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MADSPACE
Playable Demo Version
______________________________________________________________
Copyright (C) 1997 Maddox Games Ltd., Auric Vision Ltd.
All rights reserved.
______________________________________________________________
ATTENTION!
Question:
- Have you even played a 3D-Action game using a speech
recognition driver?
Answer:
- No! MADSPACE is the first game in the world which gives
you the real this possibility. It differs from other
speech recognition drivers - our driver truely works
excellently.
PLEASE READ THIS MANUAL!
______________________________________________________________
CONTENTS:
LICENSE AGREEMENT
MINIMUM SYSTEM REQUIREMENTS
ABOUT THE GAME MADSPACE
VR DEVICES
INSTALLATION
STARTING THE GAME
CONFIGURING THE GAME CONTROLS
SPEECH RECOGNITION
CONSOLE
PROBLEMS
CONTACT US
______________________________________________________________
______________________________________________________________
LICENSE AGREEMENT
By copying or using this MADSPACE Demo v.1.01, you indicate
your agreement to the terms of this license agreement. If you
do not agree to the terms herein, you are not authorized to
copy or use the MADSPACE Demo v.1.01.
The MADSPACE Demo v.1.01, including any images, animation,
audio and text incorporated in the MADSPACE Demo v.1.01, is
owned by Maddox Games Ltd. or its suppliers and is protected
by copyright laws and international treaty provisions. Except
to the extent expressly licensed herein, all rights are
reserved to Maddox Games Ltd. and its suppliers. You may not
reverse engineer, decompile, or disassemble the MADSPACE Demo
v.1.01.
Limited Warranty and Limitation of remedies:
NO WARRANTIES. To the maximum extent permitted by applicable
law, Maddox Games Ltd. expressly disclaims any warranty for
the MADSPACE Demo v.1.01. The MADSPACE Demo v.1.01 and any
related documentation is provided "as is" without warranty of
any kind, either express or implied, including, without
limitation, the implied warranties of merchantability or
fitness for a particular purpose. The entire risk arising out
of use or performance of the MADSPACE Demo v.1.01 remains with
you.
To the maximum extent permitted by applicable law, in no event
shall Maddox Games Ltd. be liable for any damages whatsoever
(including, without limitation, damages for loss of business
profit, business interruption, loss of business information,
or any other pecuniary loss) arising out of the use or
inability to use this Maddox Games Ltd. product, even if
Maddox Games Ltd. has been advised of the possibility of such
damages. Because some states/jurisdictions do not allow the
exclusion or limitation of liability for consequential or
incidental damages, the above limitation may not apply to you.
______________________________________________________________
MINIMUM SYSTEM REQUIREMENTS
For normal start of the DEMO program you need:
- Pentium 100 with 8 Mb RAM minimum.
WE RECOMMEND PENTIUM 133 OR BETTER.
FOR STEREO GRAPHICS MODE WE RECOMMEND PENTIUM 133 OR BETTER.
FOR SVGA GRAPHICS MODE WE RECOMMEND PENTIUM 166 OR BETTER.
TO PLAY THE GAME WITH SPEECH RECOGNITION DRIVER WE RECOMMEND
PENTIUM 133 and VGA or XVGA MODE (if with stereoscopic mode
and speech recognition driver at once - Pentium 166 and if
with SVGA mode with speech recognition - Pentium 200)
- 8 Mb RAM (we recommend to start this demo version with
16 Mb RAM under operating system MS Windows 95);
- true 100% - compatible with SOUND BLASTER (TM),
Gravis Ultrasound(TM)
or Windows(R) Sound System(TM)
sound cards IN DOS MODE.
TO RUN THE GAME FROM WINDOWS 95 YOU NEED AT LEAST 16 MB RAM.
We suggest that you also remove any other applications!
______________________________________________________________
ABOUT MADSPACE FULL VERSION
The distant future. Of course, Earthlings were able to create
a spaceship capable of exploring the Far Cosmos. While
exploring, completely to their surprise they became involved
in inter-galaxy conflicts between different galactical races.
In this battle, the Earthlings are on the side of the
humanoid, mighty and ancient race - Kerkops. The Kerkopian
race has long been the leader of the cosmic war with the
inhumanoid enemies- the Krakins. The Krakins' single goal: To
conquer all galaxies and to fully destroy any other living
form, independent developing in the infinite Great Cosmos.
Having know about the new unification of the Earthlings with
the Kerkopians- the Krakins sent a special Space Destroyer to
Earth which, with one powerful sweep put an end to the young,
although quickly developing race. The attempt to capture
Krakin's spaceship does not end successfully. However, thanks
to the help of Kerkop, the Earthlings are successful in
obtaining autonomy and are capable of self-improving
cybernetics device - cyborgs who are capable of thinking like
humans named Proteus. A few of the Proteuses were sent to
catch the aggressor's spaceship which, as it turns out in the
end is not a typical battle ship, but rather an entire factory
which specializes in the production of Krakin's clones.
Furthermore, the size of this space destroyer is comparable
with small planets or huge asteroids.
The game consists of two parts.
In the first part of the game, it is necessary for you to
successfully carry out a battle in the close proximity to the
enemy's huge spaceship. You fly to meet the aggressor's
spaceship on a fixed trajectory- although you should shoot
them from your on-board weapons. In the case that you don't
succeed, all that you'll see, your spaceship, will be
destroyed into tiny little pieces. After having successfully
shooting the enemy you go inside the enemy's ship, where the
second part of the game begins.
During the second part which, is truely the main section of
the game, it becomes obvious that it is 3D real time rendering
- mazes, halls etc. As you have already guessed, these
confusing mazes are not empty. Within there are battles
against the crawling, walking and flying enemy brigade of the
Krakins, who absolutely not peaceful although happily use
weapons which are not of Earthly origin. In a word, the
Krakins are not simply one race and their forms completely do
not resemble one another. Furthermore they have the kind of
appearance that it is initially impossible to understand if he
has back is facing you or if he has already turned around and
is ready to exert to all his mortal power on you.
Basically, as we see it, the Krakin race has been working for
thousands of years with only one goal- to conquer or
physically destroy all other races.
The main goal- to take and destroy the main reactor. The
amount of energy and the central direction of the enemy's
space ship is unknown. During the game, you will see the
reactor many times and will inevitably think-"Ah the reactor,
my main goal!" But really, getting it is not so easy. Walk
around a bit, sometimes even often fly around through all of
the functioning sections of the spaceship. Along the way
shooting from 11 types of weapons and using up to 3 types at
once sometimes setting off enormous explosions to destroy
bulkhead walls, try to figure out absolutely strange puzzles
in search of the exit from this dead-end maze. You need to
figure out how to use not only the non-Earthly weapons but to
carefully use alien's energy systems - the bases of life on
the enemy ship and of the Krakins themselves. This energy at
times will be necessary to sustain your life also, and
sometimes it will be a most unpleasant surprise.
The energy systems programmed for their own self production
Krakins. Therefor in certain regions of this huge battleship,
in order for you to be successful during battle it would be
better for you to first, find and disconnect the linked energy
rather than battle endlessly with the self-reproducing clones
of Krakins. Some of the enemies also will have used up all of
their stored energy during the battle. It would be better if
you were to find the place to where they escape in order to
get new energy.
When some of the types of Krakins finish their "ammunition"
and you block the only way they would be able to retreat, they
become Kamikaze fighters. In other words, they attack in the
form of living mines which are extremely painful.
Of course there are such things as multi-leveled mazes and
halls, inclined surfaces, static and dynamic light from shots
and explosions, and also the ability to destroy light sources,
different mechanisms such as moving walls and elevators.
There are 25 levels, plus if you can find them, secret levels.
You have the ability to play with through serial, modem
and network mode up to 16 players.
The music was especially written for this game by a rock group
and the sound quality is like audio CD
To make it easier for you, start from Windows 95 via AUTORUN
MENU.
You say that all or at least most of this has been in other
games, so what's new here? This is what...
1. Sometimes in the mazes there are moments of non- Euclidean
space. This, for example, means that the hall may hang in the
air in the middle of the room, but this can not be easily
seen. Nonetheless it really exists as does the entrance into
it or into the neighboring room. Or in one physical space
exists two or more types of rooms which have larger scopes
than they seemed to have at first. They all separate walls and
work with each other through normal hallways and doors.
2. Additional ability to use weapons. This means:
- may shoot with your left hand or your right- this is
very helpful when shooting from behind a corner.
- may shoot to the left and the right at the same time
and also may choose to use different types of
weapons at the same time.
- if you preferred a certain type of weapon, then you
may throw away the unneeded one and fill the empty
slot with any other weapon which you prefer and
shoot from both sides at the same time. (Only, don't
forget that in doing so energy will wear out twice
as fast).
3. When using the standard line 16-bit sound card (for
example, Sound Blaster 16) you are able to use speech
recognition specially developed for this game driver. If you
use this option the style of the game absolutely changes. You
simply cannot imagine, how easy, for example, it is to change
weapons with the help of speech recognition during a battle-
while all of your fingers are busy maneuvering you to avoid
the the enemy's shots. Recognition of your voice will work
100% of the time if you'll use the stereotelephone with
microphone set, although the results of using a normal
microphone together with standard earphones will work also
well. The system is very flexible and if you may give any
weapon any name you choose. Your new voice command will be
recognized.
4. The 16-bit pseudobinaural sound driver was developed by
our firm especially to work with 3D games. You can
realistically estimate from where sound comes- as well as
distance. Not to mention the changing echoes bouncing off the
walls- the sound will depend on the size of the space.
5. Furthermore, this game supports numerous virtual reality
devices in the stereoscopic mode. For the first time on the
market a fantasy game with stereoscopic images even in
prerendered in 3D-Studio flicks. Therefor the first part of
the game as well as the second may be played with
stereo-images when you wear special, virtual glasses or
helmet, which are now widely available.
6. You are able to smoothly change the full view (Wide-Normal-
Tele) as you wish.
7. In principle, the new bonus system accurately rises the
playing moment.
8. Impressive dimensions and levels of the premises, rooms,
mazes and hallways.
9. In creating the game Madspace, we purposely refused to
include gloomy and "monochrome" mazes and a sea of blood which
are the usual protocol for this genre of games.
_____________________________________________________________
SOME FEATURES IN DEMO VERSION OF THE GAME MADSPACE:
ADVICE, TO HELP YOU WIN:
1. You utilize two types of energy - system energy and weapon
energy. If the system energy goes down to zero, you die. If
you lose the weapon energy, you won't be able to shoot.
(However, you'll be able to shoot, for instance, the aliens
missile). So watch your energy!
2. You have 10 weapon slots. So you can carry up to 10 weapons
with you. You can use any of those weapons with right or
left "hand" (You have no hands since you are a cyber). In
order to select the weapon, press a digit on the keyboard
(1 - first slot, 2 - second, and so on) and then NOT
RELEASING this digit press 'Fire from Left' (make selected
slot active in left "hand") or 'Fire from Right' (select
right "hand"). You also have the key 'Change Weapon' -
- press it, hold and then press 'Fire from Left' or 'Fire
from Right' several times.
3. You are not landing on the station empty-handed. You have
already four weapons: two laser guns (which are selected
into left and right hand), one needle gun (a powerful
weapon based on alien technology) and one hooker.
4. What should you do when you have found a new weapon but
there are no more free weapon slots? You can handle the
problem in two ways. First, you can destroy one of your
weapons and make a free slot. To do so, you should press
the slot number, hold it and press key 'Action'. The slot
is free. Second, you can exchange one of your weapons with
that which you've just found. Stand on that new weapon, and
press the number of desired slot.
TIP. Have at least one laser (megablast better) in order to
use switches behind gratings.
5. Needle gun bullets cannot be stable for a long time
separated from the needle gun. So they do not fly very far.
If its shots do not hit the target in approximately one
second, they harmlessly dissipate. Our Earth engineers were
unable to increase the lifetime of the flying needle gun
bullet. On the contrary, the laser rays are stable and
explode only when hit an obstacle.
TIP. Do not shoot an enemy with needle gun if it is far
away, you'll waste your ammo.
ONE MORE TIP. Needle Gun is alien technology so enemy's
"bullets" behave the same inability.
6. Do not forget about the mines! Their explosion can shake
even the toughest of the enemies.
7. You can fly easily. Just press 'Flight mode' key! You need
not search for a special flying device. But your flight
takes from the weapon energy, and we recommend that you fly
only for short distances. In the flight mode you can fly up
using the 'jump' key. Or look up/down, press the 'forward'
key - you will notice you're getting higher or lower.
TIP. Try to jump over the obstacle first, and only if your
jump doesn't help then switch on your flying engine. You
can jump high enough.
8. Investigate the star base energy system. You will need it.
On your way you will meet some alien devices operating on
alien energy. You must understand their basics.
9. Madspace has recording and playback capability. To get use
of them, run Madspace as follows:
recording: sector [level name] r [demo file name]
playback: sector [level name] pd [demo file name]
Parameters "r" and "pd" must be in lowercase.
Level names available in demo version are:
ZONTUR, Z1_1, Z1_2, TSLEV2.
You can record your playing on several levels one after
another, but you must answer only (!) "YES" when a statistics
box appears offering you to go to the next station sector.
_____________________________________________________________
SOME ADDITIONAL WORDS ABOUT THE FULL VERSION OF MADSPACE:
So you have defeated the first star base guardian. But there
are more of them behind that door. And more energetic devices
are working on the base. Find the ways how to switch them off.
Deprive the star base's segments and sectors of the alien
energy, since the base is still functioning and carrying its
lethal cargo to Earth.
You must stop this star base and destroy it completely.
In the full version of Madspace you will be able to attack
not only the aliens and guards of the star base, but also your
friends via network or modem! An excellent collection of
Madspace network combat levels is waiting for you.
You will hear the excellent CD-music tracks composed by
group "Variant".
______________________________________________________________
FOR the HAPPY OWNERS of VIRTUAL SYSTEMS!
At this moment demo version supports following VR devices with
a stereoscopic mode of vision:
SIMULEYES(TM) VR;
VFX(TM) HEADGEAR;
I-Glasses!;
3D-MAX.
During installation select the necessary devices, supporting
this system. To run MADSPACE in stereo mode you need at least
Pentium 133 or better.
______________________________________________________________
INSTALLATION
Before playing you need to install the program.
1. Insert CD-disk into CD-drive.
2. Type CD drive letter and press <Enter>.
3. Enter the root directory.
4. Type INSTALL and press <Enter>.
5. When prompted, follow the instructions in the
installation program. If the install program detects a
condition that will prevent installation, the program will
stop and notify you the nature of the problem.
______________________________________________________________
STARTING THE GAME
1. Enter the game directory on the hard drive.
2. Type GO, if you are in DOS mode and press < Enter >.
______________________________________________________________
CONFIGURING THE GAME CONTROLS.
While running Madspace, press 'ESC' to enter game menu.
Select 'OPTIONS' and then 'CONTROLS' to configure keyboard,
mouse, etc. The faster way to get to the configuration menu is
to press 'F5'.
We recommend that you use the mouse for looking and
shooting, and keyboard for walking, strafing, jumping, etc. We
think that these are the most convenient game controls and you
will hardly be able to play Madspace on the 'No Chance' skill
level using only the keyboard. Default controls reflect the
recommendation.
______________________________________________________________
SPEECH RECOGNITION
Speech recognition is supported only with Sound Blaster AWE
32, Sound Blaster 16 and Gravis Ultrasound. Computer must be
Pentium-133 or faster. For best results, use
Headphone/microphone combination. If you haven't
headphone/microphone then you can try the following:
- use headphone for listening;
- don't change the type of microphone or distance to it;
- use the standing microphone.
Madspace supports twenty voice commands:
- TACTICAL-SCREEN show/hide your map
- MOTION-SCANNER motion scanner on/off
- ZOOM-IN look closer
- ZOOM-OUT look wider
- NORMAL-VIEW normal view
- TAKE-OFF flight mode on
- LANDING flight mode off
- MINE drop mine
- LEFT select left weapon slot
- RIGHT select right weapon slot
- LASGUN \
- HOOKER !
- NEEDLE-GUN !
- MISSILE !
- MEGABLAST \ Your
- FLAMER / weapons
- PLASMATRON !
- TRACKER !
- EXPLOSER !
- PLAUNCHER /
ATTENTION!!! IT IS NECESSARY TO SET UP THE SPEECH DATABASE IN
A COMPLETELY SILENT ENVIRONMENT!! WHEN DICTATING THE SOUND
DATABASE YOU NEED TO BE IN COMPLETE ABSENCE OF OUTSIDE NOISE,
CONVERSATION, MUSIC, ETC.
1. All speech recognition features are controlled by the
SETSOUND.
2. First you must create speech database:
- run SETSOUND;
- select SPEECH RECOGNITION SETUP;
- select USE RECOGNITION->YES;
- select SET MICROPHONE LEVEL, say something in microphone
and adjust level indicator inside NORM bounds using left
and right arrow keys;
- select CREATE SPEECH DATABASE;
- say 5 series of 20 words, which you will see on your
screen. If you said some word wrong select PREVIOUS. Here
you can repeat the previously incorrect word.
3. Now the speech recognition system collected enough data to
create speech database. You will have to wait some time (up
to twenty minutes!).
4. Having created speech database, you may want to test it.
During testing you will see word "Speak" on the screen
which prompts you to say some of just recorded words.
5. If the recognition quality is not good you can select menu
item MODIFY SPEECH DATABASE. Your actions are the same as
during CREATE SPEECH DATABASE. If the system is still not
working try again to create database because it is probably
bad.
6. We recommend that you at least once MODIFY SPEECH DATABASE
after you have created your speech recognition database.
7. To turn speech recognition off, you run SETSOUND and select
SPEECH RECOGNITION SETUP -> USE SPEECH RECOGNITION -> NO.
Your speech database will be preserved for the next time
you'll want to use it.
8. To select the weapon in left/right "hand", say, for example:
"LEFT"..."NEEDLE-GUN". This command puts needle gun in your
left "hand".
PS: Numerous check-ups showed that our really high quality
speech recognition driver differ from many others. Therefore,
if the system works poorly you should carefully check the
installation directions and equipment.
- Make sure there are no breaks in the microphone wire which
connects the microphone to the sound card.
- Make sure you have correctly set the sound levels. The level
indicator microphone in the actual game (down-right) should
move approximately half a scale.
- If you have Sound Blaster compatible sound card (not true
Sound Blaster (TM)), make sure that the microphone is turned
on to record (connected, enabled etc.) . To do this, start
up Windows 95 mixer (properties => record) or the mixer from
original sound card programs.
- If the apparatus works normally, the reason therefor
probably lies in unqualified experience setting up the sound
base. To set up the system accurately, avoid the presence of
loud noise and loud music, do not talk with other people
during the set-up process.
______________________________________________________________
CONSOLE
We have made a console in Madspace.
You can press the "~" key to get into it.
Console commands currently supported:
- WEAPON: gives you all the possible weapons.
- CLIP: allows you to walk through the walls.
- GOD: makes you invulnerable.
- KILL: kills all the monsters on the level.
- SCAN: gives you the motion scanner.
- RESTORE: gives full energy and re-charge all weapon.
______________________________________________________________
PROBLEMS
1. The game support 4 video modes:
320x200 VGA;
320x200 X-Mode;
640x480 SVGA VESA 1.0;
320x200 Stereoscopic mode for VR devices.
Note: In SVGA mode with some video cards require a vesa driver
to be loaded to play the game. We recommend the Display Doctor
drivers available from SciTech Software at
http://www.scitechsoft.com.
2. The game can support a few types of sound devices:
DOS/WINDOWS: Sound Blaster,
Sound Blaster PRO,
Sound Blaster 16,
Sound Blaster AWE32,
Gravis Ultrasound (only in DOS mode),
Windows Sound System,
and 100% compatible.
Internal PC speaker is not supported!
The SETSOUND Program, built in the installer, will prompt
you how it is correct to define installations for your
Soundcard. The Program can detect presence and settings of
your Sound Blaster automatically. In this case you should
select "AUTODETECT". Remember that the mode "AUTODETECT" will
work correctly in case of 100%- compatibility with the list
of above sound devices.
If your sound card is not completely compatible with one of
the list of above sound devices - you may have the problems
with the start of the MADSPACE sound driver!
Pay attention to the option "CHANGE SETTINGS". Here it is
necessary to correctly set up the volume of all sound
sources, used in the game. We do not recommend to set general
volume "MASTER" to a maximum level, since it can result in
overload of your sound card amplifier and effects in the game
will sound with big distortions. We recommend to set the
sound volume of CD AUDIO music to 1/3 lower than volume of
effects "FX". In SETSOUND program you must set up the general
ratio of sound effects and background music in the game, and
also correctness of Left and Right channels sounding, so as
that allows to correctly define a direction of moving of
different sounding objects in the game.
If you want to change settings you must run SETSOUND program
from the game directory.
______________________________________________________________
PROBLEM WITH SOUND CARD
__________________________
I. MADSPACE works too slowly.
If your computer does not manage processing of 3D sound:
Start the SETSOUND program, select the 'effects quality' and
then 'off' item.
II. One of following problems:
1. The SETSOUND Program does not find a sound card.
2. The SETSOUND Program does not work when determining sound
card.
3. Sound card works incorrectly.
4. Sound card does not work.
By default program tests the presence of the sound card on
base address from 220h up to 280h, hardware interrupt from 2
up to 10 and the DMA channel. If settings of your Sound card
differ from those you must insert in your AUTOEXEC.BAT file
the following string:
SET BLASTER = A220 I5 D1 H5 T6 ... where after
characters:
A - base address;
I - hardware interrupt number;
D - number of low DMA channel;
H - number of high DMA channel;
T6 - type of the synthesizer MIDI in a sound card.
This is a standard of Creative Labs and if you install the
software of Creative Labs this string occurs in your
AUTOEXEC.BAT file automatically. SETSOUND program first tests
the presence of the sound card with these settings. For more
information consult your sound card manual. If nothing
changed in parameters during installation of your sound card,
most likely the problem will be absent.
Note: The above is correct for sound cards by Creative
Technology production. In other cases check in the user's
manual, delivered together with your sound cards by the
manufacturer.
If the mode "Autodetect" does not work, it is possible to
select Base Address, IRQ and DMA channel manually.
III. You installed everything correctly, but the program
stalls during the game.
1. We recommend to turn off EMM-like program when you play
the game. However with EMM it functions normally.
2. KNOWN PROBLEM: MADSPACE runs unstable with the memory
manager QEMM.
IV. Problem with Sound Blaster (TM) compatibility.
1. This is one of the most serious problems in the world.
In this case and in general we always recommend to purchase
modern sound cards, and we recommend to use not less then
Sound Blaster(TM) 16.
2. The sound partially or completely is away. It means that
there is not enough memory for normal operation of 3D sound
driver. Look above for parts III.1 and III.2, and also read
below.
3. MADSPACE will not work with such emulators of Sound
Blaster (TM), as program emulators of GUS MAX, PAS16 and
TURTLE BEACH TROPEZ. The program emulators cannot supply
normal operation of sound driver working in protected mode.
4. With GUS the game can not work under Windows 95. Please
start setsound and the game in DOS.
______________________________________________________________
TSR / DEVICE DRIVERS / DOS SHELLS
___________________________________
TSR stands for Terminate and Stay Resident. A TSR is a
program, like a menu system or a DOS shell, that
automatically starts up when you start up your computer from
a hard drive. These programs are generally installed in your
AUTOEXEC.BAT file (found in your root directory, usually C:).
Device Drivers and DOS shells are also loaded automatically.
These are usually installed in your CONFIG.SYS file (also
found in your root directory, usually C:).
These TSRs or Device Drivers sometimes interfere with
games, or take up valuable memory the game may need. We
recommend that you not run any such programs, device drivers,
or shells when attempting to play the game.
______________________________________________________________
CONTACT US:
ms@auricvision.com
maddox@auricvision.com
http://www.auricvision.com/
http://www.auricnet.com/
GOOD LUCK!
______________________________________________________________
Copyright (c) 1997 Maddox Games Ltd., Auric Vision Ltd.
All rights reserved.
MADSPACE(TM) - is a trademark of Maddox Games and Auric Vision.
All trademarks are the property of their respective owners.
______________________________________________________________