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CD Action 40
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cdactionmagazinecoverdisc401999.iso
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ns_strings.ldl
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Text File
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1999-06-23
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8KB
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567 lines
#######################################
# File: strings.ldl
#######################################
strings {
system {
requestdenied {
string text "str_ldl_Sorry_the_tribe_you_selected_is_already_taken"
}
donthavecd {
string text "str_ldl_dont_have_cd"
}
readytolaunch {
string text "str_ldl_ready_to_launch"
}
kicked {
string text "str_ldl_kicked_you_out"
}
gamesetup {
string text "str_ldl_Host_changed_game_setup"
}
launched {
string text "str_ldl_You_have_launched_the_Game"
}
lobbyenter {
string text "str_ldl_You_have_entered_Lobby"
}
gameenter {
string text "str_ldl_You_have_joined_Game"
}
gamecreate {
string text "str_ldl_You_have_created_Game"
}
gamehost {
string text "str_ldl_You_have_become_the_host_of_this_game"
}
}
random {
string text "str_tbl_ldl_Random"
}
custom {
string text "str_tbl_ldl_Custom"
}
# For the lobbywindow's details button.
gamedetails {
string text "str_ldl_GAME_DETAILS"
}
scenariogame {
string text "str_ldl_This_is_a_scenario_game"
}
notscenariogame {
string text "str_ldl_This_is_not_a_scenario_game"
}
savedgame {
string text "str_ldl_This_is_the_continuation_of_a_saved_game"
}
notsavedgame {
string text "str_ldl_This_is_a_brand_spankin_new_game"
}
# For the allinonewindow's review button.
customrules {
string text "str_ldl_CUSTOM_RULES"
}
defaultgamesetup {
string text "str_ldl_The_current_game_setup_is_default"
}
scenarioinfo {
string text "str_ldl_Scenario_Info_COLON_"
}
excludedunitinfo {
string text "str_ldl_Excluded_Units_COLON_"
}
excludedimprovementinfo {
string text "str_ldl_Excluded_Improvements_COLON_"
}
excludedwonderinfo {
string text "str_ldl_Excluded_Wonders_COLON_"
}
dynamicjoin {
string text "str_ldl_Dynamic_Joining_On"
}
# regeneration {
# string text "Regeneration On"
# }
# start {
# string text "Starting Point Fixed"
# }
handicapping {
string text "str_ldl_Handicapping_On"
}
goldinfo {
string text "str_ldl_Gold_COLON_"
}
pwinfo {
string text "str_ldl_Pw_COLON_"
}
# civpointsinfo {
# string text "CivPoints: "
# }
teamsinfo {
string text "str_ldl_Team_Play_On"
}
bloodlust {
string text "str_ldl_Bloodlust_On"
}
# trade {
#
# # defaults to on.
#
# string text "str_ldl_Trade_Off"
# }
#
# invultrade {
#
# string text "str_ldl_Invulnerable_Trade_Off"
# }
#
# fogofwar {
#
# # defaults to on.
#
# string text "str_ldl_Fog_Of_War_Off"
# }
pollution {
# defaults to on.
string text "str_ldl_Pollution_Off"
}
startage {
string text "str_ldl_Starting_Age_COLON"
}
startagestrings {
string string0 "AGE_NAME_ANCIENT"
string string1 "AGE_NAME_RENAISS"
string string2 "AGE_NAME_MODERN"
string string3 "AGE_NAME_GENETIC"
string string4 "AGE_NAME_DIAMOND"
}
endage {
string text "str_ldl_Maximum_Research_COLON"
}
# endagestrings would be identical to startagestrings.
mapsize {
string text "str_ldl_Map_Size"
}
mapsizestrings {
string string0 "str_ldl_Small_24_x_48"
string string1 "str_ldl_Medium_48_x_96"
string string2 "str_ldl_Large_64_x_128"
string string3 "str_ldl_Very_Large_70_x_140"
}
worldtype1 {
string text "str_ldl_worldtype1"
}
worldtype2 {
string text "str_ldl_worldtype2"
}
worldtype3 {
string text "str_ldl_worldtype3"
}
worldtype4 {
string text "str_ldl_worldtype4"
}
worldtype5 {
string text "str_ldl_worldtype5"
}
worldtype6 {
string text "str_ldl_worldtype6"
}
worldshape {
string text "str_ldl_Map_Shape"
}
worldshapestrings {
string string0 "str_tbl_ldl_Earth_World"
string string1 "str_ldl_Doughnut_World"
}
difficulty1 {
string text "str_ldl_Skill_Level"
}
difficulty1strings {
string string0 "str_ldl_Chieftain"
string string1 "str_ldl_Warlord"
string string2 "str_ldl_Prince"
string string3 "str_ldl_King"
string string4 "str_ldl_Emperor"
string string5 "str_ldl_Deity"
}
difficulty2 {
string text "str_ldl_Barbarian_Threat"
}
difficulty2strings {
string string0 "str_ldl_Villages_Only"
string string1 "str_ldl_Roving_Bands"
string string2 "str_ldl_Restless_Tribes"
string string3 "str_ldl_Raging_Hordes"
string string4 "str_ldl_No_Danger_Here"
}
# For the ppt switch on the allinone window.
# See allinonewindow.h for k_PPT_* #defines.
ppt {
string string0 "str_tbl_ldl_Public"
string string1 "str_tbl_ldl_Private"
string string2 "str_tbl_ldl_Team"
}
privatemessage {
# must have first character being a space.
string text "str_ldl_PARATHESIS_Private"
}
teammessage {
# must have first character being a space.
string text "str_ldl_PARANTHESIS_Team"
}
ai {
string text "str_ldl_AI"
}
teams {
string string0 "str_tbl_ldl_None"
string string1 "str_tbl_ldl_A"
string string2 "str_tbl_ldl_B"
string string3 "str_tbl_ldl_C"
string string4 "str_tbl_ldl_D"
string string5 "str_tbl_ldl_E"
string string6 "str_tbl_ldl_F"
string string7 "str_tbl_ldl_G"
}
playstyles {
string string0 "str_tbl_ldl_Normal"
string string1 "str_tbl_ldl_Speed_Turns"
string string2 "str_tbl_ldl_Carryover"
string string3 "str_tbl_ldl_Speed_Cities"
}
playstylevalues {
# empty strings make the spinner disappear.
string string0 "str_tbl_ldl_0"
string string1 "str_tbl_ldl_Seconds_Per_Turn_COLON"
string string2 "str_tbl_ldl_Seconds_Per_Turn_COLON"
string string3 "str_tbl_ldl_Seconds_Per_City_COLON"
# string string4 "Time Per Game:"
}
truebmp {
string text "str_ldl_ug029_tga"
}
# $le (if present) will be filled w/ the creator's callsign.
newgame {
string text "str_ldl_PERCENTs_Game"
}
# For switching the header switch text in players listbox in allinone.
# civpoints {
# string text "Civ Points"
# }
gold {
string text "str_ldl_Gold"
}
}
styles {
system:nstextstyle {
int fontcolorred 98
int fontcolorgreen 196
int fontcolorblue 0
}
chat:nstextstyle {
}
whisper:nstextstyle {
bool italicfont true
}
ping {
# NOTE: Since these blocks are only used to change color.
# I'm using underlinefont to represent the ping cutoff for each.
# i.e. For fast, if underlinefont is 100, then every ping time
# less than 100 will be the fast color (green).
fast {
# green
int fontcolorred 0
int fontcolorgreen 255
int fontcolorblue 0
int fontshadowcolorred 0
int fontshadowcolorgreen 0
int fontshadowcolorblue 0
bool shadowfont true
# Pings over this will be green.
int underlinefont 0
}
med {
# yellow
int fontcolorred 255
int fontcolorgreen 255
int fontcolorblue 0
int fontshadowcolorred 0
int fontshadowcolorgreen 0
int fontshadowcolorblue 0
bool shadowfont true
# Pings over this will be yellow
int underlinefont 300
}
slow {
# red
int fontcolorred 255
int fontcolorgreen 0
int fontcolorblue 0
int fontshadowcolorred 0
int fontshadowcolorgreen 0
int fontshadowcolorblue 0
bool shadowfont true
# Pings over this will be red.
int underlinefont 500
}
}
}
$