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Joystick Magazine 2002 December
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JOY143_CD1.iso
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Platoon
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pl_demo.exe
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soldier.mat
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2002-09-17
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61 lines
; A texturak kulon vannak
#include "..\MaterialDefine.def"
[Technique]
{
[Pass]
{
[Layer]
{
TextureSource = TEXT_DIFFUSE
TexCoordIndex = 0
ColorArg1 = TA_TEXTURE
ColorArg2 = TA_DIFFUSE
ColorOp = TOP_MODULATE
AlphaOp = TOP_DISABLE
Filter = TF_LINEAR_MIP_LINEAR
TextureAddressU = TADDRESS_CLAMP
TextureAddressV = TADDRESS_CLAMP
}
;#include "..\VERTEXFORMATS\Bone.vfd"
; VertexShader = "Bone4.vso"
; VertexShaderSetup = "VSS_BONE4"
FillMode = FILL_SOLID
Cull = CULL_CW
DitherEnable = TRUE
; SpecularEnable = FALSE
LightingEnable = TRUE
NormalizeNormals = TRUE ;TODO: a vertexshader miatt, ez nem kell!
LocalViewer = FALSE
ColorVertexEnable = TRUE
FogEnable = FALSE
AlphaBlendEnable = FALSE
ZWriteEnable = TRUE
ZFunc = CMP_LESS
StencilEnable = TRUE
StencilFail = STENCILOP_KEEP
StencilZFail = STENCILOP_KEEP
StencilPass = STENCILOP_REPLACE
StencilFunc = CMP_ALWAYS
StencilMask = 255
StencilWriteMask = 255
StencilRef = 255
DiffuseMaterialSource = MCS_DIFFUSE
SpecularMaterialSource = MCS_MATERIAL
AmbientMaterialSource = MCS_MATERIAL
EmissiveMaterialSource = MCS_MATERIAL
}
}