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Text File  |  2002-09-17  |  992b  |  47 lines

  1. #include "..\MaterialDefine.def"
  2.  
  3. [Technique]
  4. {
  5. ;  Detail        = DETAIL_HIGH
  6.  
  7. ; a textura, vertex color, vertex alpha muveletek!
  8.   [Pass]
  9.   {
  10.     [Layer]
  11.     {
  12.       TextureSource    = TEXT_DIFFUSE
  13.       TexCoordIndex    = 0
  14.  
  15.       ColorArg1 = TA_TEXTURE
  16.       ColorOp   = TOP_SELECTARG1
  17.  
  18.       AlphaArg1 = TA_TEXTURE
  19.       AlphaOp    = TOP_SELECTARG1
  20.  
  21.       TextureAddressU = TADDRESS_WRAP
  22.       TextureAddressV = TADDRESS_WRAP
  23.       Filter = TF_LINEAR_MIP_POINT
  24.     }
  25.     FillMode    = FILL_SOLID
  26.     Cull        = CULL_NONE
  27.     DitherEnable        = TRUE
  28.     SpecularEnable      = FALSE
  29.  
  30.     LightingEnable      = FALSE;TRUE
  31.     NormalizeNormals    = FALSE;TRUE
  32.     LocalViewer         = FALSE
  33.  
  34.         
  35.     AlphaTestEnable    = TRUE
  36.     AlphaFunc        = CMP_GREATER
  37.     AlphaRef        = 4
  38.  
  39.     AlphaBlendEnable    = TRUE
  40.     SrcBlend    = BLEND_SRCALPHA
  41.     DestBlend   = BLEND_INVSRCALPHA
  42.  
  43.     ZWriteEnable        = FALSE
  44.     ZFunc               = CMP_LESS
  45.   }
  46. }
  47.