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Joystick Magazine 2002 December
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JOY143_CD1.iso
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Platoon
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pl_demo.exe
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Inf
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Prototypes
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us_UH1.inf
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INI File
|
2002-10-12
|
2KB
|
129 lines
[us_UH1 : cHelicopter]
{
Name = "us_UH1"
Scale = "1,1,1"
HPMultiplier = 1
Owner = 0
DisplayedName = Huey
VisibleInMapFOW = 0
XP = 0
StaminaMultiplier = 1
[Props : cHelicopterProps]
{
Static = 0
Passable = 1
SelfShadow = 1
VertexColorShade = 1
ModelName = "gfx\objects\vehicles\usa\uh1d_flying.bmod"
SightObstacleType = 0
EntityEventName = Heli_P_unit
Actor = ""
SpeechProbability = 100
TrapDetectionDistance = 0
LOSAngle = 90
LOSVisibility = 1
DetectingModifier = 1
DefenceModifier = 1
SelectionSizeMultiplier = 1
FixedName = 1
MaxPassengersNum = 20
[Shade : cHelicopterShade]
{
Enabled = 1
ImageName = "gfx\interface\ingame\uh1shadow.tga"
Size = "40,32,0"
DeltaPos = "-2,0,0"
LightEnabled = 0
ShadowDistance = 0.5
}
}
[Effects : cVehicleEffects]
{
EffectName = ""
DestroyEffect = ""
HitEffect = ""
DustEffect = ""
DustSpeedMin = 4
DustSpeedMul = 12
MarkEffect = ""
MarkSpeed = 5
MarkFadeMinTime = 5
MarkFadeRndTime = 5
WaterSplashEffect = ""
WaterFootMarkEffect = ""
WaterMarkSpeed = 3
MotorSoundFileName = "sounds\vehicles\helicopters\uh1d-loop-01.wav"
MotorIdleSoundFileName = ""
StartSoundFileName = ""
StopSoundFileName = ""
Pitch = 2
SoundRange = 70
}
[Stats : cUnitStats]
{
DamageLevel = 0
AutoCrush = 0
[MaxHP *]
{
[: cInt]
{
Value = 2000
}
}
[MaxStamina *]
{
}
}
[EntityMoverProps : cHelicopterMoverProps]
{
Acceleration = 0.004
NegativeAcceleration = 0.002
MaxSpeed = 0.4
SteeringSpeed = 0.08
EntityLength = 5.5
WaypointPosTolerance = 1
TargetPosTolerance = 0.5
MinTurnAngle = 1.9
MaxTurnAngle = 2
FlyingAltitude = 20
TurningAltitude = 0.2
StartingAltitude = 0.2
SteeringAcceleration = 0.0002
VerticalAcceleration = 0.002
MaxVerticalSpeed = 0.1
Pitch = 0.4
LandingGradient = 0.5
RotorSpeed = 150
}
[EntityDynamicsProps : cEntityDynamicsProps]
{
SuspensionMass = 9
SuspensionPosX = 2
SuspensionPosY = 2
SuspensionHardnessX = 0.2
SuspensionHardnessY = 0.4
SuspensionDamping = 0.7
SuspensionHeightMultiplier = 1
}
[Weapons *]
{
}
[Knowledge : cKnowledge]
{
Skill = FIRE|MOVE|MOVEMENT_STYLE_SIMPLE|STOP|UNMOUNT
}
}