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Joystick Magazine 2002 December
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JOY143_CD1.iso
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Platoon
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pl_demo.exe
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InterfaceOp.mat
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2002-09-17
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; A texturak helye!
; Sima map -> DIFFUSE TEXTURE rgb
; Roncs map -> GLOSSINESS TEXTURE rgb
; Detail map -> AMBIENT TEXTURE rgb
; Specular level map -> DIFFUSE TEXTURE alpha
; Self illumination map -> GLOSSINESS TEXTURE alpha
; a roncsolodas merteke a diffuse alphaban lesz!
#include "..\MaterialDefine.def"
[Technique]
{
; Detail = DETAIL_HIGH
[Pass]
{
[Layer]
{
TextureSource = TEXT_DIFFUSE
TexCoordIndex = 0
ColorArg1 = TA_TEXTURE ;diffuse textura
ColorArg2 = TA_DIFFUSE
ColorOp = TOP_MODULATE
AlphaArg1 = TA_TEXTURE
AlphaOp = TOP_SELECTARG1
TextureAddressU = TADDRESS_WRAP
TextureAddressV = TADDRESS_WRAP
Filter = TF_LINEAR_MIP_POINT
}
FillMode = FILL_SOLID
Cull = CULL_CW
DitherEnable = TRUE
SpecularEnable = FALSE
LightingEnable = TRUE
NormalizeNormals = TRUE
LocalViewer = FALSE
AlphaTestEnable = TRUE
AlphaFuc = CMP_GREATER
AlphaRef = 0
AlphaBlendEnable = TRUE
SrcBlend = BLEND_ONE
DestBlend = BLEND_INVSRCALPHA
ZWriteEnable = TRUE
ZFunc = CMP_LESS
DiffuseMaterialSource = MCS_MATERIAL
SpecularMaterialSource = MCS_MATERIAL
AmbientMaterialSource = MCS_MATERIAL
EmissiveMaterialSource = MCS_MATERIAL
}
}