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PC Action 1998 June (Bonus)
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Bomico.iso
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Anno1602
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GADDATA
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PROD.GAD
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Text File
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1998-02-25
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7KB
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327 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
ZEILITTLE = 1
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 37001
IDNIX = 37201
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+35
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+41
GFXLEISTE = GFXKONT+20
GFXSIED = GFXLEISTE+55
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+16
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+6
GFXWERFT = GFXSHIP+39
GFXMILIT = GFXWERFT+15
GFXSTADT = GFXMILIT+18
;================HAUPT-GADGETS==================;
;---Name der Kontorstadt---;
@Nummer: +0
BASE = Nummer
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 244, 30
@Nummer: +1
ObjFill: BASE
Id: IDHAUPT+0
Gfxnr: GFXOVERHEAD+0
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 122, 29
;---Aktuelle Auslastung---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+2
Kind: GAD_TEXTL
Noselflg: 1
Blocknr: ZEINR
Color: 0
Pos: 25, 490
Size: 206, 25
Posoffs: 0, 25
@Nummer: +1
ObjFill: BASE
Kind: GAD_TEXTR
@Id: +1
Noselflg: 1
Posoffs: 206, 25
;---Betriebskosten fⁿr GebΣude---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+4
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 25, 510
Size: 206, 25
Posoffs: 0, 27
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 186, 27
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 209, 510
Posoffs: 0, -4
Size: 30, 26
;---GebΣudebezeichnung---:
@Nummer: +1
Id: IDHAUPT+7
Kind: GAD_TEXTZ
Noselflg: 1
Blocknr: ZEINR
Color: 0
Pos: 25, 405
Size: 206, 25
Posoffs: 103, 25
;---Produktion stilllegen---;
@Nummer: +1
Id: IDHAUPT+8
Kind: GAD_GFX
Gfxnr: GFXPROD+1
Flipflg: 1
Pressoff: 1
Pos: 23, 683
Size: 47, 57
;---Abholung vom Markt verbieten---;
@Nummer: +1
Id: IDHAUPT+9
Kind: GAD_GFX
Gfxnr: GFXPROD+3
Flipflg: 1
Pressoff: 1
Pos: 79, 683
Size: 60, 63
;=======Produktionskette (1 Rohstoff)=======;
X = 64
Y = 429
@Nummer: +1
Id: IDHAUPT+20
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE ; Rohstoffgrafik
Pos: X, Y
Posoffs: 2, 1
Size: 48, 46
@Nummer: +1
@Id: +1
Kind: GAD_TEXTR
Blocknr: ZEILITTLE ; Rohstoffmenge
Noselflg: 1
Color: 0, 0
Pos: X, Y
Posoffs: 47, 47
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2 ; Rohstoffitem
Pos: X, Y
Size: 48, 46
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXPROD+0 ; Pfeil
Pos: X, Y
Posoffs: 55, 7
Size: 48, 46
X = X+75
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE ; Warengrafik
Pos: X, Y
Posoffs: 2, 1
Size: 48, 46
@Nummer: +1
@Id: +1
Kind: GAD_TEXTR
Blocknr: ZEILITTLE ; Warenmenge
Noselflg: 1
Color: 0, 0
Pos: X, Y
Posoffs: 47, 47
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2 ; Warenitem
Pos: X, Y
Size: 48, 46
;=======Produktionskette (2 Rohstoffe)=======;
X = 27
Y = 429
@Nummer: +1
Id: IDHAUPT+30
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE ; Workstoffgrafik
Pos: X, Y
Posoffs: 2, 1
Size: 48, 46
@Nummer: +1
@Id: +1
Kind: GAD_TEXTR
Blocknr: ZEILITTLE ; Workstoffmenge
Noselflg: 1
Color: 0, 0
Pos: X, Y
Posoffs: 47, 47
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2 ; Workstoffitem
Pos: X, Y
Size: 48, 46
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXPROD+5 ; Pfeil
Pos: X, Y
Posoffs: 55, 7
Size: 48, 46
X = X+75
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE ; Rohstoffgrafik
Pos: X, Y
Posoffs: 2, 1
Size: 48, 46
@Nummer: +1
@Id: +1
Kind: GAD_TEXTR
Blocknr: ZEILITTLE ; Rohstoffmenge
Noselflg: 1
Color: 0, 0
Pos: X, Y
Posoffs: 47, 47
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2 ; Rohstoffitem
Pos: X, Y
Size: 48, 46
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXPROD+0 ; Pfeil
Pos: X, Y
Posoffs: 55, 7
Size: 48, 46
X = X+75
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE ; Warengrafik
Pos: X, Y
Posoffs: 2, 1
Size: 48, 46
@Nummer: +1
@Id: +1
Kind: GAD_TEXTR
Blocknr: ZEILITTLE ; Warenmenge
Noselflg: 1
Color: 0, 0
Pos: X, Y
Posoffs: 47, 47
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2 ; Warenitem
Pos: X, Y
Size: 48, 46
EndObj;