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Text File  |  2002-09-17  |  1KB  |  63 lines

  1. #include "..\MaterialDefine.def"
  2.  
  3. [Technique]
  4. {
  5. ;  Detail        = DETAIL_HIGH
  6.  
  7. ; a textura, vertex color, vertex alpha muveletek!
  8.   [Pass]
  9.   {
  10.     [Layer]
  11.     {
  12.       TextureSource     = TEXT_DIFFUSE
  13.       TexCoordIndex     = 0
  14.  
  15.       ColorArg1 = TA_TEXTURE
  16.       ColorArg2 = TA_DIFFUSE
  17.       ColorOp   = TOP_MODULATE
  18.  
  19.       AlphaArg1 = TOP_DISABLE
  20.  
  21.       TextureAddressU = TADDRESS_CLAMP
  22.       TextureAddressV = TADDRESS_CLAMP
  23.  
  24.       Filter = TF_LINEAR_MIP_POINT
  25.     }
  26.     [Layer]
  27.     {
  28.       TextureSource     = TEXT_AMBIENT
  29.       TexCoordIndex     = 1
  30.  
  31.       ColorArg1    = TA_CURRENT
  32.       ColorArg2 = TA_TEXTURE
  33.       ColorOp    = TOP_MODULATE
  34.  
  35.       TextureAddressU = TADDRESS_WRAP
  36.       TextureAddressV = TADDRESS_WRAP
  37.  
  38.       Filter = TF_LINEAR_MIP_LINEAR
  39.     }
  40.  
  41.     FillMode    = FILL_SOLID
  42.     Cull        = CULL_CW
  43.     DitherEnable        = TRUE
  44.     SpecularEnable      = FALSE
  45.  
  46.     LightingEnable      = TRUE
  47.     NormalizeNormals    = FALSE
  48.     LocalViewer         = FALSE
  49.  
  50.     AlphaTestEnable    = FALSE
  51.  
  52.     AlphaBlendEnable    = FALSE
  53.  
  54.     ZWriteEnable        = TRUE
  55.     ZFunc               = CMP_LESS
  56.  
  57.     DiffuseMaterialSource    = MCS_DIFFUSE
  58.     SpecularMaterialSource    = MCS_MATERIAL
  59.     AmbientMaterialSource    = MCS_DIFFUSE
  60.     EmissiveMaterialSource    = MCS_MATERIAL
  61.   }
  62. }
  63.