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505 portion of it, may result in severe civil and criminal penalties.
600 Early Offense
601 1-Up
602 Early
603 Power Zipper
604 Double Fist
605 Low Post Split
606 Draw and Kick
607 5P
608 1 Out
609 Early Thru
610 Fist Up Go
611 3 Down Shake
612 5-Up
613 Wheel
614 Thumb Up
615 2-Up
616 Thru Rip
617 Power5/Open5
618 Early Post 4
619 Motion Flair
620 Fist Up Get
621 Transition C
622 Transition Quick
623 3-Up
624 1 Down: UCLA Set
625 4-Side Pro
626 Split 4x
627 Fist 5
628 Early Turnout
629 2-Side UCLA
630 Triple
631 Thumb Side
632 L.A. Drop
633 Power Special
634 Power
635 Horns Up
636 Early Offense A
637 Open
638 56
639 Transition
640 Transition B
641 Transition Step Up
642 Transition Thru
643 Transition Push
644 Loop
645 Motion 1x
646 5 Swing
647 Fist A
648 Fist Counter
649 Power Hawk
650 4-Side
651 Passing Game
652 Quick Three
653 Motion
654 Post Exchange
655 Flex
656 1:5 Pick and Roll
657 3 Down
658 4 Down
659 4 Down B
660 2 Upcorner
661 2 Upcorner B
662 2 Out
663 4:1 Pro
664 EOQ
665 Early Weakside
666 Early A
667 Early B
668 2:4
669 2:5
670 Early L
671 Zipper
672 Early 74
673 Sob C
674 Power Counter
675 Sob Late
676 Triangle
677 44/45
678 Stack
679 5 High
680 Base Screen
681 Fist Down
682 45/44
683 Zipper 3/2
684 Weave
685 15
686 Left-Side Pro
687 Thumb Down
688 Early: Post
689 Power 3
690 Post P
691 53 Weakside
692 Turn 1
693 Turn 2
694 Turn 3
695 Turn 4
696 Early Offense B
697 UCLA
698 Play has been removed
699 Play has been removed.
700 Shot 0-5ft
701 Shot 10ft
702 Shot 15ft
703 Shot 20ft
704 Shot 25ft
705 Shot 30+ft
706 Field Goal
707 Three Point
708 Free Throw
709 Off. Rebound
710 Def. Rebound
711 Assist
712 Steal
713 Block
714 Turnover
715 Personal Foul
716 Quickness
717 Speed
718 Stamina
719 Fatigue
720 Jumping
721 Dunking
722 Passing
723 Dribbling
724 Strength
730 A quick set, transition play used to finish a fast break before defense can get set. Maximizes scoring options for what is usually the team's two best shooters (small forward, shooting guard).\n\nPoint guard (1) dribbles up right side, maintaining triple threat of either driving, shooting, or passing.\nSmall forward (3) cuts right across top of key to receive pass from 1.\nShooting guard (2) cuts left across baseline looking for inside pass. 3 looks for shot or passes to 2.\nCenter (5) stays on perimeter to draw defensive center away. Power forward (4) remains on left low block for a rebounding presence.
731 An isolation play that takes advantage of mismatches with either the center or the shooting guard.\n\nSmall forward (3) and power forward (4) stay on the perimeter to draw the defense away from the play.\nShooting guard (2) cuts to basket. If he's not open for the pass from point guard (1), he cuts back to set a pick for the center (5).\n5 then cuts to the left low post, looking for a pass from 1.
732 A quick set, transition play used to finish a fast break before the defense can get set. Maximizes scoring options for both forwards.\n\nPower forward (4) moves right across top of key to receive pass from point guard (1).\nSmall forward (3) cuts left to just beyond three-point line to receive pass from 4.\n3 dribbles by the pick set by 4, maintaining triple threat of driving shooting, or passing.\n4 rolls to the basket looking for pass or rebound from 3.\nShooting guard (2) remains on the perimeter as a three-point threat. Center (5) stays on the low block for a rebounding presence.
733 An inside-outside low-post play designed to take advantage of mismatch with center as well as opening up potential three-point shot for small forward and shooting guard.\n\nPoint guard (1) dribbles up right side.\n1 passes to center (5) on the right low post who looks for shot.\n1 cuts to top of key and sets pick for small forward (3).\n3 breaks right to just beyond the three-point line to look for pass from 5.\nShooting guard (2) remains on outside far left as three-point threat.\nPower forward (4) stays on left block as a rebounding presence.
734 An inside-outside low-post play designed to maximize scoring options for power forward and center.\n\nPower forward (4) sets pick for point guard (1), then cuts toward basket. 1 dribbles to top of key.\nSmall forward (3) crosses baseline and sets pick for shooting guard (2).\nCenter (5) sets pick for 3, then rolls to top of key.\n2 curls around to receive pass from 1 on the right wing.\n2 looks to pass to either 4 or 5 in the key.
735 An inside-outside low-post play designed to result in either a post play by the center or a perimeter shot by the shooting guard.\n\nSmall forward (3) passes to center (5) on right block before breaking down to right low post to set pick for shooting guard (2).\n5 looks for shot.\n2 breaks the right side three-point arc to look for pass from 5.\nPower forward (4) stays on left block and 3 on right block as a rebounding presence.\nPoint guard (1) stays atop the key to receive either swing pass or slow down opposing team's fast break.
736 A motion play used to maintain player spacing. Allows point guard room to create offense with drive to basket.\n\nPoint guard (1) drives middle to draw the defense. Options are to continue to drive or pop ball out to either power forward (4) or center (5) for a post play, or the shooting guard (2) or small forward (3) for a perimeter shot.
737 An isolation play used to create open perimeter looks for the shooting guard.\n\nPoint guard (1) dribbles up right side of court.\nPower forward (4) pops to top of key to receive pass from 1.\nShooting guard (2) breaks for right low post using 4 to slow his defender.\nIf not open, 2 cuts left across baseline using small forward (3) and center (5) as double screen.\n4 will look to pass to 2 on the left wing for an open three-point shot.
738 An isolation play used to create open perimeter looks for the shooting guard.\n\nSmall forward (3) sets pick for point guard (1).\n1 dribbles to right side.\nShooting guard (2) cuts right across baseline, using staggered picks set by power forward (4) and center (5).\n1 passes to 2 for the open look at a three-point shot.
739 A quick set, transition play used to finish a fast break before defense can get set. Maximizes scoring options for shooting guard.\n\nPoint guard (1) passes to shooting guard (2) on the right wing.\n2 passes to small forward (3) at top of key.\n2 cuts left through the lane, using picks set by center (5) and power forward (4).\n2 continues to curl to receive pass from 3 for the open look at a three-pointer.
740 A motion, two-man play designed to take advantage of mismatch at small forward position.\n\nPoint guard (1) dribbles by pick set by small forward (3) on left wing.\n3 rolls down to receive pass from 1 on left block.\nShooting guard (2), power forward (4), and center (5) stay on the right block as a rebounding presence.
741 An isolation play used to create open perimeter looks for small forward, power forward, and center.\n\nShooting guard (2) sets picks for both small forward (3) and the center (5).\n5 curls counterclockwise to left sideline.\n3 cuts right through key using screen set by power forward (4) on right post.\n4 rolls up to right wing. \n3 receives pass from point guard (1) at just beyond the three-point arc.\n3 looks for shot or pass to open 4 on right wing or 5 on left wing.
742 An isolation play used to create open low-post looks for the center.\n\nPoint guard (1) passes to small forward (3) on left wing, and then cuts to left block.\n1 cuts back to top of key to set pick for center (5).\n5 rolls through the lane to receive pass from 3 on the left low post.\nPower forward (4) stays on right block as a rebounding presence.\nShooting guard (2) remains on perimeter as a three-point threat.
743 A motion play used to create open looks for shooting guard and small forward.\n\nShooting guard (2) curls around double screen set by center (5) power forward (4).\nSmall forward (3) comes off right post behind 5/4 pick to take pass from point guard (1) at top of key.\n3 either shoots the three-pointer, drives or passes to a posted up 2.
744 A motion play that uses a series of screens to create open looks in the post and perimeter.\n\nCenter (5) sets low post pick for shooting guard (2), who cuts through to top of key.\n5 cuts left across key using pick by small forward (3).\n5 posts up on left block, and 3 rolls out to the free-throw line using pick from power forward (4) to shake his defender.\nPoint guard (1) passes to 2 top of key.\n2 shoots, drives, or passes to an open 3 for a medium jump shot, or 5 for post play.
745 An isolation play used to create open perimeter looks for the shooting guard, small forward, and power forward.\n\nPower forward (4) does pick and roll for point guard (1), who dribbles right.\nCenter (5) sets low-post pick for shooting guard (2), who rolls to right three-point arc.\nSmall forward (3) rotates toward top of key just beyond three-point line.\n1 can shoot, drive, or pass to an open 2 or 3 for three-pointers or 4 for medium jumper.
746 A motion play designed to create open looks for shooting guard in the post and point guard on the perimeter.\n\nPoint guard (1) passes to shooting guard (2) on right wing.\n1 cuts left through lane using pick from small forward (3) on left block. 1 eventually rolls out to left three-point line.\n2 passes to center (5), who passes to 1 at arc.\n5 sets pick for 2, who cuts left toward basket while power forward (4) curls to right wing just inside arc.\n1 can shoot three-pointer, drive, or pass to a posted up 2.
747 An inside-outside low-post play designed to look first for a score in the low post and, if not available, then pass ball back out to perimeter.\n\nPoint guard (1) passes to center (5) on left post, then cuts right across key.\nSmall forward (3) rotates left, occupying 1's old spot on three-point line. \nShooting guard (2) and power forward (4) veer across each other's path with 2 going high and 4 going low.\n5 can either shoot or rotate ball back out to any one of three players (2,3,4) around perimeter.
748 A two-man, low-post play designed to take advantage of a mismatch at power forward position.\n\nPower forward (4) posts up on right block.\nPoint guard (1) dribble to sidelines, then passes to 4 for low-post shot.\nCenter (5), small forward (3), and shooting guard (2) maintain spacing so key doesn't get clogged with defenders.
749 A motion play designed to create open perimeter looks for shooting guard and small forward.\n\nPoint guard (1) dribbles right.\n2 curls around screen by power forward (4) before moving left across lane using double pick of small forward (3) and center (5) to shake free of his defender.\n4 sets post pick for 3, who rolls right across key.\n1 can either pass it to an open 3 for a jump shot or 2 on left wing for a three-pointer.
750 A motion play designed to maximize scoring options for shooting guard and small forward.\n\nPoint guard (1) passes ball to shooting guard (2) at top of key.\nPower forward (4) sets pick for 2, who fakes a pass to the post, then dribbles right.\nSmall forward (3) runs from right wing toward basket.\n2 either shoots, drives, or passes to an open 3 on right post.\nCenter (5) stays on the left block as a rebounding presence.
751 A quick set, transition play used to finish a fast break before the defense can get set. Designed to get open looks for the point guard either in the lane or on the perimeter.\n\nShooting guard (2) curls left around center (5) to the left wing.\nPoint guard (1) passes to 2.\n2 passes to small forward (3) at top of key.\n1 cuts through lane, using a pick by the power forward (4) on the right block.\n3 can pass to 1 in the paint, or wait and pass to 1 on the right perimeter.\n5 stays on left block as a rebounding presence.
752 A quick set, transition play used to finish a fast break before the defense can get set. Designed to get open three-point looks for shooting guard.\n\nPoint guard (1) dribbles up to right three-point line before passing to power forward (4) at top of key.\nShooting guard (2) cuts left through key using staggered picks by small forward (3) and center (5).\n4 passes ball left to an open 2 for the three-pointer.
753 An isolation play used to create open post looks for the center.\n\nPoint guard (1) dribbles to left wing.\nShooting guard (2) sets pick for center (5) on left side of block.\n5 rolls to left post to take pass from 1.\nSmall forward (3) and power forward (4) maintain spacing on right wing so block doesn't get clogged with defenders.
754 A two-man, low-post set designed to take advantage of a mismatch at point guard position.\n\nPoint guard (1) passes to shooting guard (2) on left wing.\n1 cuts around center (5) into left low post to accept pass from 2.\nSmall forward (3) and power forward (4) maintain spacing on right wing so block doesn't get clogged with defenders.
755 An isolation play designed to maximize the scoring opportunities in the post.\n\nPoint guard (1) and power forward (4) do pick and roll, with point guard dribbling right to top of arc.\nCenter (5) and small forward (3) break from right wing toward basket.\nShooting guard (2) swings between 5 and 3 to right three-point line.\n1 can shoot, drive, or pass to an open 3, 4, 5 down low.
756 A motion play used to take advantage of mismatches at both forward positions.\n\nPoint guard (1) passes to center (5) on left block.\n1 then rolls left to set pick for small forward (3), who then curls into key.\nShooting guard (2) sets a right-post pick for the power forward (4), who then rolls to top of key.\n5 can either post up, pass to an open 3 in the lane, or pass to 4 on the perimeter.
757 A low-post play designed to get good looks in the lane for the center.\n\nShooting guard (2) sets left-post pick for center (5), who curls into the lane.\n2 comes off pick to receive pass from point guard (1) on left three-point line.\n2 then passes to an open 5 in the lane.\nSmall forward (3) and power forward (4) maintain spacing on the right wing so block doesn't get clogged with defenders.
758 A quick set, transition play used to finish a fast break before the defense can get set. Designed to get open perimeter looks for the small forward.\n\nPoint guard (1) passes to power forward (4) on right wing.\n1 moves to the weak side.\nShooting guard (2) and small forward (3) screen each other in key, with 2 ending up on left three-point line, 3 on right.\n4 passes to 3 for the open three-point look.\nCenter (5) stays on right block as a rebounding presence.
759 A motion play used to get good low-post looks for the point guard.\n\nPoint guard (1) passes to shooting guard (2) on left wing.\nPower forward (4) sets pick for 2.\n1 curls through key to left post to look for pass from 2, if not open, 1 will continue across key to strong side using double screen by small forward (3) and center (5) to shake defender.
760 A motion play designed to free up a three-point shot for the shooting guard.\n\nShooting guard (2) swings right across lane using staggered picks from the small forward (3), power forward (4) and center (5).\nPoint guard (1) passes to an open 2 open three-point look.
761 A motion play designed to get good perimeter looks for the shooting guard.\n\nShooting guard (2) pivots in the lane with the option of going left using the double screen of the small forward (3) and the center (5), or right using the screen of the power forward (4), to shake his defender.\nPoint guard (1) looks to pass to 2 on either left or right perimeter.
762 A low-post play designed to take advantage of a mismatch at the small forward position.\n\nPoint guard (1) passes to center (5) on right wing.\n5 passes to small forward (3) on right post.\nShooting guard (2) and power forward (4) maintain spacing on left wing so block doesn't get clogged with defenders.
763 A motion play designed to open up the low post for the center and power forward.\n\nSmall forward (3) curls around center (5) before swinging through lane.\nPower forward (4) sets pick for 3 on right block.\nShooting guard (2) cuts left across bottom of key to take pass from point guard (1) on left perimeter.\n2 passes to either 5 on left post, or 4 on right post for open shot.
764 A motion play designed to open up the low post for the center and power forward.\n\nSmall forward (3) cuts right through key using power forward (4) and center (5) as screens to shake his defender.\nPoint guard (1) passes to 3 on the right perimeter.\nShooting guard (2) rolls left across bottom of key.\n1 swings down to the left wing to set a pick for 2.\n3 passes to either 4 on left post, or 5 on right post for open shot.
765 A low-post play designed to take advantage of a mismatch at the center position.\n\nPoint guard (1) passes to center (5) on left block.\nPoint guard cuts right across key to right baseline.\n5 shoots, or passes to 1.\nShooting guard (2), small forward (3) and power forward (4) maintain spacing on right wing so block doesn't get clogged with defenders.
766 A quick set, transition play used to finish a fast break before the defense can get set. Designed to get open looks for the power forward in the post.\n\nPoint guard (1) dribbles toward left wing. \nSmall forward (3) and power forward (4) cross under basket with 4 ending up on left block, 3 on right perimeter.\n1 passes to an open 4 on left post.\nShooting guard (2) and center (5) maintain spacing on right wing so block doesn't get clogged with defenders.
767 An isolation play used to take advantage of a mismatch at the point guard position.\n\nShooting guard (2), small forward (3), power forward (4), and center (5) maintain four-corner spacing to keep the key from getting clogged with defenders.\nPoint guard (1) then has room to take his man one-on-one to the basket off the dribble.
768 A low-post play designed to get open low-post looks for the center and the shooting guard.\n\nPoint guard (1) passes to center (5) on left block.\nShooting guard (2) curls around 5 into the key.\n5 can shoot or pass to an open 2 in key.\nSmall forward (3) and power forward (4) maintain spacing on right wing so block doesn't get clogged with defenders.
769 A quick set, transition play used to finish a fast break before the defense can get set. Designed to get open looks for the center in the post.\n\nPoint guard (1) dribbles to right wing and passes to center (5) on right post.\nSmall forward (3), power forward (4), and shooting guard (2) maintain spacing on left wing so block doesn't get clogged with defenders.
770 A two-man, transition play used to finish a fast break before the defense can get set.\n\nPoint guard (1) does a pick-and-roll toward the basket off center (5) on the right wing.\n1 can continue to drive, or pass to an open 5 on right block.\nSmall forward (3), power forward (4) and shooting guard (2) maintain spacing on left wing so block doesn't get clogged with defenders.
771 A quick set, transition play used to finish a fast break before the defense can get set. Designed to free up the point guard to drive to the basket or pass to the center in the lane.\n\nPoint guard (1) dribbles along right sideline with small forward (3) setting back pick.\nCenter (5) rolls into the lane.\n1 can continue to drive, or pass to an open 5 in the lane.\nPower forward (4) and shooting guard (2) maintain spacing on left wing so block doesn't get clogged with defenders.
772 A quick set, transition play used to finish a fast break before the defense can get set. Designed to spread the floor and get open perimeter looks for the point guard and small forward.\n\nPoint guard (1) passes to shooting guard (2) on right perimeter. \n1 then runs left through key, with small forward (3) setting pick on left block.\n2 passes to power forward (4) at top of key.\n2 bounces off high right pick set by center (5) before setting pick for 3 in the lane.\n4 can then swing the ball to either baseline for an open three-point shot by 1 or 3.
773 A quick set, transition play used to finish a fast break before the defense can get set. Designed to get open looks for the point guard on the perimeter or the shooting guard in the post.\n\nPoint guard (1) passes to shooting guard (2) on right wing. \n1 runs left through the lane and behind double pick set by forwards (3/4).\n1 curls back to top of key to take pass from 2. \nCenter (5) sets pick for 2, who runs to basket.\n1 can shoot, drive, or pass to 2 in the lane.
774 A motion play designed to get open three-point looks for the shooting guard and low-post looks for the small forward.\n\nShooting guard (2) curls around center (5) and power forward (4) to top of key.\nSmall forward (3) runs across key to right low post.\nPoint guard (1) can pass ball to either 2 for a three-point shot, or 3 for a low-post look.
775 A motion play designed to get open looks for the shooting guard in the post, and the small forward on the perimeter.\n\nPoint guard (1) passes to small forward (3) on the left wing.\n3 passes to center (5) at top of key.\n1 sets back pick for 3.\n3 rolls right across key to right perimeter.\nPower forward (4) sets pick for shooting guard (2), who runs across lane to the left post.\n5 can then swing the ball to 2 in the left post or 3 on the right perimeter.
776 A motion play designed to get an open three-point look for the point guard.\n\nShooting guard (2) dribbles up right side.\nPoint guard (1) does pick and roll with the small forward (3), who takes pass from 2 at top of key. \n1 continues to right post before cutting left across lane using double screen from center (5) and power forward (4) to shake his defender.\n3 then swings the ball to 1 on the left baseline for the open three-point look.
777 A motion play designed to get open perimeter looks for the shooting guard and small forward.\n\nSmall forward (3) picks for shooting guard (2) in the lane, who continues left to the three-point line.\n3 continues across the lane to right three-point line.\nPoint guard (1) can then either swing ball left or right, depending on which player is open.\nPower forward (4) and center (5) remain on the left and right block as a rebounding presence.
778 A low-post play designed to take advantage of a mismatch at the shooting guard position.\n\nShooting guard (2) curls around power forward (4) and into the lane.\nSmall forward (3) rolls right through the lane to the right wing.\nPoint guard (1) then looks to pass to an open 2 in the lane.\nPower forward (4) and center (5) remain on the left and right block as a rebounding presence.
779 An isolation play designed to get low post looks for the power forward.\n\nShooting guard (2) does pick and roll for power forward (4) at top of key.\n4 rolls to the block, 2 continues to top of key.\n1 then passes to an open 4 on the left post.\nSmall forward (3) and center (5) remain on the right post as a rebounding presence.
780 An isolation play designed to get the ball to the power forward in the low post.\n\nPower forward (4) and center (5) set double pick top of key for point guard (1), who dribbles right.\n4 cuts across key to high post to take pass from 1.\nShooting guard (2), small forward (3), and center (5) maintain spacing so block doesn't get clogged with defenders.
781 A motion play that uses a series of screens and passes to get the best possible perimeter shot.\n\nShooting guard (2) curls around center (5) to right three-point line.\nPoint guard (1) passes to 2.\n1 picks for small forward (3), who cuts right to take pass from 2 at top of key.\n1 rolls to the left low post where power forward (4) sets back pick. \n1 then pops back outside to the left three-point line.\n3 either shoots, or swings the ball left or right to either 2 or 1 on opposite sides of the perimeter.\n5 remains on the right block as a rebounding presence.
782 An isolation play used to get a quick, open three-point look for the point guard, shooting guard, or small forward.\n\nPoint guard (1) dribbles up to top of key.\n1 shoots three-point shot, or passes to shooting guard (2) on right wing, or small forward (3) on left wing.\nCenter (5) and power forward (4) remain on left block as a rebounding presence.
783 A motion play designed to free up the shooting guard for a drive into the lane.\n\nPoint guard (1) dribbles up left side before passing to center (5) at top of key.\n5 swings ball to shooting guard (2) on the right wing.\n1 sets pick for small forward (3) , who curls around to take pass from 2 on the left wing.\nPower forward (4) sets pick for 2, who cuts to basket.\n3 then passes to an open 2 slashing through the lane.
784 A low-post play designed to get good low-post looks for the power forward or center.\n\nPower forward (4), or center (5) passes to point guard (1) on right wing.\n4/5 cuts to right post to set screen for 5/4.\n5/4 cuts to top of key.\n1 passes to open 4/5 on right post for shot.\nShooting guard (2) and small forward (3) maintain spacing so key doesn't get clogged with defenders.
785 A motion play used to regroup offensively after initial play has broken down.\n\nSmall forward (3) passes to point guard (1) on left wing.\nCenter (5) cuts into key using right low-post pick by power forward (4) to screen his defender.\n1 passes to 5 for the low-post look.\nShooting guard (2) remains on left perimeter as a three-point threat.
786 A two-man motion play designed to get low-post looks for the center.\n\nCenter (5) sets pick for point guard (1), who dribbles right.\n5 rolls toward basket.\n1 can continue to drive to hoop or pass to 5 on left post.\nShooting guard (2), small forward (3), and power forward (4) maintain spacing so block doesn't get clogged with defenders.
787 An isolation play designed to get low-post looks for the small forward.\n\nPoint guard (1) dribbles up left side before passing to small forward (3) down on the left low post.\nShooting guard (2), power forward (4), and center (5) maintain spacing on the perimeter so block doesn't get clogged with defenders.\n
788 An isolation play designed to look to the power forward first in the low post and, if not open, then swing ball around the perimeter.\n\nPoint guard (1) passes to shooting guard (2) on the left wing.\n1 cuts through lane to set pick for power forward (4) on right post.\n4 rolls across key to left post.\n1 swings back to top of key.\n2 looks to first pass it down to 4 in the post and, if not open, then passes it to 1 at top of key.\nSmall forward (3) and center (5) maintain spacing on the perimeter so block doesn't get clogged with defenders.
789 An isolation play used to get the ball to the center in the low post.\n\nPoint guard (1) passes to shooting guard (2) on the left wing.\n1 cuts through lane to set right post pick for power forward (4), who goes left.\nSmall forward (3) sets high pick for center (5), who rolls down to right post to take pass from 2.
790 An isolation play used to free up the point guard so that he can run the offense.\n\nPoint guard (1) passes to shooting guard (2) on the right wing.\n1 then cuts to the right baseline.\nPower forward (4) sets pick for 1, who cuts back to top of key using staggered picks from 4 and center (5) to shake his defender.\n5 rolls to left post after pick.\n2 passes to 1 at top of key.\n1 shoots, drives, or passes to an open 5 on the left block.\nSmall forward (3) remains on the left perimeter as a three-point threat.
791 An isolation play used to free up the point guard so that he can run the offense.\n\nPoint guard (1) cuts to right corner.\nPower forward (4) sets pick for 1, who cuts back to top of key.\n4 sets pick for shooting guard (2), who dribbles left.\n2 can then pass to an open 1 to reset offense.\nSmall forward (3) and center (5) maintain spacing so key doesn't get clogged with defenders.
792 An isolation play used to free up a three-point shot for the shooting guard.\n\nPoint guard (1) dribbles to the left wing.\nShooting guard (2) curls around power forward (4) and pick set by center (5).\n1 passes to 2 on right wing for open three-point shot.\nSmall forward (3) remains on the right perimeter as a three-point threat.
793 A two-man, motion play designed to get low-post looks for the power forward.\n\nPower forward (4) sets pick for point guard (1), who dribbles right.\n4 rolls toward basket.\n1 can continue to drive to hoop or pass to 4 in left post.\nShooting guard (2), small forward (3) and center (5) maintain spacing so lane doesn't get clogged with defenders.
794 A two-man, motion play that maximizes ball-handling ability of point guard and post presence of center.\n\nCenter (5) sets pick for point guard (1) at top of key.\n1 dribbles right, 5 rolls toward basket.\n1 can then continue to drive, scoring by himself or passing to 5, who has followed him down into the post.\nShooting guard (2), small forward (3), and power forward (4) maintain spacing so lane doesn't get clogged with defenders.
795 A motion play designed to free up a three-point shot for the small forward.\n\nPower forward (4) sets left-post pick for small forward (3).\nPoint guard (1) passes to 3 on the left three-point line for the open three-point shot.\nCenter (5) remains on the right block as a rebounding presence.\nShooting guard (2) stays on the perimeter as a three-point threat.
796 A quick set, transition play used to finish a fast break before the defense can get set. Designed to get open looks for the small forward on the perimeter, or the center in the post.\n\nCenter (5) sets pick for point guard (1), who dribbles left. \n5 rolls to basket.\nPower forward (4) sets back pick for small forward (3) on the left post.\n3 rolls up to the left wing to take pass from 1.\nShooting guard (2) flares out to the right wing as a three-point threat.\n3 shoots, drives, or passes to 5 in the lane.
797 A quick set, transition play used to finish a fast break before the defense can get set. Designed to get open looks for the center in the post.\n\nPoint guard (1) passes to shooting guard (2) on the right wing.\nCenter (5) cuts to right low post to take pass from 2.\n2 cuts through key to left post for a potential give-and-go pass from 5.\n1 and the small forward (3) rotate spots top of key, with 1 on the left wing to act as an outlet to reset the offense if necessary.\nPower forward (4) remains on the left block as a rebounding presence.
798 An inside-outside low-post play designed to look for low-post scores from the power forward or center.\n\nShooting guard (2) sets high pick for power forward (4), who rolls to basket.\n2 rolls to top of key.\nCenter (5) and small forward (3) screen each other, with 5 swinging toward right post.\nPoint guard (1) then looks to pass to 4 first, 5 second.
799 An inside-outside low-post play designed to look for low-post scores from the center or power forward.\n\nShooting guard (2) sets high pick for center (5), who rolls to basket.\n2 rolls to top of key.\nPower forward (4) and small forward (3) screen each other, with 4 swinging toward right post.\nPoint guard (1) then looks to pass to 5 first, 4 second.
800 A quick set, transition play used to finish a fast break before the defense can get set. Designed to get open looks for the power forward in the post.\n\nSmall forward (3) sets high pick for power forward (4), who rolls to left low post.\n3 rolls out to left wing to take pass from point guard (1).\n3 passes down low to 4 for the low-post shot.\nCenter (5) and shooting guard (2) rotate with 5 taking a spot on right post, 2 on right perimeter.
801 A motion play designed to free up three-point looks for the small forward and shooting guard.\n\nCenter (5) sets down pick for small forward (3) on right post.\n3 pops up to top of key to take pass from point guard (1).\nPower forward (4) sets down pick for shooting guard (2), who rolls out to left perimeter.\n3 looks for shot, if not there, swings ball left to 2 for open three-point shot.
802 A quick set, transition play used to finish a fast break before the defense can get set. Designed to take advantage of a mismatch at small forward and point guard position.\n\nPoint guard (1) passes to power forward (4) at top of key.\n1 cuts through to pick and roll with small forward (3) on left wing.\n3 swings to left wing to take pass from 4.\n3 then follows 1 into the key on the dribble.\nShooting guard (2) remains on the perimeter as a three-point threat.\nCenter (5) stays on the right block as a rebounding presence.
803 A motion play designed to free up the point guard so he can run the offense.\n\nPower forward (4) sets down pick for shooting guard (2).\n4 continues on to right post, 2 swings out to top of key.\nCenter (5) sets pick for point guard (1), who takes pass from small forward (3) on left sideline.\n1 dribbles back toward top of key. \n3 runs toward basket to look for pass.
804 A low-post play designed to get open low-post looks for the center and power forward.\n\nPoint guard (1) passes to small forward (3) at top of key.\n3 passes to shooting guard (2) on left wing.\nCenter (5) sets pick for power forward (4) as they cross under basket.\n2 passes to 5 on left post.\n5 shoots or passes to 4 on right post.
805 A motion play used to get guards open for drives to the basket.\n\nCenter (5) sets pick for small forward (3), who comes from far left corner to take pass from power forward (4) at midcourt.\nPoint guard (1) and shooting guard (2) cross and move to basket.\n3 then looks to lob pass in to either 1 or 2.
806 A low-post play that relies on a three-man "triangle" set of the shooting guard, power forward, and center for scoring opportunities.\n\nPoint guard (1) passes to small forward (3) on right wing.\n1 then breaks to the right baseline, back toward the basket, and finally back out to right perimter.\n3 passes to shooting guard (2), then sets pick for 1, who by this time is heading right toward perimeter.\n2 passes to power forward (4) on the left side of key.\n2 then rotates left along three-point line.\n4 shoots, or passes to 5 for open post shot.\n2 remains on the perimeter as a three-point threat.
807 A two-man, low-post play designed to get good low-post looks for power forward or center.\n\nPoint guard (1) passes to either center (5) or power forward (4), whichever takes up spot on block.\nShooting guard (2), small forward (3), and either 4 or 5 maintain spacing so key doesn't get clogged with defenders.
808 A motion play designed to free up a three-point shot for the point guard.\n\nPower forward (4), point guard (1), and center (5) line up on right side of key.\n1 pops off to right, if open, takes a pass from shooting guard (2). \nIf not open, 1 rolls across bottom of key, using 4 and small forward (3) as screens.\n2 then passes to 1 on left perimeter.
809 An isolation play used to free up a three-point shot for the point guard.\n\nPoint guard (1) passes to small forward (3) on right wing.\n1 cuts to left baseline, pivots, and then swings back to top of key, using screens by power forward (4) and center (5) to shake free from his defender.\n3 then passes to 1 for the open three-point shot.\nShooting guard (2) remains on right perimeter as a three-point threat.
810 A motion play that uses a series of passes and screens to free up the power forward in the low post.\n\nPoint guard (1) passes to small forward (3) on the right wing.\nCenter (5) rolls right to top of key to take pass from 3.\n1 curls around 5, takes pass from 5 on the left wing.\nShooting guard (2) sets right-post pick for power forward (4), who cuts left through key to take pass from 1 on left post for the shot.
811 A low-post play designed to free up the small forward for a drive to the basket.\n\nSmall forward (3) comes up from baseline to take pass from point guard (1) at right wing.\nPower forward (4) sets pick, and 3 dribbles left and into the paint.\nCenter (5) stays on the left block as a rebounding presence.\nShooting guard (2) remains on the left perimeter as a three-point threat.
812 A low-post set designed to get good low-post looks for the power forward and center.\n\nShooting guard (2) curls around center (5) or power forward (4) to take pass from point guard (1) on left wing.\n1 rolls to right wing.\n4/5 cut to right post.\n2 can then pass to 4/5 on left post.\nSmall forward (3) stays on the outside to draw defense away from play.
813 A motion play designed to free up a three-point shot for the point guard.\n\nSmall forward (3) sets righ-post pick for shooting guard (2).\n2 swings up to take pass from point guard (1) on the right wing.\n1 runs around court, behind picks set by power forward (4) and center (5), to take pass from 2 for the open three-point shot on left perimeter.
814 A motion play that uses a series of cross-court dribbling maneuvers to confuse the defense.\n\nCenter (5) sets high pick for point guard (1).\n1 dribbles left, hands ball to shooting guard (2).\n2 dribbles right, hands ball to small forward (3).\n3 dribbles left to either reset play or penetrate to the hoop.\nPower forward (4) remains on the left block as a rebounding presence.
815 A two-man, motion play designed to get good low-post looks for the center.\n\nPoint guard (1) dribbles right off center's (5) pick on left wing.\n5 rolls toward basket to look for pass from 1.\nShooting guard (2), small forward (3), and power forward (4) maintain spacing so key doesn't get clogged with defenders.
816 An isolation play designed to take advantage of a mismatch at the point guard position.\n\nPoint guard (1) passes to small forward (3) on left wing.\n1 then curls through lane to right low post.\n3 passes ball right to power forward (4).\nShooting guard (2) pivots left using screen from center (5).\n4 then passes ball to 2.\n2 then looks to pass to the posted up 1.
817 A low-post set designed to free up the point guard for a drive to the hoop.\n\nPoint guard (1) passes to shooting guard (2) on left wing.\n1 cuts toward key, then curls around power forward (4).\n2 then lobs pass to an open 1 for the lay-in.\nCenter (5) rolls toward right post as a rebounding presence.\nSmall forward (3) rotates on the right perimeter as a three-point threat.
818 A low-post set designed to get good low-post looks for the center.\n\nPoint guard (1) passes to shooting guard (2) on left wing.\n2 then lobs pass to center (5) in left low post.\nPower forward (4) heads for basket as rebounding help.\nSmall forward (3) remains on right perimeter as a three-point threat.
819 An isolation play used to take advantage of a mismatch at the center position.\n\nPoint guard (1) passes to small forward (3) on left wing.\n1 runs through key, pivots, then sets pick for center (5) on the left post.\n1 rolls out to left baseline.\n3 passes ball to power forward (4) at top of key.\n4 passes ball to shooting guard (2) on right wing.\n5 crosses key and takes pass from 2 on right post.
820 A two-man, low-post play designed to take advantage of a mismatch at the point guard position.\n\nPoint guard (1) passes to small forward (3) on right wing.\n1 cuts down to right low post.\n3 passes to 1.\nCenter (5) stays on left block as a rebounding presence.\nShooting guard (2) and power forward (4) maintain spacing so key doesn't get clogged with defenders.
821 An isolation play used to free up a three-point shot for the small forward.\n\nPoint guard (1) dribbles up right side, then passes to power forward (4) at top of key.\nCenter (5) sets left post pick for small forward (3).\n3 rolls to left wing and takes pass from 4 for the open three-point shot.\nShooting guard (2) stays on right perimeter as a three-point threat.
822 A motion play used to free up the small forward for a three-point shot.\n\nPoint guard (1) passes to power forward (4) on left wing.\nSmall forward (3) curls around 4.\n4 then lobs pass to 3 who looks for a three-point shot.\nCenter (5) and shooting guard (2) maintain spacing.
823 A motion play used to free up the small forward for a drive into the lane.\n\nPoint guard (1) passes to power forward (4) on low left post.\nSmall forward (3) curls around 4.\n4 then passes to 3 in the lane for the lay-in.\nCenter (5) and shooting guard (2) maintain spacing so block doesn't get clogged with defenders.
824 A motion play used to clear out the low post for the power forward.\n\nShooting guard (2) and power forward (4) are stacked.\n2 goes up top to take pass from point guard (1) on left wing.\n1 cuts right through key to right perimeter.\n4 is then open on high left post to take pass from 2 on left wing.\nCenter (5) and small forward (3) maintain spacing so block doesn't get clogged with defenders.
825 A motion play used to clear out the low post for the center.\n\nSmall forward (3) and center (5) are stacked.\n3 goes up top to take pass from point guard (1) on left wing.\n1 cuts right through key to right perimeter.\n5 is then open on low left post to take pass from 3 on left wing.\nShooting guard (2) and power forward (4) maintain spacing so block doesn't get clogged with defenders.
826 A quick set, transition play used to finish a fast break before the defense can get set. Designed to spread the floor and get open low-post looks for the center.\n\nPoint guard (1) passes to shooting guard (2) on right wing.\nCenter (5) cuts through key to right post.\n1 rotates to left wing, and small forward (3) swings to right wing.\n2 passes to 5 on right post before cutting through lane to left post.\n5 shoots or passes to 2.\nPower forward (4) remains on the post as a rebounding presence.
827 A quick set, transition play used to finish a fast break before the defense can get set. Designed to spread the floor and get open perimeter looks for the point guard and shooting guard.\n\nShooting guard (2) passes to small forward (3) on left wing.\nPoint guard (1) cuts to top of key using pick by center (5) to lose his defender.\n3 passes to 1.\n2 runs around power forward (4) into key, pivots, then curls out to left three-point line using left-post pick by 3 to lose his defender.\n1 shoots, drives, or passes to 2 on left perimeter for open three-point shot.
2001 Single Game: To play an individual game without setting up a season schedule, click Single Game.
2002 Season: To play through a regular season, click Season. Choose the number of teams to manage, the number of season games, and the playoff format.
2003 Playoffs: To skip the regular season and go right to the playoffs, click Playoffs. Manage teams from both conferences and decide how many games you want in each round.
2004 Practice: To practice specific basketball skills without playing a full game, click Practice.
2005 Team Editor: To edit NBA teams or create your own custom teams from the NBA player database, click Team Editor. You can revise rosters and change skill levels, uniforms, and hairstyles.
2006 Resume Game: To play a previously saved season or playoff series, click Resume Game.
2007 Multiplayer: To use network or modem connections to play Full Court Press with your friends, click Multiplayer.
2008 Start Up: To go back to the Start Up screen and make a different selection, click Start Up.
2009 Select Teams: To choose your teams and see what their rankings are, click Select Teams.
2010 Sports Pages: To see the season or playoff schedule, team standings, statistical leaders, and playoff bracket (Playoffs only), click Sports Pages.
2011 User Controls: To choose your game controllers (joystick, game pad, mouse, or keyboard), click User Controls. \n
2012 Coaching: To choose your starting lineup and game strategy, change the playbook, and make trades, click Coaching.
2013 Play Game: When you're ready to play, click Play Game.
2014 Visitor: To choose the visiting team, click the arrows. Teams are listed alphabetically by city.
2015 Home: To choose the home team or a practice team, click the arrows. Teams are listed alphabetically by city.\n\nNote: In Practice mode, you play using just a single team.
2018 Rankings table: The table initially compares the two teams' 1995-96 rankings in the NBA, overall and in four crucial areas. If you trade players, modify players in the Team Editor, or change your starting lineup, these rankings could change. Note: If you are playing a practice game, you will see the rankings for your single practice team.
2019 Teams to manage: To choose a team to manage, click its logo. Teams you choose will be highlighted in green.
2020 New Season Name: Type your season name here. If you quit your season and want to resume it, this is the name you'll look for.
2021 Number of Games: Click the number of games you want in your season.
2022 Playoff Settings: Click the number of games you want in each playoff round.
2023 Number of teams: This is the number of teams you'll manage for the season.
2027 Team list: To choose a different team for the playoffs, drag a team icon from this list to the bracket.\n\nDouble-click an icon to see the team's rankings.
2028 Playoff bracket: These are the playoff teams. If you want different ones, drag the appropriate icon from the list to the playoff bracket. Then click each team you want to manage. Teams you choose to manage will be highlighted in green.\n\nDouble-click an icon to see the team's rankings.
2029 Conference: To see playoff teams for each conference, click See Western Conference or See Eastern Conference.
2031 Playoff name: Type the name of your playoff series here. If you quit your playoffs and want to resume the series, this is the name you'll look for.
2032 Playoff Settings: Click the number of games you want in each playoff round.
2036 Schedule arrows: To see schedules for specific teams or the entire league, click the arrows. If you are in Single Game mode, you will only see the entire league. If you are in Season or Playoffs mode, you will see your managed teams and the entire league.
2037 Schedule list: This is the season or playoff schedule for the NBA grouping you selected above.
2038 Next Game: These are the two teams scheduled to play next, based on your selection in the schedule list.
2039 Simulate Game: If you don't want to actually play the game, click Simulate Game. Full Court Press will simulate this game and any games that are scheduled before this and provide the game scores in the schedule list.
2040 Schedules button: To view the schedules of the season or playoff series you're playing, click Schedules.
2041 Standings button: To see the current team standings for the season series you're playing, click Standings. The Standings button is not available in Single Game or Playoffs mode.
2042 Leaders button: To see team and player statistical leaders in several categories, click Leaders.
2043 Bracket button: To see the playoff bracket and results, click Bracket. This button is available only if you click Playoffs on the Start Up screen, or if you are in the playoffs at the end of a season.
2048 Standings arrows: Click the arrows to see teams by division, conference, or in the entire NBA.
2049 Standings list (Standings screen): Categories are: games won and lost; winning percentage; home games won and lost; away games won and lost; and games behind the leader.
2050 Leader arrows: Click the arrows to see leaders grouped according to 1995-96 season stats; your current or last Full Court Press game; your current Full Court Press season; or NBA player ratings. If you haven't played a season game yet, some categories will show zeros.
2051 Standings list (Standings screen): Categories are: games won/lost; winning percentage; home/away games won/lost; games behind the leader.\n\nLeaders list (Leaders screen): Leading teams or players are shown. Click a heading to see the category's leader, or to see data alphabetically, numerically, or chronologically.
2052 Leading players: To see the leaders in various categories, click Players. For a description of the abbreviations, see the Help topic, Viewing Leaders' Statistics.
2056 Leading teams: To see the leading teams in various categories, click Teams. For a description of the abbreviations, see the Help topic, Viewing Leaders' Statistics.
2057 Bracket: Move the scroll box to see the entire playoff bracket.
2058 Next Game: These are the two teams scheduled to play next, based on your selection in the playoff bracket.
2059 Simulate Game: If you don't want to actually play the game, click Simulate Game. Full Court Press will provide the game score in the bracket.
2060 Controllers: These are the controllers connected to your computer and may include joysticks, game pads, keyboards, and mouse devices. Note: Game pads are represented by a joystick icon. Joystick and game pad work identically in the game.
2061 Customize button: Use Customize to change the way a controller works in Full Court Press. First, drag a controller icon to a team slot, then select the icon and click Customize. On the Customize screen, you can reassign keys or buttons for game actions and assign specific team positions.
2062 Home slots: To control players on the home team or your practice team, drag controller icons to these slots. Each controller operates a single player. To assign a controller to a specific team position, go to Player Assignment on the Customize screen.
2063 Visitor slots: To control players on the visiting team, drag controller icons to these slots. Each controller operates a single player. To assign a controller to a specific team position, go to Player Assignment on the Customize screen.
2064 Visitor: To control the visiting team, drag one or more controller icons to its slots.
2065 Home: To control the home or practice team, drag one or more controller icons to its slots.
2066 Multiplayer users: These are the Multiplayer users for the visiting team.
2067 Multiplayer users: These are the Multiplayer users for the home team.
2073 Controller icon: This is the controller you've chosen to customize. If you want to customize a different controller, click Cancel, and then click a different controller on the User Controls screen. Note: The joystick icon also represents a game pad.
2074 Name: To give yourself a name in a Multiplayer game, type the name here.
2075 Direction keys: To customize directional keys on your keyboard, click a box, and then press the key you want for moving a player in the direction shown. Note: The non-keypad number keys (1 through 0) are for calling plays in the game and aren't available for controllers.
2076 Player Assignment: Click the team position you want this controller to control. The default selection, Automatically Switch, controls the offensive player with or closest to the ball and the defensive player who last touched the ball while on offense.
2077 Calibrate: If you're using a mouse, joystick, or game pad, click Calibrate to open the Properties dialog box, where you can make sure your controller is adjusted properly.
2078 Action keys/buttons: To customize keys or buttons for game actions, click a box to display a question mark, and then press the keyboard key or mouse/joystick/game pad button you want for the actions in that row.\n\nNote: The non-keypad number keys (1 through 0) are for calling plays in Full Court Press and aren't available to use with controllers.
2082 Team roster: To place a player in the starting lineup, drag his number from the roster to the correct position in the lineup. You can do this before or during a game. Double-click on the player numbers to see the player's profile. (In the player profile, a fully colored Fatigue or Injury thermometer means the player is not at all tired or hurt.)
2083 Lineup diagram: To replace any of the starting players, drag the number of another player from the roster to the correct position in the lineup. You can do this before or during a game.
2084 See Full Roster: Click this to see players on the inactive roster. You can move inactive players onto your active roster, where they will remain until you move them to the inactive roster.
2085 See Home/See Visitor: To see the home or visiting team's roster and starting five players, click See Home or See Visitor.
2087 Roster button: To see the roster and starting five players of this team, click Roster.
2088 Strategy button: To see the offensive and defensive strategies you can use in Full Court Press, click Strategy.\n\nNote: The Strategy button is not available in Practice mode.
2089 Playbook button: To see the five favorite plays of this team and all the plays available, with a diagram and description of each, click Playbook.
2090 Trade button: To compare NBA players and make trades between any NBA teams, click Trade.
2091 Offensive style: To choose an aggressive, conservative, or normal offense, or to let Full Court Press automatically adjust your style, click an option here.
2092 Substitutions: To choose how you want to call substitutions, click an option here. When you choose Automatic Substitutions, Full Court Press automatically substitutes players if they become fatigued, are playing poorly, or are in foul trouble. You can still make manual substitutions at any time.
2093 Automatic style: Full Court Press adjusts your style for you.\nFull-court press style: The defensive team uses man-to-man defense all over the court.\nHalf-court press style: The defensive team applies aggressive man-to-man defense as soon as the offense brings the ball across the half-court line.
2094 Defensive pressure: To choose how much pressure you want to apply on defense, or to let Full Court Press automatically adjust your style, click an option here.
2095 See Home/See Visitor: To see the home or visiting team's strategy, click See Home or See Visitor.
2097 See Matchups: To set the man-to-man matchups between the two teams, or to double-team certain players, click See Matchups.
2098 Team logo: Match this team's defense, listed below the logo, to the opposing players.
2099 Defense: Assign these defenders to opposing players. Click a defender, click an opponent, and then click Assign to match the defender to the opponent.
2100 Opponent: Assign these opponents to defending players. Click a defender, click an opponent, and then click Assign to match the defender to the opponent.
2101 Double-team: If you want the defense to double-team a player, click this on.
2102 Assign: After you've clicked a defender and the opponent you want him to defend, click Assign.
2103 Play diagram: This diagram illustrates the play selected below.
2104 Plays list: These are the available plays. For a description of the play, double-click its icon. To add a play to the top five, drag its icon from this list.\n
2105 Top five plays: These are the team's five favorite plays. To change plays, drag an icon from the Plays list. For a description of the play, double-click its icon.\n
2106 Original Plays: If you changed the top five plays, click Original Plays to get the original five back.\n
2108 See Home/See Visitor: To see the home or visiting team's top five plays, click See Home or See Visitor.\n
2109 Team: Click the arrows to change the team you want to trade with.\n
2110 Team: Click the arrows to change the team you want to trade with. \n
2111 Team roster: This is the team's roster. Click a player's name in one list. In the other list, click another player, and then click Trade to swap them, or click Compare to see their 1995-96 statistics.\n
2112 Team roster: This is the team's roster. Click a player's name in one list. In the other list, click another player, and then click Trade to swap them, or click Compare to see their 1995-96 statistics.\n
2113 Compare: To compare the 1995-96 statistics of the two players selected in each list, click Compare.\n
2114 Trade: To trade the selected players from one team to the other, click Trade.\n
2115 Undo Last Trade: If you changed your mind about your last trade, click Undo Last Trade.\n
2116 Review this player's 1995-96 statistics to see if you want to trade him. \n
2117 Player stats: These are the 1995-96 statistics for the players shown. Use the scroll bar to see more data.\n
2118 Trade: To trade these two players, click Trade.
2123 Edit Teams button: To edit NBA teams by changing rosters and uniforms, or to create custom teams using NBA players, click Edit Teams.\n
2124 Edit Players button: To change the abilities of a player, as well as to change his hairstyle, number, or name, click Edit Players.\n
2125 Team to edit: To choose a team to edit, click the arrows. If you want to also edit players on this team, click Edit Players before you select a different team to edit. \n
2126 Custom Teams: To create a completely new team consisting of NBA players, click Custom Teams on. Use the arrows to select from among the custom teams (Titans, Thunder, Impact, and Barracudas), and then create your roster. When you start a single game, your custom team or teams will be available.\n
2127 Rankings: The table initially gives this team's rankings in the NBA, overall and in four areas. If you trade players, modify players in the Team Editor, or change your starting lineup, these rankings could change. As you play Full Court Press, rankings will reflect player performance during a season.\n
2128 Uniform: To change the color of a team's uniform, use the scroll bar. The new uniform will appear the next time you play a game. \n
2129 Edit Roster: To compare and replace players on NBA teams with other NBA players, or to create a custom team, click Edit Roster.\n
2130 Original Database: To get the original team roster back if you traded some players, click Original Database. This button will always change team rosters back to the original rosters that came with Full Court Press and will restore all original player attributes.\n
2131 NBA Database: This database includes all the players currently in the NBA.\n
2132 Roster to edit: This team's roster is displayed for editing.\n
2133 Compare: To compare the statistics of the two players selected in each list, click Compare.\n
2134 Replace: To replace the selected player on your roster with the selected player from the NBA database, click Replace, and then click OK. The changes you make will be in effect until you edit the roster again or until you click Original Database on the Edit Teams screen, which restores the original rosters. \n
2135 Undo Replace: If you change your mind about the last-replaced player on your roster, click Undo Replace.\n\nTo undo a replacement after you've clicked OK, click Original Database on the Edit Teams screen. Note that this will undo all the changes you've made to your NBA teams and players.
2136 Team roster: This is the team selected on the Edit Teams screen. Select a player's name, make changes to the player, and then click OK. These changes will be in effect until you change them again, or until you click Original Database on the Edit Teams screen. \n
2137 Name: To rename a player, type a name in the box.\n
2138 Number: To give your player a different uniform number, click the arrows.\n
2139 Hair: To select a different hairstyle for your player, use the scroll bar.\n
2140 Abilities: To change an ability, click plus or minus. A higher number reflects excellence for some skills, such as steals, blocks, and assists, but isn't desirable for fouls, turnovers, and fatigue.\n
2141 Master Volume: To increase the overall volume of all sounds, slide the red knob to the right. To decrease the volume, slide it to the left.\n
2142 Announcer: To increase the volume of the announcer's voice, slide the red knob to the right. To decrease the volume, slide it to the left.\n
2143 Crowd and Arena Noise: To increase the volume of the crowd and game buzzers, slide the red knob to the right. To decrease the volume, slide it to the left.\n
2144 Game Sounds: To increase the volume of the on-court action, such as shoe squeaks and refs' whistles, slide the red knob to the right. To decrease the volume, slide it to the left.\n
2145 Music: To increase the volume of the music, slide the red knob to the right. To decrease the volume, slide it to the left.\n
2146 Officiating: Click one of these options.\n\nNormal: The number of fouls and violations called will be typical to an average NBA game.\nTight: Nearly all fouls and violations will be called.\nLoose: Players will get away with more fouls and violations than in a typical game.\n
2147 Backcourt Violation: If you turn this off, a violation will not be called if a player with the ball crosses the half-court line and then recrosses it.\n\nFor a rule definition, see the Help Glossary.\n
2148 Goaltending: If you turn this off, a violation will not be called if a player interferes with the ball while it is in, on, or above the cylinder formed by the basket rim.\n\nFor a rule definition, see the Help Glossary.\n
2149 Illegal Defense: If you turn this off, a violation will not be called if the defense is double-teaming a player without the ball on the weak side.\n\nFor a rule definition, see the Help Glossary.\n
2150 Out-of-bounds: If you turn this off, a violation will not be called when the ball goes out-of-bounds.\n\nFor a rule definition, see the Help Glossary.\n
2151 Shot Clock: If you turn this off, the 24-second shot clock will not be used.\n\nFor a definition of the shot clock, see the Help Glossary.\n
2152 5-sec inbound: If you turn this off, a player trying to inbound the ball will not be limited to five seconds.\n\nFor a definition of this rule, see the Help Glossary.\n
2153 10-sec half-court: If you turn this off, the offensive team will not be limited to 10 seconds in crossing the half-court line.\n\nFor a definition of this rule, see the Help Glossary.\n
2154 Length of Quarter: Click the arrows to change the length of the quarter. Quarters can be as short as one minute and as long as 12 minutes. The default for Full Court Press is three minutes.\n
2155 Fatigue: If you turn this off, players will not get tired during a game.\n
2156 Injuries: If you turn this off, players will not get injured during a season.\n
2158 Play Level: Choose an option for the level of play.\n\nRookie: Players will play like they're fresh out of college.\n\nVeteran: Players will have several years' NBA experience.\n\nAll-star: Players will play like superstars.\n
2161 Scoreboard: To hide the scoreboard during a game, press F12. To display the scoreboard again, press F12 again.\n
2162 Crowd animation: To animate fans during a game, click this to On.\n
2164 640x480: If your Windows resolution is set to 640x480, choosing this setting in Full Court Press will give you a full-screen game window. If your Windows resolution is higher than 640x480, Full Court Press will run in a window that is smaller than full screen.\n
2165 800x600: If your Windows resolution is set to 800x600, choosing this setting in Full Court Press will give you a full-screen game window. If your Windows resolution is higher than 800x600, Full Court Press will run in a window that is smaller than full screen.\n
2166 1024x768: If your Windows resolution is set to 1024x768, choosing this setting in Full Court Press will give you a full-screen game window. If your Windows resolution is higher than 1024x768, Full Court Press will run in a window that is smaller than full screen.\n
2167 1280x1024: If your Windows resolution is set to 1280x1024, choosing this setting in Full Court Press will give you a full-screen game window. If your Windows resolution is higher than 1280x1024, Full Court Press will run in a window that is smaller than full screen.\n
2175 Name: Click the name of the season or playoff series you want to resume, and then click OK.\n
2177 Game Graphics: For sharper game graphics but slower game play, click High Quality.\n\nFor brisk on-court action but less-sharp graphics, click High Speed.\n
2179 Uniform Numbers: To display player numbers on uniforms, click this on.\n\nTip: The game runs faster with this off.\n
2180 Hair: To give your players hair, click this on.\n\nTip: The game runs faster with this off.\n
2181 Shadows: To see shadows from the players, click this on.\n\nTip: The game runs faster with this off.\n
2182 Sound Quality: For the best possible sound quality, click High.\n\nTip: The game runs faster if you click Medium, and fastest if you click Low.\n
2183 Sound Quality: For the best possible sound quality, click High.\n\nTip: The game runs faster if you click Medium, and fastest if you click Low.\n
2184 Sound Quality: For the best possible sound quality, click High.\n\nTip: The game runs faster if you click Medium, and fastest if you click Low.\n
2185 Channels: To hear more sounds simultaneously while playing Full Court Press, click the arrows.\n\nTip: The game runs faster with fewer channels.\n
2186 Name: To log on to Multiplayer, type your name here.\n
2187 Transport: To select your modem or network connection for playing Full Court Press with Multiplayer, click the arrows.\n
2188 Call: To join a user's modem game session, click Call, and then dial the host's number in the Dial dialog box. After the host receives your call, the host will set up the game, and then Full Court Press will display the User Controls screen for you to choose your game controllers.\n
2189 Receive: As host of a modem game, click Receive, and then set up your game as you normally would.\n
2194 Start Game: As host of a modem game, wait until the other user's name appears, and then click Start Game to begin playing.\n\nAs host of a network game, wait until the other users' names appear in the list, and then click Start Game to begin playing.
2195 Log Off: To quit your network or modem game and return to the Start Up screen, click Log Off. If you are a network host, this will end the Multiplayer session for everyone in your session.\n
2202 These game sessions are in progress on your network and include the users listed.\n
2204 Host Game: To host a game session, click Host Game. You can start a game, season, or playoffs. As host, you can decide who will join the game. \n
2205 Join Game: To join a game session, select a session in the list, and then click Join Game. After the host sets up the game, Full Court Press will display the User Controls screen so you can choose your controllers.\n
2206 Disconnect: If you are hosting a game session and want to eject a user, select the user's name, and then click Disconnect.\n
2207 Start Game: As host of a network game, you must wait until the names of other users who are playing appear in the list. Then click Start Game to begin playing.\n
2208 Log Off: To quit your network or modem game and return to the Start Up screen, click Log Off. If you are a network host, this will end the Multiplayer session for everyone in your session.\n
2212 Session Name: Type a name for your hosted game session here.\n
2218 Top pane: All chat messages are displayed here.\n
2219 Left pane: Type your chat message here.\n
2220 Right pane: To send a chat to someone specific, select the name here.\n
2221 Arrow button: To view only the top pane of the Chat window, click this arrow.\n
2222 Send To: To send a message to a user you selected in the list, click Send To.\n
2223 Send All: To send a message to all users, click Send All.\n
2224 Button Sounds: To increase the volume of button-clicking sounds, slide the red knob to the right. To decrease the volume, slide it to the left.\n
2225 Three in the Key: If you turn this off, a violation will not be called if an offensive player is in the lane for more than three seconds.\n\nFor a rule definition, see the Help Glossary.\n
2226 Traveling: If you turn this off, a violation will not be called if a player with the ball takes more than one step without dribbling.\n\nFor a rule definition, see the Help Glossary.\n
2227 Full screen: During a game, press F4 to switch between normal display and full-screen.
2244 Chat: To open the Chat window and send messages to others in your network or modem game, click Chat.
2245 Zoom: During a game, press ALT+B to zoom in and out on the action.
2246 Remove: To remove a previously saved season or playoff game from the list above, select the name, and then click Remove.
2247 These are the players currently joined to your game session.
2248 Replay: For an instant replay of the last 10 seconds of your game, click Replay. You can view the replay as many times as you want, pause it, and go forward and back in the action.
2249 Replace: Click Replace to put an inactive player on the active roster.
2250 Replace: To replace the selected player on your roster with the selected player from the NBA database, click Replace, and then click OK. The changes you make will be in effect until you edit the roster again or until you click Original Database on the Edit Teams screen, which restores the original rosters.
2251 Replace: Click Replace to move the inactive player to the active roster.
2300 (Season feature not available in trial version)\nSeason: Allows you to play a regular season. Choose the number of teams to manage, the number of season games, and the playoff format.\n\nFor information on purchasing NBA Full Court Press, please call 1-800-426-9400.
2301 (Playoff feature not available in trial version)\nPlayoffs: Allows you to skip the regular season and go right to the playoffs. Manage teams from both conferences and decide how many games you want in each round.\n\nFor information on purchasing NBA Full Court Press, please call 1-800-426-9400.
2302 (Practice feature not available in trial version)\nPractice: Allows you to practice specific basketball skills without playing a full game.\n\nFor information on purchasing NBA Full Court Press, please call 1-800-426-9400.
2303 (Team Editor feature not available in trial version)\nTeam Editor: Allows you to edit NBA teams or create your own custom teams from the NBA player database. You can revise rosters and change skill levels, uniforms, and hairstyles.\n\nFor information on purchasing NBA Full Court Press, please call 1-800-426-9400.
2304 (Resume Game feature not available in trial version)\nResume Game: Allows you to play a previously saved season or playoff series.\n\nFor information on purchasing NBA Full Court Press, please call 1-800-426-9400.
2305 (Sports Pages feature not available in trial version)\nSports Pages: Contains the season and playoff schedule, team standings, statistical leaders, and playoff bracket (Playoffs only).\n\nFor information on purchasing NBA Full Court Press, please call 1-800-426-9400.
2306 (Full Roster feature not available in trial version)\nFull Roster: Enables you to move inactive players onto your active roster.\n\nFor information on purchasing NBA Full Court Press, please call 1-800-426-9400.
2307 (Matchups feature not available in trial version)\nMatchups: Sets the man-to-man matchups between the two teams, or to double-team certain players.\n\nFor information on purchasing NBA Full Court Press, please call 1-800-426-9400.
2308 (Trades feature not available in trial version)\nTrade: To compare NBA players and make trades between any NBA teams.\n\nFor information on purchasing NBA Full Court Press, please call 1-800-426-9400.
2309 (Play descriptions feature not available in trial version)\nPlay description: A diagram and text describing the individual play.\n\nFor information on purchasing NBA Full Court Press, please call 1-800-426-9400.
2310 (Replay feature not available in trial version)\nReplay: Instant replay of the last 10 seconds of your game, click Replay. You can view the replay as many times as you want, pause it, and go forward and back in the action.\n\nFor information on purchasing NBA Full Court Press, please call 1-800-426-9400.
2311 (Original Plays feature not available in trial version)\nOriginal Plays: Resets the changed top five plays back to the original five.\n\nFor information on purchasing NBA Full Court Press, please call 1-800-426-9400.
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3000 %s is already running.
3001 %s requires your display settings to be at 256 colors and a minimum of 640x480 resolution.\nPlease change your system display settings.
3002 %s runs only under the Windows 95 or Windows NT operating systems.
3003 Your system does not have sufficient memory to run %s.
3004 Please check the registry, version %d required.
3005 Can't load Help library: %s
3006 Do you want to leave your current game\nand return to the Start Up screen?
3007 Internal error 3007: Unable to start AI system.
3013 Internal error 3013: Failed to join Multiplayer session.
3014 DirectPlay cannot send message.
3015 DirectPlay error: PollForRemoteReceive
3016 Multiplayer error: session lost.
3017 Multiplayer host has ended the game.
3018 %s has quit.
3019 Network error: Local control device is missing.
3020 Network error: Local device has\n%s.
3021 Network error: Control device has been removed.\n
3022 Internal error 3022
3023 Your network link has disconnected.
3024 The network game is full.
3025 The team you have selected is full.
3026 Position resolution error.
3027 This position is taken.
3028 DirectPlay error: %d
3029 %s would like to visit your place.\n\n
3030 Internal error 3030
3031 Internal error 3031
3032 Unknown action: NetControl::PerformPoll
3033 Network error: The machine %s is not responding.\nPlease check Multiplayer connections.\nDo you want to disconnect %s from the current game?
3034 Network error:\nThe server is not responding.\nPlease check Multiplayer connections.\nDo you want to disconnect from the current game?
3035 %s is delaying you. Do you want to remove this player from the game?
3036 Unknown sequence
3037 Known sequence not handled.
3038 Unknown sequence layer
3039 Unable to load database file.
3040 Unable to create threads.
3041 Internal error: Unable to create thread.
3042 Bad thread identification
3043 Warning: Control thread never ended.
3044 Two users cannot control the same player.
3045 Two users cannot control the same position.
3046 No users are allowed on the away team in Practice mode.\n
3047 There are too many users on the away team.
3048 There are too many users on the home team.
3049 No users
3050 Cannot initialize the sound system. Possible solutions: \n- Check to see if you have a sound card installed.\n- Close any other applications that are using sounds.\n- Restart your machine.
3051 There are too many remote users.
3052 There are too many players on the team.
3053 There are too many players connected to the game.
3054 Network error
3055 %s has quit.
3057 Cannot load %s.\nPlace the Full Court Press compact disc into your CD-ROM drive. If it is already in the drive, run Setup again to fix your installation.
3058 Internal error: Wrong saved game version.
3059 Failed to load saved game information.
3060 The season has finished.
3061 None of your managed teams advanced to the playoffs.
3062 Failed to update your saved game results.
3063 Cannot simulate this game.
3064 You are about to simulate one or more managed team games.\n\nDo you want to continue?
3065 Cannot generate season ratings.
3066 None of your managed teams\nadvanced to the next round of the playoffs.
3067 Failed to evaluate playoff round.
3068 Game simulation failed.
3069 Do you want to save changes to your %s?
3070 Failed to save game.
3071 Failed to load schedule.
3072 Failed to load %s, %d.
3073 Exiting application: Failed to load %s.
3074 Exiting application: Failed to load bitmap.
3075 Exiting application: Failed to load image.
3076 Can't play the current game.
3077 You must select a control device.
3078 No control device selected.\n\nPlease select a control device from User Controls.
3079 Failed to update the roster.
3080 Failed to load the game.
3081 Cannot complete trade. The players are the same.
3082 Player Trade\n\nThe players you are attempting to trade are members\n of the same team.
3083 Player Trade\n\n Do you want to trade \n%s %s for %s %s?
3084 Failed to save playbook changes.
3085 Failed to load playbook information.
3086 Failed to update the roster.
3087 Failed to load the game.
3088 There is not an extended roster for all-star teams.
3089 There is not an extended roster for this team.
3090 Failed to update the roster.
3091 Failed to load the game.
3092 Host ended the game.
3093 Failed to generate transport list.
3094 No transport is selected.
3095 The Multiplayer service provider chosen will not initialize correctly.\n\nCheck if it has been installed.
3096 No logon name entered.
3097 No session chosen.
3098 Failed to join session.
3099 No players are currently selected.\nSelect a name from the players list to send a message\nor click Send All to send a message to all players.
3100 Failed to create player.
3101 No description entered.
3102 Failed to start session.
3103 Do you want to log off?
3104 Failed to load game.
3105 Players are already assigned.
3106 There are no other players.\n\nDo you want to wait for more players?
3107 Are you sure you want to log off?
3108 You have been removed from the game.
3109 The host sets up the rules in a network game.
3110 A season name cannot be blank or contain the following characters - \ / " * ? " < > | .
3111 Please select teams to manage.
3112 A file with this name already exists.\n\nDo you want to overwrite it?
3113 Failed to generate a new playoff.
3114 Failed to generate a temporary file.
3115 Failed to create playoff.
3116 Failed to open file.
3117 You are currently connected to a Multiplayer session.\n\nDo you want to leave this session?
3118 WARNING\nThis will restore all team, player, and roster\ninformation to the original default information.\nDo you want to proceed?
3119 WARNING\nThis function enables you to copy\n new information over existing player information.\nDo you want to proceed?
3120 This position is already taken.
3121 Key is reserved or not available.
3122 This position is already taken.
3123 The network game is full.
3124 This team is full.
3125 Slot resolution error.
3126 That position is taken.
3127 Are you sure you want to connect to our Web site?
3128 Failed to generate scratch file.
3129 Failed to load saved game header information.
3130 No saved game files found.
3131 No saved game files found.
3132 Do you want to delete \n\n%s?
3133 Failed to remove file.
3134 A season name cannot be blank or contain the following characters - \ / " * ? " < > | .
3135 No teams selected to manage.
3136 A file with this name already exists.\n\nDo you want to overwrite it?
3137 Failed to generate a new season.
3138 Failed to generate a scratch file.
3139 Failed to create season.
3140 Failed to load game.
3141 Roster is not loaded.
3142 Failed to load statistics from database.
3143 Exiting application: Memory exception
3144 Exiting application: File exception
3145 Exiting application: User exception
3146 Exiting application: Unhandled exception
3147 Do you want to quit the current game?
3148 Exiting application: Help DLL error.
3149 Exiting application: Only support 8 bits per pixel.
3150 There are no remote players available for chat.
3151 Note: Key is already used.
3152 Microsoft NBA Full Court Press cannot continue.
3153 Insert the Microsoft NBA Full Court Press CD to start the game.
3154 Exiting application: Another application has changed the desktop resolution settings.
3155 You selected a sound quality option that is not currently installed.\nAfter quitting the game, run SETUP.EXE from the Microsoft NBA Full Court Press CD and select Add/Remove to install the sound quality option you want.
3156 High quality game graphics are not currently installed.\nAfter quitting the game, run SETUP.EXE from the Microsoft NBA Full Court Press CD and select Add/Remove to install them.
3157 Lost network sync. Disconnecting from network game.
3158 The NBA and individual NBA member team
3159 identifications used on or in this product are
3160 trademarks, copyrighted designs, and/or other
3161 forms of intellectual property, that are the exclusive
3162 property of NBA Properties, Inc. and the respective
3163 NBA member teams and may not be used, in whole or
3164 in part, without the prior written consent of
3165 NBA Properties, Inc. All rights reserved.
3166 Not enough memory available to start.\nRun the game again after closing other applications \nand/or freeing up hard disk space.