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1995-10-25
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==========================================================
== READ ME CIRCLE ELEMENTS V 2.40 ========================
== Windows - Demo Version - ENGLISH ======================
==========================================================
Welcome to CIRCLE ELEMENTS !
This READ ME File contains important information
for the software and its installation
Please read it BEFORE you install the software !
Contents
----------------------------------------------------------
1. Installation
2. Deinstallation
3. Hints for operating
4. Drag & Drop
5. Directory/Folder structure
6. Keyboard Shortcuts
7. CIRCLE.INI Preferences file
8. SNDWORK Errorcodes
9. Hints for using MIDI
10. Unsuccesfull installation procedure
11. Reasons for program crashes
12. Memory Management
13. Known Bugs
==========================================================
1. INSTALLATION
==========================================================
Important: You will need about 5 Mb of free capacity on
your hard disk to install CIRCLE ELEMENTS.
To mix sounds and add effects to them you will
need additional capacity.
a. From your CD-ROM drive start the program SETUP.EXE in
the directory CIRCL_PC. The installation procedure will
run automatically.
eg:
D:\CIRCL_PC\SETUP.EXE
"D:" is the drive letter of your CD-ROM drive.
b. The program will ask you if you want to install it.
Click on "YES".
c. Select the desired language by clicking
on the flag.
d. Select the hard disk drive where you want to install
CIRCLE ELEMENTS (only the first six drives are listed)
eg:
C:\
e. Type in a name of a directory where you want
CIRCLE ELEMENTS to be installed.
eg:
CIRCLE
f. After a successfull installation start CIRCLE ELEMENTS
from your hard disk.
eg:
C:\CIRCLE\CIRCLE.EXE
==========================================================
2. Deinstallation of CIRCLE ELEMENTS
==========================================================
CIRCLE ELEMENTS does not modify any system files or copy
files to system-directorys or folders. To remove CIRCLE
ELEMENTS from your hard disk just delete the directory
or folder where you had installed it.
==========================================================
3. Hints for operating with CIRCLE ELEMENTS
==========================================================
a. If you are using CIRCLE ELEMENTS for the first time,
please use the help pages. You can leave these pages
open while working with the software.
We recommend to read these pages to get familar with
the CIRCLE ELEMENTS user interface.
b. Loading CIRCLES:
Load the demo circles only from your hard disk if you
are using a PC. The program can`t find the sound
elements if you are loading the circles from the
CD-ROM.
c. If you are saving a CIRCLE you can save the CIRCLE data
and/or the mixed sound. You can name the sound
and use it directly to generate new CIRCLES.
d. The different sound formats are resident in different
folders / directorys:
22_8 = 8 bit Sounds, 22,05 kHz sampling-frequency,
AIF-Format (These sounds have the lowest memory
usage and are preferred for Groove Construction)
44_16 = 16 bit Sounds, 44,1 kHz sampling-frequency
AIF-Format
WAV = 16 bit Sounds, 44,1 kHz sampling-frequency
WAV-Format
e. The mixed sounds and the effectsounds are stored in
the "TEMP" folder / directory.
f. Sound data will take a lot of memory usage. It is
recommended to free your hard disk from time to
time for unused sounds.
g. If you hold down the SHIFT-Button while clicking on PASTE,
the copy buffer will not be erased after pasting the sound.
The sound remains in the copy buffer. This is very useful
from pasting the same sound more than once.
==============================================================
4. Drag & Drop
==============================================================
- up from Version 2.20 you can use CIRCLE ELEMENTS like a
normal Drag & Drop application. Click on an element and
keep the mouse button pressed. Now you can move the element
over the screen. On the position where you release
the mouse button, the element will be dropped. You can move,
copy, delete and select elements for effects. The
mouse cursor changes its form, depending on the selected
action. The element will always be dropped BEFORE the
position you released the mouse button.
- MOVE (Cursor: hand) The selected element is deleted at its
former position and inserted into a new one.
- STOP (Cusor: stop) The selected element cannot be inserted
at this position.
- MOVE & COPY (Cusor: small drawers) Push SHIFT-button. The
selected element will be copied into the new position.
- DELETE (Cursor: trash) The selected element will be deleted.
- EFFECT (Cursor: sound) The selected element can be
furnished with effects.
- Hint: Empty elements can only be moved or deleted.
==============================================================
5. Folder- / directory structure
==============================================================
==============INTERGALACTIC===================================
1HYP_140: Techno-Loops, Tempo 140 bpm
2HYP_140: Techno-Loops, Tempo 140 bpm
3HYP_140: Techno-Loops, Tempo 140 bpm
4HYP_140: Techno-Loops, Tempo 140 bpm
ANALG100: Analog Synth-Loops, Tempo 100 bpm
ANALG140: Analog Synth-Loops, Tempo 140 bpm
BASS_120: Bass-Loops, Tempo 120 bpm
BASS_140: Bass-Loops, Tempo 140 bpm
CLOCKWRK: Clockwork, Sounds/Loops from clocks and industrial
DRUM_100: Drumloops, Tempo 100 bpm
DRUM_120: Drumloops, Tempo 120 bpm
DRUM_140: Drumloops, Tempo 140 bpm
DRUM_160: Drumloops, Tempo 160 bpm
DRUMTOOL: Drumsounds, Kick, Snare, Crash
EXPERIMT: experimental Effects, by Ueberschall
GUITAR_E: electrical Guitars, played by Oswin
BPM_120: electrical Guitars, Tempo 120 bpm
BPM_140: electrical Guitars, Tempo 140 bpm
BPM_160: electrical Guitars, Tempo 160 bpm
ROBOT_1: electrical Voices, Vocodersounds
ROBOT_2: electrical Voices, Vocodersounds
ROBOT_3: electrical Voices, Vocodersounds
ROBOT_4: electrical Voices, Vocodersounds
VOICE_1: Voices, Voice-Licks
VOICE_2: Voices, Voice-Licks
VOICE_3: Voices, Voice-Licks
VOICE_4: Voices, Voice-Licks
VOICE_5: Voices, Voice-Licks
VOICE_6: Voices, Voice-Licks
WELTKLNG: Worldsounds by Andreas Merz
AMBIENT: Layers, Atmospheres
BPM_080: Loops, Tempo 80 bpm
BPM_120: Loops, Tempo 120 bpm
BPM_140: Loops, Tempo 140 bpm
BPM_160: Loops, Tempo 160 bpm
DRUMTOOL: Drumsounds
EXPERIMT: experimental sounds
SPACE_SF: Space-Effects
==============PLANET_EARTH====================================
_ANIMALS: Soundeffects, Animals
_HOUSE:
BATH: Soundeffects, bathroom
DOOR: Soundeffects, doors
KITCHEN: Soundeffects, kitchen
MIXED: Soundeffects, various
_INDSTRY: Soundeffects, industrial, office, machines
_LEISURE: Soundeffects, sports, games
_MOREOVR: Soundeffects, explosions, shots
_NATURE: Soundeffects, nature, environment
_TRNSPRT:
BIKES: Soundeffects, bikes
CAR_BUS: Soundeffects, cars, busses, doors
MIXED: Soundeffects, carracing
DANCE: DANCE-Voices, Rap
DIGERIDO: Digeridoo, instrument of the australian Aboriginees
DRUM_080: Drumloops, Tempo 80 bpm
DRUM_100: Drumloops, Tempo 100 bpm
DRUM_120: Drumloops, Tempo 120 bpm
DRUM_140: Drumloops, Tempo 140 bpm
DRUMTOOL: Drumsounds, kick, snare, crash
GIPSY:
FLAMENCO: Gipsy, Flamenco, Steps, Claps, Voices
GUITAR: Gipsy, Guitars
INSTRUMT: Gipsy, Zimbalon, Klaria
VIOLIN: Gipsy, Violins
GOSPEL: Harlem-Gospel-Singers
GREGORIA: Gregorian Choir, Moscow
GUITAR_A: acoustic Guitars, by Sigi Schwab
BPM_080: Western-/spanish Guitar, Tempo 80 bpm
BPM_100: Western-/spanish Guitar, Tempo 100 bpm
BPM_120: Western-/spanish Guitar, Tempo 120 bpm
BPM_140: Western-/spanish Guitar, Tempo 140 bpm
INSTRUMT: Instruments, brass, Organ
NUNS: nuns from Kasachstan
ORCHESTR: Moscow Symphonic-Orchestra, licks und loops
VOICES: Voices (Noise)
==============================================================
6. Keyboard codes
==============================================================
Circle Screen:
------------------
Space = Loop / Stop
I = Load Element
E = Empty (empty Element, Pause)
D = Delete
L = Load Circle
S = Save Circle
P = Play Selected Element
R = Remix
U = Setup
Q = Quit
H = Help
Load Window
----------------
PgUp = Page up (only PC)
PgDw = Page down (only PC)
Arrow up = up
Arrow down = down
RETURN = Load Circle/Element
==============================================================
7. CIRCLE.INI Preferences
==============================================================
CIRCLE ELEMENTS uses this file for storing preferences.
This file can be edited with a standard Text editor.
The following keywords are used:
LOAS= Drive/Path for loading sounds
SAVS= Drive/Path for saving sounds
LOAC= Drive/Path for loading circles
SAVC= Drive/Path for saving circles
TEMP= Drive/Path for temporary files (Effects/Mixes)
MEMO= Memory usage for the mastertrack (* 100000 kByte)
LANG= Language 1=english, 2=german, 3= danish, 4=french,
5=italian, 6=japanese, 7=hebrew, 8=spanish
MVOL= Master volume
RCNT= File counter for temporary files (Effects/Mixes)
MCHA= Midi-Channel (0=OMNI, '-1' = OFF)
MNOT= Midi-Note for master track
OVER= Factor for the LED timer (default: 0.96)
DISK= Background Picture
'INTER'=Intergalactic, 'PLANET' = Planet Earth
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If the LEDs are not running synchronously to the master
track, modify the value for keyword "OVER". Increase the
default value of 0.96 if the LEDs are running too slow,
decrease this value if the LEDs are running too fast. The
correct value depends on the processing power of your PC.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
==============================================================
8. SNDWORK Error codes
==============================================================
CIRCLE ELEMENTS is using an Xobject/DLL which will generate
error codes if something is going wrong. The following short
description will help you to diagnose the reason.
FileNotFound 01
FileNotOverwrite 02
FileReadError 03
FileWriteError 04
DataBlockSizeTooBig 05
EndOfFile 06
NotEnoughMemory 07
AIFFileExpected 08
BadCOMMChunk 09
BadSSNDChunk 10
AIFUnexpectedBlockSize 11
AlreadyInitialized 101
CantCreateMasterSound 102
IndexAlreadyLoaded 103
IndexNotLoaded 104
WaveFileExpected 105
WaveFileIsCorrupted 106
WaveHeaderPrepareError 107
SoundAlreadyPlaying 108
SoundNotPlaying 109
OpenSoundFile 110
LocalLockFailed 111
ReadingFormatChunk 112
PCMFileExpected 113
CantPlayThisFormat 114
DataChunkExpected 115
EmptyDataChunk 116
GlobalLockFailed 117
OpenWaveDeviceFailed 118
BadSoundIndex 119
ReadingSoundData 120
MasterSoundCorrupt 121
StereoSoundNotSupported 122
OffsetOutOfBounds 123
BlockSizeTooLarge 124
SampleRateNotEqual 125
SoundModeNotEqual 126
SoundBitRateNotEqual 127
BadOffsetParameter 128
NoDataAvailable 129
NoMoreDataSpace 130
MidiDeviceAlreadyInstalled 131
MidiDeviceOpenError 132
MidiDeviceAlreadyOpen 133
MidiDeviceNotOpen 134
MidiNoDeviceInstalled 135
MidiAlreadyInitialized 136
NoSoundchannelAvailabl 137
AIFFFileExpected 138
AIFFFileIsCorrupted 139
NotSameFormat 140
SoundIsEmpty 141
No8Or16BitSound 142
==============================================================
9. Hints for using MIDI
==============================================================
a. If you do not use the MIDI functions make sure that the
value for the MIDI-Channel in the SETUP window is set to
"-" (MIDI off). This will speed up the system.
b. The MIDI functions of CIRCLE ELEMENTS require a 486 PC
with 50 MHz and a high performance sound card to operate
correctly.
c. Check for unused MIDI signals from your Keyboard or
Sequencer (especially aftertouch messages and unused
Channels). Theses messages will slow down the system.
d. If the processing power of your PC is too slow, there could
be drop-outs while playing sounds and simultaneous processing
MIDI messages. In unfavourable environments it might hang
the PC.
e. Remember that the master track has to be mixed before it
can be played. To start the master track synchronously to
your sound equipment, mix the master track manually by
clicking the loop button.
f. CIRCLE ELEMENTS Midi functions will work with any MCI
compatible Midi-Interface. You can use the Midi-Mapper.
Make sure that the channels are set correctly. In the
SetUp windows the red LED will be lit if CIRCLE ELEMENTS is
receiving ANY Midi-messages.
==============================================================
10. Unsuccesfull installation procedure
==============================================================
- If the SETUP Program crashes immediately check the
follwoing items:
Grafik Resolution should be 640 * 480 * 256 col
CD-ROM Drive should handle Hybrid-Mode (ISO9660 & HFS)
- There could be different reasons, if the installation
procedure fails (e.g. not enough hard disk capacity,
not enough RAM, incorrect Windows installation).
The following procedure describes the steps to install
CIRCLE LEMENTS manually.
a. Create a directory on your hard disk for circle elements.
e.g. c:\circle
b. Copy the contents of the directory CIRCL_PC and the contents
of its subdirectorys (XCOPY) of your CD-ROM in the previously
created directory. To save hard disk capacity you can copy
only parts of the program, if you don`t need the
functionality.
The directory CIRCL_PC\HELPE will only be used, if you
need the English language help pages.
The directory CIRCL_PC\HELPG will only be used, if you
need the German language help pages.
c. Use a text editor to create an empty file named CIRCLE.INI
and copy this file in your circle elements directory
(c:\circle).
d. Start the program CIRCLE.EXE from your hard disk. Wait
for the main screen.
e. Quit the program by clicking QUIT.
f. The file CIRCLE.INI is now initialized with its default
values. Please read the Section 6 in this file for the
description of these parameters. Modify these parameters for
your own needs.
g. The demo circles are located in the directory
CIRCL_PC\CIRCLES
on the CD-ROM. These files are modified during the
installation process. The installation program adds the
drive letter of your CD-ROM drive to the sound names. You
have to modify these files if you want to use them.
e.g.: AGUITAR.CIR
orginal file:
--CIRCLE elements v1.01
F01
T13
1010116125DEMO\C_MAJ_2.AIF
1020116251DEMO\F_MAJ_1.AIF
1030116094DEMO\G_MAJ_2.AIF
1040116205DEMO\A_MIN_2.AIF
1050116138DEMO\F_MAJ_2.AIF
1060116239DEMO\G_MAJ_1.AIF
1070116094DEMO\G_MAJ_2.AIF
--END
modified file:
CD-ROM drive letter: E:\
--CIRCLE elements v1.01
F01
T13
1010116125E:\DEMO\C_MAJ_2.AIF
1020116251E:\DEMO\F_MAJ_1.AIF
1030116094E:\DEMO\G_MAJ_2.AIF
1040116205E:\DEMO\A_MIN_2.AIF
1050116138E:\DEMO\F_MAJ_2.AIF
1060116239E:\DEMO\G_MAJ_1.AIF
1070116094E:\DEMO\G_MAJ_2.AIF
--END
Note: The entry for the keyword/soundname
"_PAUSE" may not be changed.
==============================================================
11. Reasons for program crashes
==============================================================
- If CIRCLE ELEMENTS crashes with an error message from the
Windows kernel while loading/saving files (installation
procedure) check the following items:
1. CONFIG.SYS file.
The keyword STACKS should have the following value:
STACKS=0,0
!!! Remember that other programs probably need other values.
2. Make shure that all standard windows fonts (e.g. Arial)
are correctly installed.
- If CIRCLE ELEMENTS crashes while playing sounds check your
System control panel. You should not work with a Windows
Swapfile. CIRCLE ELEMENTS needs real RAM to loop the sounds
cortrectly.
- Unreproduceable falls can occur with some hardware components
by using Windows. There seems to be no cause in any user
interaction. The error message displays a general-protection-error
in the module KERNEL386.EXE. At most times, the driver of the
graphics-adapter is the reason for these falls.
Circle elements was made with the authoring system "Director"
by Macromedia and is based on the hardware compatibility of this
software. Macromedia documented the hardware compatibility
of "Director" in the file VIDSOUND.WRI, which is also included
on this CD-ROM.
Please check your software drivers in relation with this file,
and follow the given advices or consult the manufacturers of
your graphics- or sound-hardware.
For clearly identify your graphics driver as the problem, there
is the possibility equal or higher than version 2.30.1 of
Circle elements, to start the program with the standard
VGA-driver of Windows(16 colours). Therefor you must configure
the Windows VGA-driver with the SETUP program and then you have
to start Windows once again. After that, Circle elements must
be started with pressed and hold SHIFT button, so the showing
of mistakes and the quitting of the program do not occur, in
case of using 16 colours.The showing of the colours in this
case is very strange. If there aren't any errors in this
16-colour mode, the driver of the graphics adapter is clearly
exposed to be the cause of your problems.
==============================================================
12. Memory Management
==============================================================
- CIRCLE ELEMENTS uses a dual memory management. The size for
the master track can be adjusted in the SetUp-Window. This
adjustment allow values up to the half of the maximum of the
free memory. We assume that the other half is used for
loading the sounds. If you want to assign more than the
half of the free memory to the master track, edit the
CIRCLE.INI file and don`t use the SetUp-window for this
purpose.
- If you Click in the sound-window the two values of free
memory are displayed.
'Memory' is the free memory for loading sounds
'Master' is the free memory of the master track
The values will be updated if you click in the Sound-window.
==============================================================
13. Known Bugs
==============================================================
- While saving circles and sounds don`t use the return key.
WORKAROUND:
Click on the OK button
- If you are using 16Bit sounds and you have only clicked a
start LED a "click" at the end of the master track will
be played.
WORKAROUND:
Click on a stop LED.
- If an Element on track 2 is longer than the opposite Element
on track 1 the playback is incorrect.
WORKAROUND:
You should load the longer Elements on track 1. Track 1 is
the master track and controls the timing of your CIRCLE.
- Unfortunately CIRCLE ELEMENTS does not take care of the
adjusted volume while mixing, if the opposite track does
not have a loaded element or an empty element.
WORKAROUND:
Loading an Element at this place and turning its volume
to zero will give you the requested result.
== EOF =======================================================