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PC Action 1998 June (Bonus)
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Bomico.iso
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Anno1602
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GADDATA
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SHIPLIST.GAD
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Text File
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1998-03-03
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7KB
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339 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
BLK_BAUSHIP = 4
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 61001
IDNIX = 61901
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+35
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+41
GFXLEISTE = GFXKONT+20
GFXSIED = GFXLEISTE+55
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+16
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+6
GFXWERFT = GFXSHIP+39
GFXMILIT = GFXWERFT+15
GFXSTADT = GFXMILIT+18
GFXTRANS = GFXSTADT+14
GFXOPTION = GFXTRANS+12
GFXKAMPF = GFXOPTION+50
GFXPIRAT = GFXKAMPF+26
GFXVERTRAG = GFXPIRAT+19
GFXINFO = GFXVERTRAG+34
GFXROUTE = GFXINFO+8
GFXTRADER = GFXROUTE+11
GFXSHIPLIST = GFXTRADER+4
;================HAUPT-GADGETS==================;
;---Tafel mit ▄berschrift---;
@Nummer: 0
Id: IDHAUPT+0
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 122, 29
;---Schatten und eigentliches Spielerschild---;
@Nummer: +1
Id: IDHAUPT+2
Kind: GAD_GFXRAST
Noselflg: 1
Gfxnr: GFXPIRAT+5
Pos: 210, 354
Posoffs: 7, 7
Size: 1, 1
@Nummer: +1
Id: IDHAUPT+3
Kind: GAD_GFX
Gfxnr: GFXPIRAT+5
Pos: 210, 354
Size: 32, 40
;---Rahmen fⁿr Schiffsliste---;
@Nummer: +1
Id: IDHAUPT+2
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXSHIPLIST+0
Pos: 16, 403
Size: 225, 334
;---Scrollpfeile oben+unten---;
@Nummer: +1
Id: IDHAUPT+4
Kind: GAD_GFX
Gfxnr: GFXSHIPLIST+10
Pressoff: 2
Pos: 157, 738
Size: 29, 24
@Nummer: +1
Id: IDHAUPT+5
Kind: GAD_GFX
Gfxnr: GFXSHIPLIST+11
Pressoff: 2
Pos: 198, 737
Size: 29, 24
;---Tafeln fⁿr Schiffsnamen---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+10
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXSHIPLIST+1
Pos: 21, 408
Size: 215, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
;---Texte fⁿr Schiffsnamen---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+30
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 1, 0
Clipflg: 1
Pos: 57, 408
Size: 180, 25
Posoffs: 0, 27
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
;---Icons fⁿr Bewegungsstatus---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+50
Kind: GAD_GFX
Gfxnr: GFXSHIPLIST+2
Pos: 19, 409
Size: 36, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
EndObj;