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Text File  |  2002-09-17  |  1KB  |  61 lines

  1. ; A texturak kulon vannak
  2. #include "..\MaterialDefine.def"
  3.  
  4. [Technique]
  5. {
  6.   [Pass]
  7.   {
  8.     [Layer]
  9.     {
  10.       TextureSource     = TEXT_DIFFUSE
  11.       TexCoordIndex     = 0
  12.  
  13.       ColorArg1 = TA_TEXTURE
  14.       ColorArg2 = TA_DIFFUSE
  15.       ColorOp   = TOP_MODULATE
  16.  
  17.       AlphaOp   = TOP_DISABLE    
  18.       
  19.       Filter    = TF_LINEAR_MIP_LINEAR
  20.       TextureAddressU = TADDRESS_CLAMP
  21.       TextureAddressV = TADDRESS_CLAMP
  22.     }
  23.  
  24. ;#include "..\VERTEXFORMATS\Bone.vfd"
  25. ;    VertexShader    = "Bone4.vso"
  26. ;    VertexShaderSetup    = "VSS_BONE4"
  27.  
  28.  
  29.     FillMode    = FILL_SOLID
  30.     Cull        = CULL_CW
  31.     DitherEnable        = TRUE
  32. ;    SpecularEnable      = FALSE
  33.  
  34.     LightingEnable    = TRUE
  35.     NormalizeNormals    = TRUE ;TODO: a vertexshader miatt, ez nem kell!
  36.     LocalViewer         = FALSE
  37.  
  38.     ColorVertexEnable   = TRUE
  39.     FogEnable           = FALSE
  40.  
  41.     AlphaBlendEnable    = FALSE
  42.  
  43.     ZWriteEnable        = TRUE
  44.     ZFunc               = CMP_LESS
  45.  
  46.     StencilEnable    = TRUE
  47.     StencilFail        = STENCILOP_KEEP
  48.     StencilZFail    = STENCILOP_KEEP
  49.     StencilPass        = STENCILOP_REPLACE
  50.     StencilFunc        = CMP_ALWAYS
  51.     StencilMask        = 255
  52.     StencilWriteMask    = 255
  53.     StencilRef        = 255
  54.  
  55.     DiffuseMaterialSource    = MCS_DIFFUSE
  56.     SpecularMaterialSource    = MCS_MATERIAL
  57.     AmbientMaterialSource    = MCS_MATERIAL
  58.     EmissiveMaterialSource    = MCS_MATERIAL
  59.   }
  60. }
  61.