home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Joystick Magazine 2002 December
/
JOY143_CD1.iso
/
Data
/
Demos
/
Platoon
/
pl_demo.exe
/
Inf
/
Prototypes
/
vc_BTR152_APC.inf
< prev
next >
Wrap
INI File
|
2002-10-12
|
2KB
|
128 lines
[vc_BTR152_APC : cTruck]
{
Name = "vc_BTR152_APC"
Scale = "1,1,1"
HPMultiplier = 1
Owner = 0
DisplayedName = "BTR152"
VisibleInMapFOW = 0
XP = 0
StaminaMultiplier = 1
[Props : cVehicleProps]
{
Static = 0
Passable = 1
SelfShadow = 1
VertexColorShade = 1
ModelName = "gfx\objects\vehicles\vietnam\btr152.bmod"
SightObstacleType = 0
EntityEventName = APC_A_unit
Actor = viet
SpeechProbability = 100
TrapDetectionDistance = 0
LOSAngle = 90
LOSVisibility = 1
DetectingModifier = 1
DefenceModifier = 1
SelectionSizeMultiplier = 1
FixedName = 1
MaxPassengersNum = 8
[Shade : cVehicleShade]
{
Enabled = 1
ImageName = gfx\interface\ingame\squareshadow.tga
Size = "13,4,0"
DeltaPos = "1.4,0,0"
LightEnabled = 1
ShadowDistance = 0.5
}
}
[Effects : cVehicleEffects]
{
EffectName = truck_FX
DestroyEffect = ""
HitEffect = ""
DustEffect = dust
DustSpeedMin = 4
DustSpeedMul = 12
MarkEffect = ""
MarkSpeed = 5
MarkFadeMinTime = 5
MarkFadeRndTime = 5
WaterSplashEffect = ""
WaterFootMarkEffect = ""
WaterMarkSpeed = 3
MotorSoundFileName = "sounds\vehicles\truck\btr-152-loop.wav"
MotorIdleSoundFileName = ""
StartSoundFileName = ""
StopSoundFileName = ""
Pitch = 100
SoundRange = 70
}
[Stats : cUnitStats]
{
DamageLevel = 0
AutoCrush = 1
[MaxHP *]
{
[: cInt]
{
Value = 4000
}
}
[MaxStamina *]
{
}
}
[EntityMoverProps : cTruckMoverProps]
{
Acceleration = 0.003
NegativeAcceleration = 0.005
MaxSpeed = 0.2
SteeringSpeed = 0.03
EntityLength = 3.2
WaypointPosTolerance = 1
TargetPosTolerance = 0.2
MinTurnAngle = 0.3
MaxTurnAngle = 0.75
MaxSteeringAngle = 0.8
WheelRadius = 0.482
}
[EntityDynamicsProps : cEntityDynamicsProps]
{
SuspensionMass = 8
SuspensionPosX = 7
SuspensionPosY = 7
SuspensionHardnessX = 0.05
SuspensionHardnessY = 0.05
SuspensionDamping = 0.7
SuspensionHeightMultiplier = 7
}
[Weapons *]
{
[: cWeapon]
{
WeaponType = v_rpd_mg
AmmoMultiplier = 1
}
}
[Knowledge : cKnowledge]
{
Skill = FIRE|MOVE|MOVEMENT_STYLE_SIMPLE|STOP|UNMOUNT
}
}