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PC Action 1998 June (Bonus)
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Bomico.iso
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Anno1602
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GADDATA
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LEIST.GAD
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Text File
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1998-02-25
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2KB
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89 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 100001
IDNIX = 101001
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+35
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+41
GFXLEISTE = GFXKONT+20
;================HAUPT-GADGETS==================;
;---Gadgets mit Leistengrafik---;
@Nummer: 0
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXLEISTE
Pos: 0, 0
Size: 768, 34
;---Gadget mit rechtsbⁿndigen Text---;
@Nummer: +1
Id: IDHAUPT+0
Kind: GAD_TEXTR
Blocknr: ZEINR
Noselflg: 1
Color: 5
Pos: 0, 0
Size: 768, 34
Posoffs: 750, 32
;---Gadgets fⁿr Ereignisanzeige---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+10
Kind: GAD_GFX
Gfxnr: GFXLEISTE+1
Pressoff: 6
Pos: 6, 0
Size: 27, 34
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +28
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +28
EndObj;