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GameStar 2000 February
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Gamestar_15_2000-02_cd1.bin
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Tiles.txt
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Text File
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1999-06-13
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1KB
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41 lines
The structure of the tile file:
-------------------------------
Number of Objects
Name of object or "Light" or "Sphere" or "Beam".
dx dy dz - position in tile coordinates of object.
sphere scale - scale for sphere object, ignored if not sphere.
sx sy sz - scale in x y z for object , color components for sphere or light
...
Number of actions
Action type - could be "Fuel" , "Sound" , "Music", "RMusic"
Action data - for fuel nothing for music or sound the name of the file
...
Tile objects in this directory:
-------------------------------
p001.def - Sparsely scattered trees.
p002.def - Densely scattered trees and cottage houses also lights.
p003.def - Densely scattered trees and two story houses also lights.
p004.def - Densely scattered trees.
p005.def - Densely scattered trees and old houses also lights.
p006.def - Densely scattered trees and old houses and church, also lights.
p007.def - Sparsely scattered domes.
p008.def - Sparsely scattered domes.
p009.def - Sparsely scattered domes.
p010.def - Sparsely scattered domes.
p011.def - Densely scattered trees and hirise buildings also lights.
p199.def - Music.
p200.def - Lighthouse with fuel , airhorn and music.
wpt_0.def - First waypoint object
wpt_1.def - First waypoint object
wpt_2.def - First waypoint object