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GameStar 1999 January
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Gamestar_01_1999-01_cd1.bin
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NHLINFO5.ZIP
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changes_utility.txt
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1998-10-02
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GFX/SND utility history (GFXUTILS = change affected GFX.DLL and GFXPAK)
03.10.98 - GFX.DLL 0.50
- better cursor positioning after backspace/return
- /gfx parameter works slightly differently and is not normally
anymore needed (Because of game selector screen). /gfx = go
directly to GFX.DLL without game selector, /nogfx = don't
"detect" GFX.DLL at all
- change directory command ('D'-key)
- stack image command ('O'-key) (Useful for viewing images that
are divided in three pieces)
- image replace support. Much easier and intuitive than GFXPAK
- most memory leaks fixed, but there is still one memory leak left
that eats 700KB of memory / replaced image. Restarting NHLINFO
frees all leaked memory
13.08.98 - GFXPAK 0.35
- recompiled with correct settings. Should work now
11.08.98 - GFXUTILS
- real 10FB compression implemented. (Thanks to TASsoft for help!)
Use -real parameter to use it. (Not perfect yet..)
- GIF support
- all images were named imagename..png,imagename..pcx etc.. fixed
- experimental automatic transparent color detector. Report if
something does not work anymore, but remember to first try
-notrans parameter if it helps. Report also if transparency
works now correctly but didn't work with older GFXPAK.
- fixed 0x78 (15-bit RGB) SHPI-image (World Cup 98)
- GFX.DLL 0.49
- image replace support nearly complete
- F1 can be used to select between two directories. First directory
is used for replacing/viewing images and second only for viewing
- GFXPAK 0.34
- replaces 15-bit and 32-bit SHPI-images
26.07.98 - GFXUTILS
- truecolor -> 256 color conversion
- fixed PCX decompression (May have caused memory corruption)
- GFX.DLL 0.41
- views BMP/PCX/PNG images
- automatic zooming if image is bigger than screen
- added "fullscreen" view, use F2-key to select
- added support for truecolor images
- GFXPAK 0.33
20.07.98 - GFXPAK 0.32
- r-parameter fixed
- BMP support implemented
- GFX.DLL 0.40 (Test-version, not everything works yet)
- GFXVIEW is now NHLINFO DLL-module (GFXVIEW.EXE is not developed
anymore and is considered obsolete)
- see NHLINFO.TXT for usage
14.07.98 - SNDVIEW 0.14
- NHL'96 ASF-files work
- GFXPAK 0.31
- adding new entries works again
- GFXVIEW 0.33
- implemented new graphics and font support from NHLINFO
04.05.98 - GFXPAK 0.30
- -p parameter finally works with multiple files
- -c/-r support also non-image (data) files
28.04.98 - GFXPAK 0.29
- -r parameter sometimes deleted new SHPI-file
27.04.98 - GFXPAK 0.28
- -p parameter didn't work correctly with multiple files
- adding new entries didn't work
(gfxpak -c shpifile newshpifile newimage newshpi oldshpi)
20.04.98 - GFXPAK 0.27
- GFXPAK didn't always 10FB-fakecompress files, fixed.
15.04.98 - GFXVIEW 0.32 GFXPAK 0.26
- new palette types implemented (many NBA Live'98 and Triple
Play'99 images are now correct)
- -r(p) parameter implemented (combined -c(p) and -p)
- -p parameter internal changes, also new pack file header is
identical to original.
- if you have problems with GFXPAK (game crashing etc..) first
replace modified files from game CD with original files and
then replace images again. Contact me if you still have problems.
06.04.98 - GFXPAK 0.25
- -p parameter sometimes didn't replace files
02.04.98 - GFXPAK 0.24
- replaces all duplicate SHPI-images
(NHL'98 Referee UNI0000.VIV\UNIFORM.FSH\TORB)
- SHPI-name case was not preserved correctly
- new fsh-file's directory is not anymore sorted
26.03.98 - GFXVIEW 0.31 GFXPAK 0.23
- AGAIN! Removed palette matching bug. Caused random wrong colors
when 'palette changed, matching..' text was output
(It begins to look it is nearly impossible to remove all
palette matching bugs....)
- added support for new SHPI images and palette (found from Triple
Play'99 demo) (Currently GFXVIEW only, full GFXPAK support is
implemented later)
- GFXVIEW probably looks now very bad with 256 color desktop
- WARNING: GFXVIEW /fullscreen may not work very well
- T-key can be used to check transparency
- background transparency works with -c parameter
- SHPI-names' case is now automatically preserved when replacing
images
- NHL'96 GAMEART.VIV\TOTAL.REF does not crash GFXPAK anymore
22.03.98 - GFXPAK 0.22
- -p parameter crashed with large FIFA'98 *.ALL files, fixed
21.03.98 - GFXVIEW 0.30
- GFXPAK 0.21
- added more usage information to this document
- GFXVIEW/GFXPAK does not anymore use huge amounts of memory
- GFXPAK -p parameter supports now compressed pack files
(=FIFA'98 *.ALL files)
- palette matching bug fixed (-face produced bad game faces)
- -c1 and -cp1 are not needed anymore (-c and -cp automatically
compress new *.fsh file if original fsh-file was compressed)
- -pal parameter did not work correctly, fixed
15.03.98 - GFXVIEW 0.28
- FIFA'98 ??HEAD.FSH-files don't anymore crash (broke in 0.27)
- zoom range increased (1/4 to 4 times)
- cursor keys+CTRL moves big images
- file list does not anymore show unknown files
- GFXPAK 0.20
- -face parameter creates better big and small face images
- -face and PNG-images with background chunk produces correct
background for yellow highlight
- -list and -extract/-extractpcx parameters implemented
- added 10fb-fake compression option to -p parameter
10.02.98 - SNDVIEW 0.13
- NHL'96 *.ASF sound files works
08.02.98 - GFXPAK 0.17
- -face didn't accept PNG images, fixed
03.02.98 - GFXVIEW 0.27
- /pcx switch fixed
- NHL'95 .PPV files supported
- GFXPAK 0.16
- added support for external palette files (-pal <filename>)
23.01.98 - SNDVIEW 0.12
- NHL'97 *.ASF file support was broken in 0.11, fixed
- NHL'96 *.ASF/*.KSF files supported (95% identical to NHL'97)
- NHL'98 FESPEECH directory sound file supported
- GFXVIEW 0.26
- NHL'96 DONRUSS.VIV images are shown correctly
- GFXPAK 0.15
- PNG background color information was read incorrectly
- problems with 3D-acceleration and new uniforms fixed. (All
uniforms must be build again with -c parameter to fix it)
19.01.98 - GFXPAK 0.14
- again GFX-import palette fixes
18.01.98 - GFXVIEW 0.25 GFXPAK 0.13
- PNG-file format support added. GFXVIEW saves transparency
information if palette type is BGRA and GFXPAK uses transparency
during importing automatically. Also PNG-image background color
is used if available (RGB6 and RGB8 palette types).
- SNDVIEW 0.11
- converts NHL'97 AUDSPK*.KSF speech files
16.01.98 - SNDVIEW 0.10
- audio decoder. Currently converts at least NHL'97/'98 and
FIFA'98 *.ASF files to WAV-format. Also NHL'98 DITTIES.VIV
is convertable audio file.
- GFXVIEW 0.24
- Does not crash anymore if Windows desktop resolution is 640*480
- External palette file support
11.01.98 - GFXVIEW 0.23 GFXPAK 0.12
- fixed dark image bug in GFXVIEW (Saved images had correct
palette, only viewer showed dark colors)
- removed -u parameter from GFXPAK. Use GFXVIEW to unpack images.
- GFXPAK -c works with more games (NHL'95). Some palette errors
fixed. Added ability to use pcx-image's palette instead of
original SHPI-file palette.
- GFXVIEW shows now palette type next to picture's size.
- NHL'94 images are partially viewable.
05.01.98 - GFXPAK 0.11
fixed palette matching bug. (caused dark images)
03.01.98 - added examples.
02.01.98 - GFXVIEW 0.22 GFXPAK 0.10
first public gfxpak released. Create your own faces or
modify existing graphics!
21.12.97 - GFXVIEW 0.21
added support for older image format (NHL'95) NHL'94 images
can not be viewed (gfxview may crash)
added support for double compressed files (FIFA'98)
19.12.97 - GFXVIEW 0.20
implemented 10FB and 30FB compressed file decompressors!
(Nearly all NHL'97, NHL'98 and FIFA'98 images are now
viewable! Probably other EA products' graphics can also
be viewed) Creates smaller PCX files and bug fixes.
06.12.97 - GFXVIEW 0.11
fixed many stupid bugs (Exiting fullscreen mode still crashes)
04.12.97 - GFXVIEW 0.10
first released version