0
  1362. Death Radius Damage            =    20.0
  1363. Fall Height                    =    20.0
  1364.  
  1365. Ambient Modifier                =    0.0
  1366. Explode Hierarchy                =    -5.0
  1367.  
  1368. ; ******************************************************************************
  1369. ; ********************                            ********************
  1370. ; ********************            SLAVEZERO2.INI        ********************
  1371. ; ********************                            ********************
  1372. ; ******************************************************************************
  1373.  
  1374. ;        DROPSHIP
  1375.  
  1376. [zDropShip]
  1377. Health                =    2000.0
  1378. Splatter Damage        =    10.0
  1379. Splatter Radius        =    300.0
  1380. Explosion Template    =    e_explosion_core
  1381. Ambient Value        =    0.1
  1382.  
  1383. [zExplosion]
  1384. ExplosionSoundPitchMax    =    2000
  1385. ExplosionSoundPitchMin    =    -3000
  1386.  
  1387. ;        Cruiser
  1388.  
  1389. [zCruiser]
  1390. ; parts of the cruiser
  1391. Base            =    a_nemesis
  1392. Door1            =    nemesis_door_01
  1393. Door2            =    nemesis_door_02
  1394. Door3            =    nemesis_door_03
  1395. Gun1            =    nemesis_gun_01
  1396. Gun2            =    nemesis_gun_02
  1397. Gun3            =    nemesis_gun_03
  1398.  
  1399. ; the jammers
  1400. Jammer1            =    h_jammer_01
  1401. Jammer1 ID        =    1900
  1402. Jammer1 Path 1    =    h_path_jammer_01
  1403. Jammer1 Path 2    =    h_path_jammer_01
  1404. Jammer1 Path 3    =    h_path_jammer_01
  1405. Jammer2            =    h_jammer_02
  1406. Jammer2 ID        =    1901
  1407. Jammer2 Path 1    =    h_path_jammer_04
  1408. Jammer2 Path 2    =    h_path_jammer_04
  1409. Jammer2 Path 3    =    h_path_jammer_04
  1410. Jammer3            =    h_jammer_03
  1411. Jammer3 ID        =    1902
  1412. Jammer3 Path 1    =    h_path_jammer_07
  1413. Jammer3 Path 2    =    h_path_jammer_07
  1414. Jammer3 Path 3    =    h_path_jammer_07
  1415.  
  1416. ; cruiser path
  1417. Path            =    h_nemesis_path
  1418. Path Trigger    =    10000
  1419.  
  1420. ; death information received
  1421. Death Trigger    =    90211
  1422.  
  1423. ; audio
  1424. DeathSound        =    v_nemesis_die
  1425. MoveSound        =    v_nemesis_move_loop
  1426. IdleSound        =    v_nemesis_move_idle
  1427.  
  1428. Debug Script    =    0
  1429.  
  1430.  
  1431. ;        BOSS RELATED
  1432.  
  1433. [zBoss1]
  1434. ; general stuff
  1435. Trigger Received        =    9101        ; 666
  1436. Time Delay            =    0.0
  1437. Health            =    800.0
  1438. Enraged Health        =    400.0
  1439. Enraged Trigger        =    9102        ; 667
  1440. Max Turn Rate        =    90.0
  1441. Turn Acceleration        =    40.0
  1442. Turn Decceleration    =    60.0
  1443. Hand Attack Range        =    120.0
  1444. Hand Damage            =    30.0
  1445. Push Force            =    100.0
  1446. Beam Trigger        =    9103        ; 1
  1447. Beam Duration Min        =    4.25
  1448. Beam Duration Max        =    4.25
  1449. Beam Damage            =    4.0
  1450. Plasma Trigger        =    9104        ; 2
  1451. Plasma Damage        =    20.0
  1452. Plasma Splatter Damage    =    10.0
  1453. Plasma Splatter Radius    =    20.0
  1454. Plasma Start Speed    =    2.0
  1455. Plasma Max Speed        =    10.0
  1456. Plasma Num Bullets    =    5
  1457. Wave Force            =    100.0
  1458. Wave Damage            =    12.0
  1459. Wave Radius            =    600.0
  1460. Wave Sound            =    b_boss1_butt_attack
  1461.  
  1462. Red Ambient Value    =    0.3
  1463. Green Ambient Value    =    0.65
  1464. Blue Ambient Value    =    0.3
  1465.  
  1466. Head Armor            =    66.0
  1467. Body Armor            =    300.0
  1468. Leg Armor            =    200.0
  1469. Death Trigger        =    9105        ; 9999
  1470. Health Meter Start Trigger    =    9101
  1471. Health Meter End Trigger    =    9999
  1472. Health Meter Screen Percentage    =    90.0
  1473.  
  1474. ; audio stuff
  1475. Intro Rise Sound        =    b_boss1_intro_raise
  1476. Intro Chains Sound    =    b_boss1_intro_chain_break
  1477. Intro Roar Sound        =    b_boss1_intro_roar
  1478. Fire1 Intro Sound        =    b_boss1_fire1_intro
  1479. Fire2 Intro Sound        =    b_boss1_fire2_intro
  1480. Fire1 Loop Sound        =    b_boss1_fire1_loop
  1481. Fire1 Outro Sound        =    b_boss1_fire1_outro
  1482. Fire1 Sizzle Sound    =    b_boss1_fire1_sizzle_loop
  1483. Fire Plasma Sound        =    b_boss1_fire3
  1484. Turn Sound            =    b_boss1_turn_loop
  1485. Aggravated Roar Sound    =    b_boss1_phase2_roar
  1486. Death Sound            = b_boss1_die
  1487. Meat Hit Sound        =    b_boss1_hit_meat
  1488. Armor Hit Sound        =    b_boss1_hit_armor
  1489.  
  1490. [zBoss2]
  1491. ; general stuff
  1492. Height Distance        =    50.0
  1493. Height End Distance    =    10.0
  1494. Heavy Hit            =    20.0
  1495. Health            =    4000.0
  1496.  
  1497. Red Ambient Value    =    0.3
  1498. Green Ambient Value    =    0.65
  1499. Blue Ambient Value    =    0.3
  1500.  
  1501. Health Meter Start Trigger    =    101
  1502. Health Meter End Trigger    =    42
  1503. Health Meter Screen Percentage    =    60.0
  1504.  
  1505. Debug Script        =    0
  1506.  
  1507. ; audio
  1508. JetsSound                =    b_boss2_jets_loop
  1509. FM1FireSound            =    b_boss2_plasma_fire
  1510. FM2FireSound            =    b_boss2_missile_fire
  1511. Fm2OpenSound            =    b_boss2_missile_hatch
  1512. MegaChargeSound            =    b_boss2_beam_charge_loop
  1513. MegaFireSound            =    b_boss2_beam_fire
  1514. BOOWSound                =    b_boss2_water_out
  1515. BIW                    =    b_boss2_water_in
  1516. Hit1Sound                =    b_boss2_hit_01
  1517. Hit2Sound                =    b_boss2_hit_02
  1518. Hit3Sound                =    b_boss2_hit_03
  1519. DeathSound                =    b_boss2_die
  1520.  
  1521. ; phase one stuff
  1522. Phase One Start Trigger        =    997
  1523. Phase One Timer            =    4.0
  1524. Phase One Path            =    h_path_phase01
  1525. Phase One Shot Start Trigger    =    1000
  1526. Phase One Shot End Trigger    =    1001
  1527.  
  1528. ; phase two stuff
  1529. Phase Two Damage            =    240.0
  1530. Phase Two Timer            =    1.0
  1531. Phase Two Path            =    h_path_phase02
  1532. Phase Two Trigger            =    1002
  1533. Phase Two Shot Start Trigger    =    1100
  1534. Phase Two Shot End Trigger    =    1101
  1535.  
  1536. ; phase three stuff
  1537. Phase Three Damage        =    300.0
  1538. Phase Three Timer            =    0.5
  1539. Phase Three Path            =    h_path_phase03
  1540. Phase Three Start Trigger    =    1203
  1541. Phase Three Trigger        =    1204
  1542. Phase Three Shot Start Trigger=    1200
  1543. Phase Three Shot End Trigger    =    1201
  1544.  
  1545. ; fire mode one stuff
  1546. FM1 Shot Trigger            =    1
  1547. FM1 Num Shots Min            =    2
  1548. FM1 Num Shots Max            =    8
  1549. FM1 Shot Delay Min        =    0.30
  1550. FM1 Shot Delay Max        =    0.40
  1551. FM1 Shot Damage            =    1.0
  1552. FM1 Horizontal Inaccuracy    =    8.0
  1553. FM1 Verticle Inaccuracy        =    8.0
  1554. FM1 Explosion Sound        =    w_plasma200_bullet_hit
  1555. FM1 Splatter Damage        =    1.0
  1556. FM1 Splatter Radius        =    10.0
  1557. FM1 Start Speed            =    1.0
  1558. FM1 Max Speed            =    5.0
  1559.  
  1560. ; fire mode two stuff
  1561. FM2 Shot Trigger            =    2
  1562. FM2 Shot Damage            =    4.0
  1563. FM2 MissileSpeed            =    2.0
  1564. FM2 MissileYawClipValue        =    6.0
  1565. FM2 MissilePitchClipValue    =    4.0
  1566. FM2 MissileTurnTimeLimit    =    8.0
  1567. FM2 MissileLifespan        =    12.0
  1568.  
  1569. ; fire mode three stuff
  1570. FM3 Shot Trigger            =    3
  1571.  
  1572. ; fire mode four stuff
  1573. FM4 Shot Trigger            =    4
  1574. FM4 Target1 Name            =    1st_pipe_chunk
  1575. FM4 Target1                =    10
  1576. FM4 Target1    Destroyed        =    11
  1577.  
  1578. ; mega weapon stuff
  1579. Megashot Timer            =    4.0
  1580. Megashot Charge Time        =    2.0
  1581. Megashot Fire Time        =    4.0
  1582. Megashot Damage            =    10.0
  1583. Megashot Interrupt Damage    =    30.0
  1584. Megashot Turn Rate Max        =    360.0
  1585. Megashot Acceleration        =    300.0
  1586. Megashot Decceleration        =    360.0
  1587.  
  1588.  
  1589. [zBoss3]
  1590. ; audio 
  1591. Merge Sound            =    b_boss3_merge
  1592. Bomb Fire Sound            =    a_slave0_land
  1593. Plasma Fire Sound        =    b_boss3_plasma_fire
  1594. Plasma Hit Sound        =    b_boss3_plasma_hit
  1595. plasma storm            =    b_boss3_plasma_storm
  1596.  
  1597. Phase1 Health            =    1100.0
  1598. Phase2 Health            =    1400.0
  1599. Phase2 Final Merge Health    =    100.0
  1600. Merge Damage Multiplyer        =    0.15
  1601.  
  1602. Shot Delay2 Min                    =    0.25
  1603. Shot Delay2 Max                    =    0.5
  1604. Shot Delay3 Min                    =    3.0
  1605. Shot Delay3 Max                    =    5.0
  1606. Num Shots Min                    =    5
  1607. Num Shots Max                    =    7
  1608. Plasma Shot Damage                =    5.0
  1609. Plasma Shot Speed                    =    5.0
  1610. Plasma Splatter Damage                =    0.0
  1611. Plasma Splatter Radius                =    0.0
  1612. Plasma Horizontal Inaccuracy            =    8.0
  1613. Plasma Vertical Inaccuracy            =    2.0
  1614. Plasma Patch                    =    w_SiegeCannon_patch
  1615.  
  1616. Movement Speed                    =    1
  1617.  
  1618. Alpha Plasma Activation Trigger            =    8104
  1619. Beta Plasma Activation Trigger            =    8108
  1620.  
  1621. Death Trigger Sent                =    43
  1622.  
  1623. Alpha Bomb Activation Trigger            =    8105
  1624. Beta Bomb Activation Trigger            =    8109
  1625.  
  1626. ;Dark Matter Storm Trigger Sent            =    8106
  1627. Dark Matter Storm 1 Trigger Sent        =    8201
  1628. Dark Matter Storm 2 Trigger Sent        =    8202
  1629. Dark Matter Storm 3 Trigger Sent        =    8203
  1630. Dark Matter Storm 4 Trigger Sent        =    8204
  1631.  
  1632. Attack Target 1 Health    =    1050
  1633. Attack Target 2 Health    =    700
  1634. Attack Target 3 Health    =    350
  1635. Attack Target 4 Health    =    100
  1636.  
  1637. Target 1 Name    =    h_bossb_01_live
  1638. Target 2 Name    =    h_bossb_02_live
  1639. Target 3 Name    =    h_bossb_03_live
  1640. Target 4 Name    =    h_bossb_04_live
  1641.  
  1642. Building 1 Trigger Received        =    9301
  1643. Building 2 Trigger Received        =    9302
  1644. Building 3 Trigger Received        =    9303
  1645. Building 4 Trigger Received        =    9304
  1646.  
  1647. sp groupa pt1        =    h_bb3_02
  1648. sp groupa pt2        =    h_bb4_02
  1649. sp groupa pt3        =    h_bb3_03
  1650. sp groupa pt4        =    h_bb2_04
  1651.  
  1652. sp groupb pt1        =    h_bb4_02
  1653. sp groupb pt2        =    h_bb3_02
  1654. sp groupb pt3        =    h_bb3_03
  1655. sp groupb pt4        =    h_bb1_02
  1656.  
  1657. sp groupc pt1        =    h_bb1_01
  1658. sp groupc pt2        =    h_bb4_02
  1659. sp groupc pt3        =    h_bb1_04
  1660. sp groupc pt4        =    h_bb2_04
  1661.  
  1662. sp groupd pt1        =    h_bb1_01
  1663. sp groupd pt2        =    h_bb2_04
  1664. sp groupd pt3        =    h_bb3_03
  1665. sp groupd pt4        =    h_bb2_01
  1666.  
  1667. Merged Trigger Sent                =    8111
  1668. Unmerged Trigger Sent                =    8112
  1669.  
  1670. Dark Matter Storm Time Min            =    3.0
  1671. Dark Matter Storm Time Max            =    3.0
  1672. Final Dark Matter Storm Time        =    15.0
  1673.  
  1674. Dark Matter Storm Delay Min            =    1.5
  1675. Dark Matter Storm Delay Max            =    1.5
  1676. Final Dark Matter Storm Delay        =    10.0
  1677.  
  1678. Merge Interrupt Damage                =    10000
  1679. Unmerge Damage                    =    15000
  1680.  
  1681. Alpha Merge Point                    =    alpha_emitter
  1682. Beta Merge Point                    =    beta_emitter
  1683.  
  1684. Alpha Red Ambient Value    =    0.3
  1685. Alpha Green Ambient Value    =    0.65
  1686. Alpha Blue Ambient Value    =    0.3
  1687.  
  1688. Beta Red Ambient Value    =    0.3
  1689. Beta Green Ambient Value    =    0.65
  1690. Beta Blue Ambient Value    =    0.3
  1691.  
  1692. Delta Red Ambient Value    =    0.3
  1693. Delta Green Ambient Value    =    0.65
  1694. Delta Blue Ambient Value    =    0.3
  1695.  
  1696. Alpha Health Meter Start Trigger        =    0
  1697. Alpha Health Meter End Trigger        =    0
  1698. Alpha Health Meter Screen Percentage    =    95.0
  1699. Beta Health Meter Start Trigger        =    0
  1700. Beta Health Meter End Trigger            =    0
  1701. Beta Health Meter Screen Percentage    =    95.0
  1702. Delta Health Meter Start Trigger        =    8003
  1703. Delta Health Meter End Trigger        =    43
  1704. Delta Health Meter Screen Percentage    =    95.0
  1705.  
  1706. [zBoss4]
  1707. ; audio 
  1708. Mouth Loop Sound        =    b_boss4_mouth_loop
  1709. Mouth Outro Sound        =    b_boss4_mouth_outro
  1710. DMAT Fire Sound            =    w_dmat_fire
  1711. Step Sound                =    b_boss4_step
  1712. Phase Sound                =    b_boss4_phase
  1713. Hit Sound                =    a_sentinel_hit_02
  1714.  
  1715. Health                =    2000.0
  1716. Ambient Modifier            =    0.2
  1717. Start Trigger            =    9100
  1718. Death Trigger            =    9101
  1719. Health Meter Start Trigger    =    998
  1720. Health Meter End Trigger    =    999
  1721. Health Meter Screen Percentage    =    95.0
  1722.  
  1723. Movement Delay            =    1.0
  1724. Approach Distance            =    200.0
  1725. Approach Lag Distance        =    0.0
  1726. Movement Radius            =    425.0
  1727. Movement Speed            =    80.0
  1728. Turn Rate                =    135.0
  1729.  
  1730. Phase Distance                =    180.0
  1731. Phase Distance Tolerance    =    200.0
  1732. Phase Delay Min            =    1.0
  1733. Phase Delay Max            =    5.0
  1734. Phase Point 1 Name        =    h_phase1
  1735. Phase Point 2 Name        =    h_phase2
  1736. Phase Point 3 Name        =    h_phase3
  1737. Phase Point 4 Name        =    h_phase4
  1738. Phase Health            =    2500.0
  1739.  
  1740.  
  1741. Recluse Name                =    h_recluse_01
  1742. Max Spawned Recluse            =    3
  1743. Recluse Trigger Received    =    9120
  1744.  
  1745. Shot Delay Min                =    5.0
  1746. Shot Delay Max                =    7.0
  1747. Attack Range                =    800.0
  1748.  
  1749. DMAT Health                =    2000.0
  1750. DMAT Num Shots Min        =    1
  1751. DMAT Num Shots Max        =    1
  1752. DMAT Damage                =    8.0
  1753. DMAT Speed                =    8.0
  1754. DMAT Gravity            =    -0.02
  1755. DMAT Horizontal Inaccuracy    =    10.0
  1756. DMAT Vertical Inaccuracy    =    5.0
  1757.  
  1758. Beam Turn Rate Max        =    235.0
  1759. Beam Acceleration            =    40.0
  1760. Beam Decceleration        =    60.0
  1761. Beam Damage                =    3.0
  1762. Beam Duration Min            =    5.0
  1763. Beam Duration Max            =    7.0
  1764.  
  1765.  
  1766. [zBoss5]
  1767. ; audio
  1768. Step Sound                =    b_boss5_step
  1769. Hit Sound                =    e_explosion_big_04
  1770. FM1 Sound                =    b_boss5_mgun_fire    ; slug attack
  1771. FM3 Sound                =    w_shrieker_gun_fire        ; rocket attack
  1772. FM4 Loop Sound            =    b_boss4_mouth_loop        ; mouth beam attack
  1773. FM4 Outro Sound            =    b_boss4_mouth_outro        ; mouth beam attack
  1774. FM4 Hit Sound            =    b_boss1_fire1_sizzle_loop        ; mouth beam attack
  1775.  
  1776. ; general stuff
  1777. Health                    =    6000.0
  1778. Ambient Modifier            =    0.2
  1779. Walking Tolerance                =    45.0
  1780. Weapon Destroyed Trigger Sent        =    666
  1781. Start Trigger                =    9200
  1782. Death Trigger                =    46
  1783. Health Meter Start Trigger        =    9200
  1784. Health Meter End Trigger        =    0
  1785. Health Meter Screen Percentage    =    90.0
  1786. In Podium Trigger Received        =    5625
  1787. Out Podium Trigger Received        =    5627
  1788.  
  1789. ; phase one stuff
  1790. Phase One Damage                =    1500.0
  1791. Phase One Speed Multiplyer        =    1.0
  1792. Phase One End Trigger Sent        =    667
  1793.  
  1794. ; phase two stuff
  1795. Phase Two Damage                =    3000.0
  1796. Phase Two Speed Multiplyer        =    2.0
  1797. Phase Two End Trigger Sent        =    668
  1798.  
  1799. ; phase three stuff
  1800. Phase Three Speed Multiplyer        =    3.0
  1801.  
  1802. ; generic firing stuff
  1803. Shot Delay Min                    =    5.0
  1804. Shot Delay Min                    =    10.0
  1805. Attack Mode 1 Min Health        =    4075.0
  1806.  
  1807. ; fire mode one stuff  - Giant Iron Roar
  1808. FM1 Shot Trigger                =    9100
  1809. FM1 Shot Delay Min            =    0.05
  1810. FM1 Shot Delay Max            =    0.1
  1811. FM1 Num Shots Min                =    20
  1812. FM1 Num Shots Max                =    70
  1813. FM1 Bullet Damage                =    4.0
  1814. FM1 Horizontal Inaccuracy        =    9.0
  1815. FM1 Verticle Inaccuracy            =    9.0
  1816. FM1 Patch                    =    w_boss5_slug_patch
  1817. FM1 Explosion                =    w_boss5_slug_hit
  1818. FM1 Shot Speed                =    8.0
  1819. FM1 Shot Gravity                =    -0.02
  1820. FM1 Health                    =    100.0
  1821.  
  1822. ; fire mode three stuff    - Homing Rockets
  1823. FM3 Shot Trigger                =    9102
  1824. FM3 Missle Damage                =    5.0
  1825. FM3 Missle Splatter Damage        =    3.0
  1826. FM3 Missle Splatter Radius        =    100.0
  1827. FM3 Missile Speed                =    3.0
  1828. FM3 Health                    =    100.0
  1829. FM3 Explosion Sound            =    e_explosion_big_01
  1830. FM3 Num Shots Min                =    4.0
  1831. FM3 Num Shots Max                =    4.0
  1832. FM3 Shot Delay Min            =    1.0
  1833. FM3 Shot Delay Max            =    1.0
  1834. FM3 MissileYawClipValue            =   6.0
  1835. FM3 MissilePitchClipValue        =   4.0
  1836. FM3 MissileTurnTimeLimit        =   8.0
  1837. FM3 MissileLifespan            =   12.0
  1838.  
  1839. ; fire mode four stuff    - Mouth Beam
  1840. FM4 Shot Trigger                =    9103
  1841. FM4 Max Turn Rate                =    40.0
  1842. FM4 Turn Acceleration            =    20.0
  1843. FM4 Turn Decceleration            =    500
  1844. FM4 Beam Duration Min            =    4.0
  1845. FM4 Beam Duration Max            =    10.0
  1846. FM4 Beam Damage                =    5.0
  1847.  
  1848. ; fire mode six stuff    - Fist Slam
  1849. FM6 Shot Trigger                =    9105
  1850. FM6 Force                        =    100.0
  1851. FM6 Damage                        =    12.0
  1852. FM6 Radius                        =    600.0
  1853. FM6 Wave Sound                    =    b_boss5_fist_slam
  1854. FM6 Max Attack Distance            =    500.0
  1855.  
  1856. ; fire mode seven stuff    - Dark Matter Summoning
  1857. FM7 Trigger Sent                =    9106
  1858. FM7 Duration Min                =    5.0
  1859. FM7 Duration Max                =    10.0
  1860. FM7 Fire Health 1                =    75.0
  1861. FM7 Fire Health 2                =    25.0
  1862.  
  1863. ;     LITTLE AI GUYS
  1864.  
  1865. [zZeppelin]
  1866. Advertisement Time            = 190.0;
  1867.  
  1868. ; explosion types
  1869. ;    0 = Small
  1870. ;    1 = Glass
  1871. ;    2 = Big
  1872. Explosion Type                =    0
  1873.  
  1874. [zAPC]
  1875. Engine Sound        =    v_m99_engine_loop
  1876. Fire Sound            =    w_firestreak_gun_fire
  1877. Doors Open Sound        =    v_apc_doors_open
  1878. Doors Close Sound        =    v_apc_doors_close
  1879. Deploy Sound        =    v_apc_unload
  1880. Death Sound        =    v_m99_death
  1881.  
  1882. Health            =     10.0
  1883. Shot Damage            =    1.0
  1884. Ambient Modifier        =    0.6
  1885.  
  1886. ; explosion types
  1887. ;    0 = Small
  1888. ;    1 = Glass
  1889. ;    2 = Big
  1890. Explosion Type    =    0
  1891.  
  1892.  
  1893. [zBloodKnight]
  1894. Fire Sound            =    w_penetrator_gun_fire
  1895.  
  1896. Shot Damage            =    1.0
  1897. Shot Speed            =    2.5
  1898. Shot Gravity        =    0.0
  1899. Shot Delay Min        =    1
  1900. Shot Delay Max        =    4
  1901. Horizontal Inaccuracy    =    7.0
  1902. Vertical Inaccuracy    =    10.0
  1903. Shot Explosion Damage    =    10.0
  1904. Shot Explosion Radius    =    20.0
  1905. Shot Explosion Force    =    0.0
  1906.  
  1907. Scent Time            =    .05
  1908. Scent Turn Rate        =    0.5
  1909. Retreat Speed        =    100.0
  1910. Pursuit Speed Min        =    100
  1911. Pursuit Speed Max        =    160
  1912.  
  1913. Jump Gravity        =    -0.15
  1914. Jump Attack Range        =    300.0
  1915. Jump Attack Speed        =    220.0
  1916. Jump Delay Min        =    1.0
  1917. Jump Delay Max        =    5.0
  1918.  
  1919. Weld Damage            =    2.0
  1920. Weld Delay            =    0.5
  1921. Weld Timeout        =    5.0
  1922.  
  1923. Health            =    10.0
  1924. Ambient Modifier        =    0.0
  1925. Explode Hierarchy        =    -5.0
  1926.  
  1927. ; explosion types
  1928. ;    0 = Small
  1929. ;    1 = Glass
  1930. ;    2 = Big
  1931. Explosion Type        =    0
  1932.  
  1933. Death Sound            =    a_piranha_death
  1934. Hit1 Sound            =    a_sentinel_hit_01
  1935. Hit2 Sound            =    a_sentinel_hit_02
  1936. Fire Sound Loop        =    w_penetrator_gun_fire
  1937. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  1938. Step Sound            =    a_blackwidow_step
  1939.  
  1940. Fire Pitch Min    =    0
  1941. Fire Pitch Max    =    0
  1942.  
  1943. [zCommando]
  1944. Squish Sound    =    a_ped_squish
  1945. Fire Sound        =    w_commando_gun_fire
  1946.  
  1947. Shot Damage        =    0.25
  1948. Shot Speed        =    4.0
  1949. Shot Gravity    =    0.0
  1950. Ambient Value    =    0.9
  1951.  
  1952. [zConvoy]
  1953. Death Sound        =    v_boat_death
  1954.  
  1955. ; explosion types
  1956. ;    0 = Small
  1957. ;    1 = Glass
  1958. ;    2 = Big
  1959. Explosion Type    =    0
  1960.  
  1961. Debug Script    =    0
  1962.  
  1963. [zFirestreak]
  1964. startspeed        =    1.333
  1965. maxspeed        =    1.333
  1966. acceltime        =    0.0
  1967.  
  1968.  
  1969. [zFireFly]
  1970. Health            =    1.0
  1971.  
  1972. Shot Delay Min        =    2.0
  1973. Shot Delay Max        =    7.0
  1974. Shot Delay2 Min        =    0.25
  1975. Shot Delay2 Max        =    0.5
  1976.  
  1977. Shot Damage            =    0.5
  1978. Shot Speed            =    6.0
  1979. Shot Gravity        =    0.0
  1980. Death Radius        =    50.0
  1981. Death Radius Damage    =    1.0
  1982.  
  1983. Num Shots Min        =    2
  1984. Num Shots Max        =    5
  1985.  
  1986. Pursuit Speed Min        =    90.0
  1987. Pursuit Speed Max        =    120.0
  1988. Scent Delay Min        =    0.75
  1989. Scent Delay Max        =    1.5
  1990. Scent Turn Rate        =    2.0
  1991.  
  1992. Ambient Modifier    =    0.3
  1993.  
  1994. Death Sound        =       v_m99_death
  1995. Fly Sound        =       v_helicopter_fly
  1996. Fire Sound        =       w_helicopter_fire
  1997. Fire Pitch Min    =    -1000
  1998. Fire Pitch Max    =    200
  1999.  
  2000. Explosion Sound Type    =    0
  2001.  
  2002. [zHover]
  2003. DopplerSound    =    v_hovercar_A_doppler
  2004. ExplosionSound    =    e_explosion_small_01
  2005.  
  2006. [zHyena]
  2007. Shot Delay Min    =    0.5
  2008. Shot Delay Max    =    2.0
  2009.  
  2010. Num Fire Streaks    =    3
  2011. Fire Streak Fire Sound            =    w_firestreak_gun_fire
  2012. Torpedo Fire Sound            =    w_firestreak_gun_fire
  2013. Engine Sound                =    v_hyena_engine_loop
  2014. Engine Pitch Min                =    0
  2015. Engine Pitch Max                =    0
  2016. Bomb Damage                    =    20.0
  2017. Bomb Speed                    =       2.0
  2018. Bomb Gravity                =      -0.04
  2019. Bomb Fire Sound                =    w_firestreak_gun_fire
  2020. Bomb Explosion Sound            =    e_explosion_generic_01
  2021.  
  2022. ; explosion types
  2023. ;    0 = Small
  2024. ;    1 = Glass
  2025. ;    2 = Big
  2026. Explosion Type    =    0
  2027.  
  2028.  
  2029. [zTurret]
  2030.  
  2031. ; plasma turret information
  2032. Plasma Fire Sound            =    w_shrieker_gun_fire
  2033. Plasma Rotate Sound        =    a_turret_plasma200_turn
  2034. Plasma Shot Damage        =    4.0
  2035. Plasma Shot Delay            =    1.5
  2036. Plasma Shot Delay2        =    1.0
  2037. Plasma Num Shots            =    2
  2038. Plasma Splatter Damage        =    4.0
  2039. Plasma Splatter Radius        =    20.0
  2040. Plasma Turret Health        =    30.0
  2041.  
  2042. ; flak gun information
  2043. Flak Fire Sound            =    w_flakgun_fire
  2044. Flak Rotate Sound            =    a_turret_plasma200_turn
  2045. Flak Shot Damage            =    0.5
  2046. Flak Shot Delay            =    2.0
  2047. Flak Shot Delay2            =    0.05
  2048. Flak Num Shots            =    5
  2049. Flak Shot Gravity            =    -0.05
  2050. Flak Shot Speed            =    2.0
  2051. Flak Target Offset        =    88.0
  2052. Flak Turret Health        =    1.0
  2053.  
  2054. ; explosion types
  2055. ;    0 = Small
  2056. ;    1 = Glass
  2057. ;    2 = Big
  2058. Explosion Type    =    0
  2059.  
  2060. [zWalker]
  2061. ; explosion types
  2062. ;    0 = Small
  2063. ;    1 = Glass
  2064. ;    2 = Big
  2065. Explosion Type    =    0
  2066.  
  2067. [zDoor]
  2068. JawOpenIntroSound    =    e_swr_door_jaw_open_intro
  2069. JawOpenLoopSound    =    e_swr_door_jaw_open_loop
  2070. JawOpenOutroSound    =    e_swr_door_jaw_open_outro
  2071. JawOpenStuckSound    =    e_swr_door_jaw_open_stuck
  2072. JawCloseIntroSound    =    e_swr_door_jaw_close_intro
  2073. JawCloseLoopSound    =    e_swr_door_jaw_close_loop
  2074. JawCloseOutroSound    =    e_swr_door_jaw_close_outro
  2075.  
  2076. ApertureOpenSound    =    e_swr_door_aperture_open
  2077. ApertureCloseSound    =    e_swr_door_aperture_close
  2078.  
  2079. Red Ambient Value = 0.2
  2080. Blue Ambient Value = 0.2
  2081. Green Ambient Value = 0.2
  2082.  
  2083. Debug Script    =    0
  2084.  
  2085. [zDriver]
  2086. SquishSound        =    a_ped_squish
  2087. Scream1Sound    =    a_ped_scream_female_generic
  2088. Scream2Sound    =    a_ped_scream_female_help
  2089. Scream3Sound    =    a_ped_scream_female_no_01
  2090. Scream4Sound    =    a_ped_scream_female_no_02
  2091. Scream5Sound    =    a_ped_scream_female_ohgod
  2092. Scream6Sound    =    a_ped_scream_male_generic
  2093. Scream7Sound    =    a_ped_scream_male_help
  2094. Scream8Sound    =    a_ped_scream_male_no_01
  2095. Scream9Sound    =    a_ped_scream_male_no_02
  2096. Scream10Sound    =    a_ped_scream_male_ohgod
  2097.  
  2098. [zManta (Sovkhan)]
  2099. Fire Streak Fire Sound        =    w_firestreak_gun_fire
  2100. Torpedo Fire Sound        =    w_firestreak_gun_fire
  2101. Engine Sound            =    v_hyena_engine_loop
  2102. Engine Pitch Min            =    0
  2103. Engine Pitch Max            =    0
  2104.  
  2105. Health                =    500.0
  2106.  
  2107. ; explosion types
  2108. ;    0 = Small
  2109. ;    1 = Glass
  2110. ;    2 = Big
  2111. Explosion Type    =    2
  2112.  
  2113. ; splatter damage is only done if manta is
  2114. ; "Not Carrying" cargo (setable in MAX)
  2115. Radius Damage                =    80.0
  2116. Radius                    =    50.0
  2117.  
  2118. [zManta (Rebel)]
  2119. Fire Streak Fire Sound        =    w_firestreak_gun_fire
  2120. Torpedo Fire Sound        =    w_firestreak_gun_fire
  2121. Engine Sound            =    v_hyena_engine_loop
  2122. Engine Pitch Min            =    0
  2123. Engine Pitch Max            =    0
  2124.  
  2125. Health                        =    150.0
  2126.  
  2127. ; explosion types
  2128. ;    0 = Small
  2129. ;    1 = Glass
  2130. ;    2 = Big
  2131. Explosion Type    =    2
  2132.  
  2133. ; splatter damage is only done if manta is
  2134. ; "Not Carrying" cargo (setable in MAX)
  2135. Radius Damage                =    80.0
  2136. Radius                    =    50.0
  2137.  
  2138. [zMine]
  2139. ; explosion types
  2140. ;    0 = Small
  2141. ;    1 = Glass
  2142. ;    2 = Big
  2143. Explosion Type    =    2
  2144.  
  2145. [zMortar]
  2146. ExplosionSound    =    e_explosion_generic_04
  2147.  
  2148. [zPed]
  2149. SquishSound        =    a_ped_squish
  2150. Scream1Sound    =    a_ped_scream_female_generic
  2151. Scream2Sound    =    a_ped_scream_female_help
  2152. Scream3Sound    =    a_ped_scream_female_no_01
  2153. Scream4Sound    =    a_ped_scream_female_no_02
  2154. Scream5Sound    =    a_ped_scream_female_ohgod
  2155. Scream6Sound    =    a_ped_scream_male_generic
  2156. Scream7Sound    =    a_ped_scream_male_help
  2157. Scream8Sound    =    a_ped_scream_male_no_01
  2158. Scream9Sound    =    a_ped_scream_male_no_02
  2159. Scream10Sound    =    a_ped_scream_male_ohgod
  2160.  
  2161. [zPickup]
  2162. IdleSound            =    P_HEALTH_IDLE_LOOP
  2163. PickupHealthSound        =    A_SLAVE0_COLLECT_HEALTH
  2164. PickupSound            =    A_SLAVE0_COLLECT_ITEM
  2165.  
  2166. Partial Health Respawn Rate    =    20.0
  2167. Full Health Respawn Rate    =    60.0
  2168. Slug Ammo Respawn Rate        =    10.0
  2169. Missile Ammo Respawn Rate    =    10.0
  2170. Energy Ammo Respawn Rate    =    10.0
  2171.  
  2172.  
  2173. [wHud]
  2174.  
  2175. Reticule Track Sound    = i_hud_reticule_track
  2176. Reticule Lock Sound        = i_hud_reticule_lock
  2177. Show Message Sound        = i_hud_display
  2178.  
  2179. ; value at which the text number goes red
  2180. Slug Red Threshold    = 20
  2181. Slug Energy Threshold    = 19
  2182. Slug Missile Threshold    = 5
  2183. Health Red Threshold    = 20
  2184.  
  2185. ; screen icons location, relative to a 640x480 screen. It will scale correctly for other sizes
  2186. Health X                = 534
  2187. Health Y                = 438
  2188. Slug Ammo X                = 10
  2189. Slug Ammo Y                = 366
  2190. Energy Ammo X            = 10
  2191. Energy Ammo Y            = 402
  2192. Missile Ammo X            = 10
  2193. Missile Ammo Y            = 438
  2194. Chat X                = 1
  2195. Chat Y                = 350
  2196. Score X                = 100
  2197. Score Y                = 100
  2198. Frag X                = 534
  2199. Frag Y                = 20
  2200.  
  2201.  
  2202.  
  2203. [zPlayer]
  2204.  
  2205. Num Slug Pickup        = 120
  2206. Num Energy Pickup        = 60
  2207. Num Missile Pickup    = 12
  2208.  
  2209. Max Slug Ammo        = 600
  2210. Max Energy Ammo        = 120
  2211. Max Missile Ammo        = 80
  2212.  
  2213. Gib Health            = -20.0
  2214. Stomp Radius        = 60.0
  2215. Stomp Damage        = 40.0
  2216. Stomp Look Angle        = 10.0
  2217. Punch Hand Damage        = 12.0
  2218. Punch Hand Range        = 40.0
  2219. Punch Girder Damage    = 15.5
  2220. Punch Girder Range    = 60.0
  2221.  
  2222. Punch 1 Whiff    =    w_slave0_punch_whiff
  2223. Punch 2 Whiff    =    w_slave0_punch_whiff
  2224. Punch 3 Whiff    =    w_slave0_punch_whiff
  2225. Punch 4 Whiff    =    w_slave0_punch_whiff
  2226. Girder Whiff    =    w_slave0_pipe_whoosh
  2227.  
  2228. Punch 1 Hit        =    w_slave0_punch_hit
  2229. Punch 2 Hit        =    w_slave0_punch_hit
  2230. Punch 3 Hit        =    w_slave0_punch_hit
  2231. Punch 4 Hit        =    w_slave0_punch_hit
  2232. Girder Hit        =    w_slave0_pipe_hit
  2233.  
  2234. Max Girder Hits    =    5
  2235.  
  2236. PunchPitchMin    =    -3000
  2237. PunchPitchMax    =    1000
  2238.  
  2239. Ouch Sound 1    =    a_slave0_hit_01
  2240. Ouch Sound 2    =    a_slave0_hit_02
  2241. Ouch Sound 3    =    a_slave0_hit_03
  2242. Ouch Sound 4    =    a_slave0_hit_04
  2243.  
  2244. OuchPitchMin    =    -3000
  2245. OuchPitchMax    =    1000
  2246.  
  2247. WaterStepSoundRight        =    a_slave0_step_water_right
  2248. StepSoundRight            =    a_slave0_step_right
  2249. StepSoundRightPitchMax        =    3000
  2250. StepSoundRightPitchMin        =    -4000
  2251.  
  2252. WaterStepSoundLeft        =    a_slave0_step_water_left
  2253. StepSoundLeft            =    a_slave0_step_left
  2254. StepSoundLeftPitchMax        =    3000
  2255. StepSoundLeftPitchMin        =    -4000
  2256.  
  2257. LandSound                =    a_slave0_land
  2258. RoarSound                =    a_slave0_roar
  2259. DeathSound                =    a_slave0_death_03
  2260.  
  2261. StrafeIntroSound            =    a_slave0_strafe_intro
  2262. StrafeLoopSound            =    a_slave0_strafe_loop
  2263. StrafeOutroSound            =    a_slave0_strafe_outro
  2264.  
  2265. ReticuleChangeSound        =    i_hud_reticule_switch
  2266. ZuluTargetTimer            =    10.0
  2267.  
  2268.  
  2269. [zSDS]
  2270. Move Loop Sound        =    e_sdl_alarm_loop
  2271. Move Outro Sound    =    e_sdl_move_outro
  2272. Warning Sound        =    e_sdl_alarm_loop
  2273. Death Sound            =    e_sdl_destruct
  2274.  
  2275. Ambient Value        =    0.3
  2276. Explosion Template    =    e_explosion_sds
  2277. Smoke Template        =    e_sds_fire
  2278. Splatter Damage        =    0.0
  2279. Splatter Radius        =    0.0
  2280.  
  2281. Debug Script            =    0
  2282.  
  2283. [zSpotLight]
  2284. ; explosion types
  2285. ;    0 = Small
  2286. ;    1 = Glass
  2287. ;    2 = Big
  2288. Explosion Type    =    1
  2289.  
  2290. [zTank]
  2291. Engine Sound        =    v_m99_engine_loop
  2292. Fire Sound            =    w_laser_tank_fire
  2293. Explosion Sound        =    v_m99_death
  2294.  
  2295. Shot Damage            =    2.0
  2296. Shot Speed            =    3.0
  2297. Shot Gravity        =    -0.1
  2298. Shot Delay Min        =    1
  2299. Shot Delay Max        =    2
  2300.  
  2301. Scent Time            =    .05
  2302. Scent Turn Rate        =    0.5
  2303. Retreat Speed        =    100.0
  2304. Pursuit Speed Min        =    40
  2305. Pursuit Speed Max        =    60
  2306.  
  2307. Health            =    20.0
  2308. Ambient Modifier        =    0.6
  2309.  
  2310. [zTorpedo]
  2311. ExplosionSound        =    e_explosion_generic_01
  2312.  
  2313. [zThrowable]
  2314. Splat Sound            =    a_ped_splat
  2315. Explosion Sound        =    v_m99_death
  2316. Car Damage            =    5.0
  2317. Hand Weapon Damage    =    8.0
  2318. Ped Damage            =    1.0
  2319.  
  2320. [zTraffic]
  2321. Horn Sound1            =    v_car_a_honk
  2322. Horn Sound2            =    v_car_b_honk
  2323. Doppler Sound1        =    v_car_a_loop
  2324. Doppler Sound2        =    v_car_b_loop
  2325. Doppler Pitch Min        =    0
  2326. Doppler Pitch Max        =    0
  2327.  
  2328. ; explosion types
  2329. ;    0 = Small
  2330. ;    1 = Glass
  2331. ;    2 = Big
  2332. Explosion Type    =    0
  2333.  
  2334. [zTrain]
  2335. Ambient Value        =    0.3
  2336. Impact Damage        =    10.0
  2337. Impact Force        =    50.0
  2338. Splatter Damage        =    10.0
  2339. Splatter Radius        =    100.0
  2340. Explosion Template    =    e_explosion_core
  2341.  
  2342. Engine Sound        =    v_train_engine_loop
  2343. Engine Pitch Min        =    0
  2344. Engine Pitch Max        =    0
  2345.  
  2346. ; explosion types
  2347. ;    0 = Small
  2348. ;    1 = Glass
  2349. ;    2 = Big
  2350. Explosion Type    =    2
  2351.  
  2352. [zBuilding]
  2353. Screen Shake Amplitude    =    20.0
  2354. Screen Shake Frequency    =    0.5
  2355. Screen Shake Duration    =    1.0
  2356. Screen Shake Max Range    =    500.0
  2357.