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PATCHE
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ka102uk.exe
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Patch.txt
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2000-10-12
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=============================================
Star Trek: Klingon Academy Patch
Version 1.02 UK Release
=============================================
Fixes for version 1.02:
-----------------------
-*- Checksum check to validate ships added to multiplayer.
-*- Starbases no longer spawn too close to each other.
-*- Weapon's (in fact, all resources) recharge rate problem
after warping fixed. The prior symptoms were rapid weapon
firing after warping to several systems in QuickBattle.
-*- We fixed the problem where in-system warp would slow
down to a crawl if you went to gunnery chair.
-*- You can no longer tractor ships while doing an
in-system warp.
-*- A problem was fixed in ships would get too close to a
planet when the helmsman was given a command to orbit a
target and the target was a planet without an atmosphere.
-*- The wingman capture command was refined so that it is
now less likely to destroy an enemy ship that it is
trying to capture.
-*- The nVidia problem where plasma is being drawn on the
celestial sphere can be addressed by getting the updated
nVidia video card drivers (Detonator 618 drivers).
Additional Joystick Functionality in version 1.02:
--------------------------------------------------
We have tested the additional joystick features with
joysticks from popular manufacturers but due to the variety
of hardware, we are unable to test the feature with all
possible combinations.
-*- Added 8 button joystick functionality.
-*- Added joystick rudder functionality.
-*- Added force feedback functionality through DirectX.
We have tested the patch to work with the following joysticks:
Microsoft Sidewinder 3D
Microsoft Sidewinder 3D Pro
Microsoft Sidewinder Precision Pro
Microsoft Force Feedback 1
Microsoft Force Feedback 2
Microsoft Force Feedback Pro
Logitech Wingman Force
Logitech Wingman Extreme Digital 3D
Mad Catz Panther XL
Mad Catz Panther DX
Gravis Blackhawk Digital
Thrustmaster Top Gun
Windows 2000 and Sidewinder Force Feedback 2
--------------------------------------------
The 1.02 Patch has been tested with the Microsoft Sidewinder
Force Feedback and the Microsoft Sidewinder Force Feedback 2.
The Microsoft Sidewinder Force Feedback 2 is not recognized
by Windows 2000 at the time of this release. Users who have
a Microsoft Sidewinder Force Feedback 2 Joystick should go
to the Sidewinder update page at
http://www.microsoft.com/products/hardware/sidewinder/SWUpdate/ff2/default.htm
for the latest updates for their hardware.
Trackball Rudder Calibration
----------------------------
Some joysticks (e.g., the Mad Catz Panther XL) have a
trackball that serves as a rudder (used to roll or bank
a ship). The calibration messages in the control options
screen (e.g., "twist joystick ... counterclockwise...") do
not apply to trackballs. You can use a trackball as a
rudder, but you need to calibrate it in the following way:
(1) When the message "Twist joystick fully counterclockwise
and press a button" appears, rotate the trackball to the LEFT
some amount, X (e.g., 2 turns) and press a joystick button.
When the trackball is at this position, your ship will bank
the maximum amount to the left.
(2) When the message "Twist joystick fully clockwise and
press a button" appears, rotate the trackball to the RIGHT
amount 2X (e.g., 4 turns) and press a joystick button. When
the trackball is at this position, your ship will bank the
maximum amount to the right.
(3) When the message "Center joystick rudder and press a
button" appears, rotate the trackball to the LEFT amount
X (e.g., 2 turns) and press a joystick button. When your
trackball is at this position, you should not bank/roll.
This procedure puts the center (no bank/roll) trackball
position centered between the maximum bank left and maximum
bank right positions.
Fixes for version 1.01:
-----------------------
Ship Fixes:
- We fixed a bug that caused crew to unexpectedly die during
low power situations.
- Your shields will now be raised automatically after you
retrieve marines.
- The amount of damage done by the Antimatter Field Projector
has been corrected.
- We fixed a problem in which ships were being captured too
quickly when boarded by multiple warships.
- Ship explosion damage is now accurate for all ships.
- Macros for the KECX (experimental Bird of Prey used in
missions 6 and 12) are fixed.
- Bases will now drift only slightly if you collide with them.
- Firing the Yamato's assault phaser will no longer reduce
its power output.
- The Yamato's shield reinforcement controls are now mapped
properly.
- The KDDC (Insurrection) will now benefit from Elite Officers.
- The weapon firing arcs and maneuverability of the KDDC
(Insurrection) has been corrected.
- Shields will now recharge during warp travel.
- The firing rate and damage of the Shakurian carrier's
multiwarhead missile has been corrected.
- Fixed a problem with targeting secondary weapons on the FCL.
- The Planet Killer's defensive strength and mobility have
been corrected.
Controls:
- The keyboard shortcut for "All Stop" will no longer affect
impulse power.
- We fixed a bug where the "Fire All Weapons" command would
sometimes lock up your weapons.
- The "Look Up" and "Look Down" keys are now mapped properly
and are no longer reversed.
- The HUD opacity slider will no longer affect the picture
in picture region.
- Keyboard commands have been added for Shakurian fighters
(attack my target, form-up and retrieve).
AI:
- We fixed a bug that prevented the AI from firing heavy
weapons on the highest difficulty level.
- Ramming by the AI ships was toned down a bit.
Star Systems:
- We fixed a problem that caused planets to jump after
the game was paused for several minutes and then restarted.
- Random encounters will now appear in the Sol system during
Quick Battle exploration.
- Quick battle planets will no longer lined up in a row.
- The planetary orbits in the Pfeiffer system have been
corrected.
Misc:
- We fixed a bug that occurred if you paused the game
during boarding party conflicts.
- We reduced some of the long pauses that occurred when
certain actions were taken (e.g., decloaking, wingman
orders).
- Secondary and advanced weapon damage reports will now
play at the appropriate times.
- The Elite Helmsmen will now appear on the Medical screen
when you have earned him.
- Corrections to the ship's library have been made.
- ICD errors have been addressed.
- You will no longer be required to have CD2 in the drive
when launching the game.
Multiplayer Bug Fixes:
- You may now assign bases and stations to AI "players"
in multiplayer. You cannot start a game if human players
have selected a base or station as their ship.
- Fixed problem with players getting stuck in an UNO ship.
- The FAS attack shuttle and all freighters are now playable.
- Fixed a bug where ships are sometimes invisible after
respawning.
- The multiplayer point system should now work properly.
- The crew quantity and experience buttons should now work
properly.
- The point values for bases and certain other ships have
been updated.
- The interface art has been updated.
Mission Fixes:
Note: The following list of mission fixes may contain
spoiler information. STOP READING if you do not want
to know details about missions you may not have played.
General:
- Fixed a bug where Elite Officers were not being assigned
based on Honor points accumulated.
- The text for mission dialog choices has been updated.
Mission 03:
- Fixed some minor dialog chains being called at the wrong time.
Mission 06:
- The voD will now enter the planetary ring and gas giant if
you instruct it to.
Mission 08:
- The correct name of the base the player is stationed at
is now used.
- Fixed a bug where you'd fail the mission if you warped out
of the Tambor system before the Tholians finished attacking
the Hornet.
- Fixed a bug where the mission wouldn't end if the Fesoan died
in the Shandrak system.
Mission 09:
- The correct name of the base the player is stationed at is
now used.
- Fixed a bug where the mission wouldn't end properly if you
choose to not turn over Poktarl.
Mission 10:
- Fixed a bug where K'mak would sometimes sit dormant in the
Solidak system.
Mission 12:
- Made it easier to approach Melkor's vessel to initiate the
Passive Sensor Array.
Mission 13:
- "Destroy the USS Enterprise" objective is now displayed
in the debrief screen if it is passed.
Mission 15:
- Fixed a bug that may have been causing some of the mines
around the base to be destroyed. This left the player
with too few mines to finish off the base, and the player
would have to fly up to the base and kill it manually.
Mission 16:
- Added a delay so that the dialogue from Jaghjech doesn't
overlap with Science Officer's.
- Moved freighter closer to Klingon ship in the puyDete system.
- Romulan ship attacks earlier to make it more challenging.
Mission 18:
- Fixed a bug where Jaghjech says a line of dialogue after
he has been killed.
- Fixed a bug where a line of dialogue repeats indefinitely
at the end of the mission.
Mission 21:
- Warp to Qojup objective will now display the correct status
in the debrief screen.
Mission 22:
- The correct name of the base the player is stationed at
is now used.
Mission 23:
- Changed Objective text to help the player know what to do.
- Fixed a script bug that would cause a script error if the
player died at the same time as the Shakurians.
- Moved the battle into the Nebula of the Tal'Ihnor Nebula.
- Changed ships allied with Melkor to Romulans to make it
easier to determine who is an enemy.
- Changed a few ship classes to fix mission balancing problems
introduced with the fix to the AMFP.
Mission 25:
- The starbase is now using the proper model.
======================================
SOFTWARE LICENSE / LEGAL INFORMATION
======================================
This software product, Star Trek: Klingon Academy Patch (the "Software"), is intended
solely for your personal noncommercial home entertainment use. You may not
decompile, reverse engineer, or disassemble the Software, except as permitted by
law. Interplay Entertainment Corp. retains all rights and title in the Software
including all intellectual property rights embodied therein and derivatives
thereof. You are granted a revocable, nonassignable limited license to create
derivative works of this Software solely for your own personal noncommercial
home entertainment use and may publicly display such derivative works to the
extent specifically authorized by Interplay in writing. A copy of this
authorization, if any, will be provided on Interplay's World Wide Web site,
located at http://www.interplay.com, or by contacting the legal department of
Interplay Entertainment Corp. in the US at (949) 553-6655. The Software,
including, without limitation, all code, data structures, characters, images,
sounds, text, screens, game play, derivative works and all other elements of the
Software may not be copied (except as provided below), resold, rented, leased,
distributed (electronically or otherwise), used on pay-per-play, coin-op or
other for-charge basis, or for any commercial purpose. You may make copies of
the Software for your personal noncommercial home entertainment use and to give
to friends and acquaintances on a no cost noncommercial basis. This limited
right to copy the Software expressly excludes any copying or distribution of the
Software on a commercial basis, including, without limitation, bundling the
product with any other product or service and any give away of the Software in
connection with another product or service. Any permissions granted herein are
provided on a temporary basis and can be withdrawn by Interplay Entertainment
Corp. at any time. All rights not expressly granted are reserved.
Modem and Network Play. If the Software contains modem or network play, you may
play the Software via modem transmission with another person or persons directly
without transmission through a third party service or indirectly through a third
party service only if such service is an authorized licensee of Interplay. For
the purposes of this license, a third party service refers to any third party
service which provides a connection between two or more users of the
Software, manages, organizes, or facilitates game play, translates protocols, or
otherwise provides a service which commercially exploits the Software, but does
not include a third party service which merely provides a telephonic connection
(and nothing more) for modem or network play. Authorized licensee services are
listed on the Interplay Entertainment Corp. World Wide Web Site located at
http://www.interplay.com. This limited right to transmit the Software expressly
excludes any transmission of the Software or any data streams thereof on a
commercial basis, including, without limitation, transmitting the Software by
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If you would like information about obtaining a pay-for-play or commercial
license to the Software, please contact Interplay Entertainment Corp. in the US
at +(949) 553-6655. Nothing in this paragraph is intended to prevent you from
downloading the Software from Interplay's Web site or from commercial service
providers authorized by Interplay to provide the Software to you.
Acceptance of License Terms. By downloading or acquiring and then retaining this
Software, you assent to the terms and restrictions of this limited license. If
you acquired the Software and do not accept the terms of this limited license,
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Trademark and copyright (c) 2000 Interplay Entertainment Corp. All rights
reserved.
Star Trek(R): Klingon Academy (TM) Software (c) 2000 Interplay Entertainment Corp.
All Rights Reserved. Multiplayer and Networking Support developed by
Wombat Games, Inc. (TM), (R) and (c) 2000 Paramount Pictures. All Rights Reserved.
Star Trek and related marks are trademarks of Paramount Pictures. All Rights Reserved.
Interplay, the Interplay Logo, Klingon Academy, "By Gamers. For Gamers.",
14 Degrees East and the 14 Degrees East Logo are trademarks of
Interplay Entertainment Corp. All Rights Reserved. All other copyrights and
trademarks are the property of their respective owners.