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- # WATTRIB.DAT - weapon attributes
- # starts with number of weapons. '#' can only be at top of file .Leave no blank lines
- # weapon Weapon Range Burst Burst Reload Aim
- # Name Type Floor Size Delay Time At Aim Aim
- # Ceiling Time Ground UnRat Rat
- 21
- "mangun" "Man_bullet" 400 0 200 5 20 4 0 300 400
- "blank" "No_weapon" 1 0 1 1 0 1 0 1 1
- "AAM_apa" "Apache_miss" 500 0 500 1 0 7 0 0 0
- "AAM_com" "Comanche_miss" 700 0 500 1 0 6 0 0 0
- "AAM_hav" "Havoc_miss" 800 0 500 1 0 6 0 0 0
- "AAM_ka50" "ka50_miss" 900 0 500 1 0 5 0 0 0
- "AAM_moh" "Mohawk_miss" 1200 0 500 1 0 5 0 0 0
- "SAM_m2" "M2_miss" 400 0 500 1 0 8 0 0 0
- "SAM_Pat" "Patriot_miss" 500 0 500 1 0 7 0 0 0
- "SAM_sa13" "sa13_miss" 700 0 500 1 0 7 0 0 0
- "SAM_sa15" "sa15_miss" 800 0 500 1 0 6 0 0 0
- "SAM_futr" "Future_miss" 1200 0 500 1 0 6 0 0 0
- "SAM_fort" "Fort_miss" 1300 0 500 1 0 2 0 0 0
- "AAA_m163" "m163_gun" 400 0 500 6 10 4 0 0 0
- "AAA_zsu" "zsu_gun" 700 0 500 7 8 4 0 0 0
- "AAA_2s6" "2s6_gun" 800 0 500 8 6 3 0 0 0
- "AAA_futr" "Future_gun" 1200 0 500 6 4 3 0 0 0
- "TAN_m1" "M1_Cannon" 400 0 500 1 0 6 0 0 0
- "TAN_t72" "T72_Cannon" 700 0 500 1 0 6 0 0 0
- "TAN_t80" "T80_Cannon" 800 0 500 1 0 5 0 0 0
- "TAN_m100" "M100_Cannon" 1200 0 500 1 0 5 0 0 0
-
-
-
- EACH WEAPON
- char name[39]; //name of weapon type
- int type; //refer to weaponry.dat
-
- int range; // Maximum range in Meters
- int floor; // Minimum height in Meters
- int ceiling; // Maximum height in Meters
-
- int burst_size; // Number of missiles
- int burst_delay_time; //reload time inside a burst IN CENTISECONDS !!!!!
- int reload_time; // Time to reload a burst in Seconds
- int aim_at_ground; //gun will aim at ground height of target
- int accuracy[2]; //degree noise to add, unrattled/rattled
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