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PC Action 1998 June (Bonus)
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Bomico.iso
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Anno1602
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GADDATA
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DISK.GAD
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Text File
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1998-03-08
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6KB
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309 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
BLK_BAUHAUS = 3
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 48001
IDNIX = 48201
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+35
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+41
GFXLEISTE = GFXKONT+20
GFXSIED = GFXLEISTE+55
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+16
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+6
GFXWERFT = GFXSHIP+39
GFXMILIT = GFXWERFT+15
GFXSTADT = GFXMILIT+18
GFXTRANS = GFXSTADT+14
GFXOPTION = GFXTRANS+12
;================HAUPT-GADGETS==================;
;---▄berschrift fⁿr Optionscreen---;
@Nummer: +0
Id: IDHAUPT+0
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 1
Pos: 6, 358
Size: 244, 30
Posoffs: 124, 29
;---Untergrundtafel fⁿr Spielnamen---;
@Nummer: +1
Id: IDHAUPT+2
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOPTION+6
Pos: 15, 403
Size: 226, 301
;---Grundoptionsebenen---;
@Nummer: +1
Id: IDHAUPT+10
Kind: GAD_GFX
Gfxnr: GFXOPTION+7
Pressoff: 3
Pos: 21, 704
Size: 60, 58
@Nummer: +1
Id: IDHAUPT+11
Kind: GAD_GFX
Gfxnr: GFXOPTION+8
Pressoff: 3
Pos: 104, 707
Size: 56, 56
@Nummer: +1
Id: IDHAUPT+12
Kind: GAD_GFX
Gfxnr: GFXOPTION+9
Pressoff: 3
Pos: 180, 710
Size: 55, 55
;---SpielstΣnde Namen---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+20
Kind: GAD_TEXTL
Blocknr: ZEINR
Noselflg: 1
Color: 0, 0
Pos: 15, 404
Size: 226, 25
Posoffs: 7, 27
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
;---SpielstΣnde Spieleranzahl---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+40
Kind: GAD_GFX
Gfxnr: GFXOPTION+46
Pos: 195, 404
Posoffs: 0, 2
Size: 31, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
;---SpielstΣnde gelber Rahmen---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+60
Kind: GAD_GFX
Gfxnr: GFXOPTION+33
Pos: 15, 404
Posoffs: 1, 1
Size: 180, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
EndObj;