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PC Action 1998 July
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FrcFeedB.txt
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1998-04-28
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Force Feedback Configuration
-----------------------------
Index
=====
1) CH Force-FX
2) Microsoft Sidewinder Force Feedback Pro
3) I-Force 2.0 Devices
4) I-Force Studio File Support
5) Selection of Force-Feedback Device Type
--------------------------------------------------------------------------------
1) CH Force-FX
For the best effect with the CH Force-FX joystick, we recommend you do
not use the Force Feedback DirectX 5 driver.
2) Microsoft Sidewinder Force-Feedback Pro
Full support with the I-Force Studio File (f1_joy.ifr).
3) I-Force 2.0 Devices
Full support of I-Force 2.0 with the I-Force Studio Files.
(f1_joy.ifr and f1_whl.ifr)
4) I-Force Studio Files Support
We use the I-Force Studio file for the effects settings. You can change
the effects but you cannot rename it. If you change an effect and if
your device does not support the effect, the game will use the default
one.
The "f1_joy.ifr" file is for Force Feedback joysticks and the file
"f1_whl.ifr" file is for Force Feedback wheels.
Effects in the Game
-------------------
1) Collision Impact Effect (CollisionImpact_FX)
This effect is played just after a collision with a car or a wall.
2) Collision Friction Effect (CollisionFriction_FX)
This effect is played when you sideswipe the wall or just after the
collision impact effect.
3) Crick Effect (Crick_FX)
This effect is played when you are in the pit.
4) Gear Broken Effect (GearBroken_FX)
This effect is played when you pass a broken gear.
This effect is optional.
5) Gear Fire Effect (GearFire_FX)
This effect is played when a shift down with back fire occur.
This effect is optional.
6) Gear Pass Down Effect (GearPassDown_FX)
This effect is played when you shift down.
This effect is optional.
7) Gear Pass Up Effect (GearPassUp_FX)
This effect is played when you shift up.
8) Pistol Effect (Pistol_FX)
This effect is played when you change the tires in the Pit.
9) Wheel Stiffness Effect (Stiffness_FX)
Effect corresponding to the stiff centrifugal force on the car
wheel. You cannot change the type of this effect.
10) Vibration Effect (Vibration_FX)
This effect is played when the car rolls on bumpy ground, or when a
flat occur. You cannot change the type of this effect.
11) Wheel Inertia Effect (WheelInertia_FX)
Effect corresponding to the natural inertia of the car wheels.
5) Selection of Force Feedback device type
For select the type of the Force Feedback device, you must change the
value next to FFDevTypePlayer0 or FFDevTypePlayer1 label (if you play in
single player just change the value for FFDevTypePlayer0) in the ubi.ini
file located in your Ubisoft directory under your Windows directory.
For a Force Feedback Joystick Device :
FFDevTypePlayer0=JOY
For a Force Feedback Wheel Device :
FFDevTypePlayer0=WHEEL