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INI File  |  2002-10-12  |  2KB  |  118 lines

  1.  
  2. [vc_Mortar : cCannon]
  3. {
  4.     Name = vc_Mortar
  5.     Scale = "1,1,1"
  6.     HPMultiplier = 1
  7.     Owner = 0
  8.     DisplayedName = Mortar
  9.     VisibleInMapFOW = 1
  10.     XP = 0
  11.     StaminaMultiplier = 1
  12.  
  13.     [Props : cUnitProps]
  14.     {
  15.         Static = 1
  16.         Passable = 0
  17.         SelfShadow = 1
  18.         VertexColorShade = 1
  19.         ModelName = gfx\objects\weapons\v_mortar.bmod
  20.         SightObstacleType = 1
  21.         EntityEventName = Mortar_A_unit
  22.         Actor = viet
  23.         SpeechProbability = 100
  24.         TrapDetectionDistance = 0
  25.         LOSAngle = 120
  26.         LOSVisibility = 1
  27.         DetectingModifier = 1
  28.         DefenceModifier = 0
  29.         SelectionSizeMultiplier = 2.5
  30.         FixedName = 1
  31.  
  32.         [Shade : NULL]
  33.         {
  34.  
  35.         }
  36.     }
  37.     [Effects : cUnitEffects]
  38.     {
  39.         EffectName = ""
  40.         DestroyEffect = ""
  41.         HitEffect = ""
  42.         DustEffect = ""
  43.         DustSpeedMin = 4
  44.         DustSpeedMul = 12
  45.         MarkEffect = ""
  46.         MarkSpeed = 5
  47.         MarkFadeMinTime = 5
  48.         MarkFadeRndTime = 5
  49.         WaterSplashEffect = ""
  50.         WaterFootMarkEffect = ""
  51.         WaterMarkSpeed = 3
  52.  
  53.     }
  54.     [Stats : cUnitStats]
  55.     {
  56.         DamageLevel = 0
  57.         AutoCrush = 1
  58.  
  59.         [MaxHP *]
  60.         {
  61.  
  62.             [: cInt]
  63.             {
  64.                 Value = 2200
  65.  
  66.             }
  67.         }
  68.         [MaxStamina *]
  69.         {
  70.  
  71.         }
  72.     }
  73.     [EntityMoverProps : cCannonMoverProps]
  74.     {
  75.         Acceleration = 0.01
  76.         NegativeAcceleration = 0.01
  77.         MaxSpeed = 0.2
  78.         SteeringSpeed = 0.1
  79.         EntityLength = 5.5
  80.         WaypointPosTolerance = 1
  81.         TargetPosTolerance = 0.2
  82.         MinTurnAngle = 0.35
  83.         MaxTurnAngle = 1.5
  84.         IdleAnim = idle
  85.         FireAnim = shoot
  86.         TargetAngleRange = 3.1500001
  87.         AnimSpeed = 150
  88.         FireDelay = 36
  89.  
  90.     }
  91.     [EntityDynamicsProps : cEntityDynamicsProps]
  92.     {
  93.         SuspensionMass = 9
  94.         SuspensionPosX = 2
  95.         SuspensionPosY = 2
  96.         SuspensionHardnessX = 0.2
  97.         SuspensionHardnessY = 0.4
  98.         SuspensionDamping = 0.7
  99.         SuspensionHeightMultiplier = 1
  100.  
  101.     }
  102.     [Weapons *]
  103.     {
  104.  
  105.         [: cWeapon]
  106.         {
  107.             WeaponType = v_mortar
  108.             AmmoMultiplier = 1
  109.  
  110.         }
  111.     }
  112.     [Knowledge : cKnowledge]
  113.     {
  114.         Skill = FIRE|FIRE_MULTIPLE|STOP
  115.  
  116.     }
  117. }
  118.