<p>Each player starts with 15 chequers on 4 points. Red moves anti-clickwise from the
top right to bottom right corner, whilst white moves in the opposite direction.
<p>Each player throws two dice to decide his move.
If both dice show the same value e.g. 5 and a 5, you have rolled a double and have four moves of 5.<BR>You cannot land on a point if your opponent has two or more chequers there,
but you can land on a single chequer, known as a 'blot'.
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<H3><CENTER>Capturing your Opponent</CENTER></H3>
If you land on a point containing a single chequer belonging to your opponent,
this is deemed a 'hit' and the opponent's chequer is removed from the point and
placed on the bar, in the centre of the board. Your opponent must play from the
bar next move, before he can move any other chequers. chequers that are played from the bar must restart from your
opponent's inner table.
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<CENTER><H3>Bearing Off</H3></CENTER>
Once you have moved all your chequers into your inner table (i.e. your last 6 points),
you can begin to move them off the board, known as bearing off. To bear a chequer off
you must throw exactly the number required to move it one position off the board, or
if the die value is higher than the distance required to bear off your highest chequer,
you can use it bear off that chequer.
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The winner is the first player to bear off all his pieces.
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<CENTER><H3>Winning with a Gammon</H3></CENTER>
If your opponent has yet to bear off a single piece, you win with a gammon, scoring 2 points.
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<CENTER><H3>Winning with a Backgammon</H3></CENTER>
If your opponent still has pieces remaining in his home table (i.e. his first six points on the board)
or on the bar, and has yet to bear off, you win with a backgammon, scoring 3 points.