string text "An error occurred while Interstate '82 was preparing to use DirectX. Reinstalling DirectX might solve this problem."
}
nodisplay {
string text "Interstate '82 is unable to start due to your display settings."
}
}
system {
kicked {
string text "Sorry, host has kicked you out of [Game]"
}
gamesetup {
string text "Attention! Host changed game setup"
}
launched {
string text "You have launched the [Game]"
}
lobbyenter {
string text "You have entered [Lobby]"
}
gameenter {
string text "You have joined [Game]"
}
gamecreate {
string text "You have created [Game]"
}
gamehost {
string text "You have become the host of this game"
}
}
pov {
povup {
string text "Up"
}
povdown {
string text "Down"
}
povleft {
string text "Left"
}
povright {
string text "Right"
}
}
button {
button0 {
string text "LOAD"
}
button1 {
string text "SAVE"
}
button2 {
string text "CANCEL"
}
button3 {
string text "CUSTOMIZE CAR"
}
button4 {
string text "RESTART"
}
button5 {
string text "CONTINUE TRIP"
}
button6 {
string text "LOAD TRIP"
}
button7 {
string text "SAVE TRIP"
}
button8 {
string text "EXIT TRIP"
}
button9 {
string text "PURCHASE"
}
button10 {
string text "REPAINT"
}
button11 {
string text "REVERT CHANGES"
}
button12 {
string text "ACCEPT"
}
button13 {
string text "YES"
}
button14 {
string text "NO"
}
button15 {
string text "SELECT"
}
button16 {
string text "LAUNCH"
}
button17 {
string text "BACK"
}
button18 {
string text "NEXT"
}
button19 {
string text "EXIT"
}
button20 {
string text "JOIN GAME"
}
button21 {
string text "CHANGE SETUP"
}
button22 {
string text "GAME INFO"
}
button23 {
string text "DEFAULT"
}
button24 {
string text "DELETE"
}
button25 {
string text "OKAY"
}
button26 {
string text "MAIN MENU"
}
button27 {
string text "APPLY"
}
button28 {
string text "LOBBY"
}
}
single {
tab {
weapontab {
string text "Weapons"
}
specialtab {
string text "Specials"
}
shieldtab {
string text "Shielding"
}
internalcomptab {
string text "Internal Comp"
}
motortab {
string text "Motorcycle"
}
smalltab {
string text "Compact Cars"
}
medtab {
string text "Mid-size Cars"
}
largetab {
string text "Full-size Cars"
}
othertab {
string text "Truck/Other"
}
}
button {
acceptchangesbutton {
string text "Accept Changes"
}
revertchangesbutton {
string text "Undo Changes"
}
cancelchangesbutton {
string text "Cancel Changes"
}
acceptbutton {
string text "Accept"
}
defaultbutton {
string text "Default"
}
cancelbutton {
string text "Cancel"
}
chassisbutton {
string text "New Chassis"
}
renamebutton {
string text "Rename Variant"
}
cancelrenamebutton {
string text "Cancel Renaming"
}
repaintbutton {
string text "Repaint"
}
controlsbutton {
string text "Controls"
}
graphicsbutton {
string text "Graphics"
}
restartbutton {
string text "Restart Trip"
}
restartbutton {
string text "Restart Trip"
}
loadtripbutton {
string text "Load Trip"
}
exittripbutton {
string text "Exit Trip"
}
customizebutton {
string text "Customize"
}
continuetripbutton {
string text "Continue Trip"
}
savetripbutton {
string text "Save Trip"
}
yesbutton {
string text "Yes"
}
nobutton {
string text "No"
}
purchasebutton {
string text "Purchase Chassis"
}
loadbutton {
string text "Load"
}
savebutton {
string text "Save"
}
okaybutton {
string text "Okay"
}
launchbutton {
string text "Launch"
}
retrybutton {
string text "Retry"
}
}
mission {
mission0 {
string text "Level1"
}
mission1 {
string text "Level2"
}
mission2 {
string text "Level3"
}
mission3 {
string text "Level4"
}
mission4 {
string text "Level5"
}
mission5 {
string text "Level6"
}
mission6 {
string text "Level7"
}
mission7 {
string text "Level8"
}
mission8 {
string text "Level9"
}
mission9 {
string text "Level10"
}
mission10 {
string text "Level11"
}
mission11 {
string text "Level12"
}
mission12 {
string text "Level13"
}
mission13 {
string text "Level14"
}
mission14 {
string text "Level15"
}
mission15 {
string text "Level16"
}
mission16 {
string text "Level17"
}
mission17 {
string text "Level18"
}
mission18 {
string text "Level19"
}
mission19 {
string text "Level20"
}
mission20 {
string text "Level21"
}
mission21 {
string text "Level22"
}
mission22 {
string text "Level23"
}
mission23 {
string text "Level24"
}
mission24 {
string text "Level25"
}
autosave {
string text "Auto Save"
}
}
splash {
title1 {
string text "V-NET VEHICLE CUSTOMIZATION TOOLSET"
}
title2 {
string text "COPYRIGHT (C) 1981"
}
title3 {
string text "INFOCOM SOFTWARE, INC."
}
newtripbutton {
string text "NEW TRIP"
}
loadtripbutton {
string text "LOAD TRIP"
}
savetripbutton {
string text "SAVE TRIP"
}
trainingbutton {
string text "TRAINING"
}
instantactionbutton {
string text "INSTANT ACTION"
}
multiplayerbutton {
string text "MULTIPLAYER"
}
optionbutton {
string text "OPTIONS"
}
creditsbutton {
string text "CREDITS"
}
exitbutton {
string text "EXIT"
}
}
cash {
title {
string text "Cash Box"
}
prevbalance {
string text "Previous Balance"
}
charges {
string text "Cost of Changes"
}
youhave {
string text "New Balance"
}
}
general {
weight {
string text "Weight:"
}
ammo {
string text "Ammo:"
}
price {
string text "Price:"
}
keyboard {
string text "Kybd"
}
joystick {
string text "Joystick"
}
}
info {
title {
string text "Component Box"
}
weight {
string text "Weight:"
}
ammo {
string text "Ammo:"
}
price {
string text "Price:"
}
description {
string text "Description:"
}
}
vehicle {
title {
string text "Current Vehicle"
}
chassistext {
string text "Chassis:"
}
price {
string text "Price:"
}
weight {
string text "Weight:"
}
armor {
string text "Armor:"
}
description {
string text "Description:"
}
}
training {
title {
string text "V-NET Training Guides"
}
tape1 {
string text "TAPE 1"
}
tape1desc {
string text "DRIVING BASICS"
}
tape2 {
string text "TAPE 2"
}
tape2desc {
string text "INSTRUMENTS, WEAPONS, AND YOU"
}
}
keyconfig {
title {
string text "Key Configuration"
}
charactercontroltext {
string text "Character Control"
}
vehiclecontroltext {
string text "Vehicle/Pedestrian Keys"
}
vehicleacceleratecontroltext {
string text "Accelerate/Forward"
}
vehiclebrakecontroltext {
string text "Brake/Reverse"
}
vehiclesteerleftcontroltext {
string text "Steer Left"
}
vehiclesteerrightcontroltext {
string text "Steer Right"
}
vehicleebrakecontroltext {
string text "Emergency Brake"
}
vehiclereversecontroltext {
string text "Reverse"
}
enterexitcontroltext {
string text "Enter/Exit/Switch"
}
pedrolllefttext {
string text "Ped Roll Left"
}
pedrollrighttext {
string text "Ped Roll Right"
}
extracontroltext {
string text "Extras"
}
vehiclestartenginecontroltext {
string text "Start/Stop Engine"
}
toggleheadlighttext {
string text "Lights On/Off"
}
horntext {
string text "Horn"
}
showmaptext {
string text "Map/Notepad"
}
escapemenutext {
string text "Escape Menu"
}
pausetext {
string text "Pause"
}
poetrytext {
string text "Poetry"
}
weaponcontroltext {
string text "Weapons Keys"
}
weaponfirecontroltext {
string text "Fire Weapon"
}
weaponcyclecontroltext {
string text "Cycle Weapon"
}
weapongroupcontroltext {
string text "Group/Ungroup Weapons"
}
weaponhd1firecontroltext {
string text "Direct Fire HardPoint 1"
}
weaponhd2firecontroltext {
string text "Direct Fire HardPoint 2"
}
weaponhd3firecontroltext {
string text "Direct Fire HardPoint 3"
}
weaponhd4firecontroltext {
string text "Direct Fire HardPoint 4"
}
weaponhd5firecontroltext {
string text "Direct Fire HardPoint 5"
}
weaponhd6firecontroltext {
string text "Direct Fire HardPoint 6"
}
specialscontroltext {
string text "Specials Keys"
}
specialusecontroltext {
string text "Use Special"
}
specialcyclecontroltext {
string text "Cycle Special"
}
sp1firecontroltext {
string text "Direct Fire Special 1"
}
sp2firecontroltext {
string text "Direct Fire Special 2"
}
sp3firecontroltext {
string text "Direct Fire Special 3"
}
sp4firecontroltext {
string text "Direct Fire Special 4"
}
sp5firecontroltext {
string text "Direct Fire Special 5"
}
sp6firecontroltext {
string text "Direct Fire Special 6"
}
targettext {
string text "Targeting Keys"
}
enemytargettext {
string text "Enemy Targeting"
}
friendlytargettext {
string text "Friendly Targeting"
}
viewtext {
string text "View Keys"
}
interiorviewtext {
string text "Interior Views"
}
chaseviewtext {
string text "Chase Views"
}
targetviewtext {
string text "Target Views"
}
cinematicviewtext {
string text "Cinematic Views"
}
binocularstext {
string text "Binoculars Views"
}
looklefttext {
string text "Look Left"
}
lookrighttext {
string text "Look Right"
}
lookbacktext {
string text "Look Back"
}
multitext {
string text "Multiplayer Keys"
}
multishowscorestext {
string text "Show Scores"
}
multiteamchattext {
string text "Team Chat"
}
multichattext {
string text "Chat"
}
}
badsavekeyconfig {
title {
string text "Bad Key Config Name.\n\nYour configuration name must be a valid windows filename.\nIt may not contain the characters \", \\, /, |, :, *, <, >, or ?"
}
}
error {
title {
# this text gets replaced with whatever particular error brought us to this window.
string text "Bad!"
}
}
customcar {
titletext {
string text "Vehicle Customization"
}
variantnametitletext {
string text "Variant :"
}
chassistitletext {
string text "Chassis :"
}
painttext {
string text "Paint Job :"
}
partstabtitle {
string text "Parts Catalog"
}
bumperhoodtext {
string text "Bumper/Hood"
string nametext "Bumper hood text"
string discriptiontext "I hate rainbows!"
}
bumperhoodimage {
string nametext "Bumper hood image"
string discriptiontext "No one hates rainbows..."
}
roofturrettext {
string text "Roof/Turret"
string nametext "Roof turrent text"
string discriptiontext "I mean you're just sitting there"
}
roofturretimage {
string nametext "Roof turrent image"
string discriptiontext "minding your own business"
}
internalspacetext {
string text "Internal Space"
string nametext "Internal Space Text"
string discriptiontext "In walks some rainbow"
}
internalspaceimage1 {
string nametext "Internal Space Image 1"
string discriptiontext "it crawls up your leg"
}
internalspaceimage2 {
string nametext "Internal Space Image 2"
string discriptiontext "and start biting you"
}
internalspaceimage3 {
string nametext "Internal Space Image 3"
string discriptiontext "on the inside of your ass!"
}
rearbumpertext {
string text "Rear Bumper/Trunk"
string nametext "Rear Bumper/trunk text"
string discriptiontext "And you'll be all like"
}
rearbumperimage1 {
string nametext "Rear bumper/trunk image 1"
string discriptiontext "Hey! Get out of my ass you stupid rainbows!"
}
rearbumperimage2 {
string nametext "Rear bumper/trunk image 2"
string discriptiontext "Hey! Get out of my ass you stupid rainbows!"
string text "Are you sure you want to exit Interstate '82?"
}
}
prevvehicle {
title {
string text "Previous Vehicle"
}
}
purchase {
title {
string text "Purchase Chassis"
}
}
loadtrip {
savedgamecomplete {
string text "Complete"
}
title {
string text "Load Trip"
}
}
savetrip {
title {
string text "Save Trip"
}
}
custompaint {
title {
string text "Custom Paint"
}
step11 {
string text "NOTE: Activision Technical Support is unable to offer assistance with creating custom paintjobs and any problems that occur due to custom paintjobs.\n\nStep 1: To make a custom paintjob, you must first start with a default paintjob. Since you are modifying the "
}
step12 {
string text ", you will want to use this file: '"
}
step13 {
string text "01.TGA' found in the 'PAINT' folder. "
}
step14 {
string text "'CHART.TXT' (in the same directory) has a complete list of car names and their corresponding .TGA file masks."
}
step21 {
string text "Step 2: Modify the .TGA. Feel free to put on your team logo, change the color, or any other details you might want. Hint: The car's shininess is determined by "
}
step22 {
string text "the .TGA's alpha channel - the whiter areas of the alpha channel make the parts of the bitmap shinier, the darker parts less so."
}
step3 {
string text "Step 3: Save the .TGA into the 'PAINT' directory. When you save your changes, make sure to use the same 3-letter code for the first 3 letters of your new .TGA. Without that prefix, your new paintjob will not appear in the custom paint job list."
}
step41 {
string text "Step 4: Select your paintjob. Once back in the Custom Paint Screen you should see a list of all the .TGA files starting with the 3-letter code of your vehicle including the one you've just created. "
}
step42 {
string text "Select your new paintjob, save your variant, and play the game with your new custom finish."
}
filename {
string text "<file name>.TGA"
}
listboxtext {
string text "Paintjobs: "
}
ruleboxtext {
string text "How to:"
}
}
nosavetrip {
message {
string text "Error: There are no saved trips in the Load Trip Screen. Try New Trip."
}
}
savechangestovehicle {
title {
string text "Save Changes to "
}
}
cancelchangestovehicle {
title {
string text "Exit without saving changes?"
}
}
overwritevehicle {
title {
string text "Overwrite"
}
text {
string text "DO YOU WANT TO OVERWRITE?"
}
}
savechangestokeyconfig {
title {
string text "Save Changes to Key Configuration?"
}
}
cancelchangestokeyconfig {
title {
string text "Load new Config without saving changes?"
}
}
cancelchangestodefaultkey {
title {
string text "Restore Default Key Configuration?"
}
}
undefinedkey {
title {
string text "There are undefined keys!"
}
}
savewindow {
title {
string text "Save"
}
}
deletestock {
text {
string text "Stock Model can not be deleted!"
}
}
deleteuser {
text {
string text "This vehicle can not be deleted because\nit is the player's vehicle!"
}
}
deleteblank {
text {
string text ""
}
}
deleteai {
text {
string text "This vehicle can not be deleted because\nit is in use by AI player %s!"
}
}
credit {
title {
string text "Interstate '82 Team"
}
}
nocd {
title {
string text "Please Insert CD"
}
}
nofp {
title {
string text "This installation of Interstate '82 has a bad username or password. Please reinstall."
}
}
loadkeywindow {
title {
string text "Pick a control configuration"
}
}
}
multi {
button {
exitbutton {
string text "Exit"
}
previousbutton {
string text "<<< Previous"
}
nextbutton {
string text "Next >>>"
}
helpbutton {
string text "Help"
}
newbutton {
string text "New"
}
changebutton {
string text "Change"
}
customizegamebutton {
string text "Customize Game"
}
changenewbutton {
string text "New/Change"
}
deletebutton {
string text "Delete"
}
customizebutton {
string text "Customize"
}
standingsbutton {
string text "Standings"
}
changecarbutton {
string text "Change Car"
}
tradebutton {
string text "Trade"
}
acceptbutton {
string text "Accept"
}
cancelbutton {
string text "Cancel"
}
joinbutton {
string text "Join Game"
}
createbutton {
string text "Create Game"
}
playerinfobutton {
string text "Player Info"
}
kickplayerbutton {
string text "Kick Player"
}
addaibutton {
string text "Add AI"
}
changeaibutton {
string text "Change AI"
}
deleteaibutton {
string text "Delete AI"
}
changesetupbutton {
string text "Change Setup"
}
launchbutton {
string text "Launch"
}
cancellaunchbutton {
string text "Cancel Launch"
}
viewaibutton {
string text "AI Player Info"
}
gameinfobutton {
string text "Game Info"
}
okaybutton {
string text "Okay"
}
cancelbutton {
string text "Cancel"
}
savebutton {
string text "Save"
}
newacctbutton {
string text "New Account"
}
}
vehicleinuse {
stock {
string text "Stock models can't be deleted!"
}
user {
string text "This vehicle can't be deleted because\nit is the player's vehicle!"
}
ai {
string text "This vehicle can't be deleted because\nit is in use by AI player %s!"
}
multi {
string text "This vehicle can't be deleted because\nit is in use by %s!"
}
}
badgamesetup {
playerlimit {
string text "Your game setup must allow at least 2 players, and no more than 8.\nPlease adjust this setup's maximum players setting."
}
unnamed {
string text "Your game setup has no name.\nPlease give this setup a name."
}
ctf_numteams {
string text "Capture the Trout can only be played with 2 teams.\nPlease change the number of teams to 2."
}
potato_numteams {
string text "Hot Potato can't be played with teams.\nPlease set the number of teams to 0."
}
potato_time {
string text "The Hot Potato time limit must be between 15 and 300 seconds.\nPlease adjust the limit."
}
time_limit {
string text "This setup's time limit is not between 1 and 999 minutes.\nPlease adjust the time limit."
}
max_value {
string text "This setup's max $ value is not between $4,000 and $80,000.\nPlease adjust the max $ value."
}
killfest_numteams {
string text "Kill Fest requires 2-4 teams.\nPlease adjust the number of teams."
}
gamefull {
string text "This game is full.\nPlease choose a different game to join."
}
# important: the following two strings have exactly one %s, which is replaced with the name of the mission file that
# the setup uses.
mission_not_found {
string text "This game setup uses a mission that you don't have.\n ( %s )\n\nThe host of this game needs to give you the files for this mission,\nso that you can copy them to your Addon directory\nand be able to play this map."
}
mission_crc_error {
string text "The host of this game has a modified version of this mission.\n ( %s )\n\nYou will need the host's version of this map to launch it."
}
}
badplayersetup {
team {
# important: this string must have exactly two '%d's, which are replaced with the number of teams in the
# multiplayer setup that the player is joining.
string text "The game you are joining has %d teams.\nPlease enter a team number 1 - %d."
}
unnamed {
string text "This player has no name.\nPlease give this player a name."
}
noteam {
string text "The game you are joining is a team game.\nPlease choose a team."
}
team_notused {
string text "This is not a team game.\nYour team number is being reset to 'none'."
}
}
password {
wrong {
string text "You entered the wrong password.\nPlease try again."
}
}
listheader {
nameheader {
string text "Name"
}
pingheader {
string text "Ping"
}
makeheader {
string text "Make/Model"
}
netheader {
string text "Variant"
}
skillheader {
string text "Skill"
}
localeheader {
string text "Location"
}
typeheader {
string text "Type"
}
condheader {
string text "Condition"
}
hostnameheader {
string text ""
}
goheader {
string text "GO"
}
teamheader {
string text "Team"
}
inheader {
string text "IN"
}
aggheader {
string text "Aggression"
}
scoreheader {
string text "Score"
}
killsheader {
string text "Kills"
}
rankheader {
string text "Rank"
}
deathsheader {
string text "Deaths"
}
timeheader {
string text "Time"
}
savesheader {
string text "Saves"
}
roundsheader {
string text "Rounds"
}
carriesheader {
string text "Carries"
}
}
liststring {
noteam {
string text "none"
}
}
mission {
custom {
string text "Custom Map"
}
gametype0 {
string text "Scored"
}
gametype1 {
string text "Kill Fest"
}
gametype2 {
string text "Hot Potato"
}
gametype3 {
string text "Capture-the-Trout"
}
gametype4 {
string text "Race"
}
gamecond0 {
string text "Score"
}
gamecondplural0 {
string text "Score"
}
gamecond1 {
string text "Kill"
}
gamecondplural1 {
string text "Kills"
}
gamecond2 {
string text "Point"
}
gamecondplural2 {
string text "Points"
}
gamecond3 {
string text "Capture"
}
gamecondplural3 {
string text "Captures"
}
gamecond4 {
string text "Lap"
}
gamecondplural4 {
string text "Laps"
}
brawllocale0 {
string text "Area 49 Brawl"
}
brawllocale1 {
string text "Country Club"
}
brawllocale2 {
string text "Mall Brawl"
}
brawllocale3 {
string text "Urban Riverbed"
}
brawllocale4 {
string text "Vegas Brawl"
}
brawllocale5 {
string text "Circus Brawl"
}
brawllocale6 {
string text "Construction Site"
}
brawllocale7 {
string text "Cloverleaf"
}
brawllocale8 {
string text "Snowy Run"
}
racelocale0 {
string text "Sewer Speedway"
}
racelocale1 {
string text "Vegas Indy"
}
racelocale2 {
string text "Zion Race"
}
racelocale3 {
string text "MotoX"
}
racelocale4 {
string text "Redwoods Race"
}
racelocale5 {
string text "Slick Track f-8"
}
racelocale6 {
string text "Slick Track Oval"
}
nomissiondesc {
string text "Mission No Desc"
}
gamenocond {
string text "unlim."
}
}
restrict {
restrict0 {
string text "No Weapons"
}
restrict1 {
string text "No Specials"
}
restrict2 {
string text "No Armor Mounts"
}
restrict3 {
string text "No Shielding"
}
restrict4 {
string text "No Slug Throwers"
}
restrict5 {
string text "No Flamethrowers or Mortars"
}
restrict6 {
string text "No Energy Weapons"
}
restrict7 {
string text "No Rockets or Missiles"
}
restrict8 {
string text "No Bumpers"
}
restrict9 {
string text "No Droppers"
}
}
vehiclesetup {
class {
string text "Your vehicle is over the weight class limit.\nPlease choose a different vehicle.\n"
}
class0 {
string text " (Only Compact cars are allowed.)"
}
class1 {
string text " (Only Compact and Mid-size cars are allowed.)"
}
class2 {
string text " (Trucks/Other type vehicles are not allowed.)"
}
generic {
string text "Your vehicle can't enter this game, due to the following restrictions:\n (Please fix your vehicle or choose a different one.)\n"
}
maxerror {
string text " . . . and other violations as well . . ."
}
# important: these item restriction strings need to keep exactly one '%s', to be replaced with the location where the item
# was found on the player's vehicle.
flamethrower {
string text "Flamethrower on %s - No Flamethrowers or Mortars allowed."
}
mortar {
string text "Mortar on %s - No Flamethrowers or Mortars allowed."
}
missile {
string text "Missile Launcher on %s - No Rockets or Missiles allowed."
}
rocket {
string text "Rocket Launcher on %s - No Rockets or Missiles allowed."
}
machinegun {
string text "Machine Gun on %s - No Slugthrowers allowed."
}
cannon {
string text "Cannon on %s - No Slugthrowers allowed."
}
structo {
string text "Structo Bumper on %s - No Bumpers allowed."
}
carbide {
string text "Carbide Cutters on %s - No Bumpers allowed."
}
oildrop {
string text "Oil Dropper on %s - No Droppers allowed."
}
firedrop {
string text "Fire Dropper on %s - No Droppers allowed."
}
minedrop {
string text "Mine Dropper on %s - No Droppers allowed."
}
paintdrop {
string text "Paint Sprayer on %s - No Droppers allowed."
}
lars {
string text "LARS on %s - No Energy Weapons allowed."
}
laser {
string text "Cutting Laser on %s - No Energy Weapons allowed."
}
armor {
string text "Armor on %s - No Armor Mounts allowed."
}
shield {
string text "Shielding on %s - No Shielding allowed."
}
specials {
string text "Special on %s - No Specials allowed."
}
weapons {
string text "Weapon on %s - No Weapons allowed."
}
# end item restriction strings.
# important: this string needs two '%s' values, the first for the player vehicle's value, the
# second string for the value limit for this game.
maxvalue {
string text "Your vehicle is valued at %s - The limit is %s."
}
carspace0 {
string text "bumper"
}
carspace1 {
string text "roof"
}
carspace2 {
string text "hood"
}
carspace3 {
string text "hood"
}
carspace4 {
string text "hood"
}
carspace5 {
string text "rear"
}
carspace6 {
string text "rear"
}
}
chatswitch {
publicswitch {
string text "Public"
}
whisperswitch {
string text "Whisper"
}
teamswitch {
string text "Team"
}
}
common {
gameinfo {
string text "Game Info"
}
gamename {
string text "Name:"
}
gametype {
string text "Type:"
}
gamecond {
string text "Cond:"
}
gameplace {
string text "Place:"
}
gamerest {
string text "Rest:"
}
gamedesc {
string text "Desc:"
}
prechat {
string text "Pre-Game Chat"
}
postchat {
string text "Post-Game Chat"
}
nowinner {
string text "None"
}
nowinnermsg {
string text "There was no winner"
}
weight {
string text "Weight"
}
value {
string text "Value"
}
team {
string text "Team"
}
}
connection {
title {
string text "Choose Connection Type"
}
type {
string text "Connection Type"
}
info {
string text "Connection Info"
}
connectionstrings {
string string0 "Please choose how you would like to connect to other players for your multiplayer game."
string string1 "Activlink/Internet requires an active dial-up or direct connection to the Internet. Supports up to 4 players."
string string2 "Local Area Network requires an active connection to a TCP-IP based local area network. Supports up to 6 players."
string string3 "Modem Connection."
string string4 "Null Modem Connection."
}
}
server {
title {
string text "Select Server"
}
select {
string text "Select Server"
}
username {
string text ""
}
password {
string text ""
}
}
player {
title {
string text "Select Player"
}
}
playersetup {
title {
string text "Player Setup"
}
playerinfo {
string text "Player Info"
}
playername {
string text "Name:"
}
desc {
string text "Description:"
}
rank {
string text ""
}
skill {
string text ""
}
team {
string text "Team:"
}
fieldtext {
string fieldtext "Please type in any information here that you would like other players to know about you. Warning: THIS INFORMATION WILL BE AVAILABLE TO OTHER PLAYERS ONLINE! Please make sure that you want this information to be available to the public."
}
}
aiplayersetup {
title {
string text "AI Setup"
}
aiplayerinfo {
string text "AI Info"
}
agg {
string text "AI Aggression:"
}
aggtext1 {
string text "Very Easy"
}
aggtext2 {
string text "Easy"
}
aggtext3 {
string text "Medium"
}
aggtext4 {
string text "Hard"
}
aggtext5 {
string text "Very Hard"
}
}
gameselect {
title {
string text "Select a Game"
}
}
lobby {
currentlobby {
string text "Lobby:"
}
playersinlobby {
string text "Players in Lobby"
}
lobbychat {
string text "Lobby Chat"
}
gameslist {
string text "Game List"
}
}
gamesetup {
title {
string text "Game Setup"
}
gamesettings {
string text "Settings:"
}
gamesoptions {
string text "Options:"
}
gamerestrictions {
string text "Restrictions:"
}
gamename {
string text "Game Name:"
}
password {
string text "Password:"
}
desc {
string text "Description:"
}
gametype {
string text "Game Type:"
}
gamelocale {
string text "Locale:"
}
maxplayers {
string text "Max Players:"
}
aiplayers {
string text "AI Players:"
}
cond {
string text "kills"
}
potato {
string text "Potato Bomb"
}
timelimit {
string text "Time Limit"
}
teamswitch {
string text "Teams"
}
maxvalueswitch {
string text "Max $ Value"
}
min {
string text "min."
}
sec {
string text "sec."
}
team {
string text "teams"
}
launchswitch {
string text "Synchronize Launch"
}
respawnswitch {
string text "Auto-Respawn"
}
vehicletext {
string text "-- Vehicle --"
}
maxvalue {
string text "Max $ Value:"
}
maxweight {
string text "Max Weight:"
}
maxweight1 {
string text "No Limit"
}
maxweight2 {
string text "Small Chassis"
}
maxweight3 {
string text "Medium Chassis"
}
maxweight4 {
string text "Large Chassis"
}
maxweight5 {
string text "Motorcycles"
}
componenttext {
string text "-- Component --"
}
weapontext {
string text "-- Weapon --"
}
}
hostgame {
title {
string text "Hosting:"
}
playersingame {
string text "Players in Game"
}
aiplayersingame {
string text "AI Player List"
}
}
joingame {
title {
string text "Joining:"
}
playersingame {
string text "Players in Game"
}
aiplayersingame {
string text "AI Player List"
}
}
leavelobby {
title {
string text "Leaving Lobby"
}
}
joinlobby {
title {
string text "Joining Lobby"
}
}
joininggame {
title {
string text "Joining Game"
}
}
creategame {
title {
string text "Creating Game"
}
}
gameresult {
title {
string text "'s Game Results"
}
winner {
string text "Winner:"
}
playersstats {
string text "Players Stats"
}
resulttext1 {
string text "The condition to win was based on number of"