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isknife.itm
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Text File
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1997-03-18
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2KB
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36 lines
ITEM 1.0
# knife (in inventory)
NAME isknife
FUNC Weapon_KnifeHandler
ANIM isknife.nwx
DATA 27
INT SLOT 8
STR GROUND_ITEM gknife
INT MAX_COUNT 50
INT REST_CHOR 0 # chor of rest (default) action
INT FIRE_CHOR_1 5 # chor of primary action
INT FIRE_CHOR_2 6 # chor of secondary action
STR ACTION_SOUND_2 throw # action sound #2
STR FIRE_SOUND_1 throw # fire sound #1
STR FIRE_SOUND_2 connect # fire sound #2
INT SHOT_CAPACITY 1 # number of shots in chamber
INT SHOT_MULTIPLES 1 # number of "shots" per ammo item
STR AMMO iknife # ammo
STR PROJECTILE pknife # name of the projectile
FLOAT RANGE_1 30.0 # range of weapon
FLOAT RANGE_2 8.0 # range of weapon
FLOAT EFFRANGE_1 30.0 # effective range of weapon
FLOAT EFFRANGE_2 8.0 # effective range of weapon
FLOAT SPREAD_1 0.0 # fire spread (if multiple shots)
FLOAT SPREAD_2 40.0 # fire spread (if multiple shots)
FLOAT VARIANCE_1 5.0 # fire variance
FLOAT VARIANCE_2 5.0 # fire variance
FLOAT RATE_1 120.0 # velocity of weapon/projectile
FLOAT RATE_2 80.0 # velocity of weapon/projectile
FLOAT MASS_1 1 # mass of the weapon/projectile
FLOAT MASS_2 2 # mass of the weapon/projectile
FLOAT DAMAGE_1 4.0 # average damage done
FLOAT DAMAGE_2 4.0 # average damage done