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Joystick Magazine 2002 December
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JOY143_CD1.iso
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Platoon
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Prototypes
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vc_Rifleman_smg_5_sq.inf
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INI File
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2002-10-11
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1KB
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84 lines
[vc_Rifleman_smg_5_sq : cSquad]
{
Name = "vc_Rifleman_smg_5_sq"
Scale = "1,1,1"
HPMultiplier = 1
Owner = 1
DisplayedName = "#iMAT49_SMG#"
AIMode = 2
IdleTurnEnabled = 1
CanShootInvisible = 0
AptitudeForPanic = 50
LimitForPanic = 0
ForceTaskExec = 0
[Props : cSquadProps]
{
Static = 1
Passable = 0
SelfShadow = 1
VertexColorShade = 1
ModelName = ""
SightObstacleType = 0
Icon = gfx\interface\ingame\squadicons\rifleman.tga
EnemyIcon = "gfx\interface\ingame\vieticons\ak47.tga"
EntityEventName = Grunt_A_sq
RangeOfVision = 35
SixthSenseRange = 4
FOWFade = 5
DefaultFormationName = Sparse
EnemyIconVisible = 1
HeadModel = "messages\heads\vietnamese man.bmod"
MultiplayerCost = 20
MultiIcon = ""
}
[Effects : cVulnerableEntityEffects]
{
EffectName = ""
DestroyEffect = ""
HitEffect = ""
}
[Stats : cVulnerableEntityStats]
{
DamageLevel = 0
AutoCrush = 0
[MaxHP *]
{
}
}
[MemberPrototypes *]
{
[: cSquadMember]
{
MemberPrototype = "vc_Rifleman_smg01"
}
[: cSquadMember]
{
MemberPrototype = "vc_Rifleman_smg02"
}
[: cSquadMember]
{
MemberPrototype = "vc_Rifleman_smg03"
}
[: cSquadMember]
{
MemberPrototype = "vc_Rifleman_smg04"
}
[: cSquadMember]
{
MemberPrototype = "vc_Rifleman_smg05"
}
}
}