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CD Action 12 B
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outlaw
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olpatch1.lab
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cidfeath.itm
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Text File
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1997-03-18
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2KB
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65 lines
ITEM 1.0
NAME TwoFeathers
FUNC NULL
ANIM
DATA 49
#physics
FLOAT AIR_ACCEL_X 180
FLOAT AIR_ACCEL_Z 190
FLOAT AIR_VEL_MAX 29
FLOAT AIR_VEL_JUMP 20
FLOAT AIR_YAWRATE 209
FLOAT DAMAGE_MULTIPLIER .90
FLOAT MASS 150.0
# FLOAT HEIGHT 6.0 # which gets divide by scale factor
FLOAT HEAD_HEIGHT 0.5
FLOAT CROUCH_DIV 4.5 # ammount HEIGHT gets div'd by
FLOAT RADIUS 1.5
# energy usage
FLOAT E_REST 11
FLOAT E_MOVE -10
FLOAT E_JUMP -5.0
FLOAT E_TURN -2.0
FLOAT E_CROUCH 2.0
# sounds
STR SND_JUMP jajump.wav
STR SND_LAND land.wav
STR SND_LANDLT landlite.wav
STR SND_HITHEAD hithead.wav
STR SND_CRUSH crush.wav
STR SND_SPLAT splat.wav
STR SND_CRUNCH crunch.wav
STR SND_DIE tfdie.wav
STR SND_CHOKE choke.wav
STR SND_WATERDIE waterdie.wav
STR SND_LIGHTLAMP light.wav
# start items
STR START_ITEM_1 ibullit
INT START_COUNT_1 24
STR START_ITEM_2 iknife
INT START_COUNT_2 5
STR START_ITEM_3 ipistol
INT START_COUNT_3 1
STR START_ITEM_4 iknife
INT START_COUNT_4 1
STR START_ITEM_5 ioil
INT START_COUNT_5 30
INT START_WEAPON 8
# costume chorographies
STR PLAYER_WAX twofeath.nwx
INT STAND_CHOR 0 # stand choreograpy
INT WALK_CHOR 1 # walk choreograpy
INT RUN_CHOR 1 # run choreograpy
INT SHOOT_CHOR 10 # shoot choreograpy
INT CROUCHSTAND_CHOR 3 # crouchstand choreograpy
INT CROUCHWALK_CHOR 3 # crouchwalk choreograpy
INT CROUCHRUN_CHOR 3 # crouchrun choreograpy
INT HIT_CHOR 20 # hit choreograpy
INT DIE_CHOR 21 # die choreograpy
INT VOL_FEET 50 # footstep volume (0-127)